Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.03 @ 22:52:49 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (2344) 2344 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 5202 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 487/700 Matter 140/300 Energy 290/290 System Corruption 1% Temperature Cool (0) Movement Treading (230) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Armored Treads > --- UTILITY (6) ------ Coolant Injector High-capacity Storage Unit Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (4) ------- Plasma Cannon High-powered Shotgun Advanced Assault Cannon Missile Launcher > --- INVENTORY (12) --- Improved Sensor Array Advanced Sensor Array Advanced Targeting Computer Transmission Jammer Lightning Gun Light EM Pulse Cannon EM Pulse Cannon Advanced Beam Cannon Heavy Particle Cannon Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Cannon High-powered Shotgun Advanced Assault Cannon Missile Launcher > --- INVENTORY -------- Improved Sensor Array Advanced Sensor Array Advanced Targeting Computer Transmission Jammer Lightning Gun Light EM Pulse Cannon EM Pulse Cannon Advanced Beam Cannon Heavy Particle Cannon Advanced Assault Cannon Advanced Assault Cannon [Rating: 39] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Utility Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 1 1 Weapon 2 | . . . 1 1 Parts Attached 56 | 6 1 21 15 13 Power 4 | 1 . 2 . 1 Engine 4 | 1 . 2 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . 1 1 1 Treads 5 | 2 . 1 1 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 22 | 1 1 10 6 4 Device 10 | . . 5 4 1 Storage 3 | 1 . . 1 1 Processor 3 | . 1 1 1 . Hackware . | . . . . . Protection 6 | . . 4 . 2 Artifact . | . . . . . Weapon 25 | 2 . 8 8 7 Energy Gun 10 | 2 . 3 3 2 Energy Cannon 7 | . . 3 1 3 Ballistic Gun 3 | . . 2 1 . Ballistic Cannon 3 | . . . 2 1 Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 4 1 . Parts Lost 8 | . . 2 3 3 Power 1 | . . . . 1 Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon 3 | . . 2 1 . Highest Loss Streak 2 | . . 1 2 1 Average Slot Usage (%) 96 | . 88 97 99 92 Engine 8 | . 14 11 9 6 Treads 17 | . 28 21 17 12 Device 14 | . . 10 16 14 Storage 9 | . 14 11 9 7 Processor 14 | . 3 11 18 15 Protection 4 | . . 8 1 6 Energy Gun 6 | . 28 9 7 . Energy Cannon 7 | . . 7 8 7 Ballistic Gun 4 | . . 5 1 7 Ballistic Cannon 5 | . . . 8 7 Naked Turns . | . . . . . Heaviest Build 75 | 11 11 29 33 75 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 3 | . . 1 1 3 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 12 | 6 6 6 8 12 Average Capacity 8 | 5 6 6 7 10 Most Carried 11 | 4 6 6 8 11 Average Carried 7 | 2 4 5 7 9 Final Capacity 12 | 6 6 6 8 12 Final Carried 11 | 4 6 6 8 11 Class Distribution -------------------- 41% | Mutant 33% | Skirmisher 21% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1324 | 248 16 272 451 337 Remotely . | . . . . . Salvage Created 2632 | . 16 1013 926 677 Parts 160 | . 5 59 54 42 Haulers Intercepted 7 | . . 4 1 2 Recyclers Shooed 3 | . . . . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 47 | . . 14 18 15 Guns 11 | . . 6 3 2 Cannons 27 | . . 8 10 9 AOE 9 | . . . 5 4 Classes Destroyed 10 | . 1 6 2 1 Worker 5 | . . 2 . 3 Builder 2 | . . . 1 1 Hauler 7 | . . 4 1 2 Recycler 5 | . . 1 1 3 Operator 3 | . . 1 2 . Watcher 5 | . 1 1 2 1 Swarmer 6 | . . . 3 3 Grunt 27 | . . 9 10 8 Sentry 11 | . . 5 5 1 Programmer 3 | . . . . 3 Best Kill Streak 7 | . 1 7 4 7 Combat Bots Only 4 | . . 3 4 4 Max Kills in Single Turn 4 | . 1 1 2 4 Gunslinging . | . . . . . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2408 | . 33 673 506 1196 Core 382 | . . 120 49 213 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 100 70 91 . Volleys Fired 209 | . 1 69 62 77 Largest 4 | . 2 2 3 4 Hottest 192 | . 80 124 166 192 Shots Fired 431 | . 2 133 156 140 Gun 177 | . 2 73 54 48 Cannon 248 | . . 60 100 88 Launcher 6 | . . . 2 4 Special . | . . . . . Kinetic 156 | . . 27 63 66 Thermal 166 | . . 67 37 62 Explosive 6 | . . . 2 4 Electromagnetic 103 | . 2 39 54 8 Robot Hit Streak 18 | . 1 18 10 11 Robot Miss Streak 5 | . . 3 3 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 252 | . 1 91 89 71 Core Hits 111 | . 1 30 42 38 Critical Hits 8 | . . 2 5 1 Critical Kills 3 | . . . 2 1 Critical Parts Destroyed 4 | . . 2 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6861 | . 20 1646 2035 3160 Guns 1849 | . 20 756 563 510 Cannons 3069 | . . 794 1054 1221 Explosions 1899 | . . 96 418 1385 Melee . | . . . . . Ramming 44 | . . . . 44 Kinetic 1414 | . . 289 518 607 Thermal 3263 | . . 860 606 1797 Explosive 1019 | . . . 332 687 Electromagnetic 1121 | . 20 497 579 25 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Effects 3 | . . . . 3 Message Errors 1 | . . . . 1 Targeting Errors 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 490 | . . 11 129 350 Projectiles 97 | . . 1 41 55 Explosions 393 | . . 10 88 295 Melee . | . . . . . Knockbacks 8 | . . . 4 4 Impact . | . . . . . Kinetic 7 | . . . 4 3 Secondary 1 | . . . . 1 Self-Inflicted Damage 102 | . . 102 . . Shots 3 | . . 3 . . Rammed 5 | . . . . 5 Targets Rammed 6 | . . . . 6 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 380 | . 18 324 380 198 Average Temperature 96 | . 12 95 100 95 Received Heat Transfer 855 | . . 246 216 393 Effects 1 | . . 1 . . Shutdowns 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 10 | . . 5 . 5 Heat Transferred 5001 | . . 1593 1025 2383 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 2 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 544 | . 79 262 300 544 Initial 83 | . . 33 83 6 Average 146 | . 42 122 116 218 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 75 | 100 100 88 86 47 Level 1 15 | . . 11 13 24 Level 2 9 | . . . . 28 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . . 1 2 7 Investigation 2 | . . . 1 1 Extermination 2 | . . . . 2 Reinforcement 5 | . . 1 1 3 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . . 2 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 1 22 23 26 Peak Tracking Total 7 | . 1 3 4 7 Tactical Retreats 4 | . . 2 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . 2 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 18 | . . 2 4 12 Max in Single Turn 12 | . . 1 1 12 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 19 | . 3 4 9 3 Terminals 15 | . 3 3 8 1 Fabricators 1 | . . . . 1 Repair Stations 2 | . . 1 . 1 Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 66 | . 12 15 30 9 Successful 36 | . 6 11 14 5 Failed 30 | . 6 4 16 4 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual 34 | . 5 7 21 1 Terminals 59 | . 12 13 29 5 Fabricators 1 | . . . . 1 Repair Stations 5 | . . 2 . 3 Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 19 | . 3 5 10 1 Robot Analysis 2 | . . . 2 . Prototype ID Bank 1 | . . . 1 . Alert Level 4 | . . 2 2 . Unreport Threat 1 | . . . 1 . Locate Traps 3 | . 1 1 1 . Patrol Status 2 | . . . 1 1 Hauler Manifests 2 | . . 1 1 . Registered Prototypes 1 | . 1 . . . Zone Layout 3 | . 1 1 1 . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 4 | . . 2 . 2 Scan Component 2 | . . 1 . 1 Repair 2 | . . 1 . 1 Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 11 | . 3 4 3 1 Terminals 11 | . 3 4 3 1 Track 1 | . . 1 . . Botnet 7 | . 2 2 2 1 Operators 3 | . 1 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 3 4 9 2 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 . 1 Time 76 | . . 32 . 44 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 7 | . . . 7 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4543 | 69 168 1073 1777 1456 Spaces Moved 2007 | 39 95 464 818 591 Core 5 | 5 . . . . Treads 2002 | 34 95 464 818 591 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 167 | 145 160 160 160 185 Slowest Speed 230 | 160 160 180 180 230 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 22 50 39 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 5 | . . . 2 3 Terrain Destroyed 83 | . . 5 25 53 Melee . | . . . . . Projectile 14 | . . . 5 9 AOE 69 | . . 5 20 44 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2800 | 48 109 662 1157 824 Wait 469 | . 9 85 251 124 Move 2003 | 38 94 463 817 591 Hop . | . . . . . Pick Up 24 | 4 3 9 4 4 Fast Attach 33 | 6 1 13 7 6 Attach 5 | . . 2 1 2 Detach 2 | . . . . 2 Swap 18 | . . 6 7 5 Drop 29 | . 1 15 8 5 Fire 209 | . 1 69 62 77 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 6 | . . . . 6 Escape Stasis . | . . . . . Rewire 2 | . . . . 2 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 9) 179 | -10/Materials | Discovered new exit (range 6) 238 | -10/Materials | Entered another Materials area 238 | -9/Materials | Evolved 2 slots: Utility x2 290 | -9/Materials | Discovered new exit (range 14) 309 | -9/Materials | Build established: Mutant 466 | -9/Materials | Discovered new exit (range 3) 770 | -9/Materials | Repaired Med. Armor Plating 1114 | -9/Materials | Discovered new exit (range 11) 1250 | -9/Materials | Discovered new exit (range 8) 1310 | -9/Materials | Identified exit to Materials 1311 | -9/Materials | Entered another Materials area 1311 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1629 | -8/Materials | Build established: Skirmisher 2062 | -8/Materials | Build established: Scavenger-Skirmisher 2091 | -8/Materials | Discovered new exit (range 15) 2716 | -8/Materials | Discovered new exit (range 17) 2850 | -8/Materials | Identified exit to Storage 3086 | -8/Materials | Identified exit to Factory 3088 | -8/Materials | Entered Factory 3088 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3382 | -7/Factory | Build established: Mutant 3691 | -7/Factory | Build established: Skirmisher 3929 | -7/Factory | Garrison activated, responded to threat 4403 | -7/Factory | Repaired Plasma Cannon 4544 | -7/Factory | Self-destructed Last Messages --------------- Rating: 4 Time: 44 >>Repair Repairing Plasma Cannon... ETC: 44 04403_ Repair station completes Plasma Cannon repairs. 04403_ Acquired Plasma Cannon. 04405_ Connecting with Repair Station... 04405_ ALERT: Suspicious activity at Repair Station F004. Dispatching Investigation squad. 04416_ Slammed into T-07 Excavator. 04433_ A-02 Transporter destroyed. 04434_ R-06 Scavenger collects Faulty Hvy. Deuterium Engine. 04434_ K-01 Serf collects debris. 04436_ Slammed into R-06 Scavenger. 04452_ R-06 Scavenger collects Hvy. Deuterium Engine. 04452_ R-06 Scavenger collects Faulty Hvy. Deuterium Engine. 04457_ R-06 Scavenger collects Hvy. Deuterium Engine. 04494_ U-05 Engineer builds a Wall. 04497_ K-01 Serf cleans the Fusion Modulator. 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