Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.21 @ 20:10:12 Player: TheGreatBorealis Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (2314) 2314 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5384 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 291/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Advanced Weight Redist. System Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Micro Nuclear Core VTOL Module High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer Kinecellerator > --- WEAPON ----------- Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg VTOL Module High-capacity Matter Pod Advanced Weight Redist. System Gatling Laser Light Assault Rifle Flak Gun [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 4 | . . 2 1 1 . . Utility 2 | . . . 1 1 . . Weapon . | . . . . . . . Parts Attached 77 | 7 4 10 7 40 2 7 Power 8 | 1 1 1 . 3 1 1 Engine 4 | 1 1 1 . . 1 . Core 4 | . . . . 3 . 1 Reactor . | . . . . . . . Propulsion 34 | 3 . 6 2 21 1 1 Treads 16 | 2 . 3 . 10 . 1 Leg 18 | 1 . 3 2 11 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 2 . 3 3 . 1 Device 2 | . . . . 1 . 1 Storage 2 | 1 1 . . . . . Processor 5 | . 1 . 3 1 . . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 25 | 2 1 3 2 13 . 4 Energy Gun 5 | . . . . 2 . 3 Energy Cannon . | . . . . . . . Ballistic Gun 20 | 2 1 3 2 11 . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 Parts Lost 43 | . . 3 2 26 2 10 Power 5 | . . . . 3 . 2 Propulsion 26 | . . 2 1 18 2 3 Utility 1 | . . . . 1 . . Weapon 11 | . . 1 1 4 . 5 Highest Loss Streak 10 | . . 2 2 10 2 4 Average Slot Usage (%) 88 | . 97 99 95 91 77 58 Engine 6 | . 14 11 9 1 4 1 Core 2 | . . . . 4 2 4 Treads 18 | . 28 31 22 15 . 1 Leg 15 | . . 12 19 24 23 6 Device 1 | . . . . 1 . 5 Storage 8 | . 14 11 9 7 7 1 Processor 16 | . 12 11 17 15 23 23 Energy Gun 1 | . . . . 1 . 4 Ballistic Gun 16 | . 28 22 17 12 15 8 Naked Turns . | . . . . . . . Heaviest Build 25 | 10 14 19 19 25 25 25 Greatest Support 80 | 40 40 80 60 80 50 20 Greatest Overweight (x) 2 | . . . . 2 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 4 Most Carried 8 | 4 7 8 8 8 7 6 Average Carried 6 | 2 5 6 7 7 6 4 Final Capacity 8 | 6 8 8 8 8 8 4 Final Carried 8 | 4 6 8 8 7 6 3 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 2245 | 203 190 265 255 1258 . 74 Remotely . | . . . . . . . Salvage Created 2682 | . 234 285 415 1673 . 75 Parts 145 | . 16 25 18 83 . 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed 5 | . . 1 2 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 55 | . 7 9 6 31 . 2 Guns 53 | . 7 8 6 31 . 1 AOE 2 | . . 1 . . . 1 Classes Destroyed 9 | . 3 1 1 4 . . Worker 1 | . . . . 1 . . Builder 3 | . . . . 1 . 2 Recycler 2 | . . . 1 1 . . Watcher 1 | . 1 . . . . . Swarmer 15 | . 3 5 . 7 . . Grunt 22 | . 4 . 6 12 . . Duelist 1 | . . . . 1 . . Sentry 14 | . . 4 . 9 . 1 Programmer 3 | . . . . 2 . 1 Best Kill Streak 9 | . 2 5 4 9 . 3 Combat Bots Only 8 | . 2 5 3 8 . 1 Max Kills in Single Turn 3 | . 2 1 1 2 . 3 Gunslinging 1 | . 1 . . 1 . . Exploded 1 | . . 1 . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 5845 | . 263 607 530 3600 55 790 Core 879 | . . 101 78 446 . 254 Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 100 74 85 . . . Volleys Fired 216 | . 20 29 37 115 . 15 Largest 2 | . 2 2 2 2 . 2 Hottest 145 | . 40 40 43 145 . 85 Shots Fired 404 | . 40 56 58 224 . 26 Gun 404 | . 40 56 58 224 . 26 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 378 | . 40 56 58 211 . 13 Thermal 26 | . . . . 13 . 13 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 30 | . 9 17 14 30 . 17 Robot Miss Streak 8 | . 2 2 3 8 . 1 Penetration Max 1 | . . . . 1 . . Secondary Targets 11 | . 1 4 1 5 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 345 | . 27 40 49 206 . 23 Core Hits 201 | . 14 17 24 136 . 10 Critical Hits 2 | . . . . 2 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6012 | . 325 523 504 3772 . 888 Guns 5263 | . 325 428 502 3770 . 238 Cannons . | . . . . . . . Explosions 714 | . . 95 . . . 619 Melee . | . . . . . . . Ramming 35 | . . . 2 2 . 31 Kinetic 4821 | . 325 428 502 3484 . 82 Thermal 1061 | . . . . 286 . 775 Explosive . | . . . . . . . Electromagnetic 95 | . . 95 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . 10 10 10 Average Corruption 5 | . . . . 2 10 10 Corruption Purged . | . . . . . . . Effects 42 | . . . . 14 4 24 Message Errors 9 | . . . . 4 1 4 Matter Fused 8 | . . . . 2 1 5 Heat Flow Errors 6 | . . . . 2 . 4 Energy Discharges 3 | . . . . 1 . 2 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 2 | . . . . 1 . 1 Misfires 1 | . . . . 1 . . Alerts 2 | . . . . . . 2 Misdirections 5 | . . . . . 1 4 Targeting Errors 5 | . . . . 3 . 2 Overload Shots . | . . . . . . . Overflow Damage 376 | . . 4 . . . 372 Projectiles . | . . . . . . . Explosions 376 | . . 4 . . . 372 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 224 | . . 29 . . . 195 Shots 3 | . . 1 . . . 2 Rammed 12 | . . . 1 1 . 10 Targets Rammed 12 | . . . 1 1 . 10 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 261 | . 12 10 15 219 . 261 Average Temperature 56 | . 7 5 4 46 . 108 Received Heat Transfer 1698 | . 99 99 306 1140 . 54 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . 4 . 1 Heat Transferred 1429 | . . . . 622 . 807 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 289 | . 157 289 208 270 13 129 Average Influence 83 | . 51 104 105 96 4 72 Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 93 | 100 100 89 99 85 100 100 Level 1 6 | . . 10 . 14 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 . 1 8 . . Investigation 2 | . 1 . 1 . . . Extermination 1 | . . . . 1 . . Reinforcement 1 | . . . . 1 . . Assault . | . . . . . . . Garrison 6 | . . . . 6 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 8 | . 3 1 . 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 10 10 8 36 4 3 Peak Tracking Total 8 | . 4 8 3 6 4 1 Tactical Retreats 4 | . . 1 . 3 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 6 | . . . 1 5 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 5 | . . 1 . . . 4 Max in Single Turn 4 | . . 1 . . . 4 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 4 | . 3 . . 1 . . Terminals 4 | . 3 . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . 4 . . 2 . . Successful 2 | . 1 . . 1 . . Failed 4 | . 3 . . 1 . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 3 | . 1 . . 2 . . Terminals 6 | . 4 . . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . . 1 . . Unreport Threat 1 | . . . . 1 . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . . 1 . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 3419 | 115 490 463 488 1288 111 464 Spaces Moved 1674 | 55 249 217 229 555 80 289 Core 28 | 5 . . . . . 23 Treads 993 | 46 249 217 229 209 . 43 Legs 653 | 4 . . . 346 80 223 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 50 Average Speed 145 | 147 160 160 160 135 137 130 Slowest Speed 180 | 160 160 160 160 180 150 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 5 37 23 28 13 70 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 33 | . . . . 1 . 32 Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 32 | . . . . . . 32 Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 2271 | 86 306 281 300 867 81 350 Wait 243 | 21 25 20 15 136 . 26 Move 1669 | 54 248 216 228 555 79 289 Hop . | . . . . . . . Pick Up 24 | 3 4 3 6 7 . 1 Fast Attach 42 | 7 1 3 3 24 1 3 Attach 20 | . . 4 1 10 1 4 Detach 5 | 1 . 1 . 2 . 1 Swap 15 | . 3 3 3 6 . . Drop 26 | . 5 2 6 11 . 2 Fire 216 | . 20 29 37 115 . 15 Melee . | . . . . . . . Ram 9 | . . . . . . 9 Kick . | . . . . . . . Crush 2 | . . . 1 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 13) 116 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 16) 403 | -10/Materials | Identified exit to Mines 498 | -10/Materials | Discovered new exit (range 14) 573 | -10/Materials | Identified exit to Materials 606 | -10/Materials | Entered another Materials area 606 | -9/Materials | Evolved 2 slots: Propulsion x2 1018 | -9/Materials | Build established: Scavenger-Mutant 1051 | -9/Materials | Discovered new exit (range 11) 1067 | -9/Materials | Identified exit to Materials 1069 | -9/Materials | Entered another Materials area 1069 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1526 | -8/Materials | Discovered new exit (range 12) 1542 | -8/Materials | Identified exit to Factory 1557 | -8/Materials | Entered Factory 1557 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1957 | -7/Factory | Destroyed 8 combat bots 1962 | -7/Factory | Lost 4 parts (1p3n) 2072 | -7/Factory | Garrison activated, responded to threat 2248 | -7/Factory | Destroyed 7 combat bots 2258 | -7/Factory | Lost 5 parts (1p2n2w) 2520 | -7/Factory | Garrison activated, responded to threat 2568 | -7/Factory | Core integrity fell below 50% 2617 | -7/Factory | Destroyed 8 combat bots 2682 | -7/Factory | Lost 10 parts (1p8n1w) 2768 | -7/Factory | System corruption reached 10% 2845 | -7/Factory | Sucked down chute 2845 | -7/Factory | Entered Waste 2871 | -7/Waste | Spotted C-40 Crusher 2879 | -7/Waste | Spotted C-40 Crusher 2882 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2883 | -7/Waste | Spotted C-40 Crusher 2885 | -7/Waste | Spotted C-40 Crusher 2887 | -7/Waste | Spotted C-40 Crusher 2943 | -7/Waste | Discovered new exit (range 10) 2955 | -7/Waste | Identified exit to Factory 2956 | -7/Waste | Entered Factory 3083 | -7/Factory | Lost 4 parts (1p1n2w) 3365 | -7/Factory | Build established: Mutant 3388 | -7/Factory | Core integrity fell below 20% 3420 | -7/Factory | Core destroyed Last Messages --------------- 03407_ 72&Q1JU> SOY7SRE DY##BWURF 03408_ Dropped Faulty Hvy. Particle Gun. 03409_ Slug penetrates Wall. 03410_ Slammed into H-55 Commando. 03411_ Destabilizing: Core damaged (-14). 03412_ Slug penetrates Wall. 03413_ Slammed into H-55 Commando. 03414_ Destabilizing: System interference. 03414_ Adv. Targeting Computer temporarily disabled. 03415_ Slammed into H-55 Commando. 03415_ Penetrated by Slug. 03416_ Slammed into H-55 Commando. 03418_ Adv. Weight Redist. System permanently disabled. 03418_ Destabilizing: Short circuit. 03418_ Penetrated by Slug. 03419_ Slammed into H-55 Commando. 03419_ Broken Adv. Weight Redist. System permanently disabled. 03419_ Destabilizing: Short circuit. 03420_ Slammed into H-55 Commando. 03420_ Destabilizing: Core damaged (-21). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????############ | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ?????#####?????####???????????????????# | | ?????# ??? #???????????????????# | | ?????? ??? #???????????????????# | | ?????# "" #???????????????????# | | ?????? """ #???????????????????# | | ?????# """ #???????????????????# ###### | | ?????# """ #?????############### #????? | | ?????# "" #?????# #????? | | ?????#""" #?????# #????? | | ?????#"F #?????# #????? | | ??????""" * #?????# #????? | | ????????" ???????# #????? | | ?????????? ?????????# ###+######+######### | | ???###+#####+############ # ???# ! | | ???# ^ [ k # ?#!! """" | | ???#^ ^ # ! #!! 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" " R"#??????????????????????????? | | # # || " " """#??????????????????????????? | | # # #??????????????????????????? | | # #####+##+#####??????????????????????????? | | + # #??????????????????????????? | | # # #??????????????????????????? | | # ^ # #??????????????????????????? | | "###^ ^# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingSensorExpander Manual? 0 Play Time 00:32:00 Cumulative 24.4 hours Start 2020.05.21 @ 19:38:07 End 2020.05.21 @ 20:10:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89288e6d-4847-4b53-88d9-5846d88499c1