Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 04:09:38

Player: Mopo3

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (68)      340
Value Destroyed (1728)     1728
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (232)                232
              TOTAL SCORE: 5640

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      21
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     187/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1750) Ox34
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
     Micro Nuclear Core
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
           Huge Storage Unit
  Hardened Light Armor Plating
  Hardened Light Armor Plating
>          --- WEAPON (3) -------
           Battle Rifle
           Slug Cannon
>          --- INVENTORY (25) ---
           Ion Engine
     Light Ion Engine
     Light Nuclear Core
     Light Nuclear Core
     Light Treads
  Improved Heat Sink
  Improved Propulsion Shielding
     Light Armor Plating
     Light Armor Plating
     Light Armor Plating
    Medium Armor Plating
   Layered Medium Armor Plating
           Battle Rifle
           Battle Rifle
           Assault Cannon
           Slug Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
           Antimatter Reactor
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Huge Storage Unit
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Battle Rifle
           Slug Cannon
           Slug Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Nuclear Core
     Light Treads
  Improved Propulsion Shielding
     Light Armor Plating
     Light Armor Plating
     Light Armor Plating
    Medium Armor Plating
   Layered Medium Armor Plating
           Battle Rifle
           Battle Rifle
           Battle Rifle
           Assault Cannon
[Rating: 33]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Light Armor Plating
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Gar 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   1   .   1   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             70   | 7   2   6   18  12  8   3   8   1   5   
  Power                    11   | 1   1   .   4   1   2   1   .   .   1   
    Engine                 8    | 1   1   .   3   1   2   .   .   .   .   
    Core                   2    | .   .   .   1   .   .   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               11   | 2   .   .   5   1   2   .   .   .   1   
    Treads                 9    | 2   .   .   3   1   2   .   .   .   1   
    Leg                    2    | .   .   .   2   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | 2   1   2   6   3   3   1   3   1   .   
    Device                 6    | 1   .   .   3   1   .   1   .   .   .   
    Storage                3    | 1   .   1   .   .   .   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   1   1   3   2   3   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   .   4   3   7   1   1   5   .   3   
    Energy Gun             5    | 2   .   2   .   1   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          13   | .   .   1   3   3   1   .   4   .   1   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   1   .   2   
    Launcher               3    | .   .   .   .   3   .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 28   | .   .   2   8   6   3   .   .   .   9   
  Power                    7    | .   .   .   3   1   1   .   .   .   2   
  Propulsion               8    | .   .   .   2   1   1   .   .   .   4   
  Utility                  9    | .   .   1   3   2   1   .   .   .   2   
  Weapon                   4    | .   .   1   .   2   .   .   .   .   1   
  Highest Loss Streak      5    | .   .   2   3   4   3   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 91  94  94  89  100 100 100 87  
  Engine                   11   | .   14  14  15  11  16  12  7   7   .   
  Core                     5    | .   .   .   5   10  .   1   7   7   7   
  Treads                   22   | .   28  28  19  21  25  23  23  23  20  
  Device                   6    | .   2   .   7   12  .   7   7   7   2   
  Storage                  10   | .   14  14  11  11  9   7   7   7   7   
  Protection               14   | .   11  9   11  9   19  23  23  23  19  
  Energy Gun               5    | .   28  18  3   2   .   .   .   .   .   
  Ballistic Gun            13   | .   .   4   18  8   18  15  19  23  16  
  Launcher                 1    | .   .   .   .   6   .   .   .   .   .   
Peak Build Rating          33   | 9   9   7   15  19  19  26  30  29  33  
  Average Rating           16   | 5   7   6   12  15  16  23  27  29  29  
  On Entrance              15   | .   9   7   7   14  12  19  26  29  29  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             124  | 13  15  29  41  44  47  57  57  117 124 
  Greatest Support         60   | 40  40  40  40  40  60  60  60  60  60  
  Greatest Overweight (x)  40   | .   .   .   1   1   .   .   .   1   40  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   8   
Largest Inventory Capacity 25   | 8   8   15  15  15  15  15  15  25  25  
  Average Capacity         14   | 7   8   11  15  15  15  15  15  21  25  
  Most Carried             16   | 8   8   8   15  15  15  15  15  15  16  
  Average Carried          11   | 4   7   7   11  13  10  14  14  14  14  
  Final Capacity           25   | 8   8   15  15  15  15  15  15  25  25  
  Final Carried            16   | 7   8   7   9   11  14  15  15  15  16  

 Class Distribution 
--------------------
 44% | Scavenger-Mutant
 29% | Mutant
 25% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Waste
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Garrison

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Gar 
Matter Collected           1791 | 237 53  50  452 314 247 .   216 .   222 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2183 | 97  220 .   787 340 247 .   225 .   267 
  Parts                    132  | 10  9   .   54  30  15  .   2   .   12  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   2   1   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Gar 
Combat Hostiles Destroyed  52   | .   6   .   19  14  4   .   1   .   8   
  Guns                     35   | .   5   .   19  1   4   .   1   .   5   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   3   
  AOE                      13   | .   .   .   .   13  .   .   .   .   .   
Classes Destroyed          11   | 2   4   .   3   .   1   .   1   .   .   
  Worker                   3    | .   1   .   .   1   1   .   .   .   .   
  Builder                  4    | .   .   .   1   3   .   .   .   .   .   
  Tunneler                 3    | 2   .   .   .   1   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  3    | .   1   .   2   .   .   .   .   .   .   
  Swarmer                  18   | .   3   .   3   7   .   .   .   .   5   
  Grunt                    24   | .   3   .   11  5   2   .   .   .   3   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   4   2   2   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           5    | 2   3   .   5   5   5   .   1   .   5   
  Combat Bots Only         5    | .   2   .   5   4   4   .   1   .   5   
Max Kills in Single Turn   2    | 1   1   .   1   2   2   .   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Gar  
Hostile Shots Fired        365  | .    60   10   120  60   26   .    .    .    89   
  Missed                   94   | .    20   2    31   21   9    .    .    .    11   
Damage Taken               4421 | .    364  346  1041 618  254  .    .    .    1798 
  Core                     1004 | .    59   71   112  54   .    .    .    .    708  
  Absorbed by Shields      332  | .    .    .    158  174  .    .    .    .    .    
  Redirected to Shielding  6    | .    .    .    .    6    .    .    .    .    .    
Core Remaining (%)         76   | 100  .    48   .    58   100  .    .    .    .    
Volleys Fired              233  | 8    41   10   77   51   18   .    3    .    25   
  Largest                  3    | 2    2    2    2    2    2    .    3    .    3    
  Hottest                  150  | 100  100  150  60   56   46   .    75   .    121  
Shots Fired                403  | 16   60   14   152  56   36   .    7    .    62   
  Gun                      361  | 16   60   11   152  36   36   .    6    .    44   
  Cannon                   19   | .    .    .    .    .    .    .    1    .    18   
  Launcher                 20   | .    .    .    .    20   .    .    .    .    .    
  Special                  3    | .    .    3    .    .    .    .    .    .    .    
  Kinetic                  258  | .    .    .    126  27   36   .    7    .    62   
  Thermal                  125  | 16   60   14   26   9    .    .    .    .    .    
  Explosive                20   | .    .    .    .    20   .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | 6    4    3    11   5    10   .    2    .    4    
  Robot Miss Streak        6    | 1    6    4    5    4    2    .    1    .    6    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        5    | .    .    .    2    .    1    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    .    .    .    1    
Shots Hit Robots           197  | 12   24   3    83   25   22   .    3    .    25   
  Core Hits                116  | 4    12   .    38   31   13   .    3    .    15   
  Critical Kills           3    | .    .    .    .    .    .    .    .    .    3    
  Critical Parts Destroyed 3    | .    .    .    1    .    1    .    .    .    1    
  Critical Strikes         14   | 1    6    .    1    1    1    .    .    .    4    
    Burn                   8    | 1    6    .    .    1    .    .    .    .    .    
    Destroy                6    | .    .    .    1    .    1    .    .    .    4    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3862 | 154  329  25   1199 1210 351  12   39   .    543  
  Guns                     2719 | 154  322  25   1190 258  351  .    39   .    380  
  Cannons                  163  | .    .    .    .    .    .    .    .    .    163  
  Explosions               952  | .    .    .    .    952  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  28   | .    7    .    9    .    .    12   .    .    .    
  Kinetic                  2173 | .    .    .    1033 207  351  .    39   .    543  
  Thermal                  709  | 154  322  25   157  51   .    .    .    .    .    
  Explosive                952  | .    .    .    .    952  .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         20   | .    .    7    9    20   .    .    .    .    .    
  Average Corruption       8    | .    .    7    8    9    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  29   | .    .    5    7    17   .    .    .    .    .    
    Message Errors         7    | .    .    1    1    5    .    .    .    .    .    
    Matter Fused           7    | .    .    2    .    5    .    .    .    .    .    
    Heat Flow Errors       4    | .    .    .    2    2    .    .    .    .    .    
    Parts Rejected         1    | .    .    .    1    .    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    1    1    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    .    .    .    
    Misfires               2    | .    .    1    .    1    .    .    .    .    .    
    Alerts                 1    | .    .    1    .    .    .    .    .    .    .    
    Weapon Failures        3    | .    .    .    2    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      79   | .    .    .    .    79   .    .    .    .    .    
  Shots                    2    | .    .    .    .    2    .    .    .    .    .    
  Rammed                   6    | .    1    .    4    .    .    1    .    .    .    
Targets Rammed             6    | .    1    .    4    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1191 | 195  497  171  256  242  140  .    73   .    1191 
  Average Temperature      181  | 84   260  61   75   88   49   .    31   .    495  
  Received Heat Transfer   1043 | .    108  9    324  80   126  .    .    .    396  
  Effects                  63   | .    11   .    .    .    .    .    .    .    52   
    Shutdowns              22   | .    5    .    .    .    .    .    .    .    17   
    Energy Bleed           11   | .    4    .    .    .    .    .    .    .    7    
    Interference           8    | .    2    .    .    .    .    .    .    .    6    
    Matter Decay           5    | .    .    .    .    .    .    .    .    .    5    
    Short Circuit          4    | .    .    .    .    .    .    .    .    .    4    
    Damage (major)         8    | .    .    .    .    .    .    .    .    .    8    
    Damage (core)          5    | .    .    .    .    .    .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    .    .    .    
  Parts Melted             10   | .    10   .    .    .    .    .    .    .    .    
  Heat Transferred         2570 | 518  1406 74   350  222  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Gar 
Peak Influence             402  | 15  226 143 391 402 278 126 44  24  170 
  Initial                  152  | .   9   87  55  152 141 126 44  10  16  
  Average                  157  | 7   116 99  234 242 221 126 38  10  111 
Maximum Alert Level        2    | .   1   .   1   2   1   .   .   .   .   
  Low Security (%)         64   | 100 70  100 40  25  40  100 100 100 100 
  Level 1                  34   | .   29  .   59  69  60  .   .   .   .   
  Level 2                  .    | .   .   .   .   5   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   1   1   2   .   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   1   1   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Gar 
Distress Signals           1    | .   .   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              74   | .   10  5   26  15  8   .   1   .   9   
  Peak Tracking Total      5    | .   3   3   4   4   5   .   1   .   4   
  Tactical Retreats        4    | .   1   .   2   1   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Gar 
Traps Triggered            1    | .   .   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Gar 
Machines Disabled          2    | .   .   .   .   2   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Gar 
Machines Accessed          7    | .   1   .   3   .   2   .   .   1   .   
  Terminals                5    | .   1   .   3   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Total Hacks                23   | .   7   .   8   .   6   .   .   2   .   
  Successful               12   | .   6   .   2   .   3   .   .   1   .   
  Failed                   11   | .   1   .   6   .   3   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   .   .   .   .   .   
  Terminals                19   | .   7   .   8   .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             9    | .   6   .   2   .   1   .   .   .   .   
  Record                   4    | .   3   .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   3   .   2   .   .   1   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Gar 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   7   .   .   .   .   .   .   .   
  Total Damage             147  | .   .   147 .   .   .   .   .   .   .   
  Kills                    3    | .   .   3   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Gar  
Turns Passed               3187 | 135  283  224  798  551  255  175  484  43   239  
Spaces Moved               1369 | 68   109  114  310  226  114  105  276  20   27   
  Core                     23   | 18   .    .    .    .    .    .    .    .    5    
  Treads                   1327 | 50   109  114  291  226  114  105  276  20   22   
  Legs                     19   | .    .    .    19   .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  160  160  240  
  Average Speed            174  | 130  160  160  166  186  160  160  160  204  641  
  Slowest Speed            2050 | 160  160  160  240  240  160  160  160  240  2050 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    1    .    1    .    .    .    .    .    
Exploration Rate (%)       25   | 5    25   22   32   59   12   5    89   1    7    
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    3    .    .    .    .    .    .    .    
Terrain Destroyed          146  | .    .    3    .    137  .    .    .    .    6    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               9    | .    .    3    .    .    .    .    .    .    6    
  AOE                      137  | .    .    .    .    137  .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Gar 
Total                      1797 | 99  157 136 440 298 152 114 317 24  60  
  Wait                     2    | 1   .   .   1   .   .   .   .   .   .   
  Move                     1361 | 67  108 113 309 225 113 105 275 19  27  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  86   | 15  3   4   22  7   12  4   14  2   3   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   
  Attach                   36   | 7   .   2   11  4   8   2   .   .   2   
  Detach                   1    | .   .   .   .   1   .   .   .   .   .   
  Swap                     34   | .   2   4   7   8   .   1   8   1   3   
  Drop                     35   | 1   2   3   9   2   1   1   14  2   .   
  Fire                     233  | 8   41  10  77  51  18  .   3   .   25  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    6    | .   1   .   4   .   .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   3    | .   .   .   .   .   .   .   3   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
  136 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  395 | -10/Materials | Discovered new exit (range 12)
  419 | -10/Materials | Entered Mines
  422 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  455 | -10/Mines     | Crushed by falling debris
  552 | -10/Mines     | Learned Materials stockpile data
  563 | -10/Mines     | Core integrity fell below 50%
  627 | -10/Mines     | Discovered new exit (range 10)
  643 | -10/Mines     | Entered Materials
  643 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1356 | -9/Materials  | Lost 3 parts (1p1n1u)
 1418 | -9/Materials  | Discovered new exit (range 15)
 1441 | -9/Materials  | Entered Mines
 1446 | -9/Mines      | Met a Derelict bent on vengeance
 1448 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1655 | -9/Mines      | Build established: Scavenger-Mutant
 1962 | -9/Mines      | Discovered new exit (range 14)
 1983 | -9/Mines      | Crushed by falling debris
 1983 | -9/Mines      | System corruption reached 10%
 1992 | -9/Mines      | Entered Materials
 1992 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2014 | -8/Materials  | Lost 4 parts (1p2u1w)
 2046 | -8/Materials  | Garrison activated, responded to threat
 2141 | -8/Materials  | Lost 3 parts (1p1n1u)
 2231 | -8/Materials  | Discovered new exit (range 11)
 2247 | -8/Materials  | Entered Factory
 2247 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2422 | -7/Factory    | Sucked down chute
 2422 | -7/Factory    | Entered Waste
 2422 | -7/Waste      | The area was eerily silent
 2546 | -7/Waste      | Build established: Scavenger-Tank
 2822 | -7/Waste      | A Compactor rumbled back to life
 2822 | -7/Waste      | Spotted C-40 Crusher
 2843 | -7/Waste      | Destroyed C-40 Crusher
 2874 | -7/Waste      | Discovered new exit (range 15)
 2906 | -7/Waste      | Entered Factory
 2947 | -7/Factory    | Identified exit to Garrison
 2949 | -7/Factory    | Entered Garrison
 2975 | -7/Garrison   | Triggered checkpoint
 3053 | -7/Garrison   | Core integrity fell below 50%
 3076 | -7/Garrison   | Core integrity fell below 20%
 3188 | -7/Garrison   | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
Power failure, Mic. Nuclear Core shutdown.
Power failure, Antimatter Reactor shutdown.
Overheating: Energy bleed (-52).
Overheating: Energy bleed (-79).
Acquired Imp. Heat Sink.
Penetrated by Slug.
Acquired 73 matter.
Penetrated by Slug. <x2>
Broken Lgt. Treads destroyed.
Penetrated by Slug. <x3>
Acquired 70 matter.
Penetrated by Slug.
Antimatter Reactor destroyed.
Penetrated by Slug.
Broken Battle Rifle destroyed.
Broken Lgt. Treads destroyed.
Penetrated by Slug.
Broken Lgt. Treads destroyed.
Penetrated by Slug. <x2>
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ???????????###??????????????????????? |
|              ???????????# #????###???????????????? |
|              ???????????# #???"""#???????????????? |
|              ??????????##;###   #####????????????? |
|              ??????????#[%=         #????????????? |
|              ??????????#%@%         #????????????? |
|              ??????????#% ###   ##???????????????? |
|              ?????????##[ #??????????????????????? |
|              ?????????#;= ##?????????????????????? |
|              ?????????#;  ;#?????????????????????? |
|              ?????????##  ;#?????????????????????? |
|              ??????????#  ###????????????????????? |
|              ??????????#=   #????????????????????? |
|              ??????????#    #????????????????????? |
|              ??????????#=   #????????????????????? |
|              ??????????# [###????????????????????? |
|              ??????????#= #??????????????????????? |
|              ??????????#  ######################?? |
|              ??????????#                        #? |
|              ??????????#                        #? |
|              ??????????#/h########   #######?????? |
|              ???????????  ???????#   #???????????? |
|              ???????????  ???????#####???????????? |
|              ???????????  ???????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           44
Energy Generation          31
Energy Capacity            375
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Core Shielding             20
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
 Lgt. Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
It's Just You
Maybe Next Time I'll Detach My Launcher
Please Form A Line
Troublemaker
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              TerrainWeaponNullifier
  Manual?         0
Play Time         00:39:11
  Cumulative      2.0 hours
  Start           2024.08.27 @ 03:30:44
  End             2024.08.27 @ 04:09:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f36f203f-8d1b-4973-b93c-176486938529