Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.20 @ 22:51:44 Player: Triffids Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (63) 315 Value Destroyed (1775) 1775 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6530 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 99/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -5/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Thunder Leg Improved Terrain Scanner Layered Light Armor Plating Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Layered Light Armor Plating Reflective Plating > --- WEAPON ----------- Gatling Laser Heavy Gatling Laser Plasma Cannon Heavy Pick > --- INVENTORY -------- Carbon-fiber Leg Flexi-carbon Leg Thunder Leg Advanced Heat Sink Improved Target Analyzer Layered Light Armor Plating Hardlight Generator High-powered Shock Rifle Heavy Laser Heavy Particle Cannon [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cooled Cesium-ion Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Plasma Cannon Energy Gun Field Laser Energy Cannon Plasma Cannon Ballistic Cannon Mini Assault Cannon Special Weapon Mining Laser Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Slots Evolved 10 | . . 2 2 2 2 . . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 6 | . . . 2 1 2 . . 1 . Weapon 2 | . . . . 1 . . . 1 . Parts Attached 67 | 8 8 8 12 12 11 1 . 6 1 Power 6 | 1 1 . 2 1 1 . . . . Engine 4 | 1 1 . . 1 1 . . . . Core 2 | . . . 2 . . . . . . Reactor . | . . . . . . . . . . Propulsion 23 | 3 5 3 4 2 5 . . 1 . Treads 2 | . . . 2 . . . . . . Leg 17 | . 5 3 2 2 5 . . . . Wheel 3 | 3 . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . 1 . Utility 22 | 2 1 2 4 5 4 1 . 2 1 Device 12 | 1 1 1 1 3 2 . . 2 1 Storage 2 | 1 . 1 . . . . . . . Processor 2 | . . . . 1 1 . . . . Hackware . | . . . . . . . . . . Protection 6 | . . . 3 1 1 1 . . . Artifact . | . . . . . . . . . . Weapon 16 | 2 1 3 2 4 1 . . 3 . Energy Gun 11 | 2 1 2 1 2 1 . . 2 . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 3 | . . . 1 . . . . 2 . Parts Lost 19 | . . 1 1 . 5 . . 11 1 Power 1 | . . . . . 1 . . . . Propulsion 8 | . . 1 1 . 1 . . 5 . Utility 7 | . . . . . 3 . . 3 1 Weapon 3 | . . . . . . . . 3 . Highest Loss Streak 11 | . . 1 1 . 3 . . 11 1 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 5 8 8 9 9 7 6 10 9 4 Power . | 1 1 1 . 1 . . . . . Propulsion 1 | 2 2 . . 1 1 1 1 2 1 Utility 3 | . 1 3 4 5 2 2 5 4 2 Weapon 2 | 1 1 2 2 1 1 2 3 2 1 Tool/Special . | . . . . . . . . . . Unused Backups 18 | 2 3 1 6 2 . . . 2 2 Power 4 | . 1 . 2 1 . . . . . Propulsion 4 | . 2 . . . . . . 1 1 Utility 4 | 1 . . 2 . . . . 1 . Weapon 5 | 1 . 1 1 1 . . . . 1 Tool/Special 1 | . . . 1 . . . . . . Average Slot Usage (%) 96 | . 100 99 99 99 99 100 100 93 13 Engine 7 | . 14 11 7 3 6 6 6 4 . Leg 27 | . 21 43 30 29 26 26 26 21 . Device 14 | . 14 11 17 16 14 13 13 16 2 Storage 7 | . 14 11 9 7 6 6 6 4 . Processor 6 | . . . . 5 12 13 13 11 11 Protection 6 | . . . 9 7 10 13 13 10 . Energy Gun 15 | . 28 21 11 15 13 13 13 10 . Energy Cannon 3 | . . . . 5 6 6 6 4 . Ballistic Cannon 1 | . . . 6 1 . . . . . Peak Build Rating 66 | 8 11 15 31 38 54 55 54 66 11 Average Rating 33 | 5 10 13 23 36 49 53 54 60 9 On Entrance 27 | . 8 11 14 31 38 53 54 54 8 Avg Prop Armor Cover (%) 9 | 25 . . 8 . 8 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 54 | 15 16 22 31 46 49 45 45 54 1 Greatest Support 60 | 26 20 43 46 46 60 60 60 60 3 Greatest Overweight (x) 2 | . . . . . 2 . . 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 8 9 10 10 10 10 10 9 5 Most Carried 10 | 8 8 10 10 10 9 10 10 10 5 Average Carried 8 | 5 7 8 9 9 7 6 10 9 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 5 Final Carried 10 | 8 8 10 10 10 6 10 10 5 4 Class Distribution -------------------- 27% | Scavenger-Tank 25% | Scavenger-Mutant 21% | Mutant 11% | Skirmisher 8% | Scavenger-Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Assassin | -5/Factory Mutant | -5/Extension Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Matter Collected 1122 | 280 99 90 245 163 165 10 . 70 . Remotely . | . . . . . . . . . . Salvage Created 2313 | 185 332 469 494 200 358 . . 275 . Parts 121 | 16 23 26 23 7 14 . . 12 . Haulers Intercepted 6 | . . 3 3 . . . . . . Recyclers Shooed 2 | 1 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Combat Hostiles Destroyed 36 | . 6 10 6 3 8 . . 3 . Melee 1 | . . . . . . . . 1 . Guns 24 | . 6 9 . 1 7 . . 1 . Cannons 10 | . . . 6 2 1 . . 1 . Classes Destroyed 12 | 2 3 3 . 2 1 . . 1 . Worker 1 | . . . . . . . . 1 . Builder 4 | . 3 1 . . . . . . . Tunneler 7 | 5 . . . . 1 . . 1 . Hauler 6 | . . 3 3 . . . . . . Recycler 2 | 1 . . 1 . . . . . . Watcher 7 | . 2 . 2 1 . . . 2 . Swarmer 9 | . . 6 . . 3 . . . . Grunt 14 | . 6 . 3 . 3 . . 2 . Brawler 1 | . . . . . 1 . . . . Sentry 8 | . . 4 3 1 . . . . . Hunter 1 | . . . . 1 . . . . . Programmer 3 | . . . . 1 1 . . 1 . Best Kill Streak 4 | 3 3 3 3 1 3 . . 4 . Combat Bots Only 3 | . 3 3 2 1 3 . . 2 . Max Kills in Single Turn 2 | 2 1 1 1 1 1 . . 2 . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Hostile Shots Fired 356 | . 32 49 19 20 80 . . 122 34 Missed 105 | . 8 16 5 7 15 . . 45 9 Hits 251 | . 24 33 14 13 65 . . 77 25 Projectile 251 | . 24 33 14 13 65 . . 77 25 Critical Strikes 9 | . 1 1 . 1 3 . . 2 1 Damage Taken 4154 | . 317 417 218 239 905 . . 1426 632 Core 1253 | . 72 90 17 34 40 . . 395 605 Absorbed by Shields 348 | . . . . 4 236 . . 108 . Ignored by Resistances 28 | . . . . . . . . 28 . Regen/Repaired (Parts) 20 | . . . . . 20 . . . . Core Remaining (%) 89 | 100 71 77 96 95 . . 95 . . Volleys Fired 151 | 13 34 38 23 11 22 . . 10 . Largest 3 | 2 2 2 2 3 3 . . 3 . Hottest 229 | 100 115 121 112 206 229 . . 220 . Shots Fired 312 | 25 67 75 45 31 39 . . 30 . Gun 264 | 25 67 74 23 20 35 . . 20 . Cannon 47 | . . . 22 11 4 . . 10 . Launcher . | . . . . . . . . . . Special 1 | . . 1 . . . . . . . Kinetic 23 | . . . 22 1 . . . . . Thermal 279 | 25 67 75 23 30 39 . . 20 . Explosive . | . . . . . . . . . . Electromagnetic 10 | . . . . . . . . 10 . Robot Hit Streak 20 | 12 5 5 11 5 20 . . 5 . Robot Miss Streak 8 | 1 5 4 2 2 5 . . 8 . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 200 | 21 35 43 31 19 30 . . 21 . Core Hits 115 | 7 19 17 18 11 25 . . 18 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 18 | . 4 6 2 1 3 . . 2 . Burn 16 | . 4 6 2 1 3 . . . . Impale 2 | . . . . . . . . 2 . Melee Attacks 8 | . . . . 1 . . . 7 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 7 | . . . . . . . . 7 . Sneak Attacks 2 | . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4148 | 280 554 667 701 487 691 . . 768 . Guns 3040 | 280 554 667 283 226 634 . . 396 . Cannons 777 | . . . 418 173 57 . . 129 . Explosions 88 | . . . . 88 . . . . . Melee 243 | . . . . . . . . 243 . Ramming . | . . . . . . . . . . Kinetic 418 | . . . 418 . . . . . . Thermal 3260 | 280 554 667 283 399 691 . . 386 . Explosive 73 | . . . . 73 . . . . . Electromagnetic 154 | . . . . 15 . . . 139 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 243 | . . . . . . . . 243 . Highest Corruption 7 | . 2 2 1 . . . . 7 7 Average Corruption 1 | . 2 2 1 . . . . 1 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 18 | . 6 5 1 . . . . 2 4 Message Errors 7 | . 2 1 1 . . . . 1 2 Matter Fused 4 | . 2 1 . . . . . . 1 Heat Flow Errors 2 | . 1 1 . . . . . . . Energy Discharges 2 | . . . . . . . . 1 1 Data Loss (major) 3 | . 1 2 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 54 | . . . . 12 . . . 42 . Projectiles 26 | . . . . 9 . . . 17 . Explosions 3 | . . . . 3 . . . . . Melee 25 | . . . . . . . . 25 . Knockbacks 1 | . . . 1 . . . . . . Impact . | . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 55 | . . . . 55 . . . . . Shots 2 | . . . . 2 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 352 | 251 183 108 27 322 308 . . 352 . Average Temperature 71 | 90 56 22 11 123 100 . . 132 . Received Heat Transfer 888 | . 198 117 90 . 298 . . 107 78 Effects 3 | 3 . . . . . . . . . Energy Bleed 1 | 1 . . . . . . . . . Interference 2 | 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Melted 16 | 1 3 4 . 2 6 . . . . Heat Transferred 8896 | 814 1813 2035 777 855 1752 . . 850 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 138 | 10 82 138 79 112 110 . . 63 30 Initial 53 | . . 14 53 30 46 . . . 1 Average 34 | 2 33 53 46 17 56 . . 8 12 Influence Increases 1505 | 30 208 361 263 186 269 . . 158 30 Destroy 0b10 Robot/C 720 | . 120 200 120 60 160 . . 60 . Destroy 0b10 Robot/NC 135 | 30 25 20 30 5 5 . . 20 . Destroy Leader 226 | . 34 66 50 32 30 . . 14 . Successful Hack 114 | . 12 27 28 14 14 . . 19 . Select Force Hacks 30 | . . 30 . . . . . . . Disable Machine 150 | . . . 30 75 . . . 45 . Destroy Structure 10 | . 2 3 5 . . . . . . Partial Spotted 30 | . . . . . . . . . 30 Lose Combat Pursuer 90 | . 15 15 . . 60 . . . . Influence Decreases 1505 | 30 172 269 323 158 358 7 . 154 34 Entered New Map 192 | . . 22 75 38 50 4 . . 3 Time Decay 1176 | 30 172 237 238 120 258 3 . 97 21 Lost Part 137 | . . 10 10 . 50 . . 57 10 Squads Dispatched 10 | . 1 1 2 1 1 . . 3 1 Investigation 3 | . . 1 1 . . . . 1 . Extermination 3 | . . . . 1 1 . . 1 . Reinforcement 4 | . 1 . 1 . . . . 1 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Distress Signals 7 | . 2 2 1 1 . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 73 | . 13 15 10 4 14 . . 12 5 Peak Tracking Total 7 | . 5 4 3 2 6 . . 7 7 Tactical Retreats 4 | . 1 1 . . 2 . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Traps Triggered 3 | . 1 1 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Machines Disabled 12 | . 2 . 2 5 . . . 3 . Max in Single Turn 4 | . 1 . 1 4 . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Machines Accessed 20 | . 5 5 4 1 1 1 . 3 . Terminals 16 | . 4 4 3 1 . 1 . 3 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 78 | . 16 20 25 2 3 1 . 11 . Successful 38 | . 7 11 12 1 2 1 . 4 . Failed 40 | . 9 9 13 1 1 . . 7 . Catastrophic 6 | . 1 2 1 . . . . 2 . Database Lockouts . | . . . . . . . . . . Manual 35 | . 9 9 11 1 . . . 5 . Terminals 67 | . 15 17 21 2 . 1 . 11 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 7 | . . 3 4 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 22 | . 4 6 7 1 . 1 . 3 . Record 1 | . . . . . . 1 . . . Prototype ID Bank 2 | . 2 . . . . . . . . Open Door 1 | . . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 3 | . . 1 1 . . . . 1 . Terminal Index 4 | . . 1 2 . . . . 1 . Locate Traps 4 | . . 2 1 1 . . . . . Zone Layout 6 | . 2 1 3 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 5 | . . 2 3 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Retrieve Study 3 | . . 2 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 8 | . 2 3 2 . . . . 1 . Terminals 7 | . 2 2 2 . . . . 1 . Botnet 7 | . 2 2 2 . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Extract 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 5 4 4 1 1 . . 3 . Full Trace Events 3 | . . 1 1 . . . . 1 . Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . 2 1 . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 19 | . . . . . 19 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Active Infowar (turns) 2472 | 22 142 . 501 533 369 361 146 361 37 Sensors 1703 | . . . . 452 346 361 146 361 37 Terrain 481 | . . . . . 152 . . 329 . Seismic 746 | 22 142 . 501 81 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Turns Passed 3900 | 131 477 578 503 554 562 361 146 507 81 Spaces Moved 2957 | 85 323 397 362 455 375 297 122 382 159 Core 193 | 10 . . . . . . . 24 159 Treads . | . . . . . . . . . . Legs 2555 | . 220 397 362 455 375 297 122 327 . Wheels 178 | 75 103 . . . . . . . . Hover . | . . . . . . . . . . Flight 31 | . . . . . . . . 31 . Fastest Speed 35 | 50 80 105 105 105 105 120 120 35 50 Average Speed 107 | 80 107 111 109 105 117 120 120 108 50 Slowest Speed 245 | 90 120 120 115 105 245 120 120 190 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 4 54 41 40 11 9 46 18 9 28 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 2 | . . . . . . 2 . . . Spaces Dug 1 | . . 1 . . . . . . . Terrain Destroyed 5 | . . 1 4 . . . . . . Melee . | . . . . . . . . . . Projectile 5 | . . 1 4 . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Ext Total 3378 | 124 393 455 431 508 452 301 121 433 160 Wait 88 | 2 12 5 7 16 32 . . 14 . Move 2946 | 84 322 396 361 454 374 296 121 379 159 Hop 1 | . . . . . . . . 1 . Pick Up 49 | 14 6 4 11 4 1 4 . 5 . Fast Attach 11 | 3 . 1 2 . 4 . . 1 . Attach 19 | 4 . 2 2 2 5 . . 3 1 Detach 2 | . . . . . 1 . . 1 . Swap 51 | 1 8 6 9 13 9 1 . 4 . Drop 52 | 3 11 3 16 7 4 . . 8 . Fire 151 | 13 34 38 23 11 22 . . 10 . Melee 8 | . . . . 1 . . . 7 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Upp / *Ext) -5/Extension History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 6) 311 | -10/Materials | Build established: Mutant 582 | -10/Materials | Discovered new exit (range 15) 609 | -10/Materials | Entered another Materials area 609 | -9/Materials | Evolved 2 slots: Propulsion x2 854 | -9/Materials | Build established: Scavenger-Mutant 1059 | -9/Materials | Discovered new exit (range 19) 1163 | -9/Materials | Identified exit to Mines 1187 | -9/Materials | Entered another Materials area 1187 | -8/Materials | Evolved 2 slots: Utility x2 1675 | -8/Materials | Discovered new exit (range 15) 1690 | -8/Materials | Entered Factory 1690 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2058 | -7/Factory | Build established: Skirmisher 2204 | -7/Factory | Discovered new exit (range 16) 2235 | -7/Factory | Identified exit to Factory 2244 | -7/Factory | Entered another Factory area 2244 | -6/Factory | Evolved 2 slots: Utility x2 2433 | -6/Factory | Lost 3 parts (1p2u) 2588 | -6/Factory | Repaired Imp. Sensor Array 2667 | -6/Factory | Build established: Scavenger-Tank 2746 | -6/Factory | Discovered new exit (range 6) 2752 | -6/Factory | Identified exit to Lower Caves 2806 | -6/Factory | Entered Lower Caves 2829 | -6/Lower Caves | Learned location of 2 exits from Factory 2882 | -6/Lower Caves | Identified exit to Lower Caves 3010 | -6/Lower Caves | Encountered a Warlord checkpoint 3167 | -6/Lower Caves | Entered another Lower Caves area 3297 | -6/Lower Caves | Discovered new exit (range 13) 3311 | -6/Lower Caves | Identified exit to Factory 3313 | -6/Lower Caves | Entered Factory 3313 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3314 | -5/Factory | Identified exit to Upper Caves 3314 | -5/Factory | Identified exit to Extension 3619 | -5/Factory | Build established: Scavenger-Assassin 3820 | -5/Factory | Entered Extension 3844 | -5/Extension | Lost 11 parts (5n3u3w) 3889 | -5/Extension | Spotted B-75 Beast 3891 | -5/Extension | Core integrity fell below 50% 3893 | -5/Extension | Spotted B-75 Beast 3897 | -5/Extension | Core integrity fell below 20% 3901 | -5/Extension | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 03817_ Connecting with Door Terminal... >>Open(Door) Sealed Blast Doors opened. LOCATION=EXTENSION GOAL=ESCAPE 03828_ K-01 Serf exits Transfer Station. 03830_ System corrupted: Energy discharge (-36). 03846_ System corrupted: Matter fused (-10). 03867_ KWG JC42W=TPHZZ4KTASM0E5D 03888_ Penetrated by Slug. 03890_ NWFGCSYOZLPZYBXR1< JAN,=|< 8Y BXS 03892_ Penetrated by Slug. 03895_ Imp. Sensor Array destroyed. 03896_ Knocked back. 03896_ Slug penetrates T-07 Excavator. 03896_ Penetrated by Slug. 03899_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal E015. 03899_ Penetrated by Slug. 03899_ Door Terminal disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #??##?##?????????????????????? | | ????????????????### ### ## ### ##????????????????? | | ????????????????#"" "" Y "" ""#???????????????? | | ????????????????# "R" " " #???????????????? | | ????????????????# Y #???????????????? | | ????????????????# #???????????????? | | ################# u #####???????????? | | % ???????????? | | h u ??????????? | | % u ??????????? | | % ???????????? | | t k k ???????????? | | ################# BB BB ##??????????????? | | ????????????????# BB BB #???????????????? | | ????????????????# #???????????????? | | ????????????????# @ #???????????????? | | ????????????????# #???????????????? | | ????????????????#####; #"""#######???????????????? | | ????????????????????####?????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 300 Resistance: TH 10 Evasion (%) 63 Item Schematics ----------------- Field Recycling Unit | -9/Materials | Extracted Lrg. Storage Unit | -9/Materials | Extracted Lyr. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Sensor Array | 9% | -6/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Datajack | -9/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterSixTerrabomb Manual? 0 Play Time 01:34:29 Cumulative 243.5 hours Start 2025.11.20 @ 20:55:56 End 2025.11.20 @ 22:51:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 451 Rogue 451 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 47 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 774d8b4d-afe4-4915-89c3-54a0058a6673