Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.03 @ 20:34:37 Player: r0b0rt Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (1090) 1090 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3750 Bonus ------- None Cogmind --------- Core Integrity 532/700 Matter 254/300 Energy 0/100 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Terrain Scanner Component Analysis Suite > --- WEAPON (4) ------- Particle Gun Particle Gun Flak Gun > --- INVENTORY (15) --- Micro Nuclear Core Wheel Wheel Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Terrain Scanner Component Analysis Suite > --- WEAPON ----------- Particle Gun Particle Gun High-powered Shotgun Flak Gun > --- INVENTORY -------- Micro Nuclear Core Wheel Wheel Grenade Launcher [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 7 | . 1 . 2 2 2 Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility 4 | . . . 1 1 2 Weapon 2 | . . . 1 1 . Parts Attached 33 | 6 2 1 4 13 7 Power 5 | . 1 1 . 2 1 Engine 4 | . 1 1 . 1 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 10 | 2 . . 2 4 2 Treads . | . . . . . . Leg 6 | 2 . . 2 . 2 Wheel 4 | . . . . 4 . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 1 . 1 2 3 Device 5 | . . . 1 2 2 Storage 2 | 1 1 . . . . Processor 2 | 1 . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 . . 1 5 1 Energy Gun 5 | 1 . . 1 3 . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . . . 2 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . . . . 5 5 Power 3 | . . . . 1 2 Propulsion 1 | . . . . . 1 Utility 1 | . . . . 1 . Weapon 5 | . . . . 3 2 Highest Loss Streak 4 | . . . . 4 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 86 92 82 87 79 Engine 11 | . 11 17 20 11 5 Core 2 | . . . . 3 5 Leg 14 | . 25 25 20 7 10 Wheel 3 | . . . . 7 3 Device 9 | . . . 1 12 16 Storage 8 | . 12 12 10 8 7 Processor 7 | . 12 12 10 6 3 Energy Gun 14 | . 12 12 11 17 14 Ballistic Gun 11 | . 12 12 10 8 13 Naked Turns . | . . . . . . Heaviest Build 44 | 14 29 32 36 41 44 Greatest Support 34 | 20 20 20 34 34 26 Greatest Overweight (x) 13 | . 1 1 1 13 2 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 15 | 10 15 15 15 15 15 Average Capacity 14 | 8 12 15 15 15 15 Most Carried 8 | 5 4 5 8 6 6 Average Carried 3 | 1 1 4 5 3 3 Final Capacity 15 | 10 15 15 15 15 15 Final Carried 4 | . 4 4 4 3 4 Class Distribution -------------------- 39% | Hacker-Mutant 39% | Scavenger-Skirmisher 14% | Hacker-Gunner 3% | Scavenger-Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 800 | 177 38 76 72 284 153 Remotely . | . . . . . . Salvage Created 1196 | . 38 . 63 745 350 Parts 53 | . 2 . 5 31 15 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 27 | . 1 . 3 14 9 Guns 27 | . 1 . 3 14 9 Classes Destroyed 8 | . 1 . 2 4 1 Worker 2 | . . . 1 1 . Recycler 2 | . . . . 2 . Watcher 1 | . . . . . 1 Swarmer 7 | . . . 3 2 2 Grunt 16 | . 1 . . 8 7 Duelist 1 | . . . . 1 . Sentry 2 | . . . . 2 . Hunter 1 | . . . . 1 . Best Kill Streak 4 | . 1 . 3 4 4 Combat Bots Only 4 | . 1 . 2 4 4 Max Kills in Single Turn 2 | . 1 . 1 2 2 Gunslinging 1 | . . . . 1 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 1528 | . 7 . 73 937 511 Core 614 | . . . 25 421 168 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 35 | . . . . . 35 Core Remaining (%) 79 | 100 . 100 93 23 . Volleys Fired 77 | . 1 . 10 48 18 Largest 4 | . 2 . 2 4 4 Hottest 199 | . 70 . 70 199 183 Shots Fired 191 | . 2 . 20 117 52 Gun 191 | . 2 . 20 117 52 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 80 | . 1 . 10 40 29 Thermal 111 | . 1 . 10 77 23 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 23 | . 1 . 7 23 16 Robot Miss Streak 4 | . 1 . 2 2 4 Penetration Max . | . . . . . . Secondary Targets 8 | . . . 1 3 4 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 154 | . 1 . 12 96 45 Core Hits 72 | . 1 . 4 36 31 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . . 1 4 1 Burn 5 | . . . 1 4 . Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2528 | . 15 . 169 1531 813 Guns 2506 | . 15 . 169 1509 813 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 22 | . . . . 22 . Kinetic 1123 | . 15 . 82 501 525 Thermal 1383 | . . . 87 1008 288 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 10 | . . . . 10 . Shots . | . . . . . . Rammed 4 | . . . . 4 . Targets Rammed 4 | . . . . 4 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1089 | . 9 . 45 1089 563 Average Temperature 221 | . 6 . 18 258 203 Received Heat Transfer 708 | . 6 . . 315 387 Effects 56 | . . . . 47 9 Shutdowns 13 | . . . . 11 2 Energy Bleed 3 | . . . . 3 . Interference 8 | . . . . 5 3 Matter Decay 2 | . . . . 2 . Short Circuit 6 | . . . . 6 . Damage (minor) 7 | . . . . 6 1 Damage (major) 12 | . . . . 10 2 Damage (core) 5 | . . . . 4 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . . 3 2 Heat Transferred 3700 | . . . 333 2664 703 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 319 | . 35 9 82 319 145 Initial 25 | . . 9 2 24 25 Average 67 | . 22 9 42 127 68 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 93 | 100 100 100 100 74 100 Level 1 6 | . . . . 25 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . . 1 2 Investigation 2 | . . . . 1 1 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 5 | . 1 . 1 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 1 . 9 19 14 Peak Tracking Total 5 | . 2 . 4 5 4 Tactical Retreats 2 | . 1 . 1 . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 5 | . 1 . . 2 2 Terminals 3 | . 1 . . 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 1 . . 4 4 Successful 7 | . 1 . . 2 4 Failed 2 | . . . . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 1 . . 4 . Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 . . 2 . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . 1 . Registered Components 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks 1 | . . . . . 1 Retrieve Matter 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . . 1 1 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 13 | . . . . . 13 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 1885 | 43 187 175 340 496 644 Spaces Moved 859 | 37 115 92 158 179 278 Core 25 | 18 . . . 7 . Treads . | . . . . . . Legs 589 | 19 115 92 158 43 162 Wheels 245 | . . . . 129 116 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 105 105 Average Speed 169 | 85 147 190 191 153 181 Slowest Speed 700 | 120 190 190 200 700 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 14 | 3 24 20 17 16 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 1135 | 47 131 93 177 305 382 Wait 122 | . 7 . . 45 70 Move 854 | 36 114 91 157 178 278 Hop . | . . . . . . Pick Up 35 | 5 6 1 4 11 8 Fast Attach 1 | 1 . . . . . Attach 31 | 5 2 1 4 12 7 Detach . | . . . . . . Swap 1 | . . . . 1 . Drop 10 | . 1 . 2 6 1 Fire 77 | . 1 . 10 48 18 Melee . | . . . . . . Ram 4 | . . . . 4 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 16) 44 | -11/Scrapyard | Entered Materials 44 | -10/Materials | Evolved 1 slot: Power x1 164 | -10/Materials | Identified exit to Mines 231 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Hacker-Mutant 353 | -10/Mines | Identified exit to Materials 353 | -10/Mines | Discovered exit to Materials (range 7) 406 | -10/Mines | Entered Materials 406 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 496 | -9/Materials | Met 8R-AWN 521 | -9/Materials | Identified exit to Materials 521 | -9/Materials | Discovered exit to Materials (range 16) 746 | -9/Materials | Entered another Materials area 746 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 863 | -8/Materials | Core integrity fell below 50% 1041 | -8/Materials | Lost 4 parts (1p1u2w) 1227 | -8/Materials | Identified exit to Factory 1227 | -8/Materials | Discovered exit to Factory (range 15) 1242 | -8/Materials | Entered Factory 1242 | -7/Factory | Evolved 2 slots: Utility x2 1271 | -7/Factory | Repaired Lgt. Ion Engine 1707 | -7/Factory | Build established: Scavenger-Skirmisher 1886 | -7/Factory | Self-destructed Last Messages --------------- G-50 Soldier destroyed. Overheating: System interference. Particle Gun temporarily disabled. Imp. Heat Sink temporarily disabled. Visual Processing Unit temporarily disabled. Acquired 29 matter. Acquired 43 matter. S-27 Virus destroyed. Lgt. Ion Engine destroyed. S-27 Virus destroyed. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." O-16 Technician uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. O-16 Technician locks terminal. K-01 Serf collects debris. W-25 Informer distress signal alerts nearby ally. K-01 Serf collects debris. Hpw. Shotgun destroyed. K-01 Serf collects debris. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | ???????#????????? ?????????????????????????????? | | ????????????????? ???????????????????????????? | | ????????????????? #??????????????????????????? | | ?? ????????????#? #??????????????????????????? | | #??? "?"?######## #??????????????????????????? | | ???? ???# #??????????????????????????? | | ???? ????# # "???????????????????????? | | #?? ?"?"?# + ?????????????????????????? | | #?????""?+ #??"???????????????????????? | | ?? ?? ???# #??? ??????????????????????? | | ?#???????# #???????????#??????????????? | | ########## #???????????#??????????????? | | k #??????????????????????????? | | % #????????? ????????????????? | | % ###???????#????????????????? | | #?#????????????????????????? | | [ #???????????#??????????????? | | ################ #????#???????#?????????????? | | ##############?# ####################???????? | | # !#?# ???????? | | # """ """ #?# * ^ ??????? | | # """ """ #?# %[ ^ ??????? | | + """ """ ### @= ??????? | | # = #?# =% g w ^^??????? | | ####+########### #################/#????????? | | # %] ##??## # #? ?????????????? | | # /| """ #????#T # ! #???????????????? | | # = """ #????## + #?? ????????????? | | # """ #?????# # #???????????????? | | + #?#?#?# # #???????????????? | | # """ #?#???# # """""" #???????????????? | | # """ #?????####### """""" #???????????????? | | # """ #???????????# """"""?#???????????????? | | # #???#???????# """"""??? ?????????????? | | ##########?????#?????# ??????????????????? | | #?#????#?????????????# ????????????????? | | #???????#????#???????# ??????????????????? | | ##????#????????#?????# ??????????????????? | | %##########???????????# "T" ?????????????????? | | *# #???????????# """ ?????????????????? | | # """ #???????????#########??????????????????? | | # """ #??????????????????????????????????????? | | # """ =#?#???????#????????????????????????????? | | + #??????????????????????????????????????? | | # """ ##?????????????????????????????????????? | | # """ #??????????????????????????????????????? | | # """ #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstMinesnifferCharge Manual? 0 Play Time 00:23:46 Cumulative 8.3 hours Start 2022.04.03 @ 20:15:39 End 2022.04.03 @ 20:34:37 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 4 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dfda428f-8607-4e30-9063-ef2193e97f7e