Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.17 @ 13:30:00 Player: s0lid Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (480) 480 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2245 Bonus ------- None Cogmind --------- Core Integrity 538/550 Matter 236/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (95) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Wheel Wheel > --- UTILITY (4) ------ Cooling System Medium Storage Unit Core Shielding Light Armor Plating > --- WEAPON (3) ------- Improved EM Shotgun Autogun Shotgun > --- INVENTORY (10) --- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg High-capacity Battery (250) Medium Armor Plating Dynamic Insulation System Rocket Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Improved Flight Unit > --- UTILITY ---------- Huge Storage Unit Light Armor Plating Medium Armor Plating > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Wheel Improved Flight Unit Improved Flight Unit Heat Sink Cooling System Large Battery High-capacity Battery Medium Matter Pod Signal Interpreter Transport Network Coupler Core Shielding Datajack Mining Laser Hammer Mining Claw Mining Claw Mining Claw [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Hammer Energy Gun Medium Laser Ballistic Gun Autogun Special Weapon Welding Torch Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 33 | 8 5 19 1 Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 6 . Treads 2 | . . 2 . Leg . | . . . . Wheel 5 | 2 . 3 . Hover . | . . . . Flight 1 | . . 1 . Utility 13 | 3 1 9 . Device 4 | 2 . 2 . Storage 3 | 1 1 1 . Processor 2 | . . 2 . Hackware . | . . . . Protection 4 | . . 4 . Artifact . | . . . . Weapon 10 | 2 3 4 1 Energy Gun 3 | 2 . 1 . Energy Cannon . | . . . . Ballistic Gun 4 | . . 3 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon 1 | . 1 . . Slashing Weapon 1 | . 1 . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 7 | . 2 5 . Power 1 | . 1 . . Propulsion 2 | . . 2 . Utility 3 | . . 3 . Weapon 1 | . 1 . . Highest Loss Streak 4 | . 1 4 . To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 96 97 90 Engine 12 | . 13 11 9 Wheel 24 | . 28 20 18 Device 10 | . 14 7 9 Storage 12 | . 14 10 9 Processor 1 | . . 2 . Protection 9 | . . 20 18 Energy Gun 4 | . 2 6 9 Ballistic Gun 5 | . . 9 18 Special Weapon 1 | . 3 . . Impact Weapon 8 | . 13 2 . Slashing Weapon 4 | . 5 3 . Naked Turns . | . . . . Heaviest Build 104 | 15 90 104 30 Greatest Support 40 | 20 20 40 20 Greatest Overweight (x) 9 | 1 4 9 1 Average Overweight (x) 2 | . 3 1 1 Largest Inventory Capacity 25 | 8 25 25 10 Average Capacity 18 | 7 23 16 10 Most Carried 25 | 8 25 25 10 Average Carried 16 | 6 19 15 9 Final Capacity 25 | 8 25 10 10 Final Carried 24 | 8 24 10 10 Class Distribution -------------------- 65% | Mutant 26% | Scavenger-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 724 | 280 153 237 54 Remotely 83 | 83 . . . Salvage Created 957 | 181 179 386 211 Parts 55 | 14 2 27 12 Haulers Intercepted 3 | . 1 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 10 | . 3 5 2 Melee 3 | . 3 . . Guns 5 | . . 3 2 Classes Destroyed 9 | 3 2 3 1 Worker 4 | 2 . 2 . Builder 1 | . . 1 . Tunneler 4 | 3 1 . . Hauler 3 | . 1 2 . Recycler 2 | 1 . . 1 Operator 1 | . . 1 . Grunt 7 | . 3 4 . Sentry 2 | . . 1 1 Hunter 1 | . . . 1 Best Kill Streak 7 | 5 2 7 2 Combat Bots Only 4 | . 2 4 1 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . 1 . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1011 | . 423 419 169 Core 259 | . 163 84 12 Absorbed by Shields . | . . . . Redirected to Shielding 4 | . . 2 2 Core Remaining (%) 71 | 100 34 79 . Volleys Fired 40 | 13 . 16 11 Largest 3 | 2 . 2 3 Hottest 100 | 100 . 68 91 Shots Fired 88 | 26 . 29 33 Gun 88 | 26 . 29 33 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 45 | . . 23 22 Thermal 26 | 26 . . . Explosive . | . . . . Electromagnetic 17 | . . 6 11 Robot Hit Streak 8 | 6 . 6 8 Robot Miss Streak 8 | 2 . 2 8 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 87 | 17 19 32 19 Core Hits 30 | 7 4 11 8 Critical Kills 2 | . 2 . . Critical Parts Destroyed 4 | . 2 2 . Critical Strikes 9 | 3 4 2 . Burn 3 | 3 . . . Smash 6 | . 4 2 . Melee Attacks 41 | . 29 12 . Impact 38 | . 27 11 . Slashing 3 | . 2 1 . Piercing . | . . . . Sneak Attacks 4 | . 2 2 . Combat Hostiles . | . . . . Follow-up Attacks 3 | . 2 1 . Damage Inflicted 1855 | 238 563 673 381 Guns 889 | 238 . 306 345 Cannons . | . . . . Explosions 36 | . . . 36 Melee 930 | . 563 367 . Ramming . | . . . . Kinetic 415 | . . 212 203 Thermal 274 | 238 . . 36 Explosive . | . . . . Electromagnetic 236 | . . 94 142 Impact 860 | . 517 343 . Slashing 70 | . 46 24 . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 205 | . 98 107 . Projectiles . | . . . . Explosions . | . . . . Melee 205 | . 98 107 . Knockbacks 1 | . 1 . . Impact 1 | . 1 . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 156 | 156 7 62 . Average Temperature 42 | 57 7 21 . Received Heat Transfer 420 | . 279 123 18 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 1 1 . Impact Corruptions 10 | . 5 5 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | 1 . . . Heat Transferred 975 | 925 . . 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 188 | 30 107 188 89 Initial 26 | . 19 26 5 Average 62 | 10 57 93 32 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 2 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 3 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . 12 11 2 Peak Tracking Total 4 | . 4 3 1 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 3 1 . Terminals 4 | . 3 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 9 1 . Successful 9 | . 9 . . Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 4 | . 3 1 . Terminals 10 | . 9 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 8 . . Record 6 | . 6 . . Locate Traps 1 | . 1 . . Patrol Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1353 | 155 641 457 100 Spaces Moved 808 | 105 358 289 56 Core 1 | 1 . . . Treads 1 | . . 1 . Legs . | . . . . Wheels 806 | 104 358 288 56 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 95 95 Average Speed 114 | 81 131 108 95 Slowest Speed 320 | 95 140 320 95 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 4 45 25 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . . . 4 Melee . | . . . . Projectile . | . . . . AOE 4 | . . . 4 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1093 | 144 482 387 80 Wait 104 | 10 58 27 9 Move 805 | 104 357 288 56 Hop . | . . . . Pick Up 46 | 8 24 12 2 Fast Attach 20 | 8 3 9 . Attach 8 | . 1 6 1 Detach 7 | . 1 6 . Swap 5 | . 1 4 . Drop 20 | 1 10 8 1 Fire 40 | 13 . 16 11 Melee 38 | . 27 11 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 156 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 666 | -10/Materials | Discovered new exit (range 16) 729 | -10/Materials | Core integrity fell below 50% 797 | -10/Materials | Entered another Materials area 797 | -9/Materials | Evolved 2 slots: Utility x2 978 | -9/Materials | Lost 4 parts (2n2u) 1194 | -9/Materials | Discovered new exit (range 12) 1205 | -9/Materials | Build established: Scavenger-Mutant 1242 | -9/Materials | Discovered new exit (range 13) 1254 | -9/Materials | Entered another Materials area 1254 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1338 | -8/Materials | Garrison activated, responded to threat 1354 | -8/Materials | Self-destructed Last Messages --------------- 01162_ Acquired Rocket Launcher. 01165_ Dropped Autogun. 01194_ EXIT=FOUND PARAMETERS=PROPULSION+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE 01288_ Acquired Imp. Melee Analysis Suite. 01292_ Dropped Imp. Melee Analysis Suite. 01292_ Acquired Dynamic Insulation System. 01307_ Y-45 Defender destroyed. 01310_ Acquired 46 matter. 01312_ Acquired 8 matter. 01313_ R-06 Scavenger collects Corrupted Heat Sink. 01315_ R-06 Scavenger destroyed. 01338_ H-55 Commando calls for garrison reinforcements. 01338_ ALERT: Activating Garrison Access M001. 01339_ Penetrated by Slug. 01347_ Chain reaction triggered in Lgt. Nuclear Core. 01350_ H-55 Commando destroyed. 01351_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | """ # ###########??????????????????????????? | | """ # #????????????????????????????????????? | | # #????????????????????????????????????? | | ######### ########?????????????????????????????? | | ????????# #?????????????????????????????? | | ????????# #?????????????????????????????? | | ?????# #####?????????????????????????? | | ?????# ### ##### !!#?????????????????????????? | | ?????#???# #???# !#?????????????????????????? | | ?????????# #???# ]]#?????????????????????????? | | ?????????# #???# ]]#?????????????????????????? | | ?????????#+#?### ==!! #?????????????????????????? | | ?????????????+ =!%!!!#?????????????????????????? | | ?????????????### *%#####?????????????????????????? | | ???????????????# !=#?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# +?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ??????????????## ##????????????????????????????? | | ????????###+### ########?????????????????????? | | ????? #?????????????????????? | | ???? #?????????????????????? | | ????? #?????????????????????? | | ????? ####### #### @ #?????????????????????? | | ????? ????????###+###??# u ; ??????????????????? | | ???????????????????????# !; * ??????????????? | | ???????????????????????# [%[;###+###?????????????? | | ???????????????????????# = ??????????????????? | | ???????????????????????# ?????????????????? | | ???????????????????????# ????????????????? | | ???????????????????????#######+#+#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedGammaWell Manual? 0 Play Time 00:22:25 Cumulative 124.6 hours Start 2022.06.16 @ 12:13:57 End 2022.06.17 @ 13:30:00 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 54 Achievement% 35 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8237a987-90d1-4bad-8e05-a380014871fe