Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 17:18:30 // Halloween2020/ForbiddenLore Player: Coronach Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (176) 880 Value Destroyed (7600) 7600 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1786) 1786 TOTAL SCORE: 16766 Bonus ------- High Alert Combat Kills 651 Follower Combat Kills 853 Met Imprinter 300 Was Imprinted 300 Friendly Fire -318 Cogmind --------- Core Integrity 0/1300 Matter 260/300 Energy 120/170 System Corruption 46% Temperature Cool (27) Movement Hovering (56) Location -3/Armory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Antigrav System Improved Antigrav System > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Nuclear Pulse Array Advanced Reaction Control System Peak State ------------ > --- POWER ------------ Light Particle Reactor Cooled Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Improved Cooling System Large Storage Unit Experimental Signal Interpreter Advanced Targeting Computer Improved Core Analyzer Experimental Armor Integrity Analyzer Improved Weapon Cycler Improved Medium Armor Plating Advanced Force Field > --- WEAPON ----------- Gamma Rifle Gamma Rifle HERF Cannon Thunder Hammer > --- INVENTORY -------- Improved Heavy Treads High-capacity Battery Experimental Matter Compressor Advanced Signal Interpreter Heavy Beamcaster Quantum Rifle Hardcell Cannon Linear Accelerator Heavy Shock Bomb Launcher [Rating: 145] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Gamma Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Shock Bomb Launcher Impact Weapon Thunder Hammer Slashing Weapon Greatsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Res Arm Slots Evolved 14 | . . . 2 2 2 . . . 4 2 2 . Power 1 | . . . . . . . . . . 1 . . Propulsion 2 | . . . . 1 . . . . . 1 . . Utility 9 | . . . 2 1 1 . . . 3 . 2 . Weapon 2 | . . . . . 1 . . . 1 . . . Parts Attached 447 | . 9 9 27 40 69 1 10 24 91 30 45 92 Power 43 | . 1 1 7 5 2 . . 2 5 4 5 11 Engine 15 | . 1 1 7 3 2 . . 1 . . . . Core 8 | . . . . 2 . . . 1 4 . . 1 Reactor 20 | . . . . . . . . . 1 4 5 10 Propulsion 72 | . . 4 7 14 4 . . 4 11 8 1 19 Treads 30 | . . 2 . 7 4 . . 4 4 5 1 3 Leg 21 | . . . 5 7 . . . . 6 3 . . Wheel 2 | . . 2 . . . . . . . . . . Hover 12 | . . . 2 . . . . . 1 . . 9 Flight 7 | . . . . . . . . . . . . 7 Utility 162 | . 4 . 9 15 37 . 8 6 40 9 14 20 Device 94 | . 1 . 3 7 27 . 2 2 30 6 11 5 Storage 28 | . 2 . 6 3 1 . . . 5 2 2 7 Processor 18 | . 1 . . 1 2 . 5 1 2 . 1 5 Hackware 1 | . . . . . . . 1 . . . . . Protection 21 | . . . . 4 7 . . 3 3 1 . 3 Artifact . | . . . . . . . . . . . . . Weapon 170 | . 4 4 4 6 26 1 2 12 35 9 25 42 Energy Gun 25 | . . . . . . . 1 . . 1 10 13 Energy Cannon 18 | . . . 1 1 . . . . 4 6 3 3 Ballistic Gun 50 | . 3 3 1 3 16 1 1 7 15 . . . Ballistic Cannon 14 | . . . . . . . . . 3 1 6 4 Launcher 25 | . 1 1 2 2 3 . . 1 5 . 1 9 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 19 | . . . . . 3 . . 1 1 1 5 8 Slashing Weapon 9 | . . . . . 4 . . . . . . 5 Piercing Weapon 10 | . . . . . . . . 3 7 . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . . . . . 5 . 3 1 4 13 Parts Lost 79 | . . . 6 9 3 . . 3 14 7 2 35 Power 11 | . . . 1 2 1 . . 1 . 1 1 4 Propulsion 21 | . . . 1 4 . . . 1 4 3 . 8 Utility 22 | . . . 2 . 1 . . 1 7 1 1 9 Weapon 25 | . . . 2 3 1 . . . 3 2 . 14 Highest Loss Streak 12 | . . . 2 5 2 . . 2 3 4 1 12 Average Slot Usage (%) 95 | . 97 99 94 98 98 100 99 99 98 94 89 68 Engine 3 | . 14 14 11 6 4 7 7 2 . . . . Core 1 | . . . . 2 2 . . 4 3 . . 1 Reactor 2 | . . . . . . . . . . 9 8 6 Treads 13 | . . 3 . 11 23 23 23 23 12 3 9 5 Leg 5 | . 28 18 19 15 . . . . 2 14 . . Device 10 | . 6 . 13 13 9 7 6 6 12 15 20 8 Storage 12 | . 15 14 14 13 15 15 15 15 12 11 6 6 Processor 16 | . 3 14 11 9 11 15 15 23 22 15 19 15 Protection 3 | . . . . 7 8 7 6 . 1 2 4 3 Energy Cannon 1 | . . . 1 1 . . . . 2 7 2 . Ballistic Gun 13 | . 28 25 9 14 17 23 23 19 13 . . . Launcher 1 | . . 2 11 1 . . . . 1 1 . 2 Impact Weapon 1 | . . . . . . . . . . 7 3 2 Naked Turns 52 | . . . . . . . . . . . . 52 Heaviest Build 114 | 9 25 26 31 50 69 59 59 57 96 99 114 107 Greatest Support 150 | 20 20 40 40 60 84 84 84 84 83 150 150 150 Greatest Overweight (x) 5 | . 1 1 1 1 . . . . 5 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 12 10 12 16 16 16 16 16 22 16 16 10 Average Capacity 14 | 6 7 10 6 12 16 16 16 16 16 16 12 7 Most Carried 22 | 6 10 10 8 16 16 16 16 16 22 16 16 10 Average Carried 13 | 6 6 9 6 11 15 16 15 15 15 14 11 6 Final Capacity 16 | 6 10 10 8 16 16 16 16 16 16 16 10 4 Final Carried 16 | 6 10 8 8 16 16 16 16 14 16 16 10 3 Class Distribution -------------------- 42% | Mutant 26% | Scavenger-Mutant 11% | Gunner 7% | Skirmisher 6% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Mutant | -6/Zion Gunner | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Armory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Res Arm Matter Collected 8122 | 218 163 61 641 805 840 49 73 613 1861 891 906 1001 Remotely . | . . . . . . . . . . . . . Salvage Created 7745 | 53 266 83 967 1148 547 . . 556 1665 642 647 1171 Parts 372 | 1 12 8 79 60 26 . . 20 68 20 37 41 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . 1 . . . 3 . . . Parts Field Recycled 20 | . . . . . 20 . . . . . . . Retrieved Matter 388 | . . . . . 388 . . . . . . . Parts Self-Destructed 15 | . . . . . . 2 . 13 . . . . Prevented 5 | . . . . . . . . 5 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Res Arm Combat Hostiles Destroyed 156 | . 9 15 21 20 14 . . 8 32 9 10 18 Melee 8 | . . . . . 2 . . 1 2 1 . 2 Guns 60 | . 6 3 8 12 5 . . 3 14 . 3 6 Cannons 22 | . . . 1 6 . . . . 3 6 5 1 AOE 59 | . 3 12 11 2 7 . . 4 11 . 2 7 Classes Destroyed 17 | 1 1 1 7 1 1 . . 1 1 . 1 2 Worker 3 | . . . 1 . . . . . . 1 1 . Builder 6 | . . . 3 1 1 . . . 1 . . . Tunneler 1 | . . . . . . . . . 1 . . . Recycler 7 | 1 2 . . 2 1 . . . 1 . . . Carrier 1 | . . . . . . . . . . . . 1 Operator 2 | . . . 2 . . . . . . . . . Watcher 11 | . . . 4 1 1 . . . 1 1 2 1 Swarmer 41 | . 9 3 7 3 7 . . . 9 . 2 1 Saboteur 1 | . . . . . . . . . . . . 1 Grunt 31 | . . . 8 7 1 . . 6 7 . . 2 Brawler 2 | . . . 1 1 . . . . . . . . Sentry 23 | . . . 5 7 2 . . 1 4 3 . 1 Demolisher 5 | . . . . . . . . . . . 1 4 Hunter 11 | . . . . 2 1 . . . 1 3 . 4 Programmer 27 | . . . . . 3 . . . 10 3 6 5 Behemoth 2 | . . . . . . . . 1 1 . . . Assembled 12 | . . 12 . . . . . . . . . . Thug 2 | . . . . . . . . . . . 2 . Best Kill Streak 12 | 1 3 12 5 5 4 . . 5 5 2 4 10 Combat Bots Only 12 | . 3 12 3 5 4 . . 5 5 2 4 8 Max Kills in Single Turn 6 | 1 2 6 2 2 2 . . 2 3 1 2 2 Gunslinging . | . . . . . . . . . . . . . Exploded 6 | . 2 6 1 1 2 . . 2 3 . 1 2 Melee 1 | . . . . . 1 . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Res Arm Damage Taken 18364 | . 373 216 828 1184 1586 . . 1225 3375 1925 733 6919 Core 2586 | . 62 11 231 74 145 . . 157 407 187 65 1247 Absorbed by Shields 310 | . . . . . . . . . . . . 310 Reduced by Siege Mode 74 | . . . . . . . . . . 52 . 22 Core Remaining (%) 70 | 100 . 70 42 86 . . . 56 59 83 . . Volleys Fired 436 | 9 47 11 83 65 27 . . 12 69 43 25 45 Largest 4 | 2 2 2 2 2 3 . . 3 4 3 4 4 Hottest 313 | 40 40 40 76 89 84 . . 86 240 227 313 281 Shots Fired 913 | 18 92 18 124 123 65 . . 26 223 66 64 94 Gun 602 | 18 90 14 72 89 60 . . 23 158 . 26 52 Cannon 202 | . . . 10 22 . . . . 55 66 35 14 Launcher 109 | . 2 4 42 12 5 . . 3 10 . 3 28 Special . | . . . . . . . . . . . . . Kinetic 608 | 18 90 14 72 89 60 . . 23 186 16 26 14 Thermal 52 | . . . . . . . . . . . 18 34 Explosive 33 | . 2 4 . 8 5 . . 3 5 . . 6 Electromagnetic 220 | . . . 52 26 . . . . 32 50 20 40 Robot Hit Streak 21 | 2 6 4 8 21 19 . . 18 12 19 16 12 Robot Miss Streak 10 | 4 8 2 4 4 10 . . 2 4 1 1 2 Penetration Max 1 | . . . . . . . . . 1 . . . Secondary Targets 3 | . . . . 2 . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . . 1 . . . Shots Hit Robots 655 | 8 45 11 80 78 62 . . 33 135 79 43 81 Core Hits 338 | 2 19 23 43 48 30 . . 22 64 23 24 40 Critical Hits 25 | . 1 . . . 2 . . 1 14 . 1 6 Critical Kills 10 | . 1 . . . . . . . 6 . . 3 Critical Parts Destroyed 13 | . . . . . 2 . . . 8 . . 3 Melee Attacks 181 | . . . . . 49 . . 21 23 41 9 38 Thermal 7 | . . . . . . . . . . . . 7 Impact 91 | . . . . . 10 . . . . 41 9 31 Slashing 39 | . . . . . 39 . . . . . . . Piercing 44 | . . . . . . . . 21 23 . . . Sneak Attacks 5 | . . . . . . . . . 1 3 . 1 Combat Hostiles 4 | . . . . . . . . . 1 3 . . Follow-up Attacks 9 | . . . . . . . . . . 4 . 5 Damage Inflicted 20568 | 42 467 625 1752 1454 2085 . . 1363 4858 2770 1767 3385 Guns 7009 | 42 318 76 324 742 727 . . 296 2600 . 643 1241 Cannons 4150 | . . . 142 338 . . . . 919 1584 995 172 Explosions 6302 | . 149 549 1279 373 762 . . 561 1154 . 129 1346 Melee 3010 | . . . . . 596 . . 506 138 1186 . 584 Ramming 97 | . . . 7 1 . . . . 47 . . 42 Kinetic 7007 | 42 318 76 324 742 727 . . 296 2932 674 704 172 Thermal 1873 | . . . 190 60 181 . . . 31 . 496 915 Explosive 3290 | . 149 549 . 219 581 . . 561 902 . . 329 Electromagnetic 5291 | . . . 1231 432 . . . . 808 910 567 1343 Impact 1790 | . . . . . 20 . . . . 1186 . 584 Slashing 576 | . . . . . 576 . . . . . . . Piercing 644 | . . . . . . . . 506 138 . . . Highest Corruption 46 | . 1 1 4 . 1 1 1 . 14 12 2 46 Average Corruption 6 | . 1 1 2 . 1 1 1 . 7 7 1 15 Corruption Purged . | . . . . . . . . . . . . . Effects 253 | . . . 22 . 2 3 1 . 105 43 8 69 Message Errors 52 | . . . 2 . 1 2 1 . 18 13 3 12 Matter Fused 50 | . . . 6 . . . . . 30 6 . 8 Heat Flow Errors 15 | . . . . . . . . . 7 2 1 5 Energy Discharges 24 | . . . 3 . . . . . 9 6 3 3 Parts Rejected 2 | . . . . . . . . . . . . 2 Data Loss (minor) 26 | . . . 5 . 1 1 . . 9 3 . 7 Data Loss (major) 6 | . . . . . . . . . 4 1 . 1 Misfires 7 | . . . . . . . . . 3 3 . 1 Alerts 1 | . . . . . . . . . 1 . . . Misdirections 28 | . . . . . . . . . 7 2 . 19 Targeting Errors 35 | . . . 4 . . . . . 15 5 1 10 Weapon Failures 7 | . . . 2 . . . . . 2 2 . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 852 | . . . . 1 87 . . . 38 500 69 157 Projectiles 205 | . . . . . . . . . 19 117 69 . Explosions 122 | . . . . 1 87 . . . 19 . . 15 Melee 525 | . . . . . . . . . . 383 . 142 Knockbacks 28 | . . . . . . . . . 2 17 4 5 Impact 13 | . . . . . . . . . . 10 . 3 Kinetic 15 | . . . . . . . . . 2 7 4 2 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 838 | . 20 . 103 77 222 . . . 241 . 5 170 Shots 34 | . 1 . 11 2 4 . . . 6 . 1 9 Rammed 17 | . . . 2 1 . . . . 6 . . 8 Targets Rammed 19 | . . . 3 1 . . . . 7 . . 8 Kicked 1 | . . . 1 . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . . Highest Temperature 517 | . . 16 104 95 138 . . 44 517 440 277 443 Average Temperature 90 | . . 10 31 21 37 . . 16 107 102 95 148 Received Heat Transfer 1787 | . . 20 213 342 252 . . 261 351 9 . 339 Effects 11 | . . . . . . . . . 3 . 1 7 Shutdowns 3 | . . . . . . . . . 1 . . 2 Energy Bleed 1 | . . . . . . . . . . . 1 . Interference 3 | . . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . 1 . . . Short Circuit 2 | . . . . . . . . . 1 . . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Siege Activations 2 | . . . . . . . . . . 1 . 1 Total Turns 42 | . . . . . . . . . . 31 . 11 Longest Duration 31 | . . . . . . . . . . 31 . 11 Robots Corrupted 7 | . . . 1 . . . . . 2 2 . 2 Combat Hostiles 7 | . . . 1 . . . . . 2 2 . 2 Parts Fried 22 | . . . 9 . . . . . 2 3 4 4 Impact Corruptions 18 | . . . . . . . . . . 11 . 7 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . 1 . . . 2 Heat Transferred 2043 | . . . 200 100 100 . . . 50 . 518 1075 Parts Sabotaged 3 | . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 16 | . . . 8 1 . . . . 3 . 1 3 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Res Arm Peak Influence 981 | 5 193 127 597 609 309 . . . 606 396 465 981 Initial 287 | . 3 42 49 252 251 . . . 42 287 94 184 Average 266 | . 85 84 308 476 181 . . . 220 234 164 654 Maximum Alert Level 3 | . . . 2 2 1 . . . 2 1 2 3 Low Security (%) 46 | 100 100 100 28 . 55 . . . 62 27 64 . Level 1 25 | . . . 38 16 44 . . . 2 72 24 13 Level 2 24 | . . . 32 83 . . . . 34 . 10 44 Level 3 3 | . . . . . . . . . . . . 42 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 36 | . . . 3 4 3 . . . 9 3 7 7 Investigation 7 | . . . 2 3 . . . . . . . 2 Extermination 17 | . . . . . 3 . . . 6 2 3 3 Reinforcement 7 | . . . 1 1 . . . . 3 1 1 . Assault 2 | . . . . . . . . . . . . 2 Garrison 3 | . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 1 . . . . 1 1 1 . Haulers Reinforced 2 | . . . . . . . . . 2 . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Res Arm Distress Signals 11 | . 1 . 2 1 . . . . 1 . 1 5 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 305 | . 14 22 35 31 23 . . 15 40 17 22 86 Peak Tracking Total 21 | . 4 8 4 6 5 . . 5 5 4 3 21 Tactical Retreats 32 | . 4 . 5 2 . . . . 1 5 . 15 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Res Arm Traps Triggered 8 | . 1 . 2 . . . . . 2 . 1 2 Indirectly 3 | . . . . . . . . . 2 . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Res Arm Machines Disabled 31 | . . . 6 1 2 . . . 13 3 1 5 Max in Single Turn 6 | . . . 2 1 1 . . . 6 1 . 1 Garrison Access 3 | . . . . . 2 . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Res Arm Machines Accessed 22 | . 2 . 5 5 7 1 1 . . . 1 . Terminals 12 | . 2 . 3 3 3 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . 1 1 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 1 1 . . . . . . . Garrison Access 3 | . . . . . 2 . . . . . 1 . Total Hacks 87 | . 9 . 22 22 25 1 6 . . . 2 . Successful 54 | . 3 . 15 12 16 1 6 . . . 1 . Failed 33 | . 6 . 7 10 9 . . . . . 1 . Catastrophic 2 | . . . 1 . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 64 | . 8 . 5 10 9 . 2 . 10 10 5 5 Terminals 47 | . 9 . 10 11 16 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 11 | . . . 2 6 3 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 17 | . . . 10 5 2 . . . . . . . Garrison Access 6 | . . . . . 4 . . . . . 2 . Terminal Hacks 16 | . 1 . 2 1 5 1 6 . . . . . Record 2 | . . . . . 1 1 . . . . . . Part Schematic 7 | . . . . . 1 . 6 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . Locate Traps 2 | . . . . 1 1 . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 8 | . . . 2 5 1 . . . . . . . Scan Component 5 | . . . 1 3 1 . . . . . . . Repair 3 | . . . 1 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 13 | . . . 7 4 2 . . . . . . . Insert Component 6 | . . . 3 2 1 . . . . . . . Analyze 7 | . . . 4 2 1 . . . . . . . Garrison Access Hacks 3 | . . . . . 2 . . . . . 1 . Seal Access 3 | . . . . . 2 . . . . . 1 . Unauthorized Hacks 14 | . 2 . 4 2 6 . . . . . . . Terminals 14 | . 2 . 4 2 6 . . . . . . . Track 6 | . 1 . 1 1 3 . . . . . . . Botnet 8 | . 1 . 3 1 3 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . 2 . 5 5 5 . . . . . 1 . Full Trace Events 5 | . 1 . 1 3 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . 3 1 2 . 6 . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 2 . . . . . . . . Time 77 | . . . 19 58 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 3 2 1 . . . . . . . Part Schematics Acquired 5 | . . . 3 1 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 Allies Hacked 2 | . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Res Arm Total Allies 22 | . . . . . . . 4 . . 3 6 9 Largest Group 4 | . . . . . . . 4 4 . 2 3 4 Highest-Rated Group 456 | . . . . . . . 156 156 . 206 456 328 Highest-Rated Ally 268 | . . . . . . . 39 39 . 105 268 268 Zionite Dispatches 5 | . . . . . . . . . . 2 1 2 Heavy 1 | . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . 1 . . Total Orders 1 | . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . 1 Ally Attacks 105 | . . . . . . . . 16 . 12 52 25 Total Damage 6011 | . . . . . . . . 654 . 585 3364 1408 Kills 23 | . . . . . . . . 5 . 2 9 7 Allies Corrupted 4 | . . . . . . . . 2 . . . 2 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . 2 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 26 | . . . . . . . . . 26 . . . Traps 2 | . . . . . . . . . 2 . . . Emergency Access 2 | . . . . . . . . . 2 . . . Items 16 | . . . . . . . . . 16 . . . Machines 1 | . . . . . . . . . 1 . . . Patrols 3 | . . . . . . . . . 3 . . . Guards 2 | . . . . . . . . . 2 . . . Zionite Intel Received 3 | . . . . . . . . . 2 1 . . Prototype Stockpiles 2 | . . . . . . . . . 1 1 . . Depthwide Sectors/0 1 | . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Res Arm Turns Passed 18785 | 25 586 285 1029 1302 2877 682 2010 2032 3929 1630 1253 1145 Spaces Moved 10429 | 2 339 184 621 616 1472 425 1206 1149 1967 801 634 1013 Core 98 | . . . . . . . . . . . . 98 Treads 7380 | . . 15 5 297 1472 425 1206 1149 1572 349 634 256 Legs 2133 | 2 339 109 517 319 . . . . 395 452 . . Wheels 60 | . . 60 . . . . . . . . . . Hover 498 | . . . 99 . . . . . . . . 399 Flight 260 | . . . . . . . . . . . . 260 Fastest Speed 29 | 120 120 90 56 120 160 160 160 160 150 150 160 29 Average Speed 148 | 120 127 131 111 145 160 160 160 160 169 160 163 73 Slowest Speed 270 | 120 150 160 160 180 160 160 160 163 270 180 165 165 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . 6 Cave-ins Triggered 1 | . . . . . . . . . 1 . . . Exploration Rate (%) 42 | 2 45 32 45 41 25 45 90 95 38 18 17 53 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 14 | . . 1 . . . 2 1 . 10 . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 6 | . . 1 . . . . 3 2 . . . . Spaces Dug 85 | . . . . . 31 . . 10 21 10 3 10 Terrain Destroyed 516 | . 12 24 20 83 94 . . 40 113 10 28 92 Melee 85 | . . . . . 31 . . 10 21 10 3 10 Projectile 36 | . . . . . . . . . 15 . 11 10 AOE 395 | . 12 24 20 83 63 . . 30 77 . 14 72 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Res Arm Total 12685 | 10 420 213 845 898 1853 427 1287 1272 2367 1026 790 1277 Wait 763 | . 14 5 75 139 167 2 47 56 125 80 26 27 Move 10407 | 1 338 183 620 615 1471 424 1205 1148 1966 800 633 1003 Hop 4 | . . . . . . . . . . . . 4 Pick Up 179 | . 5 1 16 21 29 . 6 3 43 16 22 17 Fast Attach 111 | . 2 . 7 9 5 . 13 3 14 8 9 41 Attach 92 | . 1 1 6 10 10 . . 3 24 8 5 24 Detach 25 | . 1 . 2 2 1 . . 1 4 2 3 9 Swap 248 | . 6 8 14 21 54 1 1 18 53 14 31 27 Drop 212 | . 6 4 19 15 40 . 15 7 39 18 27 22 Fire 436 | 9 47 11 83 65 27 . . 12 69 43 25 45 Melee 170 | . . . . . 49 . . 21 23 37 9 31 Ram 3 | . . . . . . . . . . . . 3 Kick 3 | . . . 3 . . . . . . . . . Crush 13 | . . . . 1 . . . . 7 . . 5 Escape Stasis . | . . . . . . . . . . . . . Rewire 19 | . . . . . . . . . . . . 19 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 1) 26 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 4) 510 | -10/Materials | Identified exit to Materials 611 | -10/Materials | Identified exit to Mines 612 | -10/Materials | Entered Mines 619 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 685 | -10/Mines | Met a Derelict bent on vengeance 813 | -10/Mines | Learned location of Storage (-7) 824 | -10/Mines | Discovered exit to Materials (range 6) 844 | -10/Mines | Assembled infested the area 849 | -10/Mines | Assisted by a Guerilla fighting off Assembled 890 | -10/Mines | Destroyed 12 combat bots 897 | -10/Mines | Entered Materials 897 | -9/Materials | Evolved 2 slots: Utility x2 1283 | -9/Materials | Repaired Lgt. Deuterium Engine 1305 | -9/Materials | Build established: Skirmisher 1622 | -9/Materials | Build established: Mutant 1642 | -9/Materials | Discovered new exit (range 12) 1696 | -9/Materials | Identified exit to Mines 1868 | -9/Materials | Discovered new exit (range 16) 1895 | -9/Materials | Identified exit to Materials 1904 | -9/Materials | Core integrity fell below 50% 1926 | -9/Materials | Entered another Materials area 1926 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2228 | -8/Materials | Build established: Scavenger-Mutant 2260 | -8/Materials | Lost 5 parts (3n2w) 2982 | -8/Materials | Discovered new exit (range 13) 3070 | -8/Materials | Repaired Imp. Sensor Array 3099 | -8/Materials | Repaired Lgt. Armor Plating 3155 | -8/Materials | Identified exit to Factory 3228 | -8/Materials | Entered Factory 3228 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3534 | -7/Factory | Build established: Scavenger-Skirmisher 4847 | -7/Factory | Build established: Mutant 6013 | -7/Factory | Discovered new exit (range 14) 6075 | -7/Factory | Identified exit to Lower Caves 6105 | -7/Factory | Entered Lower Caves 6162 | -7/Lower Caves | Encountered a Warlord checkpoint 6174 | -7/Lower Caves | Learned location of Extension (-5) 6411 | -7/Lower Caves | Build established: Skirmisher 6782 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6786 | -7/Lower Caves | Identified exit to Zion 6787 | -7/Lower Caves | Entered Zion 6836 | -6/Zion | Found CR-A16's Pointy Stick 6858 | -6/Zion | System corruption cleaned by Quarantine Array 6971 | -6/Zion | Given A8's code to call for help 6979 | -6/Zion | Learned location of Warlord (-5) 7123 | -6/Zion | Build established: Mutant 7174 | -6/Zion | Imprinted 7177 | -6/Zion | Declared Zion's savior 7306 | -6/Zion | Identified exit to Deep Caves 7480 | -6/Zion | Found Relay Coupler [Programmer] 8150 | -6/Zion | Discovered new exit (range 16) 8166 | -6/Zion | Received a visual enhancement algorithm 8215 | -6/Zion | Identified exit to Proximity Caves 8592 | -6/Zion | Found Prototype Processor 8592 | -6/Zion | Identified Exp. Armor Integrity Analyzer 8615 | -6/Zion | Found Prototype Processor 8615 | -6/Zion | Identified Exp. Melee Analysis Suite 8636 | -6/Zion | Found Prototype Processor 8636 | -6/Zion | Identified Exp. Signal Interpreter 8640 | -6/Zion | Found Prototype Processor 8640 | -6/Zion | Identified Exp. Target Analyzer 8797 | -6/Zion | Entered Proximity Caves 8797 | -5/Proximity Caves | Accompanied by 4 allies 9113 | -5/Proximity Caves | Learned 4 Factory zone layouts 9497 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9555 | -5/Proximity Caves | Build established: Gunner 10698 | -5/Proximity Caves | Spotted B-75 Beast 10738 | -5/Proximity Caves | Destroyed B-75 Beast 10766 | -5/Proximity Caves | Build established: Scavenger-Mutant 10789 | -5/Proximity Caves | Discovered new exit (range 11) 10827 | -5/Proximity Caves | Identified exit to Factory 10829 | -5/Proximity Caves | Entered Factory 10829 | -5/Factory | Evolved 4 slots: Utility x3, Weapon x1 11163 | -5/Factory | Build established: Mutant 11275 | -5/Factory | Discovered new exit (range 11) 11313 | -5/Factory | Identified exit to Factory 11478 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11758 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11909 | -5/Factory | Build established: Gunner 12173 | -5/Factory | Lost 3 parts (2n1u) 12185 | -5/Factory | Terminal network hard line cut 12474 | -5/Factory | Build established: Mutant 13182 | -5/Factory | Crushed by falling debris 13190 | -5/Factory | System corruption reached 10% 13220 | -5/Factory | Lost 3 parts (3u) 13379 | -5/Factory | Spotted B-75 Beast 13391 | -5/Factory | Destroyed B-75 Beast 13673 | -5/Factory | Build established: Scavenger-Mutant 14614 | -5/Factory | Discovered exit to Factory (range 8) 14758 | -5/Factory | Entered another Factory area 14758 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 15034 | -4/Factory | Zion hero teleported in (12-ASH) 15298 | -4/Factory | P-70 Sage assimilated allied 12-ASH 15563 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 15564 | -4/Factory | Zion Heavy squad teleported in 15601 | -4/Factory | Lost 4 parts (2n1u1w) 15866 | -4/Factory | Build established: Mutant 16017 | -4/Factory | Terminal network hard line cut 16026 | -4/Factory | System corruption reached 10% 16228 | -4/Factory | Discovered new exit (range 15) 16377 | -4/Factory | Identified exit to Research 16388 | -4/Factory | Entered Research 16388 | -3/Research | Evolved 2 slots: Utility x2 16897 | -3/Research | P-80 Master assimilated allied TU-CBQ(g) 16900 | -3/Research | Garrison activated, responded to threat 17233 | -3/Research | Zion Experimental squad teleported in 17241 | -3/Research | Enhanced Grunt warped into view, answering call for help 17241 | -3/Research | Enhanced Grunt warped into view, answering call for help 17295 | -3/Research | Build established: Scavenger-Mutant 17485 | -3/Research | Discovered new exit (range 15) 17556 | -3/Research | Identified exit to Armory 17641 | -3/Research | Entered Armory 17641 | -3/Armory | Accompanied by 1 ally 17872 | -3/Armory | Destroyed 8 combat bots 17881 | -3/Armory | Lost 5 parts (1p2u2w) 18141 | -3/Armory | First assault squad dispatched 18196 | -3/Armory | System corruption reached 10% 18284 | -3/Armory | Released all parts (14) 18311 | -3/Armory | Lost 6 parts (1n2u3w) 18353 | -3/Armory | Energy Cycler disabled 18361 | -3/Armory | Found Exp. Signal Interpreter 18399 | -3/Armory | Zion Hacker squad teleported in 18472 | -3/Armory | Found Prototype Launcher 18473 | -3/Armory | Identified Mni. Smartbomb Launcher 18563 | -3/Armory | Zion Fire squad teleported in 18639 | -3/Armory | System corruption reached 30% 18713 | -3/Armory | Lost 12 parts (1p3n3u5w) 18722 | -3/Armory | Core integrity fell below 50% 18744 | -3/Armory | Released all parts (6) 18754 | -3/Armory | Core integrity fell below 20% 18775 | -3/Armory | Lost 6 parts (1p2n1u2w) 18786 | -3/Armory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 18744_ Released Exp. Matter Compressor. 18744_ Slammed into P-80 Master. 18744_ Destroyed Sml. Battery. 18744_ P-80 Master system corrupted by crushing effect. 18745_ Slammed into P-80 Master. 18746_ Penetrated by Slug. 18746_ Slug penetrates Wall. 18746_ Slammed into P-80 Master. 18747_ P-80 Master resets P-80 Master, system corruption cleaned. 18748_ System corrupted: Heat flow error (+147). 18753_ Penetrated by Slug. 18753_ Slug penetrates Wall. 18763_ System corrupted: Matter fused (-5). 18772_ Penetrated by Slug. 18777_ Acquired Imp. Antigrav System. 18778_ :AKKVM4:IK3XHMRBMUSYY:Q 18786_ Antigrav System destroyed. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????##+########### ##+############### | | ?????????????# # | | ?????????????# # T | | ?????????????# # ########+#########+ | | ?????????????# ## ### # | | ?????????????# """"" # ### """" / """"" | | ?????????????# "???" # # """"" # "???" | | ?????????????# "???" # # """"" # "???" | | ?????????????# """"" # # / "???" | | ?????????????# # # # ??? | | ?????????????# # ########### ??? | | ?????????????# # ##?????????# ??? | | ?????????????# ## ##??????????# ??? | | ?????????????############/## ### #??????####??## | | ??????????????????????# g ! +?????????????? | | ????????????????????### p +?????????????? | | ????????????????????# #!g;#######! #?????????????? | | ????????????????????# ;|*;#???????##?????????????? | | ????????????????????# ; *!#??????????????????????? | | ????????????????????##;! !##?????????????#######?? | | ???????????????????####! ;!#?????????????#"""""#?? | | ???????????????????# !################"" F"#?? | | ???????????????????# = #"" ""### | | ???????????????????# *!% | | ???????????????????# ! ############### | | ??????????????????##; !! @###???# # """ # | | ??????????????????# #???# # "F" # | | ??????????????????# l" #???# """ # " # | | ??????????????????# "" #???# """ # """ # | | ??????????????????# "" ##### """ # """ + | | ??????????????????# " + + """ # # | | ??????????????????# ""i ##### """ # # | | ??????????????????# " #???# # !! # | | ??????????????????# #???# """ # !! # | | ??????????????????########"##???# """ # ! # | | ?????????????????????####"####### """ # # | | ?????????????????????# ## """ # # | | ?????????????????????#"" #" """ = # !]! # | | ?????????????????????#""" ## ===# ]! "# | | ?????????????????????#"R """ #####+#### ]! "%# | | ?????????????????????#""" """ + " | | ?????????????????????#"" """ # | | ?????????????????????# #+###/############# | | ?????????????????????# # = ## | | ?????????????????????########### ! ## | | ???????????????????????????????# =! ## | | ???????????????????????????????# [[ ## || | | ???????????????????????????????# ! ] ## || | | ???????????????????????????????# !! ## | | ???????????????????????????????# "" || | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 56 Energy Capacity 960 Matter Stores 800 Matter Capacity 800 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Power Amplification 60 Armor Coverage 600 Resistance: EM 15 Propulsion Shielding 66 Reclamation Efficiency 20 Weapon Cycling 20 Evasion (%) 65 Targeting Accuracy 8 Launcher Accuracy 30 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 90 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Lgt. Deuterium Engine | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Kinecellerator | -7/Factory | Hacked Hvy. Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Cya! Help From High Places Heroic Deeds Ooh, Shiny! Preemptive Strike Quick And Dirty The One This Is Interesting... Challenges ------------ None Game ------ Seed AbsorptionComponentWeb Manual? 0 Play Time 07:19:35 Cumulative 58.0 hours Start 2020.11.05 @ 18:40:04 End 2020.11.07 @ 17:18:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 26 Rogue 23 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 45 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6283b74-059d-43ea-a0ee-c9e82dfca1db