Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.09 @ 09:13:50 Player: Vectis Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (170) 850 Value Destroyed (6789) 6789 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2875) 2875 TOTAL SCORE: 13954 Bonus ------- High Alert Combat Kills 1402 Follower Combat Kills 190 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -117 Cogmind --------- Core Integrity 0/700 Matter 273/300 Energy 259/290 System Corruption 3% Temperature Cool (18) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Aerolev Unit Aerolev Unit > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Target Analyzer Improved Light Armor Plating Hacking Suite Relay Coupler [Swarmer] (34) > --- WEAPON (2) ------- High-powered Shotgun Heavy Rocket Launcher > --- INVENTORY (8) ---- Light Nuclear Core Coolant Injector Advanced Signal Interpreter Relay Coupler [Swarmer] (37) Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Cooled Airjet > --- UTILITY ---------- Coolant Injector Medium Storage Unit Improved Targeting Computer Energy Filter Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Assault Cannon > --- INVENTORY -------- Light Nuclear Core Coolant Injector Weight Redist. System Target Analyzer Assault Cannon Assault Cannon Datajack Axe [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Assault Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher EMP Blaster Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Gar Fac Slots Evolved 6 | . . . 2 . . 2 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 4 | . . . 1 . . 2 1 . . Weapon . | . . . . . . . . . . Parts Attached 179 | 6 13 . 15 18 17 31 30 31 18 Power 25 | 1 2 . 1 3 3 5 6 2 2 Engine 20 | 1 1 . . 3 3 5 5 1 1 Core 5 | . 1 . 1 . . . 1 1 1 Reactor . | . . . . . . . . . . Propulsion 57 | 2 3 . 6 5 7 8 8 13 5 Treads 24 | . . . 5 5 4 1 3 4 2 Leg 10 | 2 . . . . 3 1 . 4 . Wheel . | . . . . . . . . . . Hover 21 | . 3 . 1 . . 6 5 3 3 Flight 2 | . . . . . . . . 2 . Utility 32 | 1 3 . 1 2 3 5 7 7 3 Device 12 | . 1 . . . 1 3 3 3 1 Storage 6 | 1 . . . 2 1 1 1 . . Processor 4 | . 1 . 1 . 1 . 1 . . Hackware 8 | . . . . . . 1 2 4 1 Protection 2 | . 1 . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 65 | 2 5 . 7 8 4 13 9 9 8 Energy Gun 13 | 2 3 . 1 1 3 2 . . 1 Energy Cannon 10 | . 1 . . . . 7 2 . . Ballistic Gun 5 | . . . . . . . . 1 4 Ballistic Cannon 16 | . . . 4 5 . . 3 4 . Launcher 5 | . 1 . 2 . 1 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 10 | . . . . 2 . 3 2 2 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 6 | . . . . . . 1 2 2 1 Unidentified Prototypes 5 | . . . . . . 2 2 . 1 Parts Lost 44 | . 2 . 3 4 7 8 3 12 5 Power 6 | . . . . 1 1 1 1 1 1 Propulsion 17 | . . . 2 2 2 3 1 5 2 Utility 9 | . . . . . 2 1 . 4 2 Weapon 12 | . 2 . 1 1 2 3 1 2 . Highest Loss Streak 10 | . 1 . 2 3 3 4 1 10 4 Average Slot Usage (%) 95 | . 95 100 90 99 96 90 97 94 91 Engine 8 | . 9 . . 10 11 9 6 5 . Core 1 | . 4 14 10 . . . . . 5 Treads 17 | . . . 15 32 27 4 1 24 1 Leg 2 | . 12 . . . 4 . . 1 . Hover 9 | . 15 28 13 . . 19 26 1 24 Device 5 | . 5 . . . 6 13 11 4 . Storage 13 | . 14 14 11 11 20 15 7 7 7 Processor 10 | . 4 14 20 22 5 9 10 7 7 Hackware 5 | . . . . . . . 14 23 24 Energy Gun 3 | . 22 14 5 . 2 1 . . . Energy Cannon 1 | . . . . . . 9 4 . . Ballistic Cannon 9 | . . . 9 19 14 . 7 6 1 Launcher 2 | . 1 14 4 . 4 1 . . . Slashing Weapon 2 | . . . . 2 . 5 1 4 6 Naked Turns . | . . . . . . . . . . Heaviest Build 36 | 12 14 14 19 25 33 36 33 28 32 Greatest Support 90 | 20 20 12 66 69 65 60 90 90 41 Greatest Overweight (x) 4 | . 1 1 2 . 3 2 1 4 1 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 8 8 8 8 8 8 Average Capacity 7 | 5 6 6 6 7 8 8 8 8 8 Most Carried 8 | 2 6 6 6 8 8 8 8 8 8 Average Carried 6 | 1 4 5 5 6 7 7 7 7 7 Final Capacity 8 | 6 6 6 6 8 8 8 8 8 8 Final Carried 8 | 2 5 5 6 7 8 8 8 8 5 Class Distribution -------------------- 48% | Mutant 28% | Scavenger-Mutant 10% | Commander-Mutant 9% | Hacker-Mutant 3% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Garrison Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Sto Gar Mat Fac Gar Fac Matter Collected 4116 | 260 177 13 180 1054 917 271 428 611 205 Remotely . | . . . . . . . . . . Salvage Created 5729 | 213 489 6 317 1008 933 1653 386 524 200 Parts 327 | 15 34 1 12 76 56 69 29 28 7 Haulers Intercepted 3 | . . . . . . 2 1 . . Recyclers Shooed 7 | 1 2 1 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Gar Fac Combat Hostiles Destroyed 126 | . 9 1 4 31 29 24 9 15 4 Melee 17 | . . . . 1 . 11 . 3 2 Guns 16 | . 5 . 4 . 1 2 . 2 2 Cannons 80 | . 1 . . 30 21 9 9 10 . AOE 13 | . 3 1 . . 7 2 . . . Classes Destroyed 12 | 3 5 . 1 . 2 1 . . . Worker 5 | 1 1 . . . . 3 . . . Builder 5 | . 3 . . . . . 2 . . Tunneler 5 | 5 . . . . . . . . . Hauler 3 | . . . . . . 2 1 . . Recycler 6 | 1 . . 2 2 . 1 . . . Operator 11 | . 4 . . 3 . 3 . . 1 Watcher 8 | . 3 . . 2 . 1 2 . . Swarmer 17 | . 3 1 . 4 . . 5 4 . Grunt 83 | . 6 . 3 21 22 18 4 7 2 Brawler 3 | . . . . . 2 1 . . . Duelist 2 | . . . . . 2 . . . . Sentry 22 | . . . 1 6 3 6 . 4 2 Best Kill Streak 8 | 7 7 1 2 5 3 5 3 8 2 Combat Bots Only 8 | . 3 1 2 5 3 4 3 8 2 Max Kills in Single Turn 3 | 1 2 1 1 2 2 3 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 1 . . 2 1 . . . Melee 1 | . . . . 1 . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Gar Mat Fac Gar Fac Damage Taken 7852 | . 286 27 250 1300 1145 1315 504 2233 792 Core 1346 | . 52 8 21 119 129 317 114 480 106 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 62 | 100 . 76 . . 32 42 . . . Volleys Fired 401 | 14 55 9 35 87 77 50 26 36 12 Largest 2 | 2 2 1 2 2 2 2 2 2 1 Hottest 133 | 80 100 50 90 88 88 133 125 88 25 Shots Fired 673 | 28 86 9 41 170 132 72 52 71 12 Gun 198 | 28 79 8 32 3 7 7 . 22 12 Cannon 449 | . 2 . 7 167 111 61 52 49 . Launcher 26 | . 5 1 2 . 14 4 . . . Special . | . . . . . . . . . . Kinetic 403 | . . . 7 167 111 . 35 71 12 Thermal 190 | 14 41 8 32 3 7 68 17 . . Explosive 8 | . 5 1 2 . . . . . . Electromagnetic 72 | 14 40 . . . 14 4 . . . Robot Hit Streak 19 | 11 15 2 10 19 11 16 8 17 6 Robot Miss Streak 6 | 1 6 2 2 3 4 2 2 3 4 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 519 | 21 53 4 31 110 78 87 47 65 23 Core Hits 229 | 8 33 2 11 41 35 45 18 27 9 Critical Hits 9 | . . . . 4 1 . 1 2 1 Critical Kills 3 | . . . . . 1 . 1 1 . Critical Parts Destroyed 6 | . . . . 4 . . . 1 1 Melee Attacks 130 | . . . . 16 . 61 21 13 19 Impact . | . . . . . . . . . . Slashing 117 | . . . . 16 . 58 16 9 18 Piercing . | . . . . . . . . . . Sneak Attacks 20 | . . . . . . 10 8 . 2 Combat Hostiles 1 | . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13425 | 276 1260 87 438 2481 2224 3120 1276 1434 829 Guns 1883 | 234 726 49 340 12 45 73 . 238 166 Cannons 6964 | . 34 . 98 2374 1843 858 805 952 . Explosions 1129 | 42 500 38 . . 336 213 . . . Melee 3449 | . . . . 95 . 1976 471 244 663 Ramming . | . . . . . . . . . . Kinetic 6239 | . . . 98 2374 1843 . 568 1190 166 Thermal 2368 | 127 546 49 340 12 45 1012 237 . . Explosive 285 | . 247 38 . . . . . . . Electromagnetic 1084 | 149 467 . . . 336 132 . . . Impact . | . . . . . . . . . . Slashing 3449 | . . . . 95 . 1976 471 244 663 Piercing . | . . . . . . . . . . Highest Corruption 7 | . 1 1 . . 7 1 . . 3 Average Corruption 4 | . 1 1 . . 6 1 . . 1 Corruption Purged . | . . . . . . . . . . Effects 73 | . 3 3 . . 64 2 . . 1 Message Errors 15 | . 2 2 . . 10 . . . 1 Matter Fused 20 | . . . . . 20 . . . . Heat Flow Errors 7 | . . . . . 7 . . . . Energy Discharges 11 | . . 1 . . 9 1 . . . Data Loss (minor) 4 | . . . . . 4 . . . . Data Loss (major) 3 | . . . . . 3 . . . . Misfires 2 | . . . . . 2 . . . . Targeting Errors 9 | . 1 . . . 7 1 . . . Weapon Failures 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 802 | . 21 . . 78 34 320 230 3 116 Projectiles 163 | . . . . 69 34 16 41 3 . Explosions 21 | . 21 . . . . . . . . Melee 618 | . . . . 9 . 304 189 . 116 Knockbacks 64 | . . . . 26 20 . 13 5 . Impact . | . . . . . . . . . . Kinetic 57 | . . . . 24 19 . 10 4 . Secondary 7 | . . . . 2 1 . 3 1 . Self-Inflicted Damage 119 | . 42 . 7 . 70 . . . . Shots 9 | . 2 . 2 . 5 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 399 | 90 198 112 188 399 275 199 198 46 . Average Temperature 65 | 34 59 49 58 91 49 59 79 9 . Received Heat Transfer 2985 | . 126 . 102 651 510 675 108 609 204 Effects 6 | . . . . 5 1 . . . . Shutdowns 1 | . . . . 1 . . . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 4 | . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . 1 . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | 1 1 . 1 . 1 3 . . . Heat Transferred 4580 | 250 1168 148 976 25 100 1580 333 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | 1 6 . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Gar Fac Peak Influence 1544 | 35 223 74 163 512 1544 1093 627 668 492 Average Influence 565 | 15 103 64 125 237 1013 871 530 522 417 Maximum Alert Level 4 | . 1 . . 2 4 3 2 2 2 Low Security (%) 22 | 100 88 100 100 34 . . . . . Level 1 15 | . 11 . . 57 10 . . 4 46 Level 2 32 | . . . . 8 21 8 100 95 53 Level 3 17 | . . . . . 25 91 . . . Level 4 11 | . . . . . 43 . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 4 . 2 6 . 5 . . 1 Investigation 1 | . . . . . . 1 . . . Extermination . | . . . . . . . . . . Reinforcement 14 | . 4 . 2 4 . 3 . . 1 Assault 3 | . . . . 2 . 1 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Gar Mat Fac Gar Fac Distress Signals 8 | . . . . 3 . 4 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 210 | . 19 2 8 49 40 44 13 23 12 Peak Tracking Total 10 | . 3 3 2 8 5 7 4 10 4 Tactical Retreats 20 | . 1 1 . 4 6 4 1 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Gar Fac Traps Triggered 8 | . 1 . 1 . 2 1 1 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Sto Gar Mat Fac Gar Fac Machines Disabled 16 | . 3 . . 5 4 . 1 3 . Max in Single Turn 1 | . 1 . . 1 1 . 1 1 . Garrison Relay 7 | . . . . . 4 . . 3 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Gar Mat Fac Gar Fac Machines Accessed 23 | . 1 . . 7 . 5 7 . 3 Terminals 11 | . 1 . . 5 . 4 . . 1 Fabricators 3 | . . . . . . . 2 . 1 Repair Stations 4 | . . . . 1 . . 3 . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 1 . 1 Total Hacks 53 | . 3 . . 14 . 14 15 . 7 Successful 36 | . 1 . . 12 . 7 12 . 4 Failed 17 | . 2 . . 2 . 7 3 . 3 Catastrophic 2 | . . . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 14 | . . . . 3 . 6 2 . 3 Terminals 25 | . 3 . . 11 . 9 . . 2 Fabricators 4 | . . . . . . . 3 . 1 Repair Stations 10 | . . . . 2 . . 8 . . Recycling Units 2 | . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . Garrison Access 12 | . . . . 1 . 5 2 . 4 Terminal Hacks 15 | . 1 . . 9 . 4 . . 1 Prototype ID Bank 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Alert Level 2 | . . . . 2 . . . . . Unreport Threat 4 | . 1 . . 1 . 2 . . . Dispatch Records 1 | . . . . 1 . . . . . Security Status 1 | . . . . 1 . . . . . Recall Reinforcements 2 | . . . . 1 . 1 . . . Registered Components 1 | . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . . 2 . 1 Network Status 2 | . . . . . . . 1 . 1 Build 1 | . . . . . . . 1 . . Repair Station Hacks 8 | . . . . 2 . . 6 . . Scan Component 4 | . . . . 1 . . 3 . . Repair 4 | . . . . 1 . . 3 . . Recycling Unit Hacks 1 | . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 1 1 . 1 Unlock Access 2 | . . . . 1 . . 1 . . Coupler Status 2 | . . . . . . 1 . . 1 Unauthorized Hacks 15 | . . . . 1 . 6 4 . 4 Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Mechanics 1 | . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . 2 1 . 1 Reprogram 4 | . . . . . . 2 1 . 1 Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 1 . . 5 . 5 3 . 2 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . Matter 190 | . . . . . . . 190 . . Time 31 | . . . . . . . 31 . . Total Part Build Rating 10 | . . . . . . . 10 . . Parts Repaired 4 | . . . . 1 . . 3 . . Time 208 | . . . . 38 . . 170 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . . . . . . . 7 . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Sto Gar Mat Fac Gar Fac Used RIF Installer 2 | . . . . . 1 . . 1 . Patrol Navigation 1 | . . . . . . . . 1 . Robots Hacked 7 | . . . . . . 1 3 3 . Non-combat 4 | . . . . . . 1 3 . . Combat 3 | . . . . . . . . 3 . Robot Hacks Applied 10 | . . . . . . 2 5 3 . no_distress 3 | . . . . . . 1 2 . . ignore_repairs 1 | . . . . . . 1 . . . map_walls 1 | . . . . . . . 1 . . amplify_resonance 1 | . . . . . . . 1 . . streamctrl_low 1 | . . . . . . . 1 . . streamctrl_high 3 | . . . . . . . . 3 . Relay Couplers Released 26 | . . . . . 12 . . 14 . Machine Destruction 26 | . . . . . 12 . . 14 . Attached 6 | . . . . . . . 1 4 1 Robots Rewired 6 | . . . . . 6 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Gar Mat Fac Gar Fac Total Allies 18 | . . . . 2 6 4 1 3 2 Largest Group 6 | . . . . 2 6 4 . 2 2 Highest-Rated Group 64 | . . . . 62 48 64 . 32 32 Highest-Rated Ally 31 | . . . . 31 8 16 . 16 16 Total Orders 23 | . . . . . 8 5 . 10 . STAY 1 | . . . . . . . . 1 . GOTO 21 | . . . . . 7 5 . 9 . ROAM 1 | . . . . . 1 . . . . Ally Attacks 121 | . . . . 10 56 44 . 9 2 Total Damage 1197 | . . . . 190 467 424 . 116 . Kills 7 | . . . . 1 5 1 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Sto Gar Mat Fac Gar Fac Turns Passed 6725 | 162 541 190 328 1088 1804 764 723 805 320 Spaces Moved 4680 | 95 406 107 232 485 948 615 979 410 403 Core 8 | 6 . . . . . . . 2 . Treads 1951 | . . . 91 485 946 82 1 327 19 Legs 236 | 89 123 . . . 2 . . 22 . Wheels . | . . . . . . . . . . Hover 2477 | . 283 107 141 . . 533 978 51 384 Flight 8 | . . . . . . . . 8 . Fastest Speed 38 | 50 56 116 52 145 152 42 38 45 43 Average Speed 98 | 115 80 116 91 149 155 59 46 143 49 Slowest Speed 250 | 120 120 116 180 160 210 180 160 250 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 5 66 28 22 56 89 57 18 62 16 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . . 1 . . Unknown Exits Taken 2 | 1 . . . . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 26 | . . . 8 4 . 5 6 . 3 Terrain Destroyed 154 | 4 61 7 15 32 . 25 7 . 3 Melee 16 | . . . . 4 . 3 6 . 3 Projectile 47 | . . . 2 28 . 16 1 . . AOE 91 | 4 61 7 13 . . 6 . . . Actions | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Gar Mat Fac Gar Fac Total 5928 | 116 535 164 305 644 1152 842 1159 534 477 Wait 267 | . 40 47 9 23 10 40 64 22 12 Move 4669 | 94 405 106 231 484 946 614 978 408 403 Hop . | . . . . . . . . . . Pick Up 82 | 2 10 1 6 7 9 19 16 8 4 Fast Attach 85 | 6 7 . 9 5 7 12 10 18 11 Attach 39 | . 3 . 4 4 5 6 8 5 4 Detach 5 | . . . 3 . 1 1 . . . Swap 55 | . 3 . 2 9 5 13 12 8 3 Drop 108 | . 12 1 6 9 12 26 18 15 9 Fire 401 | 14 55 9 35 87 77 50 26 36 12 Melee 130 | . . . . 16 . 61 21 13 19 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 7 | . . . . . . . 6 1 . Rewire 80 | . . . . . 80 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Storage (discovered 3 exits: *Mat / Rec / Gar) -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 163 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 585 | -10/Materials | Discovered new exit (range 3) 588 | -10/Materials | Identified exit to Materials 682 | -10/Materials | Discovered new exit (range 10) 694 | -10/Materials | Identified exit to Mines 704 | -10/Materials | Entered Mines 717 | -10/Mines | Met a Derelict bent on vengeance 848 | -10/Mines | Build established: Scavenger-Mutant 865 | -10/Mines | Discovered exit to Materials (range 11) 870 | -10/Mines | Learned location of Zion (-7) 894 | -10/Mines | Entered Materials 894 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1013 | -9/Materials | Discovered new exit (range 16) 1024 | -9/Materials | Identified exit to Storage 1222 | -9/Materials | Entered Storage 1340 | -9/Storage | Build established: Mutant 1368 | -9/Storage | Identified exit to Recycling 1832 | -9/Storage | Met a pair of Derelict thieves 2158 | -9/Storage | Lost 3 parts (1p1n1w) 2183 | -9/Storage | Repaired Assault Cannon 2291 | -9/Storage | Discovered new exit (range 9) 2305 | -9/Storage | Identified exit to Garrison 2310 | -9/Storage | Entered Garrison 2356 | -9/Garrison | Triggered checkpoint 2493 | -9/Garrison | Garrison Relay disabled 2556 | -9/Garrison | Triggered checkpoint 2696 | -9/Garrison | Core integrity fell below 50% 2774 | -9/Garrison | Discovered new exit (range 8) 2832 | -9/Garrison | Triggered checkpoint 2876 | -9/Garrison | Garrison Relay disabled 3009 | -9/Garrison | Garrison Relay disabled 3015 | -9/Garrison | Build established: Scavenger-Mutant 3066 | -9/Garrison | Rewired Cogmind 3100 | -9/Garrison | Rewired Cogmind 3106 | -9/Garrison | Rewired Cogmind 3107 | -9/Garrison | Rewired Cogmind 3123 | -9/Garrison | Rewired Cogmind 3126 | -9/Garrison | Rewired Cogmind 3164 | -9/Garrison | Triggered checkpoint 3166 | -9/Garrison | Triggered checkpoint 3194 | -9/Garrison | Triggered checkpoint 3304 | -9/Garrison | Discovered new exit (range 14) 3424 | -9/Garrison | Build established: Commander-Mutant 3428 | -9/Garrison | Triggered checkpoint 3458 | -9/Garrison | Triggered checkpoint 3560 | -9/Garrison | Discovered new exit (range 10) 3584 | -9/Garrison | Installed Relay Interface Framework 3648 | -9/Garrison | Triggered checkpoint 3685 | -9/Garrison | Lost 3 parts (1p1n1w) 3750 | -9/Garrison | Garrison Relay disabled 4114 | -9/Garrison | Entered Materials 4114 | -8/Materials | Accompanied by 4 allies 4114 | -8/Materials | Evolved 2 slots: Utility x2 4137 | -8/Materials | Build established: Scavenger-Mutant 4485 | -8/Materials | Build established: Mutant 4514 | -8/Materials | First assault squad dispatched 4625 | -8/Materials | Core integrity fell below 50% 4634 | -8/Materials | Lost 4 parts (2n2w) 4793 | -8/Materials | Discovered new exit (range 9) 4878 | -8/Materials | Entered Factory 4878 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5025 | -7/Factory | Repaired Aerolev Unit? 5040 | -7/Factory | Repaired Aerolev Unit? 5125 | -7/Factory | Repaired Lgt. Angular Momentum Engine 5344 | -7/Factory | Build established: Hacker-Mutant 5444 | -7/Factory | Fabricated Imp. Medium Treads? 5596 | -7/Factory | Identified exit to Garrison 5601 | -7/Factory | Entered Garrison 5634 | -7/Garrison | Triggered checkpoint 5676 | -7/Garrison | Core integrity fell below 50% 5716 | -7/Garrison | Destroyed 8 combat bots 5724 | -7/Garrison | Lost 10 parts (1p4n3u2w) 5743 | -7/Garrison | Garrison Relay disabled 5870 | -7/Garrison | Triggered checkpoint 5928 | -7/Garrison | Discovered new exit (range 10) 5976 | -7/Garrison | Triggered checkpoint 6019 | -7/Garrison | Garrison Relay disabled 6052 | -7/Garrison | Build established: Scavenger-Mutant 6114 | -7/Garrison | Triggered checkpoint 6129 | -7/Garrison | Core integrity fell below 20% 6218 | -7/Garrison | Discovered new exit (range 10) 6242 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 6288 | -7/Garrison | Triggered checkpoint 6356 | -7/Garrison | Garrison Relay disabled 6406 | -7/Garrison | Entered Factory 6689 | -7/Factory | Lost 4 parts (1p2n1u) 6726 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 06656_ Jacked B-48 Gladiator... 06658_ Relay Coupler [Duelist] destroyed. 06658_ System corrupted by crushing effect (+2). 06658_ Fusion Modulator explodes. 06658_ Enh. Nuclear Core destroyed. 06658_ B-48 Gladiator destroyed. 06665_ G-47 Trooper destroyed. 06674_ RX2CT5BSH,YZIETVCOA4GFF49KVJX2HBM 06681_ G-47 Trooper destroyed. 06684_ Acquired 21 matter. 06685_ Acquired Lgt. Treads. 06689_ Acquired 47 matter. 06704_ Dropped Great Axe. 06706_ Acquired Hvy. Rocket Launcher. 06720_ Acquired Unknown Energy Gun. 06721_ Acquired 23 matter. 06723_ Dropped Hpw. Shotgun. 06724_ Identified Particle Gun. 06725_ Dropped Particle Gun. 06725_ Acquired Hpw. Shotgun. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#######??????????????????????? | | ????????????????????+ #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????+ ###????????????????????? | | ????????????????????# ; ######???????????????? | | ????????????????????# ;;; #???????????????? | | ????????????????????# ; ;;;;;####????????????? | | ????????????????????# ; ! ! #????????????? | | ????????????????????# ; #????????????? | | ????????????????????# [; #????????????? | | ???????############## @;! #????????????? | | ??????? """"" """"" + %;[ / ] #????????????? | | ??????# """"" """""*# ;! ]] #????????????? | | ??????# """ """ # ; #????????????? | | ??????# # ; #????????????? | | ??????# # ###########????????????? | | ??????# # #??????????????????????? | | ??????############### #??????????????????????? | | ????????????######### #??????????????????????? | | ????????????? # #??????????????????????? | | ?????????????"""" # #??????????????????????? | | ?????????????"""" # Y########???????????????? | | ????????????""""" # """ #???????????????? | | ???????? """"""" # "T" #???????????????? | | ???????# + #???????????????? | | ???????? """"""" # ^ #???????????????? | | #???????????""""" # #???????????????? | | #????????????"""" ### #???????????????? | | #????????????"""" #?# """" #?????? #???????? | | #???????????? #?# """" #???? #???????? | | #??????????? #?# """" #?? !!= #???????? | | #???????????#########?# # !! #???????? | | #?????????????????????# + != #???????? | | #???????????????????######## # #???????? | | ????????????????! ????# #?? #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 18 Energy Capacity 550 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 57 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Medium Treads | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellAssembledRailgun Manual? 0 Play Time 01:31:36 Cumulative 23.1 hours Start 2020.04.08 @ 18:49:02 End 2020.04.09 @ 09:13:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0 Lore% 22 Gallery% 33 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b798956-9018-48b0-907f-4502f7a070ba