Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.09 @ 09:13:50

Player: Vectis

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (170)     850
Value Destroyed (6789)     6789
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (2875)               2875
              TOTAL SCORE: 13954

 Bonus
-------
High Alert Combat Kills    1402
Follower Combat Kills      190
Entered Garrisons          400
Used RIF Installer         1000
Friendly Fire              -117

 Cogmind 
---------
Core Integrity             0/700
Matter                     273/300
Energy                     259/290
System Corruption          3%
Temperature                Cool (18)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
      Improved Deuterium Engine
>              --- PROPULSION (4) ---
         Light Treads
         Light Treads
               Aerolev Unit
               Aerolev Unit
>              --- UTILITY (6) ------
      Improved Heat Sink
        Medium Storage Unit
               Target Analyzer
      Improved Light Armor Plating
               Hacking Suite
               Relay Coupler [Swarmer] (34)
>              --- WEAPON (2) -------
  High-powered Shotgun
         Heavy Rocket Launcher
>              --- INVENTORY (8) ----
         Light Nuclear Core
               Coolant Injector
      Advanced Signal Interpreter
               Relay Coupler [Swarmer] (37)
      Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
    Cooled Airjet
>          --- UTILITY ----------
           Coolant Injector
    Medium Storage Unit
  Improved Targeting Computer
           Energy Filter
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
     Heavy Ion Cannon
           Assault Cannon
>          --- INVENTORY --------
     Light Nuclear Core
           Coolant Injector
           Weight Redist. System
           Target Analyzer
           Assault Cannon
           Assault Cannon
           Datajack
           Axe
[Rating: 48]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Assault Cannon
  Energy Gun               Small Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 EMP Blaster
  Slashing Weapon          Great Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Fac Gar Fac 
Slots Evolved              6    | .   .   .   2   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   
  Utility                  4    | .   .   .   1   .   .   2   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             179  | 6   13  .   15  18  17  31  30  31  18  
  Power                    25   | 1   2   .   1   3   3   5   6   2   2   
    Engine                 20   | 1   1   .   .   3   3   5   5   1   1   
    Core                   5    | .   1   .   1   .   .   .   1   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               57   | 2   3   .   6   5   7   8   8   13  5   
    Treads                 24   | .   .   .   5   5   4   1   3   4   2   
    Leg                    10   | 2   .   .   .   .   3   1   .   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  21   | .   3   .   1   .   .   6   5   3   3   
    Flight                 2    | .   .   .   .   .   .   .   .   2   .   
  Utility                  32   | 1   3   .   1   2   3   5   7   7   3   
    Device                 12   | .   1   .   .   .   1   3   3   3   1   
    Storage                6    | 1   .   .   .   2   1   1   1   .   .   
    Processor              4    | .   1   .   1   .   1   .   1   .   .   
    Hackware               8    | .   .   .   .   .   .   1   2   4   1   
    Protection             2    | .   1   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | 2   5   .   7   8   4   13  9   9   8   
    Energy Gun             13   | 2   3   .   1   1   3   2   .   .   1   
    Energy Cannon          10   | .   1   .   .   .   .   7   2   .   .   
    Ballistic Gun          5    | .   .   .   .   .   .   .   .   1   4   
    Ballistic Cannon       16   | .   .   .   4   5   .   .   3   4   .   
    Launcher               5    | .   1   .   2   .   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   2   .   3   2   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   6    | .   .   .   .   .   .   1   2   2   1   
  Unidentified Prototypes  5    | .   .   .   .   .   .   2   2   .   1   
Parts Lost                 44   | .   2   .   3   4   7   8   3   12  5   
  Power                    6    | .   .   .   .   1   1   1   1   1   1   
  Propulsion               17   | .   .   .   2   2   2   3   1   5   2   
  Utility                  9    | .   .   .   .   .   2   1   .   4   2   
  Weapon                   12   | .   2   .   1   1   2   3   1   2   .   
  Highest Loss Streak      10   | .   1   .   2   3   3   4   1   10  4   
Average Slot Usage (%)     95   | .   95  100 90  99  96  90  97  94  91  
  Engine                   8    | .   9   .   .   10  11  9   6   5   .   
  Core                     1    | .   4   14  10  .   .   .   .   .   5   
  Treads                   17   | .   .   .   15  32  27  4   1   24  1   
  Leg                      2    | .   12  .   .   .   4   .   .   1   .   
  Hover                    9    | .   15  28  13  .   .   19  26  1   24  
  Device                   5    | .   5   .   .   .   6   13  11  4   .   
  Storage                  13   | .   14  14  11  11  20  15  7   7   7   
  Processor                10   | .   4   14  20  22  5   9   10  7   7   
  Hackware                 5    | .   .   .   .   .   .   .   14  23  24  
  Energy Gun               3    | .   22  14  5   .   2   1   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   9   4   .   .   
  Ballistic Cannon         9    | .   .   .   9   19  14  .   7   6   1   
  Launcher                 2    | .   1   14  4   .   4   1   .   .   .   
  Slashing Weapon          2    | .   .   .   .   2   .   5   1   4   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             36   | 12  14  14  19  25  33  36  33  28  32  
  Greatest Support         90   | 20  20  12  66  69  65  60  90  90  41  
  Greatest Overweight (x)  4    | .   1   1   2   .   3   2   1   4   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   6   6   8   8   8   8   8   8   
  Average Capacity         7    | 5   6   6   6   7   8   8   8   8   8   
  Most Carried             8    | 2   6   6   6   8   8   8   8   8   8   
  Average Carried          6    | 1   4   5   5   6   7   7   7   7   7   
  Final Capacity           8    | 6   6   6   6   8   8   8   8   8   8   
  Final Carried            8    | 2   5   5   6   7   8   8   8   8   5   

 Class Distribution 
--------------------
 48% | Mutant
 28% | Scavenger-Mutant
 10% | Commander-Mutant
  9% | Hacker-Mutant
  3% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Commander-Mutant | -9/Garrison
           Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Gar  Mat  Fac  Gar  Fac  
Matter Collected           4116 | 260  177  13   180  1054 917  271  428  611  205  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5729 | 213  489  6    317  1008 933  1653 386  524  200  
  Parts                    327  | 15   34   1    12   76   56   69   29   28   7    
Haulers Intercepted        3    | .    .    .    .    .    .    2    1    .    .    
Recyclers Shooed           7    | 1    2    1    1    2    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Fac Gar Fac 
Combat Hostiles Destroyed  126  | .   9   1   4   31  29  24  9   15  4   
  Melee                    17   | .   .   .   .   1   .   11  .   3   2   
  Guns                     16   | .   5   .   4   .   1   2   .   2   2   
  Cannons                  80   | .   1   .   .   30  21  9   9   10  .   
  AOE                      13   | .   3   1   .   .   7   2   .   .   .   
Classes Destroyed          12   | 3   5   .   1   .   2   1   .   .   .   
  Worker                   5    | 1   1   .   .   .   .   3   .   .   .   
  Builder                  5    | .   3   .   .   .   .   .   2   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   .   2   1   .   .   
  Recycler                 6    | 1   .   .   2   2   .   1   .   .   .   
  Operator                 11   | .   4   .   .   3   .   3   .   .   1   
  Watcher                  8    | .   3   .   .   2   .   1   2   .   .   
  Swarmer                  17   | .   3   1   .   4   .   .   5   4   .   
  Grunt                    83   | .   6   .   3   21  22  18  4   7   2   
  Brawler                  3    | .   .   .   .   .   2   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   2   .   .   .   .   
  Sentry                   22   | .   .   .   1   6   3   6   .   4   2   
Best Kill Streak           8    | 7   7   1   2   5   3   5   3   8   2   
  Combat Bots Only         8    | .   3   1   2   5   3   4   3   8   2   
Max Kills in Single Turn   3    | 1   2   1   1   2   2   3   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   1   .   .   2   1   .   .   .   
  Melee                    1    | .   .   .   .   1   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Gar  Mat  Fac  Gar  Fac  
Damage Taken               7852  | .    286  27   250  1300 1145 1315 504  2233 792  
  Core                     1346  | .    52   8    21   119  129  317  114  480  106  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         62    | 100  .    76   .    .    32   42   .    .    .    
Volleys Fired              401   | 14   55   9    35   87   77   50   26   36   12   
  Largest                  2     | 2    2    1    2    2    2    2    2    2    1    
  Hottest                  133   | 80   100  50   90   88   88   133  125  88   25   
Shots Fired                673   | 28   86   9    41   170  132  72   52   71   12   
  Gun                      198   | 28   79   8    32   3    7    7    .    22   12   
  Cannon                   449   | .    2    .    7    167  111  61   52   49   .    
  Launcher                 26    | .    5    1    2    .    14   4    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  403   | .    .    .    7    167  111  .    35   71   12   
  Thermal                  190   | 14   41   8    32   3    7    68   17   .    .    
  Explosive                8     | .    5    1    2    .    .    .    .    .    .    
  Electromagnetic          72    | 14   40   .    .    .    14   4    .    .    .    
  Robot Hit Streak         19    | 11   15   2    10   19   11   16   8    17   6    
  Robot Miss Streak        6     | 1    6    2    2    3    4    2    2    3    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           519   | 21   53   4    31   110  78   87   47   65   23   
  Core Hits                229   | 8    33   2    11   41   35   45   18   27   9    
  Critical Hits            9     | .    .    .    .    4    1    .    1    2    1    
  Critical Kills           3     | .    .    .    .    .    1    .    1    1    .    
  Critical Parts Destroyed 6     | .    .    .    .    4    .    .    .    1    1    
Melee Attacks              130   | .    .    .    .    16   .    61   21   13   19   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 117   | .    .    .    .    16   .    58   16   9    18   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            20    | .    .    .    .    .    .    10   8    .    2    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13425 | 276  1260 87   438  2481 2224 3120 1276 1434 829  
  Guns                     1883  | 234  726  49   340  12   45   73   .    238  166  
  Cannons                  6964  | .    34   .    98   2374 1843 858  805  952  .    
  Explosions               1129  | 42   500  38   .    .    336  213  .    .    .    
  Melee                    3449  | .    .    .    .    95   .    1976 471  244  663  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6239  | .    .    .    98   2374 1843 .    568  1190 166  
  Thermal                  2368  | 127  546  49   340  12   45   1012 237  .    .    
  Explosive                285   | .    247  38   .    .    .    .    .    .    .    
  Electromagnetic          1084  | 149  467  .    .    .    336  132  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 3449  | .    .    .    .    95   .    1976 471  244  663  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    1    1    .    .    7    1    .    .    3    
  Average Corruption       4     | .    1    1    .    .    6    1    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  73    | .    3    3    .    .    64   2    .    .    1    
    Message Errors         15    | .    2    2    .    .    10   .    .    .    1    
    Matter Fused           20    | .    .    .    .    .    20   .    .    .    .    
    Heat Flow Errors       7     | .    .    .    .    .    7    .    .    .    .    
    Energy Discharges      11    | .    .    1    .    .    9    1    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    4    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    3    .    .    .    .    
    Misfires               2     | .    .    .    .    .    2    .    .    .    .    
    Targeting Errors       9     | .    1    .    .    .    7    1    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    2    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            802   | .    21   .    .    78   34   320  230  3    116  
  Projectiles              163   | .    .    .    .    69   34   16   41   3    .    
  Explosions               21    | .    21   .    .    .    .    .    .    .    .    
  Melee                    618   | .    .    .    .    9    .    304  189  .    116  
Knockbacks                 64    | .    .    .    .    26   20   .    13   5    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  57    | .    .    .    .    24   19   .    10   4    .    
  Secondary                7     | .    .    .    .    2    1    .    3    1    .    
Self-Inflicted Damage      119   | .    42   .    7    .    70   .    .    .    .    
  Shots                    9     | .    2    .    2    .    5    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        399   | 90   198  112  188  399  275  199  198  46   .    
  Average Temperature      65    | 34   59   49   58   91   49   59   79   9    .    
  Received Heat Transfer   2985  | .    126  .    102  651  510  675  108  609  204  
  Effects                  6     | .    .    .    .    5    1    .    .    .    .    
    Shutdowns              1     | .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    
    Interference           4     | .    .    .    .    4    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    1    .    .    .    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | 1    1    .    1    .    1    3    .    .    .    
  Heat Transferred         4580  | 250  1168 148  976  25   100  1580 333  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | 1    6    .    .    .    .    2    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -7   -7   -7   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Gar  Mat  Fac  Gar  Fac  
Peak Influence             1544 | 35   223  74   163  512  1544 1093 627  668  492  
  Average Influence        565  | 15   103  64   125  237  1013 871  530  522  417  
Maximum Alert Level        4    | .    1    .    .    2    4    3    2    2    2    
  Low Security (%)         22   | 100  88   100  100  34   .    .    .    .    .    
  Level 1                  15   | .    11   .    .    57   10   .    .    4    46   
  Level 2                  32   | .    .    .    .    8    21   8    100  95   53   
  Level 3                  17   | .    .    .    .    .    25   91   .    .    .    
  Level 4                  11   | .    .    .    .    .    43   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          18   | .    4    .    2    6    .    5    .    .    1    
  Investigation            1    | .    .    .    .    .    .    1    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    
  Reinforcement            14   | .    4    .    2    4    .    3    .    .    1    
  Assault                  3    | .    .    .    .    2    .    1    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Sto Gar Mat Fac Gar Fac 
Distress Signals           8    | .   .   .   .   3   .   4   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              210  | .   19  2   8   49  40  44  13  23  12  
  Peak Tracking Total      10   | .   3   3   2   8   5   7   4   10  4   
  Tactical Retreats        20   | .   1   1   .   4   6   4   1   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Fac Gar Fac 
Traps Triggered            8    | .   1   .   1   .   2   1   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Sto Gar Mat Fac Gar Fac 
Machines Disabled          16   | .   3   .   .   5   4   .   1   3   .   
  Max in Single Turn       1    | .   1   .   .   1   1   .   1   1   .   
  Garrison Relay           7    | .   .   .   .   .   4   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Sto Gar Mat Fac Gar Fac 
Machines Accessed          23   | .   1   .   .   7   .   5   7   .   3   
  Terminals                11   | .   1   .   .   5   .   4   .   .   1   
  Fabricators              3    | .   .   .   .   .   .   .   2   .   1   
  Repair Stations          4    | .   .   .   .   1   .   .   3   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   .   1   1   .   1   
Total Hacks                53   | .   3   .   .   14  .   14  15  .   7   
  Successful               36   | .   1   .   .   12  .   7   12  .   4   
  Failed                   17   | .   2   .   .   2   .   7   3   .   3   
    Catastrophic           2    | .   .   .   .   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   .   .   .   3   .   6   2   .   3   
  Terminals                25   | .   3   .   .   11  .   9   .   .   2   
  Fabricators              4    | .   .   .   .   .   .   .   3   .   1   
  Repair Stations          10   | .   .   .   .   2   .   .   8   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   1   .   5   2   .   4   
Terminal Hacks             15   | .   1   .   .   9   .   4   .   .   1   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   2   .   .   .   .   .   
  Unreport Threat          4    | .   1   .   .   1   .   2   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   
  Security Status          1    | .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   1   .   1   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           3    | .   .   .   .   .   .   .   2   .   1   
  Network Status           2    | .   .   .   .   .   .   .   1   .   1   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       8    | .   .   .   .   2   .   .   6   .   .   
  Scan Component           4    | .   .   .   .   1   .   .   3   .   .   
  Repair                   4    | .   .   .   .   1   .   .   3   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   1   .   1   1   .   1   
  Unlock Access            2    | .   .   .   .   1   .   .   1   .   .   
  Coupler Status           2    | .   .   .   .   .   .   1   .   .   1   
Unauthorized Hacks         15   | .   .   .   .   1   .   6   4   .   4   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   2   1   .   1   
    Reprogram              4    | .   .   .   .   .   .   2   1   .   1   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   1   .   .   5   .   5   3   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   
    Matter                 190  | .   .   .   .   .   .   .   190 .   .   
    Time                   31   | .   .   .   .   .   .   .   31  .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   10  .   .   
Parts Repaired             4    | .   .   .   .   1   .   .   3   .   .   
  Time                     208  | .   .   .   .   38  .   .   170 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   .   .   .   .   .   .   7   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Sto Gar Mat Fac Gar Fac 
Used RIF Installer         2    | .   .   .   .   .   1   .   .   1   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   
Robots Hacked              7    | .   .   .   .   .   .   1   3   3   .   
  Non-combat               4    | .   .   .   .   .   .   1   3   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   3   .   
Robot Hacks Applied        10   | .   .   .   .   .   .   2   5   3   .   
  no_distress              3    | .   .   .   .   .   .   1   2   .   .   
  ignore_repairs           1    | .   .   .   .   .   .   1   .   .   .   
  map_walls                1    | .   .   .   .   .   .   .   1   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   1   .   .   
  streamctrl_low           1    | .   .   .   .   .   .   .   1   .   .   
  streamctrl_high          3    | .   .   .   .   .   .   .   .   3   .   
Relay Couplers Released    26   | .   .   .   .   .   12  .   .   14  .   
  Machine Destruction      26   | .   .   .   .   .   12  .   .   14  .   
  Attached                 6    | .   .   .   .   .   .   .   1   4   1   
Robots Rewired             6    | .   .   .   .   .   6   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Sto Gar Mat Fac Gar Fac 
Total Allies               18   | .   .   .   .   2   6   4   1   3   2   
  Largest Group            6    | .   .   .   .   2   6   4   .   2   2   
  Highest-Rated Group      64   | .   .   .   .   62  48  64  .   32  32  
  Highest-Rated Ally       31   | .   .   .   .   31  8   16  .   16  16  
Total Orders               23   | .   .   .   .   .   8   5   .   10  .   
  STAY                     1    | .   .   .   .   .   .   .   .   1   .   
  GOTO                     21   | .   .   .   .   .   7   5   .   9   .   
  ROAM                     1    | .   .   .   .   .   1   .   .   .   .   
Ally Attacks               121  | .   .   .   .   10  56  44  .   9   2   
  Total Damage             1197 | .   .   .   .   190 467 424 .   116 .   
  Kills                    7    | .   .   .   .   1   5   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   1   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Gar  Mat  Fac  Gar  Fac  
Turns Passed               6725 | 162  541  190  328  1088 1804 764  723  805  320  
Spaces Moved               4680 | 95   406  107  232  485  948  615  979  410  403  
  Core                     8    | 6    .    .    .    .    .    .    .    2    .    
  Treads                   1951 | .    .    .    91   485  946  82   1    327  19   
  Legs                     236  | 89   123  .    .    .    2    .    .    22   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    2477 | .    283  107  141  .    .    533  978  51   384  
  Flight                   8    | .    .    .    .    .    .    .    .    8    .    
  Fastest Speed            38   | 50   56   116  52   145  152  42   38   45   43   
  Average Speed            98   | 115  80   116  91   149  155  59   46   143  49   
  Slowest Speed            250  | 120  120  116  180  160  210  180  160  250  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 5    66   28   22   56   89   57   18   62   16   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    .    .    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    .    .    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 26   | .    .    .    8    4    .    5    6    .    3    
Terrain Destroyed          154  | 4    61   7    15   32   .    25   7    .    3    
  Melee                    16   | .    .    .    .    4    .    3    6    .    3    
  Projectile               47   | .    .    .    2    28   .    16   1    .    .    
  AOE                      91   | 4    61   7    13   .    .    6    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Gar  Mat  Fac  Gar  Fac  
Total                      5928 | 116  535  164  305  644  1152 842  1159 534  477  
  Wait                     267  | .    40   47   9    23   10   40   64   22   12   
  Move                     4669 | 94   405  106  231  484  946  614  978  408  403  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  82   | 2    10   1    6    7    9    19   16   8    4    
  Fast Attach              85   | 6    7    .    9    5    7    12   10   18   11   
  Attach                   39   | .    3    .    4    4    5    6    8    5    4    
  Detach                   5    | .    .    .    3    .    1    1    .    .    .    
  Swap                     55   | .    3    .    2    9    5    13   12   8    3    
  Drop                     108  | .    12   1    6    9    12   26   18   15   9    
  Fire                     401  | 14   55   9    35   87   77   50   26   36   12   
  Melee                    130  | .    .    .    .    16   .    61   21   13   19   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7    | .    .    .    .    .    .    .    6    1    .    
  Rewire                   80   | .    .    .    .    .    80   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-9/Storage (discovered 3 exits: *Mat / Rec / Gar)
-9/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
  163 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  585 | -10/Materials | Discovered new exit (range 3)
  588 | -10/Materials | Identified exit to Materials
  682 | -10/Materials | Discovered new exit (range 10)
  694 | -10/Materials | Identified exit to Mines
  704 | -10/Materials | Entered Mines
  717 | -10/Mines     | Met a Derelict bent on vengeance
  848 | -10/Mines     | Build established: Scavenger-Mutant
  865 | -10/Mines     | Discovered exit to Materials (range 11)
  870 | -10/Mines     | Learned location of Zion (-7)
  894 | -10/Mines     | Entered Materials
  894 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1013 | -9/Materials  | Discovered new exit (range 16)
 1024 | -9/Materials  | Identified exit to Storage
 1222 | -9/Materials  | Entered Storage
 1340 | -9/Storage    | Build established: Mutant
 1368 | -9/Storage    | Identified exit to Recycling
 1832 | -9/Storage    | Met a pair of Derelict thieves
 2158 | -9/Storage    | Lost 3 parts (1p1n1w)
 2183 | -9/Storage    | Repaired Assault Cannon
 2291 | -9/Storage    | Discovered new exit (range 9)
 2305 | -9/Storage    | Identified exit to Garrison
 2310 | -9/Storage    | Entered Garrison
 2356 | -9/Garrison   | Triggered checkpoint
 2493 | -9/Garrison   | Garrison Relay disabled
 2556 | -9/Garrison   | Triggered checkpoint
 2696 | -9/Garrison   | Core integrity fell below 50%
 2774 | -9/Garrison   | Discovered new exit (range 8)
 2832 | -9/Garrison   | Triggered checkpoint
 2876 | -9/Garrison   | Garrison Relay disabled
 3009 | -9/Garrison   | Garrison Relay disabled
 3015 | -9/Garrison   | Build established: Scavenger-Mutant
 3066 | -9/Garrison   | Rewired Cogmind
 3100 | -9/Garrison   | Rewired Cogmind
 3106 | -9/Garrison   | Rewired Cogmind
 3107 | -9/Garrison   | Rewired Cogmind
 3123 | -9/Garrison   | Rewired Cogmind
 3126 | -9/Garrison   | Rewired Cogmind
 3164 | -9/Garrison   | Triggered checkpoint
 3166 | -9/Garrison   | Triggered checkpoint
 3194 | -9/Garrison   | Triggered checkpoint
 3304 | -9/Garrison   | Discovered new exit (range 14)
 3424 | -9/Garrison   | Build established: Commander-Mutant
 3428 | -9/Garrison   | Triggered checkpoint
 3458 | -9/Garrison   | Triggered checkpoint
 3560 | -9/Garrison   | Discovered new exit (range 10)
 3584 | -9/Garrison   | Installed Relay Interface Framework
 3648 | -9/Garrison   | Triggered checkpoint
 3685 | -9/Garrison   | Lost 3 parts (1p1n1w)
 3750 | -9/Garrison   | Garrison Relay disabled
 4114 | -9/Garrison   | Entered Materials
 4114 | -8/Materials  | Accompanied by 4 allies
 4114 | -8/Materials  | Evolved 2 slots: Utility x2
 4137 | -8/Materials  | Build established: Scavenger-Mutant
 4485 | -8/Materials  | Build established: Mutant
 4514 | -8/Materials  | First assault squad dispatched
 4625 | -8/Materials  | Core integrity fell below 50%
 4634 | -8/Materials  | Lost 4 parts (2n2w)
 4793 | -8/Materials  | Discovered new exit (range 9)
 4878 | -8/Materials  | Entered Factory
 4878 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5025 | -7/Factory    | Repaired Aerolev Unit?
 5040 | -7/Factory    | Repaired Aerolev Unit?
 5125 | -7/Factory    | Repaired Lgt. Angular Momentum Engine
 5344 | -7/Factory    | Build established: Hacker-Mutant
 5444 | -7/Factory    | Fabricated Imp. Medium Treads?
 5596 | -7/Factory    | Identified exit to Garrison
 5601 | -7/Factory    | Entered Garrison
 5634 | -7/Garrison   | Triggered checkpoint
 5676 | -7/Garrison   | Core integrity fell below 50%
 5716 | -7/Garrison   | Destroyed 8 combat bots
 5724 | -7/Garrison   | Lost 10 parts (1p4n3u2w)
 5743 | -7/Garrison   | Garrison Relay disabled
 5870 | -7/Garrison   | Triggered checkpoint
 5928 | -7/Garrison   | Discovered new exit (range 10)
 5976 | -7/Garrison   | Triggered checkpoint
 6019 | -7/Garrison   | Garrison Relay disabled
 6052 | -7/Garrison   | Build established: Scavenger-Mutant
 6114 | -7/Garrison   | Triggered checkpoint
 6129 | -7/Garrison   | Core integrity fell below 20%
 6218 | -7/Garrison   | Discovered new exit (range 10)
 6242 | -7/Garrison   | Expanded RIF knowledge: Patrol Navigation
 6288 | -7/Garrison   | Triggered checkpoint
 6356 | -7/Garrison   | Garrison Relay disabled
 6406 | -7/Garrison   | Entered Factory
 6689 | -7/Factory    | Lost 4 parts (1p2n1u)
 6726 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
06656_ Jacked B-48 Gladiator...
06658_ Relay Coupler [Duelist] destroyed.
06658_ System corrupted by crushing effect (+2).
06658_ Fusion Modulator explodes.
06658_ Enh. Nuclear Core destroyed.
06658_ B-48 Gladiator destroyed.
06665_ G-47 Trooper destroyed.
06674_ RX2CT5BSH,YZIETVCOA4GFF49KVJX2HBM
06681_ G-47 Trooper destroyed.
06684_ Acquired 21 matter.
06685_ Acquired Lgt. Treads. <x2>
06689_ Acquired 47 matter.
06704_ Dropped Great Axe.
06706_ Acquired Hvy. Rocket Launcher.
06720_ Acquired Unknown Energy Gun.
06721_ Acquired 23 matter.
06723_ Dropped Hpw. Shotgun.
06724_ Identified Particle Gun.
06725_ Dropped Particle Gun.
06725_ Acquired Hpw. Shotgun.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????""""   #    Y########???????????????? |
| ????????????"""""   #       """  #???????????????? |
| ????????  """""""   #       "T"  #???????????????? |
| ???????#            +            #???????????????? |
| ????????  """""""   #   ^        #???????????????? |
| #???????????"""""   #            #???????????????? |
| #????????????""""   ###          #???????????????? |
| #????????????""""   #?#  """"    #?????? #???????? |
| #????????????       #?#  """"    #????   #???????? |
| #???????????        #?#  """"    #?? !!= #???????? |
| #???????????#########?#          #   !!  #???????? |
| #?????????????????????#          +   !=  #???????? |
| #???????????????????########     #       #???????? |
|     ????????????????!  ????#     #??     #???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          65
Energy Generation          18
Energy Capacity            550
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                57
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           4
Energy Filtering           30
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Medium Treads | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardcellAssembledRailgun
  Manual?         0
Play Time         01:31:36
  Cumulative      23.1 hours
  Start           2020.04.08 @ 18:49:02
  End             2020.04.09 @ 09:13:50
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0
Lore%             22
Gallery%          33
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1b798956-9018-48b0-907f-4502f7a070ba