Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 14:53:19 // Winter2019/RPGLIKE Player: nevada Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (62) 310 Value Destroyed (1520) 1520 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (-239) -239 TOTAL SCORE: 6511 Bonus ------- High Alert Combat Kills 17 Entered DSFs 500 Friendly Fire -756 Cogmind --------- Core Integrity 194/600 Matter 284/300 Energy 978/1060 System Corruption 2% Temperature Critical (525) Movement Flying (31) Location -5/Factory Parts ------- > --- POWER (3) -------- Hybrid Deuterium Engine Light Angular Momentum Engine Fission Core > --- PROPULSION (5) --- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY (6) ------ Gravity Neutralizer Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Salvage Targeting Computer Improved System Shield > --- WEAPON (3) ------- Arc Projector Arc Projector Arc Projector > --- INVENTORY (2) ---- Remote Datajack Longsword +1 Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Salvage Targeting Computer Improved System Shield > --- WEAPON ----------- Arc Projector Arc Projector Longsword +1 > --- INVENTORY -------- Arc Projector Remote Datajack [Rating: 79] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion VTOL Module Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Experimental Sensor Array Device Experimental Sensor Array Processor Improved Signal Interpreter Hackware Improved System Shield Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Launcher Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Longsword +1 Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Slots Evolved 13 | 3 3 . . . 3 . . 4 . Power 2 | . 1 . . . . . . 1 . Propulsion 4 | 1 1 . . . 1 . . 1 . Utility 5 | 1 . . . . 2 . . 2 . Weapon 2 | 1 1 . . . . . . . . Parts Attached 83 | 3 13 5 1 . 36 . 7 16 2 Power 13 | . 2 2 . . 5 . . 4 . Engine 12 | . 2 2 . . 5 . . 3 . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 15 | 2 6 . . . 3 . 4 . . Treads . | . . . . . . . . . . Leg 1 | . . . . . 1 . . . . Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight 12 | . 6 . . . 2 . 4 . . Utility 21 | . 2 3 . . 6 . . 8 2 Device 14 | . 2 3 . . 2 . . 5 2 Storage . | . . . . . . . . . . Processor 5 | . . . . . 3 . . 2 . Hackware 2 | . . . . . 1 . . 1 . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 34 | 1 3 . 1 . 22 . 3 4 . Energy Gun 12 | 1 3 . . . 3 . 3 2 . Energy Cannon 3 | . . . . . 3 . . . . Ballistic Gun 10 | . . . . . 10 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . 2 . . . . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . 1 . 3 . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 6 | . . 1 . . 4 . . . 1 Corrupted Parts 3 | . 1 1 . . . . . 1 . System Corruption 13 | . 1 10 . . . . . 2 . Parts Lost 1 | . . . . . 1 . . . . Power 1 | . . . . . 1 . . . . Propulsion . | . . . . . . . . . . Utility . | . . . . . . . . . . Weapon . | . . . . . . . . . . Highest Loss Streak 1 | . . . . . 1 . . . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 95 100 100 100 91 100 93 95 94 Engine 16 | . 21 20 20 20 16 15 15 12 11 Core 1 | . . . . . . . . 3 5 Flight 27 | . 30 30 30 30 25 30 30 27 23 Device 18 | . 18 20 20 20 18 15 15 16 17 Processor 4 | . . . . . 5 15 9 10 11 Energy Gun 16 | . 22 30 25 20 2 . 15 20 17 Ballistic Gun 1 | . . . . . 3 23 7 . . Slashing Weapon 2 | . . . 4 10 7 . . . . Special Melee Weapon 1 | . . . . . 3 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 42 | 7 14 24 24 24 29 23 26 42 40 Greatest Support 46 | 26 26 26 22 22 35 35 43 43 46 Greatest Overweight (x) 1 | . 1 1 1 1 1 . . . . Average Overweight (x) . | . . . 1 1 . . . . . Largest Inventory Capacity 2 | . . . . . 2 2 2 2 2 Average Capacity . | . . . . . 1 2 2 2 2 Most Carried 2 | . . . . . 2 2 2 2 2 Average Carried . | . . . . . . 2 1 2 2 Final Capacity 2 | . . . . . 2 2 2 2 2 Final Carried 2 | . . . . . 2 2 2 2 2 Class Distribution -------------------- 36% | Scout 32% | Sprinter 11% | Mutant 6% | Gunner 6% | Scavenger-Scout 3% | Skirmisher Dominant Class ---------------- Scout | -10/Materials Skirmisher | -10/Mines Gunner | -10/Exiles Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Sprinter | -6/Factory Scout | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Matter Collected 1265 | 200 200 83 . 32 401 . 172 152 25 Remotely . | . . . . . . . . . . Salvage Created 1815 | . 613 158 . . 977 . . 42 25 Parts 133 | . 27 18 . . 68 . . 17 3 Haulers Intercepted 5 | . 2 . . . 3 . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Combat Hostiles Destroyed 39 | . 11 2 . . 23 . . 3 . Melee 19 | . . . . . 18 . . 1 . Guns 16 | . 10 2 . . 2 . . 2 . Cannons 1 | . . . . . 1 . . . . AOE 2 | . 1 . . . 1 . . . . Classes Destroyed 11 | . 6 2 . . 2 . . 1 . Worker 4 | . . 2 . . 1 . . . 1 Tunneler 1 | . . 1 . . . . . . . Hauler 5 | . 2 . . . 3 . . . . Recycler 1 | . 1 . . . . . . . . Operator 3 | . 1 . . . 2 . . . . Watcher 6 | . 3 . . . 3 . . . . Swarmer 13 | . 6 . . . 6 . . 1 . Grunt 18 | . 5 2 . . 11 . . . . Sentry 6 | . . . . . 5 . . 1 . Hunter 1 | . . . . . 1 . . . . Programmer 1 | . . . . . . . . 1 . Thug 3 | . . 3 . . . . . . . Best Kill Streak 4 | . 4 3 . . 3 . . 1 1 Combat Bots Only 4 | . 4 2 . . 3 . . 1 . Max Kills in Single Turn 1 | . 1 1 . . 1 . . 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 . . . 1 . . . . Melee 1 | . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Damage Taken 1706 | . 444 96 . . 642 . 20 264 240 Core 1389 | . 367 75 . . 513 . 16 223 195 Absorbed by Shields . | . . . . . . . . . . Redirected to Core 1054 | . 244 75 . . 404 . 16 143 172 Regen/Repaired (Parts) 37 | . 24 . . . 13 . . . . Core Remaining (%) 92 | 100 . . . 100 100 . 97 64 . Volleys Fired 107 | . 49 16 . . 19 . 2 13 8 Largest 3 | . 2 3 . . 3 . 3 3 3 Hottest 165 | . 80 120 . . 103 . 69 165 165 Shots Fired 243 | . 98 48 . . 30 . 6 39 22 Gun 229 | . 98 48 . . 17 . 6 38 22 Cannon 4 | . . . . . 4 . . . . Launcher 9 | . . . . . 9 . . . . Special 1 | . . . . . . . . 1 . Kinetic 17 | . . . . . 11 . 6 . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 225 | . 98 48 . . 19 . . 38 22 Robot Hit Streak 14 | . 7 7 . . 4 . 7 10 14 Robot Miss Streak 6 | . 6 3 . . 3 . 1 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 201 | . 57 29 . . 66 . 5 27 17 Core Hits 88 | . 24 16 . . 28 . 1 11 8 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . 2 2 . . 2 . . . . Corrupt 4 | . 2 2 . . . . . . . Sever 2 | . . . . . 2 . . . . Melee Attacks 62 | . . . . . 60 . . 2 . Impact . | . . . . . . . . . . Slashing 62 | . . . . . 60 . . 2 . Piercing . | . . . . . . . . . . Sneak Attacks 9 | . . . . . 7 . . 2 . Combat Hostiles 3 | . . . . . 1 . . 2 . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5119 | . 909 566 . . 3160 . 72 362 50 Guns 1719 | . 825 416 . . 160 . 72 196 50 Cannons 54 | . . . . . 54 . . . . Explosions 382 | . 84 136 . . 162 . . . . Melee 2950 | . . . . . 2784 . . 166 . Ramming 14 | . . 14 . . . . . . . Kinetic 180 | . . . . . 108 . 72 . . Thermal 220 | . 84 136 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 1755 | . 825 416 . . 268 . . 196 50 Impact . | . . . . . . . . . . Slashing 2950 | . . . . . 2784 . . 166 . Piercing . | . . . . . . . . . . Highest Corruption 11 | . 1 11 11 11 . . . 2 2 Average Corruption 4 | . 1 8 11 11 . . . 2 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 44 | . 7 13 11 5 . . . 8 . Message Errors 9 | . 2 2 3 . . . . 2 . Matter Fused 13 | . 5 2 4 1 . . . 1 . Heat Flow Errors 3 | . . 1 1 1 . . . . . Energy Discharges 3 | . . . . 2 . . . 1 . Data Loss (minor) 10 | . . 5 2 1 . . . 2 . Data Loss (major) 2 | . . 1 1 . . . . . . Misfires 3 | . . 1 . . . . . 2 . Weapon Failures 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 506 | . 7 . . . 436 . . 63 . Projectiles 20 | . . . . . 20 . . . . Explosions 7 | . 7 . . . . . . . . Melee 479 | . . . . . 416 . . 63 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 187 | . 65 60 . . 62 . . . . Shots 7 | . 2 1 . . 4 . . . . Rammed 1 | . . 1 . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 588 | . 359 588 110 151 243 . . 481 525 Average Temperature 138 | . 117 185 85 76 66 . . 169 149 Received Heat Transfer 396 | . 177 18 . . 180 . 9 12 . Effects 27 | . 3 19 . . . . . 2 3 Shutdowns 10 | . 2 5 . . . . . 2 1 Energy Bleed 4 | . 1 3 . . . . . . . Matter Decay 1 | . . 1 . . . . . . . Short Circuit 2 | . . 1 . . . . . . 1 Damage (minor) 3 | . . 2 . . . . . . 1 Damage (major) 7 | . . 7 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . 1 . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 10 | . 7 1 . . 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 150 | . 50 100 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . 3 2 . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Peak Influence 511 | . 385 205 . . 511 205 147 142 96 Initial 190 | . . 101 . . . 190 147 77 46 Average 166 | . 282 100 . . 226 193 147 72 53 Maximum Alert Level 2 | . 1 1 . . 2 1 . . . Low Security (%) 67 | 100 12 98 . 100 54 75 100 100 100 Level 1 27 | . 87 1 . . 29 24 . . . Level 2 4 | . . . . . 16 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 2 1 . . 3 . 2 3 1 Investigation 4 | . 1 1 . . 1 . . 1 . Extermination 2 | . . . . . . . . 1 1 Reinforcement 5 | . 1 . . . 2 . 2 . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Distress Signals 3 | . 1 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 84 | . 24 3 . . 38 . 4 10 5 Peak Tracking Total 7 | . 7 2 . . 5 . 3 5 7 Tactical Retreats 10 | . 2 . . . 4 . . 3 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Traps Triggered 5 | . . . . . 1 . 2 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Machines Accessed 17 | . 5 1 1 . 3 1 . 5 1 Terminals 6 | . 3 . . . 1 1 . 1 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . . . 1 . . 1 . Recycling Units 5 | . 1 . . . 1 . . 2 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 36 | . 13 1 1 . 4 1 . 14 2 Successful 21 | . 8 1 1 . 4 1 . 4 2 Failed 15 | . 5 . . . . . . 10 . Catastrophic 2 | . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . Manual 4 | . 3 . 1 . . . . . . Terminals 11 | . 8 . . . 1 1 . 1 . Fabricators . | . . . . . . . . . . Repair Stations 10 | . 3 . . . 2 . . 5 . Recycling Units 10 | . 2 . . . 1 . . 5 2 Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . Terminal Hacks 9 | . 4 1 1 . 1 1 . 1 . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . Open DSF 2 | . . . . . . 1 . 1 . Locate Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . 2 . . . 2 . . 1 . Scan Component 3 | . 1 . . . 1 . . 1 . Repair 2 | . 1 . . . 1 . . . . Recycling Unit Hacks 7 | . 2 . . . 1 . . 2 2 Retrieve Components 7 | . 2 . . . 1 . . 2 2 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 4 . . . 2 . . 4 . Full Trace Events 3 | . 2 . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . Time 70 | . 26 . . . 44 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 15 | . 3 . . . 9 . . 2 1 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Turns Passed 4511 | 16 924 525 266 105 1229 45 135 896 370 Spaces Moved 4647 | 10 772 610 236 90 1214 165 300 1006 244 Core . | . . . . . . . . . . Treads . | . . . . . . . . . . Legs 8 | 8 . . . . . . . . . Wheels 32 | 2 30 . . . . . . . . Hover . | . . . . . . . . . . Flight 4607 | . 742 610 236 90 1214 165 300 1006 244 Fastest Speed 27 | 80 29 29 112 112 27 27 27 31 31 Average Speed 41 | 113 34 53 112 112 36 27 28 31 31 Slowest Speed 125 | 120 125 112 112 112 112 27 31 31 31 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 22 | . . 6 . . 8 . . 8 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 2 99 83 59 26 61 7 98 25 6 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 3 | . . . . . 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 21 | . 8 11 . . 2 . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 21 | . 8 11 . . 2 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Fac Total 6921 | 13 1327 769 237 94 1901 164 348 1548 520 Wait 1894 | . 478 117 . 5 514 . 12 504 264 Move 4596 | 9 771 597 235 89 1198 164 299 990 244 Hop 20 | . . 6 . . 7 . . 7 . Pick Up 14 | . . . . . 11 . 2 1 . Fast Attach 48 | 3 8 2 1 . 18 . 2 12 2 Attach 7 | . . . . . 6 . 1 . . Detach 3 | . . . . . 3 . . . . Swap 28 | . 5 3 . . 12 . 4 4 . Drop 57 | 1 7 5 1 . 23 . 9 9 2 Fire 107 | . 49 16 . . 19 . 2 13 8 Melee 62 | . . . . . 60 . . 2 . Ram 1 | . . 1 . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 17 | . . . . . . . 17 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 67 | . 9 22 . . 30 . . 6 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 17 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Upgraded with Propulsion slot (x1) 76 | -10/Materials | Upgraded with Power slot (x1) 373 | -10/Materials | Discovered new exit (range 6) 409 | -10/Materials | Discovered new exit (range 13) 448 | -10/Materials | Discovered new exit (range 8) 465 | -10/Materials | Discovered new exit (range 12) 487 | -10/Materials | Discovered new exit (range 14) 703 | -10/Materials | Repaired EM Pulse Gun 764 | -10/Materials | Build established: Scout 866 | -10/Materials | Reached level 2 924 | -10/Materials | Upgraded with Weapon slot (x1) 941 | -10/Materials | Entered Mines 946 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 954 | -10/Mines | Met a Derelict bent on vengeance 957 | -10/Mines | Learned location of Mines (-9) 971 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 972 | -10/Mines | Found Prototype Device 972 | -10/Mines | Identified Exp. Sensor Array 984 | -10/Mines | Met a Derelict shopkeep closing up shop 998 | -10/Mines | Discovered new exit (range 12) 1021 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1082 | -10/Mines | System corruption reached 10% 1141 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1348 | -10/Mines | Discovered new exit (range 3) 1438 | -10/Mines | Learned Materials stockpile data 1461 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1461 | -10/Mines | Discovered new exit (range 5) 1466 | -10/Mines | Entered Exiles 1494 | -10/Exiles | Met 8R-AWN 1514 | -10/Exiles | Met EX-HEX 1543 | -10/Exiles | Met EX-BIN 1572 | -10/Exiles | Met EX-DEC 1620 | -10/Exiles | Opened EX-Vault 1626 | -10/Exiles | Found Longsword +1 1650 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1720 | -10/Exiles | Discovered new exit (range 10) 1732 | -10/Exiles | Left Exiles lab with Longsword +1 1732 | -10/Exiles | Entered Mines 1820 | -9/Mines | Discovered new exit (range 16) 1837 | -9/Mines | Entered Materials 1839 | -8/Materials | Reached level 3 1891 | -8/Materials | Reached level 4 1914 | -8/Materials | Build established: Mutant 1965 | -8/Materials | Upgraded with Utility slot (x1) 2038 | -8/Materials | Repaired Broken VTOL Module 2143 | -8/Materials | Discovered new exit (range 6) 2229 | -8/Materials | Upgraded with Propulsion slot (x1) 2566 | -8/Materials | Build established: Sprinter 2597 | -8/Materials | Discovered new exit (range 13) 2629 | -8/Materials | Reached level 5 2689 | -8/Materials | Core integrity fell below 50% 2791 | -8/Materials | Upgraded with Utility slot (x1) 3066 | -8/Materials | Identified exit to Factory 3066 | -8/Materials | Entered Factory 3068 | -7/Factory | Reached level 6 3111 | -7/Factory | Identified exit to DSF 3111 | -7/Factory | Entered DSF 3111 | -7/DSF | Reached level 7 3112 | -7/DSF | Joined Warlord attack on 0b10 via DSF 3140 | -7/DSF | Additional patrols routed to DSF 3148 | -7/DSF | Discovered new exit (range 15) 3246 | -7/DSF | Identified exit to Factory 3246 | -7/DSF | Entered Factory 3248 | -6/Factory | Reached level 8 3501 | -6/Factory | Spotted B-75 Beast 3735 | -6/Factory | Upgraded with Power slot (x1) 3735 | -6/Factory | Upgraded with Utility slot (x2) 3918 | -6/Factory | Reached level 9 3923 | -6/Factory | Upgraded with Propulsion slot (x1) 4036 | -6/Factory | Build established: Scout 4105 | -6/Factory | Garrison activated, responded to threat 4131 | -6/Factory | Discovered new exit (range 14) 4142 | -6/Factory | Identified exit to Factory 4142 | -6/Factory | Entered another Factory area 4144 | -5/Factory | Reached level 10 4499 | -5/Factory | Core integrity fell below 50% 4512 | -5/Factory | Self-destructed Last Messages --------------- >>Retrieve(Components) Retrieving 1 components... Smartbomb Launcher 04158_ Dropped Imp. Terrain Scanner. 04159_ Acquired Prototype Device. 04159_ Identified Gravity Neutralizer. 04160_ Dropped Adv. Weight Redist. System. 04161_ Acquired Imp. Terrain Scanner. 04169_ K-01 Serf destroyed. 04173_ Acquired 25 matter. 04392_ ALERT: All DSF locations entering lockdown mode. 04392_ ALERT: Rogue bot located, Programmers report to Factory Zone 3L. 04477_ P-70 Sage shuts down. 04492_ P-70 Sage reactivates. 04492_ P-70 Sage resets P-70 Sage, system corruption cleaned. 04505_ Arc Projector broken. 04505_ Overheating: Short circuit. 04508_ Power failure, Lgt. Angular Momentum Engine shutdown. 04510_ Overheating: Imp. Terrain Scanner damaged (-12). 04511_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????? ######### + """ """ | | ?????????????????? # # # """ """ | | ?????????????????? #?" # ""# | | ????????????????? # " # ""# """ | | ?????????????????? # " # T"# """ | | ?????????k???????? # " # ""# """ | | ?????????????????? # " ??# ""# "Y" | | ???????????????t?? # " # ! + """ | | ??????Y????u?????? # " ######## | | ?????????????u????? # " ######## o | | ??????????????????? # " ############+## # | | ???????????????????### # """""" # # | | ??????????????? ?? # # """""" # # | | ?????????????? ? ? # # """""" + + | | ?????????????? ?? # # """""" # # | | ????????????? + # # # | | ???????????? ? # # = # # | | ???????????????# ?? ? ############### # | | ???????????? ?# ####################### # | | ??????????? ?"?# g w # | | ?????????? ??"# b # | | ???????????? ?"# g # | | ?????????? ? ?S# g # | | ?????????? ? ?"# p # | | ?????????? ? 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Upgrades 28 | 3 12 . . . 9 . . 4 . Power Slot 2 | . 1 . . . . . . 1 . Propulsion Slot 4 | 1 1 . . . 1 . . 1 . Utility Slot 5 | 1 . . . . 2 . . 2 . Weapon Slot 2 | 1 1 . . . . . . . . Heat Dissipation 3 | . . . . . 3 . . . . Mass Support 2 | . 1 . . . 1 . . . . Inventory Capacity 2 | . . . . . 2 . . . . Sight Range 1 | . 1 . . . . . . . . Sensor Range 5 | . 5 . . . . . . . . Terrain Scan Density 2 | . 2 . . . . . . . . Protomatter Created 807 | . 88 208 . . 425 . . 86 . Integrity Restored 1283 | . 172 457 . . 563 . . 91 . Core 983 | . 160 282 . . 513 . . 28 . Parts 300 | . 12 175 . . 50 . . 63 . Protomatter Decayed 625 | . 12 91 . . 233 . 105 184 . Game ------ Seed ProcessingCoolantImmobilizer Manual? 1 Play Time 01:28:56 Cumulative 20.5 hours Start 2022.04.02 @ 09:33:43 End 2022.04.02 @ 14:53:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 60 Rogue 56 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 26e6bebf-65ce-42c7-bd7b-3dda53d8eaaf