Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 04:21:53 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (127) 635 Value Destroyed (3979) 3979 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (5259) 5259 TOTAL SCORE: 17573 Bonus ------- High Alert Combat Kills 346 Follower Combat Kills 1113 Registered with UFD 300 Met Optimus in HQ 500 Win 3000 Cogmind --------- Core Integrity 1002/1600 Matter 199/300 Energy 311/350 System Corruption 4% Temperature Cool (4) Movement Hovering (111) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (7) --- Improved Antigrav System Improved Gyrokinetic Inverter > --- UTILITY (14) ----- Advanced Heat Sink Medium Storage Unit Small Battery Small Battery Enhanced Optical Array Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Target Analyzer Core Analyzer Graphene Brace Advanced Corruption Screen > --- WEAPON (2) ------- Gamma Rifle Matter Neutralizer > --- INVENTORY (10) --- Advanced Transmission Jammer ECM Suite Advanced Component Analysis Suite Advanced Datajack Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Graviton Reactor > --- PROPULSION ------- Improved Airjet Cooled Aerolev Unit Combat Airjet Gravmag Array Antigrav System Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Experimental Terrain Scan Processor Improved Targeting Computer Core Analyzer Advanced Reaction Control System Improved Medium Armor Plating Graphene Brace Improved System Shield > --- WEAPON ----------- Hypervelocity Mass Driver Makeshift Axe > --- INVENTORY -------- Improved Ion Engine Medium Storage Unit Advanced Weapon Cycler Advanced Transmission Jammer ECM Suite Advanced Reaction Control System Advanced Component Analysis Suite Advanced Corruption Screen Matter Neutralizer Railgun Enhanced Hardcell Cannon Micro-nuke Launcher Advanced Datajack Improved Plasma Cutter [Rating: 142] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Reactor Graviton Reactor Propulsion Backup Propulsion III Hover Unit Backup Propulsion III Utility Hacking Suite Device Advanced Terrain Scanner Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Guided Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Makeshift Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 6 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 5 | . . . 1 . . . 2 . 1 1 . . Utility 12 | . . . 1 . . . 3 2 1 1 2 2 Weapon . | . . . . . . . . . . . . . Parts Attached 98 | 1 5 3 9 15 1 2 20 4 2 13 4 19 Power 12 | . . . 3 1 . . 4 . . 2 . 2 Engine 6 | . . . 3 1 . . 1 . . . . 1 Core 3 | . . . . . . . 3 . . . . . Reactor 3 | . . . . . . . . . . 2 . 1 Propulsion 19 | . . 1 . 4 . 1 6 1 . 2 . 4 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 19 | . . 1 . 4 . 1 6 1 . 2 . 4 Flight . | . . . . . . . . . . . . . Utility 44 | . 4 . 3 3 . 1 9 3 1 8 2 10 Device 17 | . 2 . . . . . 3 1 . 6 . 5 Storage 5 | . . . 1 . . . 1 . . . 1 2 Processor 11 | . 1 . . . . . 4 1 1 1 . 3 Hackware 2 | . . . 1 . . . . . . . 1 . Protection 9 | . 1 . 1 3 . 1 1 1 . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 23 | 1 1 2 3 7 1 . 1 . 1 1 2 3 Energy Gun 2 | 1 . . . . . . . . . . . 1 Energy Cannon 3 | . . . 1 1 . . . . . . 1 . Ballistic Gun 9 | . 1 2 1 3 . . 1 . 1 . . . Ballistic Cannon 2 | . . . . . . . . . . 1 . 1 Launcher 3 | . . . 1 . 1 . . . . . 1 . Special Weapon 2 | . . . . 1 . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . Unidentified Prototypes 10 | . . . 3 2 1 . 3 . . 1 . . Parts Lost 36 | . 1 . . 5 1 . 2 . . 1 . 26 Power 5 | . . . . 1 . . 1 . . . . 3 Propulsion 13 | . . . . 4 1 . . . . . . 8 Utility 13 | . 1 . . . . . 1 . . 1 . 10 Weapon 5 | . . . . . . . . . . . . 5 Highest Loss Streak 16 | . 1 . . 2 1 . 1 . . 1 . 16 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 6 | 2 4 4 6 7 7 4 6 6 6 9 9 11 Power . | . 1 1 1 . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 1 | . 1 1 1 1 1 . 1 1 2 4 4 5 Weapon 2 | 1 1 1 2 3 4 2 2 2 2 3 3 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 43 | 1 1 1 1 1 . 16 4 11 3 2 . 2 Power 6 | . 1 . 1 . . 2 1 1 . . . . Propulsion 8 | . . . . . . 4 . 4 . . . . Utility 16 | . . . . . . 6 1 4 2 2 . 1 Weapon 11 | 1 . 1 . 1 . 4 1 2 1 . . . Tool/Special 2 | . . . . . . . 1 . . . . 1 Average Slot Usage (%) 87 | . 50 60 99 89 90 99 85 90 88 84 92 75 Engine 5 | . . . 10 5 11 11 2 . . . . . Core 1 | . . . . . . . 7 11 10 1 . . Hover 24 | . . 3 32 28 24 32 28 23 21 21 26 17 Device 4 | . 10 14 4 . . . 4 7 10 13 20 16 Storage 7 | . . . 6 11 11 11 6 5 5 4 4 4 Processor 6 | . 10 14 2 . . . 7 17 20 19 17 18 Hackware 7 | . . . 8 11 11 11 6 5 5 3 2 3 Protection 7 | . 3 . 10 11 11 11 6 5 5 4 3 2 Energy Gun 1 | . 14 6 . . . . . . . . . . Energy Cannon 1 | . . . . . . 3 3 4 2 . . 2 Ballistic Gun 12 | . 11 21 21 19 20 9 5 4 5 . . . Slashing Weapon 1 | . . . . 1 . . 2 . 2 3 3 2 Special Melee Weapon 2 | . . . . . . 8 . . . . . . Peak Build Rating 142 | 1 7 7 17 24 28 30 76 88 94 123 130 142 Average Rating 40 | . 5 6 12 16 22 27 57 82 92 101 125 113 On Entrance 47 | . 1 7 7 14 24 22 30 76 88 92 123 128 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . . . 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 73 | 2 6 5 24 21 23 23 39 45 47 60 72 73 Greatest Support 89 | 3 3 6 18 23 23 25 53 50 50 86 89 89 Greatest Overweight (x) 4 | . 1 1 1 1 1 1 . . . 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 8 8 8 8 10 10 10 10 15 15 Average Capacity 8 | 5 5 5 6 8 8 8 8 10 10 10 11 14 Most Carried 14 | 5 5 5 8 8 8 8 10 10 10 10 13 14 Average Carried 7 | 3 4 4 6 7 7 5 8 9 9 9 9 11 Final Capacity 15 | 5 5 5 8 8 8 8 10 10 10 10 15 10 Final Carried 13 | 4 5 5 8 8 8 8 10 10 10 10 13 5 Class Distribution -------------------- 51% | Commander-Mutant 25% | Mutant 12% | Scavenger-Scout 4% | Commander-Scout 3% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Commander-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Commander-Mutant | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -3/Research Scavenger-Ninja | -2/Research Scavenger-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Matter Collected 3135 | 210 81 52 294 827 125 40 316 136 46 200 121 687 Remotely . | . . . . . . . . . . . . . Salvage Created 5350 | 45 309 43 376 1212 130 . 1027 204 91 380 176 1357 Parts 261 | 3 12 . 25 91 7 . 25 6 6 21 11 54 Haulers Intercepted 16 | . 1 . 3 6 . . 3 . 1 1 1 . Recyclers Shooed 8 | 1 . . . . . . 4 2 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 71 | . 4 1 7 22 2 . 3 5 . 5 3 19 Melee 1 | . . . . . 1 . . . . . . . Guns 29 | . 4 1 4 17 1 . 1 1 . . . . Cannons 14 | . . . . . . . 2 . . . . 12 AOE 26 | . . . 3 5 . . . 4 . 5 3 6 Classes Destroyed 15 | 1 4 . 3 3 1 . . 1 . . . 2 Worker 16 | . . . . 3 1 . . . 1 3 2 6 Builder 2 | . . . . 1 . . . . . . . 1 Tunneler 3 | 2 . . 1 . . . . . . . . . Hauler 16 | . 1 . 3 6 . . 3 . 1 1 1 . Recycler 11 | . 1 . . 1 . . 5 . . 1 . 3 Mechanic 1 | . . . . 1 . . . . . . . . Operator 4 | . . . 1 2 . . . . . . 1 . Watcher 3 | . 1 . . 2 . . . . . . . . Swarmer 19 | . . . 3 6 . . 2 . . 5 3 . Grunt 26 | . 4 1 3 6 . . 1 4 . . . 7 Duelist 1 | . . . . . . . . . . . . 1 Sentry 13 | . . . 1 10 1 . . . . . . 1 Specialist 2 | . . . . . . . . . . . . 2 Hunter 1 | . . . . . 1 . . . . . . . Programmer 9 | . . . . . . . . 1 . . . 8 Best Kill Streak 12 | 1 3 1 4 10 1 . 3 4 1 5 6 12 Combat Bots Only 9 | . 2 1 4 4 1 . 1 4 . 5 3 9 Max Kills in Single Turn 5 | 1 1 1 3 5 1 . 1 3 1 2 3 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . 3 1 . . . 3 . 2 2 2 Melee 1 | . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Hostile Shots Fired 436 | . 31 . 17 92 11 . 48 5 . 20 15 197 Missed 193 | . 13 . 9 38 3 . 27 3 . 6 10 84 Hits 243 | . 18 . 8 54 8 . 21 2 . 14 5 113 Melee 2 | . . . . . . . . . . . 1 1 Projectile 241 | . 18 . 8 54 8 . 21 2 . 14 4 112 AOE 2 | . . . . . . . 1 . . . 1 . Critical Strikes 12 | . . . . 2 . . . . . . . 10 Actively Blocked 10 | . . . . . . . . . . . . 10 Part Disruptions 2 | . . . . . . . . . . . . 2 Damage Taken 5086 | . 228 . 100 804 117 . 296 36 . 255 132 3118 Core 906 | . 48 . . 163 44 . 34 19 . . . 598 Absorbed by Shields 10 | . . . . . . . 10 . . . . . Ignored by Resistances 87 | . . . . . . . . 13 . 74 . . Regen/Repaired (Parts) 73 | . . . . . . . . . . 73 . . Core Remaining (%) 87 | 100 . 80 . . . 48 96 98 100 100 100 62 Volleys Fired 291 | 9 37 4 29 80 10 . 15 15 7 4 10 71 Largest 2 | 1 2 2 2 2 2 . 2 2 1 1 1 2 Hottest 140 | 50 70 40 40 46 46 . 118 118 90 39 105 140 Shots Fired 466 | 9 72 8 57 151 20 . 26 27 7 4 10 75 Gun 337 | 9 72 8 56 143 20 . 11 13 . . . 5 Cannon 102 | . . . . . . . 15 12 7 . 7 61 Launcher 27 | . . . 1 8 . . . 2 . 4 3 9 Special . | . . . . . . . . . . . . . Kinetic 322 | . 35 8 56 143 20 . 11 13 . . 1 35 Thermal 117 | 9 37 . . . . . 15 12 7 . 6 31 Explosive 27 | . . . 1 8 . . . 2 . 4 3 9 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 25 | 4 10 5 7 25 7 . 6 14 . 3 . 6 Robot Miss Streak 6 | 1 2 1 3 3 2 . 3 5 . . 1 6 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 345 | 7 47 6 36 123 15 3 30 16 3 7 5 47 Core Hits 203 | 3 17 2 19 52 6 . 14 14 2 14 8 52 Critical Kills 6 | . . . . 2 . . . . . . . 4 Critical Parts Destroyed 6 | . . . . 2 . . . . . . . 4 Critical Strikes 16 | . 3 . . 5 . . . . . . . 8 Burn 3 | . 3 . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . 1 Destroy 11 | . . . . 4 . . . . . . . 7 Sever 1 | . . . . 1 . . . . . . . . Melee Attacks 76 | . . . . 11 1 3 21 . 7 13 9 11 Impact . | . . . . . . . . . . . . . Slashing 73 | . . . . 11 1 . 21 . 7 13 9 11 Piercing . | . . . . . . . . . . . . . Sneak Attacks 33 | . . . . 4 1 3 10 . 2 6 3 4 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13710 | 85 496 83 672 2942 321 . 1440 992 216 1001 1030 4432 Guns 3595 | 85 496 83 499 1743 241 . 149 175 . . . 124 Cannons 1937 | . . . . . . . 252 209 . . . 1476 Explosions 5269 | . . . 173 869 . . . 608 . 505 682 2432 Melee 2909 | . . . . 330 80 . 1039 . 216 496 348 400 Ramming . | . . . . . . . . . . . . . Kinetic 3788 | . 161 83 499 1743 241 . 149 175 . . . 737 Thermal 1982 | 85 335 . . . . . 252 447 . . . 863 Explosive 5031 | . . . 173 869 . . . 370 . 505 682 2432 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 2909 | . . . . 330 80 . 1039 . 216 496 348 400 Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . 2 2 . . . . . . . 1 . 4 Average Corruption 2 | . 2 2 . . . . . . . 1 . 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 19 | . . . . . . . . . . . . 19 Effects 21 | . 7 6 . . . . . . . . . 8 Message Errors 7 | . 4 2 . . . . . . . . . 1 Matter Fused 3 | . . 1 . . . . . . . . . 2 Heat Flow Errors 1 | . . 1 . . . . . . . . . . Energy Discharges 5 | . 2 2 . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . 1 Data Loss (major) 2 | . 1 . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 501 | . . . 39 49 . . 70 . . 52 118 173 Projectiles 69 | . . . . . . . 3 . . . . 66 Explosions 206 | . . . 39 23 . . . . . . 56 88 Melee 226 | . . . . 26 . . 67 . . 52 62 19 Knockbacks 4 | . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 260 | . . . . 95 . . . . . . . 165 Shots 5 | . . . . 2 . . . . . . . 3 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 300 | . 137 158 8 38 14 . 215 300 230 11 126 104 Average Temperature 58 | . 56 80 8 15 10 . 79 101 92 4 37 36 Received Heat Transfer 528 | . 132 . 27 219 18 . 24 . . 9 9 90 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 6 | . 2 1 . . . . . . . . . 3 Heat Transferred 2975 | 259 1184 . . . . . 333 459 . . . 740 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Maximum Alert Level 2 | . . . . 2 . . 2 2 1 . . 2 Low Security (%) 60 | 100 100 100 100 11 100 . 11 . 64 100 100 37 Level 1 15 | . . . . 54 . . 16 16 35 . . 21 Level 2 23 | . . . . 34 . . 71 83 . . . 41 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 676 | 5 50 23 144 556 165 . 676 551 235 196 192 514 Initial 328 | . . 8 . 28 147 . . 328 231 82 33 108 Average 207 | . 13 1 67 351 49 . 451 466 193 134 123 284 Influence Increases 4983 | 10 185 23 338 1036 207 . 1386 334 57 217 248 942 Destroy 0b10 Robot/C 2160 | . 80 20 200 440 120 . 620 140 . 100 60 380 Destroy 0b10 Robot/NC 310 | 10 15 . 30 80 10 . 60 . 10 25 20 50 Destroy Leader 534 | . 24 . 58 156 . . 160 30 2 12 12 80 Allied During Kill 329 | . . 3 18 . 73 . 219 16 . . . . Trap Triggered on 0b10 10 | . . . . 10 . . . . . . . . Successful Hack 117 | . 6 . 7 25 4 . 19 . 16 16 24 . Disable Machine 270 | . . . . 90 . . 30 60 . 15 . 75 Anti-Garrison Action 200 | . . . . . . . 200 . . . . . Destroy Structure 663 | . . . 10 85 . . 18 58 14 34 117 327 Partial Spotted 180 | . 15 . . 90 . . 45 . 15 . 15 . Lose Combat Pursuer 210 | . 45 . 15 60 . . 15 30 . 15 . 30 Influence Decreases 4487 | 10 163 45 269 727 585 . 716 532 371 316 126 627 Entered New Map 1044 | . . 14 . 41 231 . . 342 241 76 26 73 Time Decay 2571 | 10 153 31 207 486 324 . 436 170 130 230 100 294 Lost Part 360 | . 10 . . 50 10 . 20 . . 10 . 260 Lost Ally 212 | . . . 62 . 20 . 110 20 . . . . Purge Threat 300 | . . . . 150 . . 150 . . . . . Squads Dispatched 23 | . . 1 3 2 . . 6 . . 3 3 5 Investigation 5 | . . 1 2 . . . 1 . . . 1 . Extermination 7 | . . . . . . . 2 . . 2 1 2 Reinforcement 8 | . . . 1 2 . . 1 . . 1 1 2 Assault 1 | . . . . . . . . . . . . 1 Garrison 2 | . . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Distress Signals 7 | . . . 1 3 . . 1 . . 2 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 163 | . 12 1 15 31 6 . 39 7 . 15 15 22 Peak Tracking Total 11 | . 2 1 5 6 3 . 11 5 . 6 6 7 Tactical Retreats 15 | . 2 . 1 3 . . 1 2 . 2 2 2 ECM-based Alert Blocks 10 | . . . . . . . . . . 3 7 . Traps | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Traps Triggered 4 | . 1 . . . . . . . . 1 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 21 | . . . . 21 . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 3 | . . . . 3 . . . . . . . . Reused 1 | . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Machines Disabled 18 | . . . . 6 . . 2 4 . 1 . 5 Max in Single Turn 4 | . . . . 1 . . 1 4 . 1 . 1 Garrison Access 6 | . . . . 1 . . 1 . 2 1 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled 2 | . . . . 1 . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Machines Accessed 64 | . 4 1 7 14 7 1 6 . 9 7 4 4 Terminals 39 | . 3 . 6 10 6 . 3 . 4 4 1 2 Fabricators 3 | . . . . . . . 1 . 1 . . 1 Repair Stations 6 | . 1 . 1 2 . . 1 . . 1 . . Recycling Units 5 | . . . . 1 1 . . . 2 1 . . Scanalyzers 2 | . . . . . . . . . . . 1 1 Garrison Access 7 | . . . . 1 . . 1 . 2 1 2 . Total Hacks 157 | . 12 1 19 38 18 1 12 . 26 13 11 6 Successful 80 | . 3 1 9 23 15 1 7 . 13 4 4 . Failed 75 | . 8 . 9 15 3 . 5 . 13 9 7 6 Catastrophic 15 | . 1 . 3 1 . . 2 . . 3 3 2 Database Lockouts 2 | . 1 . 1 . . . . . . . . . Manual 68 | . 9 . 12 14 14 . 5 . 9 3 2 . Terminals 102 | . 9 . 18 27 15 . 8 . 14 7 2 2 Fabricators 6 | . . . . . . . 2 . 2 . . 2 Repair Stations 13 | . 3 . 1 5 . . 1 . . 3 . . Recycling Units 13 | . . . . 3 3 . . . 6 1 . . Scanalyzers 6 | . . . . . . . . . . . 4 2 Garrison Access 15 | . . . . 3 . . 1 . 4 2 5 . Terminal Hacks 41 | . 2 1 6 13 7 1 4 . 6 1 . . Robot Analysis 6 | . 2 . 2 1 1 . . . . . . . Prototype ID Bank 10 | . . . 2 2 5 . . . 1 . . . Open Door 5 | . . 1 . 4 . . . . . . . . Level Access Points 2 | . . . . . . . 1 . 1 . . . Terminal Index 2 | . . . . . 1 . . . 1 . . . Unreport Threat 2 | . . . . 1 . . 1 . . . . . Locate Traps 6 | . . . . 2 . . 1 . 2 1 . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Registered Components 3 | . . . 1 . . . 1 . 1 . . . Zone Layout 2 | . . . . 2 . . . . . . . . Proto ID Catalog 1 | . . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . 1 . . . Network Status 2 | . . . . . . . 1 . 1 . . . Repair Station Hacks 5 | . . . 1 2 . . . . . 2 . . Scan Component 1 | . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . 1 . . Refit 3 | . . . 1 2 . . . . . . . . Recycling Unit Hacks 3 | . . . . 1 1 . . . 1 . . . Retrieve Components 3 | . . . . 1 1 . . . 1 . . . Scanalyzer 3 | . . . . . . . . . . . 3 . Retrieve Study 3 | . . . . . . . . . . . 3 . Garrison Access Hacks 5 | . . . . 1 . . . . 2 1 1 . Seal Access 5 | . . . . 1 . . . . 2 1 1 . Unauthorized Hacks 21 | . 1 . 2 6 7 . 2 . 3 . . . Terminals 16 | . 1 . 2 5 6 . . . 2 . . . Track 2 | . . . . 1 . . . . 1 . . . Assimilate 2 | . 1 . 1 . . . . . . . . . Botnet 5 | . . . 1 2 1 . . . 1 . . . Disrupt 2 | . . . . 2 . . . . . . . . Skim 5 | . . . . . 5 . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . Liberate 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . 1 1 . . . 1 . . . Reject 2 | . . . . 1 . . . . 1 . . . Mask 1 | . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Jam 1 | . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 54 | . 4 . 6 12 6 . 5 . 7 7 3 4 Full Trace Events 3 | . 1 . 1 . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . . . . . 3 . Parts Repaired 1 | . . . . . . . . . . 1 . . Time 80 | . . . . . . . . . . 80 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 14 | . . . . 9 3 . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . 3 . . . . . . Non-combat . | . . . . . . . . . . . . . Combat 3 | . . . . . . 3 . . . . . . Robot Hacks Applied 3 | . . . . . . 3 . . . . . . parse_system 3 | . . . . . . 3 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 18 | . . . . . 18 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Total Allies 34 | . 1 3 1 10 18 1 . . . . . . Largest Group 28 | . 1 4 4 11 28 26 19 1 . . . . Highest-Rated Group 380 | . 10 50 50 98 331 380 320 72 . . . . Highest-Rated Ally 75 | . 10 16 16 16 34 73 75 72 . . . . Total Orders 31 | . . . . 4 11 11 5 . . . . . STAY 21 | . . . . 3 8 9 1 . . . . . FOLLOW 6 | . . . . 1 3 2 . . . . . . AID 4 | . . . . . . . 4 . . . . . Ally Attacks 165 | . . 5 24 . 21 . 100 15 . . . . Total Damage 3523 | . . 26 274 . 181 . 2599 443 . . . . Kills 46 | . . . 4 . 5 . 35 2 . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Active Infowar (turns) 4090 | . 490 536 207 . . . 879 345 279 492 206 656 Optics 3490 | . 380 536 81 . . . 515 345 279 492 206 656 Sensors 938 | . . . . . . . 91 . . 276 206 365 Terrain 2337 | . . . . . . . 786 345 279 319 206 402 Seismic 681 | . 192 286 203 . . . . . . . . . ECM 443 | . . . . . . . 2 . . 66 145 230 Robot Analysis Total 6 | . 2 . 2 1 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Turns Passed 9740 | 92 490 536 473 1260 1529 2278 1104 345 279 492 206 656 Spaces Moved 9491 | 103 408 560 414 898 839 2687 1090 248 478 852 343 571 Core 890 | 103 408 379 . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 8601 | . . 181 414 898 839 2687 1090 248 478 852 343 571 Flight . | . . . . . . . . . . . . . Fastest Speed 36 | 50 50 60 60 52 65 65 48 48 48 36 36 36 Average Speed 67 | 50 82 87 67 84 111 66 53 48 48 46 40 55 Slowest Speed 230 | 50 100 100 138 136 156 156 65 48 48 105 44 230 Overloaded Moves 73 | . . . . . . . . . . 22 31 20 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 45 97 37 95 99 85 28 8 18 22 15 14 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . . . . . . Known Exits Taken 7 | . . . 1 . 1 . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . . . . . Scrap Searched 8 | . . 1 . . . 7 . . . . . . Spaces Dug 54 | . . . 12 12 . . 5 . 6 6 9 4 Terrain Destroyed 461 | . . . 12 86 . . 5 24 8 16 69 241 Melee 22 | . . . . 4 . . 2 . 3 6 3 4 Projectile 26 | . . . . . . . 3 1 5 . 6 11 AOE 413 | . . . 12 82 . . . 23 . 10 60 226 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Total 12223 | 134 496 600 548 1210 1412 3179 1557 449 516 928 384 810 Wait 1879 | 15 42 25 79 145 483 423 388 167 8 11 9 84 Move 9477 | 102 407 559 413 897 838 2686 1089 247 477 851 342 569 Hop . | . . . . . . . . . . . . . Pick Up 74 | 6 4 4 4 1 1 29 3 5 7 7 3 . Fast Attach 71 | . 2 1 7 8 1 2 16 2 2 13 3 14 Attach 26 | 1 2 1 . . 2 2 . 4 . 2 1 11 Detach 22 | . . . 4 1 2 1 4 2 . 4 . 4 Swap 71 | . 1 2 5 23 2 3 9 1 1 9 7 8 Drop 100 | 1 1 4 7 15 2 30 12 6 7 14 . 1 Fire 291 | 9 37 4 29 80 10 . 15 15 7 4 10 71 Melee 76 | . . . . 11 1 3 21 . 7 13 9 11 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . 15 Rewire 70 | . . . . . 70 . . . . . . . Trap 21 | . . . . 21 . . . . . . . . Miscellaneous 30 | . . . . 8 . . . . . . . 22 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac x4 / [Low]) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Central database locked down 165 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 5) 432 | -10/Materials | Discovered new exit (range 7) 583 | -10/Materials | Entered Mines 583 | -10/Mines | Accompanied by 1 ally 600 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 697 | -10/Mines | Discovered new exit (range 7) 721 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 777 | -10/Mines | Learned 8 Materials zone layouts 816 | -10/Mines | Met a Derelict shopkeep closing up shop 1005 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1028 | -10/Mines | Build established: Commander-Mutant 1067 | -10/Mines | Discovered new exit (range 6) 1119 | -10/Mines | Entered Materials 1119 | -9/Materials | Accompanied by 4 allies 1119 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1120 | -9/Materials | Identified exit to Materials 1120 | -9/Materials | Identified exit to Storage 1120 | -9/Materials | Identified exit to Mines 1175 | -9/Materials | Central database locked down 1526 | -9/Materials | Build established: Mutant 1592 | -9/Materials | Entered Storage 1592 | -9/Storage | Accompanied by 1 ally 2358 | -9/Storage | Found Prototype Launcher 2508 | -9/Storage | Discovered exit to Materials (range 16) 2779 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2826 | -9/Storage | Used back door to open Recycling access 2826 | -9/Storage | Discovered new exit (range 4) 2852 | -9/Storage | Entered Recycling 2852 | -9/Recycling | Accompanied by 11 allies 2880 | -9/Recycling | Identified Gui. Missile Launcher 3069 | -9/Recycling | Build established: Commander-Mutant 3093 | -9/Recycling | Discovered new exit (range 5) 3137 | -9/Recycling | Core integrity fell below 50% 3871 | -9/Recycling | Learned location of 2 exits from Materials 3937 | -9/Recycling | Learned location of Mines (-9) 3994 | -9/Recycling | Identified exit to Scraptown 4040 | -9/Recycling | Learned location of 2 exits from Materials 4076 | -9/Recycling | Learned Storage emergency access door positions 4100 | -9/Recycling | Learned location of Zion (-7) 4134 | -9/Recycling | Learned Storage stockpile data 4228 | -9/Recycling | Learned location of 1 exit from Recycling 4282 | -9/Recycling | Scanned before Scraplab entrance 4306 | -9/Recycling | Entered Scraplab 4381 | -9/Recycling | Entered Scraptown 4381 | -9/Scraptown | Accompanied by 25 allies 4564 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4583 | -9/Scraptown | Discovered new exit (range 13) 4633 | -9/Scraptown | Visited Cyclists 4644 | -9/Scraptown | Visited Fellowship of the Rings 4672 | -9/Scraptown | Visited Comm Corps 4688 | -9/Scraptown | Visited TADAMA 4747 | -9/Scraptown | Visited Shadow of the Wyrm 4751 | -9/Scraptown | Visited Symbiants 4763 | -9/Scraptown | Visited UFD Registry 4763 | -9/Scraptown | Registered with UFD as "Flashplate" 4787 | -9/Scraptown | Visited Scrap Suit Storage 4799 | -9/Scraptown | Visited Science Testing Area 4818 | -9/Scraptown | Visited Infowarlord's Domain 4824 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4827 | -9/Scraptown | Found DCF Scrap (28 items) 4844 | -9/Scraptown | Visited Scrapoid Pod Storage 4855 | -9/Scraptown | Visited Curators Association 4903 | -9/Scraptown | Visited Science Guys 4925 | -9/Scraptown | Visited Research Penetration Think Tank 4939 | -9/Scraptown | Visited Botcube Research 4949 | -9/Scraptown | Found Lrg. Botcube 5482 | -9/Scraptown | Found Scrap Suit 5772 | -9/Scraptown | Lrg. Botcube activated 5808 | -9/Scraptown | Lrg. Botcube completed mutation into treaded form, armed with 4 guns. 5882 | -9/Scraptown | Found Exp. Terrain Scan Processor 5897 | -9/Scraptown | Visited Derelict Rescue Squad 5901 | -9/Scraptown | Found DRS Beacon 6512 | -9/Scraptown | Discovered new exit (range 3) 6624 | -9/Scraptown | Met Optimus 6624 | -9/Scraptown | Accepted into 0bPrime 6659 | -9/Scraptown | Entered Factory 6659 | -6/Factory | Accompanied by 19 allies 6659 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 6719 | -6/Factory | Lost 6 allies 6786 | -6/Factory | Garrison activated, responded to threat 6947 | -6/Factory | Lost 3 allies 7499 | -6/Factory | Discovered new exit (range 20) 7699 | -6/Factory | Discovered new exit (range 13) 7701 | -6/Factory | Identified exit to Factory 7763 | -6/Factory | Entered another Factory area 7763 | -5/Factory | Accompanied by 1 ally 7763 | -5/Factory | Evolved 2 slots: Utility x2 7994 | -5/Factory | Discovered new exit (range 22) 8073 | -5/Factory | Build established: Scavenger-Scout 8101 | -5/Factory | Found Lrg. Botcube 8108 | -5/Factory | Identified exit to Factory 8108 | -5/Factory | Entered another Factory area 8108 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8154 | -4/Factory | Identified exit to Research 8387 | -4/Factory | Entered Research 8387 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8605 | -3/Research | Found Prototype Device 8605 | -3/Research | Identified Exp. Shield Generator 8726 | -3/Research | Found Prototype Processor 8737 | -3/Research | Identified Exp. Target Analyzer 8797 | -3/Research | Repaired Cld. Aerolev Unit? 8862 | -3/Research | Discovered new exit (range 14) 8868 | -3/Research | Identified exit to Research 8879 | -3/Research | Entered another Research area 8879 | -2/Research | Evolved 2 slots: Utility x2 9081 | -2/Research | Spotted B-90 Cyclops 9081 | -2/Research | Discovered new exit (range 12) 9085 | -2/Research | Identified exit to Access 9085 | -2/Research | Entered Access 9085 | -1/Access | Evolved 2 slots: Utility x2 9284 | -1/Access | Build established: Scavenger-Ninja 9327 | -1/Access | Discovered new exit (range 20) 9551 | -1/Access | Destroyed 9 combat bots 9559 | -1/Access | Lost 16 parts (2p5n6u3w) 9585 | -1/Access | First assault squad dispatched 9629 | -1/Access | Lost 7 parts (1p3n2u1w) 9740 | -1/Access | Identified exit to Surface 9741 | *** | Escaped! Last Messages --------------- 09679_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 09695_ System corrupted: Matter fused (-6). 09695_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 09706_ U-05 Engineer builds a Wall. 09707_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 09709_ Sealed Barrier dismantled. 09713_ Dropped Lrg. Storage Unit. 09716_ Acquired Gamma Rifle. 09718_ Acquired 61 matter. 09720_ Acquired Adv. Heat Sink. 09722_ Acquired 55 matter. 09724_ Acquired Sml. Battery. 09726_ System corrupted: Matter fused (-9). 09728_ Acquired Sml. Battery. 09737_ Main Access Shell breached. 09740_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?###??####################### # ###### | | ?#?#?### ############# # ###### | | ###?#?## *########################+# #### | | ######## " ###################% #### | | ######## """ ################### #### | | ######## """ ###################^ "########## | | ## " ################### "########## | | # ## ####### # ## #### " ######### | | ### ### * ###### # # # # ######### | | # # ###### # ## ########### | | ## # # ###+################## ## # ########## | | [! % % H # ######### | | % %|=!! % # ########## | | #######/### ##################### # ######### | | #% %=% !## ######### ## ### ###### ######## | | #%% %![%## ########## # ### ########### | | # %=%!%%## ########## # # ################ | | # =! = ## ########## #### ################# | | !!! ## ################################### | | * ## #######"########################### | | # %= # "" T"" """" ####### | | ! # " " ! """" ####### | | %! # | """""" """" ######### | | # |#"# " " " """" | | ## ### # # " "" " """" | | ########### " " @" " """" | | ########### " " " """" ? | | #####?##### " """""" "?"" ####???#? | | #######?### " ?? ? """" #####???? | | ########### " ?? ????" ? ? ?##?????? | | ########### #######"####?#??????#???#???????????? | | #######?### ######?#????????????????????????????? | | ########### ######??###?????????????????????????? | | ########### #####?###???????????????????????????? | | ########### # ? ??????????????????????????????? | | ########### # ??????????????????????????????? | | ########### # ??? ???????????????????????????? | | ? # # ?? ?????????????????????????????? | | ? ? # #? ?????????????????????????????????? | | # ?? ????????????????????????????????? | | ? ? # ? ??????????????????????????????????? | | ?? # ????????????????????????????????????? | | ? ????????? ????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 44 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1010 ECM Strength 2 Additional Mass Support 9 Corruption Block 18 Armor Coverage 225 Resistance: KI 25 Resistance: TH 15 Weapon Cycling 25 Evasion (%) 69 Targeting Accuracy 6 Launcher Accuracy 20 Target Analysis 8 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cld. Aerolev Unit | 27% | -3/Research Studied --------- Mic. Antimatter Reactor | -2/Research | Hacked Gravmag Array | -2/Research | Hacked Cmb. Airjet | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaWaveSystem Manual? 0 Play Time 01:29:57 Cumulative 2011.8 hours Start 2025.11.04 @ 02:52:35 End 2025.11.04 @ 04:21:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1313 Rogue 1309 Adventurer 4 Explorer 0 Win Type 0 Total 270 Types 203/12/21/10/3/1/4/9/5/2 Lore% 98 Gallery% 96 Achievement% 84 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae741497-3aba-40c6-884b-68c4a6daecfe