Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 13:11:36 Player: Olafz Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (140) 700 Value Destroyed (4590) 4590 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1412) 1412 TOTAL SCORE: 13342 Bonus ------- High Alert Combat Kills 234 Follower Combat Kills 178 Entered Garrisons 200 Entered DSFs 500 Met Imprinter 300 Cogmind --------- Core Integrity 781/1000 Matter 275/300 Energy 49/150 System Corruption 4% Temperature Cool (-71) Movement Core (1200) Ox23 Location -5/Garrison Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Cryofiber Web Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Core Analyzer Armor Integrity Analyzer Improved Weapon Cycler Hacking Suite > --- WEAPON (3) ------- Heavy Ion Cannon Advanced Plasma Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Light Angular Momentum Engine Cryofiber Web Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Weapon Cycler Heavy Armor Plating Proton Cannon Power Maul Heavy Pick Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Heavy Siege Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Improved Targeting Computer Core Analyzer Armor Integrity Analyzer Weapon Cycler Improved Weapon Cycler > --- WEAPON ----------- Wave Gun Heavy Plasma Cannon Neutron Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Medium Treads Medium Treads Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Heavy Armor Plating Hacking Suite Plasma Rifle Proton Cannon Heavy Ion Cannon Advanced Plasma Cannon Power Maul Heavy Pick [Rating: 83] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility Cryofiber Web Device Cryofiber Web Storage High-capacity Storage Unit Processor Core Analyzer Hackware Improved Hacking Suite Protection Heavy Armor Plating Weapon Force Rifle Energy Gun Force Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar Slots Evolved 10 | . . . 2 . . . 2 2 . 2 . . . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . 1 . . . . . . . . . . Utility 8 | . . . 2 . . . 2 . . 2 . . . . . . 2 . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . Parts Attached 116 | 5 2 . 9 4 2 8 24 2 5 3 . 11 7 3 4 6 14 7 Power 12 | 1 . . 1 1 . 1 4 . 1 . . 1 . 1 . . 1 . Engine 9 | 1 . . 1 1 . 1 1 . 1 . . 1 . 1 . . 1 . Core 3 | . . . . . . . 3 . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 22 | 2 . . 2 1 . 1 5 1 . . . 1 3 . . 2 3 1 Treads 13 | . . . . . . . 3 . . . . 1 3 . . 2 3 1 Leg 2 | 2 . . . . . . . . . . . . . . . . . . Wheel 7 | . . . 2 1 . 1 2 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 44 | 1 1 . 4 1 2 . 11 . 3 2 . 6 3 1 2 . 5 2 Device 23 | . . . 3 . . . 7 . 1 1 . 3 1 1 . . 5 1 Storage 7 | 1 . . 1 1 2 . 1 . . . . 1 . . . . . . Processor 8 | . 1 . . . . . 2 . . 1 . . 2 . 2 . . . Hackware 3 | . . . . . . . . . 1 . . 1 . . . . . 1 Protection 3 | . . . . . . . 1 . 1 . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 38 | 1 1 . 2 1 . 6 4 1 1 1 . 3 1 1 2 4 5 4 Energy Gun 18 | . . . 1 1 . 3 3 1 . . . 2 . 1 1 2 2 1 Energy Cannon 9 | . . . 1 . . 1 . . . . . . 1 . . 2 2 2 Ballistic Gun 5 | 1 1 . . . . . 1 . 1 . . 1 . . . . . . Ballistic Cannon 2 | . . . . . . . . . . 1 . . . . . . 1 . Launcher 2 | . . . . . . 2 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . 1 . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . . . . 1 . . . . 1 . Parts Lost 42 | . . . 1 . . 3 13 . . . 2 2 . 2 . 5 7 7 Power 4 | . . . . . . . 3 . . . . . . . . . 1 . Propulsion 13 | . . . 1 . . 1 3 . . . 1 . . . . 2 2 3 Utility 10 | . . . . . . . 4 . . . . 2 . 1 . . 1 2 Weapon 15 | . . . . . . 2 3 . . . 1 . . 1 . 3 3 2 Highest Loss Streak 5 | . . . 1 . . 2 5 . . . 2 1 . 2 . 5 3 4 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 95 | . 86 100 98 100 100 99 94 82 84 86 82 90 97 98 100 96 88 97 Engine 7 | . 14 14 10 11 11 11 6 . . 6 6 6 6 6 6 6 5 5 Treads 9 | . . . . . . . 4 13 7 6 4 5 15 20 20 16 11 15 Leg 2 | . 28 28 9 . . . . . . . . . . . . . . . Wheel 6 | . . . 12 22 22 21 12 1 7 6 6 6 1 . . . . . Device 20 | . . . 21 22 22 22 24 15 15 20 20 24 23 18 20 20 22 27 Storage 7 | . 14 14 11 11 11 11 9 7 7 6 6 6 6 6 6 6 5 5 Processor 16 | . 7 14 11 11 11 11 13 7 7 13 13 13 17 26 26 26 23 20 Protection 1 | . . . . . . . 2 7 7 6 6 3 . . . . . . Energy Gun 9 | . . . 4 11 11 14 15 13 15 11 4 4 13 13 13 12 5 3 Energy Cannon 4 | . . . 10 11 11 6 . . . . . . 4 6 3 6 9 7 Ballistic Gun 3 | . 22 28 7 . . . 2 7 7 6 6 9 1 . . . . . Peak Build Rating 83 | 5 7 7 21 25 26 27 36 44 48 57 57 67 67 63 66 71 83 77 Average Rating 47 | 3 6 7 17 22 25 25 33 38 46 54 54 62 64 62 65 67 73 74 On Entrance 39 | . 5 7 7 21 25 26 27 34 44 48 57 51 66 63 63 66 69 76 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 86 | 11 13 13 36 58 58 58 61 61 78 86 86 86 70 74 75 80 84 80 Greatest Support 98 | 20 20 20 24 24 24 24 42 42 28 28 28 28 76 76 76 98 98 76 Greatest Overweight (x) 4 | . . . 3 2 2 4 2 2 2 3 3 3 2 . . 1 1 1 Average Overweight (x) . | . . . . 1 2 2 1 1 2 2 2 2 . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 8 8 14 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 1 2 5 15 16 18 20 20 19 20 20 20 20 20 20 19 19 18 14 Average Carried 16 | . 1 2 12 15 16 18 18 18 19 18 19 19 19 19 18 16 15 13 Final Capacity 20 | 8 8 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 2 5 15 16 16 20 17 19 20 20 20 20 20 19 19 15 14 13 Class Distribution -------------------- 46% | Scavenger-Gunner 32% | Mutant 15% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar Matter Collected 2220 | 182 106 76 180 30 . 179 270 . 120 36 . 451 86 25 40 40 253 146 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5450 | . 106 33 691 172 . 201 1398 . 200 119 . 639 395 179 . 411 691 215 Parts 301 | . 9 4 38 7 . 20 69 . 17 4 . 28 24 13 . 26 29 13 Haulers Intercepted 7 | . 1 . 2 . . . 2 . . 1 . 1 . . . . . . Recyclers Shooed 3 | . 1 . 1 . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . . . . . . . 23 12 . 26 . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 119 | . 3 2 7 5 . 10 30 . 4 . . 9 9 4 . 13 16 7 Guns 78 | . 3 2 3 3 . 1 28 . 4 . . 7 4 4 . 10 8 1 Cannons 30 | . . . 4 2 . 1 . . . . . 2 5 . . 3 7 6 AOE 8 | . . . . . . 8 . . . . . . . . . . . . Classes Destroyed 18 | . 2 . 5 1 . 2 2 . 1 . . 1 . 1 . 1 1 1 Worker 5 | . . . 1 1 . . 2 . . . . 1 . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . Hauler 7 | . 1 . 2 . . . 2 . . 1 . 1 . . . . . . Recycler 4 | . . . 3 . . . 1 . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . 2 . . Watcher 4 | . . . 2 . . . . . . . . 1 . . . . 1 . Swarmer 49 | . 3 2 . 2 . 7 8 . . . . . 4 3 . 9 7 4 Cutter 1 | . . . . . . . . . . . . . . . . . . 1 Grunt 33 | . . . 4 2 . 2 14 . . . . 3 3 . . . 5 . Brawler 2 | . . . . . . 1 1 . . . . . . . . . . . Duelist 2 | . . . . 1 . . . . . . . . 1 . . . . . Protector 1 | . . . . . . . 1 . . . . . . . . . . . Sentry 15 | . . . 3 . . . 5 . . . . 4 . . . . 1 2 Specialist 3 | . . . . . . . . . 3 . . . . . . . . . Hunter 4 | . . . . . . . 1 . 1 . . 1 . . . 1 . . Programmer 4 | . . . . . . . . . . . . 1 1 . . . 2 . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . . . . . . 1 . 1 . . Best Kill Streak 6 | . 3 2 4 2 . 4 6 . 2 1 . 2 4 3 . 5 6 2 Combat Bots Only 6 | . 3 2 2 2 . 4 5 . 2 . . 2 4 3 . 5 6 2 Max Kills in Single Turn 3 | . 2 1 1 1 . 3 2 . 1 1 . 1 2 1 . 2 1 1 Gunslinging 1 | . . . . . . . 1 . . . . . 1 . . . . . Exploded 3 | . . . . . . 3 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar Hostile Shots Fired 761 | . 19 24 46 29 . 37 169 . 43 . 2 128 16 32 . 69 96 51 Missed 242 | . 3 7 16 11 . 6 57 . 17 . . 50 4 12 . 20 30 9 Damage Taken 8210 | . 125 134 414 195 . 459 1595 . 452 . 99 787 225 463 . 870 1537 855 Core 1121 | . . 16 120 51 . 62 280 . . . 40 108 . 95 . 130 106 113 Absorbed by Shields 26 | . . . . . . . . . 26 . . . . . . . . . Reduced by Siege Mode 26 | . . . . . . . . . . . . . . . . 26 . . Redirected to Shielding 8 | . . . . . . . . . . . . 8 . . . . . . Core Remaining (%) 73 | 100 . 93 . . . 41 49 . 100 . . . . . . 56 . . Volleys Fired 360 | . 15 9 46 19 . 21 103 . 10 4 . 30 10 11 . 26 38 18 Largest 3 | . 2 2 2 2 . 2 2 . 3 3 . 3 3 3 . 3 3 3 Hottest 261 | . 40 40 125 140 . 140 132 . 146 146 . 177 229 229 . 230 261 230 Shots Fired 788 | . 30 18 84 30 1 38 192 . 30 12 . 89 30 33 . 63 95 43 Gun 551 | . 30 18 38 11 1 13 192 . 30 12 . 63 24 22 . 52 39 6 Cannon 231 | . . . 46 19 . 19 . . . . . 26 6 11 . 11 56 37 Launcher 6 | . . . . . . 6 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 217 | . 30 18 29 . . . 15 . 10 4 . 70 4 . . . 19 18 Thermal 551 | . . . 55 30 1 32 177 . 10 4 . 19 26 33 . 63 76 25 Explosive 6 | . . . . . . 6 . . . . . . . . . . . . Electromagnetic 14 | . . . . . . . . . 10 4 . . . . . . . . Robot Hit Streak 18 | . 6 2 15 10 5 7 13 . 6 9 . 14 5 12 . 17 18 16 Robot Miss Streak 7 | . 2 4 7 6 1 4 4 . 3 1 . 6 2 3 . 6 2 3 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . 1 . Secondary Targets 10 | . . . . . . . 5 . 1 . . 1 1 . . 2 . . Max Gunslinging Chain 1 | . . . . . . . 1 . 1 . . 1 1 . . 1 . . Shots Hit Robots 493 | . 17 7 52 19 1 22 133 . 24 9 . 52 18 21 . 31 62 25 Core Hits 269 | . 6 3 22 16 . 21 75 . 14 3 . 31 12 8 . 17 29 12 Critical Kills 5 | . . . 1 . . . . . . . . 3 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . Critical Strikes 24 | . . . 1 . . . 8 . 1 1 . 7 1 1 . 1 2 1 Burn 13 | . . . . . . . 8 . 1 1 . . . 1 . 1 1 . Destroy 6 | . . . 1 . . . . . . . . 4 1 . . . . . Blast 5 | . . . . . . . . . . . . 3 . . . . 1 1 Melee Attacks 2 | . . . . . . . . . . . . . . . 1 . . 1 Impact 2 | . . . . . . . . . . . . . . . 1 . . 1 Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 11266 | . 198 86 845 285 . 965 2541 . 366 142 . 1120 457 538 . 829 1911 983 Guns 6811 | . 195 86 265 146 . 263 2541 . 366 142 . 741 323 346 . 588 743 66 Cannons 3883 | . . . 580 139 . 160 . . . . . 379 134 192 . 241 1141 917 Explosions 569 | . . . . . . 542 . . . . . . . . . . 27 . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 3 | . 3 . . . . . . . . . . . . . . . . . Kinetic 2846 | . 195 86 160 . . . 348 . 164 52 . 844 39 . . . 464 494 Thermal 7742 | . . . 685 285 . 423 2193 . 131 55 . 276 418 538 . 829 1420 489 Explosive 542 | . . . . . . 542 . . . . . . . . . . . . Electromagnetic 133 | . . . . . . . . . 71 35 . . . . . . 27 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . 4 4 4 4 . . . . . . . . . . 1 4 Average Corruption 2 | . . . 3 4 4 4 . . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 32 | . . . 3 9 5 11 . . . . . . . . . . 1 3 Message Errors 8 | . . . 1 3 2 . . . . . . . . . . . 1 1 Matter Fused 3 | . . . 1 . . 2 . . . . . . . . . . . . Heat Flow Errors 3 | . . . . . 1 1 . . . . . . . . . . . 1 Energy Discharges 8 | . . . 1 4 . 3 . . . . . . . . . . . . Data Loss (minor) 4 | . . . . 1 1 1 . . . . . . . . . . . 1 Data Loss (major) 3 | . . . . . . 3 . . . . . . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . . . . Weapon Failures 1 | . . . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 46 | . . . . . . 18 . . . . . . . . . 2 7 19 Projectiles 46 | . . . . . . 18 . . . . . . . . . 2 7 19 Explosions . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . . . 1 . . . . 5 2 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . 1 . . . . 5 2 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 418 | . . . 328 259 43 418 403 . . . . . . . . . 36 . Average Temperature 147 | . . . 118 103 22 141 226 . . . . . . . . . 16 . Received Heat Transfer 1665 | . . . 219 57 . 162 675 . 6 . . 198 45 36 . 12 156 99 Effects 3 | . . . . . . . 3 . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . Interference 2 | . . . . . . . 2 . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . 1 . . Total Turns 16 | . . . . . . . . . . . . . . . . 16 . . Longest Duration 16 | . . . . . . . . . . . . . . . . 16 . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . 2 . . . . . . . . . 1 . Combat Hostiles 3 | . . . . . . . 2 . . . . . . . . . 1 . Parts Melted 37 | . . . 3 5 . 1 14 . . 1 . . 1 3 . 5 4 . Heat Transferred 14932 | . . . 1356 546 . 932 5080 . 370 185 . 407 731 979 . 1397 2190 759 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar Peak Influence 707 | . 93 86 216 238 . 391 707 296 337 183 79 241 . . . . 484 464 Initial 312 | . . 36 33 64 . . 74 296 207 176 64 41 . . . . 312 268 Average 234 | . 32 47 104 175 . 220 410 296 262 179 63 122 . . . . 382 374 Maximum Alert Level 3 | . . . 1 1 . 1 3 1 1 . . 1 . . . . 2 2 Low Security (%) 49 | 100 100 100 92 37 . 51 18 . . 100 100 77 . . . . 10 . Level 1 33 | . . . 7 62 . 48 31 100 100 . . 22 . . . . 45 61 Level 2 17 | . . . . . . . 49 . . . . . . . . . 43 38 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . 1 2 . . 7 . 1 . . 6 . . . . 2 . Investigation 2 | . . . . 1 . . . . . . . 1 . . . . . . Extermination 1 | . . . . . . . . . . . . 1 . . . . . . Reinforcement 8 | . 1 . 1 . . . 3 . 1 . . 1 . . . . 1 . Assault 2 | . . . . 1 . . 1 . . . . . . . . . . . Garrison 7 | . . . . . . . 3 . . . . 3 . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar Distress Signals 11 | . . . 3 . . . 7 . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 182 | . 4 3 14 7 . 12 52 . 6 . 6 13 9 4 . 15 21 16 Peak Tracking Total 10 | . 2 3 5 3 . 3 8 . 2 . 5 3 2 2 . 5 5 10 Tactical Retreats 9 | . . . 1 . . . 4 . 2 . . . . . . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar Traps Triggered 5 | . . . 2 . . . . . 2 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar Machines Disabled 5 | . . . 1 . . . 3 . . . . 1 . . . . . . Max in Single Turn 1 | . . . 1 . . . 1 . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar Machines Accessed 12 | . 1 . . 1 1 . 2 1 . . . 2 1 . . . 2 1 Terminals 6 | . 1 . . . . . 2 1 . . . 1 . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . . 1 . Total Hacks 24 | . 1 . . 1 1 . 7 2 . . . 6 1 . . . 3 2 Successful 11 | . 1 . . 1 1 . 4 1 . . . 1 1 . . . 1 . Failed 13 | . . . . . . . 3 1 . . . 5 . . . . 2 2 Catastrophic 5 | . . . . . . . 2 . . . . 1 . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 11 | . 1 . . . 1 . 6 . . . . 3 . . . . . . Terminals 15 | . 1 . . . . . 7 2 . . . 3 . . . . . 2 Fabricators 2 | . . . . . . . . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . 3 . . . . 1 . Terminal Hacks 7 | . 1 . . 1 1 . 2 1 . . . . 1 . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . 1 . . . . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 3 | . . . . . . . 2 . . . . 1 . . . . . . Terminals 3 | . . . . . . . 2 . . . . 1 . . . . . . Botnet 3 | . . . . . . . 2 . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 7 | . . . . . . . 2 1 . . . 2 . . . . 1 1 Full Trace Events 2 | . . . . . . . . . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . . . . . . 16 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar Total Allies 1 | . . . . 1 . . . . . . . . . . . . . . Largest Group 1 | . . . . 1 1 1 1 . . . . . . . . . . . Highest-Rated Group 31 | . . . . 31 31 31 31 . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 31 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 35 | . . . . 19 . 16 . . . . . . . . . . . . Total Damage 521 | . . . . 292 . 229 . . . . . . . . . . . . Kills 6 | . . . . 2 . 4 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . . . . . 1 2 1 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar Turns Passed 8026 | 43 328 204 658 306 260 444 1074 114 155 89 93 782 479 429 1164 477 557 370 Spaces Moved 4669 | 35 235 147 394 228 213 300 492 56 72 53 66 491 285 240 708 232 250 172 Core 9 | 9 . . . . . . . . . . . . . . . . . . Treads 1920 | . . . . . . . 94 35 . . . . 189 240 708 232 250 172 Legs 536 | 26 235 147 128 . . . . . . . . . . . . . . . Wheels 2204 | . . . 266 228 213 300 398 21 72 53 66 491 96 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 105 105 120 115 115 130 130 130 130 130 130 163 163 163 163 163 Average Speed 142 | 102 120 120 124 106 120 116 141 196 130 134 138 133 151 163 163 166 176 182 Slowest Speed 330 | 120 120 120 330 120 120 150 237 237 130 145 145 145 163 163 163 245 243 245 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 41 46 50 62 60 79 58 2 70 3 71 13 50 48 85 54 10 34 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 3 | . . . . 1 . . . . . . . . 1 1 . . . . Known Exits Taken 5 | . 1 . . . . 1 . 1 . . . . . 1 . . 1 . Unknown Exits Taken 10 | 1 . 1 1 1 1 . 1 . . . . 1 1 . 1 1 . . Scrap Searched 17 | . . 1 . 2 . 1 . . . . . . 6 1 3 3 . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 89 | . . . . . . 61 . . . . . 6 . . . 3 16 3 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 28 | . . . . . . . . . . . . 6 . . . 3 16 3 AOE 61 | . . . . . . 61 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar Total 5377 | 40 253 158 484 266 217 351 686 59 114 63 68 555 309 253 717 272 313 199 Wait 71 | . . . 7 1 . 16 31 . . . . 3 . . . 7 6 . Move 4652 | 34 234 146 393 227 212 299 491 55 71 53 65 490 284 239 707 231 249 172 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 78 | 1 1 3 15 7 1 5 19 1 4 2 1 9 2 . 2 1 4 . Fast Attach 42 | 5 2 . 7 . . 2 5 2 3 1 . 6 4 . . . 3 2 Attach 43 | . . . . . . 2 15 . . 2 . 2 2 2 2 5 9 2 Detach 20 | . . . 3 . . 1 5 1 2 . . . 2 . 2 1 2 1 Swap 31 | . . . 2 4 2 4 4 . 2 . . 3 1 1 2 1 2 3 Drop 63 | . . . 11 8 2 1 13 . 8 1 2 12 4 . 1 . . . Fire 360 | . 15 9 46 19 . 21 103 . 10 4 . 30 10 11 . 26 38 18 Melee 2 | . . . . . . . . . . . . . . . 1 . . 1 Ram . | . . . . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . 14 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min / Sto) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Identified exit to Mines 100 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 372 | -10/Materials | Entered Mines 498 | -10/Mines | Learned 4 Materials zone layouts 564 | -10/Mines | Discovered new exit (range 9) 576 | -10/Mines | Entered Materials 576 | -9/Materials | Evolved 2 slots: Utility x2 577 | -9/Materials | Identified exit to Storage 577 | -9/Materials | Identified exit to Materials 1010 | -9/Materials | Discovered exit to Materials (range 7) 1203 | -9/Materials | Discovered new exit (range 15) 1234 | -9/Materials | Entered Mines 1241 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1271 | -9/Mines | Met a Derelict testing a Signal Generator 1272 | -9/Mines | Learned location of Zion (-6) 1423 | -9/Mines | Met a Derelict shopkeep closing up shop 1536 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1536 | -9/Mines | Discovered new exit (range 5) 1540 | -9/Mines | Entered Exiles 1540 | -9/Exiles | Found Exiles lab destroyed 1540 | -9/Exiles | Accompanied by 1 ally 1659 | -9/Exiles | Opened EX-Vault 1665 | -9/Exiles | Found PSU Rigger 1788 | -9/Exiles | Discovered new exit (range 12) 1800 | -9/Exiles | Entered Mines 1800 | -8/Mines | Accompanied by 1 ally 1994 | -8/Mines | Core integrity fell below 50% 2236 | -8/Mines | Discovered exit to Materials (range 8) 2244 | -8/Mines | Entered Materials 2244 | -8/Materials | Accompanied by 1 ally 2244 | -8/Materials | Evolved 2 slots: Utility x2 2346 | -8/Materials | Build established: Scavenger-Mutant 3028 | -8/Materials | Lost 5 parts (1p1n1u2w) 3044 | -8/Materials | First assault squad dispatched 3088 | -8/Materials | Build established: Mutant 3093 | -8/Materials | Garrison activated, responded to threat 3141 | -8/Materials | Core integrity fell below 50% 3167 | -8/Materials | Lost 3 parts (1p1n1u) 3263 | -8/Materials | Discovered new exit (range 15) 3318 | -8/Materials | Entered Factory 3318 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3432 | -7/Factory | Identified exit to DSF 3432 | -7/Factory | Entered DSF 3467 | -7/DSF | Additional patrols routed to DSF 3523 | -7/DSF | Discovered new exit (range 13) 3587 | -7/DSF | Entered Factory 3587 | -6/Factory | Evolved 2 slots: Utility x2 3676 | -6/Factory | Sucked down chute 3676 | -6/Factory | Entered Waste 3686 | -6/Waste | Spotted C-40 Crusher 3710 | -6/Waste | Spotted C-40 Crusher 3726 | -6/Waste | Spotted C-40 Crusher 3730 | -6/Waste | Spotted C-40 Crusher 3731 | -6/Waste | Spotted C-40 Crusher 3742 | -6/Waste | Crushed by Compactor (1 part destroyed) 3755 | -6/Waste | Spotted C-40 Crusher 3757 | -6/Waste | Discovered new exit (range 10) 3769 | -6/Waste | Entered Factory 3825 | -6/Factory | Discovered new exit (range 13) 4086 | -6/Factory | Garrison activated, responded to threat 4296 | -6/Factory | Build established: Scavenger-Gunner 4412 | -6/Factory | Discovered new exit (range 16) 4551 | -6/Factory | Entered Lower Caves 5000 | -6/Lower Caves | Discovered new exit (range 3) 5030 | -6/Lower Caves | Entered another Lower Caves area 5193 | -6/Lower Caves | Spotted B-75 Beast 5219 | -6/Lower Caves | Destroyed B-75 Beast 5415 | -6/Lower Caves | Identified exit to Zion 5459 | -6/Lower Caves | Entered Zion 5557 | -6/Zion | Discovered new exit (range 14) 5596 | -6/Zion | Received a hallucinogenic algorithm 6190 | -6/Zion | Met Imprinter 6276 | -6/Zion | Learned Factory stockpile data 6443 | -6/Zion | Build established: Scavenger-Mutant 6623 | -6/Zion | Entered Proximity Caves 6706 | -5/Proximity Caves | Spotter reported a threat 6720 | -5/Proximity Caves | Spotter reported a threat 6830 | -5/Proximity Caves | Learned Factory garrison access intel 6854 | -5/Proximity Caves | Spotted B-75 Beast 6883 | -5/Proximity Caves | Destroyed B-75 Beast 6909 | -5/Proximity Caves | Lost 5 parts (2n3w) 6945 | -5/Proximity Caves | Build established: Scavenger-Gunner 7090 | -5/Proximity Caves | Discovered new exit (range 7) 7100 | -5/Proximity Caves | Entered Factory 7100 | -5/Factory | Evolved 2 slots: Utility x2 7102 | -5/Factory | Loaded intel: 4 garrison access locations 7400 | -5/Factory | Search patrols dispatched 7575 | -5/Factory | Lost 3 parts (1p1n1w) 7608 | -5/Factory | Garrison activated, responded to threat 7643 | -5/Factory | Lost 3 parts (1u2w) 7655 | -5/Factory | Identified exit to Garrison 7657 | -5/Factory | Entered Garrison 7705 | -5/Garrison | Triggered checkpoint 7888 | -5/Garrison | Triggered checkpoint 7925 | -5/Garrison | Lost 3 parts (1n1u1w) 7943 | -5/Garrison | Triggered checkpoint 8012 | -5/Garrison | Triggered checkpoint 8027 | -5/Garrison | Self-destructed Last Messages --------------- Acquired Imp. Treads. Acquired 1 matter. Acquired 9 matter. Acquired Adv. Heat Sink. Acquired 10 matter. Beams of light sweep through the air. An alarm sounds. C-35 Carver knocked back. Arm. Treads destroyed. Adv. Heat Sink destroyed. System corrupted by crushing effect (+3). Med. Treads destroyed. Destroyed Lgt. Nuclear Core. S-27 Virus destroyed. Critical hit (Burn: +37). C-35 Carver destroyed. MG61DGA9P9%LRWZOMJTC4 Destroyed Mic. Nuclear Core. C-35 Carver knocked back. Imp. Treads severed. Enh. Gauss Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# #??????# #??? | | ?????????????????????????????????# #??????# #??? | | ?????????????????????????????????# #??????# #??? | | ????????????????????????????????## ##""""## ##?? | | ?????????????????????????????#### ### | | ?????????????????????????????? | | ??????????????????????????????? ? | | ????????????????????????????????# ## ## #?? | | ???????????????????????????????## ## ## #?? | | ???????????????????????????????? "?? | | ???????????????????????########? "?? | | ???????????????????????# #? "?? | | ???????????????????????# ######? "?? | | ???????????????????????# #??????# ## ## #?? | | ??????????????????????##"########% ## ## ### | | ??????????????????????# !% | | ??????????????????????# %% ! | | ??????????????????????# %########% ### | | ??????????????????????# #??????## ## ## ##?? | | ??????????????????????# #???????# ## ## T#?? | | ??????????????????????# #???????# ######## ##?? | | ??????????????????????# #???????# #??????#^ #??? | | ??????????????????????# #???????# #??????# #??? | | ????????????????????### ###?????# #??????# #??? | | ??????????????### # ; c! ####### #??????# #??? | | ???? %gs^%@= #??????# #### | | ???? g gs cc #??????# | | ???? ########% # # ##;#########??????# | | ????????????????#?????#% #?##??????????????####### | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ?????????????????????? #???????????????????????? | | ?????????????????????? ????????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 154 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Utility Shielding 66 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 12 Item Schematics ----------------- Cloaking Device | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive M-14 Sweeper | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingSpikedCannon Manual? 0 Play Time 01:04:21 Cumulative 254.2 hours Start 2024.08.28 @ 11:56:51 End 2024.08.28 @ 13:11:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 477 Rogue 475 Adventurer 2 Explorer 0 Win Type - Total 14 Types 11/0/1/2/0/0/0/0/0 Lore% 74 Gallery% 68 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87a66292-c6d2-4393-8f03-0fabe07c78f9