Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 13:11:36

Player: Olafz

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (18)       3600
Robots Destroyed (140)     700
Value Destroyed (4590)     4590
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (1412)               1412
              TOTAL SCORE: 13342

 Bonus
-------
High Alert Combat Kills    234
Follower Combat Kills      178
Entered Garrisons          200
Entered DSFs               500
Met Imprinter              300

 Cogmind 
---------
Core Integrity             781/1000
Matter                     275/300
Energy                     49/150
System Corruption          4%
Temperature                Cool (-71)
Movement                   Core (1200) Ox23
Location                   -5/Garrison

 Parts 
-------
>               --- POWER (1) --------
          Light Angular Momentum Engine
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (10) -----
                Cryofiber Web
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
                Core Analyzer
                Armor Integrity Analyzer
       Improved Weapon Cycler
                Hacking Suite
>               --- WEAPON (3) -------
          Heavy Ion Cannon
       Advanced Plasma Cannon
>               --- INVENTORY (20) ---
       Improved Deuterium Engine
          Light Angular Momentum Engine
                Cryofiber Web
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
                Weapon Cycler
          Heavy Armor Plating
                Proton Cannon
                Power Maul
          Heavy Pick

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
          Heavy Siege Treads
>               --- UTILITY ----------
                Cryofiber Web
       Improved Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
       Improved Targeting Computer
                Core Analyzer
                Armor Integrity Analyzer
                Weapon Cycler
       Improved Weapon Cycler
>               --- WEAPON -----------
                Wave Gun
          Heavy Plasma Cannon
                Neutron Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
          Light Angular Momentum Engine
         Medium Treads
         Medium Treads
                Cryofiber Web
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
          Heavy Armor Plating
                Hacking Suite
                Plasma Rifle
                Proton Cannon
          Heavy Ion Cannon
       Advanced Plasma Cannon
                Power Maul
          Heavy Pick
[Rating: 83]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Cryofiber Web
  Device                   Cryofiber Web
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Force Rifle
  Energy Gun               Force Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Power Maul

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   2   .   .   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   .   .   .   2   .   .   2   .   .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             116  | 5   2   .   9   4   2   8   24  2   5   3   .   11  7   3   4   6   14  7   
  Power                    12   | 1   .   .   1   1   .   1   4   .   1   .   .   1   .   1   .   .   1   .   
    Engine                 9    | 1   .   .   1   1   .   1   1   .   1   .   .   1   .   1   .   .   1   .   
    Core                   3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   .   2   1   .   1   5   1   .   .   .   1   3   .   .   2   3   1   
    Treads                 13   | .   .   .   .   .   .   .   3   .   .   .   .   1   3   .   .   2   3   1   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | .   .   .   2   1   .   1   2   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  44   | 1   1   .   4   1   2   .   11  .   3   2   .   6   3   1   2   .   5   2   
    Device                 23   | .   .   .   3   .   .   .   7   .   1   1   .   3   1   1   .   .   5   1   
    Storage                7    | 1   .   .   1   1   2   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Processor              8    | .   1   .   .   .   .   .   2   .   .   1   .   .   2   .   2   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   
    Protection             3    | .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 1   1   .   2   1   .   6   4   1   1   1   .   3   1   1   2   4   5   4   
    Energy Gun             18   | .   .   .   1   1   .   3   3   1   .   .   .   2   .   1   1   2   2   1   
    Energy Cannon          9    | .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   2   2   2   
    Ballistic Gun          5    | 1   1   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Launcher               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Parts Lost                 42   | .   .   .   1   .   .   3   13  .   .   .   2   2   .   2   .   5   7   7   
  Power                    4    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               13   | .   .   .   1   .   .   1   3   .   .   .   1   .   .   .   .   2   2   3   
  Utility                  10   | .   .   .   .   .   .   .   4   .   .   .   .   2   .   1   .   .   1   2   
  Weapon                   15   | .   .   .   .   .   .   2   3   .   .   .   1   .   .   1   .   3   3   2   
  Highest Loss Streak      5    | .   .   .   1   .   .   2   5   .   .   .   2   1   .   2   .   5   3   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   86  100 98  100 100 99  94  82  84  86  82  90  97  98  100 96  88  97  
  Engine                   7    | .   14  14  10  11  11  11  6   .   .   6   6   6   6   6   6   6   5   5   
  Treads                   9    | .   .   .   .   .   .   .   4   13  7   6   4   5   15  20  20  16  11  15  
  Leg                      2    | .   28  28  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    6    | .   .   .   12  22  22  21  12  1   7   6   6   6   1   .   .   .   .   .   
  Device                   20   | .   .   .   21  22  22  22  24  15  15  20  20  24  23  18  20  20  22  27  
  Storage                  7    | .   14  14  11  11  11  11  9   7   7   6   6   6   6   6   6   6   5   5   
  Processor                16   | .   7   14  11  11  11  11  13  7   7   13  13  13  17  26  26  26  23  20  
  Protection               1    | .   .   .   .   .   .   .   2   7   7   6   6   3   .   .   .   .   .   .   
  Energy Gun               9    | .   .   .   4   11  11  14  15  13  15  11  4   4   13  13  13  12  5   3   
  Energy Cannon            4    | .   .   .   10  11  11  6   .   .   .   .   .   .   4   6   3   6   9   7   
  Ballistic Gun            3    | .   22  28  7   .   .   .   2   7   7   6   6   9   1   .   .   .   .   .   
Peak Build Rating          83   | 5   7   7   21  25  26  27  36  44  48  57  57  67  67  63  66  71  83  77  
  Average Rating           47   | 3   6   7   17  22  25  25  33  38  46  54  54  62  64  62  65  67  73  74  
  On Entrance              39   | .   5   7   7   21  25  26  27  34  44  48  57  51  66  63  63  66  69  76  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             86   | 11  13  13  36  58  58  58  61  61  78  86  86  86  70  74  75  80  84  80  
  Greatest Support         98   | 20  20  20  24  24  24  24  42  42  28  28  28  28  76  76  76  98  98  76  
  Greatest Overweight (x)  4    | .   .   .   3   2   2   4   2   2   2   3   3   3   2   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   2   2   1   1   2   2   2   2   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 6   8   8   14  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 1   2   5   15  16  18  20  20  19  20  20  20  20  20  20  19  19  18  14  
  Average Carried          16   | .   1   2   12  15  16  18  18  18  19  18  19  19  19  19  18  16  15  13  
  Final Capacity           20   | 8   8   8   15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 1   2   5   15  16  16  20  17  19  20  20  20  20  20  19  19  15  14  13  

 Class Distribution 
--------------------
 46% | Scavenger-Gunner
 32% | Mutant
 15% | Scavenger-Mutant
  5% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/DSF
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Waste
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Zion
 Scavenger-Gunner | -5/Proximity Caves
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Gar  
Matter Collected           2220 | 182  106  76   180  30   .    179  270  .    120  36   .    451  86   25   40   40   253  146  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5450 | .    106  33   691  172  .    201  1398 .    200  119  .    639  395  179  .    411  691  215  
  Parts                    301  | .    9    4    38   7    .    20   69   .    17   4    .    28   24   13   .    26   29   13   
Haulers Intercepted        7    | .    1    .    2    .    .    .    2    .    .    1    .    1    .    .    .    .    .    .    
Recyclers Shooed           3    | .    1    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      61   | .    .    .    .    .    .    .    .    .    .    .    .    .    23   12   .    26   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar 
Combat Hostiles Destroyed  119  | .   3   2   7   5   .   10  30  .   4   .   .   9   9   4   .   13  16  7   
  Guns                     78   | .   3   2   3   3   .   1   28  .   4   .   .   7   4   4   .   10  8   1   
  Cannons                  30   | .   .   .   4   2   .   1   .   .   .   .   .   2   5   .   .   3   7   6   
  AOE                      8    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          18   | .   2   .   5   1   .   2   2   .   1   .   .   1   .   1   .   1   1   1   
  Worker                   5    | .   .   .   1   1   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   2   .   .   .   2   .   .   1   .   1   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Watcher                  4    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Swarmer                  49   | .   3   2   .   2   .   7   8   .   .   .   .   .   4   3   .   9   7   4   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    33   | .   .   .   4   2   .   2   14  .   .   .   .   3   3   .   .   .   5   .   
  Brawler                  2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   .   3   .   .   .   5   .   .   .   .   4   .   .   .   .   1   2   
  Specialist               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   1   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Best Kill Streak           6    | .   3   2   4   2   .   4   6   .   2   1   .   2   4   3   .   5   6   2   
  Combat Bots Only         6    | .   3   2   2   2   .   4   5   .   2   .   .   2   4   3   .   5   6   2   
Max Kills in Single Turn   3    | .   2   1   1   1   .   3   2   .   1   1   .   1   2   1   .   2   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Gar  
Hostile Shots Fired        761   | .    19   24   46   29   .    37   169  .    43   .    2    128  16   32   .    69   96   51   
  Missed                   242   | .    3    7    16   11   .    6    57   .    17   .    .    50   4    12   .    20   30   9    
Damage Taken               8210  | .    125  134  414  195  .    459  1595 .    452  .    99   787  225  463  .    870  1537 855  
  Core                     1121  | .    .    16   120  51   .    62   280  .    .    .    40   108  .    95   .    130  106  113  
  Absorbed by Shields      26    | .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    
  Redirected to Shielding  8     | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    
Core Remaining (%)         73    | 100  .    93   .    .    .    41   49   .    100  .    .    .    .    .    .    56   .    .    
Volleys Fired              360   | .    15   9    46   19   .    21   103  .    10   4    .    30   10   11   .    26   38   18   
  Largest                  3     | .    2    2    2    2    .    2    2    .    3    3    .    3    3    3    .    3    3    3    
  Hottest                  261   | .    40   40   125  140  .    140  132  .    146  146  .    177  229  229  .    230  261  230  
Shots Fired                788   | .    30   18   84   30   1    38   192  .    30   12   .    89   30   33   .    63   95   43   
  Gun                      551   | .    30   18   38   11   1    13   192  .    30   12   .    63   24   22   .    52   39   6    
  Cannon                   231   | .    .    .    46   19   .    19   .    .    .    .    .    26   6    11   .    11   56   37   
  Launcher                 6     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  217   | .    30   18   29   .    .    .    15   .    10   4    .    70   4    .    .    .    19   18   
  Thermal                  551   | .    .    .    55   30   1    32   177  .    10   4    .    19   26   33   .    63   76   25   
  Explosive                6     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          14    | .    .    .    .    .    .    .    .    .    10   4    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | .    6    2    15   10   5    7    13   .    6    9    .    14   5    12   .    17   18   16   
  Robot Miss Streak        7     | .    2    4    7    6    1    4    4    .    3    1    .    6    2    3    .    6    2    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Secondary Targets        10    | .    .    .    .    .    .    .    5    .    1    .    .    1    1    .    .    2    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    1    .    .    1    1    .    .    1    .    .    
Shots Hit Robots           493   | .    17   7    52   19   1    22   133  .    24   9    .    52   18   21   .    31   62   25   
  Core Hits                269   | .    6    3    22   16   .    21   75   .    14   3    .    31   12   8    .    17   29   12   
  Critical Kills           5     | .    .    .    1    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Strikes         24    | .    .    .    1    .    .    .    8    .    1    1    .    7    1    1    .    1    2    1    
    Burn                   13    | .    .    .    .    .    .    .    8    .    1    1    .    .    .    1    .    1    1    .    
    Destroy                6     | .    .    .    1    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    
    Blast                  5     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    1    
Melee Attacks              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11266 | .    198  86   845  285  .    965  2541 .    366  142  .    1120 457  538  .    829  1911 983  
  Guns                     6811  | .    195  86   265  146  .    263  2541 .    366  142  .    741  323  346  .    588  743  66   
  Cannons                  3883  | .    .    .    580  139  .    160  .    .    .    .    .    379  134  192  .    241  1141 917  
  Explosions               569   | .    .    .    .    .    .    542  .    .    .    .    .    .    .    .    .    .    27   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2846  | .    195  86   160  .    .    .    348  .    164  52   .    844  39   .    .    .    464  494  
  Thermal                  7742  | .    .    .    685  285  .    423  2193 .    131  55   .    276  418  538  .    829  1420 489  
  Explosive                542   | .    .    .    .    .    .    542  .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          133   | .    .    .    .    .    .    .    .    .    71   35   .    .    .    .    .    .    27   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    4    4    4    4    .    .    .    .    .    .    .    .    .    .    1    4    
  Average Corruption       2     | .    .    .    3    4    4    4    .    .    .    .    .    .    .    .    .    .    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  32    | .    .    .    3    9    5    11   .    .    .    .    .    .    .    .    .    .    1    3    
    Message Errors         8     | .    .    .    1    3    2    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Matter Fused           3     | .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       3     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      8     | .    .    .    1    4    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            46    | .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    2    7    19   
  Projectiles              46    | .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    2    7    19   
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 8     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    2    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        418   | .    .    .    328  259  43   418  403  .    .    .    .    .    .    .    .    .    36   .    
  Average Temperature      147   | .    .    .    118  103  22   141  226  .    .    .    .    .    .    .    .    .    16   .    
  Received Heat Transfer   1665  | .    .    .    219  57   .    162  675  .    6    .    .    198  45   36   .    12   156  99   
  Effects                  3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Total Turns              16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    
  Longest Duration         16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             37    | .    .    .    3    5    .    1    14   .    .    1    .    .    1    3    .    5    4    .    
  Heat Transferred         14932 | .    .    .    1356 546  .    932  5080 .    370  185  .    407  731  979  .    1397 2190 759  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar 
Peak Influence             707  | .   93  86  216 238 .   391 707 296 337 183 79  241 .   .   .   .   484 464 
  Initial                  312  | .   .   36  33  64  .   .   74  296 207 176 64  41  .   .   .   .   312 268 
  Average                  234  | .   32  47  104 175 .   220 410 296 262 179 63  122 .   .   .   .   382 374 
Maximum Alert Level        3    | .   .   .   1   1   .   1   3   1   1   .   .   1   .   .   .   .   2   2   
  Low Security (%)         49   | 100 100 100 92  37  .   51  18  .   .   100 100 77  .   .   .   .   10  .   
  Level 1                  33   | .   .   .   7   62  .   48  31  100 100 .   .   22  .   .   .   .   45  61  
  Level 2                  17   | .   .   .   .   .   .   .   49  .   .   .   .   .   .   .   .   .   43  38  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   .   1   2   .   .   7   .   1   .   .   6   .   .   .   .   2   .   
  Investigation            2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reinforcement            8    | .   1   .   1   .   .   .   3   .   1   .   .   1   .   .   .   .   1   .   
  Assault                  2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar 
Distress Signals           11   | .   .   .   3   .   .   .   7   .   .   .   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              182  | .   4   3   14  7   .   12  52  .   6   .   6   13  9   4   .   15  21  16  
  Peak Tracking Total      10   | .   2   3   5   3   .   3   8   .   2   .   5   3   2   2   .   5   5   10  
  Tactical Retreats        9    | .   .   .   1   .   .   .   4   .   2   .   .   .   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar 
Traps Triggered            5    | .   .   .   2   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar 
Machines Disabled          5    | .   .   .   1   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar 
Machines Accessed          12   | .   1   .   .   1   1   .   2   1   .   .   .   2   1   .   .   .   2   1   
  Terminals                6    | .   1   .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Total Hacks                24   | .   1   .   .   1   1   .   7   2   .   .   .   6   1   .   .   .   3   2   
  Successful               11   | .   1   .   .   1   1   .   4   1   .   .   .   1   1   .   .   .   1   .   
  Failed                   13   | .   .   .   .   .   .   .   3   1   .   .   .   5   .   .   .   .   2   2   
    Catastrophic           5    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   1   .   .   .   1   .   6   .   .   .   .   3   .   .   .   .   .   .   
  Terminals                15   | .   1   .   .   .   .   .   7   2   .   .   .   3   .   .   .   .   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   
Terminal Hacks             7    | .   1   .   .   1   1   .   2   1   .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   .   .   .   .   2   1   .   .   .   2   .   .   .   .   1   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar 
Total Allies               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  31  31  31  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  31  31  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   .   .   19  .   16  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             521  | .   .   .   .   292 .   229 .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    6    | .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   1   .   .   .   .   .   .   .   .   1   2   1   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Gar  
Turns Passed               8026 | 43   328  204  658  306  260  444  1074 114  155  89   93   782  479  429  1164 477  557  370  
Spaces Moved               4669 | 35   235  147  394  228  213  300  492  56   72   53   66   491  285  240  708  232  250  172  
  Core                     9    | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1920 | .    .    .    .    .    .    .    94   35   .    .    .    .    189  240  708  232  250  172  
  Legs                     536  | 26   235  147  128  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2204 | .    .    .    266  228  213  300  398  21   72   53   66   491  96   .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  105  105  120  115  115  130  130  130  130  130  130  163  163  163  163  163  
  Average Speed            142  | 102  120  120  124  106  120  116  141  196  130  134  138  133  151  163  163  166  176  182  
  Slowest Speed            330  | 120  120  120  330  120  120  150  237  237  130  145  145  145  163  163  163  245  243  245  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 3    41   46   50   62   60   79   58   2    70   3    71   13   50   48   85   54   10   34   
  Regions Visited          18
    Branch Regions         8
  Pre-discovered Areas     3    | .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Known Exits Taken        5    | .    1    .    .    .    .    1    .    1    .    .    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      10   | 1    .    1    1    1    1    .    1    .    .    .    .    1    1    .    1    1    .    .    
Scrap Searched             17   | .    .    1    .    2    .    1    .    .    .    .    .    .    6    1    3    3    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          89   | .    .    .    .    .    .    61   .    .    .    .    .    6    .    .    .    3    16   3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               28   | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    3    16   3    
  AOE                      61   | .    .    .    .    .    .    61   .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Gar 
Total                      5377 | 40  253 158 484 266 217 351 686 59  114 63  68  555 309 253 717 272 313 199 
  Wait                     71   | .   .   .   7   1   .   16  31  .   .   .   .   3   .   .   .   7   6   .   
  Move                     4652 | 34  234 146 393 227 212 299 491 55  71  53  65  490 284 239 707 231 249 172 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  78   | 1   1   3   15  7   1   5   19  1   4   2   1   9   2   .   2   1   4   .   
  Fast Attach              42   | 5   2   .   7   .   .   2   5   2   3   1   .   6   4   .   .   .   3   2   
  Attach                   43   | .   .   .   .   .   .   2   15  .   .   2   .   2   2   2   2   5   9   2   
  Detach                   20   | .   .   .   3   .   .   1   5   1   2   .   .   .   2   .   2   1   2   1   
  Swap                     31   | .   .   .   2   4   2   4   4   .   2   .   .   3   1   1   2   1   2   3   
  Drop                     63   | .   .   .   11  8   2   1   13  .   8   1   2   12  4   .   1   .   .   .   
  Fire                     360  | .   15  9   46  19  .   21  103 .   10  4   .   30  10  11  .   26  38  18  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            14   | .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min / Sto)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Garrison

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 15)
   44 | -11/Scrapyard      | Entered Materials
   60 | -10/Materials      | Identified exit to Mines
  100 | -10/Materials      | Discovered new exit (range 15)
  302 | -10/Materials      | Build established: Mutant
  372 | -10/Materials      | Entered Mines
  498 | -10/Mines          | Learned 4 Materials zone layouts
  564 | -10/Mines          | Discovered new exit (range 9)
  576 | -10/Mines          | Entered Materials
  576 | -9/Materials       | Evolved 2 slots: Utility x2
  577 | -9/Materials       | Identified exit to Storage
  577 | -9/Materials       | Identified exit to Materials
 1010 | -9/Materials       | Discovered exit to Materials (range 7)
 1203 | -9/Materials       | Discovered new exit (range 15)
 1234 | -9/Materials       | Entered Mines
 1241 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1271 | -9/Mines           | Met a Derelict testing a Signal Generator
 1272 | -9/Mines           | Learned location of Zion (-6)
 1423 | -9/Mines           | Met a Derelict shopkeep closing up shop
 1536 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1536 | -9/Mines           | Discovered new exit (range 5)
 1540 | -9/Mines           | Entered Exiles
 1540 | -9/Exiles          | Found Exiles lab destroyed
 1540 | -9/Exiles          | Accompanied by 1 ally
 1659 | -9/Exiles          | Opened EX-Vault
 1665 | -9/Exiles          | Found PSU Rigger
 1788 | -9/Exiles          | Discovered new exit (range 12)
 1800 | -9/Exiles          | Entered Mines
 1800 | -8/Mines           | Accompanied by 1 ally
 1994 | -8/Mines           | Core integrity fell below 50%
 2236 | -8/Mines           | Discovered exit to Materials (range 8)
 2244 | -8/Mines           | Entered Materials
 2244 | -8/Materials       | Accompanied by 1 ally
 2244 | -8/Materials       | Evolved 2 slots: Utility x2
 2346 | -8/Materials       | Build established: Scavenger-Mutant
 3028 | -8/Materials       | Lost 5 parts (1p1n1u2w)
 3044 | -8/Materials       | First assault squad dispatched
 3088 | -8/Materials       | Build established: Mutant
 3093 | -8/Materials       | Garrison activated, responded to threat
 3141 | -8/Materials       | Core integrity fell below 50%
 3167 | -8/Materials       | Lost 3 parts (1p1n1u)
 3263 | -8/Materials       | Discovered new exit (range 15)
 3318 | -8/Materials       | Entered Factory
 3318 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 3432 | -7/Factory         | Identified exit to DSF
 3432 | -7/Factory         | Entered DSF
 3467 | -7/DSF             | Additional patrols routed to DSF
 3523 | -7/DSF             | Discovered new exit (range 13)
 3587 | -7/DSF             | Entered Factory
 3587 | -6/Factory         | Evolved 2 slots: Utility x2
 3676 | -6/Factory         | Sucked down chute
 3676 | -6/Factory         | Entered Waste
 3686 | -6/Waste           | Spotted C-40 Crusher
 3710 | -6/Waste           | Spotted C-40 Crusher
 3726 | -6/Waste           | Spotted C-40 Crusher
 3730 | -6/Waste           | Spotted C-40 Crusher
 3731 | -6/Waste           | Spotted C-40 Crusher
 3742 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 3755 | -6/Waste           | Spotted C-40 Crusher
 3757 | -6/Waste           | Discovered new exit (range 10)
 3769 | -6/Waste           | Entered Factory
 3825 | -6/Factory         | Discovered new exit (range 13)
 4086 | -6/Factory         | Garrison activated, responded to threat
 4296 | -6/Factory         | Build established: Scavenger-Gunner
 4412 | -6/Factory         | Discovered new exit (range 16)
 4551 | -6/Factory         | Entered Lower Caves
 5000 | -6/Lower Caves     | Discovered new exit (range 3)
 5030 | -6/Lower Caves     | Entered another Lower Caves area
 5193 | -6/Lower Caves     | Spotted B-75 Beast
 5219 | -6/Lower Caves     | Destroyed B-75 Beast
 5415 | -6/Lower Caves     | Identified exit to Zion
 5459 | -6/Lower Caves     | Entered Zion
 5557 | -6/Zion            | Discovered new exit (range 14)
 5596 | -6/Zion            | Received a hallucinogenic algorithm
 6190 | -6/Zion            | Met Imprinter
 6276 | -6/Zion            | Learned Factory stockpile data
 6443 | -6/Zion            | Build established: Scavenger-Mutant
 6623 | -6/Zion            | Entered Proximity Caves
 6706 | -5/Proximity Caves | Spotter reported a threat
 6720 | -5/Proximity Caves | Spotter reported a threat
 6830 | -5/Proximity Caves | Learned Factory garrison access intel
 6854 | -5/Proximity Caves | Spotted B-75 Beast
 6883 | -5/Proximity Caves | Destroyed B-75 Beast
 6909 | -5/Proximity Caves | Lost 5 parts (2n3w)
 6945 | -5/Proximity Caves | Build established: Scavenger-Gunner
 7090 | -5/Proximity Caves | Discovered new exit (range 7)
 7100 | -5/Proximity Caves | Entered Factory
 7100 | -5/Factory         | Evolved 2 slots: Utility x2
 7102 | -5/Factory         | Loaded intel: 4 garrison access locations
 7400 | -5/Factory         | Search patrols dispatched
 7575 | -5/Factory         | Lost 3 parts (1p1n1w)
 7608 | -5/Factory         | Garrison activated, responded to threat
 7643 | -5/Factory         | Lost 3 parts (1u2w)
 7655 | -5/Factory         | Identified exit to Garrison
 7657 | -5/Factory         | Entered Garrison
 7705 | -5/Garrison        | Triggered checkpoint
 7888 | -5/Garrison        | Triggered checkpoint
 7925 | -5/Garrison        | Lost 3 parts (1n1u1w)
 7943 | -5/Garrison        | Triggered checkpoint
 8012 | -5/Garrison        | Triggered checkpoint
 8027 | -5/Garrison        | Self-destructed

 Last Messages 
---------------
Acquired Imp. Treads.
Acquired 1 matter.
Acquired 9 matter.
Acquired Adv. Heat Sink.
Acquired 10 matter.
Beams of light sweep through the air. An alarm sounds.
C-35 Carver knocked back.
Arm. Treads destroyed.
Adv. Heat Sink destroyed.
System corrupted by crushing effect (+3).
Med. Treads destroyed.
Destroyed Lgt. Nuclear Core.
S-27 Virus destroyed.
Critical hit (Burn: +37).
C-35 Carver destroyed.
MG61DGA9P9%LRWZOMJTC4
Destroyed Mic. Nuclear Core.
C-35 Carver knocked back.
Imp. Treads severed.
Enh. Gauss Cannon destroyed.

 Map 
-----
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           154
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             600
Utility Shielding          66
Weapon Cycling             30
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            8
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           3
Particle Charging          15
Offensive Hacking          12

 Item Schematics 
-----------------
                Cloaking Device | -6/Zion | Archive
      Adv. Field Recycling Unit | -6/Zion | Archive
                       Arm. Leg | -6/Zion | Archive
       Lyr. Heavy Armor Plating | -6/Zion | Archive
           Imp. Target Analyzer | -6/Zion | Archive
 Imp. Dynamic Insulation System | -6/Zion | Archive
              Adv. Sensor Array | -6/Zion | Archive
   Adv. Reaction Control System | -6/Zion | Archive
             Adv. Cryofiber Web | -6/Zion | Archive
               Hvy. Machine Gun | -6/Zion | Archive
               Recoil Nullifier | -6/Zion | Archive
           Adv. Terrain Scanner | -6/Zion | Archive
             Adv. Plasma Cannon | -6/Zion | Archive
          Adv. Shield Generator | -6/Zion | Archive
              Lgt. Fission Core | -6/Zion | Archive
        Tiamat Missile Launcher | -6/Zion | Archive

 Robot Schematics 
------------------
 G-50 Soldier | -6/Zion | Archive
  H-66 Slayer | -6/Zion | Archive
 M-14 Sweeper | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HackingSpikedCannon
  Manual?         0
Play Time         01:04:21
  Cumulative      254.2 hours
  Start           2024.08.28 @ 11:56:51
  End             2024.08.28 @ 13:11:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          477
  Rogue           475
  Adventurer      2
  Explorer        0
Win Type          -
  Total           14
  Types           11/0/1/2/0/0/0/0/0
Lore%             74
Gallery%          68
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 87a66292-c6d2-4393-8f03-0fabe07c78f9