Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.31 @ 15:48:18 Player: ae Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (173) 865 Value Destroyed (7145) 7145 Prototype IDs (368) 7360 Alien Tech Used (13) 2600 Bonus (55251) 55251 TOTAL SCORE: 81721 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 4851 Awakened Behemoth Slayer 1000 Met Imprinter 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed Architect 15000 Win 3000 Cogmind --------- Core Integrity 1165/1600 Matter 280/300 Energy 338/340 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Medium Storage Unit Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Experimental Reaction Control System > --- WEAPON (2) ------- Core Cannon > --- INVENTORY (10) --- Zero-point Reactor Experimental Energy Well (600) Experimental Core Analyzer Experimental Armor Integrity Analyzer Microwarp Drive Sigix Shearcannon Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Targeting Computer Microwarp Drive > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Zero-point Reactor Experimental Energy Well Experimental Core Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental Weapon Cycler Experimental Reaction Control System Core Regenerator Core Cannon [Rating: 260] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Zero-point Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Sigix Exoskeleton Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Artifact Microwarp Drive Weapon Sigix Shearcannon Energy Gun Small Laser Energy Cannon Sigix Shearcannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Greatsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . 2 . 2 2 . . . . 2 2 2 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . Propulsion 6 | . . 2 . . . . . . . 1 . 1 1 . 1 . . . . . Utility 11 | . . . . 2 2 . . . . 1 2 . 1 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 126 | 5 3 3 2 15 20 1 1 3 . 6 6 3 7 5 10 . 15 12 9 . Power 15 | . . . . 2 4 . . . . . . 1 . . . . 4 3 1 . Engine 5 | . . . . 2 3 . . . . . . . . . . . . . . . Core 4 | . . . . . 1 . . . . . . 1 . . . . 1 1 . . Reactor 6 | . . . . . . . . . . . . . . . . . 3 2 1 . Propulsion 21 | 2 2 3 . 7 2 . . . . 2 . . 1 . 2 . . . . . Treads 6 | 2 2 2 . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . 1 . 7 2 . . . . 2 . . 1 . 2 . . . . . Utility 68 | 1 1 . 2 2 7 1 . . . 3 6 2 4 5 8 . 9 9 8 . Device 33 | 1 . . 2 1 4 . . . . . 2 1 3 3 5 . 4 6 1 . Storage 1 | . . . . . . . . . . 1 . . . . . . . . . . Processor 18 | . . . . 1 . . . . . 1 . . 1 2 2 . 3 2 6 . Hackware 11 | . 1 . . . 2 1 . . . 1 3 1 . . 1 . 1 . . . Protection 4 | . . . . . 1 . . . . . 1 . . . . . 1 1 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . 1 . Weapon 22 | 2 . . . 4 7 . 1 3 . 1 . . 2 . . . 2 . . . Energy Gun 3 | 1 . . . 2 . . . . . . . . . . . . . . . . Energy Cannon 6 | . . . . . 2 . . . . 1 . . 1 . . . 2 . . . Ballistic Gun 3 | 1 . . . 2 . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . Launcher 4 | . . . . . 1 . 1 2 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 1 2 4 . . 2 . . . . . 1 1 . 5 . . . Parts Lost 13 | . . 3 1 5 2 . . . . . . . . . . . 1 1 . . Power 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Propulsion 6 | . . . 1 5 . . . . . . . . . . . . . . . . Utility 3 | . . 1 . . 1 . . . . . . . . . . . 1 . . . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . 3 1 3 2 . . . . . . . . . . . 1 1 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 6 | 2 4 3 5 4 4 5 5 5 5 5 9 9 9 9 9 9 6 6 6 6 Power . | 1 . . . . . . . . . . . . 1 1 1 1 . 1 1 1 Propulsion . | . 2 2 3 1 . 1 1 1 1 1 3 2 1 1 . 1 . . . . Utility 2 | . 1 1 2 1 2 2 2 2 2 1 2 3 4 3 2 2 1 2 3 4 Weapon 1 | 1 . . . . 2 2 2 2 2 2 3 3 3 3 3 3 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 26 | 2 4 . . 1 3 1 . . . 3 2 . 2 2 . . 2 . . 4 Power 4 | 2 1 . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . 1 . . . . 1 . . 1 1 . . . . . . Utility 10 | . . . . . 1 1 . . . 2 1 . 1 . . . 1 . . 3 Weapon 6 | . 2 . . 1 1 . . . . . . . . 1 . . 1 . . . Tool/Special 2 | . 1 . . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 80 | . 77 83 60 76 89 92 92 92 92 94 90 93 94 95 92 95 70 51 67 72 Core 3 | . . . . . . 7 7 7 7 6 5 9 9 9 8 8 2 . . . Reactor 2 | . . . . . . . . . . . . . . . . . 7 7 7 9 Treads 2 | . 28 39 30 2 . . . . . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . . . . . . 7 9 9 9 Flight 17 | . . 2 11 26 25 30 30 30 30 33 29 31 33 33 33 34 9 . . . Device 18 | . 14 9 8 16 19 23 23 23 23 16 18 15 18 19 16 17 13 13 21 18 Storage 4 | . . . . . . . . . . 1 5 5 4 4 4 4 9 9 9 9 Processor 6 | . . . . 3 7 7 7 7 7 11 5 5 4 4 4 4 1 3 10 18 Hackware 7 | . 6 11 11 9 11 7 7 7 7 9 11 15 14 14 15 17 4 . . . Protection 2 | . . . . . 2 7 7 7 7 6 5 4 4 4 4 4 1 . . . Energy Gun 1 | . 14 11 . 6 . . . . . . . . . . . . 6 . . . Energy Cannon 3 | . . . . . . . . . . . . . . . . . 4 9 9 9 Ballistic Gun 1 | . 14 9 . 5 3 . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 3 7 5 5 5 3 4 4 4 1 . . . Peak Build Rating 260 | 5 8 10 16 26 42 47 47 51 45 63 75 88 103 106 124 123 226 242 260 247 Average Rating 118 | 3 6 9 8 18 37 45 46 44 43 54 67 83 101 103 115 123 191 222 241 246 On Entrance 77 | . 5 8 7 8 26 41 47 42 45 43 57 75 85 103 106 123 123 219 226 247 Avg Prop Armor Cover (%) 31 | 29 27 35 41 34 . . . . . 3 . 1 . . 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 60 | 3 3 3 1 15 20 17 17 17 15 24 31 29 34 34 34 34 52 57 60 52 Greatest Support 60 | 3 40 3 3 40 20 20 20 20 20 25 25 30 41 35 46 46 60 60 60 60 Greatest Overweight (x) 2 | . . . . 2 . . . . . 1 1 1 1 . 1 . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 7 | 5 5 5 5 5 5 5 5 5 5 6 10 10 10 10 10 10 9 10 10 10 Most Carried 10 | 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 9 Average Carried 7 | 2 4 3 5 4 4 4 4 5 5 5 9 9 9 9 9 10 9 9 9 8 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 5 5 5 3 5 5 5 5 5 10 10 10 10 10 10 10 9 9 9 9 Class Distribution -------------------- 34% | Alien-Sigix 16% | Hacker-Scout 16% | Scout 10% | Mutant 7% | Hacker-Assassin 6% | Hacker-Ninja 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Hacker-Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Assassin | -2/Research Hacker-Assassin | -2/Testing Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 2594 | 279 44 14 27 140 412 30 . 106 20 110 50 50 . 137 259 23 472 68 293 60 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 9709 | 292 255 39 . 198 981 22 24 . . 699 557 179 . 137 269 23 3387 528 1738 381 Parts 396 | 28 19 5 . 19 39 1 3 . . 33 29 3 . 9 8 4 120 19 37 20 Haulers Intercepted 15 | . 1 . . 1 3 . . . . 2 2 2 . . 1 . 1 2 . . Recyclers Shooed 5 | . 1 . . . 1 . . . . . . . . 1 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . 1 1 . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 80 | . 3 3 . 1 8 . 3 . . . 1 . . . . . 45 3 9 4 Melee 4 | . . . . . 3 . . . . . . . . . . . 1 . . . Guns 22 | . 3 3 . 1 . . . . . . . . . . . . 15 . . . Cannons 45 | . . . . . . . . . . . . . . . . . 29 3 9 4 AOE 5 | . . . . . 2 . 3 . . . . . . . . . . . . . Classes Destroyed 23 | 3 3 . . 2 3 1 . . . . 1 . . . . . 8 . 2 . Worker 20 | 2 . . . 3 4 . . . . 3 4 . . . 1 . . 1 2 . Builder 12 | . . . . . 9 . . . . 2 . . . . . . . 1 . . Tunneler 13 | 9 1 . . 1 1 . . . . . . . . . . . . 1 . . Hauler 15 | . 1 . . 1 3 . . . . 2 2 2 . . 1 . 1 2 . . Recycler 12 | 1 1 . . . 4 . . . . 2 1 . . 1 1 . . . 1 . Minesweeper 1 | . . . . . . 1 . . . . . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . Operator 10 | . 2 . . . 1 . . . . 1 1 . . 1 . 1 1 . 2 . Watcher 9 | . . . . 1 3 . . . . 1 2 . . . . . 1 . 1 . Swarmer 21 | . 3 3 . . 7 . 3 . . . . . . . . . 5 . . . Cutter 2 | . . . . . . . . . . . . . . . . . 2 . . . Saboteur 2 | . . . . . . . . . . . . . . . . . 2 . . . Grunt 18 | . . . . . . . . . . . . . . . . . 18 . . . Brawler 2 | . . . . . . . . . . . . . . . . . 2 . . . Duelist 4 | . . . . . . . . . . . . . . . . . 4 . . . Protector 1 | . . . . . . . . . . . . . . . . . 1 . . . Sentry 3 | . . . . 1 . . . . . . . . . . . . . 2 . . Hunter 1 | . . . . . . . . . . . . . . . . . . . 1 . Programmer 8 | . . . . . 1 . . . . . . . . . . . 5 1 1 . Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . 2 . Striker 4 | . . . . . . . . . . . . . . . . . 4 . . . Alpha 7 2 | . . . . . . . . . . . . . . . . . 2 . . . Best Kill Streak 12 | 4 3 3 . 2 5 1 3 . . 4 2 1 . 1 2 1 12 4 6 4 Combat Bots Only 12 | . 3 3 . 1 4 . 3 . . . 1 . . . . . 12 1 4 4 Max Kills in Single Turn 3 | 1 1 1 . 1 2 1 2 . . 1 1 1 . 1 1 1 3 1 1 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 . . . Exploded 2 | . . . . . 2 . 2 . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 1081 | . 22 86 11 55 76 . 50 . . 16 20 18 2 . 4 2 569 23 84 43 Missed 551 | . 7 27 4 24 38 . 22 . . 11 13 12 1 . 2 . 317 16 40 17 Hits 530 | . 15 59 7 31 38 . 28 . . 5 7 6 1 . 2 2 252 7 44 26 Melee 24 | . . . . . . . . . . . . . . . . . 24 . . . Projectile 506 | . 15 59 7 31 38 . 28 . . 5 7 6 1 . 2 2 228 7 44 26 AOE 8 | . . . . . . . . . . . . . . . . . 1 . 7 . Critical Strikes 25 | . 1 1 . 2 . . . . . . . . . . . . 20 . . 1 Actively Blocked 1 | . . . . . . . . . . . . . . . . . 1 . . . Damage Taken 7185 | . 148 569 84 390 541 . 285 . . 71 188 81 29 . 46 . 3073 200 1081 399 Core 2117 | . 9 77 12 57 126 . 133 . . 34 32 40 . . 22 . 910 36 510 119 Absorbed by Shields 107 | . . . . . . . . . . . . . . . . . . 43 64 . Redirected to Shielding 20 | . . . . . . . . . . . . . . . . . 20 . . . Ignored by Resistances 5297 | . . . . . . . . . . . . . . . . . 3417 99 1332 449 Regen/Repaired (Parts) 429 | . . . . . 80 . . 282 . . . 67 . . . . . . . . Core Remaining (%) 83 | 100 96 . 77 89 . . . . 63 96 96 96 . 100 . . 34 . . 72 Volleys Fired 339 | 29 19 11 . 30 5 . 2 . . 13 . . 10 . . . 107 23 80 10 Largest 2 | 2 2 2 . 2 1 . 1 . . 1 . . 1 . . . 2 1 1 1 Hottest 300 | 60 60 60 . 126 80 . 36 . . 30 . . 113 . . . 300 180 300 300 Shots Fired 471 | 58 38 22 . 50 5 . 2 . . 13 . . 10 . . . 160 23 80 10 Gun 279 | 58 38 22 . 50 1 . . . . . . . . . . . 110 . . . Cannon 188 | . . . . . 2 . . . . 13 . . 10 . . . 50 23 80 10 Launcher 4 | . . . . . 2 . 2 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 86 | 29 19 11 . 26 1 . . . . . . . . . . . . . . . Thermal 122 | 29 19 11 . 24 2 . . . . 13 . . 10 . . . 9 . 1 4 Explosive 4 | . . . . . 2 . 2 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Slashing 259 | . . . . . . . . . . . . . . . . . 151 23 79 6 Robot Hit Streak 46 | 15 5 4 . 10 . . . . . . . . . . . . 19 13 46 12 Robot Miss Streak 6 | 3 3 3 . 3 . . . . . . . . . . . . 6 4 6 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . 1 1 Secondary Targets 7 | . . 3 . . . . . . . . . . . . . . 4 . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . 1 . . . Shots Hit Robots 383 | 37 21 13 . 31 43 1 . . . 16 17 16 1 3 4 1 117 10 42 10 Core Hits 303 | 15 12 5 . 9 15 . 3 . . 8 8 3 . 2 2 1 111 13 82 14 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 8 | . . . . . 8 . . . . . . . . . . . . . . . Critical Strikes 41 | . . . . 1 8 . . . . 2 2 2 . 1 2 1 10 1 8 3 Burn 1 | . . . . 1 . . . . . . . . . . . . . . . . Destroy 3 | . . . . . . . . . . . . . . . . . . . . 3 Smash 8 | . . . . . 8 . . . . . . . . . . . . . . . Sever 19 | . . . . . . . . . . . . . . . . . 10 1 8 . Impale 10 | . . . . . . . . . . 2 2 2 . 1 2 1 . . . . Melee Attacks 298 | . . . . . 97 1 7 1 2 43 35 37 27 9 17 4 18 . . . Impact 66 | . . . . . 66 . . . . . . . . . . . . . . . Slashing 40 | . . . . . 31 1 7 1 . . . . . . . . . . . . Piercing 192 | . . . . . . . . . 2 43 35 37 27 9 17 4 18 . . . Sneak Attacks 55 | . . . . . 24 1 . . . 11 10 3 . 1 3 . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 36231 | 375 214 137 . 507 3294 100 243 . . 1075 1028 898 78 244 381 63 13881 1514 9565 2634 Guns 6121 | 375 211 137 . 507 . . . . . . . . . . . . 4891 . . . Cannons 21408 | . . . . . . . . . . . . . . . . . 7791 1445 9538 2634 Explosions 577 | . . . . . 162 . 243 . . . . . . . . . 172 . . . Melee 7377 | . . . . . 3132 100 . . . 1075 1028 898 78 244 381 63 378 . . . Ramming 748 | . 3 . . . . . . . . . . . . . . . 649 69 27 . Kinetic 560 | 126 78 73 . 283 . . . . . . . . . . . . . . . . Thermal 2270 | 249 133 64 . 224 . . . . . . . . . . . . . . . 1600 Explosive 577 | . . . . . 162 . 243 . . . . . . . . . 172 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact 2400 | . . . . . 2400 . . . . . . . . . . . . . . . Slashing 25531 | . . . . . 732 100 . . . . . . . . . . 12682 1445 9538 1034 Piercing 4145 | . . . . . . . . . . 1075 1028 898 78 244 381 63 378 . . . Highest Corruption 7 | . . . . . . . . . . . . . 1 1 . . 7 . . . Average Corruption 4 | . . . . . . . . . . . . . 1 1 . . 5 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 16 | . . . . . . . . . . . . . 3 . . . 13 . . . Message Errors 3 | . . . . . . . . . . . . . 1 . . . 2 . . . Matter Fused 6 | . . . . . . . . . . . . . 1 . . . 5 . . . Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 3 | . . . . . . . . . . . . . . . . . 3 . . . Overload Shots 2 | . . . . . . . . . . . . . 2 . . . . . . . Overflow Damage 2823 | . . . . . 1450 30 43 . . 148 237 161 8 . 153 . 294 71 227 1 Projectiles 358 | . . . . . . . . . . . . . . . . . 110 22 225 1 Explosions 66 | . . . . . 23 . 43 . . . . . . . . . . . . . Melee 2399 | . . . . . 1427 30 . . . 148 237 161 8 . 153 . 184 49 2 . Knockbacks 13 | . . . . . 8 . . . . . . . . . . . 4 1 . . Impact 13 | . . . . . 8 . . . . . . . . . . . 4 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1 | . 1 . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . Rammed 4 | . 4 . . . . . . . . . . . . . . . . . . . Targets Rammed 22 | . 4 . . . . . . . . . . . . . . . 16 1 1 . Kicked 18 | . . . . . . . . . . . . . . . . . 16 1 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 325 | 20 26 17 . 231 60 . 13 . . 3 . 60 248 . 250 198 325 47 165 125 Average Temperature 49 | 9 9 4 . 69 28 . 7 . . 2 . 18 61 . 60 64 66 41 55 54 Received Heat Transfer 1215 | . 57 63 45 180 33 . 45 . . 33 24 36 9 . . . 597 27 66 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . 10 . . . . . . . . . . . . 1 1 . Combat Hostiles 3 | . . . . . 3 . . . . . . . . . . . . . . . Parts Fried 30 | . . . . . 26 . . . . . . . . . . . . 2 2 . Impact Corruptions 46 | . . . . . 41 . . . . . . . . . . . 2 2 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | 1 . . . . . . . . . . 1 . . . . . 1 . 1 . Heat Transferred 1580 | 575 300 150 . 555 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . . 2 . . . . . . . . . . . 5 5 5 . Low Security (%) 56 | 100 100 100 100 100 65 . . . . 100 100 100 100 100 100 100 25 . . . Level 1 4 | . . . . . 33 . . . . . . . . . . . 1 . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 26 | . . . . . . . . . . . . . . . . . . 3 100 . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security 11 | . . . . . . . . . . . . . . . . . 72 96 . . Peak Influence 4825 | 20 125 104 30 159 429 . . . . 120 48 26 77 45 68 73 4825 3685 2921 . Initial 2894 | . 6 44 21 7 60 . . . . . 46 18 . 40 19 30 32 2894 2358 . Average 571 | 3 45 68 7 69 148 . . . . 50 17 7 19 19 30 20 1841 3395 2685 . Influence Increases 8305 | 60 202 70 30 324 790 5 130 . . 283 208 109 206 89 188 98 3598 801 1022 92 Destroy 0b10 Robot/C 1520 | . 60 60 . 20 160 . 60 . . . 20 . . . . . 880 60 200 . Destroy 0b10 Robot/NC 475 | 60 25 . . 30 130 5 . . . 55 50 10 . 10 15 5 20 25 35 . Destroy Leader 286 | . 12 10 . 14 42 . 10 . . 6 18 4 . . 2 . 102 34 32 . Allied During Kill 59 | . . . . . . . . . . . 4 . . . . . . 10 45 . Successful Hack 147 | . . . . 5 25 . . . . 35 10 11 15 30 12 . . . 4 . Disable Machine 615 | . . . . 15 30 . . . . 15 15 . 15 45 . 15 285 45 135 . Anti-Garrison Action 300 | . . . . . . . . . . . . . . . . . 150 150 . . Destroy Structure 1588 | . . . . . 58 . . . . 22 16 24 56 4 39 3 286 447 541 92 Partial Spotted 330 | . . . . 15 45 . . . . 30 60 60 30 . 30 . . 30 30 . Lose Combat Pursuer 2985 | . 105 . 30 225 300 . 60 . . 120 15 . 90 . 90 75 1875 . . . Influence Decreases 9528 | 50 105 123 64 210 495 199 186 179 . 187 266 147 134 126 169 94 146 1941 1587 3120 Entered New Map 7117 | . 4 63 33 13 74 159 46 179 . . 50 20 . 32 16 24 26 1931 1327 3120 Time Decay 2018 | 50 101 30 31 167 401 40 140 . . 187 181 117 134 54 105 70 110 . 100 . Lost Part 100 | . . 30 . 30 20 . . . . . . . . . . . 10 10 . . Lost Ally 225 | . . . . . . . . . . . 35 10 . . 20 . . . 160 . Purge Threat 68 | . . . . . . . . . . . . . . 40 28 . . . . . Squads Dispatched 84 | . 2 . . 1 12 . . . . 5 3 2 2 . 2 2 35 16 2 . Investigation 10 | . . . . . 7 . . . . 1 1 . 1 . . . . . . . Extermination 11 | . . . . . 3 . . . . 2 1 . 1 . 1 1 1 . 1 . Reinforcement 16 | . 2 . . 1 2 . . . . 2 1 2 . . 1 1 2 1 1 . Assault 46 | . . . . . . . . . . . . . . . . . 32 14 . . Garrison 1 | . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 5 | . . . . . 1 . . . . 2 1 . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 33 | . 1 . . 3 1 . . . . . 1 1 1 . . . 3 . 22 . Communications Jammed 3 | . . . . . . . . . . . . 3 . . . . . . . . Distress Signals 3 | . . . . . . . . . . . . 3 . . . . . . . . Times Spotted 427 | . 13 6 3 33 31 . 14 . . 10 14 8 3 4 6 9 240 8 20 5 Peak Tracking Total 78 | . 6 6 2 11 9 . 8 . . 5 7 3 6 2 4 7 78 5 11 4 Tactical Retreats 46 | . 3 . 1 7 6 . 1 . . 3 1 . 2 . 3 2 16 . 1 . ECM-based Alert Blocks 2 | . . . . . . . . . . . . . . . . . . . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 7 | . . . . . 2 . . . . . 1 . 2 . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . 4 . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 50 | . . . . 1 2 . . . . 1 1 . 1 3 . 1 27 4 9 . Max in Single Turn 2 | . . . . 1 1 . . . . 1 1 . 1 1 . 1 2 1 2 . Garrison Access 6 | . . . . . . . . . . . 1 1 1 1 . . 1 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 54 | . 1 . . 2 13 . 1 . . 9 8 4 5 4 3 . 1 1 2 . Terminals 26 | . 1 . . 1 4 . . . . 4 2 1 4 3 3 . 1 . 2 . Fabricators 7 | . . . . . 4 . . . . 1 2 . . . . . . . . . Repair Stations 4 | . . . . . 3 . . . . . . 1 . . . . . . . . Recycling Units 3 | . . . . . 1 . . . . 1 1 . . . . . . . . . Scanalyzers 7 | . . . . 1 1 . . . . 2 2 1 . . . . . . . . Garrison Access 6 | . . . . . . . . . . 1 1 1 1 1 . . . 1 . . Total Hacks 120 | . 1 . . 8 31 . 1 . . 28 17 6 12 5 5 . 2 2 2 . Successful 77 | . . . . 7 20 . 1 . . 17 13 6 5 4 3 . . . 1 . Failed 41 | . 1 . . 1 11 . . . . 10 3 . 7 1 2 . 2 2 1 . Catastrophic 8 | . . . . . 2 . . . . 2 . . 1 . 1 . . 1 1 . Database Lockouts 2 | . . . . . . . . . . 1 1 . . . . . . . . . Manual 40 | . 1 . . 1 12 . . . . 11 4 2 3 2 3 . . . 1 . Terminals 52 | . 1 . . 1 8 . . . . 14 3 2 10 4 5 . 2 . 2 . Fabricators 22 | . . . . . 12 . . . . 2 8 . . . . . . . . . Repair Stations 9 | . . . . . 7 . . . . . . 2 . . . . . . . . Recycling Units 6 | . . . . . 2 . . . . 3 1 . . . . . . . . . Scanalyzers 21 | . . . . 7 2 . . . . 7 4 1 . . . . . . . . Garrison Access 9 | . . . . . . . . . . 2 1 1 2 1 . . . 2 . . Terminal Hacks 22 | . . . . 1 4 . 1 . . 6 1 1 4 1 2 . . . 1 . Open Door 3 | . . . . . . . 1 . . . . . 1 . . . . . 1 . Level Access Points 3 | . . . . . . . . . . 1 1 1 . . . . . . . . Branch Access Points 3 | . . . . . 1 . . . . . . . 1 . 1 . . . . . Unreport Threat 2 | . . . . . . . . . . . . . . 1 1 . . . . . Locate Traps 2 | . . . . . . . . . . 1 . . 1 . . . . . . . Recall Investigation 3 | . . . . . 1 . . . . 2 . . . . . . . . . . Recall Extermination 3 | . . . . . 1 . . . . 1 . . 1 . . . . . . . Hauler Manifests 2 | . . . . 1 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 11 | . . . . . 5 . . . . 1 5 . . . . . . . . . Load Schematic 8 | . . . . . 4 . . . . 1 3 . . . . . . . . . Build 3 | . . . . . 1 . . . . . 2 . . . . . . . . . Repair Station Hacks 6 | . . . . . 4 . . . . . . 2 . . . . . . . . Scan Component 3 | . . . . . 2 . . . . . . 1 . . . . . . . . Repair 3 | . . . . . 2 . . . . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 1 1 . . . . . . . . . Retrieve Components 2 | . . . . . . . . . . 1 1 . . . . . . . . . Scanalyzer 16 | . . . . 6 1 . . . . 5 3 1 . . . . . . . . Insert Component 5 | . . . . 2 . . . . . 1 1 1 . . . . . . . . Analyze 5 | . . . . 2 . . . . . 3 . . . . . . . . . . Retrieve Study 6 | . . . . 2 1 . . . . 1 2 . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . 1 1 1 1 . . . . . . Seal Access 4 | . . . . . . . . . . . 1 1 1 1 . . . . . . Unauthorized Hacks 15 | . . . . . 6 . . . . 3 2 1 . 2 1 . . . . . Terminals 7 | . . . . . 1 . . . . 2 . 1 . 2 1 . . . . . Assimilate 4 | . . . . . . . . . . . . 1 . 2 1 . . . . . Botnet 3 | . . . . . 1 . . . . 2 . . . . . . . . . . Fabricators 6 | . . . . . 3 . . . . 1 2 . . . . . . . . . Prioritize 2 | . . . . . 1 . . . . . 1 . . . . . . . . . Recompile 4 | . . . . . 2 . . . . 1 1 . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . . . . . . . Patch 2 | . . . . . 2 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . 1 . . . 1 . . . . 2 . Used 1 | . . . . . . . . . . 1 . . . . . . . . . . Hacking Detections 34 | . 1 . . . 9 . . . . 8 5 . 4 2 2 . 1 1 1 . Full Trace Events 3 | . . . . . 2 . . . . . . . 1 . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . 2 . . . 15 . 1 . . . . . . . . . . Parts Built 3 | . . . . . 1 . . . . . 2 . . . . . . . . . Authchips 3 | . . . . . 1 . . . . . 2 . . . . . . . . . Time 233 | . . . . . 99 . . . . . 134 . . . . . . . . . Total Part Build Rating 10 | . . . . . 2 . . . . . 8 . . . . . . . . . Part Studies Acquired 6 | . . . . 2 1 . . . . 1 2 . . . . . . . . . Parts Repaired 3 | . . . . . 2 . . . . . . 1 . . . . . . . . Time 95 | . . . . . 76 . . . . . . 19 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . . . 1 7 . . . . . . . . . Parts Scanalyzed 3 | . . . . 2 . . . . . 1 . . . . . . . . . . Part Schematics Acquired 3 | . . . . 2 . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . 3 . 1 . . . 1 2 . . Machine Destruction 7 | . . . . . . . . . . . 3 . 1 . . . 1 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Total Allies 77 | . . . . . . . . . . . 2 1 . 1 1 . . 25 47 . Largest Group 8 | . . . . . . . . . . . 2 1 . 1 2 . . 6 8 . Highest-Rated Group 114 | . . . . . . . . . . . 79 10 . 45 90 . . 87 114 . Highest-Rated Ally 49 | . . . . . . . . . . . 49 10 . 45 45 . . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 31 | . . . . . . . . . . . 7 . . . . . . . 24 . Total Damage 839 | . . . . . . . . . . . 310 . . . . . . . 529 . Kills 1 | . . . . . . . . . . . . . . . . . . . 1 . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Active Infowar (turns) 5816 | 8 259 64 118 167 967 85 294 336 81 498 542 280 307 129 225 221 230 93 912 . Optics 377 | . . . . . . . . . . 376 . . . . . . 1 . . . Sensors 4249 | . . . 4 91 927 85 294 336 81 498 542 280 307 129 225 221 229 . . . IFF 115 | . . . . . . . . . . . 1 91 23 . . . . . . . Structural 3786 | . . . . . 561 85 294 336 81 498 542 280 307 127 225 221 229 . . . Seismic 2248 | 8 259 64 114 109 864 85 294 122 75 254 . . . . . . . . . . T.N.C. 93 | . . . . . . . . . . . . . . . 1 . . 92 . . Machine Analysis 2 | . . . . . . . . . . . . . . . . . . 2 . . Jamming 280 | . . . . . 161 . . . . . 2 116 . 1 . . . . . . ECM 913 | . . . . . . . . . . . . . . . . . . 1 912 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . 2 . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 8209 | 235 259 67 146 383 1034 85 294 336 81 498 542 280 307 129 225 221 836 253 1968 30 Spaces Moved 14909 | 91 312 58 255 525 1649 260 832 1095 254 1152 898 553 763 386 604 228 1295 402 3279 18 Core 771 | 91 288 58 255 79 . . . . . . . . . . . . . . . . Treads 25 | . 24 . . 1 . . . . . . . . . . . . . . . . Legs 4271 | . . . . . . . . . . . . . . . . . 696 402 3155 18 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 9718 | . . . . 445 1649 260 832 1095 254 1152 898 553 763 386 604 228 599 . . . Fastest Speed 5 | 50 50 50 50 31 29 29 29 29 29 25 25 22 7 19 7 8 5 30 30 30 Average Speed 28 | 50 58 50 50 36 31 29 29 29 29 26 25 22 19 19 18 13 22 30 30 30 Slowest Speed 160 | 50 160 50 50 160 34 29 29 29 29 95 93 93 90 19 86 14 79 30 30 30 Overloaded Moves 34 | . . . . . . . . . . . . . 1 . 3 9 21 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 63 | . . . . 15 4 . 6 . . 8 9 . . 1 6 7 7 . . . Potential Cave-ins 8 | . . . . . . . . . . . . . . . . . . 8 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 Microwarps 6 | . . . . . . . . . . . . . . . . . . . 6 . Exploration Rate (%) 42 | 3 72 10 60 43 52 47 86 84 49 33 23 18 24 64 16 43 84 11 73 2 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 2 | . . . 2 . . . . . . . . . . . . . . . . . Known Exits Taken 13 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . . . . . . . . . . 1 1 1 . Scrap Searched 12 | . . . 1 . . 3 3 3 2 . . . . . . . . . . . Spaces Dug 430 | . . . . . 41 . 7 . 2 20 8 12 25 2 13 1 14 106 179 . Terrain Destroyed 1338 | . . . . . 63 . 28 . 2 22 8 12 33 2 13 1 139 222 711 82 Melee 137 | . . . . . 41 . 7 . 2 19 8 12 24 2 13 1 8 . . . Projectile 1075 | . . . . . . . . . . 3 . . 9 . . . 71 199 711 82 AOE 126 | . . . . . 22 . 21 . . . . . . . . . 60 23 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Total 17806 | 226 356 75 271 651 1986 266 862 1109 256 1234 1148 646 869 426 681 402 1659 512 4134 37 Wait 1926 | 93 4 . 11 81 165 . 23 4 . 6 182 48 41 5 39 178 156 55 832 3 Move 14657 | 90 311 57 254 498 1640 259 821 1094 253 1135 879 552 762 383 593 214 1285 400 3160 17 Hop 49 | . . . . 11 4 . 4 . . 8 9 . . 1 4 6 2 . . . Pick Up 91 | 7 7 3 . 5 17 2 . . . 11 7 2 5 3 2 . 7 1 10 2 Fast Attach 117 | 4 1 . 1 9 12 . 1 4 . 2 1 2 5 11 12 . 29 14 8 1 Attach 46 | 1 . 2 . 7 4 . 1 . . 2 4 2 1 . 1 . 5 2 13 1 Detach 37 | . . . . 3 1 . 1 . . 2 1 . 1 2 3 . 9 4 10 . Swap 61 | . 2 1 1 . 16 2 1 2 1 7 1 2 12 . . . 8 1 3 1 Drop 127 | 2 8 1 . 7 25 2 1 4 . 5 4 1 5 12 10 . 17 10 11 2 Fire 339 | 29 19 11 . 30 5 . 2 . . 13 . . 10 . . . 107 23 80 10 Melee 298 | . . . . . 97 1 7 1 2 43 35 37 27 9 17 4 18 . . . Ram 1 | . 1 . . . . . . . . . . . . . . . . . . . Kick 18 | . . . . . . . . . . . . . . . . . 16 1 1 . Crush 3 | . 3 . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . 15 . . . . . . 1 . . Rewire 16 | . . . . . . . . . . . 10 . . . . . . . 6 . Trap 4 | . . . 4 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 236 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 15) 448 | -10/Materials | Discovered new exit (range 12) 495 | -10/Materials | Entered another Materials area 495 | -9/Materials | Evolved 2 slots: Propulsion x2 501 | -9/Materials | Discovered new exit (range 15) 562 | -9/Materials | Entered Mines 589 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 590 | -9/Mines | Found Prototype Device 590 | -9/Mines | Identified Exp. Sensor Array 592 | -9/Mines | Lost 3 parts (1u2w) 611 | -9/Mines | Found a hidden stash of uninstalled traps 635 | -9/Mines | Learned location of Storage (-9) 677 | -9/Mines | Learned 2 Materials zone layouts 702 | -9/Mines | Discovered new exit (range 11) 708 | -9/Mines | Entered Materials 708 | -8/Materials | Evolved 2 slots: Utility x2 1089 | -8/Materials | Discovered new exit (range 8) 1090 | -8/Materials | Identified exit to Factory 1091 | -8/Materials | Entered Factory 1091 | -7/Factory | Evolved 2 slots: Utility x2 1115 | -7/Factory | Lost 3 parts (3n) 1211 | -7/Factory | Repaired Imp. Sensor Array 1251 | -7/Factory | Repaired Lgt. Deuterium Engine+ 1424 | -7/Factory | Build established: Hacker-Mutant 1695 | -7/Factory | Discovered new exit (range 7) 1697 | -7/Factory | Identified exit to Factory 1750 | -7/Factory | Build established: Hacker-Scout 1897 | -7/Factory | Fabricated Imp. Flight Unit (x1) 1974 | -7/Factory | Discovered exit to Factory (range 15) 2029 | -7/Factory | Discovered exit to Factory (range 16) 2073 | -7/Factory | Identified exit to Lower Caves 2125 | -7/Factory | Entered Lower Caves 2139 | -7/Lower Caves | Identified exit to Lower Caves 2154 | -7/Lower Caves | Learned Factory stockpile data 2210 | -7/Lower Caves | Entered another Lower Caves area 2290 | -7/Lower Caves | Build established: Scout 2407 | -7/Lower Caves | Spotted B-75 Beast 2500 | -7/Lower Caves | Discovered new exit (range 15) 2504 | -7/Lower Caves | Identified exit to Zion 2504 | -7/Lower Caves | Entered Zion 2511 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2538 | -7/Zion | Discovered new exit (range 16) 2542 | -7/Zion | Identified exit to Proximity Caves 2578 | -7/Zion | Learned Factory terminal intel 2623 | -7/Zion | Visited the Megawrench Repair Shop 2632 | -7/Zion | Found Prototype Launcher 2632 | -7/Zion | Identified Gui. Missile Launcher 2634 | -7/Zion | Found Prototype Launcher 2634 | -7/Zion | Identified Rocket Array 2674 | -7/Zion | Learned 8 Factory zone layouts 2682 | -7/Zion | Found CR-A16's Pointy Stick 2718 | -7/Zion | Learned Factory repair station intel 2751 | -7/Zion | Met Imprinter 2771 | -7/Zion | Megawrench repaired 9 parts 2840 | -7/Zion | Entered Proximity Caves 2905 | -6/Proximity Caves | Discovered exit to Factory (range 7) 2921 | -6/Proximity Caves | Entered Factory 2921 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2922 | -6/Factory | Identified exit to Lower Caves 2924 | -6/Factory | Loaded intel: 27 terminal locations 2925 | -6/Factory | Loaded intel: 6 repair station locations 3172 | -6/Factory | Discovered exit to Lower Caves (range 18) 3242 | -6/Factory | Identified exit to Factory 3247 | -6/Factory | Central database locked down 3419 | -6/Factory | Entered another Factory area 3419 | -5/Factory | Evolved 2 slots: Utility x2 3499 | -5/Factory | Fabricated Cld. VTOL Module (x1) 3582 | -5/Factory | Spotted B-75 Beast 3657 | -5/Factory | Revealed the true nature of CR-A16's Pointy Stick 3662 | -5/Factory | Destroyed B-75 Beast 3771 | -5/Factory | Fabricated Cld. VTOL Module (x1) 3793 | -5/Factory | Build established: Hacker-Ninja 3931 | -5/Factory | Central database locked down 3950 | -5/Factory | Identified exit to Factory 3961 | -5/Factory | Entered another Factory area 3961 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4007 | -4/Factory | Repaired Imp. Light Armor Plating 4199 | -4/Factory | Identified exit to Research 4241 | -4/Factory | Entered Research 4241 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4338 | -3/Research | Identified exit to Quarantine 4346 | -3/Research | Found Fusion Bomb Launcher 4548 | -3/Research | Entered Quarantine 4556 | -3/Quarantine | Found Alien Artifact 4564 | -3/Quarantine | Watched by a mysterious "MATRIX" hacker 4576 | -3/Quarantine | Found Alien Artifact 4576 | -3/Quarantine | Identified Core Reset Matrix 4576 | -3/Quarantine | Identified Terrabomb 4576 | -3/Quarantine | Used Core Reset Matrix 4580 | -3/Quarantine | Detected hypermatrix surge 4580 | -3/Quarantine | Sensed 14 artifacts in vicinity 4645 | -3/Quarantine | Discovered new exit (range 15) 4651 | -3/Quarantine | Found Core Cannon 4659 | -3/Quarantine | Found Subatomic Replicator 4672 | -3/Quarantine | Identified exit to Research 4677 | -3/Quarantine | Entered Research 4677 | -2/Research | Accompanied by 1 ally 4677 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4840 | -2/Research | Identified exit to Testing 4902 | -2/Research | Entered Testing 4904 | -2/Testing | Spotted PP-VQQZ5IZVZS 5069 | -2/Testing | Spotted Fortress 5086 | -2/Testing | Discovered new exit (range 5) 5086 | -2/Testing | Discovered new exit (range 6) 5087 | -2/Testing | Identified exit to Section 7 5123 | -2/Testing | Entered Section 7 5124 | -2/Section 7 | Detected hypermatrix surge 5124 | -2/Section 7 | Sensed 18 artifacts in vicinity 5148 | -2/Section 7 | Found Integrated Dissipator 5148 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 5168 | -2/Section 7 | Spotted S7 Guard 5171 | -2/Section 7 | Found Core Regenerator 5223 | -2/Section 7 | Found Microwarp Drive 5265 | -2/Section 7 | Found Integrated Reactor 5265 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 5307 | -2/Section 7 | Discovered new exit (range 15) 5322 | -2/Section 7 | Spotted Alpha 7 5322 | -2/Section 7 | Spotted Alpha 7 5352 | -2/Section 7 | Integrated with Sigix Exoskeleton 5397 | -2/Section 7 | Destroyed 7 combat bots 5426 | -2/Section 7 | Destroyed Alpha 7 5459 | -2/Section 7 | Destroyed Alpha 7 5463 | -2/Section 7 | Found Prototype Processor 5463 | -2/Section 7 | Identified Exp. Target Analyzer 5469 | -2/Section 7 | Found Prototype Processor 5469 | -2/Section 7 | Identified Exp. Targeting Computer 5473 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 5478 | -2/Section 7 | Spotted Executioner 5479 | -2/Section 7 | Spotted Executioner 5483 | -2/Section 7 | Spotted Striker 5484 | -2/Section 7 | Spotted Striker 5514 | -2/Section 7 | Spotted Striker 5514 | -2/Section 7 | Spotted Striker 5520 | -2/Section 7 | Found Sigix Shearcannon 5531 | -2/Section 7 | Destroyed Striker 5533 | -2/Section 7 | Destroyed Striker 5554 | -2/Section 7 | Destroyed Striker 5586 | -2/Section 7 | Destroyed Striker 5628 | -2/Section 7 | Spotted B-99 Colossus 5637 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 60% 5647 | -2/Section 7 | Found Integrated Reactor 5647 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 5649 | -2/Section 7 | Found Integrated Reactor 5649 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 5651 | -2/Section 7 | Found Integrated Reactor 5651 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 5706 | -2/Section 7 | Build established: Alien-Sigix 5809 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Insulator 5810 | -2/Section 7 | Found LRC Insulator 5810 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 5811 | -2/Section 7 | Destroyed 8 combat bots 5812 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 5863 | -2/Section 7 | Spotted Striker 5863 | -2/Section 7 | Spotted Executioner 5868 | -2/Section 7 | Core integrity fell below 50% 5870 | -2/Section 7 | Destroyed 12 combat bots 5875 | -2/Section 7 | Spotted Striker 5875 | -2/Section 7 | Spotted Striker 5882 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 40% 5882 | -2/Section 7 | Spotted Executioner 5894 | -2/Section 7 | Spotted Executioner 5895 | -2/Section 7 | Spotted Executioner 5896 | -2/Section 7 | Spotted Striker 5897 | -2/Section 7 | Spotted Striker 5897 | -2/Section 7 | Spotted Executioner 5959 | -2/Section 7 | Entered Access 5959 | -1/Access | Evolved 2 slots: Utility x2 5964 | -1/Access | Emitted hypermatrix ping 5969 | -1/Access | Assembled emerged from beneath the floor 5988 | -1/Access | Assembled emerged from beneath the floor 6091 | -1/Access | Assembled emerged from beneath the floor 6140 | -1/Access | Assembled emerged from beneath the floor 6140 | -1/Access | Discovered new exit (range 17) 6196 | -1/Access | Crushed by falling debris 6207 | -1/Access | Used Terrabomb 6209 | -1/Access | Spotted B-99 Colossus 6212 | -1/Access | Entered Command 6217 | -1/Command | Emitted hypermatrix ping 6222 | -1/Command | Assembled emerged from beneath the floor 6282 | -1/Command | Discovered new exit (range 18) 6353 | -1/Command | Spotted M Guard 6361 | -1/Command | Spotted Combat Programmer 6361 | -1/Command | Spotted Combat Programmer 6362 | -1/Command | Spotted M Guard 6366 | -1/Command | Destroyed Combat Programmer 6372 | -1/Command | Destroyed Combat Programmer 6381 | -1/Command | Destroyed M Guard 6387 | -1/Command | Destroyed M Guard 6387 | -1/Command | All MAIN.C guards destroyed 6407 | -1/Command | Met MAIN.C 6408 | -1/Command | 0b10 Conduit disabled 6420 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 6420 | -1/Command | Destroyed MAIN.C Shell 6420 | -1/Command | Spotted M Shell/Def 6420 | -1/Command | Spotted M Shell/Atk 6420 | -1/Command | Spotted M Shell/Def 6420 | -1/Command | Spotted M Shell/Atk 6423 | -1/Command | MAIN.C activated Command garrisons 6443 | -1/Command | Assembled emerged from beneath the floor 6499 | -1/Command | Destroyed MAIN.C 6500 | -1/Command | Discovered new exit (range 129) 6500 | -1/Command | Discovered new exit (range 100) 6500 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 6502 | -1/Command | Found Zero-point Reactor 6538 | -1/Command | Phase Generator disabled 7103 | -1/Command | Found Zero-point Reactor 7111 | -1/Command | Assembled emerged from beneath the floor 7149 | -1/Command | Assembled emerged from beneath the floor 7268 | -1/Command | Assembled emerged from beneath the floor 7374 | -1/Command | Assembled emerged from beneath the floor 7424 | -1/Command | Found Exp. Armor Integrity Analyzer 7498 | -1/Command | Found Exp. Weapon Cycler 7611 | -1/Command | Found Exp. Core Analyzer 7639 | -1/Command | Found Exp. Targeting Computer 7826 | -1/Command | Assembled emerged from beneath the floor 8025 | -1/Command | Found Exp. Core Analyzer 8028 | -1/Command | Found Exp. Core Analyzer 8169 | -1/Command | Discovered new exit (range 8) 8177 | -1/Command | Used Core Regenerator, restored core integrity (+400) 8180 | -1/Command | Entered Access_0 8181 | -1/Access_0 | Sensed 3 artifacts in vicinity 8181 | -1/Access_0 | Met Architect 8186 | -1/Access_0 | Destroyed A8 8203 | -1/Access_0 | Destroyed Architect 8204 | -1/Access_0 | Architect triggered a singularity event 8204 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 8205 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 8205 | -1/Access_0 | Warped through subspace to slip node 8205 | -1/Access_0 | Discovered new exit (range 8) 8210 | *** | Escaped singularity! Last Messages --------------- 08203_ Architect: "If I can't win, no one wins!" [Achievement: Blink Of An Eye] 08203_ Architect destroyed. 08204_ A0_COM: Initiating irreversible singularity event. Goodbye. 08204_ Acquired 60 matter. 08204_ Acquired data core, extracted unknown sensor trigger ID. 08205_ A0_COM: 10. 08205_ Acquired Hpw. Transdimensional Reconstructor. 08205_ Warped through subspace, drawn to slip node. 08205_ EXIT=FOUND 08206_ A0_COM: 9. 08206_ Acquired Exp. Weapon Cycler. 08207_ A0_COM: 8. 08208_ A0_COM: 7. 08209_ A0_COM: 6. 08210_ A0_COM: 5. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 115 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 30 Armor Coverage 375 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 100 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 33 Point Defense Rating 240 Weapon Cycling 30 Evasion (%) 83 Targeting Accuracy 12 Target Analysis 8 Core Analysis 8 Recoil Reduction 2 Offensive Hacking 40 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory | Authchip Cld. VTOL Module | x1 | -5/Factory | Authchip Cld. VTOL Module | x1 | -5/Factory | Authchip Repaired ---------- Imp. Sensor Array | 13% | -7/Factory Lgt. Deuterium Engine | 36% | -7/Factory Imp. Light Armor Plating | 62% | -4/Factory Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Integrated Dissipator Integrated Reactor Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Core Cannon Subatomic Replicator LRC Insulator Terrabomb Microwarp Drive Core Regenerator High-powered Transdimensional Reconstructor Achievements -------------- Blink Of An Eye Challenges ------------ None Game ------ Seed SigixFactoryDeck Manual? 0 Play Time 02:04:15 Cumulative 371.1 hours Start 2026.07.30 @ 14:44:32 End 2026.07.31 @ 15:48:18 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 227 Rogue 223 Adventurer 4 Explorer 0 Win Type 6 Total 110 Types 86/0/12/3/1/1/2/0/0/5 Lore% 92 Gallery% 75 Achievement% 73 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6a8377c-dce3-42f0-a897-b857fece351b