Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.09 @ 05:44:32 Player: Wer1in Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (114) 570 Value Destroyed (3365) 3365 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (209) 209 TOTAL SCORE: 6544 Bonus ------- High Alert Combat Kills 209 Cogmind --------- Core Integrity 0/700 Matter 261/300 Energy 49/100 System Corruption 4% Temperature Cool (9) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Nuclear Core > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating System Shield > --- WEAPON ----------- Plasma Cannon Flak Gun > --- INVENTORY -------- Light Angular Momentum Engine Aluminum Leg Improved Light Armor Plating Advanced Beam Rifle Gauss Rifle Gauss Cannon Mini Grenade Launcher Remote Datajack [Rating: 42] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 4 | . . 2 1 1 Weapon . | . . . . . Parts Attached 119 | 8 4 24 28 55 Power 12 | 2 1 4 1 4 Engine 10 | 2 1 4 1 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 29 | 2 1 6 5 15 Treads 3 | . . . . 3 Leg 23 | 2 1 6 5 9 Wheel 3 | . . . . 3 Hover . | . . . . . Flight . | . . . . . Utility 26 | 1 1 8 7 9 Device 13 | . 1 6 2 4 Storage 2 | 1 . 1 . . Processor 3 | . . . 2 1 Hackware 1 | . . . 1 . Protection 7 | . . 1 2 4 Artifact . | . . . . . Weapon 52 | 3 1 6 15 27 Energy Gun 12 | 2 . 2 3 5 Energy Cannon 7 | . . . 1 6 Ballistic Gun 22 | 1 1 4 9 7 Ballistic Cannon 3 | . . . . 3 Launcher 6 | . . . 2 4 Special Weapon 2 | . . . . 2 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 54 | . 2 8 8 36 Power 8 | . 1 2 . 5 Propulsion 17 | . . 1 4 12 Utility 13 | . . 2 3 8 Weapon 16 | . 1 3 1 11 Highest Loss Streak 19 | . 2 3 5 19 Average Slot Usage (%) 89 | . 97 90 90 88 Engine 8 | . 13 8 8 7 Core 2 | . . . . 4 Treads 6 | . . . . 13 Leg 13 | . 28 21 20 3 Device 12 | . 12 22 16 5 Storage 8 | . 14 11 9 7 Processor 8 | . . . 7 15 Hackware 3 | . . . 2 6 Protection 5 | . . 4 7 6 Energy Gun 2 | . 20 1 . 1 Ballistic Gun 12 | . 6 20 15 7 Ballistic Cannon 1 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 44 | 13 12 25 33 44 Greatest Support 78 | 20 20 23 33 78 Greatest Overweight (x) 11 | . . 1 8 11 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 6 6 8 8 8 Average Capacity 7 | 5 6 6 8 8 Most Carried 8 | 5 4 8 8 8 Average Carried 6 | 1 2 5 7 6 Final Capacity 8 | 6 6 8 8 8 Final Carried 8 | 2 4 8 4 1 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2595 | 269 55 461 493 1317 Remotely . | . . . . . Salvage Created 4131 | 126 305 1017 549 2134 Parts 234 | 6 23 67 42 96 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 2 | 1 . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 81 | . 8 21 15 37 Guns 52 | . 5 20 9 18 Cannons 10 | . . . . 10 AOE 18 | . 3 1 5 9 Classes Destroyed 14 | 2 4 4 1 3 Worker 7 | . 1 1 1 4 Builder 4 | . 1 . 1 2 Tunneler 2 | 2 . . . . Hauler 2 | . . . 1 1 Recycler 10 | 1 . 2 1 6 Mechanic 1 | . . . . 1 Watcher 7 | . . 4 2 1 Swarmer 21 | . 3 7 8 3 Grunt 49 | . 5 10 7 27 Brawler 1 | . . 1 . . Duelist 1 | . . 1 . . Sentry 4 | . . 2 . 2 Hunter 2 | . . . . 2 Programmer 3 | . . . . 3 Best Kill Streak 6 | 3 5 5 4 6 Combat Bots Only 5 | . 4 4 4 5 Max Kills in Single Turn 3 | 1 3 2 3 3 Gunslinging 1 | . . 1 . . Exploded 3 | . 1 1 3 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6674 | . 309 984 928 4453 Core 1044 | . 35 232 67 710 Absorbed by Shields 189 | . . 189 . . Core Remaining (%) 78 | 100 86 42 87 . Volleys Fired 292 | 4 18 87 63 120 Largest 2 | 2 2 2 2 2 Hottest 141 | 80 80 80 124 141 Shots Fired 548 | 8 35 174 123 208 Gun 446 | 8 35 174 106 123 Cannon 75 | . . . 3 72 Launcher 21 | . . . 14 7 Special 6 | . . . . 6 Kinetic 397 | . 4 156 95 142 Thermal 66 | . . 8 11 47 Explosive 21 | . . . 14 7 Electromagnetic 58 | 8 31 10 3 6 Robot Hit Streak 19 | 4 9 19 7 13 Robot Miss Streak 7 | 1 3 3 7 7 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . 1 2 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 356 | 5 23 114 50 164 Core Hits 254 | 4 15 53 37 145 Critical Hits 5 | . . 1 1 3 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 3 | . . 1 . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7935 | 81 560 1167 1394 4733 Guns 4241 | 81 298 1066 702 2094 Cannons 1436 | . . . 82 1354 Explosions 2248 | . 262 91 610 1285 Melee . | . . . . . Ramming 10 | . . 10 . . Kinetic 4024 | . 13 958 542 2511 Thermal 1597 | . 262 136 160 1039 Explosive 1681 | . . . 610 1071 Electromagnetic 623 | 81 285 63 82 112 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 1 4 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Effects 13 | . . . . 13 Message Errors 5 | . . . . 5 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Targeting Errors 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 315 | . . 66 2 247 Projectiles 18 | . . . . 18 Explosions 297 | . . 66 2 229 Melee . | . . . . . Knockbacks 13 | . . . . 13 Impact . | . . . . . Kinetic 12 | . . . . 12 Secondary 1 | . . . . 1 Self-Inflicted Damage 564 | . 83 131 28 322 Shots 12 | . 3 2 2 5 Rammed 2 | . . 2 . . Targets Rammed 2 | . . 2 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 412 | 54 108 76 385 412 Average Temperature 83 | 25 43 9 124 93 Received Heat Transfer 2504 | . 72 221 378 1833 Effects 4 | . . . 1 3 Shutdowns 2 | . . . 1 1 Energy Bleed 1 | . . . . 1 Interference 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 1 1 Heat Transferred 2702 | . 350 200 296 1856 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 3 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 646 | 15 215 426 440 646 Average Influence 242 | 3 104 285 278 238 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 43 | 100 86 17 12 60 Level 1 36 | . 13 64 76 11 Level 2 19 | . . 17 10 27 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 19 | . 2 4 1 12 Investigation 7 | . 2 3 1 1 Extermination 4 | . . . . 4 Reinforcement 7 | . . 1 . 6 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 2 | . . . . 2 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . . 1 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 128 | . 10 35 25 58 Peak Tracking Total 8 | . 5 8 4 7 Tactical Retreats 10 | . 1 1 2 6 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . . 2 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 13 | . . 1 3 9 Max in Single Turn 5 | . . 1 1 5 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 13 | . 3 4 4 2 Terminals 12 | . 3 4 4 1 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 36 | . 9 12 10 5 Successful 17 | . 5 6 5 1 Failed 19 | . 4 6 5 4 Catastrophic 6 | . 1 1 2 2 Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 33 | . 9 12 10 2 Fabricators 3 | . . . . 3 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 17 | . 5 6 5 1 Record 3 | . 2 1 . . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 2 | . . 1 . 1 Unreport Threat 1 | . . . 1 . Locate Traps 3 | . 1 1 1 . Maintenance Status 1 | . . . 1 . Patrol Status 2 | . 1 . 1 . Recall Assault 1 | . . 1 . . Zone Layout 3 | . . 2 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 3 3 2 2 Full Trace Events 7 | . 2 2 2 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . . . 2 Non-combat 2 | . . . . 2 Combat . | . . . . . Robot Hacks Applied 3 | . . . . 3 no_distress 2 | . . . . 2 find_chute 1 | . . . . 1 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3992 | 76 325 939 795 1857 Spaces Moved 1748 | 40 195 419 339 755 Core 37 | 5 . . 7 25 Treads 547 | . . . . 547 Legs 1131 | 35 195 419 332 150 Wheels 33 | . . . . 33 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 93 Average Speed 142 | 111 120 123 143 161 Slowest Speed 600 | 120 120 150 450 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 22 43 35 24 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 178 | . 5 19 46 108 Melee . | . . . . . Projectile 7 | . . . . 7 AOE 171 | . 5 19 46 101 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2724 | 63 252 692 533 1184 Wait 425 | . 29 119 73 204 Move 1745 | 39 194 419 338 755 Hop . | . . . . . Pick Up 99 | 10 6 27 18 38 Fast Attach 8 | . . 2 4 2 Attach 73 | 6 3 14 15 35 Detach . | . . . . . Swap 38 | 2 1 8 9 18 Drop 43 | 2 1 15 13 12 Fire 292 | 4 18 87 63 120 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 15) 402 | -10/Materials | Entered another Materials area 402 | -9/Materials | Evolved 2 slots: Utility x2 516 | -9/Materials | Lost 3 parts (1p2w) 743 | -9/Materials | Lost 3 parts (1p1n1w) 888 | -9/Materials | Core integrity fell below 50% 1054 | -9/Materials | Build established: Scavenger-Mutant 1317 | -9/Materials | Discovered new exit (range 15) 1341 | -9/Materials | Entered another Materials area 1341 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2011 | -8/Materials | Discovered new exit (range 16) 2046 | -8/Materials | Identified exit to Factory 2136 | -8/Materials | Entered Factory 2136 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2137 | -7/Factory | Lost 5 parts (2n2u1w) 2332 | -7/Factory | Build established: Mutant 3478 | -7/Factory | Lost 4 parts (1p3n) 3698 | -7/Factory | Lost 4 parts (3n1w) 3736 | -7/Factory | First assault squad dispatched 3778 | -7/Factory | Lost 3 parts (2p1w) 3890 | -7/Factory | Core integrity fell below 50% 3976 | -7/Factory | Core integrity fell below 20% 3993 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03904_ Lgt. Nuclear Core destroyed. 03906_ G-50 Soldier destroyed. 03910_ Aluminum Leg destroyed. 03911_ Imp. Heat Sink destroyed. 03916_ Acquired Aluminum Leg. 03918_ Adv. Beam Rifle destroyed. 03918_ Acquired 54 matter. 03921_ Plasma Cannon destroyed. 03923_ Aluminum Leg destroyed. 03927_ Jacked G-47 Trooper... 03947_ Acquired Particle Cannon. 03951_ Aluminum Leg destroyed. 03973_ Acquired Shock Absorption System. 03977_ Particle Cannon destroyed. 03977_ Shock Absorption System destroyed. 03978_ Acquired Shock Absorption System. 03979_ U-05 Engineer destroyed. 03981_ Particle Cannon destroyed. 03986_ U-05 Engineer lays Concrete. 03990_ Shock Absorption System destroyed. 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