Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 11:43:13 // Halloween2019/Abominations Player: Minty Result: Destroyed by Lesser Abomination with Minigun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (11) 55 Value Destroyed (590) 590 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2365 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 92/100 System Corruption 4% Temperature Cool (0) Movement Walking (90) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- VSS Leg Wheel > --- UTILITY (4) ------ Small Storage Unit Weapon Shielding Weapon Shielding Weapon Shielding > --- WEAPON (3) ------- Heavy Hammer > --- INVENTORY (8) ---- Cooling System Improved Sensor Array Lightning Gun Particle Gun Heavy Particle Gun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Backup Propulsion I Cesium-ion Thruster > --- UTILITY ---------- Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Cooling System Improved Sensor Array Backup Laser I Backup Laser I [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Cesium-ion Thruster Treads Light Treads Leg VSS Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Cesium-ion Thruster Utility Improved Targeting Computer Device Seismic Detector Storage Small Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 45 | . 10 16 19 Power 1 | . . 1 . Engine 1 | . . 1 . Core . | . . . . Reactor . | . . . . Propulsion 13 | . 4 6 3 Treads 1 | . 1 . . Leg 2 | . . . 2 Wheel 4 | . 3 . 1 Hover . | . . . . Flight 6 | . . 6 . Utility 12 | . 2 4 6 Device 2 | . 1 . 1 Storage 1 | . . . 1 Processor 4 | . 1 3 . Hackware . | . . . . Protection 5 | . . 1 4 Artifact . | . . . . Weapon 19 | . 4 5 10 Energy Gun 9 | . . 3 6 Energy Cannon 1 | . . 1 . Ballistic Gun 6 | . 2 1 3 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon 1 | . 1 . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 6 | . . 5 1 Parts Lost 20 | . 7 5 8 Power 1 | . . . 1 Propulsion 8 | . 2 4 2 Utility 2 | . . . 2 Weapon 9 | . 5 1 3 Highest Loss Streak 4 | . 4 4 4 To Critical Strikes . | . . . . Average Slot Usage (%) 67 | . 64 73 65 Engine 5 | . 3 7 4 Treads 1 | . 3 . . Leg 3 | . 3 . 5 Wheel 4 | . 16 . . Hover 1 | . . 1 2 Flight 6 | . . 17 2 Device 5 | . 9 9 1 Processor 16 | . 13 20 16 Protection 7 | . . 3 14 Energy Gun 7 | . . 9 9 Ballistic Gun 5 | . 12 1 5 Impact Weapon 1 | . . . 2 Peak Build Rating 23 | . 9 19 23 Average Rating 12 | . 5 14 14 On Entrance 7 | 6 6 5 14 Naked Turns . | . . . . Heaviest Build 19 | 13 14 9 19 Greatest Support 20 | 20 20 10 12 Greatest Overweight (x) 6 | . 1 1 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | . 8 5 8 Average Capacity 5 | . 5 5 5 Most Carried 8 | . 8 5 5 Average Carried 3 | . 3 4 3 Final Capacity 8 | 8 5 5 8 Final Carried 6 | 6 3 5 5 Class Distribution -------------------- 58% | Mutant 23% | Sprinter 18% | Gunner Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 701 | 200 36 238 227 Remotely . | . . . . Salvage Created 494 | . 65 161 268 Parts 20 | . 4 9 7 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 11 | . 1 4 6 Melee 2 | . . . 2 Guns 8 | . 1 3 4 Classes Destroyed 4 | . 1 3 . Grunt 4 | . . 1 3 Duelist 1 | . . 1 . Sentry 1 | . . 1 . Abomination 5 | . 1 1 3 Best Kill Streak 2 | . 1 2 2 Combat Bots Only 2 | . 1 2 2 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 196 | . 47 43 106 Missed 52 | . 14 15 23 Damage Taken 2946 | . 682 604 1660 Core 895 | . 187 157 551 Absorbed by Shields . | . . . . Redirected to Shielding 64 | . . . 64 Core Remaining (%) 61 | 100 25 60 . Volleys Fired 65 | . 19 26 20 Largest 3 | . 2 3 3 Hottest 143 | . 40 123 143 Shots Fired 99 | . 24 30 45 Gun 99 | . 24 30 45 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 48 | . 24 5 19 Thermal 47 | . . 22 25 Explosive . | . . . . Electromagnetic 4 | . . 3 1 Robot Hit Streak 36 | . 15 14 36 Robot Miss Streak 2 | . 2 2 2 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 97 | . 21 23 53 Core Hits 28 | . 6 9 13 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . . 2 Burn 1 | . . . 1 Smash 1 | . . . 1 Melee Attacks 14 | . . . 14 Impact 14 | . . . 14 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1841 | . 247 390 1204 Guns 1376 | . 229 390 757 Cannons . | . . . . Explosions . | . . . . Melee 447 | . . . 447 Ramming 18 | . 18 . . Kinetic 557 | . 229 75 253 Thermal 803 | . . 303 500 Explosive . | . . . . Electromagnetic 16 | . . 12 4 Impact 447 | . . . 447 Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . . 4 Message Errors 2 | . . . 2 Matter Fused 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 5 | . . . 5 Projectiles . | . . . . Explosions . | . . . . Melee 5 | . . . 5 Knockbacks 4 | . . . 4 Impact 4 | . . . 4 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 9 | . 9 . . Shots . | . . . . Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 355 | . . 138 355 Average Temperature 77 | . . 50 98 Received Heat Transfer 702 | . 30 123 549 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 910 | . . 527 383 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 212 | . 140 212 147 Initial 89 | . . 59 89 Average 85 | . 14 110 105 Maximum Alert Level 1 | . . 1 . Low Security (%) 94 | . 100 79 100 Level 1 5 | . . 20 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 21 | . 4 5 12 Investigation 9 | . 2 3 4 Extermination . | . . . . Reinforcement 5 | . 2 1 2 Assault 5 | . . 1 4 Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 9 | . 2 4 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | . 13 13 13 Peak Tracking Total 9 | . 9 6 5 Tactical Retreats 6 | . 3 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 3 | . . . 3 Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 1 3 3 Terminals 6 | . 1 2 3 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 4 10 13 Successful 14 | . 2 6 6 Failed 13 | . 2 4 7 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 18 | . 3 4 11 Terminals 26 | . 4 9 13 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 2 3 3 Robot Analysis 1 | . . 1 . Alert Level 3 | . . 1 2 Dispatch Records 1 | . 1 . . Patrol Status 1 | . . 1 . Reinforcement Status 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . 1 . Refit 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . . 2 3 Terminals 5 | . . 2 3 Botnet 2 | . . 1 1 Disrupt 2 | . . 1 1 Search 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 1 2 3 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 770 | . 184 225 361 Spaces Moved 611 | 1 186 238 186 Core 240 | . 173 11 56 Treads . | . . . . Legs 105 | 1 11 . 93 Wheels 12 | . 2 10 . Hover 9 | . . . 9 Flight 245 | . . 217 28 Fastest Speed 32 | 120 50 32 50 Average Speed 71 | 120 54 43 122 Slowest Speed 350 | 120 120 115 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 9 | . . 9 . Cave-ins Triggered 1 | . 1 . . Exploration Rate (%) 25 | 2 48 32 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 801 | . 233 309 259 Wait 34 | . 6 21 7 Move 591 | . 185 220 186 Hop 8 | . . 8 . Pick Up 10 | . 3 6 1 Fast Attach 27 | . 7 8 12 Attach 13 | . 2 7 4 Detach 15 | . 1 6 8 Swap 6 | . 1 2 3 Drop 17 | . 8 5 4 Fire 65 | . 19 26 20 Melee 14 | . . . 14 Ram 1 | . 1 . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Crushed by falling debris 127 | -10/Materials | Core integrity fell below 50% 158 | -10/Materials | Lost 4 parts (2n2w) 160 | -10/Materials | Discovered new exit (range 17) 182 | -10/Materials | Discovered new exit (range 5) 185 | -10/Materials | Entered another Materials area 185 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 197 | -9/Materials | Discovered new exit (range 17) 269 | -9/Materials | Lost 4 parts (3n1w) 359 | -9/Materials | Discovered new exit (range 8) 385 | -9/Materials | Discovered new exit (range 15) 410 | -9/Materials | Entered another Materials area 410 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 500 | -8/Materials | Garrison activated, responded to threat 563 | -8/Materials | Lost 4 parts (2n2w) 609 | -8/Materials | Garrison activated, responded to threat 620 | -8/Materials | Lost 3 parts (1p1u1w) 666 | -8/Materials | Core integrity fell below 50% 692 | -8/Materials | Core integrity fell below 20% 771 | -8/Materials | Destroyed by Lesser Abomination with Minigun Last Messages --------------- 00720_ Acquired 40 matter. 00724_ System corrupted: Matter fused (-5). 00729_ Acquired 5 matter. 00738_ Acquired Sml. Storage Unit. 00743_ Acquired 10 matter. 00748_ 57 Matter blinks away. 00750_ Pressure Siphon disabled. 00756_ 44 Matter blinks away. 00756_ Acquired Wheel. 00758_ Acquired 10 matter. 00759_ Sneak attack on Warp Anomaly. 00759_ Warp Anomaly knocked back. 00761_ Warp Anomaly forced to warp away. 00762_ 27 Matter blinks away. 00765_ Warp Anomaly forced to warp away. 00765_ ALERT: Dispatching additional forces to engage threats. 00767_ Warp Anomaly forced to warp away. 00769_ Corrupting Anomaly forced to warp away. 00770_ Lesser Abomination absorbs Sml. Matter Pod. 00771_ Lesser Abomination feeds off Hungry Anomaly, taking Com. Wheel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? " #????????????????????? | | ????????????????????????? " #????????????????????? | | ??????????????????????? " ";#####????????????????? | | ??????????????????????? " "; ????????????????? | | ???????????????????????%" "; "????????????????? | | ??????????????????????? " "; ""????????????????? | | ???????????????????????"" ; % """?" #???????????? | | ???????????????????????? ; """"" #???????????? | | ???????? " ; """ ##????????#?? | | ???????? " ; % ##??????? #?? | | ???????? """"""""" ;; n ##?? ???" #?? | | ???????? "???######;;;;;;; ;;###? ???" #?? | | ???????? "???# ; ; ; # # ? %#?? | | ????????"""""####???# A ; ; ; ;;;""%#"#### | | ???????? ???????# """@ ;;; ;;;;;;;" | | ????????????????????# """ ; ; " % | | ????????????????????# """ ";; ; " | | ????????????????????# """ T;; ; " """## | | ????????????????????# """ ;; ; n " # | | ????????????????????# ;; ; " | | ????????????????????## ;;;;;##;; ; " """"" | | ?????????????????????##; ;;"""""" | | ???????????########??#"" ; # | | ???????????# #?##"T ;####### | | ???????????# #?#""" % ##??#####+##### | | ???????????# "" ####"; #??# # | | ???????????# """ # % #??# """ # | | ???????????# S" # """ #??# "T" # | | ???????????# + """ #??# # | | ???????????######## %"" #??########+## | | ??????????######### """ #??# # | | ??? ?????# #??# / | | ???? ???# #??# # | | ?????# # #??# % # | | ???????# % ###??# # | | ?????????## # # % "### #????# ## | | ??????????#% %[ #?# #????# #? | | ??????????### % ##?# #????# #? | | ????????????## ###! #????###########? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 18 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegMobileSpecial Manual? 0 Play Time 00:12:50 Cumulative 842.5 hours Start 2024.08.08 @ 11:33:48 End 2024.08.08 @ 11:43:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 1004 Rogue 725 Adventurer 124 Explorer 155 Win Type - Total 35 Types 27/0/6/1/0/0/0/1/0 Lore% 72 Gallery% 88 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c90a05b7-b766-4d45-97c1-5b5f314eb7a4