Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.14 @ 00:12:24 // Halloween2020/ForbiddenLore Player: Judas Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (40) 200 Value Destroyed (1306) 1306 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (842) 842 TOTAL SCORE: 6888 Bonus ------- Follower Combat Kills 242 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Makeshift Terrain Scan Processor Armor Integrity Analyzer Sensor Drone Bay > --- WEAPON ----------- Heavy Riot Gun Light Assault Rifle Minigun CR-A16's Pointy Stick > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Improved Deuterium Engine Light Treads Improved Heat Sink Small Storage Unit Improved Sensor Array Spread Laser Heavy Laser Autogun Mini Grenade Launcher [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Sensor Drone Bay Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Slots Evolved 10 | . . . 2 . . . 6 2 . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 2 . . . Utility 5 | . . . 1 . . . 2 2 . . Weapon 2 | . . . 1 . . . 1 . . . Parts Attached 58 | 1 2 1 17 6 1 7 13 . 10 . Power 10 | . . . 4 1 . 2 1 . 2 . Engine 6 | . . . 2 . . 2 . . 2 . Core 4 | . . . 2 1 . . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 12 | . . . 2 1 . 2 6 . 1 . Treads 9 | . . . . . . 2 6 . 1 . Leg . | . . . . . . . . . . . Wheel 3 | . . . 2 1 . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 11 | 1 1 . 3 . 1 . 2 . 3 . Device 5 | . . . 2 . 1 . . . 2 . Storage 3 | 1 1 . 1 . . . . . . . Processor 2 | . . . . . . . 2 . . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . Weapon 25 | . 1 1 8 4 . 3 4 . 4 . Energy Gun 12 | . 1 1 3 1 . 2 2 . 2 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | . . . 4 3 . . 2 . 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . . . Parts Lost 40 | . . 1 7 4 . 2 4 2 20 . Power 6 | . . . 2 . . . . . 4 . Propulsion 9 | . . . . 1 . 1 2 . 5 . Utility 5 | . . . . . . . . . 5 . Weapon 20 | . . 1 5 3 . 1 2 2 6 . Highest Loss Streak 11 | . . 1 7 4 . 1 4 2 11 . Average Slot Usage (%) 90 | . 99 99 96 95 100 99 88 83 29 . Engine 6 | . 14 14 8 . . 9 6 5 2 . Core 4 | . . . 1 11 11 1 . 5 . . Treads 5 | . . . . . . 18 24 23 3 . Leg 5 | . 28 28 4 . . . . . . . Wheel 9 | . . . 17 19 22 3 . . . . Device 7 | . . . 11 11 11 11 6 5 4 . Storage 20 | . 28 28 22 22 22 22 13 11 5 . Processor 1 | . . . . . . . 12 11 5 . Energy Gun 11 | . 13 16 24 8 11 7 7 8 1 . Ballistic Gun 13 | . 14 10 6 22 22 16 8 3 . . Piercing Weapon 2 | . . . . . . 8 6 5 2 . Naked Turns 15 | . . . . . . . . . 14 1 Heaviest Build 79 | 15 28 29 47 47 56 69 79 79 71 . Greatest Support 106 | 20 20 20 24 24 24 58 106 98 40 3 Greatest Overweight (x) 14 | . 1 1 2 3 2 4 1 . 14 . Average Overweight (x) . | . . 1 1 1 1 1 . . . . Largest Inventory Capacity 16 | 8 12 12 16 16 16 16 16 16 16 4 Average Capacity 14 | 6 10 12 14 16 16 16 16 16 9 4 Most Carried 16 | 6 9 9 12 10 14 16 14 9 8 . Average Carried 10 | 5 6 8 10 8 11 14 10 9 1 . Final Capacity 16 | 8 12 12 16 16 16 16 16 16 4 4 Final Carried 15 | 4 9 8 10 9 14 15 9 9 . . Class Distribution -------------------- 46% | Gunner 27% | Mutant 21% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Matter Collected 1068 | 219 44 17 272 87 81 75 149 . 124 . Remotely . | . . . . . . . . . . . Salvage Created 1267 | 86 106 25 422 87 . 100 166 43 232 . Parts 82 | 4 7 2 33 8 . 8 7 3 10 . Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . 3 13 . . 8 . Prevented 7 | . . . . . . 7 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Combat Hostiles Destroyed 36 | . 3 1 13 5 . 1 3 4 6 . Melee 2 | . . . . . . 1 . . 1 . Guns 27 | . 3 1 11 5 . . 3 1 3 . AOE 7 | . . . 2 . . . . 3 2 . Classes Destroyed 9 | 1 1 . 5 . . 1 1 . . . Builder 1 | . . . 1 . . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 1 | 1 . . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 17 | . . . 8 3 . . . 4 2 . Grunt 14 | . 3 1 4 2 . . . . 4 . Sentry 2 | . . . 1 . . . 1 . . . Hunter 2 | . . . . . . . 2 . . . Behemoth 1 | . . . . . . 1 . . . . Best Kill Streak 11 | 1 3 1 11 5 . 1 3 4 7 . Combat Bots Only 9 | . 3 1 9 5 . 1 3 4 7 . Max Kills in Single Turn 2 | 1 2 1 2 1 . 1 1 2 2 . Gunslinging 1 | . 1 . . . . . . . 1 . Exploded 2 | . . . 1 . . . . 2 2 . Melee 1 | . . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Damage Taken 5955 | . 194 32 1068 281 . 516 961 328 2532 43 Core 1347 | . . . 133 27 . 54 121 24 945 43 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 82 | 100 . 100 . . . 46 85 . . . Volleys Fired 105 | 3 8 7 32 17 . 8 12 2 16 . Largest 3 | 2 2 2 3 3 . 3 3 3 3 . Hottest 159 | 70 85 130 120 105 . 109 159 159 129 . Shots Fired 247 | 6 16 12 87 51 . 18 25 6 26 . Gun 242 | 6 16 12 85 51 . 18 25 6 23 . Cannon . | . . . . . . . . . . . Launcher 5 | . . . 2 . . . . . 3 . Special . | . . . . . . . . . . . Kinetic 134 | 3 8 4 45 38 . 12 13 2 9 . Thermal 52 | 3 8 8 . 13 . 3 6 4 7 . Explosive 5 | . . . 2 . . . . . 3 . Electromagnetic 56 | . . . 40 . . 3 6 . 7 . Robot Hit Streak 11 | 2 9 11 10 5 . 2 7 4 5 . Robot Miss Streak 13 | 2 2 5 4 13 . 6 3 5 3 . Penetration Max . | . . . . . . . . . . . Secondary Targets 8 | . 1 . 3 2 . . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . 1 . Shots Hit Robots 154 | 3 14 10 51 28 . 8 16 5 19 . Core Hits 105 | 2 14 7 22 19 . 4 16 6 15 . Critical Hits 3 | . . . . 1 . . 1 . 1 . Critical Kills 2 | . . . . . . . 1 . 1 . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Melee Attacks 10 | . . . . . . 1 . . 9 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 10 | . . . . . . 1 . . 9 . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3059 | 38 138 151 954 221 . 113 209 510 725 . Guns 1751 | 38 138 151 680 221 . 76 209 23 215 . Cannons . | . . . . . . . . . . . Explosions 1165 | . . . 274 . . . . 487 404 . Melee 143 | . . . . . . 37 . . 106 . Ramming . | . . . . . . . . . . . Kinetic 730 | 13 47 25 431 50 . 28 68 . 68 . Thermal 792 | 25 91 126 34 171 . 40 102 23 180 . Explosive 1008 | . . . 240 . . . . 487 281 . Electromagnetic 386 | . . . 249 . . 8 39 . 90 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 143 | . . . . . . 37 . . 106 . Highest Corruption 1 | . . . . . . . 1 . . . Average Corruption 1 | . . . . . . . 1 . . . Corruption Purged . | . . . . . . . . . . . Effects 1 | . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 67 | . . . . . . . . 47 20 . Projectiles . | . . . . . . . . . . . Explosions 47 | . . . . . . . . 47 . . Melee 20 | . . . . . . . . . 20 . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 295 | . . . 5 . . . . 211 79 . Shots 7 | . . . 1 . . . . 4 2 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 276 | 38 276 90 36 72 . 99 243 180 213 . Average Temperature 57 | 16 142 34 9 39 . 37 76 91 67 . Received Heat Transfer 1512 | . 84 18 447 33 . 36 102 . 792 . Effects 5 | . 2 . . . . . . . 3 . Energy Bleed 1 | . 1 . . . . . . . . . Interference 4 | . 1 . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . Heat Transferred 1135 | 74 120 145 50 215 . 74 154 42 261 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Peak Influence 399 | 5 88 60 399 157 . . 50 286 . . Initial 77 | . 3 34 23 77 . . . 24 . . Average 56 | 3 12 38 105 119 . . 12 93 . . Maximum Alert Level 1 | . . . 1 . . . . 1 . . Low Security (%) 94 | 100 100 100 82 100 . . 100 80 . . Level 1 5 | . . . 17 . . . . 20 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . 1 . 2 . . . 1 . . . Investigation 2 | . 1 . . . . . 1 . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . . . 2 . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Distress Signals 6 | . . . 4 1 . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 71 | . 4 2 24 5 . 7 6 4 17 2 Peak Tracking Total 9 | . 3 2 9 3 . 3 4 4 5 2 Tactical Retreats 10 | . . . 2 . . . . . 8 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Traps Triggered 2 | . 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Machines Disabled 9 | . . . 3 . . . . 6 . . Max in Single Turn 4 | . . . 3 . . . . 4 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Machines Accessed 6 | . 1 . 2 1 1 . 1 . . . Terminals 3 | . 1 . 2 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 18 | . 6 . 5 1 3 . 3 . . . Successful 10 | . 1 . 3 1 3 . 2 . . . Failed 7 | . 5 . 1 . . . 1 . . . Catastrophic . | . . . . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . Manual 11 | . 6 . 5 . . . . . . . Terminals 11 | . 6 . 5 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . . . 1 1 3 . . . . . Part Schematic 3 | . . . . . 3 . . . . . Robot Analysis 1 | . . . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . . . . . . Terminals 3 | . 1 . 2 . . . . . . . Botnet 3 | . 1 . 2 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 1 . 2 . . . 1 . . . Full Trace Events 2 | . 1 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 19 | . . . . . . . 19 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Total Allies 7 | . . 3 . . 4 . . . . . Largest Group 4 | . . 3 2 . 4 4 2 . . . Highest-Rated Group 153 | . . 40 32 . 153 153 77 . . . Highest-Rated Ally 39 | . . 16 16 . 39 39 39 . . . Total Orders 11 | . . . . . . 9 2 . . . EXPLORE 2 | . . . . . . . 2 . . . RETURN 9 | . . . . . . 9 . . . . Ally Attacks 57 | . . 4 7 . . 43 3 . . . Total Damage 1115 | . . 55 59 . . 931 70 . . . Kills 10 | . . 1 2 . . 7 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 6 | . . 1 . . 2 1 . . 2 . Drone Launches 23 | . . . . . . 21 2 . . . Drone Recoveries 19 | . . . . . . 17 2 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Turns Passed 3774 | 24 309 398 410 157 1060 740 235 50 390 1 Spaces Moved 2644 | 11 166 226 236 91 949 408 80 28 448 1 Core 402 | . . . . . . . . . 401 1 Treads 500 | . . . . . . 345 80 28 47 . Legs 455 | 11 166 226 52 . . . . . . . Wheels 1287 | . . . 184 91 949 63 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 150 100 100 100 110 160 160 50 50 Average Speed 116 | 120 131 150 111 100 104 171 160 160 68 50 Slowest Speed 750 | 120 150 150 150 120 110 200 180 160 750 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 2 31 60 26 27 88 62 11 1 58 2 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . 2 . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 3 | . . 1 . . 1 . . . 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 127 | . . . 38 . . . . 62 27 . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 127 | . . . 38 . . . . 62 27 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Total 3115 | 16 241 273 321 124 1020 433 164 29 493 1 Wait 267 | . 61 40 21 10 66 3 59 . 7 . Move 2634 | 10 165 225 235 90 948 407 79 27 447 1 Hop . | . . . . . . . . . . . Pick Up 22 | . 4 . 8 1 5 3 1 . . . Fast Attach 19 | 1 1 . 8 . . 3 4 . 2 . Attach 27 | . . 1 6 4 . 1 7 . 8 . Detach . | . . . . . . . . . . . Swap 12 | . 1 . 3 2 1 3 2 . . . Drop 19 | 2 1 . 8 . . 4 . . 4 . Fire 105 | 3 8 7 32 17 . 8 12 2 16 . Melee 10 | . . . . . . 1 . . 9 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 25 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 334 | -10/Materials | Entered Mines 541 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 715 | -10/Mines | Discovered new exit (range 7) 721 | -10/Mines | Learned location of Storage (-9) 732 | -10/Mines | Entered Materials 732 | -9/Materials | Accompanied by 2 allies 732 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 733 | -9/Materials | Identified exit to Storage 924 | -9/Materials | Central database locked down 940 | -9/Materials | Discovered new exit (range 16) 1095 | -9/Materials | Build established: Gunner 1101 | -9/Materials | Lost 7 parts (2p5w) 1130 | -9/Materials | Destroyed 9 combat bots 1142 | -9/Materials | Entered Mines 1212 | -9/Mines | Lost 4 parts (1n3w) 1234 | -9/Mines | Found the Drone Emporium 1238 | -9/Mines | Found Prototype Device 1287 | -9/Mines | Discovered new exit (range 13) 1291 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1299 | -9/Mines | Entered Zion 1308 | -7/Zion | Learned Factory security intel 1417 | -7/Zion | Learned location of Warlord (-4) 1431 | -7/Zion | Learned location of Data Miner (-6) 1510 | -7/Zion | Learned Factory trap positions 1650 | -7/Zion | Imprinted 1652 | -7/Zion | Declared Zion's savior 1787 | -7/Zion | Given A8's code to call for help 1861 | -7/Zion | Identified Sensor Drone Bay 1878 | -7/Zion | Found CR-A16's Pointy Stick 2322 | -7/Zion | Discovered new exit (range 16) 2359 | -7/Zion | Entered Proximity Caves 2359 | -6/Proximity Caves | Accompanied by 4 allies 2423 | -6/Proximity Caves | P-60 Hacker assimilated allied WC-4AX(M) 2425 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2489 | -6/Proximity Caves | Spotted B-75 Beast 2508 | -6/Proximity Caves | Core integrity fell below 50% 2514 | -6/Proximity Caves | Destroyed B-75 Beast 2819 | -6/Proximity Caves | Build established: Scavenger-Mutant 3066 | -6/Proximity Caves | Discovered new exit (range 15) 3099 | -6/Proximity Caves | Entered Factory 3099 | -6/Factory | Accompanied by 2 allies 3099 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3100 | -6/Factory | Loaded intel: 102 trap records 3117 | -6/Factory | Discovered new exit (range 27) 3256 | -6/Factory | Repaired Minigun 3326 | -6/Factory | Lost 4 parts (2n2w) 3334 | -6/Factory | Entered another Factory area 3334 | -5/Factory | Evolved 2 slots: Utility x2 3335 | -5/Factory | Identified exit to Upper Caves 3384 | -5/Factory | Entered Upper Caves 3414 | -5/Upper Caves | Destroyed 7 combat bots 3455 | -5/Upper Caves | Lost 11 parts (2p3n1u5w) 3524 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3562 | -5/Upper Caves | Core integrity fell below 50% 3577 | -5/Upper Caves | Core integrity fell below 20% 3601 | -5/Upper Caves | Lost 11 parts (2p2n4u3w) 3695 | -5/Upper Caves | Learned 8 Factory zone layouts 3762 | -5/Upper Caves | Discovered new exit (range 11) 3768 | -5/Upper Caves | Learned Factory terminal intel 3774 | -5/Upper Caves | Entered another Upper Caves area 3774 | -5/Upper Caves | Discovered new exit (range 15) 3775 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03549_ Imp. Sensor Array destroyed. 03556_ Penetrated by Slug. 03559_ Imp. Deuterium Engine destroyed. 03559_ Penetrated by Slug. 03570_ CR-A16's Pointy Stick destroyed. 03573_ Dropped Lrg. Storage Unit. 03573_ Penetrated by Slug. 03574_ Dropped Sml. Storage Unit. 03634_ Slug penetrates Wall. 03664_ Penetrated by Slug. 03695_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). 03760_ Discarded Armor Integrity Analyzer. 03762_ EXIT=FOUND 03768_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. LOCATION=UNKNOWN GOAL=ESCAPE 03774_ EXIT=FOUND 03775_ Penetrated by Slug. 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