Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.24 @ 05:14:23 Player: CatgirlLyra Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (114) 570 Value Destroyed (2953) 2953 Prototype IDs (50) 1000 Alien Tech Used (3) 600 Bonus (3018) 3018 TOTAL SCORE: 16841 Bonus ------- High Alert Combat Kills 218 Entered DSFs 500 Met Zhirov 300 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 64/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Experimental Power Amplifier Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Backup Power VII > --- PROPULSION ------- Diametric Drive Diametric Drive Diametric Drive Diametric Drive Diametric Drive Experimental Q-thruster > --- UTILITY ---------- Enhanced Optical Array Spectral Analyzer Advanced Terrain Scan Processor Improved Transmission Jammer Experimental Power Shielding Hacking Suite Advanced Hacking Suite Improved System Shield Advanced Corruption Screen > --- WEAPON ----------- Backup Laser VII Backup Laser VII > --- INVENTORY -------- Diametric Drive Improved Matter Compressor High-powered Transdimensional Reconstructor Sigix Containment Pod [Rating: 135] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Aerolev Unit Treads Improved Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Heavy Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res DSF Res Qua Acc Slots Evolved 18 | . . . 2 2 2 . . 2 2 . . . . . . 2 2 . 2 . 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . . . 1 1 . . . . . . . . . . 1 . . 1 . . Utility 13 | . . . 2 1 1 . . 1 2 . . . . . . 1 2 . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 172 | 8 14 2 20 27 13 2 2 8 9 . 12 . 2 8 1 18 4 1 7 10 4 Power 24 | 1 2 . 3 1 1 . . 3 3 . 6 . . 1 . 1 . . 1 1 . Engine 10 | 1 2 . 3 . 1 . . . 1 . 2 . . . . . . . . . . Core 10 | . . . . 1 . . . 3 2 . 4 . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . 1 . 1 . . 1 1 . Propulsion 39 | 3 4 . 4 5 4 . . 1 2 . 2 . 1 . . 4 . . 1 8 . Treads 10 | 1 4 . 4 1 . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . 4 . . . . . . . . . . . . . . . . . Flight 23 | . . . . . 4 . . 1 2 . 2 . 1 . . 4 . . 1 8 . Utility 67 | 2 4 . 5 10 7 1 . 2 4 . 3 . . 6 . 10 4 1 3 1 4 Device 36 | 1 2 . 3 4 3 1 . 2 2 . 1 . . 2 . 4 2 1 3 1 4 Storage 7 | 1 2 . 1 . 1 . . . . . . . . 2 . . . . . . . Processor 7 | . . . . . 1 . . . 2 . . . . . . 2 2 . . . . Hackware 6 | . . . . . 1 . . . . . 2 . . 1 . 2 . . . . . Protection 11 | . . . 1 6 1 . . . . . . . . 1 . 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 42 | 2 4 2 8 11 1 1 2 2 . . 1 . 1 1 1 3 . . 2 . . Energy Gun 5 | 1 1 . . . . . 1 1 . . . . . . . 1 . . . . . Energy Cannon 7 | . . . 2 3 . 1 . . . . 1 . . . . . . . . . . Ballistic Gun 8 | 1 . . 1 4 . . . . . . . . . . . 2 . . . . . Ballistic Cannon 7 | . 2 1 4 . . . . . . . . . . . . . . . . . . Launcher 11 | . 1 1 1 4 1 . . . . . . . 1 . . . . . 2 . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon 3 | . . . . . . . 1 1 . . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . 3 1 1 1 1 2 2 . 2 . . 5 . 2 1 . 1 2 3 Parts Lost 53 | . . . 4 4 . . . 1 . . 2 . 3 . . 13 1 1 3 13 8 Power 4 | . . . . . . . . . . . 1 . . . . 1 . . . 2 . Propulsion 18 | . . . 1 1 . . . 1 . . . . 1 . . 4 . 1 1 7 1 Utility 26 | . . . 1 3 . . . . . . 1 . 1 . . 6 1 . 2 4 7 Weapon 5 | . . . 2 . . . . . . . . . 1 . . 2 . . . . . Highest Loss Streak 9 | . . . 2 2 . . . 1 . . 2 . 3 . . 6 1 2 3 9 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 99 100 98 92 83 84 85 78 82 88 84 88 79 75 83 70 70 66 62 55 25 Engine 6 | . 14 14 11 4 3 7 7 1 4 5 5 5 5 3 . . . . . . . Core 2 | . . . . 4 3 . . 10 6 5 3 5 5 5 5 1 . . . 1 . Treads 8 | . 17 28 21 2 . . . . . . . . . . . . . . . . . Leg 1 | . 10 . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . 24 1 . . . . . . . . . . . . . . . . Flight 5 | . . . . . 26 30 30 25 17 17 16 17 14 11 11 8 9 5 7 12 2 Device 17 | . 14 14 27 20 22 23 23 16 22 23 17 17 14 10 11 8 11 14 12 3 6 Storage 8 | . 13 14 11 9 7 7 7 6 5 5 5 5 5 5 5 4 . . . . . Processor 6 | . . . . . 6 7 7 6 12 17 17 17 17 17 17 16 25 23 20 17 12 Hackware 4 | . . . . . 5 7 7 6 5 5 9 11 11 14 17 18 14 14 13 11 4 Protection 3 | . . . 4 9 . . . . . . . . . . . 1 4 4 4 2 . Energy Cannon 3 | . . . 2 13 . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 6 . . 2 2 . . . . . . . . . . . . . . . . Ballistic Cannon 7 | . 14 27 19 . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 3 5 5 5 5 2 2 5 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 50 | 13 34 34 41 50 36 23 23 26 31 31 31 29 29 31 33 44 17 17 19 26 1 Greatest Support 66 | 20 46 46 46 66 23 23 23 26 33 33 33 33 33 35 35 40 18 18 21 44 6 Greatest Overweight (x) 5 | 1 . . 1 5 1 . . 1 . . 1 . . . . 2 . 3 . 1 . Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 Average Capacity 11 | 7 9 15 15 15 10 10 10 10 10 10 10 10 10 10 10 9 5 5 5 5 5 Most Carried 15 | 5 9 11 15 15 15 10 10 10 10 10 10 10 10 10 10 10 4 5 5 5 5 Average Carried 10 | 3 7 10 12 14 9 9 9 9 9 9 9 10 9 9 10 7 3 4 4 4 4 Final Capacity 15 | 8 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 Final Carried 15 | 5 9 11 15 15 9 10 10 10 10 10 10 10 10 10 10 4 4 5 5 4 4 Class Distribution -------------------- 58% | Mutant 7% | Hacker-Mutant 6% | Hacker-Ninja 4% | Hacker-Scout 4% | Hacker-Assassin 4% | Hacker-Sprinter 4% | Infiltrator-Ninja 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Scout | -6/Factory Infiltrator-Ninja | -5/Factory Infiltrator-Ninja | -5/Waste Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Assassin | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/DSF Hacker-Scout | -2/Research Hacker-Sprinter | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res DSF Res Qua Acc Matter Collected 2919 | 313 313 48 774 497 . . . 176 233 . 34 94 30 . 22 218 83 6 . 72 6 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3427 | 190 550 1 797 1294 . . . 176 141 . 113 . 53 . . 112 . . . . . Parts 178 | 17 43 3 51 49 . . . . 1 . 2 . 5 . . 7 . . . . . Haulers Intercepted 11 | . 1 . 2 6 . . . . 1 . 1 . . . . . . . . . . Recyclers Shooed 5 | . 2 . 1 2 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . . . 1 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res DSF Res Qua Acc Combat Hostiles Destroyed 72 | . 13 3 24 23 . . . . . . . . 5 . . 4 . . . . . Melee 2 | . . . . . . . . . . . . . . . . 2 . . . . . Guns 7 | . 4 . . 2 . . . . . . . . . . . 1 . . . . . Cannons 36 | . 5 . 21 10 . . . . . . . . . . . . . . . . . AOE 25 | . 4 3 3 10 . . . . . . . . 5 . . . . . . . . Classes Destroyed 13 | 2 6 . 3 1 . . . . . . . . . . . 1 . . . . . Worker 6 | . 1 . . 1 . . . 2 1 . 1 . . . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . . . . . . . . . . Tunneler 5 | 5 . . . . . . . . . . . . . . . . . . . . . Hauler 11 | . 1 . 2 6 . . . . 1 . 1 . . . . . . . . . . Recycler 7 | 1 1 . 2 2 . . . 1 . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . 1 . . . . . Watcher 11 | . 2 . 4 2 . . . 1 2 . . . . . . . . . . . . Swarmer 23 | . 3 3 4 4 . . . . . . . . 5 . . 4 . . . . . Grunt 31 | . 10 . 11 10 . . . . . . . . . . . . . . . . . Brawler 2 | . . . 1 1 . . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . Sentry 13 | . . . 7 6 . . . . . . . . . . . . . . . . . Hunter 2 | . . . . 2 . . . . . . . . . . . . . . . . . Best Kill Streak 10 | 6 10 3 5 6 . . . 4 2 . 1 . 5 . . 2 . . . . . Combat Bots Only 6 | . 6 3 4 4 . . . . . . . . 5 . . 2 . . . . . Max Kills in Single Turn 4 | 1 3 3 2 4 . . . 1 1 . 1 . 3 . . 1 . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 3 2 3 . . . . . . . . 3 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res DSF Res Qua Acc Damage Taken 8635 | . 583 44 1007 1334 . . 33 11 43 . 189 . 256 . . 1533 57 295 493 985 1772 Core 3287 | . 170 10 87 167 . . 5 5 19 . 39 . 49 . . 361 21 295 237 245 1577 Absorbed by Shields 130 | . . . . . . . . . . . . . . . . 36 . 64 . . 30 Redirected to Shielding 154 | . . . . . . . . . . . . . . . . 27 14 . 18 95 . Regen/Repaired (Parts) 426 | . 183 . 135 108 . . . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 28 78 69 . . 99 99 . . . . . . 89 60 . 75 . 66 . Volleys Fired 236 | 11 46 2 74 81 . . . . . . . . 4 . 1 12 . . 2 3 . Largest 2 | 2 2 2 2 2 . . . . . . . . 1 . 1 1 . . 1 2 . Hottest 136 | 70 78 69 78 136 . . . . . . . . 36 . 80 33 . . 20 100 . Shots Fired 448 | 22 89 4 147 162 . . . . . . . . 3 . 1 12 . . 2 6 . Gun 111 | 22 64 . . 7 . . . . . . . . . . . 12 . . . 6 . Cannon 303 | . 22 2 145 134 . . . . . . . . . . . . . . . . . Launcher 33 | . 3 2 2 21 . . . . . . . . 3 . . . . . 2 . . Special 1 | . . . . . . . . . . . . . . . 1 . . . . . . Kinetic 231 | 11 54 2 145 7 . . . . . . . . . . . 12 . . . . . Thermal 184 | 11 32 . . 134 . . . . . . . . . . 1 . . . . 6 . Explosive 33 | . 3 2 2 21 . . . . . . . . 3 . . . . . 2 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | 8 8 . 10 12 . . . . . . . . 4 . . 2 . . 3 . . Robot Miss Streak 4 | 2 4 . 4 3 . . . . . . . . . . . 3 . . . . . Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 277 | 13 53 . 89 93 . . . 5 8 . 2 . 3 . . 10 . . 1 . . Core Hits 138 | 6 27 3 36 53 . . . . . . . . 6 . . 5 . . 2 . . Critical Kills 3 | . . . . 1 . . . . . . . . . . . 2 . . . . . Critical Parts Destroyed 5 | . . . . . . . . 2 . . 1 . . . . 2 . . . . . Critical Strikes 15 | 3 . . 4 1 . . . 2 . . 1 . . . . 4 . . . . . Burn 3 | 3 . . . . . . . . . . . . . . . . . . . . . Destroy 4 | . . . . 1 . . . . . . . . . . . 3 . . . . . Blast 4 | . . . 4 . . . . . . . . . . . . . . . . . . Smash 4 | . . . . . . . . 2 . . 1 . . . . 1 . . . . . Melee Attacks 44 | . . . . . . . 4 5 10 . 6 . . . . 19 . . . . . Impact 44 | . . . . . . . 4 5 10 . 6 . . . . 19 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 2 2 . 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8526 | 167 971 275 2158 3018 . . . 264 597 . 164 . 488 . . 231 . . 168 . 25 Guns 728 | 167 436 . . 86 . . . . . . . . . . . 39 . . . . . Cannons 3975 | . 273 . 1985 1717 . . . . . . . . . . . . . . . . . Explosions 2571 | . 262 268 173 1212 . . . . . . . . 488 . . . . . 168 . . Melee 1217 | . . . . . . . . 264 597 . 164 . . . . 192 . . . . . Ramming 35 | . . 7 . 3 . . . . . . . . . . . . . . . . 25 Kinetic 2659 | 78 471 . 1985 86 . . . . . . . . . . . 39 . . . . . Thermal 2235 | 89 238 191 . 1717 . . . . . . . . . . . . . . . . . Explosive 2380 | . 262 77 173 1212 . . . . . . . . 488 . . . . . 168 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact 1217 | . . . . . . . . 264 597 . 164 . . . . 192 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 10 10 . . 7 7 7 7 7 7 6 . . . . 11 Average Corruption 6 | . . . . . . 10 10 . . 7 7 7 7 7 7 5 . . . . 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 29 | . . . . . . . . . . . . . . . . . . . 1 25 3 Effects 35 | . . . . . . 1 5 . . . 9 3 4 3 3 5 . . . . 2 Message Errors 7 | . . . . . . . . . . . 2 1 . . 1 2 . . . . 1 Matter Fused 9 | . . . . . . . 1 . . . 3 2 3 . . . . . . . . Heat Flow Errors 6 | . . . . . . . 1 . . . 1 . . 2 . 1 . . . . 1 Energy Discharges 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . Data Loss (minor) 8 | . . . . . . 1 1 . . . 3 . . . 1 2 . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . . . . . Misdirections 1 | . . . . . . . 1 . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 685 | . 28 35 29 43 . . . 142 112 . 124 . 62 . . 69 . . 41 . . Projectiles 25 | . . . 18 7 . . . . . . . . . . . . . . . . . Explosions 213 | . 28 35 11 36 . . . . . . . . 62 . . . . . 41 . . Melee 447 | . . . . . . . . 142 112 . 124 . . . . 69 . . . . . Knockbacks 18 | . 2 . 11 1 . . . 1 1 . 1 . . . . 1 . . . . . Impact 5 | . . . . 1 . . . 1 1 . 1 . . . . 1 . . . . . Kinetic 13 | . 2 . 11 . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 385 | . . 21 . 151 . . . . . . . . 85 . . . . . 117 . 11 Shots 11 | . . 1 . 5 . . . . . . . . 3 . . . . . 2 . . Rammed 9 | . . 1 1 1 . . . . . . . . . . . . . . . . 6 Targets Rammed 9 | . . 1 1 1 . . . . . . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 380 | 99 306 . 20 48 . . 65 . . . 241 . 236 196 38 168 380 . . . 56 Average Temperature 66 | 50 139 . 5 13 . . 48 . . . 145 . 123 95 24 75 188 . . . 30 Received Heat Transfer 1485 | . 315 . 360 585 . . 9 . 9 . 75 . . . . 6 9 . 18 45 54 Effects 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 17 | . . . . . . . . 5 6 . 3 . . . . 3 . . . . . Impact Corruptions 20 | . . . . . . . . 7 6 . 3 . . . . 4 . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . Parts Melted 11 | 2 2 . . 7 . . . . . . . . . . . . . . . . . Heat Transferred 4505 | 481 703 250 . 3071 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res DSF Res Qua Acc Peak Influence 917 | 30 451 302 536 679 350 152 154 161 219 136 175 . . . . 388 238 191 552 772 917 Initial 442 | . 19 106 39 178 305 122 106 74 78 76 95 . . . . . 198 171 107 304 442 Average 313 | 12 248 255 296 530 324 127 123 90 128 88 118 . . . . 125 215 170 263 467 683 Maximum Alert Level 3 | . 2 1 2 2 1 . . . 1 . . . . . . 1 1 . 2 3 3 Low Security (%) 36 | 100 14 23 32 7 . 100 100 100 97 100 100 . . . . 82 25 100 62 . . Level 1 31 | . 80 76 34 14 100 . . . 2 . . . . . . 17 75 . 3 55 . Level 2 28 | . 4 . 33 78 . . . . . . . . . . . . . . 34 24 53 Level 3 2 | . . . . . . . . . . . . . . . . . . . . 20 46 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 3 . 2 3 . . . 1 1 . . . . . . 2 1 1 2 5 2 Investigation 10 | . 2 . 1 2 . . . . 1 . . . . . . . . . . 2 2 Extermination . | . . . . . . . . . . . . . . . . . . . . . . Reinforcement 13 | . 1 . 1 1 . . . 1 . . . . . . . 2 1 1 2 3 . Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res DSF Res Qua Acc Distress Signals 12 | . 1 . 3 2 . . . . . . . . . . . 2 . . 3 . 1 Communications Jammed 32 | . . . . . . . . . . . . . . . . . . . 9 9 14 Distress Signals 32 | . . . . . . . . . . . . . . . . . . . 9 9 14 Times Spotted 270 | . 21 3 28 30 . 3 3 8 4 3 4 . 5 . 7 41 5 4 15 48 38 Peak Tracking Total 19 | . 3 3 4 6 . 3 3 5 2 3 3 . 5 . 9 15 5 4 11 19 14 Tactical Retreats 29 | . . . 1 2 . . 1 2 . . 1 . . . . 6 . 1 2 8 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res DSF Res Qua Acc Traps Triggered 17 | . 2 . . 1 1 . . . 1 . 2 . 1 . . 3 . 1 2 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res DSF Res Qua Acc Machines Disabled 15 | . 5 3 1 4 . . . . . . . . . . . . . . 2 . . Max in Single Turn 3 | . 2 3 1 2 . . . . . . . . . . . . . . 2 . . Garrison Access 5 | . . . . . . . . 1 . . . . . . . 2 . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res DSF Res Qua Acc Machines Accessed 57 | . 4 1 5 7 1 . 4 4 3 . 3 . . 1 . 4 2 . 2 12 4 Terminals 34 | . 2 . 2 5 1 . 2 1 2 . 3 . . . . 2 2 . 1 10 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . 1 . 1 1 . . . 1 . . . . . . . . . . . 1 1 Recycling Units 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 1 . . 2 . 1 . . . . . . . . . . 1 . Garrison Access 6 | . . . . . . . . 1 . . . . . . . 2 . . 1 . 2 Total Hacks 157 | . 10 1 18 25 2 . 10 5 10 . 8 . . 1 . 9 6 . 4 38 10 Successful 81 | . 6 1 10 14 1 . 7 2 5 . 2 . . 1 . 4 4 . 3 20 1 Failed 76 | . 4 . 8 11 1 . 3 3 5 . 6 . . . . 5 2 . 1 18 9 Catastrophic 11 | . 1 . 1 . . . 1 1 1 . 1 . . . . 1 . . . 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 28 | . 4 . 2 8 1 . . . 3 . 3 . . . . 3 . . . 4 . Terminals 97 | . 7 . 7 17 2 . 3 1 5 . 8 . . . . 6 6 . 3 30 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 16 | . 2 . 4 3 . . . 2 . . . . . . . . . . . 2 3 Recycling Units 4 | . 1 . 2 . . . . 1 . . . . . . . . . . . . . Scanalyzers 28 | . . . 5 5 . . 7 . 5 . . . . . . . . . . 6 . Garrison Access 10 | . . . . . . . . 1 . . . . . . . 3 . . 1 . 5 Terminal Hacks 42 | . 1 1 3 7 1 . . . 2 . 2 . . 1 . 2 4 . 2 16 . Record 7 | . . . . . . . . . . . . . . 1 . . . . . 6 . Robot Analysis 3 | . . . 1 2 . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . . . 1 3 . . . . 1 . . . . . . . 1 . 1 3 . Open Door 3 | . . 1 . . . . . . . . . . . . . . . . . 2 . Open DSF 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . Level Access Points 3 | . . . . . . . . . . . . . . . . 1 . . 1 1 . Branch Access Points 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . Emergency Access Points 3 | . . . . . . . . . . . 1 . . . . 1 1 . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . 1 . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 6 | . 1 . . 2 1 . . . . . 1 . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . 2 . 2 2 . . . . . . . . . . . . . . . 1 . Scan Component 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . Repair 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer 21 | . . . 5 4 . . 7 . 2 . . . . . . . . . . 3 . Insert Component 11 | . . . 3 2 . . 3 . 1 . . . . . . . . . . 2 . Analyze 10 | . . . 2 2 . . 4 . 1 . . . . . . . . . . 1 . Garrison Access Hacks 5 | . . . . . . . . 1 . . . . . . . 2 . . 1 . 1 Seal Access 5 | . . . . . . . . 1 . . . . . . . 2 . . 1 . 1 Unauthorized Hacks 4 | . 2 . . 1 . . . . 1 . . . . . . . . . . . . Terminals 4 | . 2 . . 1 . . . . 1 . . . . . . . . . . . . Botnet 3 | . 1 . . 1 . . . . 1 . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 3 . 4 5 1 . 3 2 2 . 3 . . . . 2 1 . 1 7 4 Full Trace Events 8 | . . . 1 2 . . . . 1 . . . . . . . . . . 2 2 Feedback Events 4 | . . . . . . . . . . . . . . . . . . . . 2 2 Corruption 4 | . . . . . . . . . . . . . . . . . . . . 2 2 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 2 2 . . 3 . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . Time 96 | . 26 . 32 38 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . 2 2 . . 3 . 1 . . . . . . . . . . 1 . Part Schematics Acquired 8 | . . . 2 2 . . 3 . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res DSF Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res DSF Res Qua Acc Total Allies . | . . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res DSF Res Qua Acc Robot Analysis Total 3 | . . . 1 2 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . . . 2 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res DSF Res Qua Acc Turns Passed 6351 | 119 641 429 1290 1309 125 38 84 190 234 29 216 149 81 70 104 574 48 34 96 283 208 Spaces Moved 8112 | 61 298 261 588 749 301 96 250 572 571 91 401 427 207 140 268 759 112 53 200 1020 687 Core 127 | 9 . . . . . . . . . . . . . . . . . . . . 118 Treads 1085 | . 186 261 588 50 . . . . . . . . . . . . . . . . . Legs 164 | 52 112 . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 699 | . . . . 699 . . . . . . . . . . . . . . . . . Flight 6037 | . . . . . 301 96 250 572 571 91 401 427 207 140 268 759 112 53 200 1020 569 Fastest Speed 13 | 50 120 160 160 102 26 26 26 26 26 30 30 30 30 37 37 32 34 34 35 13 20 Average Speed 59 | 115 144 160 167 125 28 26 26 26 29 30 30 30 32 37 37 59 34 42 36 23 25 Slowest Speed 350 | 190 160 160 240 350 103 26 26 105 30 30 120 30 37 37 37 175 34 245 45 103 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 64 | . . . . . . . . 2 . . 4 . 2 . . 5 2 . 4 29 16 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Exploration Rate (%) 41 | 4 58 69 52 67 8 69 8 15 16 93 10 75 44 62 62 27 5 60 12 80 24 Regions Visited 21 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 10 | . . . . . . . 1 1 . . 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . . . 1 . . Scrap Searched 8 | . . 2 . . . . . . . . . 2 1 . 3 . . . . . . Spaces Dug 8 | . . . . . . . 4 . . . 4 . . . . . . . . . . Terrain Destroyed 281 | . . 35 15 115 . . 4 . . . 4 . 11 . . . . . 97 . . Melee 8 | . . . . . . . 4 . . . 4 . . . . . . . . . . Projectile 5 | . . 1 2 2 . . . . . . . . . . . . . . . . . AOE 268 | . . 34 13 113 . . . . . . . . 11 . . . . . 97 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res DSF Res Qua Acc Total 9031 | 85 420 267 747 961 345 108 262 603 620 92 478 447 213 157 269 827 118 65 212 1030 705 Wait 285 | . 39 . 45 66 18 7 3 3 12 . 52 21 . . . . 2 . 5 2 10 Move 7974 | 60 297 260 587 748 301 95 249 567 571 90 392 426 202 139 267 748 107 53 191 966 658 Hop 56 | . . . . . . . . 2 . . 4 . 2 . . 5 2 . 4 24 13 Pick Up 90 | 5 10 2 9 14 2 1 1 5 8 1 3 . 2 2 . 5 1 2 1 14 2 Fast Attach 91 | 7 8 . 8 13 2 1 1 6 5 . 11 . . 7 1 9 3 . 4 2 3 Attach 51 | 1 . . 3 5 8 . 1 3 4 . 1 . 1 1 . 9 1 1 3 7 2 Detach 17 | 1 . . 1 2 2 1 1 3 . . 1 . . 1 . 1 . 1 2 . . Swap 34 | . 6 2 9 9 3 1 . . . . . . 1 1 . 1 . . . 1 . Drop 116 | . 14 . 10 22 9 2 2 9 10 1 8 . 1 6 . 6 2 1 . 11 2 Fire 236 | 11 46 2 74 81 . . . . . . . . 4 . 1 12 . . 2 3 . Melee 44 | . . . . . . . 4 5 10 . 6 . . . . 19 . . . . . Ram 7 | . . . . 1 . . . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . . . . . . . . . . 12 . 7 . . 9 Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x4 / Upp) -3/Research (discovered 3 exits: Tes x2 / DSF) -3/DSF -2/Research (discovered 4 exits: Acc x3 / *Qua) -2/Quarantine -1/Access History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 13) 120 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 9) 468 | -10/Materials | Core integrity fell below 50% 612 | -10/Materials | Discovered new exit (range 16) 654 | -10/Materials | Repaired Lrg. Storage Unit 761 | -10/Materials | Entered Mines 765 | -10/Mines | Learned Materials garrison access intel 790 | -10/Mines | Found the Drone Emporium 797 | -10/Mines | Found Prototype Device 943 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1000 | -10/Mines | Discovered new exit (range 13) 1190 | -10/Mines | Entered Materials 1190 | -9/Materials | Evolved 2 slots: Utility x2 1198 | -9/Materials | Identified exit to Mines 1771 | -9/Materials | Repaired Imp. Treads? 1903 | -9/Materials | Identified Sensor Drone Bay 2215 | -9/Materials | Discovered new exit (range 16) 2480 | -9/Materials | Entered another Materials area 2480 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2481 | -8/Materials | Loaded intel: 1 garrison access location 2861 | -8/Materials | Discovered new exit (range 3) 3420 | -8/Materials | Discovered new exit (range 3) 3629 | -8/Materials | Repaired Hvy. Armor Plating 3789 | -8/Materials | Entered Factory 3789 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3914 | -7/Factory | Sucked down chute 3914 | -7/Factory | Entered Waste 3923 | -7/Waste | Spotted C-40 Crusher 3927 | -7/Waste | Spotted C-40 Crusher 3929 | -7/Waste | EMP discharged 3929 | -7/Waste | System corruption reached 10% 3930 | -7/Waste | Spotted C-40 Crusher 3930 | -7/Waste | Spotted C-40 Crusher 3944 | -7/Waste | Spotted C-40 Crusher 3946 | -7/Waste | Spotted C-40 Crusher 3948 | -7/Waste | Discovered new exit (range 14) 3951 | -7/Waste | Identified exit to Factory 3952 | -7/Waste | Entered Factory 4028 | -7/Factory | Discovered new exit (range 14) 4036 | -7/Factory | Identified exit to Factory 4036 | -7/Factory | Entered another Factory area 4036 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4213 | -6/Factory | Discovered new exit (range 11) 4216 | -6/Factory | Identified exit to Factory 4226 | -6/Factory | Entered another Factory area 4226 | -5/Factory | Evolved 2 slots: Utility x2 4365 | -5/Factory | Identified exit to DSF 4460 | -5/Factory | Sucked down chute 4460 | -5/Factory | Entered Waste 4462 | -5/Waste | Found Prototype Processor 4475 | -5/Waste | EMP discharged 4475 | -5/Waste | Spotted C-40 Crusher 4476 | -5/Waste | Spotted C-40 Crusher 4476 | -5/Waste | Spotted C-40 Crusher 4478 | -5/Waste | Spotted C-40 Crusher 4484 | -5/Waste | Spotted C-40 Crusher 4484 | -5/Waste | Spotted C-40 Crusher 4486 | -5/Waste | Discovered new exit (range 11) 4489 | -5/Waste | Identified exit to Factory 4489 | -5/Waste | Entered Factory 4687 | -5/Factory | Discovered new exit (range 14) 4694 | -5/Factory | Identified exit to Upper Caves 4705 | -5/Factory | Entered Upper Caves 4708 | -5/Upper Caves | Learned Factory terminal intel 4722 | -5/Upper Caves | Learned 4 Factory zone layouts 4838 | -5/Upper Caves | Discovered new exit (range 18) 4854 | -5/Upper Caves | Identified exit to Upper Caves 4854 | -5/Upper Caves | Entered another Upper Caves area 4855 | -5/Upper Caves | Learned Factory emergency access door positions 4908 | -5/Upper Caves | Discovered new exit (range 15) 4910 | -5/Upper Caves | Learned Factory emergency access door positions 4913 | -5/Upper Caves | Identified exit to Zhirov 4932 | -5/Upper Caves | Lost 3 parts (1n1u1w) 4935 | -5/Upper Caves | Entered Zhirov 4935 | -5/Zhirov | Discovered new exit (range 3) 4942 | -5/Zhirov | Met Zhirov 4952 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4959 | -5/Zhirov | Found Alien Artifact 4959 | -5/Zhirov | Identified Integrated Reactor 4959 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4990 | -5/Zhirov | Found Alien Artifact 5005 | -5/Zhirov | Identified exit to Proximity Caves 5005 | -5/Zhirov | Entered Proximity Caves 5055 | -4/Proximity Caves | Learned Research stockpile data 5095 | -4/Proximity Caves | Discovered new exit (range 21) 5102 | -4/Proximity Caves | Identified exit to Factory 5109 | -4/Proximity Caves | Entered Factory 5109 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5110 | -4/Factory | Identified exit to Upper Caves 5112 | -4/Factory | Loaded intel: 26 terminal locations 5223 | -4/Factory | Identified Transdimensional Reconstructor 5223 | -4/Factory | Warped through subspace 5252 | -4/Factory | Lost 5 parts (1p2n1u1w) 5508 | -4/Factory | Identified Spectral Analyzer 5600 | -4/Factory | Identified exit to Research 5603 | -4/Factory | Lost 6 parts (5u1w) 5660 | -4/Factory | Spotted B-86 Titan 5683 | -4/Factory | Entered Research 5683 | -3/Research | Evolved 2 slots: Utility x2 5695 | -3/Research | Identified exit to Testing 5711 | -3/Research | Identified exit to DSF 5731 | -3/Research | Entered DSF 5757 | -3/DSF | Discovered new exit (range 24) 5758 | -3/DSF | Additional patrols routed to DSF 5765 | -3/DSF | Identified exit to Research 5765 | -3/DSF | Entered Research 5765 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5805 | -2/Research | Found Prototype Launcher 5805 | -2/Research | Identified Tactical Quantum Warhead 5828 | -2/Research | Spotted B-90 Cyclops 5843 | -2/Research | Identified exit to Access 5857 | -2/Research | Discovered new exit (range 10) 5861 | -2/Research | Entered Quarantine 5891 | -2/Quarantine | Lost 3 parts (1n2u) 5920 | -2/Quarantine | Found Alien Artifact 6013 | -2/Quarantine | Met incapacitated Sigix Warrior 6013 | -2/Quarantine | Lockdown squad dispatched 6014 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 6014 | -2/Quarantine | Unlocked Sigix quarantine chamber 6034 | -2/Quarantine | Spotted Lightning 6034 | -2/Quarantine | Spotted Lightning 6034 | -2/Quarantine | Spotted Lightning 6111 | -2/Quarantine | Search patrols dispatched 6115 | -2/Quarantine | Lost 9 parts (2p5n2u) 6136 | -2/Quarantine | Spotted Alpha 7 6144 | -2/Quarantine | Entered Access 6144 | -1/Access | Evolved 2 slots: Utility x2 6250 | -1/Access | Spotted B-99 Colossus 6253 | -1/Access | Spotted B-99 Colossus 6263 | -1/Access | Lost 3 parts (3u) 6270 | -1/Access | Core integrity fell below 50% 6286 | -1/Access | Spotted B-99 Colossus 6287 | -1/Access | Spotted B-99 Colossus 6288 | -1/Access | Identified Hpw. Transdimensional Reconstructor 6288 | -1/Access | Warped through subspace 6308 | -1/Access | Core integrity fell below 20% 6320 | -1/Access | System corruption reached 10% 6352 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06319_ System corrupted by crushing effect (+3). 06319_ Destabilizing: System corrupted (+2). 06320_ W-44 Eye distress signal jammed. 06323_ S3UH>JZHWUGKQ7U:F J<7X9LPFW 06323_ Connecting with Garrison Access... 06336_ P-80 Master resets U-05 Engineer, system corruption cleaned. 06342_ Triggered Stasis Trap. 06342_ A bubble of rippling energy engulfs the area. 06342_ Field strength at 94. 06343_ System corrupted: Heat flow error (+108). 06343_ Field strength at 88. 06344_ Field strength at 82. 06345_ Field strength at 76. 06346_ Imp. Transmission Jammer destroyed. 06346_ Field strength at 52. 06347_ Field strength at 46. 06348_ Field strength at 40. 06349_ Field strength at 28. 06350_ Field strength at 22. 06351_ Field strength at 16. Map ----- +----------------------------------------------------+ | # #??????????????????????????????????????? | | # " #########??????????????????????????????? | | # """ # +??????????????????????????????? | | # G # #??????????????????????????????? | | # """ # #??????????????????????????????? | | # " + +??????????????????????????????? | | # # #??????????????????????????????? | | # # #??????????????????????????????? | | # " # #??????????????????????????????? | | # """ # #??????????????????????????????? | | # """ # #??????????????????????????????? | | # " # #??????????????????????????????? | | # # + ?????????????????????????????? | | # # ##########?????????????????????? | | # # #??# #?????????????????????? | | #######+### #??# #?????????????????????? | | #??# #?????????????????????? | | #??# #?????????????????????? | | #??# #?????????????????????? | | #??# #?????????????????????? | | #??# #?????????????????????? | | #??# #?????????????????????? | | #??# * #?????????????????????? | | ##############+####### ??????????????????????? | | ????????# p ###+####????????????????????? | | ????????# u p/ @ +????????????????????? | | ????????# [ ### ####????????????????????? | | ????????# #?# #???????????????????????? | | ????????# #?# #???????????????????????? | | ????????# " #?# #???????????????????????? | | ????????# """ #?# #???????????????????????? | | ????????# """ #?# #???????????????????????? | | ????????# " ] #?# #???????????????????????? | | ????????# #?# #???????????????????????? | | ????????# #?# #???????????????????????? | | ????????# #?# #???????????????????????? | | ????????#+############?? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ????????????????????????#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 43 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Additional Mass Support 9 Corruption Block 40 Armor Coverage 600 Power Shielding 90 Evasion (%) 66 Recoil Reduction 3 Offensive Hacking 24 Defensive Hacking 22 Authchip Count 2 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Cld. Plasma Cannon | -7/Factory | Scanalyzed Transmission Jammer | -7/Factory | Scanalyzed Structural Scanner | -7/Factory | Scanalyzed Imp. Sensor Array | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Below False Reunion Slippery One Challenges ------------ None Game ------ Seed SuperchargedAssemblyUnit Manual? 0 Play Time 01:49:12 Cumulative 31.2 hours Start 2023.01.24 @ 03:25:53 End 2023.01.24 @ 05:14:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25c05e93-97f8-4f72-b4c3-05af8f495c8b