Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.26 @ 23:45:55 Player: Nell Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (49) 245 Value Destroyed (1158) 1158 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1536) 1536 TOTAL SCORE: 7199 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 442 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/1000 Matter 267/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Relay Coupler [Programmer] (85) Proton Cannon CR-A16's Pointy Stick Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Zionite Glidesys I Linear Gravjet > --- UTILITY ---------- Experimental Heat Sink Zionite Biocell Zionite Weapon Casing Zionite Light Carapace Improved Medium Armor Plating Improved Thermal Shield Hacking Suite Advanced System Shield > --- WEAPON ----------- Heavy Flak Cannon Impact Mace CR-A16's Pointy Stick > --- INVENTORY -------- Relay Coupler [Programmer] Proton Cannon Flail Self-destruct Interrupter [Rating: 85] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Armored Wheel Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Utility Improved Targeting Computer Device Improved Thermal Shield Storage Small Storage Unit Processor Improved Targeting Computer Hackware Advanced System Shield Protection Light Armor Plating Weapon Improved Light Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Impact Mace Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Slots Evolved 10 | . . 2 . . . 6 . 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . . 1 . 1 Utility 6 | . . 2 . . . 4 . . Weapon 1 | . . . . . . . . 1 Parts Attached 91 | 10 5 7 . 3 4 2 11 49 Power 14 | 3 1 1 . . 1 . 1 7 Engine 12 | 3 1 1 . . 1 . 1 5 Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 18 | 2 . 2 . . 2 . . 12 Treads . | . . . . . . . . . Leg 4 | . . . . . 2 . . 2 Wheel 7 | 2 . 2 . . . . . 3 Hover 7 | . . . . . . . . 7 Flight . | . . . . . . . . . Utility 42 | 2 2 4 . 2 1 1 9 21 Device 14 | 1 . . . . . . 4 9 Storage 6 | 1 . 2 . . . . . 3 Processor 7 | . 2 1 . 2 . . 1 1 Hackware 3 | . . . . . . 1 . 2 Protection 12 | . . 1 . . 1 . 4 6 Artifact . | . . . . . . . . . Weapon 17 | 3 2 . . 1 . 1 1 9 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 3 . . . . . 1 . 2 Ballistic Cannon 5 | . 2 . . 1 . . 1 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . . . . . 4 Slashing Weapon . | . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 . 1 . 6 Corrupted Parts 3 | . . . . . 1 . . 2 System Corruption 11 | . . . . . 5 . . 6 Parts Lost 41 | . . 1 . . 2 . 18 20 Power 6 | . . . . . . . 2 4 Propulsion 9 | . . . . . 1 . 2 6 Utility 23 | . . 1 . . 1 . 11 10 Weapon 3 | . . . . . . . 3 . Highest Loss Streak 14 | . . 1 . . 2 . 14 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 100 99 100 100 99 66 60 58 Engine 8 | . 14 11 11 11 11 6 5 3 Leg 2 | . . . . . 7 13 10 2 Wheel 12 | . 28 22 22 22 13 . . 2 Hover 2 | . . . . . . . . 8 Device 3 | . 6 . . . . . 7 7 Storage 8 | . 6 11 11 11 11 6 5 5 Processor 17 | . 15 29 22 28 27 13 11 2 Hackware 1 | . . . . . . 6 1 3 Protection 5 | . . 3 11 4 5 6 6 7 Ballistic Gun 1 | . 12 . . . . 6 4 . Ballistic Cannon 13 | . 15 22 22 22 22 6 5 . Impact Weapon 1 | . . . . . . . . 4 Naked Turns 105 | . . . . . . . . 105 Heaviest Build 42 | 14 13 21 19 21 33 32 35 42 Greatest Support 44 | 20 20 24 24 24 30 30 30 44 Greatest Overweight (x) 10 | 3 . . . . 2 1 10 8 Average Overweight (x) . | . . . . . 1 1 . . Largest Inventory Capacity 25 | 8 8 25 8 8 8 8 8 10 Average Capacity 7 | 7 6 8 8 8 8 8 7 7 Most Carried 8 | 4 8 8 8 8 8 8 7 6 Average Carried 6 | 2 4 6 8 7 7 7 6 4 Final Capacity 8 | 8 5 8 8 8 8 8 5 5 Final Carried 8 | 4 5 8 8 8 8 7 5 4 Class Distribution -------------------- 70% | Mutant 14% | Messiah-Mutant 8% | Scavenger-Mutant 5% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/DSF Messiah-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Matter Collected 1582 | 313 149 337 . 30 140 . 172 441 Remotely . | . . . . . . . . . Salvage Created 1551 | 121 171 395 . . 44 . 130 690 Parts 95 | 5 10 41 . . 5 . 4 30 Haulers Intercepted 7 | . 1 4 . . . . . 2 Recyclers Shooed 2 | 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . 3 10 . . . Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Combat Hostiles Destroyed 29 | . 5 12 . . 3 . 2 7 Melee 5 | . . . . . . . . 5 Guns 4 | . 3 . . . . . 1 . Cannons 18 | . 2 12 . . 3 . 1 . Classes Destroyed 13 | 2 4 2 . . . . 1 4 Worker 4 | . . . . . . . . 4 Tunneler 1 | 1 . . . . . . . . Hauler 7 | . 1 4 . . . . . 2 Recycler 2 | 1 . 1 . . . . . . Operator 1 | . . 1 . . . . . . Watcher 5 | . 1 3 . . . . . 1 Swarmer 15 | . 3 8 . . 3 . . 1 Grunt 6 | . 2 2 . . . . . 2 Brawler 1 | . . . . . . . . 1 Sentry 2 | . . 2 . . . . . . Specialist 2 | . . . . . . . 2 . Hunter 2 | . . . . . . . . 2 Programmer 1 | . . . . . . . . 1 Best Kill Streak 10 | 2 3 10 . . 3 . 2 5 Combat Bots Only 6 | . 3 6 . . 3 . 2 2 Max Kills in Single Turn 2 | 1 1 1 . . 2 . 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Hostile Shots Fired 373 | . 22 59 . . 29 . 125 138 Missed 129 | . 10 24 . . 14 . 34 47 Damage Taken 5145 | . 110 331 . . 266 . 1877 2561 Core 1671 | . 9 79 . . 54 . 527 1002 Absorbed by Shields 192 | . . . . . . . 192 . Redirected to Shielding 250 | . . . . . . . 32 218 Ignored by Resistances 60 | . . . . . . . . 60 Core Remaining (%) 75 | 100 96 . . . 66 . 38 . Volleys Fired 76 | 4 14 34 . . 11 . 13 . Largest 2 | 2 2 2 . . 2 . 2 . Hottest 87 | 40 78 78 . . 87 . 87 . Shots Fired 152 | 8 28 68 . . 22 . 26 . Gun 32 | 8 16 . . . . . 8 . Cannon 120 | . 12 68 . . 22 . 18 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 152 | 8 28 68 . . 22 . 26 . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | 5 6 17 . . 5 . 9 . Robot Miss Streak 5 | 1 4 1 . . 5 . 1 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 131 | 6 13 46 . . 12 . 20 34 Core Hits 57 | 3 8 22 . . 6 . 6 12 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 9 | . . 4 . . 1 . . 4 Blast 5 | . . 4 . . 1 . . . Smash 4 | . . . . . . . . 4 Melee Attacks 38 | . . . . . . . . 38 Impact 36 | . . . . . . . . 36 Slashing . | . . . . . . . . . Piercing 2 | . . . . . . . . 2 Sneak Attacks 10 | . . . . . . . . 10 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 3959 | 59 231 1016 . . 332 . 450 1871 Guns 237 | 59 105 . . . . . 73 . Cannons 1851 | . 126 1016 . . 332 . 377 . Explosions . | . . . . . . . . . Melee 1868 | . . . . . . . . 1868 Ramming 3 | . . . . . . . . 3 Kinetic 2088 | 59 231 1016 . . 332 . 450 . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 1798 | . . . . . . . . 1798 Slashing . | . . . . . . . . . Piercing 70 | . . . . . . . . 70 Highest Corruption 7 | . . . . . 5 . . 7 Average Corruption 4 | . . . . . 5 . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 19 | . . . . . 7 . . 12 Message Errors 9 | . . . . . 6 . . 3 Matter Fused 4 | . . . . . . . . 4 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . 2 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 426 | . . 5 . . . . . 421 Projectiles 5 | . . 5 . . . . . . Explosions . | . . . . . . . . . Melee 421 | . . . . . . . . 421 Knockbacks 26 | . 1 7 . . 5 . 4 9 Impact 7 | . . . . . . . . 7 Kinetic 16 | . 1 7 . . 4 . 4 . Secondary 3 | . . . . . 1 . . 2 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 144 | . 66 112 . . 144 . . 142 Average Temperature 38 | . 26 33 . . 47 . . 69 Received Heat Transfer 687 | . 12 48 . . 84 . 381 162 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . . . . 4 Impact Corruptions 17 | . . . . . . . . 17 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Peak Influence 539 | 10 155 539 210 . . 300 230 239 Initial 300 | . 6 65 210 . . 300 210 70 Average 114 | 5 79 302 210 . . 300 202 59 Maximum Alert Level 2 | . . 2 1 . . 1 1 1 Low Security (%) 79 | 100 100 38 . . . . 37 95 Level 1 15 | . . 24 100 . . 100 62 4 Level 2 4 | . . 37 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . 1 . . . . 2 5 Investigation 1 | . . . . . . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 6 | . . 1 . . . . 2 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Distress Signals 3 | . . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 100 | . 7 24 . . 12 . 13 44 Peak Tracking Total 11 | . 3 11 . . 4 . 8 11 Tactical Retreats 8 | . . . . . 1 . 4 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Traps Triggered 2 | . . . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . . . . 4 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Disabled 6 | . 1 2 . . . . 1 2 Max in Single Turn 1 | . 1 1 . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Accessed 8 | . 2 1 . 1 . 2 . 2 Terminals 5 | . 2 1 . . . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 20 | . 7 2 . 3 . 3 . 5 Successful 8 | . 3 . . 3 . 1 . 1 Failed 12 | . 4 2 . . . 2 . 4 Catastrophic 2 | . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . Manual 9 | . . . . . . . . 9 Terminals 12 | . 7 2 . . . 2 . 1 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . . . 4 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 8 | . 3 . . 3 . 1 . 1 Part Schematic 3 | . . . . 3 . . . . Open DSF 2 | . . . . . . 1 . 1 Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 1 . . . 1 . 1 Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total Allies 13 | . . . . 4 . . . 9 Largest Group 4 | . . . . 4 4 1 1 4 Highest-Rated Group 332 | . . . . 148 148 38 38 332 Highest-Rated Ally 96 | . . . . 38 38 38 38 96 Zionite Dispatches 3 | . . . . . . . . 3 Light 2 | . . . . . . . . 2 Explosive Resupply 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 112 | . . . . . 37 . 3 72 Total Damage 3463 | . . . . . 1065 . 41 2357 Kills 30 | . . . . . 9 . . 21 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . 3 2 . Garrisons 1 | . . . . . . 1 . . Reinforcements 2 | . . . . . . . 2 . Guards 2 | . . . . . . 2 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Turns Passed 5018 | 70 247 360 8 1509 821 71 289 1643 Spaces Moved 4114 | 48 237 274 9 1466 506 37 140 1397 Core 240 | 7 . . . . . . 21 212 Treads . | . . . . . . . . . Legs 551 | . . . . . 172 37 119 223 Wheels 2584 | 41 237 274 9 1466 334 . . 223 Hover 739 | . . . . . . . . 739 Flight . | . . . . . . . . . Fastest Speed 43 | 50 80 80 90 90 90 190 50 43 Average Speed 102 | 83 80 87 90 90 142 190 166 99 Slowest Speed 550 | 200 80 90 90 90 260 190 550 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 45 34 9 90 63 1 58 21 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 3 | . . . . 3 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 5 | . 1 3 . . 1 . . . Melee . | . . . . . . . . . Projectile 5 | . 1 3 . . 1 . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total 4685 | 67 267 323 8 1659 586 38 164 1573 Wait 310 | . . 4 . 172 62 . . 72 Move 4106 | 47 236 273 8 1465 505 36 139 1397 Hop . | . . . . . . . . . Pick Up 28 | 4 5 4 . 9 1 . 1 4 Fast Attach 57 | 7 2 1 . . 1 . 9 37 Attach 16 | 2 . 2 . 1 1 1 2 7 Detach 5 | 2 . . . . . . . 3 Swap 18 | 1 3 4 . 2 2 1 . 5 Drop 27 | . 7 1 . 10 1 . . 8 Fire 76 | 4 14 34 . . 11 . 13 . Melee 36 | . . . . . . . . 36 Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 5 | . . . . . 2 . . 3 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 304 | -10/Materials | Discovered new exit (range 10) 318 | -10/Materials | Entered another Materials area 318 | -9/Materials | Evolved 2 slots: Utility x2 418 | -9/Materials | Discovered new exit (range 12) 650 | -9/Materials | Discovered new exit (range 16) 678 | -9/Materials | Entered Mines 679 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 686 | -9/Mines | Entered Zion 717 | -7/Zion | Given A8's code to call for help 747 | -7/Zion | Learned location of Quarantine (-3) 925 | -7/Zion | Found CR-A16's Pointy Stick 1160 | -7/Zion | Learned Factory stockpile data 1332 | -7/Zion | Found Prototype Processor 1334 | -7/Zion | Identified Exp. Terrain Scan Processor 1338 | -7/Zion | Found Prototype Hackware 1415 | -7/Zion | Found Relay Coupler [Programmer] 1709 | -7/Zion | Imprinted 1711 | -7/Zion | Declared Zion's savior 2076 | -7/Zion | Discovered new exit (range 16) 2195 | -7/Zion | Entered Proximity Caves 2195 | -6/Proximity Caves | Accompanied by 4 allies 2284 | -6/Proximity Caves | Spotter reported a threat 2405 | -6/Proximity Caves | Spotter reported a threat 2562 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2957 | -6/Proximity Caves | Discovered new exit (range 7) 3016 | -6/Proximity Caves | Entered Factory 3016 | -6/Factory | Accompanied by 1 ally 3016 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 3018 | -6/Factory | Identified Exp. System Shield 3042 | -6/Factory | Identified exit to DSF 3087 | -6/Factory | Entered DSF 3087 | -6/DSF | Accompanied by 1 ally 3152 | -6/DSF | Additional patrols routed to DSF 3226 | -6/DSF | Lost 4 parts (1p3u) 3345 | -6/DSF | Discovered new exit (range 20) 3369 | -6/DSF | Core integrity fell below 50% 3376 | -6/DSF | Entered Factory 3376 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3398 | -5/Factory | Lost 14 parts (1p2n8u3w) 3507 | -5/Factory | Assembled infested ambush trap array 3515 | -5/Factory | Zion Light squad teleported in 3517 | -5/Factory | Enhanced Grunt warped into view, answering call for help 3539 | -5/Factory | Enhanced Grunt warped into view, answering call for help 3557 | -5/Factory | Found Prototype Protection 3651 | -5/Factory | Identified Zio. Weapon Casing 3669 | -5/Factory | Released all parts (7) 3687 | -5/Factory | Lost 3 allies 3699 | -5/Factory | Zion Explosive Resupply teleported in 3700 | -5/Factory | Lost 8 parts (1p3n4u) 3709 | -5/Factory | Core integrity fell below 50% 3816 | -5/Factory | Zion Light squad teleported in 3899 | -5/Factory | Found Zio. Weapon Casing 4184 | -5/Factory | Build established: Messiah-Mutant 4371 | -5/Factory | Cargo convoy interrupted 4392 | -5/Factory | Lost 6 parts (3n3u) 4923 | -5/Factory | Build established: Scavenger-Mutant 4939 | -5/Factory | Terminal network hard line cut 4978 | -5/Factory | Released all parts (10) 4982 | -5/Factory | Core integrity fell below 20% 5019 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Released Imp. Thermal Shield. Released Adv. System Shield. Released Flexi-carbon Leg. Released Zio. Weapon Casing. Released Exp. Heat Sink. Released Imp. Kinecellerator. Fusion Modulator explodes. Terminal disabled. Slug penetrates Wall. System corrupted: Matter fused (-7). C-30 ARC bursts open, deploying its payload. H-66 Slayer unfolds itself. K-01 Serf collects debris. K-01 Serf cleans the Neutrino Reactor. Pressure Siphon disabled. Slug penetrates Wall. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Slug penetrates Wall. Penetrated by Slug. 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""T"" # #??# T ![[ #???????????????? | | ?? #! "" #??# ![ #???????????????? | | ??? # "" #??#] #???????????????? | | ??? # """ ########/##### """""?????????? | | ?? # """ + / ????? | | ??"" """ # """ # ##+#########???????????? | | ?""" """ # # # #????????????? | | """ """ # "" # # #????????????? | | # "" # @# ! #????????????? | | ??"" """ + """ # # #????????????? | | ?""" """ # """ ! #h ###########????????????? | | """ """ # """ + ?????????????????????? | | # #x k ?????????????????????? | | """ """ ##########x """" ????????????????????? | | ?""" """ """" !!?????????????????? | | ??"" """ h "%"" %!!/????????????????? | | g ??????H?????????? | | """ """ """ ????????????????? | | ?""" """ """ ????????????????? | | ??"" """ """ ###+#######+??????????????????? | | ? b #?????????????????????????????? | | ???" """ """ #?????????????????????????????? | | ???" """ """ #?????????????????????????????? | | ??"" """ """ #?????????????????????????????? | | ? #?????????????????????????????? | | ?????""" #?????????????????????????????? | | ?????""" ###/##########???????????????????????? | | ??????"" # #???????????????????????? | | ?????? # """"""""" #???????????????????????? | | ???????" # #???????????????????????? | | ????????? # """"""""" #???????????????????????? | | ????????????# #???????????????????????? | | ????? ?????######"" ""####????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 31 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 625 Resistance: TH 25 Power Shielding 33 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 56 Targeting Accuracy 18 Melee Accuracy 6 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Robot Respite The One Watch This! Challenges ------------ None Game ------ Seed ParticleChipCompactor Manual? 0 Play Time 01:12:51 Cumulative 7.5 hours Start 2024.07.26 @ 22:31:54 End 2024.07.26 @ 23:45:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b863bd66-d10c-46c3-befd-323104927f56