Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.17 @ 00:08:29 Player: sherwood Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (2480) 2480 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (285) 285 TOTAL SCORE: 6240 Bonus ------- High Alert Combat Kills 285 Cogmind --------- Core Integrity 0/850 Matter 261/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Sensor Array Microactuators Reaction Control System Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Compact Battery Improved Signal Interpreter Armor Integrity Analyzer Kinecellerator > --- WEAPON ----------- Gatling Laser Enhanced Autogun Remote Datajack > --- INVENTORY -------- Aluminum Leg Sensor Array Microactuators Reaction Control System Light Armor Plating Gauss Rifle [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Terrain Scan Processor Device Cryofiber Web Storage Large Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . 1 . . . Propulsion 2 | . . . . 1 1 Utility 4 | . . 1 1 1 1 Weapon 1 | . . . 1 . . Parts Attached 87 | 6 8 19 32 15 7 Power 15 | 1 2 2 7 2 1 Engine 9 | 1 1 2 4 1 . Core 6 | . 1 . 3 1 1 Reactor . | . . . . . . Propulsion 25 | 2 3 6 7 5 2 Treads 1 | . . . 1 . . Leg 23 | 2 3 6 5 5 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 14 | 1 1 1 5 3 3 Device 4 | . . . 2 1 1 Storage 3 | 1 . . 1 1 . Processor 4 | . 1 1 . 1 1 Hackware 1 | . . . 1 . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 33 | 2 2 10 13 5 1 Energy Gun 7 | 1 1 4 . 1 . Energy Cannon 4 | . . 1 2 1 . Ballistic Gun 14 | 1 1 2 8 1 1 Ballistic Cannon . | . . . . . . Launcher 5 | . . 3 2 . . Special Weapon 2 | . . . . 2 . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 1 | . . . 1 . . System Corruption 1 | . . . 1 . . Parts Lost 36 | . 2 3 9 9 13 Power 8 | . . 1 2 4 1 Propulsion 7 | . . 1 2 . 4 Utility 8 | . . . 2 2 4 Weapon 13 | . 2 1 3 3 4 Highest Loss Streak 13 | . 2 2 5 4 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 83 | . 93 89 77 86 67 Engine 6 | . 3 11 6 3 . Core 5 | . 10 3 3 6 . Treads 1 | . . . 1 4 . Leg 15 | . 28 21 10 11 18 Device 1 | . . . 1 2 9 Storage 10 | . 14 11 9 9 12 Processor 15 | . 9 20 18 13 9 Hackware 1 | . . . 3 . . Protection 2 | . . . 1 6 . Energy Gun 4 | . 12 10 . 2 4 Energy Cannon 2 | . . . 4 5 . Ballistic Gun 11 | . 14 8 15 6 4 Slashing Weapon 1 | . . . . 5 . Naked Turns . | . . . . . . Heaviest Build 50 | 12 13 19 50 50 36 Greatest Support 52 | 20 20 20 32 42 52 Greatest Overweight (x) 13 | . . 1 13 2 7 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 11 | 5 8 8 12 15 15 Most Carried 12 | 5 6 8 12 12 9 Average Carried 7 | 3 4 7 9 8 6 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 9 | 2 5 8 8 9 3 Class Distribution -------------------- 66% | Mutant 14% | Hacker-Gunner 10% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1780 | 184 182 220 909 285 . Remotely . | . . . . . . Salvage Created 2569 | . 264 631 1224 422 28 Parts 167 | . 20 53 67 26 1 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 63 | . 8 20 28 7 . Melee 2 | . . . 1 1 . Guns 41 | . 8 14 15 4 . Cannons 6 | . . . 4 2 . AOE 14 | . . 6 8 . . Classes Destroyed 12 | . 2 4 4 2 . Worker 2 | . . . 1 1 . Tunneler 1 | . . . 1 . . Recycler 1 | . . . 1 . . Operator 2 | . . 2 . . . Watcher 6 | . . 1 4 . 1 Swarmer 17 | . 3 6 8 . . Grunt 27 | . 5 6 13 3 . Brawler 1 | . . 1 . . . Duelist 2 | . . . . 2 . Sentry 13 | . . 7 5 1 . Hunter 2 | . . . 2 . . Programmer 1 | . . . . 1 . Best Kill Streak 7 | . 3 6 7 2 1 Combat Bots Only 6 | . 3 6 5 2 . Max Kills in Single Turn 2 | . 1 2 2 1 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 2 . . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5268 | . 500 660 1413 1089 1606 Core 1419 | . 112 152 232 73 850 Absorbed by Shields 176 | . . . 176 . . Regen/Repaired (Parts) 107 | . 30 . 77 . . Core Remaining (%) 72 | 100 55 62 57 89 . Volleys Fired 181 | . 33 34 80 28 6 Largest 3 | . 2 2 3 3 2 Hottest 180 | . 60 115 125 180 105 Shots Fired 366 | . 60 63 189 46 8 Gun 315 | . 60 57 159 31 8 Cannon 28 | . . 1 19 8 . Launcher 16 | . . 5 11 . . Special 7 | . . . . 7 . Kinetic 236 | . 33 24 148 25 6 Thermal 78 | . 15 22 19 20 2 Explosive 16 | . . 5 11 . . Electromagnetic 35 | . 12 12 11 . . Robot Hit Streak 34 | . 11 16 34 21 11 Robot Miss Streak 4 | . 2 4 2 1 1 Penetration Max 1 | . . . . . 1 Secondary Targets 8 | . 3 2 3 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 267 | . 35 47 137 40 8 Core Hits 159 | . 19 55 60 20 5 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Destroy 1 | . . 1 . . . Melee Attacks 3 | . . . 2 1 . Impact . | . . . . . . Slashing 3 | . . . 2 1 . Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles 1 | . . . 1 . . Follow-up Attacks . | . . . . . . Damage Inflicted 5945 | . 356 1024 3621 753 191 Guns 3391 | . 318 585 1798 499 191 Cannons 600 | . . . 450 150 . Explosions 1698 | . 38 439 1221 . . Melee 191 | . . . 152 39 . Ramming . | . . . . . . Kinetic 2424 | . 154 139 1629 363 139 Thermal 1319 | . 155 311 450 351 52 Explosive 1660 | . . 439 1221 . . Electromagnetic 351 | . 47 135 169 . . Impact . | . . . . . . Slashing 191 | . . . 152 39 . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . . 21 . . Message Errors 6 | . . . 6 . . Matter Fused 6 | . . . 6 . . Heat Flow Errors 3 | . . . 3 . . Energy Discharges 1 | . . . 1 . . Parts Rejected 2 | . . . 2 . . Data Loss (minor) 3 | . . . 3 . . Overload Shots . | . . . . . . Overflow Damage 203 | . 18 60 125 . . Projectiles . | . . . . . . Explosions 145 | . 18 60 67 . . Melee 58 | . . . 58 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 300 | . . 251 49 . . Shots 6 | . . 4 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 339 | . 165 139 339 324 . Average Temperature 81 | . 47 46 85 168 . Received Heat Transfer 2424 | . 285 162 717 705 555 Effects 5 | . . . . 5 . Energy Bleed 1 | . . . . 1 . Interference 2 | . . . . 2 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . . 1 Heat Transferred 2240 | . 325 380 666 744 125 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 871 | . 183 871 657 135 49 Initial 241 | . . 24 241 135 12 Average 270 | . 88 427 406 80 12 Maximum Alert Level 3 | . . 3 2 . . Low Security (%) 42 | 100 100 7 . 100 100 Level 1 25 | . . 37 47 . . Level 2 28 | . . 38 52 . . Level 3 2 | . . 16 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 2 4 6 2 . Investigation 8 | . 2 2 3 1 . Extermination 1 | . . . . 1 . Reinforcement 4 | . . 2 2 . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 5 | . . 1 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 15 27 37 10 6 Peak Tracking Total 8 | . 3 7 8 4 5 Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 6 | . 2 . 2 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 8 | . . 6 2 . . Max in Single Turn 2 | . . 2 1 . . Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 20 | . 5 5 8 1 1 Terminals 10 | . 3 3 3 1 . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 4 | . 1 1 1 . 1 Scanalyzers 3 | . . 1 2 . . Garrison Access 1 | . . . 1 . . Total Hacks 80 | . 14 20 41 3 2 Successful 62 | . 10 15 36 . 1 Failed 18 | . 4 5 5 3 1 Catastrophic 3 | . . 2 . 1 . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 34 | . 6 15 10 3 . Fabricators . | . . . . . . Repair Stations 13 | . 3 . 10 . . Recycling Units 12 | . 5 2 3 . 2 Scanalyzers 18 | . . 3 15 . . Garrison Access 3 | . . . 3 . . Terminal Hacks 23 | . 3 10 10 . . Record 11 | . . 7 4 . . Prototype ID Bank 2 | . . 1 1 . . Branch Access Points 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Maintenance Status 3 | . 1 . 2 . . Hauler Manifests 2 | . . 1 1 . . Registered Components 1 | . . . 1 . . Registered Prototypes 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . 2 . 7 . . Scan Component 4 | . 1 . 3 . . Repair 4 | . 1 . 3 . . Refit 1 | . . . 1 . . Recycling Unit Hacks 11 | . 5 2 3 . 1 Recycle Component 2 | . 1 . 1 . . Process 2 | . 1 . 1 . . Report Inventory 3 | . 1 1 . . 1 Retrieve Matter 1 | . 1 . . . . Retrieve Components 3 | . 1 1 1 . . Scanalyzer 17 | . . 3 14 . . Insert Component 9 | . . 2 7 . . Analyze 8 | . . 1 7 . . Garrison Access Hacks 2 | . . . 2 . . Seal Access 1 | . . . 1 . . Coupler Status 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 4 4 6 1 1 Full Trace Events 8 | . 2 2 3 1 . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . 1 6 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 1 . 3 . . Time 115 | . 13 . 102 . . Parts Recycled 2 | . 1 . 1 . . Recycled Matter 9 | . 9 . . . . Retrieved Matter 9 | . 9 . . . . Retrieved Components 14 | . . 5 9 . . Parts Scanalyzed 7 | . . 1 6 . . Part Schematics Acquired 7 | . . 1 6 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4643 | 70 694 806 1903 952 218 Spaces Moved 2100 | 48 407 516 706 344 79 Core 78 | 1 . . 75 . 2 Treads 124 | . . . 83 41 . Legs 1898 | 47 407 516 548 303 77 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 123 122 Average Speed 173 | 118 120 122 217 234 139 Slowest Speed 700 | 120 120 190 700 320 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 51 57 51 9 2 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 204 | . 2 126 76 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 203 | . 2 126 75 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2815 | 61 557 629 947 441 180 Wait 366 | . 99 43 98 39 87 Move 2095 | 47 406 515 705 343 79 Hop . | . . . . . . Pick Up 64 | 8 9 12 21 13 1 Fast Attach 2 | . . . 2 . . Attach 51 | 6 2 9 16 11 7 Detach 2 | . . 1 1 . . Swap 34 | . 6 10 14 4 . Drop 17 | . 2 5 8 2 . Fire 181 | . 33 34 80 28 6 Melee 3 | . . . 2 1 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory (discovered 1 exit: [Low]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 71 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 529 | -10/Materials | Repaired Ion Engine 730 | -10/Materials | Discovered new exit (range 12) 765 | -10/Materials | Entered another Materials area 765 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1217 | -9/Materials | Discovered new exit (range 13) 1550 | -9/Materials | Discovered new exit (range 9) 1571 | -9/Materials | Entered another Materials area 1571 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1694 | -8/Materials | Garrison activated, responded to threat 1940 | -8/Materials | Repaired Lgt. Nuclear Core 1966 | -8/Materials | Repaired Aluminum Leg 2005 | -8/Materials | Repaired Lgt. Nuclear Core 2072 | -8/Materials | Discovered new exit (range 7) 2206 | -8/Materials | Build established: Hacker-Gunner 2406 | -8/Materials | Discovered new exit (range 13) 2630 | -8/Materials | Lost 5 parts (2p1n2w) 2841 | -8/Materials | Lost 3 parts (1n1u1w) 2880 | -8/Materials | Build established: Mutant 3474 | -8/Materials | Entered Factory 3474 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3651 | -7/Factory | Discovered new exit (range 12) 4069 | -7/Factory | Lost 4 parts (2p1u1w) 4413 | -7/Factory | Discovered new exit (range 9) 4426 | -7/Factory | Entered another Factory area 4426 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4426 | -6/Factory | Discovered new exit (range 16) 4617 | -6/Factory | Core integrity fell below 50% 4626 | -6/Factory | Core integrity fell below 20% 4644 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04630_ The unstable cave ceiling collapses. 04630_ U-05 Engineer lays Concrete. 04631_ K-01 Serf collects debris. 04632_ U-05 Engineer lays Concrete. 04634_ R-10 Processor collects Carbon-fiber Leg. 04634_ K-01 Serf collects debris. 04635_ U-05 Engineer lays Concrete. 04636_ U-05 Engineer builds a Wall. 04636_ U-05 Engineer lays Concrete. 04638_ R-10 Processor collects Adv. Heat Sink. 04639_ K-01 Serf collects debris. 04639_ U-05 Engineer lays Concrete. 04640_ U-05 Engineer builds a Wall. 04640_ U-05 Engineer lays Concrete. 04641_ Lgt. Armor Plating destroyed. 04642_ K-01 Serf collects debris. 04642_ U-05 Engineer lays Concrete. 04643_ Aluminum Leg severed. 04644_ U-05 Engineer lays Concrete. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????? < ??????????????????????????? | | ??????????? ??????????????????????????? | | ??????????? ??????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# #??##############?????????? | | ??????????# #??# #?????????? | | ??????????# #??# #?????????? | | ??????????# #??# " " " " " #?????????? | | ??????????# #??# " " " " " #?????????? | | ??????????# #??# " " " " " #?????????? | | ?????????## #### " " " " " #?????????? | | ?????????# # " " " " " #?????????? | | ?????????# # " " " " " #?????????? | | ?????????# # " " " " " #?????????? | | ?????????# # " " " " " #?????????? | | ?????????# # " " " " " #?????????? | | ?########### # #?????????? | | # # ###+##########?????????? | | # ! # #???????????????? | | # + #???????????????? | | # ""Y"" # #???????????????? | | # """"" # #???????????????? | | ########### u #???????????????? | | ???????# ##@## %#???????????????? | | ??????## l # ########????????? | | ??????# # # ?????? | | ??????# YugR/ ?????? | | ??????# %# ?????? | | ??????# # ?????? | | ??????## *%k# ??????? | | ???????# ** ####### ??????? | | ???????# * #?????? ???????? | | ???????### ####??????? ???????? | | ?????????# ####??????????? ???????? | | ?????????##???????????????? ????????? | | ???????????????????????????? ?????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 1 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- System Shield | -9/Materials | Scanalyzed Axe | -8/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Com. Battery | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Remodeling Safety First Challenges ------------ None Game ------ Seed FissionMachineRailgun Manual? 0 Play Time 01:13:25 Cumulative 6.0 hours Start 2022.07.16 @ 22:15:00 End 2022.07.17 @ 00:08:29 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 7 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e1ca3a3-106d-411a-bd04-70f72cd87193