Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 11:57:01

Player: Arzon

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (10)       2000
Robots Destroyed (161)     805
Value Destroyed (5342)     5342
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (2820)               2820
              TOTAL SCORE: 12607

 Bonus
-------
High Alert Combat Kills    927
Follower Combat Kills      193
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     205/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (28)
Movement                   Core (350) Ox6
Location                   -8/Garrison

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (6) ------
               Disposable Heat Sink
        Medium Storage Unit
      Improved Signal Interpreter
               Hacking Suite
               Hacking Suite
>              --- WEAPON (2) -------
               Gauss Rifle
               Gauss Rifle
>              --- INVENTORY (10) ---
      Improved Heat Sink
      Improved Shield Generator
               Authchip [R/Combat]
               Authchip [R/Combat]
        Cooled Pulse Rifle
        Cooled Pulse Rifle
  High-powered Shotgun

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
           Scrap Suit
    Medium Storage Unit
  Improved Signal Interpreter
           Targeting Computer
           Kinecellerator
>          --- WEAPON -----------
           AWS/Thermal
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
           Carbon-fiber Leg
           Kinecellerator
           Reaction Control System
           Reaction Control System
           Pulse Rifle
           Beamcaster
           Beam Cannon
           Rocket Launcher
[Rating: 45]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Targeting Computer
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             78   | 7   .   11  13  3   2   2   11  13  16  .   
  Power                    14   | 1   .   2   6   .   .   .   2   .   3   .   
    Engine                 13   | 1   .   2   6   .   .   .   1   .   3   .   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   2   .   1   .   .   2   3   2   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    12   | 2   .   2   .   1   .   .   2   3   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  27   | 2   .   3   4   .   1   1   5   4   7   .   
    Device                 14   | 1   .   .   3   .   .   1   3   2   4   .   
    Storage                4    | 1   .   1   1   .   1   .   .   .   .   .   
    Processor              5    | .   .   2   .   .   .   .   2   1   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   3   .   
    Protection             1    | .   .   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   .   4   3   2   1   1   2   6   4   .   
    Energy Gun             8    | .   .   1   1   .   1   .   1   .   4   .   
    Energy Cannon          4    | .   .   1   1   1   .   1   .   .   .   .   
    Ballistic Gun          10   | 2   .   1   1   .   .   .   .   6   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   
    Launcher               2    | .   .   1   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   1   .   
Parts Lost                 29   | .   .   5   1   .   .   .   3   10  5   5   
  Power                    6    | .   .   1   1   .   .   .   1   .   2   1   
  Propulsion               7    | .   .   1   .   .   .   .   1   2   1   2   
  Utility                  10   | .   .   1   .   .   .   .   1   5   2   1   
  Weapon                   6    | .   .   2   .   .   .   .   .   3   .   1   
  Highest Loss Streak      5    | .   .   3   1   .   .   .   1   3   2   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   .   
Average Backups            8    | .   2   4   7   10  10  5   8   8   9   7   
  Power                    .    | .   1   .   .   .   1   .   1   2   .   .   
  Propulsion               1    | .   .   .   .   2   2   .   .   1   .   .   
  Utility                  2    | .   .   2   2   2   2   1   2   .   3   4   
  Weapon                   3    | .   1   1   4   5   5   2   3   4   4   3   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             16   | .   .   1   2   1   .   5   3   .   4   .   
  Power                    5    | .   .   .   .   1   .   1   2   .   1   .   
  Propulsion               4    | .   .   .   1   .   .   2   1   .   .   .   
  Utility                  2    | .   .   1   .   .   .   1   .   .   .   .   
  Weapon                   5    | .   .   .   1   .   .   1   .   .   3   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 97  98  99  90  85  90  96  97  98  
  Engine                   9    | .   14  13  10  11  11  11  5   9   8   8   
  Leg                      20   | .   28  27  21  21  22  22  17  17  17  17  
  Device                   12   | .   14  4   10  11  10  10  18  14  10  17  
  Storage                  9    | .   14  10  11  11  11  2   8   9   9   9   
  Processor                21   | .   .   11  22  22  22  22  21  26  23  9   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   7   18  
  Energy Gun               6    | .   .   1   8   11  10  11  4   .   14  17  
  Energy Cannon            3    | .   .   6   10  10  2   7   .   .   .   .   
  Ballistic Gun            7    | .   28  19  2   .   .   .   7   13  2   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   2   3   .   .   
Peak Build Rating          45   | 9   9   12  22  23  33  38  45  31  37  36  
  Average Rating           26   | 4   9   9   18  21  30  30  34  29  34  35  
  On Entrance              21   | .   9   9   12  21  23  33  29  30  30  36  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             34   | 13  13  15  28  29  28  28  34  34  34  30  
  Greatest Support         32   | 20  20  27  27  32  32  32  32  32  32  25  
  Greatest Overweight (x)  8    | 2   .   .   1   1   .   .   1   1   8   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   8   6   9   10  10  5   9   10  10  10  
  Most Carried             10   | 2   3   7   10  10  10  10  10  10  10  8   
  Average Carried          8    | 1   2   4   7   9   10  5   8   8   9   7   
  Final Capacity           10   | 8   8   5   10  10  10  5   10  10  10  10  
  Final Carried            10   | 2   3   5   10  10  10  5   10  10  8   7   

 Class Distribution 
--------------------
 83% | Mutant
  9% | Hacker-Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
    Hacker-Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Matter Collected           3053 | 259  .    270  228  159  .    40   670  1027 400  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6002 | 19   .    343  650  349  .    246  1732 1054 1395 214  
  Parts                    321  | 3    .    16   49   20   .    9    85   60   61   18   
Haulers Intercepted        8    | .    .    .    1    .    .    .    5    .    2    .    
Recyclers Shooed           8    | .    .    1    1    4    .    .    1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Combat Hostiles Destroyed  134  | .   .   19  14  8   .   4   32  31  21  5   
  Guns                     86   | .   .   9   4   1   .   4   24  18  21  5   
  Cannons                  31   | .   .   2   10  2   .   .   8   9   .   .   
  AOE                      17   | .   .   8   .   5   .   .   .   4   .   .   
Classes Destroyed          17   | 1   .   4   6   .   .   .   2   2   1   1   
  Worker                   4    | .   .   .   1   .   .   .   2   .   1   .   
  Builder                  3    | .   .   .   1   2   .   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   1   .   .   .   .   .   .   
  Hauler                   8    | .   .   .   1   .   .   .   5   .   2   .   
  Recycler                 10   | .   .   .   2   1   .   2   3   .   2   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  8    | .   .   .   2   .   .   .   4   .   2   .   
  Swarmer                  25   | .   .   3   7   .   .   4   7   3   .   1   
  Cutter                   2    | .   .   .   .   .   .   .   .   2   .   .   
  Grunt                    61   | .   .   6   3   8   .   .   16  13  14  1   
  Brawler                  3    | .   .   .   .   .   .   .   .   2   1   .   
  Duelist                  3    | .   .   .   .   .   .   .   1   2   .   .   
  Sentry                   23   | .   .   .   4   .   .   .   7   7   5   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   1   2   1   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   3   
  Assembled                9    | .   .   9   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 1   .   7   5   4   .   4   6   6   7   3   
  Combat Bots Only         7    | .   .   7   4   3   .   4   5   6   5   3   
Max Kills in Single Turn   4    | 1   .   3   1   4   .   1   2   2   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 3    | .   .   3   .   2   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Hostile Shots Fired        524   | .    .    86   62   33   .    14   103  98   78   50   
  Missed                   178   | .    .    31   24   12   .    6    41   39   15   10   
  Hits                     346   | .    .    55   38   21   .    8    62   59   63   40   
    Melee                  14    | .    .    3    .    3    .    .    1    7    .    .    
    Projectile             332   | .    .    52   38   18   .    8    61   52   63   40   
    AOE                    7     | .    .    5    .    .    .    .    .    2    .    .    
  Critical Strikes         16    | .    .    1    2    1    .    1    .    5    2    4    
  Part Disruptions         1     | .    .    1    .    .    .    .    .    .    .    .    
Damage Taken               5355  | .    .    1003 453  377  .    55   867  1049 969  582  
  Core                     912   | .    .    247  45   60   .    7    86   165  195  107  
  Absorbed by Shields      13    | .    .    .    .    .    .    .    .    .    13   .    
  Regen/Repaired (Parts)   597   | .    .    .    294  .    .    20   169  .    114  .    
Core Remaining (%)         57    | 100  .    1    .    .    .    72   .    .    .    .    
Volleys Fired              397   | 1    1    55   47   25   .    6    62   113  69   18   
  Largest                  2     | 2    2    2    2    2    .    2    2    2    2    2    
  Hottest                  138   | 40   40   80   135  135  .    135  138  62   120  120  
Shots Fired                786   | 2    2    100  90   46   .    25   174  181  137  29   
  Gun                      587   | 2    2    79   46   19   .    19   150  104  137  29   
  Cannon                   177   | .    .    12   44   21   .    6    23   71   .    .    
  Launcher                 22    | .    .    9    .    6    .    .    1    6    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  392   | 2    2    72   10   .    .    .    112  175  6    13   
  Thermal                  372   | .    .    19   80   40   .    25   61   .    131  16   
  Explosive                22    | .    .    9    .    6    .    .    1    6    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17    | 2    1    10   9    4    .    3    16   12   16   17   
  Robot Miss Streak        6     | .    1    4    3    2    .    6    5    6    3    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        3     | .    .    .    .    .    .    .    1    2    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    1    .    .    
  Autonomous               65    | .    .    .    .    .    .    13   52   .    .    .    
Shots Hit Robots           504   | 2    1    61   50   27   .    11   131  99   100  22   
  Core Hits                283   | 2    .    42   27   17   .    6    72   59   49   9    
  Critical Kills           3     | .    .    1    .    .    .    .    .    2    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    1    .    .    .    
  Critical Strikes         15    | .    .    1    .    1    .    1    2    6    4    .    
    Burn                   6     | .    .    .    .    1    .    1    .    .    4    .    
    Destroy                4     | .    .    1    .    .    .    .    1    2    .    .    
    Blast                  5     | .    .    .    .    .    .    .    1    4    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12399 | 15   10   1114 957  1030 .    313  3303 2585 2473 599  
  Guns                     8721  | 15   10   442  432  297  .    278  2758 1424 2466 599  
  Cannons                  2200  | .    .    123  510  211  .    35   453  868  .    .    
  Explosions               1326  | .    .    534  .    499  .    .    .    293  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  152   | .    .    15   15   23   .    .    92   .    7    .    
  Kinetic                  4980  | 15   10   408  49   .    .    .    1810 2292 153  243  
  Thermal                  5941  | .    .    157  893  508  .    313  1401 .    2313 356  
  Explosive                1326  | .    .    534  .    499  .    .    .    293  .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    1    2    2    2    2    .    5    5    10   
  Average Corruption       3     | .    .    1    2    2    2    2    .    4    5    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  118   | .    .    5    8    13   3    3    .    35   37   14   
    Message Errors         29    | .    .    2    1    1    2    1    .    10   10   2    
    Matter Fused           26    | .    .    2    2    3    .    .    .    5    10   4    
    Heat Flow Errors       12    | .    .    .    1    1    .    .    .    3    5    2    
    Energy Discharges      21    | .    .    .    3    3    .    .    .    9    3    3    
    Parts Fused            2     | .    .    .    .    .    .    .    .    1    1    .    
    Data Loss (minor)      11    | .    .    .    1    1    1    .    .    2    5    1    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    2    1    .    
    Misfires               7     | .    .    1    .    2    .    1    .    2    1    .    
    Alerts                 4     | .    .    .    .    2    .    .    .    .    1    1    
    Weapon Failures        3     | .    .    .    .    .    .    1    .    1    .    1    
Overload Shots             32    | .    .    .    .    .    .    .    .    .    24   8    
  Effects                  2     | .    .    .    .    .    .    .    .    .    2    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    1    .    
Overflow Damage            79    | .    .    21   .    29   .    .    .    29   .    .    
  Projectiles              17    | .    .    6    .    11   .    .    .    .    .    .    
  Explosions               62    | .    .    15   .    18   .    .    .    29   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 7     | .    .    .    .    .    .    .    .    7    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    .    .    .    .    .    .    .    7    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      235   | .    .    141  .    48   .    .    .    46   .    .    
  Shots                    9     | .    .    7    .    1    .    .    .    1    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             26    | .    .    3    1    5    .    .    14   .    3    .    
  Kicked                   26    | .    .    3    1    5    .    .    14   .    3    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        319   | .    .    299  180  190  .    120  319  133  243  167  
  Average Temperature      63    | .    .    84   56   30   .    54   76   19   109  72   
  Received Heat Transfer   1927  | .    .    259  153  153  .    .    324  396  498  144  
  Effects                  2     | .    .    2    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    2    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             23    | .    .    .    4    .    .    2    5    .    10   2    
  Heat Transferred         10303 | .    .    334  1739 1036 .    518  1887 .    4317 472  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Maximum Alert Level        4    | .    .    .    .    1    .    .    2    4    3    2    
  Low Security (%)         49   | 100  100  100  100  87   .    100  61   .    .    .    
  Level 1                  9    | .    .    .    .    12   .    .    27   13   .    .    
  Level 2                  21   | .    .    .    .    .    .    .    11   24   59   100  
  Level 3                  13   | .    .    .    .    .    .    .    .    35   40   .    
  Level 4                  5    | .    .    .    .    .    .    .    .    26   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1387 | 5    8    62   131  245  .    95   477  1387 758  572  
  Initial                  676  | .    .    .    14   27   .    .    .    304  676  467  
  Average                  363  | .    .    10   72   86   .    39   172  840  672  488  
Influence Increases        4246 | 5    8    300  448  370  .    105  1025 1183 647  155  
  Destroy 0b10 Robot/C     2640 | .    .    200  280  280  .    80   640  620  440  100  
  Destroy 0b10 Robot/NC    180  | 5    .    .    35   20   .    10   70   .    40   .    
  Destroy Leader           492  | .    .    50   76   20   .    10   168  30   128  10   
  Allied During Kill       14   | .    .    .    .    8    .    .    .    .    6    .    
  Successful Hack          72   | .    8    .    11   .    .    .    12   21   10   10   
  Disable Machine          150  | .    .    .    30   .    .    .    30   75   15   .    
  Anti-Garrison Action     250  | .    .    .    .    .    .    .    .    250  .    .    
  Destroy Structure        343  | .    .    50   1    42   .    5    30   187  8    20   
  Lose Combat Pursuer      105  | .    .    .    15   .    .    .    75   .    .    15   
Influence Decreases        3674 | 5    8    262  416  279  161  105  556  265  1315 302  
  Entered New Map          1356 | .    .    .    24   43   161  .    .    165  711  252  
  Time Decay               1972 | 5    8    216  382  216  .    105  526  .    514  .    
  Lost Part                286  | .    .    46   10   .    .    .    30   100  50   50   
  Lost Ally                60   | .    .    .    .    20   .    .    .    .    40   .    
Squads Dispatched          14   | .    2    .    .    1    .    .    6    .    5    .    
  Investigation            2    | .    1    .    .    .    .    .    1    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            7    | .    1    .    .    .    .    .    2    .    4    .    
  Assault                  2    | .    .    .    .    1    .    .    .    .    1    .    
  Garrison                 3    | .    .    .    .    .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    1    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Distress Signals           10   | .   1   .   2   1   .   .   3   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              175  | .   3   22  19  16  .   4   41  35  28  7   
  Peak Tracking Total      15   | .   4   15  6   6   .   4   5   6   4   5   
  Tactical Retreats        11   | .   .   2   2   1   .   .   5   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Traps Triggered            14   | .   .   2   1   .   .   .   .   5   6   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Machines Disabled          12   | .   .   .   2   .   .   .   2   7   1   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   1   1   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Machines Accessed          31   | .   1   1   6   .   2   .   7   3   9   2   
  Terminals                20   | .   1   .   4   .   .   .   4   3   6   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   2   .   .   .   1   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                87   | .   3   1   19  .   2   .   24  4   30  4   
  Successful               64   | .   2   1   13  .   2   .   15  2   27  2   
  Failed                   23   | .   1   .   6   .   .   .   9   2   3   2   
    Catastrophic           5    | .   .   .   1   .   .   .   3   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   1   .   5   .   1   .   4   .   .   .   
  Terminals                47   | .   3   .   9   .   .   .   15  4   12  4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          16   | .   .   .   10  .   .   .   4   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              18   | .   .   .   .   .   .   .   4   .   14  .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   2   .   
Terminal Hacks             29   | .   2   1   3   .   2   .   8   2   9   2   
  Record                   2    | .   .   .   .   .   1   .   .   .   1   .   
  Prototype ID Bank        4    | .   .   .   1   .   .   .   1   .   2   .   
  Open Door                2    | .   .   1   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   1   .   .   .   .   .   .   1   .   1   
  Alert Level              4    | .   .   .   .   .   .   .   2   .   2   .   
  Locate Traps             2    | .   .   .   1   .   .   .   1   .   .   .   
  Maintenance Status       2    | .   .   .   .   .   .   .   1   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   1   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              5    | .   .   .   1   .   .   .   3   .   1   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   1   
  Proto ID Catalog         1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       14   | .   .   .   10  .   .   .   2   .   2   .   
  Scan Component           7    | .   .   .   5   .   .   .   1   .   1   .   
  Repair                   7    | .   .   .   5   .   .   .   1   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 18   | .   .   .   .   .   .   .   4   .   14  .   
  Insert Component         9    | .   .   .   .   .   .   .   2   .   7   .   
  Analyze                  9    | .   .   .   .   .   .   .   2   .   7   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   2   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   1   .   5   .   .   .   6   2   6   2   
  Full Trace Events        2    | .   1   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   .   .   1   .   7   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   .   5   .   .   .   1   .   1   .   
  Time                     274  | .   .   .   166 .   .   .   38  .   70  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   .   .   .   .   .   2   .   7   .   
  Part Schematics Acquired 8    | .   .   .   .   .   .   .   1   .   7   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   1   .   1   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Total Allies               3    | .   .   .   .   1   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   1   .   .   .   2   2   .   
  Highest-Rated Group      56   | .   .   .   .   31  .   .   .   56  56  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               25   | .   .   .   .   20  .   .   .   .   5   .   
  Total Damage             376  | .   .   .   .   334 .   .   .   .   42  .   
  Kills                    7    | .   .   .   .   6   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Active Infowar (turns)     700  | 3   58  389 250 .   .   .   .   .   .   .   
  Terrain                  566  | 3   58  389 116 .   .   .   .   .   .   .   
  ECM                      134  | .   .   .   134 .   .   .   .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Turns Passed               9806 | 63   58   1249 1146 947  576  253  1575 2030 1412 497  
Spaces Moved               5561 | 41   41   874  574  496  456  180  861  1158 671  209  
  Core                     12   | 10   .    .    .    .    .    .    .    .    2    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5549 | 31   41   874  574  496  456  180  861  1158 669  209  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  125  125  125  125  120  120  120  190  
  Average Speed            136  | 117  120  121  137  167  125  125  125  137  138  190  
  Slowest Speed            450  | 150  120  125  195  195  125  125  195  200  450  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53   | 3    15   98   53   71   91   31   59   95   51   24   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    1    1    .    .    .    .    .    
  Known Exits Taken        8    | .    1    1    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    .    
Spaces Dug                 112  | .    .    47   .    38   .    .    15   11   1    .    
Terrain Destroyed          275  | .    .    76   .    60   .    5    28   104  2    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               20   | .    .    .    .    .    .    5    13   .    2    .    
  AOE                      255  | .    .    76   .    60   .    .    15   104  .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Total                      7090 | 50   48   971  846  565  463  200  1237 1416 1015 279  
  Wait                     760  | .    6    10   176  26   .    .    231  44   217  50   
  Move                     5553 | 40   40   873  573  495  455  179  861  1157 671  209  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  68   | 2    1    10   14   3    .    2    20   10   6    .    
  Fast Attach              56   | 7    .    3    10   1    3    1    6    3    22   .    
  Attach                   46   | .    .    7    4    .    .    2    16   9    7    1    
  Detach                   27   | .    .    2    4    .    1    1    13   .    6    .    
  Swap                     29   | .    .    5    6    6    .    .    .    8    3    1    
  Drop                     58   | .    .    3    11   4    4    9    14   2    11   .    
  Fire                     397  | 1    1    55   47   25   .    6    62   113  69   18   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     26   | .    .    3    1    5    .    .    14   .    3    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            25   | .    .    .    .    .    .    .    .    25   .    .    
  Rewire                   45   | .    .    .    .    .    .    .    .    45   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac / *Sto / Gar)
-8/Garrison (discovered 3 exits: Fac x3)

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   64 | -11/Scrapyard | Entered Materials
   98 | -10/Materials | Identified exit to Mines
  122 | -10/Materials | Entered Mines
  130 | -10/Mines     | Learned 2 Materials zone layouts
  323 | -10/Mines     | Build established: Mutant
  368 | -10/Mines     | Assembled infested the area
  444 | -10/Mines     | Destroyed 7 combat bots
  448 | -10/Mines     | Lost 3 parts (1p1u1w)
  478 | -10/Mines     | Discovered new exit (range 7)
  668 | -10/Mines     | Core integrity fell below 50%
  697 | -10/Mines     | Discovered new exit (range 10)
  739 | -10/Mines     | Learned Materials garrison access intel
  747 | -10/Mines     | Discovered new exit (range 4)
  923 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1036 | -10/Mines     | Identified exit to Materials
 1081 | -10/Mines     | Identified exit to Subcaves
 1304 | -10/Mines     | Core integrity fell below 20%
 1371 | -10/Mines     | Entered Materials
 1371 | -9/Materials  | Evolved 2 slots: Utility x2
 1417 | -9/Materials  | Repaired Aluminum Leg
 1444 | -9/Materials  | Repaired Beam Cannon
 1472 | -9/Materials  | Repaired Lgt. Ion Engine
 1931 | -9/Materials  | Build established: Scavenger-Mutant
 1933 | -9/Materials  | Repaired Titanium Leg
 1984 | -9/Materials  | Repaired Beamcaster
 2017 | -9/Materials  | Discovered new exit (range 13)
 2063 | -9/Materials  | Identified exit to Materials
 2359 | -9/Materials  | Discovered new exit (range 7)
 2383 | -9/Materials  | Identified exit to Mines
 2517 | -9/Materials  | Entered Mines
 2556 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2600 | -9/Mines      | Build established: Mutant
 2745 | -9/Mines      | Learned location of Storage (-8)
 2837 | -9/Mines      | Excavation squad dispatched
 2837 | -9/Mines      | A large section of the Mines collapsed
 3087 | -9/Mines      | Excavation squad dispatched
 3110 | -9/Mines      | Met a Derelict testing a Signal Generator
 3217 | -9/Mines      | Discovered exit to Materials (range 3)
 3452 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3452 | -9/Mines      | Discovered new exit (range 5)
 3463 | -9/Mines      | Identified exit to Exiles
 3464 | -9/Mines      | Entered Exiles
 3493 | -9/Exiles     | Met 8R-AWN
 3516 | -9/Exiles     | Met EX-HEX
 3551 | -9/Exiles     | Met EX-BIN
 3568 | -9/Exiles     | Aligned with FarCom system
 3569 | -9/Exiles     | Given EX-Vault access code
 3598 | -9/Exiles     | Opened EX-Vault
 3612 | -9/Exiles     | Found AWS/Thermal
 3642 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3676 | -9/Exiles     | Met EX-DEC
 3687 | -9/Exiles     | Learned location of Zion (-7)
 3752 | -9/Exiles     | Visited The Gauntlet
 4021 | -9/Exiles     | Discovered new exit (range 12)
 4036 | -9/Exiles     | Identified exit to Mines
 4040 | -9/Exiles     | Left Exiles lab with AWS/Thermal
 4040 | -9/Exiles     | Entered Mines
 4072 | -8/Mines      | Found a Scrap Suit stashed away for nefarious purposes
 4095 | -8/Mines      | Found Scrap Suit
 4276 | -8/Mines      | Discovered exit to Materials (range 15)
 4293 | -8/Mines      | Entered Materials
 4293 | -8/Materials  | Evolved 2 slots: Utility x2
 4294 | -8/Materials  | Loaded intel: 1 garrison access location
 4344 | -8/Materials  | Discovered new exit (range 8)
 4354 | -8/Materials  | Identified exit to Storage
 4859 | -8/Materials  | Discovered new exit (range 15)
 4930 | -8/Materials  | AWS/Thermal suddenly broke down
 5416 | -8/Materials  | Repaired Titanium Leg
 5435 | -8/Materials  | Discovered new exit (range 16)
 5501 | -8/Materials  | Garrison activated, responded to threat
 5868 | -8/Materials  | Identified exit to Garrison
 5868 | -8/Materials  | Entered Garrison
 5990 | -8/Garrison   | Triggered checkpoint
 6042 | -8/Garrison   | Triggered checkpoint
 6374 | -8/Garrison   | Triggered checkpoint
 6512 | -8/Garrison   | Triggered checkpoint
 6524 | -8/Garrison   | Discovered new exit (range 11)
 6536 | -8/Garrison   | Identified exit to Materials
 6728 | -8/Garrison   | Triggered checkpoint
 6810 | -8/Garrison   | Discovered exit to Materials (range 15)
 7092 | -8/Garrison   | Triggered checkpoint
 7279 | -8/Garrison   | Discovered exit to Materials (range 11)
 7386 | -8/Garrison   | Triggered checkpoint
 7577 | -8/Garrison   | Installed Relay Interface Framework
 7608 | -8/Garrison   | Phase Generator disabled
 7639 | -8/Garrison   | Lost 3 parts (1n1u1w)
 7898 | -8/Garrison   | Entered Materials
 7898 | -8/Materials  | Accompanied by 2 allies
 7975 | -8/Materials  | Discovered exit to Storage (range 13)
 8255 | -8/Materials  | Core integrity fell below 50%
 8973 | -8/Materials  | Discovered new exit (range 15)
 8990 | -8/Materials  | Identified exit to Factory
 9084 | -8/Materials  | Core integrity fell below 20%
 9098 | -8/Materials  | First assault squad dispatched
 9190 | -8/Materials  | Build established: Hacker-Mutant
 9294 | -8/Materials  | Repaired Cld. Pulse Rifle
 9310 | -8/Materials  | Identified exit to Garrison
 9310 | -8/Materials  | Entered Garrison
 9350 | -8/Garrison   | Expanded RIF knowledge: Signal Jamming
 9548 | -8/Garrison   | Discovered exit to Factory (range 59)
 9548 | -8/Garrison   | Discovered exit to Factory (range 68)
 9548 | -8/Garrison   | Discovered exit to Factory (range 34)
 9654 | -8/Garrison   | Triggered checkpoint
 9787 | -8/Garrison   | System corruption reached 10%
 9807 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
System corrupted: Energy discharge (-71).
Cld. Pulse Rifle destroyed.
Imp. Heat Sink melted. <x2>
P-60 Hacker destroyed.
Destroyed Gravmag System.
Deuterium Engine destroyed.
Aluminum Leg destroyed.
Slug penetrates P-60 Hacker. <x2>
Imp. Cooling System destroyed.
Slug penetrates P-60 Hacker. <x2>
P-60 Hacker destroyed.
Carbon-fiber Leg destroyed.
Slug penetrates Wall.
Slug penetrates P-60 Hacker. <x3>
P-60 Hacker destroyed.
Slug penetrates Wall.
System corrupted: Gauss Rifle jammed.
Slug penetrates G-47 Trooper.
Critical hit (Burn: +37).
Slug penetrates G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
| ???????????#  ###### ##  #???????????????????????? |
| ???????????#  +      ##  #???????????????????????? |
| ???????????#  ##### ###  #???????????????????????? |
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| ######""""##  ##??# #?#  #???????????????????????? |
| #              ####+###  #???????????????????????? |
|                          #???????????????????????? |
|                      s   #???????????????????????? |
| #   ##    ##   ###########???????????????????????? |
| #   ##    ##   ###???????????????????????????????? |
| "                #???????????????????????????????? |
| "                #???????????????????????????????? |
| "                #???????????????????????????????? |
| "                #???????????????????????????????? |
| #   ##    ##   ###???????????????????????????????? |
| #   ##    ##^^^##########????????????????????????? |
|                         ####################?????? |
|           =*=%          "                 "#?????? |
| #        !%=   ####+##  ########### ####"T"#?????? |
| ##+###""""##  ##??# ##  #?????????# #??#####?????? |
| ?# #?#    ##  #???# ##  #?????????# #????????????? |
| ?# #?#######  #???# ##  #????????##+##???????????? |
| ## #???????#  ##### ##  #????????#gg #???????????? |
|    #???????#  +     ##%!##########"""####????????? |
| ####???????#  #####  ;**g@*=g!!         #????????? |
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| ???????????#  #####T##  #???# #???????# #"#??????? |
| ???????????#            ##### #???????#  "#??????? |
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| ???????????###########  #######???????#  "#??????? |
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| ##### #??#"!                         #???????????? |
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| ????# #??#""""""""""#????????????#####???????????? |
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| ??######?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Coolant Potential          50
Energy Generation          23
Energy Capacity            280
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                63
Targeting Accuracy         10
Kinecelleration            30
Offensive Hacking          30
Authchip Count             2

 Item Schematics 
-----------------
        Kinecellerator | -8/Materials | Scanalyzed
   Imp. Cooling System | -8/Materials | Scanalyzed
           Gauss Rifle | -8/Materials | Scanalyzed
         Hacking Suite | -8/Materials | Scanalyzed
        Imp. Heat Sink | -8/Materials | Scanalyzed
      Cld. Pulse Rifle | -8/Materials | Scanalyzed
 Imp. Shield Generator | -8/Materials | Scanalyzed
          Hpw. Shotgun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
     Aluminum Leg | 10% | -9/Materials 
      Beam Cannon | 37% | -9/Materials 
  Lgt. Ion Engine | 30% | -9/Materials 
     Titanium Leg | 29% | -9/Materials 
       Beamcaster | 77% | -9/Materials 
     Titanium Leg | 18% | -8/Materials 
 Cld. Pulse Rifle | 5%  | -8/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Overkill
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              MicroBackupScanner
  Manual?         0
Play Time         02:04:11
  Cumulative      25.8 hours
  Start           2025.05.13 @ 06:54:26
  End             2025.05.13 @ 11:57:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          18
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 04f4ff04-879a-4d9f-a1d1-6c7071ce2793