Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 11:57:01 Player: Arzon Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (10) 2000 Robots Destroyed (161) 805 Value Destroyed (5342) 5342 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2820) 2820 TOTAL SCORE: 12607 Bonus ------- High Alert Combat Kills 927 Follower Combat Kills 193 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 205/300 Energy 100/100 System Corruption 10% Temperature Cool (28) Movement Core (350) Ox6 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Disposable Heat Sink Medium Storage Unit Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (10) --- Improved Heat Sink Improved Shield Generator Authchip [R/Combat] Authchip [R/Combat] Cooled Pulse Rifle Cooled Pulse Rifle High-powered Shotgun Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Scrap Suit Medium Storage Unit Improved Signal Interpreter Targeting Computer Kinecellerator > --- WEAPON ----------- AWS/Thermal > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Kinecellerator Reaction Control System Reaction Control System Pulse Rifle Beamcaster Beam Cannon Rocket Launcher [Rating: 45] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Targeting Computer Device Cooling System Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 4 | . . . 2 . . . 2 . . . Weapon . | . . . . . . . . . . . Parts Attached 78 | 7 . 11 13 3 2 2 11 13 16 . Power 14 | 1 . 2 6 . . . 2 . 3 . Engine 13 | 1 . 2 6 . . . 1 . 3 . Core 1 | . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 12 | 2 . 2 . 1 . . 2 3 2 . Treads . | . . . . . . . . . . . Leg 12 | 2 . 2 . 1 . . 2 3 2 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 27 | 2 . 3 4 . 1 1 5 4 7 . Device 14 | 1 . . 3 . . 1 3 2 4 . Storage 4 | 1 . 1 1 . 1 . . . . . Processor 5 | . . 2 . . . . 2 1 . . Hackware 3 | . . . . . . . . . 3 . Protection 1 | . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . Weapon 25 | 2 . 4 3 2 1 1 2 6 4 . Energy Gun 8 | . . 1 1 . 1 . 1 . 4 . Energy Cannon 4 | . . 1 1 1 . 1 . . . . Ballistic Gun 10 | 2 . 1 1 . . . . 6 . . Ballistic Cannon 1 | . . . . . . . 1 . . . Launcher 2 | . . 1 . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . Parts Lost 29 | . . 5 1 . . . 3 10 5 5 Power 6 | . . 1 1 . . . 1 . 2 1 Propulsion 7 | . . 1 . . . . 1 2 1 2 Utility 10 | . . 1 . . . . 1 5 2 1 Weapon 6 | . . 2 . . . . . 3 . 1 Highest Loss Streak 5 | . . 3 1 . . . 1 3 2 5 To Critical Strikes 1 | . . . . . . . . 1 . . Average Backups 8 | . 2 4 7 10 10 5 8 8 9 7 Power . | . 1 . . . 1 . 1 2 . . Propulsion 1 | . . . . 2 2 . . 1 . . Utility 2 | . . 2 2 2 2 1 2 . 3 4 Weapon 3 | . 1 1 4 5 5 2 3 4 4 3 Tool/Special . | . . . . . . . . . . . Unused Backups 16 | . . 1 2 1 . 5 3 . 4 . Power 5 | . . . . 1 . 1 2 . 1 . Propulsion 4 | . . . 1 . . 2 1 . . . Utility 2 | . . 1 . . . 1 . . . . Weapon 5 | . . . 1 . . 1 . . 3 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 97 98 99 90 85 90 96 97 98 Engine 9 | . 14 13 10 11 11 11 5 9 8 8 Leg 20 | . 28 27 21 21 22 22 17 17 17 17 Device 12 | . 14 4 10 11 10 10 18 14 10 17 Storage 9 | . 14 10 11 11 11 2 8 9 9 9 Processor 21 | . . 11 22 22 22 22 21 26 23 9 Hackware 2 | . . . . . . . . . 7 18 Energy Gun 6 | . . 1 8 11 10 11 4 . 14 17 Energy Cannon 3 | . . 6 10 10 2 7 . . . . Ballistic Gun 7 | . 28 19 2 . . . 7 13 2 . Ballistic Cannon 1 | . . . . . . . 2 3 . . Peak Build Rating 45 | 9 9 12 22 23 33 38 45 31 37 36 Average Rating 26 | 4 9 9 18 21 30 30 34 29 34 35 On Entrance 21 | . 9 9 12 21 23 33 29 30 30 36 Naked Turns . | . . . . . . . . . . . Heaviest Build 34 | 13 13 15 28 29 28 28 34 34 34 30 Greatest Support 32 | 20 20 27 27 32 32 32 32 32 32 25 Greatest Overweight (x) 8 | 2 . . 1 1 . . 1 1 8 1 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 6 9 10 10 5 9 10 10 10 Most Carried 10 | 2 3 7 10 10 10 10 10 10 10 8 Average Carried 8 | 1 2 4 7 9 10 5 8 8 9 7 Final Capacity 10 | 8 8 5 10 10 10 5 10 10 10 10 Final Carried 10 | 2 3 5 10 10 10 5 10 10 8 7 Class Distribution -------------------- 83% | Mutant 9% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Matter Collected 3053 | 259 . 270 228 159 . 40 670 1027 400 . Remotely . | . . . . . . . . . . . Salvage Created 6002 | 19 . 343 650 349 . 246 1732 1054 1395 214 Parts 321 | 3 . 16 49 20 . 9 85 60 61 18 Haulers Intercepted 8 | . . . 1 . . . 5 . 2 . Recyclers Shooed 8 | . . 1 1 4 . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 134 | . . 19 14 8 . 4 32 31 21 5 Guns 86 | . . 9 4 1 . 4 24 18 21 5 Cannons 31 | . . 2 10 2 . . 8 9 . . AOE 17 | . . 8 . 5 . . . 4 . . Classes Destroyed 17 | 1 . 4 6 . . . 2 2 1 1 Worker 4 | . . . 1 . . . 2 . 1 . Builder 3 | . . . 1 2 . . . . . . Tunneler 2 | 1 . . . 1 . . . . . . Hauler 8 | . . . 1 . . . 5 . 2 . Recycler 10 | . . . 2 1 . 2 3 . 2 . Operator 1 | . . . . . . . . . 1 . Watcher 8 | . . . 2 . . . 4 . 2 . Swarmer 25 | . . 3 7 . . 4 7 3 . 1 Cutter 2 | . . . . . . . . 2 . . Grunt 61 | . . 6 3 8 . . 16 13 14 1 Brawler 3 | . . . . . . . . 2 1 . Duelist 3 | . . . . . . . 1 2 . . Sentry 23 | . . . 4 . . . 7 7 5 . Demolisher 1 | . . 1 . . . . . . . . Hunter 4 | . . . . . . . 1 2 1 . Programmer 3 | . . . . . . . . . . 3 Assembled 9 | . . 9 . . . . . . . . Best Kill Streak 7 | 1 . 7 5 4 . 4 6 6 7 3 Combat Bots Only 7 | . . 7 4 3 . 4 5 6 5 3 Max Kills in Single Turn 4 | 1 . 3 1 4 . 1 2 2 1 1 Gunslinging 1 | . . . . . . . . 1 . . Exploded 3 | . . 3 . 2 . . . 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Hostile Shots Fired 524 | . . 86 62 33 . 14 103 98 78 50 Missed 178 | . . 31 24 12 . 6 41 39 15 10 Hits 346 | . . 55 38 21 . 8 62 59 63 40 Melee 14 | . . 3 . 3 . . 1 7 . . Projectile 332 | . . 52 38 18 . 8 61 52 63 40 AOE 7 | . . 5 . . . . . 2 . . Critical Strikes 16 | . . 1 2 1 . 1 . 5 2 4 Part Disruptions 1 | . . 1 . . . . . . . . Damage Taken 5355 | . . 1003 453 377 . 55 867 1049 969 582 Core 912 | . . 247 45 60 . 7 86 165 195 107 Absorbed by Shields 13 | . . . . . . . . . 13 . Regen/Repaired (Parts) 597 | . . . 294 . . 20 169 . 114 . Core Remaining (%) 57 | 100 . 1 . . . 72 . . . . Volleys Fired 397 | 1 1 55 47 25 . 6 62 113 69 18 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 Hottest 138 | 40 40 80 135 135 . 135 138 62 120 120 Shots Fired 786 | 2 2 100 90 46 . 25 174 181 137 29 Gun 587 | 2 2 79 46 19 . 19 150 104 137 29 Cannon 177 | . . 12 44 21 . 6 23 71 . . Launcher 22 | . . 9 . 6 . . 1 6 . . Special . | . . . . . . . . . . . Kinetic 392 | 2 2 72 10 . . . 112 175 6 13 Thermal 372 | . . 19 80 40 . 25 61 . 131 16 Explosive 22 | . . 9 . 6 . . 1 6 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 17 | 2 1 10 9 4 . 3 16 12 16 17 Robot Miss Streak 6 | . 1 4 3 2 . 6 5 6 3 1 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 3 | . . . . . . . 1 2 . . Max Gunslinging Chain 1 | . . . . . . . 1 1 . . Autonomous 65 | . . . . . . 13 52 . . . Shots Hit Robots 504 | 2 1 61 50 27 . 11 131 99 100 22 Core Hits 283 | 2 . 42 27 17 . 6 72 59 49 9 Critical Kills 3 | . . 1 . . . . . 2 . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . Critical Strikes 15 | . . 1 . 1 . 1 2 6 4 . Burn 6 | . . . . 1 . 1 . . 4 . Destroy 4 | . . 1 . . . . 1 2 . . Blast 5 | . . . . . . . 1 4 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12399 | 15 10 1114 957 1030 . 313 3303 2585 2473 599 Guns 8721 | 15 10 442 432 297 . 278 2758 1424 2466 599 Cannons 2200 | . . 123 510 211 . 35 453 868 . . Explosions 1326 | . . 534 . 499 . . . 293 . . Melee . | . . . . . . . . . . . Ramming 152 | . . 15 15 23 . . 92 . 7 . Kinetic 4980 | 15 10 408 49 . . . 1810 2292 153 243 Thermal 5941 | . . 157 893 508 . 313 1401 . 2313 356 Explosive 1326 | . . 534 . 499 . . . 293 . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . 1 2 2 2 2 . 5 5 10 Average Corruption 3 | . . 1 2 2 2 2 . 4 5 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 118 | . . 5 8 13 3 3 . 35 37 14 Message Errors 29 | . . 2 1 1 2 1 . 10 10 2 Matter Fused 26 | . . 2 2 3 . . . 5 10 4 Heat Flow Errors 12 | . . . 1 1 . . . 3 5 2 Energy Discharges 21 | . . . 3 3 . . . 9 3 3 Parts Fused 2 | . . . . . . . . 1 1 . Data Loss (minor) 11 | . . . 1 1 1 . . 2 5 1 Data Loss (major) 3 | . . . . . . . . 2 1 . Misfires 7 | . . 1 . 2 . 1 . 2 1 . Alerts 4 | . . . . 2 . . . . 1 1 Weapon Failures 3 | . . . . . . 1 . 1 . 1 Overload Shots 32 | . . . . . . . . . 24 8 Effects 2 | . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . 1 . Heat Surge 1 | . . . . . . . . . 1 . Overflow Damage 79 | . . 21 . 29 . . . 29 . . Projectiles 17 | . . 6 . 11 . . . . . . Explosions 62 | . . 15 . 18 . . . 29 . . Melee . | . . . . . . . . . . . Knockbacks 7 | . . . . . . . . 7 . . Impact . | . . . . . . . . . . . Kinetic 7 | . . . . . . . . 7 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 235 | . . 141 . 48 . . . 46 . . Shots 9 | . . 7 . 1 . . . 1 . . Rammed . | . . . . . . . . . . . Targets Rammed 26 | . . 3 1 5 . . 14 . 3 . Kicked 26 | . . 3 1 5 . . 14 . 3 . Crushed . | . . . . . . . . . . . Highest Temperature 319 | . . 299 180 190 . 120 319 133 243 167 Average Temperature 63 | . . 84 56 30 . 54 76 19 109 72 Received Heat Transfer 1927 | . . 259 153 153 . . 324 396 498 144 Effects 2 | . . 2 . . . . . . . . Energy Bleed 2 | . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 23 | . . . 4 . . 2 5 . 10 2 Heat Transferred 10303 | . . 334 1739 1036 . 518 1887 . 4317 472 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Maximum Alert Level 4 | . . . . 1 . . 2 4 3 2 Low Security (%) 49 | 100 100 100 100 87 . 100 61 . . . Level 1 9 | . . . . 12 . . 27 13 . . Level 2 21 | . . . . . . . 11 24 59 100 Level 3 13 | . . . . . . . . 35 40 . Level 4 5 | . . . . . . . . 26 . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1387 | 5 8 62 131 245 . 95 477 1387 758 572 Initial 676 | . . . 14 27 . . . 304 676 467 Average 363 | . . 10 72 86 . 39 172 840 672 488 Influence Increases 4246 | 5 8 300 448 370 . 105 1025 1183 647 155 Destroy 0b10 Robot/C 2640 | . . 200 280 280 . 80 640 620 440 100 Destroy 0b10 Robot/NC 180 | 5 . . 35 20 . 10 70 . 40 . Destroy Leader 492 | . . 50 76 20 . 10 168 30 128 10 Allied During Kill 14 | . . . . 8 . . . . 6 . Successful Hack 72 | . 8 . 11 . . . 12 21 10 10 Disable Machine 150 | . . . 30 . . . 30 75 15 . Anti-Garrison Action 250 | . . . . . . . . 250 . . Destroy Structure 343 | . . 50 1 42 . 5 30 187 8 20 Lose Combat Pursuer 105 | . . . 15 . . . 75 . . 15 Influence Decreases 3674 | 5 8 262 416 279 161 105 556 265 1315 302 Entered New Map 1356 | . . . 24 43 161 . . 165 711 252 Time Decay 1972 | 5 8 216 382 216 . 105 526 . 514 . Lost Part 286 | . . 46 10 . . . 30 100 50 50 Lost Ally 60 | . . . . 20 . . . . 40 . Squads Dispatched 14 | . 2 . . 1 . . 6 . 5 . Investigation 2 | . 1 . . . . . 1 . . . Extermination . | . . . . . . . . . . . Reinforcement 7 | . 1 . . . . . 2 . 4 . Assault 2 | . . . . 1 . . . . 1 . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Distress Signals 10 | . 1 . 2 1 . . 3 1 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 175 | . 3 22 19 16 . 4 41 35 28 7 Peak Tracking Total 15 | . 4 15 6 6 . 4 5 6 4 5 Tactical Retreats 11 | . . 2 2 1 . . 5 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 14 | . . 2 1 . . . . 5 6 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Machines Disabled 12 | . . . 2 . . . 2 7 1 . Max in Single Turn 1 | . . . 1 . . . 1 1 1 . Phase Generator 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 31 | . 1 1 6 . 2 . 7 3 9 2 Terminals 20 | . 1 . 4 . . . 4 3 6 2 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . 2 . . . 1 . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . 1 . Garrison Access 2 | . . . . . . . 1 . 1 . Total Hacks 87 | . 3 1 19 . 2 . 24 4 30 4 Successful 64 | . 2 1 13 . 2 . 15 2 27 2 Failed 23 | . 1 . 6 . . . 9 2 3 2 Catastrophic 5 | . . . 1 . . . 3 1 . . Database Lockouts . | . . . . . . . . . . . Manual 11 | . 1 . 5 . 1 . 4 . . . Terminals 47 | . 3 . 9 . . . 15 4 12 4 Fabricators . | . . . . . . . . . . . Repair Stations 16 | . . . 10 . . . 4 . 2 . Recycling Units . | . . . . . . . . . . . Scanalyzers 18 | . . . . . . . 4 . 14 . Garrison Access 3 | . . . . . . . 1 . 2 . Terminal Hacks 29 | . 2 1 3 . 2 . 8 2 9 2 Record 2 | . . . . . 1 . . . 1 . Prototype ID Bank 4 | . . . 1 . . . 1 . 2 . Open Door 2 | . . 1 . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 3 | . 1 . . . . . . 1 . 1 Alert Level 4 | . . . . . . . 2 . 2 . Locate Traps 2 | . . . 1 . . . 1 . . . Maintenance Status 2 | . . . . . . . 1 . 1 . Recall Reinforcements 1 | . . . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . 1 . Zone Layout 5 | . . . 1 . . . 3 . 1 . Garrison Registry 1 | . . . . . . . . . . 1 Proto ID Catalog 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 14 | . . . 10 . . . 2 . 2 . Scan Component 7 | . . . 5 . . . 1 . 1 . Repair 7 | . . . 5 . . . 1 . 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 18 | . . . . . . . 4 . 14 . Insert Component 9 | . . . . . . . 2 . 7 . Analyze 9 | . . . . . . . 2 . 7 . Garrison Access Hacks 3 | . . . . . . . 1 . 2 . Unlock Access 2 | . . . . . . . 1 . 1 . Coupler Status 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 1 . 5 . . . 6 2 6 2 Full Trace Events 2 | . 1 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 1 . 7 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 7 | . . . 5 . . . 1 . 1 . Time 274 | . . . 166 . . . 38 . 70 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 9 | . . . . . . . 2 . 7 . Part Schematics Acquired 8 | . . . . . . . 1 . 7 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer 2 | . . . . . . . . 1 . 1 Signal Jammer 1 | . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Total Allies 3 | . . . . 1 . . . 2 . . Largest Group 2 | . . . . 1 . . . 2 2 . Highest-Rated Group 56 | . . . . 31 . . . 56 56 . Highest-Rated Ally 31 | . . . . 31 . . . 31 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 25 | . . . . 20 . . . . 5 . Total Damage 376 | . . . . 334 . . . . 42 . Kills 7 | . . . . 6 . . . . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Active Infowar (turns) 700 | 3 58 389 250 . . . . . . . Terrain 566 | 3 58 389 116 . . . . . . . ECM 134 | . . . 134 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Turns Passed 9806 | 63 58 1249 1146 947 576 253 1575 2030 1412 497 Spaces Moved 5561 | 41 41 874 574 496 456 180 861 1158 671 209 Core 12 | 10 . . . . . . . . 2 . Treads . | . . . . . . . . . . . Legs 5549 | 31 41 874 574 496 456 180 861 1158 669 209 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 125 125 125 125 120 120 120 190 Average Speed 136 | 117 120 121 137 167 125 125 125 137 138 190 Slowest Speed 450 | 150 120 125 195 195 125 125 195 200 450 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 53 | 3 15 98 53 71 91 31 59 95 51 24 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug 112 | . . 47 . 38 . . 15 11 1 . Terrain Destroyed 275 | . . 76 . 60 . 5 28 104 2 . Melee . | . . . . . . . . . . . Projectile 20 | . . . . . . 5 13 . 2 . AOE 255 | . . 76 . 60 . . 15 104 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Total 7090 | 50 48 971 846 565 463 200 1237 1416 1015 279 Wait 760 | . 6 10 176 26 . . 231 44 217 50 Move 5553 | 40 40 873 573 495 455 179 861 1157 671 209 Hop . | . . . . . . . . . . . Pick Up 68 | 2 1 10 14 3 . 2 20 10 6 . Fast Attach 56 | 7 . 3 10 1 3 1 6 3 22 . Attach 46 | . . 7 4 . . 2 16 9 7 1 Detach 27 | . . 2 4 . 1 1 13 . 6 . Swap 29 | . . 5 6 6 . . . 8 3 1 Drop 58 | . . 3 11 4 4 9 14 2 11 . Fire 397 | 1 1 55 47 25 . 6 62 113 69 18 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 26 | . . 3 1 5 . . 14 . 3 . Crush . | . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . 25 . . Rewire 45 | . . . . . . . . 45 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac / *Sto / Gar) -8/Garrison (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Identified exit to Mines 122 | -10/Materials | Entered Mines 130 | -10/Mines | Learned 2 Materials zone layouts 323 | -10/Mines | Build established: Mutant 368 | -10/Mines | Assembled infested the area 444 | -10/Mines | Destroyed 7 combat bots 448 | -10/Mines | Lost 3 parts (1p1u1w) 478 | -10/Mines | Discovered new exit (range 7) 668 | -10/Mines | Core integrity fell below 50% 697 | -10/Mines | Discovered new exit (range 10) 739 | -10/Mines | Learned Materials garrison access intel 747 | -10/Mines | Discovered new exit (range 4) 923 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1036 | -10/Mines | Identified exit to Materials 1081 | -10/Mines | Identified exit to Subcaves 1304 | -10/Mines | Core integrity fell below 20% 1371 | -10/Mines | Entered Materials 1371 | -9/Materials | Evolved 2 slots: Utility x2 1417 | -9/Materials | Repaired Aluminum Leg 1444 | -9/Materials | Repaired Beam Cannon 1472 | -9/Materials | Repaired Lgt. Ion Engine 1931 | -9/Materials | Build established: Scavenger-Mutant 1933 | -9/Materials | Repaired Titanium Leg 1984 | -9/Materials | Repaired Beamcaster 2017 | -9/Materials | Discovered new exit (range 13) 2063 | -9/Materials | Identified exit to Materials 2359 | -9/Materials | Discovered new exit (range 7) 2383 | -9/Materials | Identified exit to Mines 2517 | -9/Materials | Entered Mines 2556 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2600 | -9/Mines | Build established: Mutant 2745 | -9/Mines | Learned location of Storage (-8) 2837 | -9/Mines | Excavation squad dispatched 2837 | -9/Mines | A large section of the Mines collapsed 3087 | -9/Mines | Excavation squad dispatched 3110 | -9/Mines | Met a Derelict testing a Signal Generator 3217 | -9/Mines | Discovered exit to Materials (range 3) 3452 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3452 | -9/Mines | Discovered new exit (range 5) 3463 | -9/Mines | Identified exit to Exiles 3464 | -9/Mines | Entered Exiles 3493 | -9/Exiles | Met 8R-AWN 3516 | -9/Exiles | Met EX-HEX 3551 | -9/Exiles | Met EX-BIN 3568 | -9/Exiles | Aligned with FarCom system 3569 | -9/Exiles | Given EX-Vault access code 3598 | -9/Exiles | Opened EX-Vault 3612 | -9/Exiles | Found AWS/Thermal 3642 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3676 | -9/Exiles | Met EX-DEC 3687 | -9/Exiles | Learned location of Zion (-7) 3752 | -9/Exiles | Visited The Gauntlet 4021 | -9/Exiles | Discovered new exit (range 12) 4036 | -9/Exiles | Identified exit to Mines 4040 | -9/Exiles | Left Exiles lab with AWS/Thermal 4040 | -9/Exiles | Entered Mines 4072 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 4095 | -8/Mines | Found Scrap Suit 4276 | -8/Mines | Discovered exit to Materials (range 15) 4293 | -8/Mines | Entered Materials 4293 | -8/Materials | Evolved 2 slots: Utility x2 4294 | -8/Materials | Loaded intel: 1 garrison access location 4344 | -8/Materials | Discovered new exit (range 8) 4354 | -8/Materials | Identified exit to Storage 4859 | -8/Materials | Discovered new exit (range 15) 4930 | -8/Materials | AWS/Thermal suddenly broke down 5416 | -8/Materials | Repaired Titanium Leg 5435 | -8/Materials | Discovered new exit (range 16) 5501 | -8/Materials | Garrison activated, responded to threat 5868 | -8/Materials | Identified exit to Garrison 5868 | -8/Materials | Entered Garrison 5990 | -8/Garrison | Triggered checkpoint 6042 | -8/Garrison | Triggered checkpoint 6374 | -8/Garrison | Triggered checkpoint 6512 | -8/Garrison | Triggered checkpoint 6524 | -8/Garrison | Discovered new exit (range 11) 6536 | -8/Garrison | Identified exit to Materials 6728 | -8/Garrison | Triggered checkpoint 6810 | -8/Garrison | Discovered exit to Materials (range 15) 7092 | -8/Garrison | Triggered checkpoint 7279 | -8/Garrison | Discovered exit to Materials (range 11) 7386 | -8/Garrison | Triggered checkpoint 7577 | -8/Garrison | Installed Relay Interface Framework 7608 | -8/Garrison | Phase Generator disabled 7639 | -8/Garrison | Lost 3 parts (1n1u1w) 7898 | -8/Garrison | Entered Materials 7898 | -8/Materials | Accompanied by 2 allies 7975 | -8/Materials | Discovered exit to Storage (range 13) 8255 | -8/Materials | Core integrity fell below 50% 8973 | -8/Materials | Discovered new exit (range 15) 8990 | -8/Materials | Identified exit to Factory 9084 | -8/Materials | Core integrity fell below 20% 9098 | -8/Materials | First assault squad dispatched 9190 | -8/Materials | Build established: Hacker-Mutant 9294 | -8/Materials | Repaired Cld. Pulse Rifle 9310 | -8/Materials | Identified exit to Garrison 9310 | -8/Materials | Entered Garrison 9350 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 9548 | -8/Garrison | Discovered exit to Factory (range 59) 9548 | -8/Garrison | Discovered exit to Factory (range 68) 9548 | -8/Garrison | Discovered exit to Factory (range 34) 9654 | -8/Garrison | Triggered checkpoint 9787 | -8/Garrison | System corruption reached 10% 9807 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: Energy discharge (-71). Cld. Pulse Rifle destroyed. Imp. Heat Sink melted. P-60 Hacker destroyed. Destroyed Gravmag System. Deuterium Engine destroyed. Aluminum Leg destroyed. Slug penetrates P-60 Hacker. Imp. Cooling System destroyed. Slug penetrates P-60 Hacker. P-60 Hacker destroyed. Carbon-fiber Leg destroyed. Slug penetrates Wall. Slug penetrates P-60 Hacker. P-60 Hacker destroyed. Slug penetrates Wall. System corrupted: Gauss Rifle jammed. Slug penetrates G-47 Trooper. Critical hit (Burn: +37). Slug penetrates G-47 Trooper. Map ----- +----------------------------------------------------+ | ???????????# ###### ## #???????????????????????? | | ???????????# + ## #???????????????????????? | | ???????????# ##### ### #???????????????????????? | | ?????####### #???# #?# #???????????????????????? | | ?????# ## #???# #?# #???????????????????????? | | ######""""## ##??# #?# #???????????????????????? | | # ####+### #???????????????????????? | | #???????????????????????? | | s #???????????????????????? | | # ## ## ###########???????????????????????? | | # ## ## ###???????????????????????????????? | | " #???????????????????????????????? | | " #???????????????????????????????? | | " #???????????????????????????????? | | " #???????????????????????????????? | | # ## ## ###???????????????????????????????? | | # ## ##^^^##########????????????????????????? | | ####################?????? | | =*=% " "#?????? | | # !%= ####+## ########### ####"T"#?????? | | ##+###""""## ##??# ## #?????????# #??#####?????? | | ?# #?# ## #???# ## #?????????# #????????????? | | ?# #?####### #???# ## #????????##+##???????????? | | ## #???????# ##### ## #????????#gg #???????????? | | #???????# + ##%!##########"""####????????? | | ####???????# ##### ;**g@*=g!! #????????? | | ???????????# #???#### !#####=######### ###??????? | | ???????????# #####T## #???# #???????# #"#??????? | | ???????????# ##### #???????# "#??????? | | ???????????# #???????# "#??????? | | ???????????########### #######???????# "#??????? | | ?????????############# #######???????# #"#??????? | | ?????????#""""""""""## # """"#???????#####??????? | | ?????????#"""!!!!!!"## "#??????????????????? | | #######??#"" ## # """"#??????????????????? | | #"""""#??#"! ## #######??????????????????? | | ## ##??#"! ## ##############???????????? | | #??#"! #???????????? | | ##### #??#"! #???????????? | | ????# #??#"" ############## #???????????? | | ????# #??#"""!!!!!!"#????????????# #???????????? | | ????# #??#""""""""""#????????????#####???????????? | | ??### ##?############????????????????????????????? | | ??# ##?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??### #?????????????????????????????????????????? | | ??## #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??######?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 50 Energy Generation 23 Energy Capacity 280 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 10 Kinecelleration 30 Offensive Hacking 30 Authchip Count 2 Item Schematics ----------------- Kinecellerator | -8/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Cld. Pulse Rifle | -8/Materials | Scanalyzed Imp. Shield Generator | -8/Materials | Scanalyzed Hpw. Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 10% | -9/Materials Beam Cannon | 37% | -9/Materials Lgt. Ion Engine | 30% | -9/Materials Titanium Leg | 29% | -9/Materials Beamcaster | 77% | -9/Materials Titanium Leg | 18% | -8/Materials Cld. Pulse Rifle | 5% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Overkill Remodeling Challenges ------------ None Game ------ Seed MicroBackupScanner Manual? 0 Play Time 02:04:11 Cumulative 25.8 hours Start 2025.05.13 @ 06:54:26 End 2025.05.13 @ 11:57:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 18 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 04f4ff04-879a-4d9f-a1d1-6c7071ce2793