Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.31 @ 14:53:07 Player: winny Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (133) 665 Value Destroyed (3620) 3620 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 7275 Bonus ------- High Alert Combat Kills 470 Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 99/100 System Corruption 3% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Target Analyzer > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (8) ---- Advanced Sensor Array Matter Filter High-powered Electrolaser Cooled Particle Cannon Cooled Particle Cannon Mini Assault Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Target Analyzer Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- High-powered Electrolaser Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Improved Heat Sink Advanced Sensor Array Matter Filter Precision Shock Rifle Heavy Ion Cannon High-powered Shotgun Advanced Assault Cannon Heavy Rocket Launcher [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon 1 | . . . . 1 Parts Attached 132 | 6 10 26 26 64 Power 12 | 1 . 3 1 7 Engine 10 | 1 . 3 1 5 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 26 | 2 2 6 7 9 Treads 3 | . . 3 . . Leg 20 | 2 2 3 6 7 Wheel 3 | . . . 1 2 Hover . | . . . . . Flight . | . . . . . Utility 22 | 2 1 3 5 11 Device 13 | 1 . 2 4 6 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 6 | . . 1 1 4 Artifact . | . . . . . Weapon 72 | 1 7 14 13 37 Energy Gun 13 | 1 2 3 2 5 Energy Cannon 19 | . 1 2 3 13 Ballistic Gun 16 | . 2 3 2 9 Ballistic Cannon 12 | . . 3 3 6 Launcher 12 | . 2 3 3 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 2 . 3 Parts Lost 24 | . 4 1 1 18 Power 3 | . . . . 3 Propulsion 8 | . 1 . 1 6 Utility 7 | . . 1 . 6 Weapon 6 | . 3 . . 3 Highest Loss Streak 7 | . 4 1 1 7 Average Slot Usage (%) 94 | . 95 94 95 93 Engine 11 | . 14 10 8 11 Treads 3 | . . 14 . . Leg 25 | . 27 15 32 27 Device 13 | . 14 14 16 12 Storage 9 | . 14 11 9 7 Processor 1 | . . . . 4 Protection 4 | . . 6 9 3 Energy Gun 3 | . 10 4 1 2 Energy Cannon 5 | . . 3 2 7 Ballistic Gun 5 | . 12 3 3 4 Ballistic Cannon 4 | . . 7 7 2 Launcher 2 | . . 1 1 3 Naked Turns . | . . . . . Heaviest Build 59 | 12 19 29 30 59 Greatest Support 69 | 20 20 60 69 69 Greatest Overweight (x) 3 | . 1 1 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 Most Carried 8 | 5 8 8 8 8 Average Carried 6 | 2 5 6 7 7 Final Capacity 8 | 6 8 8 8 8 Final Carried 8 | 4 7 7 8 7 Class Distribution -------------------- 49% | Scavenger-Mutant 27% | Mutant 12% | Scavenger-Tank 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2632 | 260 200 439 670 1063 Remotely . | . . . . . Salvage Created 4434 | 236 418 1246 1016 1518 Parts 258 | 25 24 68 50 91 Haulers Intercepted 5 | . . 3 . 2 Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 77 | . 12 15 20 30 Guns 25 | . 10 4 6 5 Cannons 28 | . . 7 7 14 AOE 22 | . 2 4 5 11 Classes Destroyed 13 | 3 3 2 3 2 Worker 17 | 2 . 4 2 9 Builder 2 | . . . . 2 Tunneler 8 | 6 . 2 . . Hauler 5 | . . 3 . 2 Recycler 10 | 1 . 5 1 3 Operator 5 | . . . 2 3 Watcher 9 | . 1 4 1 3 Swarmer 18 | . 3 3 . 12 Grunt 36 | . 9 5 11 11 Brawler 2 | . . . 1 1 Sentry 15 | . . 7 6 2 Hunter 3 | . . . 2 1 Programmer 3 | . . . . 3 Best Kill Streak 7 | 7 3 7 4 6 Combat Bots Only 4 | . 3 4 4 4 Max Kills in Single Turn 3 | 1 1 3 2 3 Gunslinging . | . . . . . Exploded 3 | . 1 3 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5744 | . 696 743 1052 3253 Core 1095 | . 135 153 100 707 Absorbed by Shields 230 | . . . . 230 Core Remaining (%) 72 | 100 46 61 81 . Volleys Fired 318 | 33 42 65 72 106 Largest 3 | 1 2 2 2 3 Hottest 219 | 40 100 116 124 219 Shots Fired 588 | 33 74 117 133 231 Gun 273 | 33 66 48 48 78 Cannon 285 | . 5 64 72 144 Launcher 30 | . 3 5 13 9 Special . | . . . . . Kinetic 241 | . 35 59 60 87 Thermal 214 | . 10 53 53 98 Explosive 19 | . 3 3 4 9 Electromagnetic 114 | 33 26 2 16 37 Robot Hit Streak 12 | 3 12 11 7 9 Robot Miss Streak 8 | 3 5 3 6 8 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 322 | 18 47 71 84 102 Core Hits 198 | 10 22 41 46 79 Critical Hits 7 | . 1 . 3 3 Critical Kills 6 | . 1 . 2 3 Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8759 | 378 684 1536 1956 4205 Guns 2729 | 265 450 613 506 895 Cannons 3267 | . 72 555 819 1821 Explosions 2763 | 113 162 368 631 1489 Melee . | . . . . . Ramming . | . . . . . Kinetic 2419 | . 231 630 630 928 Thermal 2873 | 113 93 538 569 1560 Explosive 2121 | . 162 342 352 1265 Electromagnetic 1346 | 265 198 26 405 452 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 2 . . 3 Average Corruption 1 | . 1 . . 1 Corruption Purged . | . . . . . Effects 12 | . 3 . . 9 Message Errors 3 | . 1 . . 2 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . 1 . . 1 Data Loss (minor) 2 | . . . . 2 Targeting Errors 2 | . 1 . . 1 Weapon Failures 1 | . . . . 1 Overload Shots 2 | . . . . 2 Overflow Damage 179 | 29 1 7 16 126 Projectiles 87 | . 1 5 9 72 Explosions 92 | 29 . 2 7 54 Melee . | . . . . . Knockbacks 8 | . . 1 1 6 Impact . | . . . . . Kinetic 6 | . . 1 1 4 Secondary 2 | . . . . 2 Self-Inflicted Damage 274 | . . 28 . 246 Shots 7 | . . 2 . 5 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 648 | . 223 281 201 648 Average Temperature 77 | . 51 50 52 104 Received Heat Transfer 1456 | . 366 306 423 361 Effects 13 | . 1 . . 12 Shutdowns 2 | . . . . 2 Energy Bleed 2 | . 1 . . 1 Interference 2 | . . . . 2 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (major) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Fried 7 | 3 . . 4 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 1 3 1 2 Heat Transferred 4639 | 200 198 1147 1110 1984 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | 4 . . . 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 806 | 45 223 419 709 806 Average Influence 376 | 19 110 266 434 518 Maximum Alert Level 3 | . 1 2 3 3 Low Security (%) 21 | 100 78 26 7 . Level 1 33 | . 21 65 35 23 Level 2 36 | . . 8 56 57 Level 3 8 | . . . . 19 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 22 | . 3 . 4 15 Investigation 6 | . 3 . 2 1 Extermination 4 | . . . . 4 Reinforcement 6 | . . . 2 4 Assault 1 | . . . . 1 Garrison 5 | . . . . 5 Intercept . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . . 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 137 | . 25 22 33 57 Peak Tracking Total 7 | . 5 5 6 7 Tactical Retreats 6 | . 2 1 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 12 | . 1 5 1 5 Max in Single Turn 2 | . 1 1 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 26 | . 7 5 5 9 Terminals 14 | . 5 2 3 4 Fabricators 3 | . . . . 3 Repair Stations 5 | . 1 1 1 2 Recycling Units 2 | . 1 1 . . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 87 | . 23 22 20 22 Successful 58 | . 15 16 13 14 Failed 29 | . 8 6 7 8 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 44 | . 14 9 13 8 Fabricators 9 | . . . . 9 Repair Stations 15 | . 4 3 3 5 Recycling Units 9 | . 5 4 . . Scanalyzers 10 | . . 6 4 . Garrison Access . | . . . . . Terminal Hacks 28 | . 8 6 8 6 Record 15 | . 6 2 3 4 Part Schematic 1 | . . . . 1 Prototype ID Bank 3 | . 1 . 2 . Branch Access Points 1 | . . 1 . . Terminal Index 1 | . . . 1 . Alert Level 3 | . 1 2 . . Locate Traps 1 | . . . . 1 Maintenance Status 1 | . . . 1 . Zone Layout 2 | . . 1 1 . Fabricator Hacks 4 | . . . . 4 Network Status 1 | . . . . 1 Load Schematic 2 | . . . . 2 Build 1 | . . . . 1 Repair Station Hacks 9 | . 2 2 1 4 Scan Component 5 | . 1 1 1 2 Repair 4 | . 1 1 . 2 Recycling Unit Hacks 7 | . 5 2 . . Recycle Component 4 | . 3 1 . . Process 2 | . 1 1 . . Retrieve Matter 1 | . 1 . . . Scanalyzer 10 | . . 6 4 . Insert Component 5 | . . 3 2 . Analyze 5 | . . 3 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 3 | . . . 2 1 Used 1 | . . . 1 . Hacking Detections 26 | . 7 5 5 9 Full Trace Events 10 | . 5 1 3 1 Feedback Events 2 | . 2 . . . Corruption 2 | . 2 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . 3 2 1 Parts Built . | . . . . . Matter 168 | . . . . 168 Time 84 | . . . . 84 Total Part Build Rating . | . . . . . Parts Repaired 4 | . 1 1 . 2 Time 153 | . 26 51 . 76 Parts Recycled 4 | . 3 1 . . Recycled Matter 428 | . 59 369 . . Retrieved Matter 59 | . 59 . . . Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . 3 2 . Part Schematics Acquired 5 | . . 3 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4878 | 227 595 1092 743 2221 Spaces Moved 2837 | 124 372 543 393 1405 Core 18 | 5 . . . 13 Treads 241 | . . 241 . . Legs 2567 | 119 372 302 393 1381 Wheels 11 | . . . . 11 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 100 Average Speed 124 | 117 120 137 120 122 Slowest Speed 200 | 120 150 160 150 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 9 68 41 35 32 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 218 | 8 26 34 39 111 Melee . | . . . . . Projectile 27 | . . 2 3 22 AOE 191 | 8 26 32 36 89 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3660 | 172 450 781 538 1719 Wait 136 | . 8 92 8 28 Move 2833 | 123 371 542 392 1405 Hop . | . . . . . Pick Up 111 | 10 12 27 14 48 Fast Attach 39 | . . 4 12 23 Attach 92 | 6 10 22 14 40 Detach 21 | . 4 6 4 7 Swap 1 | . . . . 1 Drop 109 | . 3 23 22 61 Fire 318 | 33 42 65 72 106 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 2 | -11/Scrapyard | Discovered new exit (range 16) 228 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 405 | -10/Materials | Repaired EM Pulse Gun 439 | -10/Materials | Discovered new exit (range 4) 517 | -10/Materials | Discovered new exit (range 8) 518 | -10/Materials | Discovered new exit (range 15) 747 | -10/Materials | Discovered new exit (range 3) 820 | -10/Materials | Core integrity fell below 50% 823 | -10/Materials | Entered another Materials area 823 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 847 | -9/Materials | Identified exit to Mines 852 | -9/Materials | Lost 4 parts (1n3w) 1243 | -9/Materials | Build established: Scavenger-Mutant 1503 | -9/Materials | Repaired Imp. Medium Laser 1690 | -9/Materials | Discovered new exit (range 16) 1915 | -9/Materials | Entered another Materials area 1915 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2312 | -8/Materials | Discovered new exit (range 16) 2655 | -8/Materials | Discovered new exit (range 4) 2658 | -8/Materials | Entered Factory 2658 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3332 | -7/Factory | Discovered new exit (range 5) 3514 | -7/Factory | Lost 5 parts (1p2u2w) 3674 | -7/Factory | Repaired Titanium Leg? 3897 | -7/Factory | Build established: Scavenger-Gunner 4270 | -7/Factory | Garrison activated, responded to threat 4301 | -7/Factory | Discovered new exit (range 5) 4317 | -7/Factory | Build established: Scavenger-Tank 4528 | -7/Factory | Lost 4 parts (2n2u) 4704 | -7/Factory | First assault squad dispatched 4720 | -7/Factory | Repaired Titanium Leg 4764 | -7/Factory | Garrison activated, responded to threat 4797 | -7/Factory | Core integrity fell below 50% 4829 | -7/Factory | Lost 7 parts (2p3n1u1w) 4837 | -7/Factory | Core integrity fell below 20% 4879 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04790_ U-05 Engineer builds a Door. 04790_ U-05 Engineer builds a Wall. 04790_ K-01 Serf collects debris. 04791_ Carbon-fiber Leg destroyed. 04792_ K-01 Serf collects debris. 04792_ Dropped Hvy. Ion Cannon. 04792_ R-06 Scavenger collects Wheel. 04792_ Dropped Prc. Shock Rifle. 04792_ U-05 Engineer lays Concrete. 04793_ Imp. Heat Sink destroyed. 04794_ U-05 Engineer builds a Wall. 04794_ K-01 Serf collects debris. 04794_ U-05 Engineer builds a Wall. 04795_ K-01 Serf collects debris. 04798_ Lgt. Angular Momentum Engine destroyed. 04828_ L,4H&HKIXS=JBEWDTH0MS2LI5FAYRE EF 04842_ S-27 Virus destroyed. 04853_ Titanium Leg destroyed. 04859_ S-27 Virus destroyed. 04864_ NWE3|DRFB3LP5BEXY=LI3DAOR=C,JK