Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.19 @ 23:13:19 Player: icehewn Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (325) 1625 Value Destroyed (10092) 10092 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1708) 1708 TOTAL SCORE: 16405 Bonus ------- High Alert Combat Kills 1025 Follower Combat Kills 723 Friendly Fire -40 Cogmind --------- Core Integrity 0/700 Matter 114/300 Energy 6/100 System Corruption 12% Temperature Cool (27) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Terrain Scan Processor > --- WEAPON (4) ------- Arc Projector > --- INVENTORY (12) --- Long-range Sensor Array Advanced Particle Charger Advanced Particle Charger Improved EM Pulse Cannon Flak Gun Advanced Assault Cannon Gauss Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Improved Cooling System Advanced Cooling System High-capacity Storage Unit Advanced Terrain Scan Processor Layered Light Armor Plating > --- WEAPON ----------- Beamcaster Heavy Beamcaster Advanced Plasma Cannon Gauss Rifle > --- INVENTORY -------- Heavy Deuterium Engine Enhanced Optical Array Advanced Sensor Array Gatling Laser Beamcaster Beamcaster Heavy Ion Cannon Gauss Rifle Flak Gun Flak Gun Heavy Missile Launcher Axe [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Antimatter Reactor Propulsion Wheel Treads Advanced Treads Leg Titanium Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 1 1 2 . . Weapon 2 | . . 1 1 . . . Parts Attached 292 | 10 22 62 49 44 11 94 Power 23 | 2 2 4 5 2 1 7 Engine 22 | 2 2 4 5 2 . 7 Core . | . . . . . . . Reactor 1 | . . . . . 1 . Propulsion 44 | 3 5 16 6 4 1 9 Treads 2 | . . . . . . 2 Leg 2 | . . 2 . . . . Wheel 39 | 3 5 13 6 4 1 7 Hover . | . . . . . . . Flight 1 | . . 1 . . . . Utility 70 | 3 3 5 10 10 6 33 Device 41 | 2 2 1 7 6 4 19 Storage 5 | 1 1 1 . . . 2 Processor 4 | . . . . . 1 3 Hackware 1 | . . . . . . 1 Protection 19 | . . 3 3 4 1 8 Artifact . | . . . . . . . Weapon 155 | 2 12 37 28 28 3 45 Energy Gun 88 | . 9 26 18 10 2 23 Energy Cannon 21 | . . 5 4 6 1 5 Ballistic Gun 35 | 2 1 6 5 12 . 9 Ballistic Cannon 2 | . . . . . . 2 Launcher 4 | . . . 1 . . 3 Special Weapon . | . . . . . . . Impact Weapon 5 | . 2 . . . . 3 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 14 | . 1 3 1 2 . 7 Parts Lost 48 | . 2 1 4 6 . 35 Power 5 | . . 1 . . . 4 Propulsion 4 | . . . 1 1 . 2 Utility 15 | . . . 3 1 . 11 Weapon 24 | . 2 . . 4 . 18 Highest Loss Streak 12 | . 2 1 3 3 . 12 Average Slot Usage (%) 93 | . 99 99 99 96 92 89 Engine 7 | . 14 10 9 7 3 6 Wheel 12 | . 28 21 17 12 7 6 Device 17 | . 13 11 14 23 26 18 Storage 8 | . 14 11 9 7 7 7 Processor 2 | . . . . . 3 5 Protection 10 | . . 11 12 14 7 11 Energy Gun 16 | . 20 14 19 14 15 16 Energy Cannon 4 | . . 9 4 6 3 3 Ballistic Gun 8 | . 6 9 12 7 11 8 Naked Turns . | . . . . . . . Heaviest Build 90 | 13 31 59 70 75 80 90 Greatest Support 34 | 26 20 34 20 28 28 28 Greatest Overweight (x) 22 | . 2 4 5 5 2 22 Average Overweight (x) 2 | . . 1 2 2 2 2 Largest Inventory Capacity 12 | 6 10 12 12 12 12 12 Average Capacity 11 | 5 9 10 12 12 12 12 Most Carried 12 | 6 10 12 12 12 12 12 Average Carried 10 | 2 8 10 11 11 11 10 Final Capacity 12 | 6 10 12 12 12 12 12 Final Carried 12 | 6 8 12 11 12 11 8 Class Distribution -------------------- 60% | Tank 21% | Scavenger-Tank 9% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 5673 | 385 435 751 928 941 103 2130 Remotely . | . . . . . . . Salvage Created 12157 | 232 752 1494 2009 2465 . 5205 Parts 708 | 19 49 124 121 115 . 280 Haulers Intercepted 9 | . . 3 2 1 . 3 Recyclers Shooed 3 | . . . 1 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 219 | . 20 37 40 33 . 89 Guns 163 | . 20 28 36 25 . 54 Cannons 40 | . . 9 2 8 . 21 AOE 15 | . . . 2 . . 13 Classes Destroyed 15 | 3 3 3 1 3 . 2 Worker 28 | 2 . 2 5 8 . 11 Builder 17 | . . 4 1 1 . 11 Tunneler 5 | 4 . . 1 . . . Hauler 9 | . . 3 2 1 . 3 Recycler 14 | 1 1 . 1 6 . 5 Mechanic 2 | . . . . . . 2 Operator 6 | . . . 2 . . 4 Watcher 25 | . 3 5 5 5 . 7 Swarmer 64 | . 9 21 13 7 . 14 Grunt 91 | . 11 8 17 15 . 40 Brawler 6 | . . . . . . 6 Duelist 3 | . . . . 1 . 2 Sentry 32 | . . 8 10 4 . 10 Hunter 4 | . . . . 1 . 3 Programmer 19 | . . . . 5 . 14 Best Kill Streak 12 | 4 5 11 7 12 . 10 Combat Bots Only 8 | . 5 8 5 5 . 7 Max Kills in Single Turn 8 | 1 2 2 2 2 . 8 Gunslinging 1 | . 1 1 . 1 . . Exploded 4 | . . . 1 . . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 9317 | . 472 717 1144 1806 30 5148 Core 944 | . 88 64 88 122 . 582 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 64 84 84 . . . Volleys Fired 542 | 17 56 74 86 88 2 219 Largest 4 | 2 2 3 4 4 4 4 Hottest 282 | 40 112 177 264 228 191 282 Shots Fired 1774 | 34 104 220 305 331 8 772 Gun 1546 | 34 104 174 285 293 8 648 Cannon 219 | . . 46 20 38 . 115 Launcher 9 | . . . . . . 9 Special . | . . . . . . . Kinetic 667 | 34 42 54 146 121 4 266 Thermal 909 | . 62 119 117 185 4 422 Explosive 9 | . . . . . . 9 Electromagnetic 189 | . . 47 42 25 . 75 Robot Hit Streak 35 | 14 23 28 35 19 11 33 Robot Miss Streak 6 | 2 3 3 3 6 1 5 Penetration Max 1 | . . . . 1 . 1 Secondary Targets 18 | . 4 5 2 5 . 2 Max Gunslinging Chain 2 | . 1 2 1 1 . 1 Shots Hit Robots 1236 | 23 79 138 208 229 7 552 Core Hits 570 | 9 33 62 94 114 2 256 Critical Hits 16 | . . 7 3 2 . 4 Critical Kills 4 | . . 2 1 . . 1 Critical Parts Destroyed 12 | . . 5 2 2 . 3 Melee Attacks 8 | . 2 . . . . 6 Impact 8 | . 2 . . . . 6 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 25638 | 221 986 2029 3462 4766 187 13987 Guns 18911 | 221 986 1361 3074 4303 187 8779 Cannons 3150 | . . 600 292 463 . 1795 Explosions 3470 | . . 68 96 . . 3306 Melee 107 | . . . . . . 107 Ramming . | . . . . . . . Kinetic 6853 | 221 264 351 1073 1748 85 3111 Thermal 14659 | . 722 1342 1644 2748 102 8101 Explosive 1290 | . . . . . . 1290 Electromagnetic 2729 | . . 336 745 270 . 1378 Impact 107 | . . . . . . 107 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . 4 . . 3 3 12 Average Corruption 4 | . 2 . . 2 3 4 Corruption Purged 10 | . . . . . . 10 Effects 240 | . 6 . . 39 6 189 Message Errors 63 | . 2 . . 11 3 47 Matter Fused 36 | . 1 . . 3 1 31 Heat Flow Errors 30 | . . . . 6 1 23 Energy Discharges 19 | . 2 . . . . 17 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 20 | . . . . 4 1 15 Data Loss (major) 4 | . . . . . . 4 Misfires 11 | . . . . . . 11 Targeting Errors 45 | . 1 . . 11 . 33 Weapon Failures 10 | . . . . 4 . 6 Overload Shots . | . . . . . . . Overflow Damage 434 | . . 17 . 1 . 416 Projectiles 34 | . . 10 . 1 . 23 Explosions 376 | . . 7 . . . 369 Melee 24 | . . . . . . 24 Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 503 | . . . 54 64 . 385 Shots 11 | . . . 2 1 . 8 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 540 | . 252 331 453 333 216 540 Average Temperature 114 | . 87 85 133 108 140 128 Received Heat Transfer 3246 | . 246 111 504 804 . 1581 Effects 14 | . . 1 5 2 . 6 Shutdowns 2 | . . . . . . 2 Energy Bleed 6 | . . 1 3 1 . 1 Interference 1 | . . . . 1 . . Matter Decay 2 | . . . 1 . . 1 Short Circuit 3 | . . . 1 . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . . 1 1 . . 5 Impact Corruptions 1 | . . . . . . 1 Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 40 | . 2 8 5 12 . 13 Heat Transferred 25097 | . 1813 2875 3480 5071 224 11634 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . 1 3 . . 3 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 873 | 35 298 348 487 365 158 873 Initial 106 | . 19 . 87 29 106 . Average 317 | 16 118 199 177 90 110 495 Maximum Alert Level 3 | . 1 1 2 1 . 3 Low Security (%) 42 | 100 79 41 68 91 100 11 Level 1 21 | . 20 58 22 8 . 17 Level 2 28 | . . . 9 . . 54 Level 3 8 | . . . . . . 16 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 50 | . 3 4 4 7 . 32 Investigation 15 | . 3 1 3 2 . 6 Extermination 14 | . . . . 3 . 11 Reinforcement 11 | . . 3 1 2 . 5 Assault 4 | . . . . . . 4 Garrison 6 | . . . . . . 6 Intercept . | . . . . . . . Construction Impeded 3 | . . . . 1 . 2 Haulers Reinforced 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 8 | . 1 2 2 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 320 | . 24 47 58 45 5 141 Peak Tracking Total 7 | . 5 5 6 7 4 7 Tactical Retreats 12 | . 1 . 3 1 . 7 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 28 | . 9 4 4 3 . 8 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 58 | . . 2 2 5 . 49 Max in Single Turn 15 | . . 1 1 2 . 15 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 49 | . 9 13 13 5 . 9 Terminals 28 | . 6 8 8 3 . 3 Fabricators 1 | . . . . . . 1 Repair Stations 8 | . 1 1 2 1 . 3 Recycling Units 6 | . 2 2 1 1 . . Scanalyzers 5 | . . 2 1 . . 2 Garrison Access 1 | . . . 1 . . . Total Hacks 125 | . 22 38 35 10 . 20 Successful 90 | . 14 27 29 8 . 12 Failed 35 | . 8 11 6 2 . 8 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 71 | . 16 22 23 5 . 5 Fabricators 1 | . . . . . . 1 Repair Stations 22 | . 2 3 4 3 . 10 Recycling Units 18 | . 4 9 3 2 . . Scanalyzers 12 | . . 4 4 . . 4 Garrison Access 1 | . . . 1 . . . Terminal Hacks 52 | . 10 15 18 5 . 4 Record 4 | . 1 . 2 . . 1 Robot Analysis 2 | . 1 . 1 . . . Emergency Access Points 1 | . . . 1 . . . Terminal Index 2 | . . 1 1 . . . Recycling Unit Index 1 | . . . . 1 . . Alert Level 7 | . 1 1 3 1 . 1 Unreport Threat 5 | . 2 1 2 . . . Locate Traps 3 | . 1 1 1 . . . Dispatch Records 3 | . 1 . 1 . . 1 Maintenance Status 1 | . . 1 . . . . Security Status 1 | . . 1 . . . . Surveillance Status 1 | . . . . 1 . . Patrol Status 1 | . . 1 . . . . Transport Status 3 | . . 1 1 1 . . Investigation Status 1 | . . 1 . . . . Reinforcement Status 1 | . . . 1 . . . Recall Assault 2 | . 1 . . . . 1 Hauler Manifests 6 | . 1 2 2 1 . . Zone Layout 7 | . 1 4 2 . . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 13 | . 1 2 4 2 . 4 Scan Component 8 | . 1 1 2 1 . 3 Repair 5 | . . 1 2 1 . 1 Recycling Unit Hacks 12 | . 3 6 2 1 . . Process 2 | . . 1 1 . . . Report Inventory 2 | . . 2 . . . . Retrieve Matter 2 | . 1 1 . . . . Retrieve Components 6 | . 2 2 1 1 . . Scanalyzer 11 | . . 4 4 . . 3 Insert Component 5 | . . 2 1 . . 2 Analyze 6 | . . 2 3 . . 1 Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 4 | . . . 1 . . 3 Used 1 | . . . 1 . . . Hacking Detections 33 | . 6 9 8 4 . 6 Full Trace Events 14 | . 2 2 3 2 . 5 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 2 1 . . 1 Parts Built 2 | . . . . . . 2 Matter 234 | . . . . . . 234 Time 58 | . . . . . . 58 Total Part Build Rating 14 | . . . . . . 14 Parts Repaired 5 | . . 1 2 1 . 1 Time 143 | . . 32 70 19 . 22 Parts Recycled . | . . . . . . . Recycled Matter 364 | . . 182 182 . . . Retrieved Matter . | . . . . . . . Retrieved Components 13 | . 11 1 . 1 . . Parts Scanalyzed 4 | . . 2 1 . . 1 Part Schematics Acquired 4 | . . 2 1 . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 18 | . . . . . 18 . Largest Group 18 | . . . . . 18 12 Highest-Rated Group 446 | . . . . . 446 362 Highest-Rated Ally 35 | . . . . . 35 35 Total Orders . | . . . . . . . Ally Attacks 189 | . . . . . 93 96 Total Damage 5906 | . . . . . 3284 2622 Kills 31 | . . . . . 12 19 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 16258 | 154 1238 1833 2169 2257 536 8071 Spaces Moved 10998 | 101 1068 1298 1460 1520 417 5134 Core 7 | 1 . . . . . 6 Treads 1 | . . . . . . 1 Legs 2 | . . 2 . . . . Wheels 10988 | 100 1068 1296 1460 1520 417 5127 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 90 100 100 120 110 Average Speed 112 | 87 89 99 107 115 120 121 Slowest Speed 1150 | 100 100 190 130 140 120 1150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 71 | 4 99 96 89 30 97 86 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . 1 . . . . 1 Terrain Destroyed 231 | . 1 5 8 28 . 189 Melee 2 | . 1 . . . . 1 Projectile 41 | . . . 2 10 . 29 AOE 188 | . . 5 6 18 . 159 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 13586 | 132 1250 1674 1855 1800 451 6424 Wait 1418 | . 69 177 208 96 2 866 Move 10993 | 100 1067 1297 1459 1520 416 5134 Hop . | . . . . . . . Pick Up 128 | 4 16 21 18 18 6 45 Fast Attach 84 | 7 10 23 6 12 2 24 Attach 48 | . 2 3 8 7 1 27 Detach 24 | . 2 2 3 2 1 14 Swap 160 | 3 10 36 35 25 8 43 Drop 181 | 1 16 41 32 32 13 46 Fire 542 | 17 56 74 86 88 2 219 Melee 8 | . 2 . . . . 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 4 exits: *Fac x2 / [*Sto] / Gar) -7/Factory -7/Waste -7/Factory (discovered 6 exits: [*Fac x4] / [*Low x2]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 12) 349 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 16) 1109 | -10/Materials | Discovered new exit (range 10) 1238 | -10/Materials | Discovered new exit (range 13) 1393 | -10/Materials | Entered another Materials area 1393 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1589 | -9/Materials | Destroyed 8 combat bots 1711 | -9/Materials | Destroyed 7 combat bots 1864 | -9/Materials | Repaired Beam Rifle 1977 | -9/Materials | Discovered new exit (range 6) 2159 | -9/Materials | Discovered new exit (range 15) 2447 | -9/Materials | Discovered new exit (range 8) 2684 | -9/Materials | Build established: Tank 2901 | -9/Materials | Discovered new exit (range 19) 3076 | -9/Materials | Discovered new exit (range 16) 3226 | -9/Materials | Entered another Materials area 3226 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3237 | -8/Materials | Identified exit to Garrison 3481 | -8/Materials | Discovered new exit (range 11) 3645 | -8/Materials | Repaired Med. Armor Plating 3697 | -8/Materials | Discovered new exit (range 15) 3816 | -8/Materials | Build established: Scavenger-Tank 4383 | -8/Materials | Repaired Pulse Rifle 4519 | -8/Materials | Discovered new exit (range 10) 4751 | -8/Materials | Lost 3 parts (1n2u) 5020 | -8/Materials | Build established: Scavenger-Gunner 5395 | -8/Materials | Entered Factory 5395 | -7/Factory | Evolved 2 slots: Utility x2 5658 | -7/Factory | Repaired EM Pulse Cannon 5754 | -7/Factory | Build established: Tank 7533 | -7/Factory | Lost 3 parts (1u2w) 7652 | -7/Factory | Sucked down chute 7652 | -7/Factory | Entered Waste 7664 | -7/Waste | Spotted C-40 Crusher 7681 | -7/Waste | Found Hvy. Insulated Plating 7692 | -7/Waste | Spotted C-40 Crusher 7694 | -7/Waste | Spotted C-40 Crusher 7695 | -7/Waste | Spotted C-40 Crusher 7704 | -7/Waste | Warlord forces began an assault 7711 | -7/Waste | Allies destroyed C-40 Crusher 7713 | -7/Waste | Allies destroyed C-40 Crusher 7715 | -7/Waste | Allies destroyed C-40 Crusher 7722 | -7/Waste | Allies destroyed C-40 Crusher 7732 | -7/Waste | Spotted C-40 Crusher 7737 | -7/Waste | Allies destroyed C-40 Crusher 8162 | -7/Waste | Discovered new exit (range 12) 8188 | -7/Waste | Entered Factory 8188 | -7/Factory | Accompanied by 12 allies 8226 | -7/Factory | Discovered new exit (range 9) 8975 | -7/Factory | Garrison activated, responded to threat 9036 | -7/Factory | Lost 3 parts (1p1u1w) 9196 | -7/Factory | Discovered new exit (range 6) 9981 | -7/Factory | Discovered new exit (range 22) 10178 | -7/Factory | Repaired Arm. Huge Wheel 10411 | -7/Factory | Discovered new exit (range 15) 10643 | -7/Factory | Build established: Scavenger-Tank 10657 | -7/Factory | Discovered new exit (range 15) 10781 | -7/Factory | Fabricated Adv. Particle Charger (x2) 11012 | -7/Factory | Local fabrication network quarantined 11168 | -7/Factory | Discovered new exit (range 19) 11619 | -7/Factory | Build established: Gunner 12298 | -7/Factory | Build established: Tank 12588 | -7/Factory | First assault squad dispatched 13316 | -7/Factory | Garrison activated, responded to threat 13951 | -7/Factory | Garrison activated, responded to threat 14293 | -7/Factory | Destroyed 7 combat bots 14685 | -7/Factory | Lost 7 parts (1p1n4u1w) 14987 | -7/Factory | Core integrity fell below 50% 15827 | -7/Factory | Build established: Scavenger-Tank 16192 | -7/Factory | Garrison activated, responded to threat 16247 | -7/Factory | System corruption reached 10% 16252 | -7/Factory | Core integrity fell below 20% 16259 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 16228_ Arc Projector destroyed. 16237_ Hrd. Light Armor Plating destroyed. 16238_ M-28 Smith fits Backup Power III on G-47 Trooper. 16239_ Imp. Deuterium Engine destroyed. 16239_ System corrupted by crushing effect (+2). 16239_ System corrupted: Plasma Cannon targeting data glitched. 16239_ System Backup Module destroyed. 16241_ Prc. Assault Rifle destroyed. 16243_ Arm. Huge Wheel destroyed. 16246_ Arc Projector destroyed. 16246_ System corrupted by crushing effect (+3). [Achievement: System Compromised] 16248_ Plasma Cannon destroyed. 16248_ Imp. Heat Sink destroyed. 16249_ System corrupted: Matter fused (-8). 16249_ System corrupted: Impact Mace targeting data glitched. 16252_ Destroyed Axe. 16252_ L-41 Fighter system corrupted by crushing effect. 16255_ Adv. Heat Sink destroyed. 16259_ Impact Mace destroyed. Map ----- +----------------------------------------------------+ | ?????????# # # #??????# | | ###??????# # ############## | | ######## # | | # # # ##########+######+#### | | # ########+## # ""G"" # | | # #??# + "" "" # | | # #??# #### # | | # #??# #??# # | | ### #??# #??# # | | ######+#####== #### # !! | | ^ *% %* *% + """" """" # !! | | ^ %= %= % #### """" """" # ! ! | | """"" #######+######### #??# """" """" # | | """"" #???# #????# #??# """" """" ######### | | """ #???# #????# #??# #???????? | | #???# #????# #??# ! !* #???????? | | #???# ]######+#################???????? | | ####???# # ] #????????????? | | #??????# # #????????????? | | #??????######## """ """ #????????????? | | #?????????????# | """"" """"" #????????????? | | ####?????????????# gg""""" """"" #????????????? | | #????????????????# g #????????????? | | #????????????????# ! = #????????????? | | ##?????????+##########;mb#/#########????????????? | | @[g #???????????????????? | | l #???????????????????? | | =%! #???????????????????? | | ##########?###############* #???????????????????? | | #?????# [ # #???????????????????? | | ] #?????# # #???????????????????? | | #?????# # #???????????????????? | | !! /#?????# + +???????????????????? | | ##+##+####?????# # #???????????????????? | | #????????# # #???????????????????? | | ##### #????????# # ??????????????????? | | #???# #????????# # ????????????????? | | #???# #????????##+######## ???????????????? | | #???# #?????????# #??????###+## ?????????????? | | #???# #?????????# #???????????? ##+????????????? | | #???# #?????????# #????????????? #??????????????? | | #?###+####??????# #????????????? #??????????????? | | #?# !#??????# #?????????????? #??????????????? | | ??# """ #??????# #???????????????#??????????????? | | ??# """ #?????## ############# ?????????????????? | | ??# """ #?????# ????????????????? | | ### #?????# ????????????????? | | + #?????# ????????????????? | | ####+######### #########?????????????????? | | # #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 350 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Base Temperature (-) 100 Armor Coverage 675 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Target Analysis 5 Recoil Reduction 2 Particle Charging 25 Offensive Hacking 20 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Particle Charger | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear System Compromised Challenges ------------ None Game ------ Seed WarpSegregatorDerivative Manual? 0 Play Time 03:19:44 Cumulative 17.2 hours Start 2020.10.18 @ 21:20:49 End 2020.10.19 @ 23:13:19 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aaf4627c-df9e-47de-848f-f5c22cff6956