Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.27 @ 13:14:34

Player: aperiodic

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (34)      170
Value Destroyed (649)      649
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1339

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     291/300
Energy                     160/160
System Corruption          4%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
       Improved Light Cannon
>               --- INVENTORY (18) ---
          Light Nuclear Core
          Light Treads
       Improved Targeting Computer
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
                Proton Bomb Trap
                Proton Bomb Trap
                Proton Bomb Trap
                Proton Bomb Trap

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
     Heavy EM Pulse Gun
  Improved Light Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
  Improved Targeting Computer
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
           Rocket Launcher
           Rocket Launcher
           Rocket Launcher
           Proton Bomb Trap
           Proton Bomb Trap
           Proton Bomb Trap
[Rating: 14]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Improved Light Cannon
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             38   | 9   23  6   
  Power                    5    | 1   2   2   
    Engine                 3    | 1   2   .   
    Core                   2    | .   .   2   
    Reactor                .    | .   .   .   
  Propulsion               13   | 5   7   1   
    Treads                 7    | 1   5   1   
    Leg                    .    | .   .   .   
    Wheel                  6    | 4   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   2   1   
    Device                 .    | .   .   .   
    Storage                4    | 1   2   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   16   | 2   12  2   
    Energy Gun             5    | 1   3   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       4    | .   3   1   
    Launcher               1    | .   1   .   
    Special Weapon         4    | .   4   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   2   2   
  Power                    1    | .   1   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      1    | .   1   1   
Average Slot Usage (%)     94   | .   90  99  
  Engine                   5    | .   8   .   
  Core                     4    | .   .   13  
  Treads                   23   | .   21  28  
  Wheel                    4    | .   6   .   
  Storage                  26   | .   25  28  
  Energy Gun               12   | .   12  13  
  Ballistic Gun            2    | .   4   .   
  Ballistic Cannon         10   | .   9   14  
  Special Weapon           1    | .   2   .   
Naked Turns                .    | .   .   .   
Heaviest Build             60   | 10  44  60  
  Greatest Support         40   | 32  40  40  
  Greatest Overweight (x)  2    | 1   2   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 18   | 6   16  18  
  Average Capacity         14   | 5   14  16  
  Most Carried             16   | 6   16  16  
  Average Carried          13   | 3   13  15  
  Final Capacity           18   | 6   16  18  
  Final Carried            16   | 6   15  16  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           905  | 266 497 142 
  Remotely                 .    | .   .   .   
Salvage Created            1050 | 56  677 317 
  Parts                    66   | 9   38  19  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           3    | 1   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  21   | .   15  6   
  Guns                     15   | .   9   6   
  Cannons                  2    | .   2   .   
  AOE                      4    | .   4   .   
Classes Destroyed          8    | 1   7   .   
  Worker                   2    | .   2   .   
  Builder                  1    | .   1   .   
  Tunneler                 3    | 3   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 3    | .   2   1   
  Watcher                  2    | .   2   .   
  Swarmer                  9    | .   9   .   
  Grunt                    12   | .   6   6   
Best Kill Streak           5    | 1   5   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               970  | .    542  428  
  Core                     260  | .    132  128  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              116  | 13   82   21   
  Largest                  2    | 2    2    2    
  Hottest                  139  | 60   139  84   
Shots Fired                214  | 26   147  41   
  Gun                      137  | 26   91   20   
  Cannon                   68   | .    47   21   
  Launcher                 1    | .    1    .    
  Special                  8    | .    8    .    
  Kinetic                  111  | 13   77   21   
  Thermal                  8    | .    8    .    
  Explosive                1    | .    1    .    
  Electromagnetic          94   | 13   61   20   
  Robot Hit Streak         9    | 2    9    8    
  Robot Miss Streak        4    | 4    3    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           117  | 13   83   21   
  Core Hits                43   | 5    28   10   
  Critical Hits            1    | .    .    1    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2181 | 126  1582 473  
  Guns                     1155 | 126  774  255  
  Cannons                  651  | .    441  210  
  Explosions               366  | .    366  .    
  Melee                    .    | .    .    .    
  Ramming                  9    | .    1    8    
  Kinetic                  819  | 50   559  210  
  Thermal                  216  | .    216  .    
  Explosive                150  | .    150  .    
  Electromagnetic          987  | 76   656  255  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         4    | .    4    4    
  Average Corruption       3    | .    3    4    
  Corruption Purged        .    | .    .    .    
  Effects                  39   | .    20   19   
    Message Errors         13   | .    5    8    
    Matter Fused           4    | .    2    2    
    Heat Flow Errors       5    | .    4    1    
    Energy Discharges      1    | .    .    1    
    Data Loss (minor)      9    | .    5    4    
    Targeting Errors       6    | .    4    2    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            45   | .    45   .    
  Projectiles              19   | .    19   .    
  Explosions               26   | .    26   .    
  Melee                    .    | .    .    .    
Knockbacks                 13   | .    9    4    
  Impact                   .    | .    .    .    
  Kinetic                  13   | .    9    4    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      40   | .    40   .    
  Shots                    1    | .    1    .    
  Rammed                   2    | .    1    1    
Targets Rammed             2    | .    1    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        233  | 40   233  213  
  Average Temperature      49   | 21   40   80   
  Received Heat Transfer   234  | .    96   138  
  Effects                  1    | .    1    .    
    Energy Bleed           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              3    | .    3    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         250  | .    250  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      5    | .    5    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             270  | 15  270 218 
  Initial                  78   | .   9   78  
  Average                  114  | 5   131 100 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         81   | 100 81  79  
  Level 1                  18   | .   18  20  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              43   | .   27  16  
  Peak Tracking Total      8    | .   5   8   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          4    | .   4   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          11   | .   11  .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                42   | .   42  .   
  Successful               29   | .   29  .   
  Failed                   13   | .   13  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   26   | .   26  .   
  Terminals                34   | .   34  .   
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   5   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             15   | .   15  .   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        5    | .   5   .   
  Terminal Index           1    | .   1   .   
  Locate Traps             4    | .   4   .   
  Hauler Manifests         1    | .   1   .   
  Registered Components    1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   4   .   
  Scan Component           2    | .   2   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         9    | .   9   .   
  Terminals                7    | .   7   .   
    Track                  3    | .   3   .   
    Assimilate             1    | .   1   .   
    Botnet                 2    | .   2   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   9   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     52   | .   52  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     9    | .   9   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   .   
  Highest-Rated Group      10   | .   10  .   
  Highest-Rated Ally       10   | .   10  .   
Total Orders               1    | .   1   .   
  STAY                     1    | .   1   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               2439 | 128  1508 803  
Spaces Moved               1267 | 76   797  394  
  Core                     19   | 19   .    .    
  Treads                   987  | 1    592  394  
  Legs                     .    | .    .    .    
  Wheels                   261  | 56   205  .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   180  
  Average Speed            152  | 89   144  180  
  Slowest Speed            200  | 160  200  180  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       58   | 4    96   76   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             2    | .    .    2    
Spaces Dug                 8    | .    8    .    
Terrain Destroyed          41   | .    39   2    
  Melee                    .    | .    .    .    
  Projectile               15   | .    13   2    
  AOE                      26   | .    26   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1555 | 113 995 447 
  Wait                     73   | .   61  12  
  Move                     1265 | 75  796 394 
  Hop                      .    | .   .   .   
  Pick Up                  39   | 12  20  7   
  Fast Attach              7    | 3   4   .   
  Attach                   10   | 5   3   2   
  Detach                   1    | 1   .   .   
  Swap                     21   | 1   16  4   
  Drop                     21   | 3   12  6   
  Fire                     116  | 13  82  21  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    2    | .   1   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
  129 | -11/Scrapyard | Entered Materials
  188 | -10/Materials | Discovered new exit (range 10)
  317 | -10/Materials | Build established: Mutant
  595 | -10/Materials | Discovered new exit (range 16)
  704 | -10/Materials | Repaired Lgt. Treads
  731 | -10/Materials | Repaired Lgt. Treads
 1057 | -10/Materials | Discovered new exit (range 11)
 1168 | -10/Materials | Discovered new exit (range 12)
 1575 | -10/Materials | Core integrity fell below 50%
 1637 | -10/Materials | Entered Mines
 1703 | -10/Mines     | Discovered new exit (range 8)
 2182 | -10/Mines     | Found a hidden stash of uninstalled traps
 2410 | -10/Mines     | Assembled infested the area
 2415 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2434 | -10/Mines     | Core integrity fell below 20%
 2440 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02357_ Found 26 Matter.
02358_ Acquired 6 matter.
02384_ R-06 Scavenger destroyed.
02385_ K-01 Serf collects debris. <x2>
02391_ System corrupted: Imp. Light Cannon targeting data glitched.
02391_ R-06 Scavenger knocked back.
02397_ System corrupted: Component data lost.
02397_ Acquired 8 matter.
02410_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
02415_ A derelict emerges from the shadows: "You need to get out of here!
  I've been tracking a group of Assembled to figure out where they're
  coming from, and they're closing on this area, come on!"
02415_ Dropped Lrg. Storage Unit.
02428_ C-30 ARC bursts open, deploying its payload.
02428_ D-53 Grenadier unfolds itself. <x2>
02433_ Hvy. EM Pulse Gun destroyed.
02434_ as-15068 suffers critical hit.
02434_ as-15068 destroyed.
02438_ The unstable cave ceiling collapses. <x2>

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CryofiberGatlingActivator
  Manual?         0
Play Time         00:25:59
  Cumulative      243.8 hours
  Start           2020.12.27 @ 12:47:28
  End             2020.12.27 @ 13:14:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          89
  Rogue           85
  Adventurer      4
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             65
Gallery%          74
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0ba3e0f8-518e-4cdf-8089-d913b58002e2