Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.30 @ 22:33:33 // Winter2022/Polymind Player: Daniexpert Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (61) 305 Value Destroyed (1961) 1961 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (8538) 8538 TOTAL SCORE: 15614 Bonus ------- Polymind Skill 7656 High Alert Combat Kills 2 Follower Combat Kills 373 Entered Garrisons 200 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -293 Cogmind --------- Core Integrity 0/850 Matter 100/100 Energy 238/240 System Corruption 2% Temperature Hot (211) Movement Core (200) Ox3 Location -6/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Improved Heat Sink > --- WEAPON (2) ------- (None) > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Combat Antigrav System > --- UTILITY ---------- Advanced Launcher Guidance Computer Improved Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 1 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 EX Chip 2 > --- WEAPON ----------- AWS/EX-DEC > --- INVENTORY -------- Deploy-a-Sentry [Rating: 99] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Hover Unit Utility EX Chip 1 Device Heat Sink Storage Small Matter Pod Processor Targeting Computer Hackware EX Chip 1 Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Slots Evolved . | . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . Parts Lost 38 | . . . 2 . . . 11 . 1 . . 6 13 5 Power 4 | . . . 1 . . . 1 . . . . 1 1 . Propulsion 8 | . . . 1 . . . 1 . 1 . . 2 2 1 Utility 16 | . . . . . . . 8 . . . . 1 5 2 Weapon 10 | . . . . . . . 1 . . . . 2 5 2 Highest Loss Streak 7 | . . . 1 . . . 6 . 1 . . 6 7 5 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 87 100 93 100 99 96 97 66 61 50 3 83 82 26 Engine 6 | . 21 12 . 12 10 3 11 . . . . . . 1 Core 3 | . . 10 13 . . . . . . . . 5 10 . Treads 5 | . . . 1 25 21 . 11 . . . . . . 1 Leg 7 | . . 20 36 . . . . . . . . 19 15 . Wheel 3 | . 43 25 . . . . . . . . . . . . Hover 5 | . . . . . . 3 12 16 11 . . . 5 . Device 13 | . . 10 20 25 21 . 17 16 16 16 1 14 9 11 Storage 1 | . 21 12 . . . . . . . . . . . . Processor 10 | . . . . . 1 15 15 33 33 33 2 11 12 9 Hackware 4 | . . . . . 9 69 8 . . . . . . . Protection 2 | . . . . 12 10 . 5 . . . . . . 1 Energy Gun 6 | . . 10 19 12 10 3 5 . . . . 9 3 1 Ballistic Gun 7 | . . . . 12 10 . 5 . . . . 16 21 1 Naked Turns 588 | . 38 . 2 . 6 . 4 . . . 480 55 2 1 Heaviest Build 23 | . 4 9 18 18 21 21 21 1 1 1 1 21 19 23 Greatest Support 40 | 3 20 20 40 40 40 21 40 7 3 3 3 40 40 40 Greatest Overweight (x) 3 | . . . . . . . . . . . . 1 3 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | . 1 1 1 1 1 1 1 . . . . 1 5 5 Average Capacity 1 | . . 1 . 1 . 1 . . . . . . 2 4 Most Carried 1 | . . . . . 1 1 1 . . . . . . . Average Carried . | . . . . . . 1 . . . . . . . . Final Capacity 5 | . 1 1 1 1 1 1 . . . . . 1 5 1 Final Carried 1 | . . . . . 1 1 . . . . . . . . Class Distribution -------------------- 23% | Sentry 18% | Watcher 15% | Hunter 11% | Grunt 8% | Cogmind 8% | Programmer 7% | Tinkerer 6% | Worker Dominant Class ---------------- Worker | -10/Materials Grunt | -10/Mines Grunt | -9/Materials Sentry | -9/Mines Sentry | -9/Exiles Tinkerer | -8/Mines Sentry | -8/Materials Watcher | -7/Factory Watcher | -7/Lower Caves Watcher | -7/Lower Caves Cogmind | -7/Zion Hunter | -6/Proximity Caves Hunter | -6/Factory Programmer | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Matter Collected 583 | . . . . 36 . . 17 . . . . 66 460 4 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2126 | . . 164 293 90 . 63 389 . . . . 249 878 . Parts 127 | . . 16 20 7 . 3 21 . . . . 8 50 2 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . Recyclers Shooed 4 | . . 1 . . . . 1 . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . . 1 8 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 46 | . . 6 10 2 . 1 7 . . . . 7 12 1 Guns 44 | . . 6 10 2 . 1 6 . . . . 6 12 1 Classes Destroyed 11 | . . 4 4 . . 1 1 . . . . . 1 . Worker 7 | . . 2 . 1 . . 1 . . . . . 3 . Builder 2 | . . . 1 . . . . . . . . . 1 . Tunneler 1 | . . 1 . . . . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . . . . Watcher 4 | . . . 1 . . . 1 . . . . . 2 . Swarmer 12 | . . 3 3 . . . 3 . . . . 3 . . Grunt 20 | . . 3 5 2 . . 2 . . . . 3 5 . Brawler 3 | . . . 1 . . . . . . . . . 1 1 Sentry 4 | . . . 1 . . . 2 . . . . . 1 . Hunter 6 | . . . . . . 1 . . . . . 1 4 . Programmer 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 7 | . . 7 5 3 . 1 3 . . . . 3 4 1 Combat Bots Only 4 | . . 4 4 2 . 1 3 . . . . 3 3 1 Max Kills in Single Turn 2 | . . 1 1 1 . 1 1 . . . . 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Damage Taken 5333 | . . 63 313 53 29 . 866 9 180 . 52 909 1867 992 Core 1803 | . . 17 81 . 29 . 347 . 158 . 52 260 627 232 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 66 | 100 . 93 . . . 72 36 . . . . 32 . . Volleys Fired 180 | . . 27 54 8 . . 7 . . . . 17 62 5 Largest 3 | . . 1 2 2 . . 2 . . . . 3 3 2 Hottest 138 | . . 65 79 79 . . 79 . . . . 138 100 108 Shots Fired 336 | . . 27 56 16 . 2 38 . . . . 36 152 9 Gun 336 | . . 27 56 16 . 2 38 . . . . 36 152 9 Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 160 | . . . 2 8 . . 8 . . . . 6 132 4 Thermal 133 | . . 27 54 8 . . 9 . . . . 30 . 5 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 43 | . . . . . . 2 21 . . . . . 20 . Robot Hit Streak 17 | . . 16 17 8 . 3 17 . . . . 10 11 7 Robot Miss Streak 5 | . . 2 5 5 . 2 2 . . . . 2 5 2 Penetration Max 1 | . . . . . . . . . . . . . 1 . Secondary Targets 6 | . . . . . . . . . . . . . 5 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 1 Autonomous 23 | . . . . . . 2 21 . . . . . . . Shots Hit Robots 220 | . . 24 36 8 . 2 29 . . . . 26 86 9 Core Hits 130 | . . 11 17 4 . 2 19 . . . . 15 53 9 Critical Kills 1 | . . . . . . . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . . . . . . 2 . Critical Strikes 19 | . . 1 4 2 . . 3 . . . . 4 5 . Burn 12 | . . 1 4 2 . . 1 . . . . 4 . . Destroy 3 | . . . . . . . . . . . . . 3 . Corrupt 4 | . . . . . . . 2 . . . . . 2 . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 4771 | . . 363 637 126 . 51 778 9 . . 24 532 2042 209 Guns 4308 | . . 363 635 126 . 51 713 . . . . 532 1679 209 Cannons . | . . . . . . . . . . . . . . . Explosions 361 | . . . . . . . . . . . . . 361 . Melee . | . . . . . . . . . . . . . . . Ramming 102 | . . . 2 . . . 65 9 . . 24 . 2 . Kinetic 1722 | . . . 31 48 . . 90 . . . . 83 1369 101 Thermal 1699 | . . 363 604 78 . . 59 . . . . 449 38 108 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 1248 | . . . . . . 51 564 . . . . . 633 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 6 . . . . . 2 2 Average Corruption 3 | . . . . . . . 5 . . . . . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 51 | . . . . . . . 40 . . . . . 10 1 Message Errors 14 | . . . . . . . 11 . . . . . 3 . Matter Fused 8 | . . . . . . . 7 . . . . . 1 . Heat Flow Errors 9 | . . . . . . . 7 . . . . . 1 1 Energy Discharges 5 | . . . . . . . 4 . . . . . 1 . Data Loss (minor) 8 | . . . . . . . 7 . . . . . 1 . Data Loss (major) 2 | . . . . . . . 1 . . . . . 1 . Misfires 3 | . . . . . . . 3 . . . . . . . Alerts 1 | . . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 29 | . . . . . . . . . . . . . 29 . Projectiles . | . . . . . . . . . . . . . . . Explosions 29 | . . . . . . . . . . . . . 29 . Melee . | . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 66 | . . . . . . . 32 9 . . 24 . 1 . Shots . | . . . . . . . . . . . . . . . Rammed 15 | . . . . . . . 14 . . . . . 1 . Targets Rammed 16 | . . . 1 . . . 14 . . . . . 1 . Kicked 1 | . . . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 263 | . . 15 15 38 . . 257 . 9 . . 112 263 201 Average Temperature 57 | . . 8 5 16 . . 67 . 9 . . 48 56 110 Received Heat Transfer 1465 | . . 24 114 48 9 . 207 . 78 . . 118 591 276 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Parts Fried 3 | . . . . . . . 1 . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . Parts Melted 11 | . . 2 2 . . . . . . . . 7 . . Heat Transferred 4863 | . . 925 1665 333 . . 222 . . . . 1368 100 250 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Peak Influence 480 | . 141 174 293 92 . 30 480 82 . . . . 341 59 Initial 82 | . . 54 25 37 . . 11 82 . . . . 56 24 Average 126 | . 71 93 149 77 . 2 167 82 . . . . 113 28 Maximum Alert Level 2 | . . . 1 . . . 2 . . . . . 1 . Low Security (%) 79 | 100 100 100 57 100 . 100 68 100 . . . . 85 100 Level 1 16 | . . . 42 . . . 22 . . . . . 14 . Level 2 4 | . . . . . . . 9 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 14 | . . . . . . . 4 . . . . . 10 . Investigation 7 | . . . . . . . 2 . . . . . 5 . Extermination 2 | . . . . . . . . . . . . . 2 . Reinforcement 4 | . . . . . . . 2 . . . . . 2 . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Distress Signals 6 | . . . 3 . . . 2 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 147 | . 4 6 20 2 1 1 41 . 7 . 1 11 38 15 Peak Tracking Total 11 | . 2 2 5 1 1 1 11 . 7 . 1 5 6 9 Tactical Retreats 7 | . . . . . . . 6 . . . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Traps Triggered 3 | . . . . . . . 1 . . . . . 1 1 Indirectly 1 | . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 8 | . 8 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Machines Disabled 5 | . . . . . . . . . . . . . 5 . Max in Single Turn 2 | . . . . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Machines Accessed 16 | . 4 . 5 . 1 . . . . . . . 6 . Terminals 11 | . 4 . 5 . . . . . . . . . 2 . Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . . . . . 2 . Total Hacks 46 | . 12 . 16 . 1 . . . . . . . 17 . Successful 25 | . 8 . 10 . 1 . . . . . . . 6 . Failed 21 | . 4 . 6 . . . . . . . . . 11 . Catastrophic 2 | . 1 . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 22 | . 4 . 11 . 1 . . . . . . . 6 . Terminals 35 | . 12 . 16 . . . . . . . . . 7 . Fabricators 4 | . . . . . . . . . . . . . 4 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . Garrison Access 5 | . . . . . . . . . . . . . 5 . Terminal Hacks 17 | . 8 . 6 . 1 . . . . . . . 2 . Robot Analysis 2 | . 2 . . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . Locate Traps 3 | . 2 . 1 . . . . . . . . . . . Reprogram Traps 2 | . 2 . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks 5 | . . . 4 . . . . . . . . . 1 . Terminals 4 | . . . 4 . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . Extract 1 | . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 14 | . 4 . 5 . . . . . . . . . 5 . Full Trace Events 5 | . 1 . . . . . . . . . . . 4 . Feedback Events 1 | . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . Robots Built 2 | . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . . 58 . Total Robot Build Rating 6 | . . . . . . . . . . . . . 6 . Part Schematics Acquired 17 | . . . . . . . . . . . 15 . 2 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 10 | . . 1 1 . . . 2 . . . . 2 3 1 Non-combat 1 | . . . . . . . 1 . . . . . . . Combat 9 | . . 1 1 . . . 1 . . . . 2 3 1 Robot Hacks Applied 15 | . . 1 1 . . . 4 . . . . 2 6 1 map_route 1 | . . . . . . . 1 . . . . . . . mark_security 1 | . . . . . . . 1 . . . . . . . find_shortcuts 9 | . . 1 1 . . . 1 . . . . 2 3 1 find_garrison 4 | . . . . . . . 1 . . . . . 3 . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Total Allies 3 | . . . 1 . . . . . . . . . 2 . Largest Group 2 | . . . 1 1 1 1 1 . . . . . 2 . Highest-Rated Group 38 | . . . 10 10 10 10 10 . . . . . 38 . Highest-Rated Ally 19 | . . . 10 10 10 10 10 . . . . . 19 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 22 | . . . . . . . 22 . . . . . . . Total Damage 1205 | . . . . . . . 1205 . . . . . . . Kills 11 | . . . . . . . 11 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Turrets Deployed 1 | . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Robot Analysis Total 10 | . 3 1 1 . . . 1 . . . . 2 1 1 Derelict Logs Recovered 9 | . . 3 . 1 . . . . 1 1 . 3 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Turns Passed 6774 | 9 249 455 419 231 378 149 2141 59 195 120 514 398 1227 230 Spaces Moved 6230 | 19 340 418 232 127 272 158 1611 101 390 240 968 322 683 349 Core 2246 | 19 75 . 4 . 13 . 4 49 390 240 968 95 46 343 Treads 580 | . . . 6 127 204 . 237 . . . . . . 6 Legs 1065 | . . 140 222 . . . . . . . . 227 476 . Wheels 543 | . 265 278 . . . . . . . . . . . . Hover 1796 | . . . . . 55 158 1370 52 . . . . 161 . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 80 50 160 50 80 50 50 50 50 50 50 50 50 Average Speed 79 | 50 73 93 119 160 138 80 75 55 50 50 50 101 103 52 Slowest Speed 240 | 50 80 120 160 160 160 80 160 60 50 50 50 190 200 240 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 41 82 31 20 68 55 82 2 61 42 82 58 15 51 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 3 | . . 1 . . . . . . . 1 1 . . . Known Exits Taken 8 | . 1 . 1 . . . 1 1 1 1 . 1 1 . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 . . . . 1 . . . Scrap Searched 8 | . . . . 1 . . . . 2 . 3 2 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 22 | . . . . . . . . . . . . . 22 . Melee . | . . . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . . . . 2 . AOE 18 | . . . . . . . . . . . . . 18 . Terrain Rammed 6 | . . . . . . . 1 1 . . 4 . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Total 7779 | 18 339 455 317 139 272 180 2514 103 389 239 997 358 1072 387 Wait 1329 | . . 11 31 5 . 23 881 2 . . 26 20 319 11 Move 6217 | 18 339 417 231 126 271 157 1610 100 389 239 967 321 683 349 Hop . | . . . . . . . . . . . . . . . Pick Up 1 | . . . . . 1 . . . . . . . . . Fast Attach . | . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . Drop 1 | . . . . . . . 1 . . . . . . . Fire 180 | . . 27 54 8 . . 7 . . . . 17 62 5 Melee . | . . . . . . . . . . . . . . . Ram 21 | . . . . . . . 15 1 . . 4 . 1 . Kick 1 | . . . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . 15 Rewire 7 | . . . . . . . . . . . . . . 7 Trap . | . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . . . . . . . . 7 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 13) 10 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 13) 78 | -10/Materials | Identified exit to Mines 259 | -10/Materials | Entered Mines 603 | -10/Mines | Learned location of 1 exit from Materials 681 | -10/Mines | Discovered new exit (range 5) 714 | -10/Mines | Entered Materials 715 | -9/Materials | Identified exit to Storage 716 | -9/Materials | Identified exit to Mines 1133 | -9/Materials | Entered Mines 1133 | -9/Mines | Accompanied by 1 ally 1178 | -9/Mines | Discovered new exit (range 8) 1333 | -9/Mines | Learned Materials security intel 1354 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1356 | -9/Mines | Discovered new exit (range 5) 1364 | -9/Mines | Entered Exiles 1364 | -9/Exiles | Accompanied by 1 ally 1404 | -9/Exiles | Met 8R-AWN 1431 | -9/Exiles | Met EX-HEX 1490 | -9/Exiles | Met EX-DEC 1527 | -9/Exiles | Met EX-BIN 1549 | -9/Exiles | Aligned with FarCom system 1551 | -9/Exiles | Given EX-Vault access code 1591 | -9/Exiles | Opened EX-Vault 1636 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1698 | -9/Exiles | Took control of EX-DEC (ally) 1734 | -9/Exiles | Discovered new exit (range 10) 1742 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 1742 | -9/Exiles | Entered Mines 1742 | -8/Mines | Accompanied by 1 ally 1865 | -8/Mines | Discovered new exit (range 9) 1891 | -8/Mines | Entered Materials 1891 | -8/Materials | Accompanied by 1 ally 1978 | -8/Materials | DAS Turret deployed 2149 | -8/Materials | Lost 3 parts (2u1w) 2194 | -8/Materials | Lost 6 parts (6u) 2325 | -8/Materials | Discovered new exit (range 16) 3190 | -8/Materials | Discovered new exit (range 50) 3205 | -8/Materials | Discovered new exit (range 11) 3210 | -8/Materials | Identified exit to Factory 3909 | -8/Materials | Core integrity fell below 50% 4032 | -8/Materials | Entered Factory 4042 | -7/Factory | Discovered new exit (range 11) 4048 | -7/Factory | Identified exit to Lower Caves 4091 | -7/Factory | Entered Lower Caves 4110 | -7/Lower Caves | Learned Factory emergency access door positions 4171 | -7/Lower Caves | Encountered a Warlord checkpoint 4230 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4277 | -7/Lower Caves | Attacked by a faux Warlord 4280 | -7/Lower Caves | Discovered new exit (range 14) 4286 | -7/Lower Caves | Identified exit to Lower Caves 4286 | -7/Lower Caves | Entered another Lower Caves area 4365 | -7/Lower Caves | Discovered new exit (range 12) 4374 | -7/Lower Caves | Spotted B-75 Beast 4386 | -7/Lower Caves | Identified exit to Zion 4406 | -7/Lower Caves | Entered Zion 4591 | -7/Zion | Rebuked by Imprinter 4722 | -7/Zion | Received a visual enhancement algorithm 4914 | -7/Zion | Discovered new exit (range 11) 4920 | -7/Zion | Entered Proximity Caves 4921 | -6/Proximity Caves | Identified exit to Factory 5065 | -6/Proximity Caves | Core integrity fell below 50% 5140 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 5216 | -6/Proximity Caves | Learned Factory trap positions 5266 | -6/Proximity Caves | Learned 8 Factory zone layouts 5318 | -6/Proximity Caves | Entered Factory 5320 | -6/Factory | Loaded intel: 135 trap records 5536 | -6/Factory | Garrison activated, responded to threat 5755 | -6/Factory | Fabricated W-25 Informer? 6224 | -6/Factory | Lost 3 parts (2u1w) 6505 | -6/Factory | Core integrity fell below 50% 6545 | -6/Factory | Identified exit to Garrison 6545 | -6/Factory | Entered Garrison 6558 | -6/Garrison | Triggered checkpoint 6563 | -6/Garrison | Lost 7 parts (1p2n1u3w) 6608 | -6/Garrison | Triggered checkpoint 6628 | -6/Garrison | Discovered new exit (range 13) 6749 | -6/Garrison | Spotted B-75 Beast 6753 | -6/Garrison | Core integrity fell below 20% 6775 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06703_ Field strength at 10. 06704_ Field strength at 4. 06705_ Stasis field depleted. 06749_ Released control of P-60 Hacker. 06750_ Took control of Y-54 Guardian. 06750_ Extracted analysis data for Y-54 Guardian. 06758_ Critical hit (Burn: +37). 06764_ Imp. Heat Sink destroyed. 06764_ B-48 Gladiator destroyed. 06764_ Switching to secondary target: B-75 Beast. 06765_ Lgt. Treads blasted off. 06768_ Acquired 41 Protomatter. 06770_ Flak Gun destroyed. 06771_ C-30 ARC bursts open, deploying its payload. 06771_ S-27 Virus unfolds itself. 06775_ Acquired 4 matter. 06775_ Lgt. Treads destroyed. 06775_ Penetrated by Slug. 06775_ Gatling Laser destroyed. 06775_ Imp. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######???#######??????????? | | ???????????????????????#! !#???#!!! !#??????????? | | ???????????????????????#! !#???#! !#??????????? | | ?????????????????????#### ###### !#??????????? | | ?????????????????????# +BB/ #??????????? | | ?????????????????????# +BB/p #??????????? | | ?????????????????????#### g###### [#??????????? | | ????????????????????????#*g#????#! 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"? | | ?????????????????????????????????" "? | | ?????????????????????????????????" "? | | ??######?????????????????????????" "? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 26 Energy Capacity 240 Matter Stores 200 Matter Capacity 200 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 25 Resistance: EX 50 Resistance: EM 90 Resistance: I 25 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 10 Launcher Accuracy 40 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 2 Offensive Hacking 70 Defensive Hacking 56 Item Schematics ----------------- Imp. Trap Scanner | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Energy Well | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Hrd. Light Armor Plating | -6/Factory | Extracted Adv. Melee Analysis Suite | -6/Factory | Extracted Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ W-25 Informer | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Hosts 12 | . 1 1 1 . 1 . 2 . . . . 2 3 1 Combat Hostiles 9 | . . 1 1 . . . 1 . . . . 2 3 1 Allies 1 | . . . . . 1 . . . . . . . . . Unique Host Classes 7 | . 1 1 1 . 1 . 1 . . . . 1 1 . Average Host Suspicion 73 | . 68 53 82 80 . 39 84 18 55 3 . 100 90 72 Unsuspicious Activity 811 | . 86 102 11 . 16 . 576 . . . . . 20 . Returns to Shadow 1 | . . . . . . . 1 . . . . . . . Fuzzy Dispatches . | . . . . . . . . . . . . . . . Protomatter Created 488 | . . 35 35 14 . . 132 . . . . 56 175 41 Used 419 | . 5 30 23 . 33 . 46 . . . . 111 120 51 Decayed 31 | . . . 17 14 . . . . . . . . . . Highest Spend 60 | . 5 30 23 . 33 . 23 . . . . 60 40 51 Top 5 Hosts by Kills: G-47 Trooper (-10/Mines: 15) H-66 Slayer (-6/Proximity Caves: 11) EX-DEC (-9/Exiles: 7) G-67 Veteran (-6/Proximity Caves: 6) Y-45 Defender (-9/Materials: 3) Game ------ Seed HardcellDrainedBay Manual? 0 Play Time 00:50:31 Cumulative 178.1 hours Start 2022.12.30 @ 21:44:30 End 2022.12.30 @ 22:33:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 56 Gallery% 70 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99444131-2c43-42fb-b7cd-e5253858ba62