Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 03:33:18 Player: fippe Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (102) 510 Value Destroyed (3552) 3552 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (379) 379 TOTAL SCORE: 7201 Bonus ------- High Alert Combat Kills 397 Friendly Fire -18 Cogmind --------- Core Integrity 0/700 Matter 279/300 Energy 96/100 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Advanced Targeting Computer Armor Integrity Analyzer Weapon Cycler System Shield > --- WEAPON (4) ------- Heavy Machine Gun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Shock Rifle Gauss Rifle Greatsword > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Improved Heat Sink Improved Grenade Launcher Improved Grenade Launcher [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Autogun Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 3 | . . . 2 1 . . Weapon 2 | . . 2 . . . . Parts Attached 128 | 6 5 24 22 15 . 56 Power 13 | 1 . 3 3 . . 6 Engine 8 | 1 . 3 1 . . 3 Core 5 | . . . 2 . . 3 Reactor . | . . . . . . . Propulsion 37 | 2 2 6 9 4 . 14 Treads 10 | . . 2 2 . . 6 Leg 13 | . . 1 5 1 . 6 Wheel 5 | 2 . 1 . . . 2 Hover 2 | . 2 . . . . . Flight 7 | . . 2 2 3 . . Utility 28 | 1 1 4 5 2 . 15 Device 12 | 1 . 1 1 1 . 8 Storage 2 | . . . 1 . . 1 Processor 6 | . . . 3 . . 3 Hackware 2 | . . . . 1 . 1 Protection 6 | . 1 3 . . . 2 Artifact . | . . . . . . . Weapon 50 | 2 2 11 5 9 . 21 Energy Gun 10 | . . 6 1 . . 3 Energy Cannon 2 | . . . 1 1 . . Ballistic Gun 21 | 2 1 1 2 3 . 12 Ballistic Cannon 1 | . . 1 . . . . Launcher 8 | . 1 3 1 2 . 1 Special Weapon 1 | . . . . 1 . . Impact Weapon 5 | . . . . 2 . 3 Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . Parts Lost 38 | . . 11 8 1 . 18 Power 8 | . . 2 2 . . 4 Propulsion 8 | . . 2 2 . . 4 Utility 7 | . . 2 . . . 5 Weapon 15 | . . 5 4 1 . 5 Highest Loss Streak 10 | . . 10 2 1 . 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 86 | . 99 67 85 79 92 91 Engine 2 | . 14 5 6 . . 1 Core 3 | . . . 2 7 7 4 Treads 6 | . . 10 4 . . 7 Leg 6 | . . . 11 . . 7 Wheel 1 | . 26 1 . . . . Flight 6 | . . 3 . 22 23 4 Device 4 | . 14 7 2 . 7 5 Storage 2 | . . . 5 . . 2 Processor 20 | . . . 24 23 23 23 Hackware 1 | . . . . 6 7 1 Protection 3 | . 13 11 3 . . 2 Energy Gun 4 | . . 13 8 . . 3 Ballistic Gun 12 | . 23 3 8 . 23 17 Launcher 1 | . 4 6 4 . . . Impact Weapon 2 | . . . . 10 . 1 Slashing Weapon 1 | . . . . . . 2 Naked Turns . | . . . . . . . Heaviest Build 40 | 8 11 24 31 15 15 40 Greatest Support 60 | 26 26 43 43 15 15 60 Greatest Overweight (x) 4 | . 1 1 4 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 5 5 10 Average Capacity 6 | 5 5 5 8 5 5 6 Most Carried 10 | 2 3 5 10 5 5 10 Average Carried 5 | 1 2 3 6 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 2 3 5 4 5 4 . Class Distribution -------------------- 24% | Scavenger-Gunner 23% | Sprinter 19% | Scavenger-Mutant 14% | Gunner 11% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 3204 | 262 . 368 537 52 235 1750 Remotely . | . . . . . . . Salvage Created 3732 | 20 105 600 1075 52 . 1880 Parts 195 | 2 6 34 62 4 . 87 Haulers Intercepted 3 | . 1 . 1 . . 1 Recyclers Shooed 4 | . . 3 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 72 | . 2 13 28 1 . 28 Melee 2 | . . . . . . 2 Guns 44 | . . 9 13 . . 22 Cannons 6 | . . . 6 . . . AOE 17 | . 2 4 9 . . 2 Classes Destroyed 14 | 1 2 5 4 1 . 1 Worker 4 | . . . 1 . . 3 Builder 5 | . . 1 1 . . 3 Tunneler 2 | 1 . . . . . 1 Hauler 3 | . 1 . 1 . . 1 Recycler 6 | . . 2 . . . 4 Operator 6 | . . 1 . 2 . 3 Watcher 4 | . . . 3 . . 1 Swarmer 13 | . . 3 6 . . 4 Grunt 37 | . 2 7 16 . . 12 Brawler 2 | . . . 1 . . 1 Sentry 9 | . . 3 3 . . 3 Specialist 2 | . . . . . . 2 Hunter 5 | . . . 2 . . 3 Programmer 4 | . . . . 1 . 3 Best Kill Streak 10 | 1 2 6 10 1 . 6 Combat Bots Only 8 | . 2 2 8 1 . 4 Max Kills in Single Turn 2 | 1 1 2 2 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . 1 2 2 . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 742 | . 7 157 201 18 . 359 Missed 235 | . 4 48 68 6 . 109 Damage Taken 7542 | . 39 1442 2102 176 . 3783 Core 1629 | . 39 357 487 60 . 686 Absorbed by Shields 248 | . . . . . . 248 Redirected to Shielding 43 | . . 43 . . . . Core Remaining (%) 51 | 100 84 10 11 . . . Volleys Fired 261 | 1 13 58 75 8 1 105 Largest 4 | 2 2 3 4 1 3 4 Hottest 179 | 40 50 165 179 80 69 149 Shots Fired 633 | 2 23 89 190 7 4 318 Gun 557 | 2 20 82 133 . 4 316 Cannon 44 | . . 1 42 1 . . Launcher 31 | . 3 6 15 5 . 2 Special 1 | . . . . 1 . . Kinetic 453 | 2 20 38 86 . 4 303 Thermal 143 | . . 45 89 1 . 8 Explosive 31 | . 3 6 15 5 . 2 Electromagnetic 5 | . . . . . . 5 Robot Hit Streak 37 | 1 3 16 23 4 3 37 Robot Miss Streak 4 | . 2 4 2 1 . 4 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 1 1 . . 3 Max Gunslinging Chain 1 | . . 1 1 . . 1 Shots Hit Robots 445 | 1 12 57 130 9 1 235 Core Hits 192 | 1 7 30 65 2 . 87 Critical Kills 3 | 1 . . 1 . . 1 Critical Parts Destroyed 5 | . . . 1 2 . 2 Critical Strikes 22 | 1 . 5 10 2 . 4 Burn 12 | . . 5 7 . . . Destroy 5 | 1 . . 2 . . 2 Blast 1 | . . . 1 . . . Smash 3 | . . . . 2 . 1 Sever 1 | . . . . . . 1 Melee Attacks 103 | . . . . 9 . 94 Impact 60 | . . . . 9 . 51 Slashing 43 | . . . . . . 43 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 4 | . . . . 1 . 3 Damage Inflicted 9694 | 6 292 1068 3119 422 18 4769 Guns 5895 | 6 103 774 1563 . 18 3431 Cannons 556 | . . . 530 26 . . Explosions 2008 | . 189 294 1026 80 . 419 Melee 1229 | . . . . 316 . 913 Ramming 6 | . . . . . . 6 Kinetic 4310 | 6 103 228 832 . 18 3123 Thermal 2080 | . . 546 1261 26 . 247 Explosive 1986 | . 189 294 1026 80 . 397 Electromagnetic 83 | . . . . . . 83 Impact 779 | . . . . 316 . 463 Slashing 450 | . . . . . . 450 Piercing . | . . . . . . . Highest Corruption 3 | . . 3 . 1 1 2 Average Corruption 1 | . . 3 . 1 1 1 Corruption Purged 1 | . . . . . . 1 Corruption Blocked 8 | . . . . . . 8 Effects 31 | . . 9 . 1 1 20 Message Errors 8 | . . 3 . . . 5 Matter Fused 10 | . . 3 . . . 7 Heat Flow Errors 6 | . . 1 . . . 5 Energy Discharges 2 | . . . . . . 2 Parts Fused 1 | . . 1 . . . . Data Loss (minor) 1 | . . . . . . 1 Misfires 1 | . . . . . 1 . Alerts 1 | . . 1 . . . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 310 | . 8 9 46 164 . 83 Projectiles 10 | . . . 10 . . . Explosions 90 | . 8 9 36 . . 37 Melee 210 | . . . . 164 . 46 Knockbacks 6 | . . . 3 3 . . Impact 3 | . . . . 3 . . Kinetic 3 | . . . 3 . . . Secondary . | . . . . . . . Self-Inflicted Damage 208 | . . 63 35 . . 110 Shots 4 | . . 1 1 . . 2 Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 324 | . 19 195 316 30 26 324 Average Temperature 74 | . 9 52 80 16 13 77 Received Heat Transfer 1942 | . 24 435 864 . . 619 Effects 5 | . . . 3 . . 2 Shutdowns 2 | . . . 1 . . 1 Energy Bleed 2 | . . . 1 . . 1 Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 9 | . . . . 7 . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . . 4 4 . . 1 Heat Transferred 5015 | . . 1443 2997 50 . 525 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 993 | 5 122 452 993 599 122 430 Initial 458 | . 3 51 190 458 122 85 Average 369 | 2 46 260 747 470 122 263 Maximum Alert Level 3 | . . 2 3 2 . 2 Low Security (%) 24 | 100 100 35 3 . 100 28 Level 1 48 | . . 45 5 43 . 69 Level 2 15 | . . 19 22 56 . 2 Level 3 12 | . . . 68 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 27 | . 1 2 9 2 . 13 Investigation 2 | . . . 1 1 . . Extermination 4 | . . . . 1 . 3 Reinforcement 13 | . 1 2 3 . . 7 Assault 3 | . . . 3 . . . Garrison 5 | . . . 2 . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 3 | . . 2 . . . 1 Communications Jammed 3 | . . . . . . 3 Distress Signals . | . . . . . . . Times Spotted 161 | . 9 24 78 8 . 42 Peak Tracking Total 21 | . 5 7 21 4 . 4 Tactical Retreats 14 | . . 2 7 2 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 4 | . . . . 1 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 13 | . 1 4 5 2 . 1 Max in Single Turn 1 | . 1 1 1 1 . 1 Garrison Access 3 | . . . 1 . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 18 | . 2 1 3 2 . 10 Terminals 8 | . 2 . 1 . . 5 Fabricators 3 | . . . . 2 . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . . 1 . . . 1 Scanalyzers 2 | . . . 1 . . 1 Garrison Access 3 | . . . 1 . . 2 Total Hacks 39 | . 4 3 10 4 . 18 Successful 21 | . 3 1 4 3 . 10 Failed 18 | . 1 2 6 1 . 8 Catastrophic 3 | . . . 1 . . 2 Database Lockouts . | . . . . . . . Manual 12 | . 5 1 3 . . 3 Terminals 14 | . 4 . 3 . . 7 Fabricators 5 | . . . . 4 . 1 Repair Stations . | . . . . . . . Recycling Units 4 | . . 3 . . . 1 Scanalyzers 12 | . . . 5 . . 7 Garrison Access 4 | . . . 2 . . 2 Terminal Hacks 5 | . 3 . 1 . . 1 Record 2 | . 1 . . . . 1 Robot Analysis 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Unreport Threat 1 | . . . 1 . . . Fabricator Hacks 3 | . . . . 3 . . Network Status 1 | . . . . 1 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer 9 | . . . 3 . . 6 Insert Component 5 | . . . 2 . . 3 Analyze 4 | . . . 1 . . 3 Garrison Access Hacks 2 | . . . . . . 2 Seal Access 2 | . . . . . . 2 Unauthorized Hacks 1 | . . 1 . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Reject 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 Used 1 | . . . . . . 1 Hacking Detections 13 | . 2 1 2 1 . 7 Full Trace Events 3 | . . 1 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 1 . . 2 Parts Built 1 | . . . . 1 . . Authchips . | . . . . . . . Time 116 | . . . . 116 . . Total Part Build Rating 3 | . . . . 3 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . 1 . . 3 Part Schematics Acquired 3 | . . . 1 . . 2 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . 2 . . . Machine Destruction 2 | . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 6108 | 61 170 656 1113 850 78 3180 Spaces Moved 4498 | 54 148 463 709 638 251 2235 Core 8 | 1 . 1 1 . . 5 Treads 914 | . . 198 115 . . 601 Legs 1295 | . . 36 457 . . 802 Wheels 318 | 53 133 3 . . . 129 Hover 109 | . 15 94 . . . . Flight 1854 | . . 131 136 638 251 698 Fastest Speed 29 | 50 56 37 32 29 29 29 Average Speed 89 | 88 86 100 114 31 29 103 Slowest Speed 250 | 90 120 160 250 42 29 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 9 | . . . 9 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 3 31 39 57 11 85 43 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 94 | . . . . 31 . 63 Terrain Destroyed 320 | . 29 65 95 61 . 70 Melee 64 | . . . . 1 . 63 Projectile 1 | . . . 1 . . . AOE 255 | . 29 65 94 60 . 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 5969 | 62 168 577 850 1265 254 2793 Wait 840 | . . 9 25 581 . 225 Move 4477 | 53 147 462 692 638 250 2235 Hop 7 | . . . 7 . . . Pick Up 66 | 2 1 12 12 5 1 33 Fast Attach 53 | 6 3 11 7 9 . 17 Attach 54 | . . 11 10 4 . 29 Detach 13 | . . 3 2 3 . 5 Swap 21 | . 2 2 5 2 . 10 Drop 76 | . 2 9 15 7 2 41 Fire 261 | 1 13 58 75 8 1 105 Melee 99 | . . . . 8 . 91 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . . . 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Identified exit to Mines 177 | -10/Materials | Discovered new exit (range 10) 232 | -10/Materials | Entered another Materials area 232 | -9/Materials | Evolved 2 slots: Weapon x2 350 | -9/Materials | Core integrity fell below 50% 380 | -9/Materials | Lost 10 parts (1p2n2u5w) 473 | -9/Materials | Discovered new exit (range 6) 546 | -9/Materials | Core integrity fell below 20% 613 | -9/Materials | Build established: Mutant 779 | -9/Materials | Discovered new exit (range 11) 888 | -9/Materials | Entered another Materials area 888 | -8/Materials | Evolved 2 slots: Utility x2 963 | -8/Materials | Garrison activated, responded to threat 1017 | -8/Materials | Destroyed 7 combat bots 1114 | -8/Materials | Destroyed 8 combat bots 1203 | -8/Materials | Build established: Gunner 1333 | -8/Materials | Discovered new exit (range 10) 1343 | -8/Materials | Identified exit to Factory 1511 | -8/Materials | Build established: Scavenger-Gunner 1688 | -8/Materials | First assault squad dispatched 1861 | -8/Materials | Core integrity fell below 50% 1975 | -8/Materials | Core integrity fell below 20% 1987 | -8/Materials | Discovered exit to Factory (range 16) 2001 | -8/Materials | Entered Factory 2001 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2305 | -7/Factory | Fabricated Imp. VTOL Module? 2388 | -7/Factory | Build established: Sprinter 2851 | -7/Factory | Manually triggered Chute Trap 2851 | -7/Factory | Sucked down chute 2851 | -7/Factory | Entered Waste 2851 | -7/Waste | The area was eerily silent 2915 | -7/Waste | Discovered new exit (range 13) 2928 | -7/Waste | Identified exit to Factory 2929 | -7/Waste | Entered Factory 3119 | -7/Factory | Discovered new exit (range 16) 3123 | -7/Factory | Identified exit to Factory 3976 | -7/Factory | Build established: Gunner 4267 | -7/Factory | Garrison activated, responded to threat 4344 | -7/Factory | Build established: Scavenger-Gunner 4473 | -7/Factory | Discovered exit to Factory (range 15) 4716 | -7/Factory | Cargo convoy interrupted 4867 | -7/Factory | Core integrity fell below 50% 4937 | -7/Factory | Lost 5 parts (1p1n2u1w) 5319 | -7/Factory | Build established: Scavenger-Mutant 6010 | -7/Factory | Core integrity fell below 20% 6040 | -7/Factory | Lost 9 parts (1p3n1u4w) 6071 | -7/Factory | Discovered new exit (range 8) 6109 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 06071_ Acquired 20 matter. 06071_ EXIT=FOUND 06073_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 06084_ Discarded Imp. Signal Interpreter. 06087_ H-61 Shepherd calls for reinforcements. 06087_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06087_ Targeting Computer destroyed. 06087_ Critical hit (Blast). 06087_ Knocked back. 06092_ Penetrated by Slug. 06092_ Lgt. Ion Engine destroyed. 06093_ Acquired 7 matter. 06093_ U-05 Engineer builds a Wall. 06096_ Knocked back. 06096_ U-05 Engineer builds a Wall. 06097_ Acquired 6 matter. 06097_ U-05 Engineer builds a Wall. 06109_ Slug penetrates Wall. 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"" ### #########"# | | ! = """ ########## #?## ##???????##### | | ## F" ########??###+###??# #??????????### | | ?# """ # #?????????### ###????????# | | ## "" + #?????????# ########## | | % # #?????????# ^ | | ## # #?????????# ^ | | ### ###### ## #?????????# ^ | | # #????# ## #?????????# ##+####### | | + #???## ## #?????????## ## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Power Shielding 33 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 16 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Adv. Surge Thruster | -7/Factory | Scanalyzed Powered Hammer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Just What I Needed Remodeling Universal Adapter Wheee! Challenges ------------ None Game ------ Seed RainbowSuspensionMantle Manual? 0 Play Time 01:24:51 Cumulative 11.5 hours Start 2024.04.02 @ 02:01:42 End 2024.04.02 @ 03:33:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87a6220e-3473-4019-871f-5ee605b96f32