Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.11 @ 11:55:19 Player: sentrybuster Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (125) 625 Value Destroyed (4373) 4373 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (723) 723 TOTAL SCORE: 10921 Bonus ------- High Alert Combat Kills 673 Follower Combat Kills 50 Cogmind --------- Core Integrity 0/1150 Matter 4/300 Energy 84/100 System Corruption 16% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Targeting Computer > --- WEAPON (5) ------- Mini Assault Cannon > --- INVENTORY (4) ---- Fusion Reactor Fusion Reactor Faulty Neutron Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Neutrino Core Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Structural Scanner Targeting Computer Advanced Transmission Jammer Improved Thermal Defense Suite Point Defense System > --- WEAPON ----------- Dispersion Rifle KE Penetrator Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Fusion Reactor Heavy Flak Cannon Neutron Missile Launcher Remote Datajack [Rating: 77] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Experimental Weapon Shielding Weapon Heavy Machine Gun Energy Gun Precision Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Mini Assault Cannon Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 . . 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . 2 . . 1 . . . . 1 Utility 4 | . . . . 2 1 . . . 1 . Weapon 3 | . . . . . . 1 . . 1 1 Parts Attached 153 | 7 5 7 4 20 9 60 1 17 14 9 Power 17 | 2 1 . 1 2 1 7 . 1 1 1 Engine 10 | 2 1 . 1 . 1 5 . . . . Core 5 | . . . . 2 . 1 . 1 1 . Reactor 2 | . . . . . . 1 . . . 1 Propulsion 45 | 2 . 5 3 6 4 15 . 5 3 2 Treads 12 | . . 2 . 1 2 4 . 2 . 1 Leg 7 | 2 . . . . . . . 3 1 1 Wheel 7 | . . . . . . 5 . . 2 . Hover 2 | . . . . . . 2 . . . . Flight 17 | . . 3 3 5 2 4 . . . . Utility 39 | 1 3 1 . 4 3 11 . 6 8 2 Device 23 | . 2 . . 2 1 6 . 4 6 2 Storage 2 | 1 1 . . . . . . . . . Processor 6 | . . . . 1 1 2 . 1 1 . Hackware 2 | . . . . . 1 . . . 1 . Protection 6 | . . 1 . 1 . 3 . 1 . . Artifact . | . . . . . . . . . . . Weapon 52 | 2 1 1 . 8 1 27 1 5 2 4 Energy Gun 12 | 1 1 . . 3 . 4 . 2 . 1 Energy Cannon 4 | . . . . . . 3 1 . . . Ballistic Gun 9 | 1 . 1 . 3 1 2 . . 1 . Ballistic Cannon 16 | . . . . . . 11 . 2 . 3 Launcher 9 | . . . . 1 . 7 . . 1 . Special Weapon 2 | . . . . 1 . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 1 . 3 1 1 3 1 Parts Lost 62 | . . 1 . 9 1 24 . 4 6 17 Power 7 | . . . . 1 . 4 . . 1 1 Propulsion 26 | . . . . 4 1 11 . 2 1 7 Utility 18 | . . . . 2 . 6 . 1 3 6 Weapon 11 | . . 1 . 2 . 3 . 1 1 3 Highest Loss Streak 8 | . . 1 . 5 1 8 . 3 5 8 Average Slot Usage (%) 80 | . 98 97 100 91 99 83 2 59 73 64 Engine 6 | . 13 11 11 . 4 9 . . . . Core 2 | . . . . 7 2 . . 4 6 3 Treads 13 | . . 18 11 9 7 20 . 9 5 3 Leg 5 | . 28 15 . . . . . 14 10 7 Wheel 1 | . . . . . . 2 . . 3 5 Flight 6 | . . 10 33 25 29 2 . . . . Device 7 | . 7 9 . 8 8 3 . 10 23 21 Storage 5 | . 19 11 11 9 7 4 . . . . Processor 7 | . . . . . 14 11 . 2 1 5 Hackware 1 | . . . . . 5 1 . . . . Protection 3 | . . 1 11 12 . 5 . 4 . . Energy Gun 4 | . 14 8 . 4 . 3 . 4 3 1 Energy Cannon 1 | . . . . . . 2 2 . . . Ballistic Gun 6 | . 14 11 22 12 15 6 . . 3 2 Ballistic Cannon 3 | . . . . . . 3 . 2 11 10 Naked Turns 155 | . . . . . . 17 43 95 . . Heaviest Build 57 | 12 15 12 12 18 18 57 8 29 41 53 Greatest Support 114 | 20 20 40 20 29 23 114 3 55 40 40 Greatest Overweight (x) 12 | 2 . . 2 . . 4 2 3 1 12 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 4 4 4 4 Average Capacity 5 | 5 6 6 6 6 6 5 4 4 4 4 Most Carried 6 | 4 6 6 6 6 6 6 4 4 4 4 Average Carried 4 | 2 5 5 5 5 5 5 3 3 3 3 Final Capacity 6 | 6 6 6 6 6 6 4 4 4 4 4 Final Carried 6 | 4 6 6 6 6 6 3 4 4 4 4 Class Distribution -------------------- 37% | Mutant 18% | Scavenger-Mutant 16% | Scavenger-Skirmisher 8% | Gunner 7% | Scavenger-Gunner 5% | Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Matter Collected 3726 | 251 75 116 136 222 208 1824 . 503 96 295 Remotely 353 | . 46 . . . . 307 . . . . Salvage Created 5209 | . 225 281 50 461 218 2743 . 816 146 269 Parts 268 | . 19 25 5 26 12 129 . 35 8 9 Haulers Intercepted 6 | . 2 1 . . . 2 . 1 . . Recyclers Shooed 9 | . . . . 1 . 5 . 3 . . Parts Field Recycled 7 | . . . . . . . . 7 . . Retrieved Matter 61 | . . . . . . . . 61 . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Combat Hostiles Destroyed 89 | . 3 9 3 11 2 47 . 6 3 5 Guns 46 | . 3 9 3 8 2 18 . 1 1 1 Cannons 26 | . . . . . . 17 . 3 2 4 AOE 15 | . . . . 3 . 12 . . . . Classes Destroyed 16 | . 4 1 . 3 2 6 . . . . Worker 6 | . . . . . . 3 . 3 . . Builder 4 | . 1 . . . . 1 . 1 . 1 Tunneler 3 | . . . . . 1 2 . . . . Hauler 6 | . 2 1 . . . 2 . 1 . . Recycler 6 | . . . . 1 . 3 . 2 . . Mechanic 1 | . . . . . . 1 . . . . Operator 2 | . . . . . 1 . . 1 . . Watcher 8 | . 2 . . . 2 4 . . . . Swarmer 26 | . 3 7 3 4 . 9 . . . . Saboteur 1 | . . . . . . 1 . . . . Grunt 27 | . . . . 2 . 17 . 3 1 4 Brawler 5 | . . . . . . 5 . . . . Duelist 4 | . . . . . . 4 . . . . Sentry 14 | . . 2 . 3 2 4 . 1 1 1 Hunter 4 | . . . . 2 . 1 . . 1 . Programmer 8 | . . . . . . 6 . 2 . . Best Kill Streak 6 | . 3 4 3 5 2 6 . 3 1 1 Combat Bots Only 6 | . 3 4 3 5 2 6 . 2 1 1 Max Kills in Single Turn 3 | . 2 1 2 3 1 2 . 1 1 1 Gunslinging 1 | . 1 . 1 . . . . . . . Exploded 3 | . . . . 3 . 2 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Damage Taken 9740 | . 43 260 60 801 316 4165 . 668 557 2870 Core 2231 | . 2 53 18 54 49 774 . 31 85 1165 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 80 | 100 99 . 82 90 93 . . 5 91 . Volleys Fired 342 | . 25 18 4 39 20 140 . 41 13 42 Largest 4 | . 2 2 2 2 2 3 . 3 4 4 Hottest 237 | . 60 60 40 83 46 175 . 151 184 237 Shots Fired 723 | . 49 32 8 72 40 330 . 72 40 80 Gun 452 | . 49 32 8 68 40 172 . 46 14 23 Cannon 232 | . . . . . . 137 . 12 26 57 Launcher 22 | . . . . 1 . 21 . . . . Special 17 | . . . . 3 . . . 14 . . Kinetic 462 | . 25 18 8 39 40 226 . 12 34 60 Thermal 170 | . 15 . . 32 . 60 . 43 . 20 Explosive 22 | . . . . 1 . 21 . . . . Electromagnetic 69 | . 9 14 . . . 23 . 17 6 . Robot Hit Streak 35 | . 9 5 2 12 18 35 . 15 7 10 Robot Miss Streak 6 | . 4 3 3 3 3 6 . 4 2 5 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 7 | . 2 3 1 . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . . . Shots Hit Robots 485 | . 26 17 4 46 29 229 . 52 28 54 Core Hits 296 | . 10 12 3 24 12 170 . 37 9 19 Critical Hits 8 | . . 1 . . . 5 . 1 . 1 Critical Kills 4 | . . . . . . 2 . 1 . 1 Critical Parts Destroyed 3 | . . 1 . . . 2 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12990 | . 317 297 52 777 459 8005 . 1123 434 1526 Guns 5484 | . 309 253 52 613 459 2457 . 853 156 332 Cannons 4371 | . . . . . . 2783 . 154 278 1156 Explosions 2940 | . . 44 . 164 . 2732 . . . . Melee . | . . . . . . . . . . . Ramming 105 | . 8 . . . . 33 . 26 . 38 Kinetic 6501 | . 123 115 52 277 459 3749 . 154 391 1181 Thermal 3375 | . 111 44 . 336 . 1763 . 814 . 307 Explosive 2003 | . . . . 164 . 1839 . . . . Electromagnetic 1006 | . 75 138 . . . 621 . 129 43 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 26 | . 2 . . . 2 6 14 26 . 16 Average Corruption 8 | . 2 . . . 2 3 12 21 . 7 Corruption Purged . | . . . . . . . . . . . Effects 161 | . 2 . . . 2 48 2 106 . 1 Message Errors 26 | . . . . . 1 12 1 12 . . Matter Fused 24 | . . . . . . 4 1 19 . . Heat Flow Errors 12 | . 1 . . . . 2 . 9 . . Energy Discharges 9 | . 1 . . . . 2 . 5 . 1 Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 17 | . . . . . 1 7 . 9 . . Data Loss (major) 8 | . . . . . . 1 . 7 . . Misfires 2 | . . . . . . . . 2 . . Alerts 1 | . . . . . . . . 1 . . Misdirections 17 | . . . . . . . . 17 . . Targeting Errors 34 | . . . . . . 15 . 19 . . Weapon Failures 10 | . . . . . . 4 . 6 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 419 | . . . . 40 . 344 . 5 1 29 Projectiles 106 | . . . . . . 76 . . 1 29 Explosions 309 | . . . . 40 . 264 . 5 . . Melee 4 | . . . . . . 4 . . . . Knockbacks 59 | . . . . . . 41 . 2 1 15 Impact . | . . . . . . . . . . . Kinetic 55 | . . . . . . 37 . 2 1 15 Secondary 4 | . . . . . . 4 . . . . Self-Inflicted Damage 339 | . 8 39 . . . 178 . 105 . 9 Shots 9 | . . 1 . . . 6 . 2 . . Rammed 27 | . . . . . . 2 . 5 . 20 Targets Rammed 31 | . . . . . . 4 . 6 . 21 Kicked 2 | . . . . . . . . 1 . 1 Crushed 2 | . . . . . . 2 . . . . Highest Temperature 552 | . 247 9 . 63 15 552 . 291 296 383 Average Temperature 102 | . 127 5 . 23 5 113 . 93 117 131 Received Heat Transfer 1773 | . . 36 . 189 78 822 . 141 81 426 Effects 21 | . . . . . . 11 . 3 . 7 Shutdowns 3 | . . . . . . 2 . . . 1 Energy Bleed 5 | . . . . . . 3 . 1 . 1 Interference 9 | . . . . . . 4 . 2 . 3 Matter Decay 2 | . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . Impact Corruptions 1 | . . . . . . 1 . . . . Robots Melted 3 | . . . . . . . . 3 . . Combat Hostiles 2 | . . . . . . . . 2 . . Parts Melted 15 | . 1 . . . . . . 14 . . Heat Transferred 5481 | . 250 50 . 777 . 2089 . 1871 . 444 Parts Sabotaged 4 | . . . . . . 4 . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Peak Influence 1238 | . 205 239 163 431 300 1238 456 394 170 142 Initial 426 | . . 1 93 63 132 58 426 319 61 83 Average 328 | . 77 93 124 194 170 548 439 221 97 73 Maximum Alert Level 4 | . 1 1 . 2 1 4 2 1 . . Low Security (%) 43 | 100 88 82 100 57 72 9 . 44 100 100 Level 1 21 | . 11 17 . 36 27 14 . 55 . . Level 2 27 | . . . . 5 . 58 100 . . . Level 3 3 | . . . . . . 7 . . . . Level 4 4 | . . . . . . 10 . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 31 | . 1 . . . 1 21 . 4 2 2 Investigation 7 | . 1 . . . . 2 . 1 2 1 Extermination 10 | . . . . . 1 6 . 2 . 1 Reinforcement 6 | . . . . . . 5 . 1 . . Assault 4 | . . . . . . 4 . . . . Garrison 4 | . . . . . . 4 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . Haulers Reinforced 2 | . . . . . . 1 . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Distress Signals 9 | . 2 3 . 1 . 2 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 170 | . 9 12 3 18 8 89 6 9 6 10 Peak Tracking Total 8 | . 4 5 3 8 2 6 6 2 4 6 Tactical Retreats 11 | . 1 . . 2 . 8 . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Traps Triggered 9 | . 1 . . . 2 2 . 2 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Machines Disabled 20 | . . . . 1 . 16 . 2 1 . Max in Single Turn 4 | . . . . 1 . 4 . 2 1 . Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Machines Accessed 26 | . 4 1 . 3 7 5 . 2 4 . Terminals 12 | . 2 1 . 2 2 3 . 1 1 . Fabricators 2 | . . . . . 1 . . 1 . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 9 | . 2 . . 1 2 2 . . 2 . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 63 | . 15 4 . 8 11 14 . 3 8 . Successful 28 | . 6 2 . 4 9 3 . 1 3 . Failed 35 | . 9 2 . 4 2 11 . 2 5 . Catastrophic 5 | . . 1 . . . 3 . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 27 | . 7 2 . 4 3 6 . 3 2 . Terminals 35 | . 9 4 . 6 4 8 . 2 2 . Fabricators 2 | . . . . . 1 . . 1 . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units 19 | . 6 . . 2 3 6 . . 2 . Scanalyzers 4 | . . . . . . . . . 4 . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 8 | . 3 1 . 2 1 1 . . . . Level Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 2 | . . . . 1 . 1 . . . . Disarm Traps 1 | . 1 . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . Zone Layout 2 | . . . . 1 1 . . . . . Fabricator Hacks 2 | . . . . . 1 . . 1 . . Network Status 2 | . . . . . 1 . . 1 . . Repair Station Hacks 1 | . . . . . 1 . . . . . Scan Component 1 | . . . . . 1 . . . . . Recycling Unit Hacks 7 | . 1 . . 1 2 1 . . 2 . Report Inventory 1 | . . . . . . 1 . . . . Retrieve Components 6 | . 1 . . 1 2 . . . 2 . Scanalyzer 1 | . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 8 | . 2 1 . 1 3 1 . . . . Terminals 7 | . 2 1 . 1 2 1 . . . . Track 3 | . 2 . . . 1 . . . . . Assimilate 1 | . . . . . . 1 . . . . Botnet 1 | . . . . . 1 . . . . . Disrupt 1 | . . . . 1 . . . . . . Operators 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Monitor 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 18 | . 3 1 . 2 3 5 . 1 3 . Full Trace Events 4 | . . . . . . 2 . 1 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 18 | . 3 . . 9 2 . . . 4 . Parts Scanalyzed 1 | . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Total Allies 4 | . . . . . . 4 . . . . Largest Group 3 | . . . . . . 3 . . . . Highest-Rated Group 93 | . . . . . . 93 . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . Total Orders 3 | . . . . . . 1 . 2 . . EXPLORE 3 | . . . . . . 1 . 2 . . Ally Attacks 38 | . . . . . . 38 . . . . Total Damage 486 | . . . . . . 486 . . . . Kills 1 | . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . . . . Drone Launches 4 | . . . . . . 2 . 2 . . Drone Recoveries 2 | . . . . . . . . 2 . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Turns Passed 7668 | 70 485 287 132 469 671 3377 62 1314 227 574 Spaces Moved 5739 | 49 310 221 193 475 788 2321 95 870 122 295 Core 368 | 7 . . . . . 46 95 211 . 9 Treads 1362 | . . 23 6 25 3 1291 . 2 . 12 Legs 1239 | 42 310 90 . . . . . 657 70 70 Wheels 511 | . . . . . . 255 . . 52 204 Hover 5 | . . . . . . 5 . . . . Flight 2254 | . . 108 187 450 785 724 . . . . Fastest Speed 34 | 50 120 54 54 52 49 34 50 50 100 100 Average Speed 95 | 117 120 91 58 59 49 112 61 109 113 115 Slowest Speed 650 | 150 120 160 220 160 160 360 150 200 150 650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 18 | . . . 2 4 6 6 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 5 48 25 45 46 20 44 75 18 2 5 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . . 1 1 . Scrap Searched 2 | . . . 2 . . . . . . . Spaces Dug 3 | . . . . . . 2 . 1 . . Terrain Destroyed 263 | . . 2 . 3 . 215 . 33 3 7 Melee . | . . . . . . . . . . . Projectile 26 | . . . . . . 14 . 2 3 7 AOE 237 | . . 2 . 3 . 201 . 31 . . Terrain Rammed 1 | . 1 . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Total 7197 | 58 374 275 203 581 1034 2813 98 1135 176 450 Wait 810 | . 27 16 . 36 202 239 . 192 23 75 Move 5696 | 48 309 220 188 466 777 2309 94 869 121 295 Hop 16 | . . . 2 4 4 6 . . . . Pick Up 51 | 3 3 7 1 7 9 14 1 4 . 2 Fast Attach 100 | 6 4 1 . 8 5 39 1 15 14 7 Attach 29 | . 1 6 . 7 4 7 . 2 . 2 Detach 22 | . . 2 . 2 2 10 1 2 2 1 Swap 24 | 1 . . 4 5 . 14 . . . . Drop 74 | . 4 5 4 7 10 31 1 4 3 5 Fire 342 | . 25 18 4 39 20 140 . 41 13 42 Melee . | . . . . . . . . . . . Ram 19 | . 1 . . . . 1 . 4 . 13 Kick 6 | . . . . . . . . 2 . 4 Crush 7 | . . . . . . 3 . . . 4 Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Identified exit to Materials 317 | -10/Materials | Build established: Mutant 556 | -10/Materials | Entered another Materials area 556 | -9/Materials | Evolved 2 slots: Propulsion x2 818 | -9/Materials | Discovered new exit (range 15) 843 | -9/Materials | Entered Mines 853 | -9/Mines | Learned location of Storage (-9) 853 | -9/Mines | Learned Materials terminal intel 896 | -9/Mines | Learned 2 Materials zone layouts 971 | -9/Mines | Discovered new exit (range 7) 975 | -9/Mines | Entered Materials 975 | -8/Materials | Evolved 2 slots: Utility x2 977 | -8/Materials | Loaded intel: 12 terminal locations 1355 | -8/Materials | Discovered new exit (range 16) 1397 | -8/Materials | Lost 5 parts (2n2u1w) 1444 | -8/Materials | Entered Factory 1444 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1705 | -7/Factory | Build established: Scavenger-Mutant 2007 | -7/Factory | Build established: Mutant 2038 | -7/Factory | Discovered new exit (range 16) 2115 | -7/Factory | Entered another Factory area 2115 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2203 | -6/Factory | Allied Derelicts emerged from ambush trap array 2435 | -6/Factory | Found Hvy. Insulated Plating 2575 | -6/Factory | Spotted B-75 Beast 2924 | -6/Factory | Garrison activated, responded to threat 3373 | -6/Factory | Build established: Scavenger-Gunner 4222 | -6/Factory | Build established: Scavenger-Skirmisher 4565 | -6/Factory | First assault squad dispatched 4628 | -6/Factory | Garrison activated, responded to threat 4637 | -6/Factory | Lost 8 parts (1p5n1u1w) 4957 | -6/Factory | Build established: Scavenger-Mutant 4994 | -6/Factory | Core integrity fell below 50% 5405 | -6/Factory | Lost 6 parts (1p2n3u) 5475 | -6/Factory | Released all parts (5) 5478 | -6/Factory | Core integrity fell below 20% 5492 | -6/Factory | Manually triggered Chute Trap 5492 | -6/Factory | Sucked down chute 5492 | -6/Factory | Entered Waste 5498 | -6/Waste | Spotted C-40 Crusher 5503 | -6/Waste | Spotted C-40 Crusher 5506 | -6/Waste | Lost 3 parts (1p2w) 5506 | -6/Waste | Spotted C-40 Crusher 5507 | -6/Waste | EMP discharged 5507 | -6/Waste | System corruption reached 10% 5520 | -6/Waste | Spotted C-40 Crusher 5523 | -6/Waste | Spotted C-40 Crusher 5529 | -6/Waste | Discovered new exit (range 16) 5530 | -6/Waste | Spotted C-40 Crusher 5554 | -6/Waste | Entered Factory 5753 | -6/Factory | Build established: Mutant 6188 | -6/Factory | Build established: Scavenger-Mutant 6829 | -6/Factory | Build established: Scavenger-Skirmisher 6831 | -6/Factory | Discovered new exit (range 14) 6868 | -6/Factory | Entered another Factory area 6868 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6883 | -5/Factory | Lost 3 parts (2n1u) 6894 | -5/Factory | Discovered new exit (range 15) 7042 | -5/Factory | Lost 5 parts (1p1n2u1w) 7095 | -5/Factory | Entered another Factory area 7095 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7461 | -4/Factory | Lost 4 parts (3n1w) 7546 | -4/Factory | Lost 8 parts (1p3n3u1w) 7636 | -4/Factory | Core integrity fell below 50% 7648 | -4/Factory | System corruption reached 10% 7658 | -4/Factory | Core integrity fell below 20% 7669 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 07632_ P-70 Sage knocked back. 07637_ Slammed into P-70 Sage. 07637_ U-05 Engineer builds a Wall. 07639_ Slammed into P-70 Sage. 07643_ P-70 Sage knocked back. 07645_ P-70 Sage resets P-70 Sage, system corruption cleaned. 07645_ P-70 Sage knocked back. 07647_ Slammed into P-70 Sage. 07649_ Construction Platform disabled. 07652_ Slammed into P-70 Sage. 07652_ P-70 Sage resets P-70 Sage, system corruption cleaned. 07654_ Slammed into P-70 Sage. 07655_ Destabilizing: System corrupted (+2). 07657_ Destroyed Hpw. Shock Rifle. 07657_ P-70 Sage knocked back. 07657_ Adv. Heat Sink destroyed. 07661_ P-70 Sage knocked back. 07663_ Critical hit. 07663_ Mni. Assault Cannon destroyed. 07664_ System corrupted: Energy discharge (-39). Map ----- +----------------------------------------------------+ | ????# ""R" #???????????????????????????????? | | ????# "" " #????????????????#??????????????? | | ????# #??###########??????????????????? | | ????# """" """" #??# ##?????????????????? | | ????# """" """" #??# """ """ #?????????????????? | | ????# """" """" #### """ """ #?????????#????????? | | ??### """" """" + + """ """ #??????????????????? | | ??? / """" """" #### #??????????????????# | | ????# """" """" #??# #????????????#?????? | | ????# #??# ! ] #??????????????????? | | ????# ##?# #???######?????????? | | ????#######+#############+ ##+##### #?#???????? | | ???????# [ # ########### | | ???????# # + | | ???????# + # """""""" | | ???????# # # | | ???????# # # """""""" | | ???????# ########## ### # # | | ???????# ##????#???# #?## # # """""""" | | ???????# #????#????# #??# # # | | ???????# ###########+##?# ###### """""""" | | ???????# # = p #?# ??+ | | ???????# # =p #?# ###??# """""""" | | ?????? # p #?# #????# | | ????? # # """" " #?# #????# | | ???? # # """" "" @#?# ############+### | | ??? ?# #??"""" """" #?# | | ??" ?+ +??"""" """" #?# | | ??" ??# #???""" """" #?# ! | | ?? ???# #????"" """" #?# * ! | | ?? ????# #????"" """" #?# = | | ???????# ????????? #??##########+##### | | ???????# ?????????? !#???????# # | | ????????? ??????????####???????# """"""" # | | ?????????????????????????? ???????# """"""" # #### | | ??????????????????????????????????# """"""" # #?# | | ??????????????????????????????????# """"""" # #?#! | | ??????????????????????????????????# # #?#! | | ??????????????????????????????????# # #?#! | | ??????????????????????????????????# # #?# | | ??????????????????????????????????########### ### | | ???????????????????????????????????# # #### | | ???????????????????????????????????# + | | ???????????????????????????????????# # | | ???????????????????????????????????# # * | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ???????????????????????????????????# + ! | | ???????????????????????????????????# ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 37 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 25 Resistance: EM 30 Propulsion Shielding 33 Weapon Shielding 90 Point Defense Rating 80 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 5 Overload Regulation 40 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonBombBoregun Manual? 0 Play Time 01:31:26 Cumulative 125.7 hours Start 2021.02.04 @ 18:10:19 End 2021.02.11 @ 11:55:19 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 225 Rogue 221 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 73 Achievement% 49 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0845e175-676f-481b-9c81-4234852aafdc