Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.21 @ 08:48:45 Player: inSANE Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (50) 250 Value Destroyed (1409) 1409 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (868) 868 TOTAL SCORE: 7907 Bonus ------- Follower Combat Kills 367 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -99 Cogmind --------- Core Integrity 790/850 Matter 235/300 Energy 210/210 System Corruption 1% Temperature Warm (152) Movement Rolling (135) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Improved Medium Treads Armored Wheel > --- UTILITY (6) ------ Small Storage Unit Improved Trap Scanner Improved Signal Interpreter Core Analyzer Medium Armor Plating System Shield > --- WEAPON (3) ------- Heavy Laser Improved Heavy Laser Gauss Rifle > --- INVENTORY (8) ---- Light Nuclear Core Hardened Heavy Armor Plating Layered Light Armor Plating EM Pulse Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Improved Medium Treads Armored Wheel > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Improved Signal Interpreter Core Analyzer Armor Integrity Analyzer Medium Armor Plating > --- WEAPON ----------- Improved Heavy Laser Minigun Heavy Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Medium Armor Plating Hardened Heavy Armor Plating Layered Light Armor Plating Heavy Laser EM Pulse Cannon Gauss Rifle [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Advanced Treads Wheel Armored Wheel Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Flail Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Slots Evolved 8 | . . . 2 . . . 2 . 2 . . . 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . 1 . . . . . 1 Utility 4 | . . . 2 . . . 1 . . . . . 1 Weapon 1 | . . . . . . . . . 1 . . . . Parts Attached 111 | 6 3 12 13 9 6 12 7 20 7 1 . 3 12 Power 11 | 1 . 2 . . . 2 1 2 1 . . 1 1 Engine 5 | 1 . 2 . . . 1 1 . . . . . . Core 6 | . . . . . . 1 . 2 1 . . 1 1 Reactor . | . . . . . . . . . . . . . . Propulsion 20 | 2 . 4 7 . . . 4 . 2 . . . 1 Treads 9 | . . 3 2 . . . 1 . 2 . . . 1 Leg . | . . . . . . . . . . . . . . Wheel 11 | 2 . 1 5 . . . 3 . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 33 | 1 1 . 3 2 5 5 2 4 2 . . . 8 Device 10 | . . . 1 2 1 1 . 1 . . . . 4 Storage 5 | 1 . . . . 2 2 . . . . . . . Processor 6 | . . . 1 . . . 1 1 1 . . . 2 Hackware 1 | . . . . . . . . . . . . . 1 Protection 11 | . 1 . 1 . 2 2 1 2 1 . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 47 | 2 2 6 3 7 1 5 . 14 2 1 . 2 2 Energy Gun 11 | 1 . . 1 2 . 3 . 3 . . . . 1 Energy Cannon 4 | . . . . . . . . 4 . . . . . Ballistic Gun 17 | 1 . 5 2 2 1 . . 2 2 . . 1 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 9 | . 2 1 . 3 . 1 . . . 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . Slashing Weapon 5 | . . . . . . . . 5 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . 2 . . . . . Parts Lost 13 | . . . . . . . 2 5 1 . . 1 4 Power 1 | . . . . . . . 1 . . . . . . Propulsion 5 | . . . . . . . 1 1 1 . . . 2 Utility 4 | . . . . . . . . 2 . . . 1 1 Weapon 3 | . . . . . . . . 2 . . . . 1 Highest Loss Streak 4 | . . . . . . . 2 2 1 . . 1 4 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 93 100 97 100 99 99 98 94 89 100 100 98 95 Engine 7 | . 14 14 11 11 11 10 1 5 . . . . . Core 4 | . . . . . . . 7 3 9 15 15 15 13 Treads 6 | . . 12 2 . . . 1 . 9 15 15 15 18 Wheel 17 | . 28 15 19 22 22 22 25 24 11 7 7 7 6 Device 9 | . . . 9 17 21 19 9 11 7 7 7 5 4 Storage 10 | . 14 14 11 11 11 14 9 9 7 7 7 7 6 Processor 7 | . . . 8 4 . . 7 11 14 15 15 15 14 Protection 10 | . 8 14 12 11 10 9 18 12 7 7 7 7 5 Energy Gun 6 | . 4 . 5 10 11 10 9 8 7 7 7 7 6 Ballistic Gun 11 | . 14 23 16 9 11 11 9 . 7 14 7 12 7 Launcher 2 | . 9 4 . 1 . . . . . . 7 2 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 44 | 12 15 18 26 26 26 26 30 31 37 40 40 40 44 Greatest Support 44 | 26 26 40 26 24 24 24 36 36 24 44 12 12 12 Greatest Overweight (x) 3 | . . 1 2 1 1 1 1 1 3 3 3 3 3 Average Overweight (x) . | . . . . . . . . . 1 2 3 3 3 Largest Inventory Capacity 35 | 8 8 8 8 8 35 8 8 8 8 8 8 8 8 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 2 5 7 7 7 7 8 7 7 7 8 8 8 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 4 8 8 8 8 8 8 8 7 8 8 8 8 6 Class Distribution -------------------- 54% | Mutant 20% | Scavenger-Mutant 9% | Commander-Mutant 5% | Skirmisher 4% | Gunner 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -7/Factory Commander-Gunner | -7/Lower Caves Commander-Mutant | -7/Data Miner Gunner | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Matter Collected 1846 | 224 11 304 199 157 . 288 74 209 . 73 . 100 207 Remotely . | . . . . . . . . . . . . . . Salvage Created 1621 | . 22 208 169 107 . 393 107 223 . 26 . 23 343 Parts 109 | . 8 17 11 11 . 18 8 6 . 5 . 4 21 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . . . . 2 . 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . 7 . 4 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Combat Hostiles Destroyed 45 | . 3 9 3 6 . 9 2 3 . 3 . 4 3 Guns 23 | . . 5 3 2 . 6 2 2 . . . . 3 Cannons 1 | . . . . . . . . 1 . . . . . AOE 21 | . 3 4 . 4 . 3 . . . 3 . 4 . Classes Destroyed 10 | . 1 2 . 1 . 1 1 2 . . . . 2 Worker 2 | . . . . . . . . . . . . . 2 Recycler 3 | . . . . . . 1 . 1 . . . . 1 Operator 1 | . . . . . . . . 1 . . . . . Swarmer 23 | . 3 6 . 3 . 4 . . . 3 . 4 . Grunt 11 | . . 2 . 2 . 5 . 1 . . . . 1 Duelist 1 | . . . . . . . . 1 . . . . . Sentry 7 | . . 1 3 . . . 1 1 . . . . 1 Specialist 1 | . . . . . . . 1 . . . . . . Programmer 1 | . . . . . . . . . . . . . 1 Assembled 1 | . . . . 1 . . . . . . . . . Best Kill Streak 4 | . 3 3 1 3 . 4 2 2 . 3 . 4 3 Combat Bots Only 4 | . 3 3 1 3 . 4 2 2 . 3 . 4 2 Max Kills in Single Turn 2 | . 2 2 1 2 . 2 1 1 . 2 . 2 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . 2 2 . 2 . 2 . . . 2 . 2 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Damage Taken 3179 | . 22 219 122 326 . 270 228 930 57 48 . 56 901 Core 391 | . 8 28 14 79 . 31 . 138 . 18 . 15 60 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 20 | . . 11 4 . . 5 . . . . . . . Core Remaining (%) 84 | 100 . 85 . . . 69 . 74 . . . 95 . Volleys Fired 152 | . 5 14 13 13 . 27 8 36 . 3 . 3 30 Largest 3 | . 1 2 2 2 . 2 2 2 . 3 . 1 3 Hottest 138 | . 30 40 98 86 . 98 98 138 . 118 . 39 118 Shots Fired 264 | . 5 24 25 23 . 53 16 48 . 5 . 3 62 Gun 240 | . 3 20 25 19 . 50 16 41 . 3 . 1 62 Cannon 7 | . . . . . . . . 7 . . . . . Launcher 17 | . 2 4 . 4 . 3 . . . 2 . 2 . Special . | . . . . . . . . . . . . . . Kinetic 135 | . 3 20 23 9 . 26 8 . . 2 . 1 43 Thermal 112 | . . . 2 10 . 24 8 48 . 1 . . 19 Explosive 17 | . 2 4 . 4 . 3 . . . 2 . 2 . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 20 | . 1 8 10 5 . 20 6 8 . . . 1 6 Robot Miss Streak 8 | . 2 1 1 3 . 2 2 2 . 6 . 8 4 Penetration Max 1 | . . . . . . . . . . 1 . . 1 Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 154 | . 1 16 19 9 . 38 11 24 . . . 1 35 Core Hits 88 | . 3 13 5 10 . 17 4 7 . 6 . 4 19 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 5 | . . . 2 . . 1 . 1 . . . . 1 Burn 4 | . . . 1 . . 1 . 1 . . . . 1 Destroy 1 | . . . 1 . . . . . . . . . . Melee Attacks 11 | . . . . . . . . 11 . . . . . Impact . | . . . . . . . . . . . . . . Slashing 11 | . . . . . . . . 11 . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 4261 | . 91 523 285 339 . 849 197 550 . 286 . 281 860 Guns 2752 | . 10 198 285 124 . 579 197 435 . 64 . . 860 Cannons 102 | . . . . . . . . 102 . . . . . Explosions 1394 | . 81 325 . 215 . 270 . . . 222 . 281 . Melee . | . . . . . . . . . . . . . . Ramming 13 | . . . . . . . . 13 . . . . . Kinetic 1430 | . 10 198 244 67 . 237 71 . . 40 . . 563 Thermal 1424 | . . . 41 57 . 342 126 537 . 24 . . 297 Explosive 1394 | . 81 325 . 215 . 270 . . . 222 . 281 . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 . . . . 1 Average Corruption 3 | . . . . . . . . 4 . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 9 | . . . . . . . . 9 . . . . . Message Errors 2 | . . . . . . . . 2 . . . . . Matter Fused 3 | . . . . . . . . 3 . . . . . Energy Discharges 2 | . . . . . . . . 2 . . . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 45 | . 3 17 . . . 23 . . . . . 2 . Projectiles . | . . . . . . . . . . . . . . Explosions 45 | . 3 17 . . . 23 . . . . . 2 . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 6 | . . . . . . . . 6 . . . . . Shots . | . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . 2 . . . . . Targets Rammed 2 | . . . . . . . . 2 . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 259 | . . 2 24 . . 11 23 119 . . . 8 259 Average Temperature 88 | . . 2 11 . . 3 10 54 . . . 5 136 Received Heat Transfer 996 | . . 39 90 111 . 126 72 189 . . . . 369 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 7 | . . . 1 . . . . 6 . . . . . Heat Transferred 2886 | . . . 148 148 . 777 222 1036 . 37 . . 518 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Peak Influence 357 | . 154 334 212 301 . 156 58 357 32 . . . 191 Initial 73 | . . 60 65 22 . . 27 24 32 . . . 73 Average 112 | . 91 203 140 147 . 64 32 94 21 . . . 102 Maximum Alert Level 1 | . . 1 1 1 . . . 1 . . . . . Low Security (%) 86 | 100 100 63 67 82 . 100 100 94 100 . . . 100 Level 1 13 | . . 36 32 17 . . . 5 . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . . . . 1 2 1 . . . . 3 Investigation . | . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 8 | . 1 . . . . 1 2 1 . . . . 3 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Distress Signals 4 | . 1 . . . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 101 | . 9 10 9 21 . 8 5 15 . 6 . 5 13 Peak Tracking Total 17 | . 4 3 3 17 . 4 3 8 . 3 . 4 6 Tactical Retreats 5 | . . 1 1 1 . . . 2 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Traps Triggered 5 | . . . . . . . 2 1 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Machines Disabled 2 | . . . . . . . . 2 . . . . . Max in Single Turn 1 | . . . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Machines Accessed 21 | . . 1 5 . 1 . . 5 2 . 4 . 3 Terminals 12 | . . . 3 . . . . 5 2 . . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Total Hacks 70 | . . 1 19 . 1 . . 8 6 . 29 . 6 Successful 55 | . . 1 12 . 1 . . 6 4 . 29 . 2 Failed 15 | . . . 7 . . . . 2 2 . . . 4 Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 23 | . . . 13 . 1 . . 3 4 . . . 2 Terminals 33 | . . . 15 . . . . 8 6 . . . 4 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 Terminal Hacks 46 | . . 1 6 . 1 . . 5 3 . 29 . 1 Record 12 | . . . 1 . . . . . . . 11 . . Part Schematic 11 | . . . . . . . . . . . 11 . . Robot Schematic 5 | . . . . . . . . 1 . . 4 . . Robot Analysis 1 | . . . . . . . . 1 . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . . 3 . . Open Door 3 | . . 1 . . . . . 2 . . . . . Open DSF 2 | . . . . . . . . . 1 . . . 1 Branch Access Points 2 | . . . 1 . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . Registered Components 2 | . . . 1 . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . . . . . . Report Inventory 2 | . . . 2 . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks 5 | . . . 3 . . . . 1 1 . . . . Terminals 5 | . . . 3 . . . . 1 1 . . . . Botnet 3 | . . . 2 . . . . . 1 . . . . Detonate 1 | . . . . . . . . 1 . . . . . Operators 1 | . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 10 | . . . 3 . . . . 3 2 . . . 2 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 1 . . 4 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . 11 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Total Allies 11 | . . . . . . . . 10 . . . 1 . Largest Group 10 | . . . . . . . . 10 6 5 5 6 2 Highest-Rated Group 188 | . . . . . . . . 173 108 92 92 188 111 Highest-Rated Ally 96 | . . . . . . . . 29 29 29 29 96 96 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 77 | . . . . . . . . 37 2 14 . 12 12 Total Damage 1489 | . . . . . . . . 473 . 212 . 179 625 Kills 14 | . . . . . . . . 4 . 2 . 1 7 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Robot Analysis Total 1 | . . . . . . . . 1 . . . . . Derelict Logs Recovered 4 | . . 3 . . . . . . . . . 1 . Drone Launches 2 | . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Turns Passed 4795 | 50 193 704 445 510 277 488 227 548 284 108 101 327 533 Spaces Moved 3391 | 41 165 464 340 408 250 366 151 319 210 73 75 232 297 Core 1 | 1 . . . . . . . . . . . . . Treads 308 | . . 279 1 . . . 4 . 22 2 . . . Legs . | . . . . . . . . . . . . . . Wheels 3082 | 40 165 185 339 408 250 366 147 319 188 71 75 232 297 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 90 90 90 105 135 135 135 135 Average Speed 111 | 88 90 135 99 98 104 93 93 93 125 135 135 135 135 Slowest Speed 225 | 90 90 160 225 105 105 105 225 105 225 145 135 135 135 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . Exploration Rate (%) 41 | 4 31 90 30 85 60 80 12 49 7 11 68 51 9 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . . . . . . . . 1 . . Known Exits Taken 3 | . . 1 1 . . . . . 1 . . . . Unknown Exits Taken 10 | 1 1 . . 1 1 1 1 1 . 1 1 1 . Scrap Searched 7 | . . 3 . 2 . 2 . . . . . . . Spaces Dug 28 | . 13 . . . . . . 15 . . . . . Terrain Destroyed 158 | . 13 22 . 39 . 20 . 17 . 22 . 24 1 Melee 8 | . . . . . . . . 8 . . . . . Projectile 10 | . . . . . . . . 9 . . . . 1 AOE 140 | . 13 22 . 39 . 20 . . . 22 . 24 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Total 4147 | 51 204 517 424 492 265 458 222 507 232 79 75 244 377 Wait 377 | 1 26 15 43 58 1 45 47 104 7 1 1 4 24 Move 3378 | 40 164 463 339 407 249 365 150 318 209 72 74 231 297 Hop . | . . . . . . . . . . . . . . Pick Up 36 | 4 5 4 6 1 2 . 6 2 4 1 . 1 . Fast Attach 50 | 6 1 1 3 1 5 8 3 10 4 . . . 8 Attach 12 | . . . 1 . . . 3 4 2 . . . 2 Detach 6 | . . . . 1 . . . 2 1 . . . 2 Swap 49 | . 2 11 9 8 1 4 1 6 1 1 . 3 2 Drop 63 | . 1 9 10 3 7 9 4 9 4 1 . 2 4 Fire 152 | . 5 14 13 13 . 27 8 36 . 3 . 3 30 Melee 11 | . . . . . . . . 11 . . . . . Ram 2 | . . . . . . . . 2 . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . 8 Rewire 3 | . . . . . . . . 3 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 51 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 13) 244 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 401 | -10/Mines | Discovered new exit (range 6) 446 | -10/Mines | Learned location of Storage (-8) 681 | -10/Mines | Identified exit to Materials 788 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 880 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 909 | -10/Mines | Learned Materials trap positions 948 | -10/Mines | Entered Materials 948 | -9/Materials | Evolved 2 slots: Utility x2 949 | -9/Materials | Loaded intel: 13 trap records 1025 | -9/Materials | Identified exit to Mines 1392 | -9/Materials | Build established: Scavenger-Mutant 1393 | -9/Materials | Entered Mines 1413 | -9/Mines | Met a Derelict bent on vengeance 1556 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1566 | -9/Mines | Discovered new exit (range 10) 1593 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1596 | -9/Mines | Found Prototype Device 1596 | -9/Mines | Identified Exp. Sensor Array 1753 | -9/Mines | Discovered new exit (range 8) 1777 | -9/Mines | Assembled infested the area 1854 | -9/Mines | Build established: Mutant 1899 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1899 | -9/Mines | Discovered new exit (range 5) 1903 | -9/Mines | Entered Exiles 1928 | -9/Exiles | Met 8R-AWN 1948 | -9/Exiles | Met EX-HEX 1975 | -9/Exiles | Met EX-BIN 1989 | -9/Exiles | Aligned with FarCom system 1990 | -9/Exiles | Given EX-Vault access code 2014 | -9/Exiles | Opened EX-Vault 2021 | -9/Exiles | Found Longsword +1 2048 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2077 | -9/Exiles | Met EX-DEC 2171 | -9/Exiles | Discovered new exit (range 10) 2180 | -9/Exiles | Left Exiles lab with Longsword +1 2180 | -9/Exiles | Entered Mines 2582 | -8/Mines | Discovered new exit (range 12) 2662 | -8/Mines | Discovered new exit (range 6) 2668 | -8/Mines | Entered Materials 2668 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2761 | -8/Materials | Build established: Scavenger-Mutant 2879 | -8/Materials | Discovered new exit (range 15) 2895 | -8/Materials | Entered Storage 3086 | -8/Storage | Crushed by falling debris 3242 | -8/Storage | Build established: Mutant 3261 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3368 | -8/Storage | Discovered new exit (range 16) 3443 | -8/Storage | Entered Factory 3443 | -7/Factory | Accompanied by 6 allies 3443 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3535 | -7/Factory | Discovered new exit (range 4) 3553 | -7/Factory | Build established: Commander-Mutant 3679 | -7/Factory | Identified exit to Lower Caves 3727 | -7/Factory | Entered Lower Caves 3727 | -7/Lower Caves | Accompanied by 5 allies 3814 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3835 | -7/Lower Caves | Entered Data Miner 3835 | -7/Data Miner | Accompanied by 5 allies 3835 | -7/Data Miner | Discovered new exit (range 6) 3861 | -7/Data Miner | Met Data Miner 3894 | -7/Data Miner | Learned location of Section 7 (-3) 3894 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3907 | -7/Data Miner | Received God Mode back door access code from Data Miner 3936 | -7/Data Miner | Entered Proximity Caves 3936 | -6/Proximity Caves | Accompanied by 5 allies 3986 | -6/Proximity Caves | Escorted by Enhanced Grunt 3987 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4232 | -6/Proximity Caves | Discovered new exit (range 14) 4253 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 4263 | -6/Proximity Caves | Entered Factory 4263 | -6/Factory | Accompanied by 2 allies 4263 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4726 | -6/Factory | Build established: Mutant 4796 | -6/Factory | Self-destructed Last Messages --------------- 04760_ K-01 Serf collects debris. 04762_ R-10 Processor collects Hpw. Tractor Beam. 04765_ R-10 Processor collects Carbon-fiber Leg. 04767_ Slug penetrates G-50 Soldier. 04773_ G-50 Soldier destroyed. 04774_ Acquired 59 matter. 04775_ Slug penetrates P-70 Sage. 04780_ Adv. Treads destroyed. 04781_ Critical hit (Burn: +37). 04784_ Slug penetrates P-70 Sage. 04784_ P-70 Sage destroyed. 04784_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04786_ Minigun destroyed. 04786_ K-01 Serf collects debris. 04788_ Med. Armor Plating destroyed. 04789_ Slug penetrates G-50 Soldier. 04793_ G-50 Soldier suffers critical hit (Burn). 04793_ Slug penetrates G-50 Soldier. 04793_ Adv. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????? ??? ????????????????????????? | | ??????????????????# ?? ????????????????????????? | | ??????????????????# ?? ????????????????????????? | | ??????????????????# ? ????????????????????????? | | ??????????????????# ? ????????????????????????? | | ??????????????????# ? ????????????????????????? | | ??????????????????# # ]????????????????????????? | | ??????????????????+ + ????????????????????????? | | ??????????????????# #/#????????????????????????? | | ?????????? ####### ########?????????????????? | | ?????????? # * #?????????????????? | | ?????????? =!= #[= #?????????????????? | | ?????????? [%%==%k**! #?????????????????? | | ?????????????????###!!%!#gg""" #?????????????????? | | ???????????????????#%%==#@!""" #?????????????????? | | ???????????????????#==!kg=%""" #?????????????????? | | ???????????????????####*###############??????????? | | ??????????????????????#=## #??????????? | | ??????????????????????# ## #??????????? | | ??????????????????????# ## #??????????? | | ??????? ###########+## #??????????? | | ???????? / # #??????????? | | ???????????????# ! # #??????????? | | ???????????????# # #??????????? | | ???????????????# !# #??????????? | | ???????????????# # #??????????? | | ???????????????# # #??????????? | | ???????????????# # #??????????? | | ???????????????# ! # ! #??????????? | | ????????????#######/############+############/???? | | ????????# ^ ^ ?? | | ????????# ^ %^ ?? | | ?????! + ^ ! ?? | | ?????? # ^ """"""""" """""??? | | ????????# ^ ^??? | | ????????## ################ """"""""" "??????? | | ?????????# ???????????????# ??? | | ?????????# ????????????????# """"""""" "??????? | | ?????????# ?????????????????# ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 24 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 15 Power Shielding 33 Weapon Shielding 33 Evasion (%) 42 Targeting Accuracy 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Adv. Coolant Injector | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Imp. Linear Gravjet | -7/Data Miner | Free Robot Schematics ------------------ K-01 Serf | -8/Storage | Hacked G-50 Soldier | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonPointStabilizer Manual? 0 Play Time 02:09:13 Cumulative 129.0 hours Start 2022.03.20 @ 21:09:44 End 2022.03.21 @ 08:48:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 50 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d0145c6-c9bd-459b-a70f-7645e97299e9