Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.29 @ 03:00:15 Player: Runagate Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (1055) 1055 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (787) 787 TOTAL SCORE: 5782 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -13 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 94/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- Spear > --- INVENTORY (5) ---- Medium Laser Heavy Particle Cannon Heavy Assault Rifle Subdweller Machine Gun Hypervelocity Coil Gun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Scrap Suit Improved Heat Sink Large Storage Unit Seismic Detector Improved Particle Charger Gun Armor Makeshift Hacking Suite > --- WEAPON ----------- Shotgun Subdweller Machine Gun Makeshift Shrapnel Gun Light Cannon > --- INVENTORY -------- Experimental Terrain Scan Processor Medium Laser Particle Gun Heavy Particle Cannon Assault Rifle Flak Cannon Magnetic Acceleration Cannon Improved Grenade Launcher DRS Beacon [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Subdweller Monowheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Gun Armor Weapon Shotgun Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Piercing Weapon Spear Build | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Scr Fac Slots Evolved 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 7 | . . . . . 7 Weapon . | . . . . . . Parts Attached 40 | 7 4 2 6 3 18 Power 4 | 1 . 1 . . 2 Engine 4 | 1 . 1 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 . . 1 2 4 Treads 4 | 2 . . . 2 . Leg 2 | . . . . . 2 Wheel 3 | . . . 1 . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 2 . 1 . 7 Device 6 | 1 . . . . 5 Storage 3 | 1 2 . . . . Processor 1 | . . . . . 1 Hackware 1 | . . . . . 1 Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 15 | 2 2 1 4 1 5 Energy Gun 3 | 1 1 . . . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 7 | 1 1 1 2 1 1 Ballistic Cannon 2 | . . . 1 . 1 Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 18 | . . . 2 . 16 Power 3 | . . . 1 . 2 Propulsion 5 | . . . 1 . 4 Utility 5 | . . . . . 5 Weapon 5 | . . . . . 5 Highest Loss Streak 11 | . . . 2 . 11 To Critical Strikes . | . . . . . . Average Backups 11 | 1 4 11 15 14 8 Power 1 | . 1 1 2 1 . Propulsion . | . . . . . . Utility 2 | . . 1 2 3 1 Weapon 8 | . 2 8 10 9 7 Tool/Special . | . . . . . . Unused Backups 16 | . . . 1 10 5 Power . | . . . . . . Propulsion . | . . . . . . Utility 5 | . . . . 4 1 Weapon 11 | . . . 1 6 4 Tool/Special . | . . . . . . Average Slot Usage (%) 85 | . 100 100 88 88 58 Engine 3 | . 14 14 6 . 2 Treads 18 | . 28 28 19 20 4 Wheel 1 | . . . 3 1 3 Device 4 | . 14 14 9 . 12 Storage 10 | . 14 14 13 11 4 Protection 7 | . . . 3 11 4 Energy Gun 1 | . 14 5 . . 1 Ballistic Gun 25 | . 14 22 25 33 5 Ballistic Cannon 7 | . . . 3 11 2 Peak Build Rating 49 | 7 10 11 24 28 49 Average Rating 23 | 5 7 10 15 26 39 On Entrance 13 | . 7 10 11 24 28 Naked Turns 24 | . . . . . 24 Heaviest Build 88 | 13 88 32 38 38 49 Greatest Support 48 | 40 40 40 40 48 48 Greatest Overweight (x) 11 | . 2 . 1 1 11 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 14 Most Carried 15 | 2 10 15 15 15 15 Average Carried 12 | 1 4 11 14 14 9 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 2 10 15 15 15 5 Class Distribution -------------------- 69% | Gunner 25% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -7/Scraptown Gunner | -5/Factory Resources | -11 -10 -10 -10 -7 -5 ----------- Run | Yrd Mat Min Sub Scr Fac Matter Collected 1208 | 274 79 85 227 79 464 Remotely 161 | . . . . . 161 Salvage Created 974 | 114 141 81 159 . 479 Parts 47 | 8 9 4 11 . 15 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Scr Fac Combat Hostiles Destroyed 20 | . 2 2 6 . 10 Guns 10 | . 2 2 3 . 3 Cannons 3 | . . . . . 3 AOE 7 | . . . 3 . 4 Classes Destroyed 11 | 3 2 . 1 . 5 Worker 2 | 1 1 . . . . Builder 1 | . . . . . 1 Tunneler 2 | 2 . . . . . Hauler 1 | . 1 . . . . Recycler 2 | 1 . . . . 1 Swarmer 1 | . . . . . 1 Grunt 8 | . 2 2 . . 4 Sentry 1 | . . . . . 1 Specialist 2 | . . . . . 2 Hunter 2 | . . . . . 2 Subdweller 6 | . . . 6 . . Best Kill Streak 4 | 2 2 2 2 . 4 Combat Bots Only 3 | . 2 2 2 . 3 Max Kills in Single Turn 3 | 1 1 1 1 . 3 Gunslinging . | . . . . . . Exploded 2 | . . . 1 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -7 -5 -------- Run | Yrd Mat Min Sub Scr Fac Hostile Shots Fired 268 | . 5 6 21 . 236 Missed 71 | . 1 2 4 . 64 Hits 197 | . 4 4 17 . 172 Melee 1 | . . . . . 1 Projectile 196 | . 4 4 17 . 171 Critical Strikes 5 | . 1 . 1 . 3 Part Disruptions 3 | . . . . . 3 Damage Taken 3859 | . 56 61 409 . 3333 Core 1122 | . 15 . 96 . 1011 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 1 | . . . . . 1 Core Remaining (%) 77 | 100 . . . 55 . Volleys Fired 105 | 7 14 7 18 . 59 Largest 4 | 2 2 2 2 . 4 Hottest 150 | 70 70 46 59 . 150 Shots Fired 210 | 14 27 14 36 . 119 Gun 146 | 14 27 14 30 . 61 Cannon 55 | . . . . . 55 Launcher 9 | . . . 6 . 3 Special . | . . . . . . Kinetic 144 | 7 14 14 30 . 79 Thermal 57 | 7 13 . . . 37 Explosive 9 | . . . 6 . 3 Electromagnetic . | . . . . . . Robot Hit Streak 27 | 3 7 4 27 . 16 Robot Miss Streak 4 | 2 2 3 2 . 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 148 | 7 19 9 31 . 82 Core Hits 85 | 5 8 6 13 . 53 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 8 | 2 . . 1 . 5 Burn 2 | 2 . . . . . Destroy 3 | . . . 1 . 2 Blast 3 | . . . . . 3 Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing 2 | . . . . . 2 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4252 | 104 257 141 948 . 2802 Guns 1698 | 104 255 139 488 . 712 Cannons 795 | . . . . . 795 Explosions 1741 | . . . 460 . 1281 Melee . | . . . . . . Ramming 18 | . 2 2 . . 14 Kinetic 1817 | 41 104 139 488 . 1045 Thermal 676 | 63 151 . . . 462 Explosive 1741 | . . . 460 . 1281 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 66 | . . . 34 . 32 Projectiles 18 | . . . . . 18 Explosions 48 | . . . 34 . 14 Melee . | . . . . . . Knockbacks 14 | . . . . . 14 Impact . | . . . . . . Kinetic 14 | . . . . . 14 Secondary . | . . . . . . Self-Inflicted Damage 360 | . . . 51 . 309 Shots 7 | . . . 2 . 5 Rammed 7 | . . 1 . . 6 Targets Rammed 8 | . 1 1 . . 6 Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 119 | 27 87 4 . . 119 Average Temperature 26 | 13 26 3 . . 36 Received Heat Transfer 1068 | . 51 33 87 . 897 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | 1 . . . . 1 Heat Transferred 1472 | 333 444 . . . 695 Parts Sabotaged 4 | . . . . . 4 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Scr Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . . 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 191 | 10 50 40 . . 191 Initial . | . . . . . . Average 9 | . 7 6 . . 14 Influence Increases 597 | 20 74 50 . . 453 Destroy 0b10 Robot/C 280 | . 40 40 . . 200 Destroy 0b10 Robot/NC 40 | 20 10 . . . 10 Destroy Leader 52 | . 12 10 . . 30 Successful Hack 33 | . 12 . . . 21 Disable Machine 60 | . . . . . 60 Destroy Structure 72 | . . . . . 72 Lose Combat Pursuer 60 | . . . . . 60 Influence Decreases 391 | 20 74 50 . . 247 Time Decay 296 | 20 74 50 . . 152 Lost Part 95 | . . . . . 95 Squads Dispatched 4 | . . 1 . . 3 Investigation 2 | . . 1 . . 1 Extermination 1 | . . . . . 1 Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Scr Fac Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 3 2 6 . 24 Peak Tracking Total 11 | . 2 2 2 . 11 Tactical Retreats 4 | . . . . . 4 Traps | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Scr Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -7 -5 ---------- Run | Yrd Mat Min Sub Scr Fac Machines Disabled 4 | . . . . . 4 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Scr Fac Machines Accessed 12 | . 2 1 . 7 2 Terminals 3 | . 2 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 55 | . 8 1 . 43 3 Successful 48 | . 2 1 . 43 2 Failed 7 | . 6 . . . 1 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 6 | . 3 . . . 3 Terminals 10 | . 8 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 44 | . . 1 . 43 . Record 42 | . . . . 42 . Open Door 1 | . . 1 . . . Proto ID Catalog 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 2 . . . 2 Terminals 3 | . 2 . . . 1 Botnet 3 | . 2 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Fedlink 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . . . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 ------------ Run | Yrd Mat Min Sub Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -7 -5 -------- Run | Yrd Mat Min Sub Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Scr Fac Active Infowar (turns) 1219 | 21 401 293 218 . 286 Seismic 1219 | 21 401 293 218 . 286 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . 1 2 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -7 -5 ------------- Run | Yrd Mat Min Sub Scr Fac Turns Passed 4633 | 144 401 293 330 2772 693 Spaces Moved 2507 | 68 212 144 168 1631 284 Core 60 | 1 . . . . 59 Treads 1872 | 67 212 144 91 1244 114 Legs 75 | . . . . . 75 Wheels 500 | . . . 77 387 36 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 120 120 50 Average Speed 150 | 158 160 160 153 150 133 Slowest Speed 600 | 160 320 160 240 160 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 6 26 28 10 95 8 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . 1 1 4 . Spaces Dug . | . . . . . . Terrain Destroyed 96 | . . . 59 . 37 Melee . | . . . . . . Projectile . | . . . . . . AOE 96 | . . . 59 . 37 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Scr Fac Total 3163 | 87 243 191 202 1963 477 Wait 448 | 4 6 34 6 297 101 Move 2502 | 67 211 143 167 1630 284 Hop . | . . . . . . Pick Up 32 | 2 6 4 2 14 4 Fast Attach 20 | 7 . . 2 . 11 Attach 9 | . . . 1 1 7 Detach . | . . . . . . Swap 16 | . 4 2 4 4 2 Drop 21 | . 1 . 2 17 1 Fire 105 | 7 14 7 18 . 59 Melee 2 | . . . . . 2 Ram 2 | . . . . . 2 Kick . | . . . . . . Crush 6 | . 1 1 . . 4 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 8) 546 | -10/Materials | Entered Mines 601 | -10/Mines | Discovered new exit (range 5) 760 | -10/Mines | Met a Derelict shopkeep closing up shop 817 | -10/Mines | Discovered new exit (range 5) 839 | -10/Mines | Entered Subcaves 840 | -10/Subcaves | Approached by a straggling Scientist 874 | -10/Subcaves | Learned location of 1 exit from Materials 962 | -10/Subcaves | Learned location of Zion (-6) 968 | -10/Subcaves | A Subdweller sparked back to life 1019 | -10/Subcaves | A Subdweller sparked back to life 1057 | -10/Subcaves | Found Prototype Protection 1057 | -10/Subcaves | Identified Gun Armor 1058 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 1162 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1169 | -10/Subcaves | Entered Scraptown 1344 | -7/Scraptown | Build established: Gunner 1475 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1546 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 1550 | -7/Scraptown | Learned 8 Factory zone layouts 1551 | -7/Scraptown | Learned location of 1 exit from Research 1569 | -7/Scraptown | Discovered new exit (range 5) 1657 | -7/Scraptown | Visited Awakened 1721 | -7/Scraptown | Visited Junk Repository 1757 | -7/Scraptown | Visited Spacefarers 1918 | -7/Scraptown | Visited SPCMW 1998 | -7/Scraptown | Visited Symbiants 2321 | -7/Scraptown | Visited Cyclists 2379 | -7/Scraptown | Visited Supply Room 2461 | -7/Scraptown | Visited UFD Registry 2461 | -7/Scraptown | Registered with UFD as "Steammaster" 2523 | -7/Scraptown | Visited Curators Association 2611 | -7/Scraptown | Visited Scrap Suit Storage 2632 | -7/Scraptown | Found Scrap Suit 2665 | -7/Scraptown | Visited Chapter 10 2689 | -7/Scraptown | Visited Infowarlord's Domain 2732 | -7/Scraptown | Found Exp. Terrain Scan Processor 2758 | -7/Scraptown | Visited LU-1G1's Boring Crew 2851 | -7/Scraptown | Visited Science Guys 3088 | -7/Scraptown | Visited Derelict Rescue Squad 3113 | -7/Scraptown | Found DRS Beacon 3130 | -7/Scraptown | Found DRS Beacon 3161 | -7/Scraptown | Visited Supply Room 3541 | -7/Scraptown | Met Optimus 3541 | -7/Scraptown | Accepted into 0bPrime 3636 | -7/Scraptown | Discovered new exit (range 3) 3941 | -7/Scraptown | Civil war broke out across Scraptown 3941 | -7/Scraptown | Entered Factory 3941 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x7 3942 | -5/Factory | Identified exit to Upper Caves 3998 | -5/Factory | Loaded intel: 8 recycling unit locations 4343 | -5/Factory | Lost 11 parts (2n5u4w) 4589 | -5/Factory | Cargo convoy interrupted 4603 | -5/Factory | Released all parts (5) 4605 | -5/Factory | Core integrity fell below 50% 4631 | -5/Factory | Core integrity fell below 20% 4632 | -5/Factory | Lost 3 parts (1p2n) 4634 | -5/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 04601_ Penetrated by Slug. 04602_ Acquired 8 matter. 04602_ Imp. Grenade Launcher blown off. 04602_ Plasma Rifle blown off. 04602_ Flexi-carbon Leg blown off. 04602_ Wheel blown off. 04602_ E-15 Imp destroyed. 04603_ Released Hpw. Tractor Beam. 04603_ Released Imp. Signal Interpreter. 04603_ Released Lrg. Storage Unit. 04603_ Released Gun Armor. 04603_ Released Adv. Heat Sink. 04605_ A-27 Freighter sends out distress signal. 04607_ Penetrated by Slug. 04612_ System corrupted: Heat flow error (+124). 04627_ Acquired Spear. 04628_ ZP&XM H8WDC4YHW>JIR2 04630_ Nuclear Reactor explodes. 04630_ S-27 Virus destroyed. 04634_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ??????????????????????# | | ??????????????????????# ##/#####"##### =%* # | | ??????????????????????### ###? ? ## """"[&%[ | | ????????????????????????# #???? " " ?# """[!=! # | | ????????????????????????# #?????" " ?#!"""!=][! # | | ????????????????????????# #???" " " ?# ]]%= # | | ????????????????????????# #?? 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