Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 18:17:35

Player: THN-L0C

Result: Destroyed by as-45291 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (119)     595
Value Destroyed (4073)     4073
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (2806)               2806
              TOTAL SCORE: 11234

 Bonus
-------
High Alert Combat Kills    6
Follower Combat Kills      200
Met Imprinter              300
Was Imprinted              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     985/1100
System Corruption          3%
Temperature                Cool (0)
Movement                   Walking (210) Ox2
Location                   -7/Deep Caves

 Parts 
-------
>           --- POWER (2) --------
  Assembled Flux Generator
>           --- PROPULSION (2) ---
  Assembled Alloy Leg
>           --- UTILITY (6) ------
  Assembled Biocell Array
   Hardened Medium Armor Plating
  Assembled Alloy Armor
            GOLEM Unit
>           --- WEAPON (3) -------
  Assembled Focal Cannon
>           --- INVENTORY (5) ----
      Light Nuclear Core
   Enhanced Flexi-carbon Leg
    Armored Wheel
   Improved Medium Armor Plating

 Peak State 
------------
>           --- POWER ------------
  Assembled Flux Generator
>           --- PROPULSION -------
  Assembled Alloy Leg
  Assembled Alloy Leg
>           --- UTILITY ----------
  Assembled Nanovents
  Assembled Nanovents
  Assembled Biocell Array
  Assembled Alloy Armor
            GOLEM Unit
>           --- WEAPON -----------
  Assembled Focal Cannon
            Firepult
>           --- INVENTORY --------
      Light Nuclear Core
   Enhanced Flexi-carbon Leg
    Armored Wheel
   Hardened Medium Armor Plating
   Improved Medium Armor Plating
[Rating: 117]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Armored Wheel
  Treads                   Improved Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Machine Analyzer
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Protection               Improved Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Firepult
  Ballistic Gun            Minigun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   1   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             148  | 7   11  10  19  3   34  26  7   6   11  14  
  Power                    15   | 1   .   .   3   .   4   5   .   .   2   .   
    Engine                 6    | 1   .   .   2   .   3   .   .   .   .   .   
    Core                   9    | .   .   .   1   .   1   5   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   5   3   1   1   4   1   1   .   .   1   
    Treads                 12   | 2   5   3   1   .   1   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   1   .   .   1   
    Wheel                  5    | .   .   .   .   1   3   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  49   | 2   4   2   8   .   13  10  1   1   3   5   
    Device                 18   | 1   1   .   1   .   6   6   .   .   2   1   
    Storage                4    | 1   1   .   1   .   1   .   .   .   .   .   
    Processor              4    | .   .   .   2   .   1   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             23   | .   2   2   4   .   5   4   1   1   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | 2   2   5   7   2   13  10  5   5   6   8   
    Energy Gun             15   | .   .   .   1   .   5   2   2   .   1   4   
    Energy Cannon          5    | .   1   2   1   .   .   .   .   .   .   1   
    Ballistic Gun          24   | 2   1   1   3   1   4   4   2   4   1   1   
    Ballistic Cannon       6    | .   .   1   1   .   .   1   .   1   1   1   
    Launcher               9    | .   .   1   1   1   3   1   1   .   1   .   
    Special Weapon         2    | .   .   .   .   .   1   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   2   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   1   .   .   .   1   2   
Parts Lost                 29   | .   1   3   1   1   4   12  .   .   .   7   
  Power                    4    | .   .   .   .   .   .   3   .   .   .   1   
  Propulsion               7    | .   .   2   1   1   .   2   .   .   .   1   
  Utility                  7    | .   .   .   .   .   1   4   .   .   .   2   
  Weapon                   11   | .   1   1   .   .   3   3   .   .   .   3   
  Highest Loss Streak      7    | .   1   3   1   1   2   7   .   .   .   3   
  To Critical Strikes      2    | .   .   .   .   .   .   1   .   .   .   1   
Average Slot Usage (%)     92   | .   97  97  97  99  98  93  86  98  84  85  
  Engine                   5    | .   14  14  6   11  8   3   .   .   .   .   
  Core                     6    | .   .   .   4   .   .   7   15  15  15  7   
  Treads                   6    | .   27  27  21  11  .   .   .   .   .   .   
  Leg                      3    | .   .   .   .   .   .   .   2   7   7   11  
  Wheel                    7    | .   .   .   .   10  17  13  7   7   7   2   
  Device                   8    | .   3   .   8   .   10  16  7   7   7   14  
  Storage                  9    | .   14  14  11  11  9   7   7   7   7   7   
  Processor                13   | .   .   .   12  22  18  15  15  15  15  7   
  Protection               10   | .   10  14  11  11  7   4   6   13  15  11  
  Energy Gun               2    | .   .   .   1   .   8   3   6   1   1   4   
  Energy Cannon            1    | .   .   13  5   .   .   .   .   .   .   6   
  Ballistic Gun            11   | .   26  9   8   21  15  14  11  15  1   3   
  Ballistic Cannon         1    | .   .   2   .   .   .   .   .   5   1   2   
Peak Build Rating          117  | 7   11  17  26  22  37  44  43  48  48  117 
  Average Rating           38   | 5   10  14  22  21  34  39  38  46  40  75  
  On Entrance              25   | .   7   11  17  22  22  37  29  43  48  47  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             128  | 15  35  38  43  39  65  74  69  79  80  128 
  Greatest Support         60   | 40  46  46  46  43  24  24  12  12  12  60  
  Greatest Overweight (x)  19   | .   .   1   1   3   3   19  5   6   6   6   
  Average Overweight (x)   2    | .   .   .   .   1   1   2   4   5   5   3   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  20  20  
  Average Capacity         17   | 7   13  15  15  15  18  20  20  20  20  16  
  Most Carried             20   | 1   9   15  15  15  20  20  18  20  20  19  
  Average Carried          15   | .   8   12  14  14  17  19  16  19  19  14  
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  5   
  Final Carried            20   | 1   9   13  15  15  20  17  18  20  17  4   

 Class Distribution 
--------------------
 55% | Mutant
 16% | Gunner
  7% | Tank
  6% | Golem
  5% | Skirmisher
  5% | Scavenger-Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
     Mutant | -9/Mines
     Gunner | -8/Materials
     Gunner | -7/Factory
 Skirmisher | -7/Lower Caves
       Tank | -7/Lower Caves
     Mutant | -7/Zion
      Golem | -7/Deep Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           3853 | 300  330  166  528  158  855  480  222  421  95   298  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5444 | 128  403  198  555  104  1746 929  54   93   .    1234 
  Parts                    260  | 10   21   3    39   10   111  49   7    8    .    2    
Haulers Intercepted        3    | .    .    .    1    .    2    .    .    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    .    .    .    .    5    11   .    .    
  Prevented                6    | .    .    .    .    .    .    .    2    4    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  153  | .   11  1   13  7   33  23  3   4   .   58  
  Guns                     78   | .   11  .   8   4   31  19  .   2   .   3   
  Cannons                  10   | .   .   1   2   .   .   .   .   .   .   7   
  AOE                      53   | .   .   .   3   3   2   4   3   2   .   36  
Classes Destroyed          17   | 3   3   1   3   .   2   2   .   1   .   2   
  Worker                   3    | 1   .   .   .   1   1   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   1   1   .   .   .   .   
  Tunneler                 3    | 2   .   .   .   .   1   .   .   .   .   .   
  Hauler                   3    | .   .   .   1   .   2   .   .   .   .   .   
  Recycler                 4    | 1   .   2   1   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   1   .   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   3   1   .   .   .   .   
  Swarmer                  34   | .   3   .   4   7   8   6   3   3   .   .   
  Grunt                    45   | .   8   .   6   .   19  12  .   .   .   .   
  Brawler                  2    | .   .   .   .   .   1   1   .   .   .   .   
  Sentry                   10   | .   .   .   3   .   5   2   .   .   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   1   .   1   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Assembled                54   | .   .   .   .   .   .   .   .   .   .   54  
  Golem                    4    | .   .   .   .   .   .   .   .   .   .   4   
Best Kill Streak           11   | 3   2   2   6   4   5   9   3   3   .   11  
  Combat Bots Only         11   | .   2   1   4   4   5   9   3   3   .   11  
Max Kills in Single Turn   6    | 1   2   1   3   3   2   2   3   2   .   6   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   3   3   1   1   3   2   .   5   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -7    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Mat   Fac   Low   Low   Zio   Dee   
Hostile Shots Fired        703   | .     75    7     98    31    93    198   3     13    .     185   
  Missed                   190   | .     16    1     13    5     28    67    .     4     .     56    
Damage Taken               8117  | .     730   346   987   241   987   1800  69    178   .     2779  
  Core                     1187  | .     44    32    152   60    187   210   13    60    .     429   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     
  Ignored by Resistances   215   | .     .     .     .     .     .     .     .     .     .     215   
  Regen/Repaired (Parts)   935   | .     169   .     94    .     .     .     .     .     672   .     
Core Remaining (%)         70    | 100   .     69    .     47    66    .     .     .     .     .     
Volleys Fired              346   | 5     56    12    47    13    88    53    1     10    .     61    
  Largest                  3     | 2     2     2     2     2     3     3     1     3     .     3     
  Hottest                  250   | 40    40    80    93    58    113   111   33    101   .     250   
Shots Fired                620   | 10    93    17    70    22    194   109   2     23    .     80    
  Gun                      509   | 10    93    5     57    20    176   101   .     16    .     31    
  Cannon                   74    | .     .     12    10    .     .     5     .     7     .     40    
  Launcher                 23    | .     .     .     3     2     4     3     2     .     .     9     
  Special                  14    | .     .     .     .     .     14    .     .     .     .     .     
  Kinetic                  399   | 10    93    5     44    20    108   88    .     19    .     12    
  Thermal                  87    | .     .     12    23    .     14    .     .     .     .     38    
  Explosive                23    | .     .     .     3     2     4     3     2     .     .     9     
  Electromagnetic          111   | .     .     .     .     .     68    18    .     4     .     21    
  Robot Hit Streak         19    | 8     9     3     9     8     16    19    1     5     .     7     
  Robot Miss Streak        7     | .     3     1     5     2     3     6     .     3     .     7     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        8     | .     .     .     2     1     1     3     .     .     .     1     
    Max Gunslinging Chain  1     | .     .     .     1     1     1     1     .     .     .     1     
Shots Hit Robots           394   | 8     67    10    39    13    124   89    1     15    .     28    
  Core Hits                366   | 5     23    4     18    8     67    102   3     11    .     125   
  Critical Kills           2     | .     .     1     1     .     .     .     .     .     .     .     
  Critical Parts Destroyed 2     | .     1     .     .     .     1     .     .     .     .     .     
  Critical Strikes         10    | .     1     1     2     .     3     1     .     1     .     1     
    Burn                   1     | .     .     .     1     .     .     .     .     .     .     .     
    Meltdown               1     | .     .     1     .     .     .     .     .     .     .     .     
    Destroy                3     | .     1     .     1     .     1     .     .     .     .     .     
    Blast                  1     | .     .     .     .     .     .     .     .     1     .     .     
    Corrupt                4     | .     .     .     .     .     2     1     .     .     .     1     
Melee Attacks              13    | .     .     .     .     .     .     11    .     .     1     1     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 13    | .     .     .     .     .     .     11    .     .     1     1     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           12279 | 100   893   181   1012  472   2695  2127  164   458   .     4177  
  Guns                     6591  | 100   885   47    665   246   2355  1765  .     181   .     347   
  Cannons                  810   | .     .     131   90    .     .     46    .     132   .     411   
  Explosions               4753  | .     .     .     246   221   306   316   164   145   .     3355  
  Melee                    60    | .     .     .     .     .     .     .     .     .     .     60    
  Ramming                  65    | .     8     3     11    5     34    .     .     .     .     4     
  Kinetic                  4741  | 100   885   47    473   246   1123  1453  .     260   .     154   
  Thermal                  3830  | .     .     131   282   .     .     46    .     145   .     3226  
  Explosive                1717  | .     .     .     246   221   306   270   164   .     .     510   
  Electromagnetic          1866  | .     .     .     .     .     1232  358   .     53    .     223   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 60    | .     .     .     .     .     .     .     .     .     .     60    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         4     | .     3     3     .     .     3     3     3     4     4     3     
  Average Corruption       3     | .     2     3     .     .     3     2     3     3     4     3     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     
  Effects                  80    | .     4     8     .     .     29    4     10    20    5     .     
    Message Errors         20    | .     1     2     .     .     3     2     1     10    1     .     
    Matter Fused           24    | .     1     3     .     .     8     1     4     6     1     .     
    Heat Flow Errors       7     | .     1     .     .     .     3     .     .     1     2     .     
    Energy Discharges      10    | .     .     3     .     .     4     .     2     1     .     .     
    Parts Rejected         1     | .     1     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      7     | .     .     .     .     .     4     1     1     .     1     .     
    Data Loss (major)      5     | .     .     .     .     .     4     .     .     1     .     .     
    Misfires               4     | .     .     .     .     .     2     .     1     1     .     .     
    Alerts                 1     | .     .     .     .     .     .     .     1     .     .     .     
    Weapon Failures        1     | .     .     .     .     .     1     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            136   | .     .     .     41    43    7     14    .     6     .     25    
  Projectiles              19    | .     .     .     .     .     .     .     .     6     .     13    
  Explosions               117   | .     .     .     41    43    7     14    .     .     .     12    
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 3     | .     .     .     .     .     .     1     .     2     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  3     | .     .     .     .     .     .     1     .     2     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      374   | .     .     .     64    25    34    5     29    44    .     173   
  Shots                    18    | .     .     .     2     1     .     1     1     1     .     12    
  Rammed                   6     | .     1     1     3     1     .     .     .     .     .     .     
Targets Rammed             7     | .     1     1     3     1     .     .     .     .     .     1     
  Kicked                   1     | .     .     .     .     .     .     .     .     .     .     1     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        568   | .     203   180   304   20    245   195   .     118   240   568   
  Average Temperature      91    | .     28    89    121   9     58    86    .     23    112   141   
  Received Heat Transfer   1916  | .     399   .     360   .     486   348   .     .     .     323   
  Effects                  8     | .     .     .     .     .     1     .     .     .     .     7     
    Energy Bleed           2     | .     .     .     .     .     1     .     .     .     .     1     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     3     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     2     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           2     | .     .     .     .     .     .     .     .     .     .     2     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     2     
  Parts Fried              2     | .     .     .     .     .     2     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              11    | .     .     1     .     .     .     .     .     .     .     10    
  Combat Hostiles          10    | .     .     .     .     .     .     .     .     .     .     10    
  Parts Melted             9     | .     .     1     .     .     .     4     .     .     .     4     
  Heat Transferred         18442 | .     .     222   555   .     .     50    .     100   .     17515 
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     .     .     1     .     1     .     1     

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Peak Influence             406  | 20  144 61  260 227 380 406 .   .   .   .   
  Initial                  161  | .   13  46  17  57  .   161 .   .   .   .   
  Average                  113  | 5   60  47  105 48  202 154 .   .   .   .   
Maximum Alert Level        2    | .   .   .   1   1   1   2   .   .   .   .   
  Low Security (%)         75   | 100 100 100 74  88  49  68  .   .   .   .   
  Level 1                  23   | .   .   .   25  11  50  27  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   3   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   2   .   1   1   5   7   .   .   .   .   
  Investigation            2    | .   .   .   .   .   2   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            9    | .   2   .   1   1   2   3   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   1   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Distress Signals           14   | .   3   .   5   .   3   3   .   .   .   .   
Communications Jammed      27   | .   .   .   .   .   27  .   .   .   .   .   
  Distress Signals         27   | .   .   .   .   .   27  .   .   .   .   .   
Times Spotted              209  | .   17  2   26  7   48  33  3   4   .   69  
  Peak Tracking Total      13   | .   3   2   5   4   6   6   3   3   .   13  
  Tactical Retreats        7    | .   1   .   1   .   3   1   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Traps Triggered            8    | .   2   1   .   .   2   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   6   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Machines Disabled          12   | .   1   .   3   .   .   .   .   1   3   4   
  Max in Single Turn       1    | .   1   .   1   .   .   .   .   1   1   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Machines Accessed          37   | .   6   1   9   .   16  5   .   .   .   .   
  Terminals                28   | .   5   .   7   .   11  5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   1   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   2   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                136  | .   24  1   42  .   55  14  .   .   .   .   
  Successful               76   | .   15  1   24  .   29  7   .   .   .   .   
  Failed                   58   | .   8   .   17  .   26  7   .   .   .   .   
    Catastrophic           7    | .   2   .   1   .   .   4   .   .   .   .   
  Database Lockouts        2    | .   1   .   1   .   .   .   .   .   .   .   
  Manual                   74   | .   14  .   27  .   21  11  .   .   1   .   
  Terminals                106  | .   18  .   37  .   37  14  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   6   .   2   .   4   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   3   .   9   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             24   | .   3   1   10  .   9   1   .   .   .   .   
  Robot Analysis           3    | .   2   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   1   .   2   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   2   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   1   .   2   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   2   .   2   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   6   .   2   .   1   .   .   .   .   .   
  Scan Component           5    | .   3   .   1   .   1   .   .   .   .   .   
  Repair                   4    | .   3   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   2   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   2   .   8   .   .   .   .   .   
  Insert Component         5    | .   .   .   1   .   4   .   .   .   .   .   
  Analyze                  5    | .   .   .   1   .   4   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         30   | .   6   .   10  .   8   6   .   .   .   .   
  Terminals                30   | .   6   .   10  .   8   6   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 8    | .   1   .   3   .   3   1   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   
    Skim                   20   | .   5   .   5   .   5   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         33   | .   5   .   9   .   14  5   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   .   4   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   3   .   1   .   .   .   .   .   .   .   
  Time                     128  | .   90  .   38  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   1   .   4   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   4   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Total Allies               14   | .    .    .    1    4    .    3    .    .    6    .    
  Largest Group            6    | .    .    .    1    4    3    3    .    .    6    6    
  Highest-Rated Group      348  | .    .    .    10   71   40   93   .    .    348  348  
  Highest-Rated Ally       96   | .    .    .    10   31   16   31   .    .    96   96   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               80   | .    .    .    .    3    27   19   .    .    .    31   
  Total Damage             2083 | .    .    .    .    23   258  361  .    .    .    1441 
  Kills                    13   | .    .    .    .    1    2    1    .    .    .    9    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       3    | .   2   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   2   .   .   .   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               15186 | 107  1391 398  1232 1909 2238 1108 561  898  2951 2393 
Spaces Moved               7477  | 56   504  179  573  820  1342 650  331  481  1693 848  
  Core                     10    | 9    .    .    .    .    .    1    .    .    .    .    
  Treads                   2102  | 47   504  179  573  745  54   .    .    .    .    .    
  Legs                     439   | .    .    .    .    .    .    .    .    .    .    439  
  Wheels                   4926  | .    .    .    .    75   1288 649  331  481  1693 409  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  135  105  120  150  165  165  180  
  Average Speed            163   | 142  160  160  162  227  124  125  164  177  167  184  
  Slowest Speed            1000  | 160  160  240  240  240  320  1000 165  180  180  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 6    78   21   53   100  87   22   52   76   90   72   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     7     | .    1    .    2    1    2    1    .    .    .    .    
  Known Exits Taken        7     | .    1    1    1    1    1    .    1    .    1    .    
  Unknown Exits Taken      3     | 1    .    .    .    .    .    1    .    1    .    .    
Scrap Searched             8     | .    .    .    .    1    .    .    1    3    3    .    
Spaces Dug                 37    | .    .    .    9    .    5    11   .    .    .    12   
Terrain Destroyed          201   | .    .    3    31   16   37   24   19   8    .    63   
  Melee                    11    | .    .    .    .    .    .    11   .    .    .    .    
  Projectile               10    | .    .    3    3    .    .    1    .    3    .    .    
  AOE                      179   | .    .    .    28   16   36   12   19   5    .    63   
Terrain Rammed             1     | .    .    .    .    .    1    .    .    .    .    .    
  Walls Destroyed          1     | .    .    .    .    .    1    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Total                      9804 | 70   991  272  814  846  1761 838  344  508  1757 1603 
  Wait                     1618 | 2    411  59   144  7    261  72   1    2    6    653  
  Move                     7467 | 55   503  178  572  819  1341 649  330  480  1692 848  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  79   | 1    7    8    13   2    19   6    4    5    8    6    
  Fast Attach              23   | 7    5    3    3    .    .    4    1    .    .    .    
  Attach                   30   | .    .    3    2    1    6    6    2    2    4    4    
  Detach                   10   | .    .    .    .    .    .    .    .    1    .    9    
  Swap                     95   | .    6    4    14   2    28   16   4    4    7    10   
  Drop                     79   | .    2    4    16   1    17   13   1    3    12   10   
  Fire                     346  | 5    56   12   47   13   88   53   1    10   .    61   
  Melee                    13   | .    .    .    .    .    .    11   .    .    1    1    
  Ram                      1    | .    .    .    .    .    1    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    .    .    1    
  Crush                    6    | .    1    1    3    1    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    8    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            27   | .    .    .    .    .    .    .    .    .    27   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / *Min / Sto)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x3 / [*Low x2])
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     3 | -11/Scrapyard  | Discovered new exit (range 15)
   108 | -11/Scrapyard  | Entered Materials
   309 | -10/Materials  | Build established: Mutant
   600 | -10/Materials  | Repaired Imp. Treads
   634 | -10/Materials  | Repaired Imp. Treads
   661 | -10/Materials  | Repaired Assault Rifle
   710 | -10/Materials  | Discovered new exit (range 14)
   819 | -10/Materials  | Discovered new exit (range 14)
   870 | -10/Materials  | Central database locked down
   965 | -10/Materials  | Discovered new exit (range 15)
  1023 | -10/Materials  | Identified exit to Mines
  1023 | -10/Materials  | Identified exit to Subcaves
  1023 | -10/Materials  | Identified exit to Materials
  1076 | -10/Materials  | Learned location of 1 exit from Recycling
  1121 | -10/Materials  | Learned 4 Subcaves zone layouts
  1187 | -10/Materials  | Loaded intel: 8 terminal locations
  1224 | -10/Materials  | Learned location of Subcaves (-10)
  1269 | -10/Materials  | Learned location of 1 exit from Recycling
  1499 | -10/Materials  | Entered Mines
  1506 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  1524 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1582 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1712 | -10/Mines      | Discovered exit to Materials (range 10)
  1758 | -10/Mines      | Assembled infested the area
  1763 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  1806 | -10/Mines      | Lost 3 parts (2n1w)
  1897 | -10/Mines      | Entered Materials
  1897 | -9/Materials   | Evolved 2 slots: Utility x2
  2224 | -9/Materials   | Central database locked down
  2441 | -9/Materials   | Repaired Ion Cannon
  2459 | -9/Materials   | Discovered new exit (range 8)
  2686 | -9/Materials   | Identified exit to Materials
  2726 | -9/Materials   | Identified exit to Storage
  2774 | -9/Materials   | Loaded intel: 18 trap records
  2784 | -9/Materials   | Learned Storage machine intel
  2804 | -9/Materials   | Loaded intel: 2 recycling unit locations
  2877 | -9/Materials   | Identified exit to Mines
  3129 | -9/Materials   | Entered Mines
  3182 | -9/Mines       | Core integrity fell below 50%
  3222 | -9/Mines       | Learned location of 1 exit from Lower Caves
  3515 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  4086 | -9/Mines       | Found DCF Scrap (12 items)
  4126 | -9/Mines       | Received a Mining Laser from a helpful Derelict
  5038 | -9/Mines       | Entered Materials
  5038 | -8/Materials   | Accompanied by 3 allies
  5038 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  5533 | -8/Materials   | Discovered new exit (range 14)
  5563 | -8/Materials   | Build established: Gunner
  6114 | -8/Materials   | Garrison activated, responded to threat
  6227 | -8/Materials   | Discovered new exit (range 16)
  6500 | -8/Materials   | Learned 4 Factory zone layouts
  6548 | -8/Materials   | Learned location of Extension (-5)
  6587 | -8/Materials   | Learned 4 Lower Caves zone layouts
  6615 | -8/Materials   | Learned 2 Lower Caves zone layouts
  6631 | -8/Materials   | Learned Storage security intel
  6658 | -8/Materials   | Learned location of 1 exit from Recycling
  6858 | -8/Materials   | Identified exit to Factory
  7276 | -8/Materials   | Entered Factory
  7276 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  7393 | -7/Factory     | Discovered new exit (range 5)
  7818 | -7/Factory     | Allied Derelicts emerged from ambush trap array
  7887 | -7/Factory     | Discovered new exit (range 16)
  7893 | -7/Factory     | Lost 3 allies
  8048 | -7/Factory     | Garrison activated, responded to threat
  8199 | -7/Factory     | Identified exit to Factory
  8215 | -7/Factory     | Garrison activated, responded to threat
  8237 | -7/Factory     | Learned location of Proximity Caves (-6)
  8265 | -7/Factory     | Learned location of 1 exit from Upper Caves
  8283 | -7/Factory     | Learned 2 Hub_04(d) zone layouts
  8308 | -7/Factory     | Destroyed 9 combat bots
  8309 | -7/Factory     | Learned 4 Upper Caves zone layouts
  8315 | -7/Factory     | Lost 7 parts (2p2n2u1w)
  8338 | -7/Factory     | Learned location of 1 exit from Upper Caves
  8366 | -7/Factory     | Discovered new exit (range 8)
  8376 | -7/Factory     | Lost 3 parts (2u1w)
  8384 | -7/Factory     | Entered Lower Caves
  8385 | -7/Lower Caves | Identified exit to Lower Caves
  8413 | -7/Lower Caves | Encountered a Warlord checkpoint
  8694 | -7/Lower Caves | Build established: Skirmisher
  8945 | -7/Lower Caves | Entered another Lower Caves area
  9372 | -7/Lower Caves | Build established: Tank
  9638 | -7/Lower Caves | Encountered a Warlord checkpoint
  9755 | -7/Lower Caves | Learned 8 Factory zone layouts
  9827 | -7/Lower Caves | Discovered new exit (range 11)
  9843 | -7/Lower Caves | Entered Zion
 10000 | -7/Zion        | Visited the Megawrench Repair Shop
 10070 | -7/Zion        | System corruption cleaned by Quarantine Array
 10190 | -7/Zion        | Discovered new exit (range 13)
 10254 | -7/Zion        | Build established: Mutant
 10471 | -7/Zion        | Given A8's code to call for help
 10827 | -7/Zion        | Learned Factory machine intel
 10897 | -7/Zion        | Given the Hacking Drone Bay
 10897 | -7/Zion        | Found Prototype Device
 11496 | -7/Zion        | Identified exit to Deep Caves
 11550 | -7/Zion        | Met Imprinter
 11585 | -7/Zion        | Imprinted
 11587 | -7/Zion        | Declared Zion's savior
 11970 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 12176 | -7/Zion        | Identified Hacking Drone Bay
 12378 | -7/Zion        | Megawrench repaired 11 parts
 12653 | -7/Zion        | Build established: Scavenger-Tank
 12759 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 12760 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 12794 | -7/Zion        | Entered Deep Caves
 12794 | -7/Deep Caves  | Accompanied by 6 allies
 13021 | -7/Deep Caves  | Z-Facility disabled
 13061 | -7/Deep Caves  | Attacked by Z-Imprinter
 13085 | -7/Deep Caves  | Allies destroyed Z-Imprinter
 13461 | -7/Deep Caves  | Discovered new exit (range 7)
 13600 | -7/Deep Caves  | Spotted AG-42092
 13631 | -7/Deep Caves  | Destroyed AG-42092
 13641 | -7/Deep Caves  | Found GOLEM Unit
 13841 | -7/Deep Caves  | Spotted AG-45035
 13877 | -7/Deep Caves  | Core integrity fell below 50%
 13905 | -7/Deep Caves  | Destroyed AG-45035
 13940 | -7/Deep Caves  | Found Prototype Energy Cannon
 13947 | -7/Deep Caves  | Identified Firepult
 14545 | -7/Deep Caves  | Build established: Golem
 14798 | -7/Deep Caves  | Exposed GOLEM chamber
 14799 | -7/Deep Caves  | Triggered Deep Caves wall
 14854 | -7/Deep Caves  | Destroyed 11 combat bots
 14884 | -7/Deep Caves  | Destroyed 8 combat bots
 14922 | -7/Deep Caves  | Destroyed 7 combat bots
 15062 | -7/Deep Caves  | Destroyed 10 combat bots
 15098 | -7/Deep Caves  | Core integrity fell below 20%
 15187 | -7/Deep Caves  | Destroyed by as-45291 with Assembled Heavy Rifle

 Last Messages 
---------------
15139_ Dropped Broken Firepult.
15140_ Penetrated by Slug. <x4>
15147_ Kicked as-43816.
15150_ Acquired 3 matter.
15162_ Slug penetrates as-65603.
15168_ Penetrated by Slug. <x3>
15178_ Critical hit (Destroy).
15178_ Asb. Flux Generator destroyed.
15179_ Slug penetrates as-65603.
15180_ Penetrated by Slug. <x2>
15181_ Slug penetrates Wall.
15182_ Asb. Nanovents destroyed.
15182_ Slug penetrates as-82345.
15183_ Asb. Alloy Leg destroyed.
15183_ Penetrated by Slug.
15184_ Slug penetrates Wall.
15185_ Asb. Focal Cannon integration complete.
15185_ Penetrated by Slug.
15186_ GOLEM Unit beginning Asb. Flux Generator integration.
15186_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????#####???????????????????????????????? |
| ???????????###    #??????????????????????????????? |
| ????????????       #?????????????????????????????? |
| ?????????????"      ###??????????????????????????? |
| ??????????#?"""        ##????????????????????????? |
| ??????????#  ""         ##???????????????????????? |
| ??????????#              #???????????????????????? |
| ?????????  ###           ##??????????????????????? |
| ????????                a@#??????????????????????? |
| ????????            aaaaa##??????????????????????? |
| ?????????????##       a ##???????????????????????  |
| ??????????????#     ### ##### ##????????????????   |
| ??????????????##  #??##        ##???????????????   |
| ???????????????## #?##          #???????????????#  |
| ????????????????# ###     ####   #?????????????##  |
| ??????????#######         #?????????????????????   |
| ??????????#              ##?????????????????????#  |
| ??????????# ########    ##???????????????????####  |
| ??????????# #??????##   #???????????????????##  #  |
| ??????????#]####????##    ??????????????????#      |
| ?????????##    ##????#      ????????????????#      |
| ?#########      ##???#####    ??????????????#      |
| ##[#*]!<##       #####????     ??????????????#     |
| [!/!!!!]##           ##????    ????????????????#   |
| ![ !!#####    ###     ##????    ???????????????#   |
| #[]###???#   ##??#     ##????   ????????????????#  |
| # !#???###   ######     ##????  ????????????????#  |
| # !#???#     ##  ##      ##??????????????????##### |
| #  #???#                  #####  #??????????##  ## |
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|    #    ####               #################       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Coolant Potential          65
Energy Generation          45
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             675
Resistance: KI             15
Resistance: TH             15
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
            Seismic Detector | -8/Materials | Scanalyzed
               Plasma Cutter | -8/Materials | Scanalyzed
    Hrd. Light Armor Plating | -8/Materials | Scanalyzed
 Adv. Visual Processing Unit | -8/Materials | Scanalyzed
               Thermic Laser | -7/Zion      | Archive
                 Gauss Rifle | -7/Zion      | Archive
           Matter Compressor | -7/Zion      | Archive
             Remote Datajack | -7/Zion      | Archive
                 Force Field | -7/Zion      | Archive
   Adv. Field Recycling Unit | -7/Zion      | Archive
                 Mass Driver | -7/Zion      | Archive
       Med. Reactive Plating | -7/Zion      | Archive
              Thermal Shield | -7/Zion      | Archive
            Hvy. Mass Driver | -7/Zion      | Archive
         Imp. Cooling System | -7/Zion      | Archive
                Focal Shield | -7/Zion      | Archive
                    Flak Gun | -7/Zion      | Archive
                Plasma Rifle | -7/Zion      | Archive
                  Hvy. Laser | -7/Zion      | Archive

 Robot Schematics 
------------------
 O-24 Administrator | -7/Zion | Archive
   A-02 Transporter | -7/Zion | Archive
         S-27 Virus | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScrapoidSignalPenetrator
  Manual?         0
Play Time         01:34:03
  Cumulative      190.4 hours
  Start           2024.09.02 @ 16:39:53
  End             2024.09.02 @ 18:17:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          163
  Rogue           163
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             63
Gallery%          72
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9c9376bf-b239-4900-b5d2-7dcdbca4092e