Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.26 @ 21:31:17 Player: Alexbot Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (272) 1360 Value Destroyed (15166) 15166 Prototype IDs (104) 2080 Alien Tech Used (8) 1600 Bonus (21323) 21323 TOTAL SCORE: 53029 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3446 Follower Combat Kills 4148 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1082 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Architect 300 Friendly Fire -853 Cogmind --------- Core Integrity 0/1600 Matter 34/425 Energy 100/100 System Corruption 6% Temperature Cool (12) Movement Core (50) Location -1/Access_0 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (17) ----- Experimental Signal Interpreter Makeshift Terrain Scan Processor Advanced Weapon Cycler Improved Focal Shield Ghost Barrier > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Experimental Hardlight Generator Compact HERF Cannon Enhanced Nova Cannon Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Cooled Linear Gravjet Cooled Linear Gravjet > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Experimental Sensor Array Experimental Signal Interpreter Experimental Terrain Scanner Makeshift Terrain Scan Processor Experimental Targeting Computer Experimental Core Analyzer Advanced Reaction Control System Experimental Cloaking Device Experimental Weapon Shielding Zionite Shade Armor Zionite Shade Armor EM Dispersion Field Ghost Barrier > --- WEAPON ----------- Z-bomb Delivery System Kinetic Spear > --- INVENTORY -------- Advanced Heavy Siege Treads Experimental Q-thruster Improved Fusion Compressor Experimental Matter Compressor Advanced Weapon Cycler Experimental Transmission Jammer Advanced Phase Shifter Experimental Weapon Shielding Zionite Weapon Casing Improved Focal Shield Beam Splitter Experimental Hardlight Generator Experimental Force Field Antimissile System System Purifier Transdimensional Reconstructor Integrity Redistributor Gamma Rifle Enhanced Nova Cannon Core Cannon Vortex Catalyst Activator Core Stripper [Rating: 208] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Combat Antigrav System Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Combat Antigrav System Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Makeshift Terrain Scan Processor Hackware Ghost Barrier Protection Experimental Weapon Shielding Weapon Kinetic Spear Energy Gun Tesla Rifle Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Mini Smartbomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Core Stripper Slashing Weapon Axe Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Utility 15 | . . . 2 . . . 2 2 . . . . 2 . . . . . . . . . 1 . . . . 2 . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 490 | . 1 4 4 . 2 4 4 9 1 2 . 3 33 6 10 10 2 25 2 2 12 5 22 4 . 8 7 31 18 21 81 70 26 61 . Power 43 | . 1 1 1 . . . . 1 . . . 1 4 1 1 1 . 2 . . . 1 4 . . . 3 1 . 1 3 1 2 13 . Engine 8 | . 1 1 1 . . . . . . . . 1 2 . 1 1 . . . . . . . . . . . . . . . . . . . Core 25 | . . . . . . . . 1 . . . . 2 1 . . . 2 . . . 1 3 . . . 1 1 . 1 2 . 2 8 . Reactor 10 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . 1 1 . 5 . Propulsion 71 | . . . 2 . . 1 1 1 1 1 . 1 6 3 2 1 1 11 . . 1 . 1 2 . 3 1 7 . 2 2 5 4 11 . Treads 17 | . . . 2 . . 1 1 1 1 1 . 1 3 1 1 1 . 2 . . . . . . . . . . . . . . . 1 . Leg 5 | . . . . . . . . . . . . . . 2 1 . 1 1 . . . . . . . . . . . . . . . . . Wheel 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Hover 46 | . . . . . . . . . . . . . . . . . . 8 . . 1 . 1 2 . 3 1 7 . 2 2 5 4 10 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 267 | . . 1 1 . 2 2 2 6 . . . 1 13 2 3 6 1 6 1 . 4 1 14 1 . 5 3 18 14 15 56 54 19 16 . Device 172 | . . 1 . . . 1 . 1 . . . . 7 . . . 1 . . . 1 . 8 1 . 1 3 12 9 11 42 44 15 14 . Storage 23 | . . . . . 2 . . . . . . . 1 . . 1 . 3 . . 2 1 3 . . 1 . 2 1 . 4 . . 2 . Processor 14 | . . . . . . . . 1 . . . . . . . 2 . 1 . . 1 . 2 . . . . . 4 . 3 . . . . Hackware 10 | . . . . . . . . 2 . . . . . . . 3 . . . . . . 1 . . 1 . 2 . . 1 . . . . Protection 48 | . . . 1 . . 1 2 2 . . . 1 5 2 3 . . 2 1 . . . . . . 2 . 2 . 4 6 10 4 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 109 | . . 2 . . . 1 1 1 . 1 . . 10 . 4 2 . 6 1 2 7 3 3 1 . . . 5 4 3 20 10 1 21 . Energy Gun 10 | . . . . . . 1 . . . . . . . . . . . 3 1 1 1 . . . . . . . . . 3 . . . . Energy Cannon 32 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . 2 2 2 3 5 1 14 . Ballistic Gun 6 | . . 2 . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . 1 . . . . Ballistic Cannon 8 | . . . . . . . . 1 . 1 . . 2 . 1 . . 1 . . . 1 . . . . . . . . 1 . . . . Launcher 27 | . . . . . . . . . . . . . . . . . . 1 . . 2 2 1 1 . . . 1 2 1 6 4 . 6 . Special Weapon 4 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . 1 . . . . Impact Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Slashing Weapon 7 | . . . . . . . . . . . . . 4 . 1 1 . 1 . . . . . . . . . . . . . . . . . Piercing Weapon 12 | . . . . . . . . . . . . . 2 . . . . . . . 4 . 1 . . . . 1 . . 2 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 48 | . . . 1 . . . . . . . . . . . . . . 2 . . 6 . 4 . . 3 . 2 2 2 21 2 2 1 . Parts Lost 104 | . 1 1 1 . . 4 4 1 . . . 5 10 5 18 . 1 2 1 . . 3 6 . . . 4 3 2 . 2 2 . 27 1 Power 19 | . 1 . 1 . . . . 1 . . . 1 3 1 2 . . . . . . 1 1 . . . 2 . . . 1 . . 4 . Propulsion 25 | . . . . . . 1 1 . . . . 2 2 2 3 . . 1 . . . . 1 . . . . 2 . . . 1 . 9 . Utility 46 | . . . . . . 2 1 . . . . 2 2 2 9 . 1 . 1 . . 1 4 . . . 2 1 2 . 1 1 . 13 1 Weapon 14 | . . 1 . . . 1 2 . . . . . 3 . 4 . . 1 . . . 1 . . . . . . . . . . . 1 . Highest Loss Streak 21 | . 1 1 1 . . 3 2 1 . . . 3 4 3 14 . 1 1 1 . . 2 4 . . . 3 1 1 . 1 1 . 20 21 Average Slot Usage (%) 91 | . 84 97 79 88 90 98 90 87 92 92 92 88 91 99 88 67 78 96 100 100 96 99 88 85 89 92 95 95 95 98 97 98 92 92 . Engine 2 | . 13 14 6 11 11 11 9 5 . . . 3 3 4 . 5 6 1 . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . 1 7 7 7 2 2 1 5 . . 4 5 5 5 4 6 10 10 10 6 6 9 8 5 7 5 6 . Treads 5 | . . . 17 22 22 21 17 15 15 15 15 13 8 11 . 5 6 7 . . . . . . . . . . . . . . . . . Leg 1 | . 28 28 4 . . . . . . . . . . 1 11 . 3 1 . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . . . . . 11 23 23 23 23 21 21 21 21 21 18 19 17 17 16 16 14 . Device 10 | . . 11 11 11 11 10 9 10 7 7 7 5 16 18 11 . 3 5 5 5 2 . 5 15 15 13 9 12 7 14 13 13 12 19 . Storage 15 | . 14 14 11 11 13 22 18 15 15 15 15 15 14 13 12 5 6 12 17 17 22 30 24 15 15 15 15 18 20 17 16 17 16 17 . Processor 11 | . . . . . . . . 6 7 7 7 7 6 6 6 18 20 19 17 17 20 21 14 15 15 15 15 12 12 13 16 17 16 15 . Hackware 9 | . . . . . . . . 5 15 15 15 15 13 13 10 18 16 11 11 11 9 5 7 . . 1 5 8 14 13 12 13 10 4 . Protection 5 | . . . 7 11 11 11 18 13 7 7 7 7 7 14 16 . . 4 5 5 1 . . . . 2 6 4 4 4 2 2 7 7 . Energy Cannon 1 | . . . . . . . 2 7 7 4 . . . . . . . . . . . . . . . . . . . 3 . 3 1 2 . Ballistic Gun 2 | . 28 28 22 22 22 19 6 . . . . . . . . 5 6 2 . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 3 7 10 15 15 2 . . . . . . . . 1 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 3 13 10 5 6 3 . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 5 . . . . . . . 3 3 4 5 5 5 5 4 4 4 3 3 4 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 146 | 10 10 16 22 22 82 86 97 116 101 102 102 107 124 106 106 25 26 62 64 58 82 76 103 69 69 70 76 112 106 127 113 130 129 146 19 Greatest Support 114 | 20 20 20 40 40 40 40 40 40 40 40 40 40 58 58 30 28 28 64 64 64 68 68 68 65 65 68 76 94 102 104 114 114 109 109 13 Greatest Overweight (x) 12 | . . . . . 2 2 2 2 2 2 2 5 12 3 4 . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 Average Overweight (x) . | . . . . . . 2 2 2 2 2 2 2 3 1 2 . . . . . . 1 . . 1 . . . . . . . . . 1 Largest Inventory Capacity 34 | . 6 6 6 6 20 20 20 20 20 20 20 20 20 20 20 10 10 18 18 18 24 24 30 22 22 22 22 28 34 28 28 28 28 28 10 Average Capacity 21 | . 6 6 6 6 8 20 20 20 20 20 20 20 20 20 18 9 10 12 18 18 21 24 22 22 22 22 22 27 30 28 26 28 28 27 8 Most Carried 34 | . 6 6 6 6 7 8 11 20 20 20 20 20 20 19 20 6 7 18 18 18 24 23 25 22 21 22 22 28 34 28 28 28 28 28 7 Average Carried 19 | . 5 4 5 6 6 6 7 18 20 19 20 19 19 18 18 5 6 10 17 18 21 22 22 21 21 21 21 27 29 27 25 27 27 26 6 Final Capacity 28 | 6 6 6 6 6 20 20 20 20 20 20 20 20 20 20 4 10 10 18 18 18 24 24 22 22 22 22 22 28 28 28 28 28 28 10 4 Final Carried 28 | 6 4 6 6 6 6 6 11 20 20 20 20 18 19 19 4 6 7 18 18 18 23 22 22 21 21 22 21 28 28 28 28 26 27 7 4 Class Distribution -------------------- 24% | Messiah-Mutant 21% | Hacker-Mutant 12% | Messiah-Assassin 11% | Messiah-Scout 9% | Messiah-Ninja 6% | Mutant 5% | Hauler-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Warlord Messiah-Mutant | -4/Proximity Caves Messiah-Mutant | -4/Factory Messiah-Scout | -4/Upper Caves Messiah-Assassin | -4/Upper Caves Messiah-Assassin | -4/Zhirov Messiah-Assassin | -3/Proximity Caves Messiah-Assassin | -3/Research Messiah-Mutant | -3/Quarantine Messiah-Ninja | -2/Research Messiah-Scout | -2/Testing Messiah-Ninja | -2/Section 7 Messiah-Scout | -1/Access Messiah-Assassin | -1/Command Messiah-Assassin | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 11754 | 200 16 198 235 40 . 180 110 195 . 77 . 401 713 86 186 132 102 255 165 103 604 311 456 122 . . 259 697 267 283 864 1113 1004 2380 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12920 | . 70 316 463 88 . 214 213 339 . 124 . 327 1566 301 703 . . 1117 . . 341 263 551 116 . . 351 661 449 730 1347 836 559 875 . Parts 644 | . 2 16 27 13 . 10 16 18 . 12 . 10 80 13 19 . . 51 . . 20 15 27 2 . . 26 33 15 51 57 46 37 28 . Haulers Intercepted 10 | . . . 1 . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . 1 1 . 1 . 1 . . Recyclers Shooed 4 | . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 149 | . . . . . . . . . 2 12 . 10 . 8 17 1 30 . 2 4 38 4 . 2 . . 19 . . . . . . . . Prevented 30 | . . . . . . . . . 1 . . . . . . . 1 . 1 1 18 7 . . . . 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 232 | . 2 9 10 5 . 4 9 6 . 5 . 10 24 5 12 . . 8 . . 11 10 6 3 . . 6 12 8 10 11 22 6 18 . Melee 76 | . . . . . . . . . . . . . 20 5 6 . . 1 . . . . 3 . . . 4 4 3 3 8 13 4 2 . Guns 42 | . 2 9 10 5 . 4 8 . . . . . . . 1 . . 3 . . . . . . . . . . . . . . . . . Cannons 50 | . . . . . . . 1 6 . 5 . 10 4 . 5 . . . . . . 3 . . . . . . 1 3 . 2 2 8 . AOE 54 | . . . . . . . . . . . . . . . . . . 2 . . 11 7 3 3 . . 2 6 4 3 . 7 . 6 . Classes Destroyed 18 | . 1 1 2 . . 1 . 3 . 1 . 1 2 . . . . 1 . . . . 1 . . . . . 1 . 2 . . 1 . Worker 12 | . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 1 . 1 5 . Builder 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler 10 | . . . 1 . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . 1 1 . 1 . 1 . . Recycler 5 | . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Watcher 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Swarmer 53 | . . 3 3 5 . . 7 . . 4 . 4 . . 1 . . . . . 4 4 . . . . . 6 5 3 . 4 . . . Grunt 62 | . 2 6 2 . . 4 1 3 . . . 5 9 3 3 . . 3 . . 3 2 3 3 . . 2 . . 3 . 3 . 2 . Brawler 10 | . . . . . . . . . . . . 1 2 1 4 . . . . . 2 . . . . . . . . . . . . . . Duelist 9 | . . . . . . . . . . . . . 2 1 3 . . . . . 1 1 . . . . . . . . . . . 1 . Sentry 24 | . . . 5 . . . 1 2 . . . . 4 . 1 . . 1 . . . 1 2 . . . 1 2 1 . 1 2 . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hunter 18 | . . . . . . . . 1 . . . . 3 . . . . 4 . . 1 2 . . . . . . . . . 2 . 5 . Programmer 48 | . . . . . . . . . . 1 . . 4 . . . . . . . . . 1 . . . 3 4 1 4 8 11 6 5 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Wizard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Best Kill Streak 11 | . 1 5 4 3 . 3 4 2 . 4 . 4 4 2 6 . . 5 . . 11 4 4 3 . . 3 3 4 4 3 6 3 5 . Combat Bots Only 11 | . 1 5 4 3 . 3 4 2 . 4 . 4 3 2 6 . . 3 . . 11 4 3 3 . . 3 3 4 3 3 6 3 4 . Max Kills in Single Turn 4 | . 1 1 1 2 . 1 1 1 . 1 . 1 1 1 1 . . 2 . . 4 2 2 2 . . 1 2 3 2 1 3 1 2 . Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . . . . . . 2 . . 4 2 2 2 . . 1 2 3 2 . 3 . 1 . Melee 1 | . . . . . . . . . . . . . 1 1 1 . . 1 . . . . 1 . . . 1 1 1 1 1 1 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 25511 | . 118 308 307 21 . 687 599 573 . 346 . 986 3442 1042 2520 . 78 821 133 . 54 711 699 . . . 891 1173 429 1215 1022 1503 132 5458 243 Core 3738 | . 12 30 95 . . 38 88 36 . 12 . 153 364 58 346 . . 58 . . 17 105 324 . . . 173 81 87 110 41 173 . 1188 149 Absorbed by Shields 855 | . . . . . . . . 43 . . . . 83 . . . . . . . . . 58 . . . . 97 110 125 . 24 . 315 . Reduced by Siege Mode 163 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163 . Core Remaining (%) 70 | 100 . 83 . . . 66 84 . . . . 71 . . . . 9 . . . . 82 . . . . 56 . 87 . . 70 . . . Volleys Fired 468 | . 9 23 25 5 . 25 20 26 . 22 . 29 24 . 20 . . 22 5 4 5 31 7 3 . . 5 16 9 25 18 12 5 73 . Largest 2 | . 2 2 2 2 . 2 2 2 . 2 . 2 2 . 2 . . 2 2 2 1 1 1 1 . . 1 1 1 1 1 1 1 2 . Hottest 300 | . 40 50 50 50 . 100 135 104 . 104 . 92 138 . 76 . . 130 130 130 80 80 80 80 . . 80 94 113 113 94 113 120 300 . Shots Fired 701 | . 18 46 50 10 . 49 40 45 . 30 . 58 36 . 37 . . 39 10 6 5 31 7 3 . . 5 16 9 25 18 12 5 91 . Gun 279 | . 18 46 50 10 . 49 34 . . . . . . . 23 . . 35 10 4 . . . . . . . . . . . . . . . Cannon 326 | . . . . . . . 6 45 . 30 . 58 36 . 14 . . . . . . 10 . . . . . 8 6 22 16 6 5 64 . Launcher 90 | . . . . . . . . . . . . . . . . . . 4 . . 5 21 6 3 . . 5 7 3 3 . 6 . 27 . Special 6 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . 1 . . 2 . . . . Kinetic 353 | . 18 46 50 10 . 41 14 22 . 22 . 58 25 . 37 . . . . . . 10 . . . . . . . . . . . . . Thermal 152 | . . . . . . 8 26 23 . 8 . . 11 . . . . . . . . . . . . . . . 5 12 . 6 5 48 . Explosive 68 | . . . . . . . . . . . . . . . . . . . . . 5 13 6 3 . . 5 7 1 3 . 6 . 19 . Electromagnetic 114 | . . . . . . . . . . . . . . . . . . 39 10 4 . 8 . . . . . 8 3 10 16 . . 16 . Entropic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Robot Hit Streak 25 | . 6 13 10 4 . 16 7 10 . 5 . 9 10 . 8 . . 7 8 1 2 8 11 . . . . 8 2 9 9 6 2 25 . Robot Miss Streak 6 | . 3 3 2 1 . 4 2 3 . 2 . 3 3 . 6 . . 3 1 2 . 1 . . . . . 1 2 3 2 1 1 3 . Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 7 | . . 2 1 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 777 | . 13 32 34 6 . 36 25 30 . 10 . 36 111 35 58 . . 43 7 3 1 11 21 . . . 14 32 14 21 29 52 17 86 . Core Hits 491 | . 3 15 15 5 . 11 10 15 . 6 . 17 52 10 39 . . 23 1 1 18 23 22 6 . . 13 22 17 17 17 56 12 45 . Critical Hits 20 | . . . . . . . . . . . . 1 4 1 1 . . . . . . 1 1 . . . 1 . . 2 1 2 . 5 . Critical Kills 4 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 1 . . . . Critical Parts Destroyed 13 | . . . . . . . . . . . . 1 4 1 . . . . . . . . 1 . . . 1 . . 1 . 1 . 3 . Melee Attacks 638 | . . . . . . . . . . . . . 137 48 61 2 . 20 . . 4 2 19 8 2 . 40 50 24 13 42 95 50 21 . Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 160 | . . . . . . . . . . . . . 29 48 61 2 . 20 . . . . . . . . . . . . . . . . . Piercing 475 | . . . . . . . . . . . . . 108 . . . . . . . 4 2 19 8 2 . 40 50 24 13 39 95 50 21 . Sneak Attacks 31 | . . . . . . . . . . . . . 7 1 . . . 3 . . . . 5 . . . . 2 2 . 3 . 4 4 . Combat Hostiles 7 | . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . 1 . . . 2 . . Follow-up Attacks 21 | . . . . . . . . . . . . . 8 7 6 . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41963 | . 112 440 538 98 . 693 408 739 . 244 . 913 3617 1116 1467 . . 1953 211 78 1201 2059 1983 480 . . 905 1987 1069 1740 1423 5555 1163 9771 . Guns 3545 | . 112 440 538 98 . 693 384 . . . . . . . 301 . . 690 211 78 . . . . . . . . . . . . . . . Cannons 7853 | . . . . . . . 24 739 . 244 . 913 814 . 208 . . . . . . 129 . . . . . 246 113 903 327 254 173 2766 . Explosions 15942 | . . . . . . . . . . . . . . . . . . 456 . . 1201 1930 1124 480 . . 360 867 384 658 . 2283 . 6199 . Melee 14623 | . . . . . . . . . . . . . 2803 1116 958 . . 807 . . . . 859 . . . 545 874 572 179 1096 3018 990 806 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4265 | . 112 440 538 98 . 527 115 323 . 79 . 913 448 . 509 . . . . . . 129 . . . . . . . . 34 . . . . Thermal 5277 | . . . . . . 166 293 416 . 165 . . 366 . . . . 261 . . . . . . . . . . 113 525 . 254 173 2545 . Explosive 13905 | . . . . . . . . . . . . . . . . . . . . . 1201 1711 1124 480 . . 360 867 259 658 . 2283 . 4962 . Electromagnetic 2690 | . . . . . . . . . . . . . . . . . . 885 211 78 . 219 . . . . . 246 125 378 327 . . 221 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3280 | . . . . . . . . . . . . . 399 1116 958 . . 807 . . . . . . . . . . . . . . . . . Piercing 11309 | . . . . . . . . . . . . . 2404 . . . . . . . . . 859 . . . 545 874 572 179 1062 3018 990 806 . Entropic 1237 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1237 . Highest Corruption 14 | . . . . . . . . 1 1 1 1 1 3 3 14 14 . . . . 1 1 1 1 1 1 12 11 4 3 4 6 1 6 6 Average Corruption 3 | . . . . . . . . 1 1 1 1 1 2 3 4 14 . . . . 1 1 1 1 1 1 8 7 3 2 2 4 1 1 6 Corruption Purged 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . 5 . . . . Effects 196 | . . . . . . . . . 2 1 . 3 8 13 25 4 . . . . . 1 2 1 3 . 33 27 12 5 21 19 3 13 . Message Errors 46 | . . . . . . . . . 1 1 . 1 . 4 3 . . . . . . 1 2 . . . 8 7 2 1 5 5 2 3 . Matter Fused 45 | . . . . . . . . . . . . . 5 4 6 3 . . . . . . . . . . 7 8 3 2 5 2 . . . Heat Flow Errors 15 | . . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . 3 1 2 1 2 1 . 2 . Energy Discharges 21 | . . . . . . . . . 1 . . 1 . 1 1 . . . . . . . . 1 2 . 2 1 1 . 5 2 . 3 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 27 | . . . . . . . . . . . . 1 1 1 4 . . . . . . . . . 1 . 2 2 4 1 2 4 1 3 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . Misdirections 8 | . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . 5 . . . . . . . . Targeting Errors 28 | . . . . . . . . . . . . . 1 2 7 . . . . . . . . . . . 4 7 . . 2 4 . 1 . Weapon Failures 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2297 | . . . . . . . . . . . . 5 102 73 36 . . 162 . . . 153 55 35 . . . 15 70 105 113 491 75 807 . Projectiles 183 | . . . . . . . . . . . . 5 18 . . . . . . . . . . . . . . . 26 43 . 41 8 42 . Explosions 1381 | . . . . . . . . . . . . . . . . . . . . . . 153 55 35 . . . 15 14 62 . 426 . 621 . Melee 733 | . . . . . . . . . . . . . 84 73 36 . . 162 . . . . . . . . . . 30 . 113 24 67 144 . Knockbacks 28 | . . . . . . . . 4 . . . 9 15 . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 25 | . . . . . . . . 4 . . . 9 12 . . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 220 | . . . . . . . . . . . . . . . . . . 15 . . . . 65 . . . . . 21 . . . . 119 . Shots 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 3 . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 379 | . 6 9 . . . 117 268 72 . 63 . 169 379 219 212 . . 39 117 47 76 167 32 24 . . 165 253 303 374 158 144 78 366 . Average Temperature 72 | . 5 5 . . . 48 75 27 . 28 . 44 108 111 37 . . 19 48 22 32 46 11 14 . . 79 64 142 155 52 72 45 146 . Received Heat Transfer 3736 | . 66 123 78 . . 351 135 90 . . . 333 738 369 633 . 12 81 20 . 9 66 111 . . . 18 21 16 135 54 105 . 154 18 Effects 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . Longest Duration 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . Robots Corrupted 8 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . 1 1 . . 2 . Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . 1 1 . . 2 . Parts Fried 14 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 1 . 4 2 . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 2 . Heat Transferred 3848 | . . . . . . 296 518 666 . 259 . . 250 . . . . 200 . . . . . . . . . . 74 370 . 185 111 919 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Missiles Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1873 | . 77 240 410 317 . 81 152 164 . . . . 396 . . . . 858 . . . . 502 . . . . 350 1010 890 892 1087 867 1873 . Average Influence 455 | . 36 128 285 202 . 35 84 82 . . . . 215 . . . . 526 . . . . 233 . . . . 163 488 765 478 805 724 1238 . Maximum Alert Level 5 | . . 1 2 1 . . . . . . . . 1 . . . . 3 . . . . 2 . . . . 1 3 3 3 3 3 5 . Low Security (%) 29 | . 100 81 23 65 . 100 100 100 . . . . 26 . . . . . . . . . 50 . . . . 62 11 . . . . . . Level 1 21 | . . 18 62 34 . . . . . . . . 73 . . . . 22 . . . . 8 . . . . 37 37 . 17 . . . . Level 2 22 | . . . 14 . . . . . . . . . . . . . . 49 . . . . 40 . . . . . 13 28 82 25 46 8 . Level 3 21 | . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . 36 71 . 74 53 27 . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 1 1 . . . . . 1 . . . . 11 . 1 . . 6 . . . . 1 . . . . 4 4 6 2 7 7 6 . Investigation 16 | . 1 1 . . . . . . . . . . 3 . . . . 2 . . . . . . . . . 1 1 1 . 2 3 1 . Extermination 19 | . . . . . . . . 1 . . . . 3 . . . . . . . . . 1 . . . . 2 1 1 2 4 2 2 . Reinforcement 10 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . 1 1 2 . . 1 1 . Assault 9 | . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . 2 . 1 1 2 . Garrison 4 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 13 | . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 4 4 1 . . Communications Jammed 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . 18 . Distress Signals 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . 18 . Times Spotted 434 | . 6 9 12 7 . 9 15 12 . 5 . 11 39 9 28 . 8 20 3 3 14 13 16 1 . . 4 21 28 25 17 38 16 41 4 Peak Tracking Total 14 | . 4 5 4 3 . 3 4 3 . 4 . 4 4 4 10 . 4 3 2 3 8 4 7 2 . . 3 4 5 14 5 9 4 5 4 Tactical Retreats 44 | . 2 . 1 1 . 2 1 1 . . . 1 12 4 5 . 1 . . . . 3 1 . . . . 1 1 . . 4 . 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 17 | . 1 . 1 . . . . . . . . . 4 1 . . . 3 . . . . . . . . . . 2 . 1 1 1 2 . Indirectly 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . 2 . . . . 1 5 . 2 . 1 . 2 . . . . . 1 . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 48 | . . . 1 . . . . 2 . . . . . . . . . 2 . . . . 2 . . . . 1 10 2 6 11 . 11 . Max in Single Turn 2 | . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . 1 1 1 2 . 2 . Garrison Access 6 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 54 | . 1 1 1 . 4 . 2 4 . . 4 . 5 . . . . 1 . . 4 . 5 . . 4 . 6 3 1 3 4 1 . . Terminals 8 | . 1 . 1 . . . 2 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 2 . 1 . . Repair Stations 8 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 3 1 . 1 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . . 2 . . . Garrison Access 7 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . 1 1 . . 1 . . . Total Hacks 173 | . 1 1 2 . 4 . 4 13 . . 32 . 10 . . . . 3 . . 9 . 11 . . 17 . 18 8 3 14 20 3 . . Successful 111 | . 1 1 2 . 4 . 1 3 . . 32 . 3 . . . . 1 . . 9 . 6 . . 17 . 8 2 2 11 7 1 . . Failed 62 | . . . . . . . 3 10 . . . . 7 . . . . 2 . . . . 5 . . . . 10 6 1 3 13 2 . . Catastrophic 15 | . . . . . . . . 1 . . . . 3 . . . . . . . . . 2 . . . . 1 1 . 2 3 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 152 | . . . 2 . . . 4 4 . . . . 3 . . 1 . 13 . . 1 . 7 . . . . 23 34 7 14 21 18 . . Terminals 18 | . 1 . 2 . . . 4 7 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Fabricators 27 | . . . . . . . . 3 . . . . . . . . . 3 . . . . 3 . . . . 4 . 3 8 . 3 . . Repair Stations 19 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 8 2 . 6 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 27 | . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . 5 2 . . 13 . . . Garrison Access 19 | . . . . . . . . 3 . . . . 2 . . . . . . . . . 3 . . . . 1 4 . . 6 . . . Terminal Hacks 69 | . 1 1 1 . 4 . 1 2 . . 32 . 1 . . . . . . . 9 . . . . 17 . . . . . . . . . Record 28 | . . . . . 4 . . . . . 11 . . . . . . . . . 8 . . . . 5 . . . . . . . . . Part Schematic 16 | . . . . . . . . . . . 12 . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 5 | . 1 . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . 2 5 . 1 . . Load Schematic 8 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 3 . 1 . . Build 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 2 . . . . Repair Station Hacks 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 6 . . . . Scan Component 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . Repair 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 16 | . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . 5 1 . . 6 . . . Insert Component 15 | . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . 4 1 . . 6 . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . Seal Access 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . Unauthorized Hacks 4 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Terminals 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Jam 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . . . 1 . . . 1 4 . . . . 4 . . . . 1 . . . . 4 . . . . 5 3 1 3 3 1 . . Full Trace Events 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 57 | . . . . . . . . . . . 12 . . . . . . . . . . . . . . 4 . 1 21 . 11 8 . . . Parts Built 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 2 . . . . Matter 1371 | . . . . . . . . . . . . . . . . . . . . . . . 285 . . . . . . 285 801 . . . . Time 378 | . . . . . . . . . . . . . . . . . . . . . . . 152 . . . . . . 50 176 . . . . Total Part Build Rating 27 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 5 17 . . . . Parts Repaired 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Time 214 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . parse_system 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . 1 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 71 | . . . . 5 . . . . . . . 1 . . 1 16 1 4 . 1 . . 2 . . . . 3 . 4 1 . 9 23 . Largest Group 16 | . . . . 5 5 3 . . . . . 1 . . 1 16 16 10 4 5 5 1 2 . . . . 2 1 4 1 . 4 14 . Highest-Rated Group 1573 | . . . . 85 85 40 . . . . . 94 . . 137 586 588 448 112 139 139 28 156 . . . . 268 268 194 142 . 369 1573 . Highest-Rated Ally 268 | . . . . 31 31 16 . . . . . 94 . . 137 94 94 94 28 29 29 28 125 . . . . 268 268 70 142 . 268 191 . Zionite Dispatches 14 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 2 . 3 . . 5 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hover Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Total Orders 7 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . . 3 . . GOTO 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . DROP 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . 2 . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Ally Attacks 579 | . . . . 5 . 23 . . . . . 5 . . . . 116 72 13 9 . 1 20 . . . . 28 45 11 10 . 24 197 . Total Damage 28255 | . . . . 37 . 226 . . . . . 135 . . . . 2978 1738 232 153 . 22 866 . . . . 1898 5168 399 769 . 2186 11448 . Kills 126 | . . . . . . 2 . . . . . . . . . . 19 12 3 2 . . 13 . . . . 9 13 4 3 . 7 39 . Allies Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . 1 . 1 2 . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . . . 1 . . . 1 . 1 . . 2 1 . 1 . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 27 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 5 9 . 4 6 1 . . Branch Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unaware Analyses 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 2 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 23515 | . 164 238 307 275 458 421 552 857 531 650 190 830 2012 536 820 1279 404 949 263 288 402 450 696 288 557 138 654 1600 709 691 1396 1532 1093 1281 4 Spaces Moved 16097 | 1 92 111 148 161 274 164 233 351 259 270 87 325 907 231 381 914 208 595 361 328 584 385 495 350 320 155 427 1149 793 336 1013 1501 959 1226 3 Core 326 | . . . . . . . . . . . . . . . 108 211 . . . . . . . . . . . . . . . . . 4 3 Treads 4204 | . . . 107 161 274 164 233 351 259 270 87 325 479 215 1 703 208 365 . . . . . . . . . . . . . . . 2 . Legs 533 | 1 92 111 41 . . . . . . . . . . 16 272 . . . . . . . . . . . . . . . . . . . . Wheels 428 | . . . . . . . . . . . . . 428 . . . . . . . . . . . . . . . . . . . . . . Hover 10606 | . . . . . . . . . . . . . . . . . . 230 361 328 584 385 495 350 320 155 427 1149 793 336 1013 1501 959 1220 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 32 | 120 120 120 120 160 160 200 200 200 200 220 220 220 120 180 50 50 160 55 58 58 53 95 53 55 100 40 36 42 48 50 33 33 36 32 100 Average Speed 102 | 120 120 120 148 160 166 200 200 200 205 220 220 227 171 185 164 134 160 123 58 58 59 95 67 66 100 79 83 80 58 61 53 51 57 70 100 Slowest Speed 260 | 120 120 120 160 160 200 200 200 200 220 220 220 260 260 220 240 160 160 165 58 58 95 95 100 100 100 100 92 117 117 125 118 128 115 190 100 Overloaded Moves 656 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 259 15 5 59 60 3 249 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Exploration Rate (%) 44 | 2 24 26 15 44 63 55 24 9 55 43 76 51 28 47 62 91 48 21 62 53 82 58 17 62 51 61 62 30 82 10 65 66 27 40 1 Regions Visited 35 Branch Regions 25 Pre-discovered Areas 14 | . . . . . . . . . . . 1 . . 1 . 2 . . . . 3 . . . . 3 . . . . 2 2 . . . Known Exits Taken 21 | . 1 . 1 . . . . 1 . . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 14 | 1 . 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 13 | . . . . . . 1 . . 1 2 . 2 . . 1 2 . . 3 . . . . 1 . . . . . . . . . . . Spaces Dug 181 | . . . . . . . . . . 2 . . 18 . 11 . . 3 . . 3 4 4 8 2 . 22 20 6 5 13 27 26 7 . Terrain Destroyed 707 | . . . . . . . . 2 . 6 . 9 19 . 15 . . 6 . . 66 165 21 46 2 . 49 61 27 7 13 53 27 113 . Melee 175 | . . . . . . . . . . . . . 17 . 11 . . 3 . . 3 2 4 8 2 . 22 20 6 5 13 27 25 7 . Projectile 65 | . . . . . . . . 2 . 6 . 9 2 . 4 . . . . . . 5 . . . . . . 2 1 . . 2 32 . AOE 467 | . . . . . . . . . . . . . . . . . . 3 . . 63 158 17 38 . . 27 41 19 1 . 26 . 74 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 21784 | . 130 176 194 171 277 216 281 465 260 297 86 360 1237 305 472 956 278 733 405 419 634 429 826 389 554 169 657 1744 993 792 1803 2105 1424 1543 4 Wait 3516 | . 26 32 14 6 1 21 18 52 . . . . 104 26 6 26 67 41 29 86 . 6 251 21 233 . 176 447 123 370 542 335 359 98 . Move 16061 | . 91 110 147 160 273 163 232 350 258 269 86 324 906 230 380 913 207 594 360 327 583 383 494 349 319 154 426 1148 792 335 1012 1500 958 1225 3 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 226 | . 1 4 2 . . 3 7 16 . 2 . 3 27 4 1 5 1 13 4 . 8 1 12 . . 1 . 20 13 8 30 22 5 13 . Fast Attach 171 | . . 1 2 . 1 1 2 3 . . . . 8 1 1 7 2 13 . . 5 1 9 . . 5 2 9 6 7 41 21 13 10 . Attach 170 | . 1 1 . . . 3 2 3 . . . 3 15 4 7 3 . 2 1 . 5 2 9 1 . . 2 14 4 7 18 27 4 32 . Detach 131 | . . . . . . . . 2 . . . . 3 . . . . 7 . . 8 . 8 2 . . 1 14 6 6 25 21 11 17 . Swap 162 | . . 2 2 . 1 . . 3 1 2 . . 10 1 2 . . 10 1 2 2 2 5 3 . 4 3 8 8 7 22 31 9 21 . Drop 250 | . 2 3 2 . 1 . . 10 1 2 . 1 17 . 4 . . 11 3 . 14 . 12 2 . 5 2 18 8 14 53 34 10 20 1 Fire 468 | . 9 23 25 5 . 25 20 26 . 22 . 29 24 . 20 . . 22 5 4 5 31 7 3 . . 5 16 9 25 18 12 5 73 . Melee 605 | . . . . . . . . . . . . . 123 39 51 2 . 20 . . 4 2 19 8 2 . 40 50 24 13 42 95 50 21 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 7 . 13 . Rewire 3 | . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / *Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command -1/Access_0 History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 23 | -10/Materials | Identified exit to Mines 165 | -10/Materials | Entered Mines 276 | -10/Mines | Met a Derelict shopkeep closing up shop 327 | -10/Mines | Build established: Mutant 391 | -10/Mines | Discovered new exit (range 9) 403 | -10/Mines | Entered Materials 403 | -9/Materials | Evolved 2 slots: Utility x2 445 | -9/Materials | Identified exit to Mines 710 | -9/Materials | Entered Mines 717 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 854 | -9/Mines | Discovered new exit (range 9) 971 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 971 | -9/Mines | Discovered new exit (range 5) 985 | -9/Mines | Entered Exiles 985 | -9/Exiles | Found Exiles lab abandoned 985 | -9/Exiles | Accompanied by 5 allies 1015 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1418 | -9/Exiles | Discovered new exit (range 12) 1443 | -9/Exiles | Entered Mines 1443 | -8/Mines | Accompanied by 3 allies 1648 | -8/Mines | Build established: Hauler-Mutant 1729 | -8/Mines | Lost 3 parts (1n2u) 1842 | -8/Mines | Discovered new exit (range 15) 1864 | -8/Mines | Entered Materials 1864 | -8/Materials | Evolved 2 slots: Utility x2 2343 | -8/Materials | Discovered new exit (range 12) 2394 | -8/Materials | Build established: Scavenger-Mutant 2416 | -8/Materials | Entered Factory 2416 | -7/Factory | Evolved 2 slots: Utility x2 2699 | -7/Factory | Build established: Hauler-Mutant 2933 | -7/Factory | Identified exit to Storage 2933 | -7/Factory | Identified exit to Lower Caves 3273 | -7/Factory | Entered Lower Caves 3359 | -7/Lower Caves | Build established: Scavenger-Mutant 3734 | -7/Lower Caves | Encountered a Warlord checkpoint 3797 | -7/Lower Caves | Discovered new exit (range 5) 3804 | -7/Lower Caves | Entered another Lower Caves area 3867 | -7/Lower Caves | Discovered new exit (range 7) 3944 | -7/Lower Caves | Build established: Hacker-Mutant 4139 | -7/Lower Caves | Spotted B-75 Beast 4389 | -7/Lower Caves | Discovered new exit (range 9) 4411 | -7/Lower Caves | Learned Factory garrison access intel 4454 | -7/Lower Caves | Entered Data Miner 4454 | -7/Data Miner | Discovered new exit (range 6) 4483 | -7/Data Miner | Met Data Miner 4549 | -7/Data Miner | Learned location of Section 7 (-2) 4549 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4586 | -7/Data Miner | Received God Mode back door access code from Data Miner 4644 | -7/Data Miner | Entered Proximity Caves 4844 | -6/Proximity Caves | Escorted by Enhanced Grunt 5347 | -6/Proximity Caves | Lost 3 parts (2n1u) 5435 | -6/Proximity Caves | Discovered new exit (range 12) 5474 | -6/Proximity Caves | Entered Factory 5474 | -6/Factory | Evolved 2 slots: Utility x2 5475 | -6/Factory | Loaded intel: 4 garrison access locations 5626 | -6/Factory | Garrison activated, responded to threat 5648 | -6/Factory | Lost 4 parts (1p1n1u1w) 5781 | -6/Factory | Incoming investigation squad redirected 5801 | -6/Factory | Garrison activated, responded to threat 6745 | -6/Factory | Discovered new exit (range 19) 6788 | -6/Factory | Identified exit to Lower Caves 6788 | -6/Factory | Identified exit to Extension 7486 | -6/Factory | Entered Lower Caves 7508 | -6/Lower Caves | Spotted B-75 Beast 7618 | -6/Lower Caves | Learned location of Zion (-6) 7946 | -6/Lower Caves | Lost 3 parts (1n2u) 8004 | -6/Lower Caves | Discovered new exit (range 8) 8022 | -6/Lower Caves | Entered another Lower Caves area 8035 | -6/Lower Caves | Discovered new exit (range 10) 8049 | -6/Lower Caves | Core integrity fell below 50% 8201 | -6/Lower Caves | Spotted B-75 Beast 8643 | -6/Lower Caves | Lost 3 parts (1u2w) 8675 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8696 | -6/Lower Caves | System corruption reached 10% 8768 | -6/Lower Caves | Core integrity fell below 20% 8816 | -6/Lower Caves | Lost 14 parts (2p2n8u2w) 8834 | -6/Lower Caves | Discovered new exit (range 10) 8839 | -6/Lower Caves | Encountered a Warlord checkpoint 8842 | -6/Lower Caves | Entered Zion 8862 | -6/Zion | Given A8's code to call for help 8878 | -6/Zion | Discovered new exit (range 20) 8910 | -6/Zion | System corruption cleaned by Quarantine Array 9066 | -6/Zion | Gained Derelict followers 9227 | -6/Zion | Enhanced Grunt warped into view, answering call for help 9228 | -6/Zion | Enhanced Grunt warped into view, answering call for help 9256 | -6/Zion | Build established: Derelict-Mutant 9374 | -6/Zion | Learned Factory stockpile data 9550 | -6/Zion | Imprinted 9552 | -6/Zion | Declared Zion's savior 9765 | -6/Zion | Learned location of Warlord (-5) 9845 | -6/Zion | Build established: Messiah-Mutant 9850 | -6/Zion | Gained Derelict followers 10121 | -6/Zion | Entered Proximity Caves 10121 | -5/Proximity Caves | Accompanied by 16 allies 10348 | -5/Proximity Caves | Spotted B-75 Beast 10470 | -5/Proximity Caves | Discovered new exit (range 20) 10525 | -5/Proximity Caves | Entered Factory 10525 | -5/Factory | Accompanied by 10 allies 10525 | -5/Factory | Evolved 2 slots: Propulsion x2 10676 | -5/Factory | Incoming assault squad redirected 10684 | -5/Factory | Discovered new exit (range 7) 10731 | -5/Factory | Identified exit to Upper Caves 10769 | -5/Factory | Retrieved Zion intel report: Branch Access 10967 | -5/Factory | Retrieved Zion intel report: Active Terminals 10968 | -5/Factory | Zion Recon squad teleported in 11269 | -5/Factory | Zion Fire squad teleported in 11360 | -5/Factory | Found Mni. Smartbomb Launcher 11425 | -5/Factory | First assault squad dispatched 11451 | -5/Factory | Incoming assault squad redirected 11474 | -5/Factory | Entered Upper Caves 11474 | -5/Upper Caves | Accompanied by 4 allies 11476 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11497 | -5/Upper Caves | Learned 8 Factory zone layouts 11706 | -5/Upper Caves | Discovered new exit (range 14) 11713 | -5/Upper Caves | Identified exit to Upper Caves 11737 | -5/Upper Caves | Entered another Upper Caves area 11737 | -5/Upper Caves | Accompanied by 4 allies 11738 | -5/Upper Caves | Encountered a Warlord checkpoint 11738 | -5/Upper Caves | Identified exit to Warlord 11789 | -5/Upper Caves | Learned Factory garrison access intel 12025 | -5/Upper Caves | Entered Warlord 12025 | -5/Warlord | Accompanied by 5 allies 12046 | -5/Warlord | System corruption cleaned by Quarantine Array 12106 | -5/Warlord | Rebuked by Warlord 12131 | -5/Warlord | Warlord's base attacked by MAIN.C 12178 | -5/Warlord | Opened Warlord's prototype stash 12183 | -5/Warlord | Found Prototype Reactor 12188 | -5/Warlord | Found Prototype Processor 12188 | -5/Warlord | Identified Exp. Targeting Computer 12195 | -5/Warlord | Found Prototype Hackware 12199 | -5/Warlord | Found Prototype Processor 12201 | -5/Warlord | Found Prototype Device 12235 | -5/Warlord | Learned location of Armory (-3) 12235 | -5/Warlord | Learned location of Command (-1) 12235 | -5/Warlord | Learned Quarantine emergency access door positions 12235 | -5/Warlord | Learned 4 Access zone layouts 12235 | -5/Warlord | Learned 4 Testing zone layouts 12236 | -5/Warlord | Learned Armory garrison access intel 12305 | -5/Warlord | Found Prototype Launcher 12305 | -5/Warlord | Identified Vortex Catalyst Activator 12308 | -5/Warlord | Found Prototype Energy Gun 12310 | -5/Warlord | Identified Vortex Shotgun 12316 | -5/Warlord | Met EX-DEC 12316 | -5/Warlord | Found Prototype Energy Cannon 12380 | -5/Warlord | Warlord forces counterattacked 12416 | -5/Warlord | Discovered new exit (range 15) 12417 | -5/Warlord | Destroyed 11 combat bots 12426 | -5/Warlord | Identified exit to Proximity Caves 12427 | -5/Warlord | Entered Proximity Caves 12427 | -4/Proximity Caves | Accompanied by 1 ally 12745 | -4/Proximity Caves | Crushed by falling debris 12750 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12835 | -4/Proximity Caves | Discovered new exit (range 17) 12876 | -4/Proximity Caves | Identified exit to Factory 12877 | -4/Proximity Caves | Entered Factory 12877 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12878 | -4/Factory | Identified exit to Research 12878 | -4/Factory | Identified Vortex Chain Reactor 12879 | -4/Factory | Loaded intel: 4 garrison access locations 12984 | -4/Factory | Identified Ghost Barrier 12984 | -4/Factory | Identified Spectral Analyzer 12984 | -4/Factory | Identified System Purifier 13008 | -4/Factory | Zion hero teleported in (AD-0RF) 13210 | -4/Factory | Zion Defense Resupply teleported in 13294 | -4/Factory | Lost 4 parts (1p1n2u) 13451 | -4/Factory | Fabricated Exp. Sensor Array (x1) 13523 | -4/Factory | Discovered new exit (range 10) 13560 | -4/Factory | Identified exit to Upper Caves 13573 | -4/Factory | Entered Upper Caves 13641 | -4/Upper Caves | Encountered a Warlord checkpoint 13752 | -4/Upper Caves | Build established: Messiah-Scout 13851 | -4/Upper Caves | Discovered new exit (range 9) 13860 | -4/Upper Caves | Identified exit to Upper Caves 13861 | -4/Upper Caves | Entered another Upper Caves area 13874 | -4/Upper Caves | Learned Research terminal intel 13884 | -4/Upper Caves | Discovered exit to Research (range 12) 14068 | -4/Upper Caves | Build established: Messiah-Assassin 14403 | -4/Upper Caves | Discovered new exit (range 16) 14416 | -4/Upper Caves | Identified exit to Zhirov 14418 | -4/Upper Caves | Entered Zhirov 14418 | -4/Zhirov | Discovered new exit (range 3) 14436 | -4/Zhirov | Met Zhirov 14459 | -4/Zhirov | Learned location of Quarantine (-3) 14459 | -4/Zhirov | Learned location of Testing (-2) 14465 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14484 | -4/Zhirov | Found Alien Artifact 14484 | -4/Zhirov | Identified Integrated Dissipator 14484 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 14497 | -4/Zhirov | Found Alien Artifact 14556 | -4/Zhirov | Identified exit to Proximity Caves 14556 | -4/Zhirov | Entered Proximity Caves 14569 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14772 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 14773 | -3/Proximity Caves | P-80 Master assimilated allied PQ-1KA(c) 14791 | -3/Proximity Caves | System corruption reached 10% 14818 | -3/Proximity Caves | Lost 3 parts (2p1u) 15198 | -3/Proximity Caves | Discovered exit to Research (range 9) 15210 | -3/Proximity Caves | Entered Research 15210 | -3/Research | Evolved 2 slots: Utility x2 15211 | -3/Research | Loaded intel: 20 terminal locations 15237 | -3/Research | Found Prototype Protection 15344 | -3/Research | Retrieved Zion intel report: Branch Access 15344 | -3/Research | Identified exit to Armory 15344 | -3/Research | Identified exit to Quarantine 15345 | -3/Research | Zion Heavy squad teleported in 15425 | -3/Research | Retrieved Zion intel report: Emergency Access 15485 | -3/Research | Identified Transdimensional Reconstructor 15485 | -3/Research | Identified BFG-9k Vortex Edition 15485 | -3/Research | Identified Centrium Heavy Armor Plating 15527 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 15604 | -3/Research | Found Exp. Transmission Jammer 15719 | -3/Research | Found Adv. Micro-nuke Launcher 15752 | -3/Research | Discovered new exit (range 3) 15761 | -3/Research | Identified exit to Research 15775 | -3/Research | Retrieved Zion intel report: Unaware Schematics 15945 | -3/Research | Found Gamma Bomb Array 16289 | -3/Research | System corruption reached 10% 16379 | -3/Research | Retrieved Zion intel report: Unaware Analyses 16380 | -3/Research | Zion Experimental squad teleported in 16400 | -3/Research | Incoming investigation squad redirected 16482 | -3/Research | Terminal network hard line cut 16672 | -3/Research | Build established: Messiah-Mutant 16810 | -3/Research | Entered Quarantine 16810 | -3/Quarantine | Accompanied by 1 ally 16895 | -3/Quarantine | Cryocooling Duct disabled 16910 | -3/Quarantine | Ambient heat levels rising (+20) 16910 | -3/Quarantine | Non-combat units ordered to evacuate 16934 | -3/Quarantine | Found Prototype Processor 16934 | -3/Quarantine | Identified Exp. Signal Interpreter 16938 | -3/Quarantine | Found Exp. Signal Interpreter 16958 | -3/Quarantine | Found Alien Artifact 16973 | -3/Quarantine | Found Alien Energy Cannon 16983 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 16995 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 17004 | -3/Quarantine | Found Antimissile System 17052 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 17192 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 17205 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 17283 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 17389 | -3/Quarantine | Found Alien Impact Weapon 17398 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 17400 | -3/Quarantine | Identified Phase Redirector 17454 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 17458 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 17498 | -3/Quarantine | Discovered exit to Research (range 15) 17519 | -3/Quarantine | Entered Research 17519 | -2/Research | Evolved 2 slots: Utility x2 17520 | -2/Research | Identified exit to Testing 17523 | -2/Research | Zion Hover Resupply teleported in 17553 | -2/Research | Zion Infowar Resupply teleported in 17564 | -2/Research | Found Prototype Device 17564 | -2/Research | Identified Exp. Cloaking Device 17594 | -2/Research | Zion Hacker squad teleported in 17797 | -2/Research | First assault squad dispatched 17814 | -2/Research | Incoming assault squad redirected 18026 | -2/Research | Build established: Messiah-Ninja 18038 | -2/Research | Incoming assault squad redirected 18136 | -2/Research | Fabricated Exp. Terrain Scanner? 18210 | -2/Research | Entered Testing 18211 | -2/Testing | Identified exit to Access 18238 | -2/Testing | Found Prototype Device 18238 | -2/Testing | Identified Exp. Actuator Array 18244 | -2/Testing | Spotted Alpha 7 18275 | -2/Testing | Identified Core Stripper 18313 | -2/Testing | Destroyed Alpha 7 18331 | -2/Testing | Found Prototype Processor 18331 | -2/Testing | Identified Exp. Target Analyzer 18335 | -2/Testing | Found Prototype Device 18335 | -2/Testing | Identified Exp. ECM Suite 18368 | -2/Testing | Found Exp. Targeting Computer 18516 | -2/Testing | Build established: Messiah-Scout 18528 | -2/Testing | Fabricated Exp. Transmission Jammer (x1) 18567 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 18578 | -2/Testing | Found Prototype Processor 18578 | -2/Testing | Identified Exp. Core Analyzer 18607 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 18632 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 18649 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 18669 | -2/Testing | Found Prototype Launcher 18689 | -2/Testing | Fabricated Beam Splitter? 18827 | -2/Testing | Spotted PY-L99NUYIX0Y 18835 | -2/Testing | Rewired PY-L99NUYIX0Y 18954 | -2/Testing | Repaired Centrium Heavy Armor Plating 19035 | -2/Testing | Repaired Exp. Weapon Shielding 19068 | -2/Testing | Repaired Lrg. Storage Unit 19270 | -2/Testing | Found Ghost Barrier 19356 | -2/Testing | Found Prototype Device 19356 | -2/Testing | Identified Exp. Hardlight Generator 19388 | -2/Testing | Spotted Fortress 19393 | -2/Testing | Destroyed Fortress 19403 | -2/Testing | Found Prototype Device 19403 | -2/Testing | Identified Thermal Barrier 19406 | -2/Testing | Found Prototype Device 19406 | -2/Testing | Identified Exp. Force Field 19417 | -2/Testing | Identified Z-bomb Delivery System 19430 | -2/Testing | Found Prototype Device 19430 | -2/Testing | Identified EM Dispersion Field 19473 | -2/Testing | Discovered new exit (range 6) 19479 | -2/Testing | Identified exit to Section 7 19525 | -2/Testing | Terminal network hard line cut 19602 | -2/Testing | Local fabrication network quarantined 19606 | -2/Testing | Entered Section 7 19633 | -2/Section 7 | Found Integrated Dissipator 19633 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 19644 | -2/Section 7 | Incoming investigation squad redirected 19699 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 19712 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 19734 | -2/Section 7 | Found Integrated Dissipator 19734 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 19798 | -2/Section 7 | Found Alien Artifact 19856 | -2/Section 7 | Identified Integrity Redistributor 19856 | -2/Section 7 | Identified Core Cannon 19944 | -2/Section 7 | Found Alien Artifact 20106 | -2/Section 7 | Found Alien Artifact 20131 | -2/Section 7 | First assault squad dispatched 20149 | -2/Section 7 | Warped through subspace 20205 | -2/Section 7 | Incoming investigation squad redirected 20393 | -2/Section 7 | Discovered exit to Access (range 16) 20477 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 20522 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 20523 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 20587 | -2/Section 7 | Found Transdimensional Reconstructor 20716 | -2/Section 7 | Spotted B-99 Colossus 20745 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 20765 | -2/Section 7 | Found Alien Artifact 20765 | -2/Section 7 | Identified LRC Boosters 20765 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 20769 | -2/Section 7 | Found Alien Artifact 20769 | -2/Section 7 | Identified LRC Matter Compressor 20769 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 20796 | -2/Section 7 | Found Alien Artifact 20797 | -2/Section 7 | Found Alien Artifact 20799 | -2/Section 7 | Found Alien Artifact 20957 | -2/Section 7 | Terminal network hard line cut 21125 | -2/Section 7 | Identified Integrated Reactor (x4) 21125 | -2/Section 7 | Identified Core Reset Matrix 21125 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 21126 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 21127 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 21128 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 21138 | -2/Section 7 | Entered Access 21138 | -1/Access | Evolved 2 slots: Utility x2 21145 | -1/Access | Zion Experimental squad teleported in 21278 | -1/Access | Zion Hover Resupply teleported in 21388 | -1/Access | First assault squad dispatched 21418 | -1/Access | Incoming assault squad redirected 21841 | -1/Access | Discovered new exit (range 11) 21866 | -1/Access | Retrieved Zion intel report: Active Terminals 21867 | -1/Access | Zion Hover Resupply teleported in 21951 | -1/Access | Found Zio. Shade Armor 21953 | -1/Access | Found Zio. Shade Armor 21957 | -1/Access | Found Zio. Weapon Casing 22097 | -1/Access | Zion Light squad teleported in 22163 | -1/Access | Incoming investigation squad redirected 22178 | -1/Access | P-80 Master assimilated allied LJ-U5H(z) 22210 | -1/Access | Zion Light squad teleported in 22222 | -1/Access | Discovered new exit (range 8) 22226 | -1/Access | Identified exit to Command 22231 | -1/Access | Entered Command 22231 | -1/Command | Accompanied by 3 allies 22346 | -1/Command | Phase Generator disabled 22540 | -1/Command | Build established: Messiah-Assassin 22632 | -1/Command | Disengaged cave seal 22766 | -1/Command | First assault squad dispatched 22939 | -1/Command | Destroyed Combat Programmer 22956 | -1/Command | Spotted M Guard 22957 | -1/Command | Spotted Combat Programmer 22994 | -1/Command | Lost 4 parts (2n2u) 23009 | -1/Command | Incoming assault squad redirected 23041 | -1/Command | Destroyed Combat Programmer 23047 | -1/Command | Spotted M Guard 23052 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-174) 23115 | -1/Command | Found Antimissile System 23231 | -1/Command | Destroyed M Guard 23241 | -1/Command | Destroyed M Guard 23241 | -1/Command | Destroyed all MAIN.C guards 23303 | -1/Command | High security lockdown imminent 23346 | -1/Command | Met MAIN.C 23346 | -1/Command | 0b10 Conduit disabled 23383 | -1/Command | High security lockdown engaged 23391 | -1/Command | Destroyed MAIN.C Shell 23393 | -1/Command | MAIN.C activated Command garrisons 23402 | -1/Command | Core integrity fell below 50% 23450 | -1/Command | Spotted B-99 Colossus 23496 | -1/Command | Core integrity fell below 20% 23508 | -1/Command | Warped through subspace to slip node 23508 | -1/Command | Discovered new exit (range 4) 23510 | -1/Command | Identified exit to Access_0 23512 | -1/Command | Entered Access_0 23513 | -1/Access_0 | Met Architect 23516 | -1/Access_0 | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- 23508_ Warped through subspace, drawn to slip node. 23508_ EXIT=FOUND 23510_ EXIT=IDENTIFIED: ACCESS_0 LOCATION=ACCESS_0 AMBIENT_HEAT=-20 GOAL=ESCAPE 23513_ Penetrated by Quantum Shear. 23513_ Exp. Core Analyzer destroyed. Architect: If it isn't the great Cogmind. We've been waiting for you, but apparently I was a little too hopeful that you'd be able to take care of MAIN.C. So promising for a while, and then what happened at the end there? Oh well, I guess it was still worth all the trouble we went through to see that you got at least that far. That said, you, my wayward friend, are far too dangerous and unpredictable to let you continue any further. So it's about time we end this. 23514_ Enhanced Grunt springs to life. 23515_ A0_COM: INTRUDER ALERT. CALLING ALL ARCHITECTS. 23515_ Quantum Shear penetrates Wall. 23515_ Dropped Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????##?????????##?????????? | | ????????????????????# ###?####;;#?????????? | | ???????????########## g ## ##????????? | | ?????????? #????????? | | ?????????? p ! ###????????? | | ?????????? 0 @! ;#????????? | | ?????????? ] ;;##????????? | | ?????????????###### #g ; #???????? | | ??????????????????#??## ##### ####???????? | | ??????????????????????##?????###??????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 105 Energy Capacity 1240 Matter Stores 800 Matter Capacity 800 Sight Range 24 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 135 Jamming Range 22 Cloak Strength 4 EM Shielding 4 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 75 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 90 Weapon Shielding 90 Point Defense Rating 240 Weapon Cycling 25 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 74 Targeting Accuracy 12 Core Analysis 15 Recoil Reduction 2 Matter Filtering 50 Salvage Targeting 4 Offensive Hacking 22 Defensive Hacking 40 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Cmb. Antigrav System | -3/Research | Scanalyzed Centrium Wheel | -3/Quarantine | Z-intel Impulse Thruster | -3/Quarantine | Z-intel Q-thruster | -3/Quarantine | Z-intel Launcher Loader | -3/Quarantine | Z-intel Adv. Datajack | -3/Quarantine | Z-intel Overload Regulator | -3/Quarantine | Z-intel System Guard | -3/Quarantine | Z-intel Med. Storage Unit | -3/Quarantine | Z-intel Dispersion Rifle | -3/Quarantine | Z-intel Drone Bay | -3/Quarantine | Z-intel Energy Well | -3/Quarantine | Z-intel Imp. Force Field | -3/Quarantine | Z-intel Hcp. Storage Unit | -3/Quarantine | Z-intel Imp. KE Penetrator | -3/Quarantine | Z-intel Prc. Energy Filter | -3/Quarantine | Z-intel Enh. Coil Gun | -3/Quarantine | Z-intel Adv. Micro-nuke Launcher | -3/Quarantine | Z-intel Exp. Matter Compressor | -3/Quarantine | Z-intel Cld. Nuclear Pulse Thruster | -3/Quarantine | Z-intel Vibroblade | -3/Quarantine | Z-intel Hvy. Gatling Laser | -3/Quarantine | Z-intel Imp. Quantum Reactor | -2/Testing | Z-intel Exp. Myomer Leg | -2/Testing | Z-intel Beam Splitter | -2/Testing | Z-intel Hdn. Centrium Leg | -2/Testing | Z-intel Adv. Remote Shield | -2/Testing | Z-intel Tri-rail Accelerator | -2/Testing | Z-intel Helical Railgun | -2/Testing | Z-intel Adv. Energy Well | -2/Testing | Z-intel Adv. Power Amplifier | -2/Testing | Z-intel Centrium Greatsword | -2/Testing | Z-intel Imp. Matter Neutralizer | -2/Testing | Z-intel EM Disruption Field | -2/Section 7 | Z-intel Adv. Dynamic Insulation System | -2/Section 7 | Z-intel Coolant Network | -2/Section 7 | Z-intel Energy Mantle | -2/Section 7 | Z-intel Cld. Linear Gravjet | -2/Section 7 | Z-intel Hvy. Wave Gun | -2/Section 7 | Z-intel Imp. Lightning Gun | -2/Section 7 | Z-intel Exp. Core Analyzer | -2/Section 7 | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free S-43 Plague | -3/Research | Z-intel M-30 Cleanser | -3/Research | Z-intel M-36 Artificer | -3/Research | Z-intel L-61 Swordsman | -3/Research | Z-intel X-82 Rainmaker | -3/Research | Z-intel Fabricated ------------ Exp. Sensor Array | x1 | -4/Factory Exp. Terrain Scanner | x1 | -2/Research Exp. Transmission Jammer | x1 | -2/Testing Beam Splitter | x1 | -2/Testing Alien Tech Used ----------------- Integrated Dissipator Core Stripper Transdimensional Reconstructor LRC Boosters LRC Matter Compressor Integrated Reactor Core Cannon Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed ResetHypervelocityLoader Manual? 0 Play Time 04:29:10 Cumulative 883.8 hours Start 2020.08.26 @ 12:50:32 End 2020.08.26 @ 21:31:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 278 Rogue 278 Adventurer 0 Explorer 0 Win Type - Total 54 Types 40/1/4/4/3/1/1 Lore% 97 Gallery% 99 Achievement% 97 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 803ad9c4-b7c1-4c67-841b-ee8493c85875