Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.11 @ 21:26:33 Player: Xero Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (295) 1475 Value Destroyed (15941) 15941 Prototype IDs (17) 340 Alien Tech Used (1) 200 Bonus (11006) 11006 TOTAL SCORE: 37462 Bonus ------- High Alert Combat Kills 1439 Follower Combat Kills 696 Entered Garrisons 400 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Scanned by Researcher 500 Friendly Fire -29 Cogmind --------- Core Integrity 0/1600 Matter 255/300 Energy 98/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Centrium Leg > --- UTILITY (10) ----- Advanced Power Amplifier > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Compact Battery Compact Matter Pod Experimental Optical Array Advanced Targeting Computer Core Analyzer Improved Component Analysis Suite > --- WEAPON ----------- Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Biometal Heavy Treads Heavy Riot Gun Dispersion Rifle Heavy Machine Gun [Rating: 168] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Weapon Cycler Device Weapon Cycler Storage High-capacity Storage Unit Processor Target Analyzer Protection Layered Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Improved Lightning Gun Energy Cannon Disruptor Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Molecular Deconstructor Slashing Weapon Ripper Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 2 . . 2 . . 2 2 . . . . 2 2 . 2 2 Power 2 | . . . . . . . 1 . . . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . . . . . 1 . . . . . . . . 1 . Utility 8 | . . . 1 1 . . . . . 1 1 . . . . 2 . . . 2 Weapon 5 | . . . . 1 . . 1 . . . 1 . . . . . 1 . 1 . Parts Attached 360 | 7 10 4 17 16 21 5 . 32 23 9 19 19 6 11 12 28 24 42 21 34 Power 43 | 1 1 . 1 2 5 . . 5 3 1 1 1 . 1 3 1 3 5 1 8 Engine 10 | 1 1 . 1 1 2 . . 2 1 . . 1 . . . . . . . . Core 15 | . . . . 1 3 . . 3 2 1 1 . . . 2 . . 1 1 . Reactor 18 | . . . . . . . . . . . . . . 1 1 1 3 4 . 8 Propulsion 76 | 2 4 . 7 5 3 . . 5 4 3 6 2 . 4 . 2 3 10 10 6 Treads 51 | . 2 . 7 5 3 . . 5 4 3 6 2 . 4 . 2 . . 6 2 Leg 23 | 2 2 . . . . . . . . . . . . . . . 3 10 4 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . . . . . . . . . . . 1 Utility 111 | 2 2 . 2 4 8 2 . 9 7 1 6 7 2 3 3 15 9 13 7 9 Device 74 | 1 . . 2 1 6 . . 5 6 1 5 6 2 3 1 14 5 6 2 8 Storage 15 | 1 2 . . 2 . 2 . 2 . . 1 . . . . 1 . 3 1 . Processor 17 | . . . . . 2 . . 2 . . . . . . 1 . 3 4 4 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 5 | . . . . 1 . . . . 1 . . 1 . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 130 | 2 3 4 7 5 5 3 . 13 9 4 6 9 4 3 6 10 9 14 3 11 Energy Gun 52 | . . . . . 1 . . 3 6 2 5 2 . 1 3 4 6 9 2 8 Energy Cannon 3 | . . . . 1 1 . . 1 . . . . . . . . . . . . Ballistic Gun 42 | 2 2 1 1 . . 1 . 2 3 2 . 5 2 1 2 6 3 5 1 3 Ballistic Cannon 13 | . . . 4 3 2 2 . 2 . . . . . . . . . . . . Launcher 5 | . . 1 2 1 1 . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . 1 2 . . . . . . . . . . . . . . . . . . Piercing Weapon 11 | . . . . . . . . 5 . . 1 2 2 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . 1 . . 2 1 . . . . 1 . 1 3 2 . Corrupted Parts 7 | . . . . . . . . . . . . . . . . 1 2 2 . 2 System Corruption 24 | . . . . . . . . . . . . . . . . 2 6 9 . 7 Parts Lost 73 | . 2 1 . 1 3 . . 6 3 . 1 . . . 6 4 13 6 . 27 Power 12 | . 1 . . . . . . 1 1 . . . . . 1 . 2 1 . 5 Propulsion 17 | . 1 . . . 1 . . 3 1 . 1 . . . . 1 4 1 . 4 Utility 17 | . . . . 1 1 . . 1 . . . . . . 2 2 3 1 . 6 Weapon 27 | . . 1 . . 1 . . 1 1 . . . . . 3 1 4 3 . 12 Highest Loss Streak 10 | . 1 1 . 1 2 . . 4 2 . 1 . . . 5 1 10 3 . 10 To Critical Strikes 2 | . . . . . . . . . . . . . . . 1 1 . . . . Average Slot Usage (%) 96 | . 99 98 95 93 95 94 84 98 98 99 99 99 100 100 95 99 87 88 91 74 Engine 3 | . 13 14 11 2 3 . . 1 10 6 1 1 5 4 . . . . . . Core 6 | . . . . 6 5 9 7 13 3 6 8 9 5 5 5 5 2 . 3 1 Reactor 1 | . . . . . . . . . . . . . . . 4 5 6 11 8 8 Treads 19 | . 5 . 23 27 26 27 23 22 22 25 22 23 23 23 23 21 9 . 4 7 Leg 3 | . 22 28 6 . . . . . . . . . . . . . 5 18 9 . Device 16 | . 14 14 21 9 12 9 7 8 7 12 17 22 23 23 18 30 16 19 19 16 Storage 8 | . 14 14 11 15 18 17 15 7 7 6 4 5 5 5 5 6 9 6 5 6 Processor 7 | . . . . . 3 9 7 12 15 13 11 5 5 5 5 3 6 9 9 11 Energy Gun 10 | . . . . . 4 . . 4 13 14 22 17 17 17 12 12 11 12 22 16 Energy Cannon 1 | . . . . . 8 9 7 2 . . . . . . . . . . . . Ballistic Gun 9 | . 27 18 2 . . . . 5 15 11 5 10 10 11 10 12 13 8 7 6 Ballistic Cannon 4 | . . . 17 25 9 13 15 9 . . . . . . . . . . . . Naked Turns 67 | . . . . . . . . . . . . . . . . . . . . 67 Heaviest Build 127 | 12 29 31 37 53 53 52 52 87 78 78 86 91 89 92 105 107 127 109 82 89 Greatest Support 170 | 20 40 20 60 63 64 64 64 76 76 89 96 110 110 110 108 108 108 110 165 170 Greatest Overweight (x) 22 | 1 1 1 1 1 1 . . 2 1 . 2 . . . . . 22 2 1 . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . 1 . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 16 | 6 8 15 15 15 15 15 15 15 20 20 19 20 20 20 20 20 20 11 5 5 Most Carried 20 | 3 8 10 15 15 15 15 15 20 20 20 20 20 20 20 20 17 16 20 5 5 Average Carried 14 | 2 5 8 11 14 14 14 15 15 19 18 18 19 20 19 18 13 12 9 4 3 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 3 8 8 15 15 15 15 15 20 20 19 20 20 20 20 17 17 10 3 5 . Class Distribution -------------------- 45% | Scavenger-Gunner 23% | Mutant 12% | Scavenger-Executioner 7% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Gunner | -8/Garrison Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Quarantine Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Matter Collected 9557 | 242 254 17 621 637 897 71 . 1151 467 325 161 586 96 110 565 718 994 819 238 588 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 15514 | 24 540 12 596 637 755 83 . 1669 766 759 610 1043 653 . 1164 1679 1117 1461 . 1946 Parts 711 | 2 27 2 53 33 50 3 . 45 27 33 20 30 13 . 56 64 74 89 . 90 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . . . . . . . . . . . . 1 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . . . . . . . . 14 8 . 43 . . . . . Prevented 38 | . . . . . . . . . . . . 15 8 . 15 . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Combat Hostiles Destroyed 256 | . 8 3 23 16 26 1 . 24 13 13 8 11 5 . 20 26 15 16 . 28 Melee 2 | . . . 2 . . . . . . . . . . . . . . . . . Guns 157 | . 8 . . . 1 . . 4 12 13 7 10 4 . 18 26 14 16 . 24 Cannons 68 | . . . 15 10 22 1 . 20 . . . . . . . . . . . . AOE 21 | . . 3 6 6 2 . . . . . . . 1 . . . . . . 3 Classes Destroyed 19 | 1 4 1 3 1 1 . . 2 2 . . 1 . . 1 . . 1 . 1 Worker 10 | . 1 . . 4 . . . . 1 . 1 . . . . 1 . . . 2 Builder 4 | . 1 . . 1 . . . . . . . . . . . . 1 1 . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . Recycler 9 | . 2 . . 2 . . . . 1 . 1 . . . . 1 1 1 . . Operator 10 | . . . 1 2 . 1 . . . 2 . . . . . 2 . 1 . 1 Watcher 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . Swarmer 48 | . . 3 8 . 9 . . 3 . . . 1 . . 4 6 5 . . 9 Grunt 85 | . 8 . 8 12 8 . . 11 10 3 2 2 2 . 7 3 . 3 . 6 Brawler 7 | . . . . . . . . 1 . 4 . 1 . . . 1 . . . . Duelist 4 | . . . . . . . . . 1 . . . 2 . . . . 1 . . Protector 1 | . . . . . . . . . 1 . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . 2 . . Sentry 28 | . . . 7 3 7 1 . 5 . . 1 1 1 . . 1 1 . . . Specialist 3 | . . . . . . . . . . . . . . . 3 . . . . . Hunter 34 | . . . . 1 1 . . . . 2 1 5 . . 5 7 4 4 . 4 Programmer 40 | . . . . . 1 . . 3 1 4 4 . . . 1 8 5 8 . 5 Q-Series 4 | . . . . . . . . . . . . . . . . . . . . 4 Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 10 | 1 6 3 4 9 5 1 . 3 4 4 4 3 3 . 4 4 5 7 . 10 Combat Bots Only 10 | . 4 3 4 5 5 1 . 3 4 4 3 3 3 . 4 4 5 6 . 10 Max Kills in Single Turn 3 | 1 1 2 3 2 1 1 . 2 2 1 2 2 2 . 3 2 2 2 . 3 Gunslinging 2 | . . . . . . . . . 1 . . 1 1 . 2 1 1 1 . 1 Exploded 3 | . . 2 3 2 1 . . . . . . . 1 . . . . . . 3 Melee 1 | . . . 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Damage Taken 20909 | . 486 95 478 653 1100 46 . 1300 420 380 504 467 31 82 2236 1702 2736 1379 172 6642 Core 3549 | . 55 11 87 95 149 . . 241 22 12 78 50 . 27 137 142 691 118 18 1616 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 415 | . . . . . . . . . . 111 132 . . 172 . . . . . . Core Remaining (%) 75 | 100 . 73 78 . . 55 . . 62 98 . . . . 70 87 . 37 98 . Volleys Fired 572 | 2 34 7 39 46 58 8 . 61 31 29 18 20 4 . 35 59 37 36 . 48 Largest 7 | 2 2 1 2 3 3 3 . 4 4 4 5 5 5 . 5 5 6 6 . 7 Hottest 418 | 40 40 30 88 132 184 182 . 232 210 220 295 275 275 . 273 275 360 411 . 418 Shots Fired 2043 | 4 68 7 68 97 117 14 . 189 112 113 84 96 20 . 129 289 178 197 2 259 Gun 1599 | 4 68 . . . 11 . . 44 112 113 84 96 20 . 122 289 178 197 2 259 Cannon 408 | . . . 65 85 99 14 . 145 . . . . . . . . . . . . Launcher 29 | . . 7 3 12 7 . . . . . . . . . . . . . . . Special 7 | . . . . . . . . . . . . . . . 7 . . . . . Kinetic 1043 | 4 68 . 65 85 59 9 . 114 59 55 16 39 8 . 64 138 87 93 1 79 Thermal 624 | . . . . . 49 . . . 50 52 29 19 4 . 28 105 66 89 . 133 Explosive 29 | . . 7 3 12 7 . . . . . . . . . . . . . . . Electromagnetic 340 | . . . . . 2 5 . 75 3 6 39 38 8 . 30 46 25 15 1 47 Robot Hit Streak 56 | 1 30 4 12 19 25 19 . 17 26 35 13 19 13 . 29 32 14 18 11 56 Robot Miss Streak 7 | 2 1 3 2 2 3 1 . 4 1 1 1 3 2 . 2 4 7 2 . 3 Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 1 1 . . Secondary Targets 46 | . 2 . . . . . . . 2 1 1 3 1 . 6 6 4 6 . 14 Max Gunslinging Chain 2 | . 1 . . . . . . . 1 1 1 1 1 . 2 2 1 1 . 2 Shots Hit Robots 1487 | 1 59 4 47 60 68 12 . 152 90 84 59 77 13 . 109 207 102 130 2 211 Core Hits 681 | 1 24 4 25 54 40 6 . 97 38 34 24 30 13 . 43 72 38 52 . 86 Critical Kills 16 | . 1 . . . 1 . . 1 . . . 1 . . 4 3 2 2 . 1 Critical Parts Destroyed 25 | . 1 . . . . . . . 2 . . 2 . . 3 4 10 2 . 1 Critical Strikes 90 | . 2 . 3 5 3 2 . 9 7 4 5 8 3 . 7 14 12 4 . 2 Burn 14 | . . . . . . . . . 5 4 3 1 . . . 1 . . . . Meltdown 1 | . . . . . 1 . . . . . . . . . . . . . . . Destroy 40 | . 2 . . . . . . 1 2 . . 3 . . 7 7 12 4 . 2 Blast 16 | . . . 2 5 2 2 . 5 . . . . . . . . . . . . Corrupt 11 | . . . . . . . . . . . 2 3 . . . 6 . . . . Sever 1 | . . . 1 . . . . . . . . . . . . . . . . . Impale 7 | . . . . . . . . 3 . . . 1 3 . . . . . . . Melee Attacks 436 | . 9 . 4 . . . . 405 . . 3 8 6 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 13 | . 9 . 4 . . . . . . . . . . . . . . . . . Piercing 423 | . . . . . . . . 405 . . 3 8 6 1 . . . . . . Sneak Attacks 1 | . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 39310 | 12 660 256 1536 2464 2057 339 . 4636 1854 1805 1388 2142 611 . 2211 4997 2820 3728 5 5789 Guns 26903 | 12 614 . . . 99 . . 366 1854 1805 1330 1604 171 . 2211 4997 2820 3728 5 5287 Cannons 7360 | . . . 1058 1570 1693 339 . 2700 . . . . . . . . . . . . Explosions 2527 | . . 256 342 894 265 . . 106 . . 58 . 104 . . . . . . 502 Melee 2519 | . 46 . 135 . . . . 1464 . . . 538 336 . . . . . . . Ramming 1 | . . . 1 . . . . . . . . . . . . . . . . . Kinetic 16976 | 12 614 . 1058 1570 887 240 . 2400 908 753 259 513 28 . 969 2529 1331 1555 . 1350 Thermal 12775 | . . . . . 905 . . 106 897 1017 633 318 158 . 557 1813 1135 1973 . 3263 Explosive 1960 | . . 256 342 894 265 . . . . . . . . . . . . . . 203 Electromagnetic 5079 | . . . . . . 99 . 666 49 35 496 773 89 . 685 655 354 200 5 973 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 181 | . 46 . 135 . . . . . . . . . . . . . . . . . Piercing 2338 | . . . . . . . . 1464 . . . 538 336 . . . . . . . Highest Corruption 34 | . 2 2 . . . . . 3 4 . 1 . . . 1 3 10 18 3 34 Average Corruption 3 | . 2 2 . . . . . 2 3 . 1 . . . 1 1 6 7 3 14 Corruption Purged 11 | . . . . . . . . . . . 1 . . . . 7 . 3 . . Corruption Blocked 78 | . . . . . . . . . . . . . . 1 . . . 30 47 . Effects 210 | . 5 9 . . . . . 63 20 . 2 . . . 6 8 14 17 16 50 Message Errors 43 | . 1 4 . . . . . 15 3 . . . . . 2 1 2 3 2 10 Matter Fused 46 | . 1 1 . . . . . 15 4 . . . . . 2 2 6 4 3 8 Heat Flow Errors 28 | . . 2 . . . . . 10 3 . . . . . 1 1 2 2 2 5 Energy Discharges 21 | . . . . . . . . 6 2 . 1 . . . . 1 1 3 4 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Parts Fused 4 | . 1 . . . . . . 1 . . . . . . 1 . . . . 1 Data Loss (minor) 19 | . . . . . . . . 6 3 . 1 . . . . 2 . 2 1 4 Data Loss (major) 12 | . 2 2 . . . . . 3 . . . . . . . 1 . . 1 3 Misfires 7 | . . . . . . . . 3 2 . . . . . . . . . 2 . Alerts 8 | . . . . . . . . 4 1 . . . . . . . . . 1 2 Misdirections 8 | . . . . . . . . . . . . . . . . . . . . 8 Weapon Failures 12 | . . . . . . . . . 2 . . . . . . . 2 3 . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 649 | . 16 25 17 54 27 18 . 232 . . 23 172 47 . . . . . . 18 Projectiles 150 | . . . 8 46 27 18 . 51 . . . . . . . . . . . . Explosions 75 | . . 25 1 8 . . . . . . 23 . . . . . . . . 18 Melee 424 | . 16 . 8 . . . . 181 . . . 172 47 . . . . . . . Knockbacks 39 | . . . 9 8 4 . . 18 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 37 | . . . 8 8 4 . . 17 . . . . . . . . . . . . Secondary 2 | . . . 1 . . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 252 | . . 42 15 3 . . . . . . 21 . . . . . . . . 171 Shots 8 | . . 2 1 1 . . . . . . 1 . . . . . . . . 3 Rammed 2 | . . . 1 1 . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . 1 1 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 1941 | . 36 216 162 446 704 111 . 661 433 482 818 504 231 . 571 539 1941 488 37 431 Average Temperature 198 | . 9 105 41 117 263 38 . 140 144 137 223 178 91 . 184 169 500 163 21 124 Received Heat Transfer 2839 | . 249 . 267 378 495 18 . 516 207 72 81 27 18 . 63 27 135 205 . 81 Effects 198 | . . . . 3 30 . . 18 3 1 7 5 . . 8 18 98 5 . 2 Shutdowns 62 | . . . . 1 6 . . 7 1 . 3 2 . . 4 5 30 3 . . Energy Bleed 24 | . . . . 1 4 . . 1 . 1 2 3 . . 1 3 7 1 . . Interference 37 | . . . . . 4 . . 2 1 . . . . . . 5 23 . . 2 Matter Decay 19 | . . . . 1 5 . . 1 . . . . . . 3 1 7 1 . . Short Circuit 11 | . . . . . 4 . . 1 1 . 1 . . . . 1 3 . . . Damage (minor) 22 | . . . . . 4 . . 1 . . 1 . . . . . 16 . . . Damage (major) 18 | . . . . . 2 . . 4 . . . . . . . 3 9 . . . Damage (core) 5 | . . . . . 1 . . 1 . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . 2 1 . . . . 1 . . 1 Combat Hostiles 4 | . . . . . . . . . . . 1 1 . . . . 1 . . 1 Parts Fried 15 | . . . . . . . . . . . 6 4 . . . 1 2 . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . 1 . . . . . . . . . . . Combat Hostiles 2 | . . . . . 1 . . . 1 . . . . . . . . . . . Parts Melted 44 | . . . . . 2 . . . 10 7 3 . . . . 15 1 1 . 5 Heat Transferred 20576 | . . . . . 1386 . . 123 2204 2249 1086 668 250 . 990 3378 1443 2405 . 4394 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . 1 . . 1 . 1 . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Peak Influence 3868 | 5 145 130 522 383 1252 798 232 3868 1775 729 182 . . . . 257 294 249 33 504 Initial 1759 | . 2 47 . 157 99 525 232 142 1759 709 . . . . . 38 100 22 33 15 Average 687 | 1 42 28 256 184 730 648 232 1934 1703 346 50 . . . . 100 131 108 15 227 Maximum Alert Level 5 | . . . 2 1 4 3 1 5 5 3 . . . . . 1 1 1 . 2 Low Security (%) 44 | 100 100 100 34 64 3 . . 2 . 29 100 . . . . 83 68 68 100 50 Level 1 13 | . . . 47 35 13 . 100 1 . 26 . . . . . 16 31 31 . 32 Level 2 9 | . . . 18 . 26 72 . 7 . 28 . . . . . . . . . 16 Level 3 9 | . . . . . 52 27 . 15 . 16 . . . . . . . . . . Level 4 4 | . . . . . 4 . . 16 8 . . . . . . . . . . . Level 5 17 | . . . . . . . . 56 91 . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 2 . 1 5 . 1 . . 3 6 4 . . . . 6 4 4 1 11 Investigation 4 | . 2 . . 1 . . . . . . . . . . . . 1 . . . Extermination 22 | . . . . . . . . . 1 4 3 . . . . 4 2 3 . 5 Reinforcement 14 | . . . 1 2 . . . . . 2 1 . . . . 2 1 1 1 3 Assault 3 | . . . . . . 1 . . 2 . . . . . . . . . . . Garrison 5 | . . . . 2 . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 1 . . . . . . . . . . . 2 . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Distress Signals 26 | . 1 . . 2 . . . . . 1 1 . . 2 . . 1 2 13 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 406 | . 14 3 25 24 31 8 . 35 20 18 13 11 4 21 23 35 20 23 11 67 Peak Tracking Total 15 | . 5 3 5 5 5 2 . 5 5 5 4 3 3 13 6 5 5 7 5 15 Tactical Retreats 14 | . 1 . 1 . 2 . . 1 1 . . . 1 1 . . . . . 6 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Traps Triggered 17 | . 2 . . 1 2 . . 7 1 . 2 . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . 1 . . 1 . 13 . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Machines Disabled 33 | . . . 1 4 4 3 . 7 . . 2 1 . . 1 3 1 4 . 2 Max in Single Turn 2 | . . . 1 2 1 . . 1 . . 1 1 . . 1 1 1 1 . 1 Garrison Relay 8 | . . . . . 3 . . 5 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Machines Accessed 37 | . . . 1 2 2 1 1 2 3 3 1 3 1 11 . 2 2 2 . . Terminals 16 | . . . 1 1 2 . . 2 2 2 . 1 . . . 2 1 2 . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . 1 1 . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . . . . . . . . . Total Hacks 75 | . . . 1 2 4 2 3 3 7 7 3 10 1 21 . 2 6 3 . . Successful 54 | . . . 1 2 2 2 1 . 3 4 2 10 1 21 . 1 2 2 . . Failed 21 | . . . . . 2 . 2 3 4 3 1 . . . . 1 4 1 . . Catastrophic 1 | . . . . . . . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 7 | . . . 1 . . . . . . 1 . . . 2 1 2 . . . . Terminals 25 | . . . 1 1 4 . . 3 4 4 . 1 . . . 2 2 3 . . Fabricators 3 | . . . . . . . . . 3 . . . . . . . . . . . Repair Stations 10 | . . . . . . . . . . 3 3 . . . . . 4 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . 3 . . . . . . . . . . . . . Terminal Hacks 42 | . . . . 1 2 . . . 2 1 . 10 1 21 . 1 1 2 . . Record 31 | . . . . . . . . . . . . 9 . 20 . . . 2 . . Prototype ID Bank 1 | . . . . . . . . . . 1 . . . . . . . . . . Open Door 5 | . . . . . 1 . . . . . . 1 1 1 . . 1 . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . 1 . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . 2 2 . . . . . 1 . . . Scan Component 3 | . . . . . . . . . . 1 1 . . . . . 1 . . . Repair 2 | . . . . . . . . . . 1 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . . . . . . . . . . Unlock Access 2 | . . . . 1 . . 1 . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . 1 . . . . . . 1 . . . . . . . . . . Terminals 2 | . . . 1 . . . . . . 1 . . . . . . . . . . Assimilate 2 | . . . 1 . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 8 | . . . 1 1 . 1 . . . 2 . . . . . 2 . . . 1 Used 1 | . . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 17 | . . . . 2 2 1 1 2 2 1 1 . . . . 1 2 2 . . Full Trace Events 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . . . . . . . 5 . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . 117 . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . 14 . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . 1 1 . . . . . . . . . Time 76 | . . . . . . . . . . 50 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 36 | . . . . . 15 . . 21 . . . . . . . . . . . . Machine Destruction 33 | . . . . . 12 . . 21 . . . . . . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Total Allies 16 | . . . . . 2 . . . . . . . . . . . . . . 14 Largest Group 11 | . . . . . 2 2 2 2 . . . . . . . . . . . 11 Highest-Rated Group 155 | . . . . . 78 78 78 78 . . . . . . . . . . . 155 Highest-Rated Ally 39 | . . . . . 39 39 39 39 . . . . . . . . . . . 15 Total Orders 8 | . . . . . 8 . . . . . . . . . . . . . . . STAY 4 | . . . . . 4 . . . . . . . . . . . . . . . FOLLOW 4 | . . . . . 4 . . . . . . . . . . . . . . . Ally Attacks 139 | . . . . . 15 22 . 37 . . . . . . . . . . . 65 Total Damage 2063 | . . . . . 75 283 . 548 . . . . . . . . . . . 1157 Kills 21 | . . . . . 3 4 . 9 . . . . . . . . . . . 5 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . . . . 2 2 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Turns Passed 31851 | 60 1510 855 1003 1265 1883 417 80 5519 1016 2494 1076 2442 1958 2178 1565 1953 866 855 1546 1310 Spaces Moved 15201 | 44 481 414 441 394 1054 242 52 2460 399 869 494 1388 1162 1096 838 733 265 428 1092 855 Core 248 | 18 . . . . . . . . . . . . . . . . 3 . . 227 Treads 12939 | . 133 . 332 394 1054 242 52 2460 399 869 494 1388 1162 1096 838 733 131 . 545 617 Legs 2003 | 26 348 414 109 . . . . . . . . . . . . . 131 428 547 . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . . . . . . . . . . . . . . . 11 Fastest Speed 40 | 50 120 190 160 160 153 153 153 153 161 156 158 161 165 165 170 170 190 110 112 40 Average Speed 158 | 94 142 190 167 171 154 153 153 160 183 156 161 163 165 165 170 170 235 114 134 123 Slowest Speed 1150 | 120 190 190 190 240 245 153 153 305 250 158 330 165 165 170 170 170 1150 260 240 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 65 89 41 26 80 24 1 96 10 16 13 97 98 94 77 15 11 31 38 32 Regions Visited 20 Branch Regions 6 Pre-discovered Areas 5 | . . 1 . . . . . . . . . 3 1 . . . . . . . Known Exits Taken 4 | . . . . 1 . . 1 . . . . . . . . 1 . 1 . . Unknown Exits Taken 14 | 1 1 1 1 . . 1 . . 1 1 1 1 1 1 1 . 1 . 1 . Scrap Searched 5 | . . 1 . . . . . . . . . 2 2 . . . . . . . Spaces Dug 153 | . 4 . . . . . . 145 . . 3 . . 1 . . . . . . Terrain Destroyed 426 | . 4 37 27 73 15 2 . 157 . . 6 8 7 1 7 25 7 . 1 49 Melee 153 | . 4 . . . . . . 145 . . 3 . . 1 . . . . . . Projectile 75 | . . . 8 6 . 2 . 8 . . 1 8 3 . 7 24 7 . 1 . AOE 197 | . . 37 19 67 15 . . 4 . . 2 . 4 . . . . . . 49 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp War Pro Fac Res Qua Res Acc Total 21098 | 55 1226 476 632 899 1221 278 52 3310 628 1960 728 1502 1179 1458 909 1311 424 698 1171 981 Wait 4156 | . 682 49 102 423 55 16 . 317 154 1047 169 54 2 339 15 467 82 144 17 22 Move 15179 | 43 480 413 440 393 1051 241 52 2458 398 868 493 1387 1161 1095 837 732 264 427 1091 855 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 141 | 3 5 1 14 8 11 2 . 15 4 2 18 3 . 3 3 10 7 14 13 5 Fast Attach 189 | 7 4 1 9 6 10 3 . 12 12 5 12 7 . 7 7 10 11 24 16 26 Attach 101 | . 2 2 3 3 9 1 . 9 6 3 4 3 . . 5 9 13 17 4 8 Detach 26 | . 2 1 1 . 3 1 . 3 5 . . 1 . . . 1 . 8 . . Swap 71 | . 4 1 5 7 2 1 . 11 5 1 3 9 6 4 . 9 . 2 1 . Drop 218 | . 4 1 14 12 19 5 . 15 13 5 8 10 . 9 7 14 10 26 29 17 Fire 572 | 2 34 7 39 46 58 8 . 61 31 29 18 20 4 . 35 59 37 36 . 48 Melee 436 | . 9 . 4 . . . . 405 . . 3 8 6 1 . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . 1 1 . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . 4 . . . . . . . . . . . . Rewire 3 | . . . . . 3 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: *Fac / [*Ext]) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 61 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 1047 | -10/Materials | Crushed by falling debris 1254 | -10/Materials | Discovered new exit (range 10) 1418 | -10/Materials | Discovered new exit (range 12) 1483 | -10/Materials | Discovered new exit (range 16) 1571 | -10/Materials | Entered Mines 1583 | -10/Mines | Learned Materials emergency access door positions 1594 | -10/Mines | Met a Derelict bent on vengeance 1674 | -10/Mines | Build established: Scavenger-Mutant 1711 | -10/Mines | Discovered new exit (range 10) 2064 | -10/Mines | Learned location of Storage (-8) 2133 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2164 | -10/Mines | Discovered new exit (range 6) 2426 | -10/Mines | Entered Materials 2426 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2743 | -9/Materials | Build established: Mutant 3015 | -9/Materials | Discovered new exit (range 11) 3368 | -9/Materials | Discovered new exit (range 15) 3429 | -9/Materials | Entered another Materials area 3429 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4108 | -8/Materials | Build established: Tank 4502 | -8/Materials | Garrison activated, responded to threat 4690 | -8/Materials | Identified exit to Garrison 4694 | -8/Materials | Entered Garrison 4782 | -8/Garrison | Triggered checkpoint 4798 | -8/Garrison | Triggered checkpoint 4814 | -8/Garrison | Triggered checkpoint 4828 | -8/Garrison | Triggered checkpoint 4948 | -8/Garrison | Triggered checkpoint 5369 | -8/Garrison | Discovered new exit (range 12) 5462 | -8/Garrison | Triggered checkpoint 5477 | -8/Garrison | Garrison Relay disabled 5503 | -8/Garrison | Discovered new exit (range 30) 5503 | -8/Garrison | Discovered new exit (range 55) 5503 | -8/Garrison | Discovered new exit (range 37) 5503 | -8/Garrison | Discovered new exit (range 31) 5583 | -8/Garrison | Triggered checkpoint 5883 | -8/Garrison | Build established: Gunner 6152 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6198 | -8/Garrison | Triggered checkpoint 6272 | -8/Garrison | Garrison Relay disabled 6332 | -8/Garrison | Build established: Mutant 6480 | -8/Garrison | Triggered checkpoint 6512 | -8/Garrison | Garrison Relay disabled 6577 | -8/Garrison | Entered Materials 6577 | -8/Materials | Accompanied by 2 allies 6947 | -8/Materials | Discovered new exit (range 8) 6977 | -8/Materials | First assault squad dispatched 6994 | -8/Materials | Entered Factory 6994 | -7/Factory | Accompanied by 2 allies 6994 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 7074 | -7/Factory | Identified exit to Garrison 7074 | -7/Factory | Entered Garrison 7074 | -7/Garrison | Accompanied by 2 allies 7148 | -7/Garrison | Triggered checkpoint 7187 | -7/Garrison | Garrison Relay disabled 7313 | -7/Garrison | Triggered checkpoint 7431 | -7/Garrison | Triggered checkpoint 7492 | -7/Garrison | Triggered checkpoint 7577 | -7/Garrison | Discovered new exit (range 9) 7698 | -7/Garrison | Triggered checkpoint 7729 | -7/Garrison | Garrison Relay disabled 7838 | -7/Garrison | Discovered new exit (range 9) 7860 | -7/Garrison | Triggered checkpoint 7901 | -7/Garrison | Garrison Relay disabled 8024 | -7/Garrison | Triggered checkpoint 8051 | -7/Garrison | Garrison Relay disabled 8123 | -7/Garrison | Discovered new exit (range 14) 8888 | -7/Garrison | Build established: Gunner 9237 | -7/Garrison | Build established: Mutant 11818 | -7/Garrison | Spotted B-75 Beast 11859 | -7/Garrison | Destroyed B-75 Beast 11868 | -7/Garrison | Lost 4 parts (1p2n1w) 11974 | -7/Garrison | Garrison Relay disabled 12228 | -7/Garrison | Build established: Scavenger-Mutant 12446 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12593 | -7/Garrison | Entered Factory 12904 | -7/Factory | Build established: Scavenger-Gunner 12993 | -7/Factory | First assault squad dispatched 13335 | -7/Factory | Fabricated Point Defense Array (x2) 13571 | -7/Factory | Identified exit to Lower Caves 13581 | -7/Factory | Discovered new exit (range 16) 13590 | -7/Factory | Cargo convoy interrupted 13609 | -7/Factory | Entered another Factory area 13609 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15281 | -6/Factory | Discovered new exit (range 16) 15396 | -6/Factory | Repaired Hvy. Machine Gun 15980 | -6/Factory | Discovered new exit (range 12) 16103 | -6/Factory | Entered another Factory area 16103 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 16165 | -5/Factory | Repaired Hcp. Storage Unit 16848 | -5/Factory | Discovered new exit (range 3) 17179 | -5/Factory | Entered Upper Caves 17220 | -5/Upper Caves | Met a Warlord Commander 17221 | -5/Upper Caves | Learned location of Warlord (-5) 17229 | -5/Upper Caves | Found Encrypted Comm Array 17259 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17349 | -5/Upper Caves | Learned location of Armory (-3) 17349 | -5/Upper Caves | Learned 8 Research zone layouts 17349 | -5/Upper Caves | Learned Factory security intel 17349 | -5/Upper Caves | Learned Extension security intel 17349 | -5/Upper Caves | Learned Research garrison access intel 17425 | -5/Upper Caves | Learned location of 1 exit from Factory 17920 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 18440 | -5/Upper Caves | Learned Factory emergency access door positions 18603 | -5/Upper Caves | Discovered new exit (range 12) 19387 | -5/Upper Caves | Build established: Scavenger-Mutant 19621 | -5/Upper Caves | Entered another Upper Caves area 19815 | -5/Upper Caves | Build established: Scavenger-Gunner 19884 | -5/Upper Caves | Discovered new exit (range 7) 20210 | -5/Upper Caves | Learned location of 1 exit from Factory 20913 | -5/Upper Caves | Discovered new exit (range 5) 21579 | -5/Upper Caves | Entered Warlord 21685 | -5/Warlord | Discovered new exit (range 8) 22258 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 22879 | -5/Warlord | Warlord's base attacked by MAIN.C 23229 | -5/Warlord | Warlord forces counterattacked 23441 | -5/Warlord | Met Warlord 23548 | -5/Warlord | Spotted Striker 23554 | -5/Warlord | Warlord base infiltrated, sounded retreat 23556 | -5/Warlord | Spotted Executioner 23686 | -5/Warlord | Spotted Executioner 23687 | -5/Warlord | Spotted Striker 23757 | -5/Warlord | Entered Proximity Caves 23980 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 23995 | -4/Proximity Caves | Found Prototype Special Weapon 23995 | -4/Proximity Caves | Identified Molecular Deconstructor 24408 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes 24499 | -4/Proximity Caves | Lost 5 parts (1p1u3w) 25213 | -4/Proximity Caves | Discovered new exit (range 6) 25322 | -4/Proximity Caves | Entered Factory 25322 | -4/Factory | Evolved 2 slots: Utility x2 25323 | -4/Factory | Identified exit to Research 27275 | -4/Factory | Entered Research 27275 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 27276 | -3/Research | Identified exit to Research 27277 | -3/Research | Loaded intel: 4 garrison access locations 27557 | -3/Research | Build established: Scavenger-Executioner 27776 | -3/Research | Lost 10 parts (2p3n1u4w) 27954 | -3/Research | Core integrity fell below 50% 28025 | -3/Research | Found Prototype Device 28025 | -3/Research | Identified Exp. Thermal Shield 28075 | -3/Research | System corruption reached 10% 28126 | -3/Research | Discovered new exit (range 9) 28141 | -3/Research | Entered Quarantine 28269 | -3/Quarantine | Found Alien Artifact 28270 | -3/Quarantine | Identified Core Reset Matrix 28270 | -3/Quarantine | Used Core Reset Matrix 28274 | -3/Quarantine | Detected hypermatrix surge 28274 | -3/Quarantine | Sensed 11 artifacts in vicinity 28492 | -3/Quarantine | Scanned by Researcher 28740 | -3/Quarantine | Lost 3 parts (1p1n1w) 28988 | -3/Quarantine | Discovered exit to Research (range 8) 28996 | -3/Quarantine | Entered Research 28996 | -2/Research | Warlord forces began assault on 0b10 28996 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 29021 | -2/Research | Distinguished unit "Vikings" dispatched to help 29021 | -2/Research | Distinguished unit "Lobotomizers" dispatched to help 29106 | -2/Research | Research machine network offline 29203 | -2/Research | Met up with Warlord 29322 | -2/Research | Borebot progress halted 29776 | -2/Research | Borebot progress halted 29996 | -2/Research | Warlord invited to help at Command 30153 | -2/Research | Spotted Striker 30197 | -2/Research | Borebot progress halted 30210 | -2/Research | Spotted B-90 Cyclops 30534 | -2/Research | Discovered new exit (range 5) 30542 | -2/Research | Entered Access 30542 | -1/Access | Evolved 2 slots: Utility x2 30986 | -1/Access | System corruption reached 10% 31357 | -1/Access | Destroyed 10 combat bots 31363 | -1/Access | Lost 5 parts (1p4w) 31477 | -1/Access | Garrison activated, responded to threat 31617 | -1/Access | Lost 5 parts (1p4w) 31661 | -1/Access | Lost 3 parts (1u2w) 31712 | -1/Access | System corruption reached 30% 31722 | -1/Access | Released all parts (6) 31742 | -1/Access | Core integrity fell below 50% 31747 | -1/Access | Lost 10 parts (2p2n4u2w) 31761 | -1/Access | Emitted hypermatrix ping 31766 | -1/Access | Assembled emerged from beneath the floor 31768 | -1/Access | Assembled emerged from beneath the floor 31789 | -1/Access | Core integrity fell below 20% 31840 | -1/Access | Spotted B-99 Colossus 31852 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 31808_ System corrupted: Component data lost. 31812_ Knocked back. 31815_ Biometal Leg destroyed. 31827_ System corrupted: Component data lost. 31836_ Acquired Unknown Leg. 31836_ Identified Centrium Leg. 31840_ Knocked back. 31840_ Slug penetrates Wall. 31840_ Slug penetrates Door. 31840_ Slug penetrates Wall. 31840_ Slug penetrates Door. 31843_ System corrupted: Matter fused (-10). 31844_ U-05 Engineer knocked back. 31844_ Slug penetrates U-05 Engineer. 31844_ U-05 Engineer destroyed. 31844_ Slug penetrates Door. 31845_ B-99 Colossus activates siege mode. 31847_ Acquired 5 matter. 31852_ Door malfunctions. [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????###############???????????? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ????????????????######## @ #???????????? | | ?????????????# / " #???????????? | | ????????????????######## """ #???????????? | | ???????????????????????# G #???????????? | | ???????????????????????# """ #???????????? | | ???????????????????????#]!! " #???????????? | | ???????????????????????#]! #???????????? | | ???????????????????????#!! p #???????????? | | ???????????????????????#######+###;#+#???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# ] #???????????? | | ???????????????????????##### % #???????????? | | ????????????????????? #???????????? | | ??????????????????????###### !! ###########?? | | ???????????????????????????# ! / """" #?? | | ???????????????????????????# # ""R"" #?? | | ???????????????????????????# # "" "" #?? | | ???????????????????????????# # #?? | | ???????????????????????????#"" # #?? | | ???????????????????????????#"" " ### | | ???????????????????????????#"Y # % / | | ???????????????????????????#"" ! + ### | | ???????????????????????????#"" =%%###+#######?? | | ???????????????????????????# ! ??# #???????? | | ???????????????????????????# ?? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 80 Energy Generation 64 Energy Capacity 550 Matter Stores 450 Matter Capacity 450 Sight Range 23 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 40 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 8 Launcher Accuracy 40 Target Analysis 8 Core Analysis 9 Recoil Reduction 10 Matter Filtering 30 Energy Filtering 30 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Variable Charge Gun | -3/Quarantine | Archive Hvy. Tesla Rifle | -3/Quarantine | Archive Adv. Matter Compressor | -3/Quarantine | Archive Ionic Axe | -3/Quarantine | Archive Lrn. Phase Cannon | -3/Quarantine | Archive Robot Schematics ------------------ A-27 Freighter | -3/Quarantine | Archive Fabricated ------------ Point Defense Array | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- 30k Club A Powerful Ally? Alien Roots All-out Warlord Charge!!! Deconstruction Denied? Executioner Gunslinger Rockin' Loadout Challenges ------------ None Game ------ Seed VortexZioniteBiocell Manual? 0 Play Time 04:35:09 Cumulative 38.1 hours Start 2023.04.10 @ 19:03:46 End 2023.04.11 @ 21:26:33 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 0 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 38 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c591bd35-356f-490c-9e37-88c65193fb19