Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.17 @ 09:05:11 Player: icehewn Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (1121) 1121 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2966 Bonus ------- None Cogmind --------- Core Integrity 540/550 Matter 20/300 Energy 430/430 System Corruption 0% Temperature Cool (0) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Medium Storage Unit Sensor Array > --- WEAPON (4) ------- Grenade Launcher Grenade Launcher Missile Launcher Missile Launcher > --- INVENTORY (8) ---- Improved Ion Engine Improved Ion Engine Improved Assault Rifle Improved Assault Rifle Missile Launcher Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Sensor Array > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Grenade Launcher Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Missile Launcher Missile Launcher Missile Launcher Missile Launcher Missile Launcher [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Weapon Grenade Launcher Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon 2 | . . 2 . Parts Attached 27 | 6 9 8 4 Power 4 | 1 2 . 1 Engine 4 | 1 2 . 1 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 2 2 . Treads . | . . . . Leg 6 | 2 2 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 3 . 1 Device 3 | . 2 . 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 12 | 2 2 6 2 Energy Gun 1 | . . 1 . Energy Cannon . | . . . . Ballistic Gun 4 | 2 . 2 . Ballistic Cannon . | . . . . Launcher 7 | . 2 3 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 2 | . 1 1 . Power . | . . . . Propulsion . | . . . . Utility 1 | . 1 . . Weapon 1 | . . 1 . Highest Loss Streak 1 | . 1 1 . Average Slot Usage (%) 95 | . 99 89 99 Engine 13 | . 14 11 18 Leg 24 | . 28 21 18 Device 12 | . 13 11 17 Storage 12 | . 14 11 9 Energy Gun 2 | . . 5 . Ballistic Gun 11 | . 14 9 2 Launcher 18 | . 13 19 33 Naked Turns . | . . . . Heaviest Build 42 | 12 21 28 42 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 3 | 3 1 2 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 8 | 6 8 8 8 Average Capacity 7 | 5 7 8 8 Most Carried 8 | 6 8 8 8 Average Carried 4 | 3 4 5 6 Final Capacity 8 | 6 8 8 8 Final Carried 7 | 6 4 7 7 Class Distribution -------------------- 61% | Mutant 16% | Scavenger-Mutant 14% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 917 | 235 345 337 . Remotely . | . . . . Salvage Created 1018 | . 448 476 94 Parts 75 | . 34 36 5 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 31 | . 13 14 4 Guns 7 | . 5 2 . AOE 24 | . 8 12 4 Classes Destroyed 8 | . 6 2 . Worker 3 | . 1 2 . Builder 1 | . . 1 . Hauler 1 | . 1 . . Recycler 3 | . 1 2 . Watcher 6 | . 3 3 . Swarmer 10 | . 6 4 . Grunt 19 | . 7 9 3 Sentry 2 | . . 1 1 Best Kill Streak 10 | . 5 10 3 Combat Bots Only 5 | . 4 5 3 Max Kills in Single Turn 5 | . 3 5 2 Gunslinging . | . . . . Exploded 3 | . 2 3 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 636 | . 248 221 167 Core 76 | . 42 24 10 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 83 94 . Volleys Fired 57 | . 25 27 5 Largest 4 | . 2 4 4 Hottest 132 | . 50 130 132 Shots Fired 107 | . 43 44 20 Gun 47 | . 26 21 . Cannon . | . . . . Launcher 60 | . 17 23 20 Special . | . . . . Kinetic 37 | . 26 11 . Thermal 10 | . . 10 . Explosive 60 | . 17 23 20 Electromagnetic . | . . . . Robot Hit Streak 8 | . 4 8 . Robot Miss Streak 2 | . 2 2 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 32 | . 17 15 . Core Hits 81 | . 29 39 13 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2613 | . 910 1214 489 Guns 344 | . 159 185 . Cannons . | . . . . Explosions 2269 | . 751 1029 489 Melee . | . . . . Ramming . | . . . . Kinetic 290 | . 159 131 . Thermal 54 | . . 54 . Explosive 2269 | . 751 1029 489 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 27 | . 6 10 11 Projectiles . | . . . . Explosions 27 | . 6 10 11 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 120 | . 80 40 . Shots 6 | . 4 2 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 63 | . 5 63 51 Average Temperature 17 | . 2 15 26 Received Heat Transfer 195 | . 42 90 63 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 125 | . . 125 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 328 | . 305 328 257 Initial 78 | . . 9 78 Average 162 | . 188 166 143 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 53 | 100 34 69 59 Level 1 46 | . 65 30 40 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 2 3 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 15 20 8 Peak Tracking Total 6 | . 3 6 4 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 5 | . 2 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 9 | . 5 4 . Max in Single Turn 2 | . 1 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 2 | . 1 1 . Terminals . | . . . . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 2 3 . Successful 5 | . 2 3 . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Refit 1 | . . 1 . Recycling Unit Hacks 2 | . 2 . . Recycle Component 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled 2 | . 2 . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1833 | 134 870 627 202 Spaces Moved 1189 | 99 620 373 97 Core 15 | 15 . . . Treads . | . . . . Legs 1174 | 84 620 373 97 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 150 Average Speed 132 | 120 123 138 175 Slowest Speed 200 | 200 150 180 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 7 79 49 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 312 | . 127 98 87 Melee . | . . . . Projectile . | . . . . AOE 312 | . 127 98 87 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1354 | 110 685 443 116 Wait 33 | . 7 26 . Move 1186 | 98 619 372 97 Hop . | . . . . Pick Up 26 | 6 10 5 5 Fast Attach 16 | 6 5 5 . Attach 6 | . . 2 4 Detach 4 | . 1 1 2 Swap 5 | . 4 1 . Drop 21 | . 14 4 3 Fire 57 | . 25 27 5 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: [*Mat] / [*Min] / [*Sto x2]) -8/Materials History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 8) 588 | -10/Materials | Discovered new exit (range 11) 692 | -10/Materials | Discovered new exit (range 13) 1005 | -10/Materials | Entered another Materials area 1005 | -9/Materials | Evolved 2 slots: Weapon x2 1062 | -9/Materials | Discovered new exit (range 16) 1297 | -9/Materials | Discovered new exit (range 16) 1370 | -9/Materials | Discovered new exit (range 16) 1544 | -9/Materials | Discovered new exit (range 16) 1621 | -9/Materials | Repaired Aluminum Leg 1632 | -9/Materials | Entered another Materials area 1632 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1834 | -8/Materials | Self-destructed Last Messages --------------- 01806_ K-01 Serf collects debris. 01809_ U-05 Engineer lays Concrete. 01810_ The unstable cave ceiling collapses. 01810_ K-01 Serf collects debris. 01810_ U-05 Engineer builds a Wall. 01813_ K-01 Serf collects debris. 01815_ U-05 Engineer lays Concrete. 01817_ K-01 Serf collects debris. 01817_ U-05 Engineer builds a Wall. 01820_ The unstable cave ceiling collapses. 01821_ K-01 Serf collects debris. 01822_ U-05 Engineer lays Concrete. 01823_ U-05 Engineer builds a Wall. 01823_ U-05 Engineer lays Concrete. 01824_ Y-45 Defender emerges from the garrison. 01824_ K-01 Serf collects debris. 01824_ U-05 Engineer lays Concrete. 01827_ K-01 Serf collects debris. 01828_ Y-45 Defender destroyed. 01832_ The unstable cave ceiling collapses. 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"" + #???? | | ???????????Y" ##### #???? | | ????????????"?## ### #???? | | ??????????????# #+###?? | | ??????????????# ## @ ] | | ??????????????# ## ?# | | ??????????????####?# ?#g [ | | ??????????????????? !?+ "Y"% | | ??????????????????## ??# "G" | | ???????????????????##??# """ | | ???????????????????????# # | | ???????????????????????##### # | | ????????????????????????????## | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalDisruptionKit Manual? 0 Play Time 00:24:15 Cumulative 4.7 hours Start 2020.10.17 @ 01:53:36 End 2020.10.17 @ 09:05:11 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eafd0557-09bd-428f-9b77-77229d94b50f