Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.06 @ 01:28:08 Player: MyrddinE Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (2434) 2434 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (491) 491 TOTAL SCORE: 7345 Bonus ------- Follower Combat Kills 89 Met Imprinter 300 Was Imprinted 300 Friendly Fire -198 Cogmind --------- Core Integrity 1000/1000 Matter 300/300 Energy 953/960 System Corruption 2% Temperature Cool (0) Movement Walking (127) Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Fission Core > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Cooling System Large Storage Unit Improved Energy Well Experimental Optical Array Advanced Sensor Array 0b10 Decoder Chip [Scout] Experimental Target Analyzer > --- WEAPON (4) ------- Precision Shock Rifle Long-range Proton Cannon KE Penetrator Improved Remote Datajack > --- INVENTORY (10) --- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Enhanced Flexi-carbon Leg Tactical Coordination Suite Advanced Hacking Suite Improved Component Analysis Suite Wave Gun Disruptor Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Improved Energy Well Experimental Optical Array Advanced Sensor Array 0b10 Decoder Chip [Scout] Experimental Target Analyzer > --- WEAPON ----------- Precision Shock Rifle Wave Gun Long-range Proton Cannon KE Penetrator > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Enhanced Flexi-carbon Leg Tactical Coordination Suite Advanced Hacking Suite Improved Component Analysis Suite Disruptor Cannon Heavy Flak Cannon Improved Remote Datajack [Rating: 93] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Weapon Heavy Flak Cannon Energy Gun Improved EM Shotgun Energy Cannon Disruptor Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . . 1 1 Utility 5 | . . . . . . 4 1 Weapon 2 | . . 2 . . . . . Parts Attached 79 | 6 2 7 7 8 14 18 17 Power 11 | 1 . 1 1 1 2 2 3 Engine 7 | 1 . 1 . 1 2 . 2 Core 4 | . . . 1 . . 2 1 Reactor . | . . . . . . . . Propulsion 16 | 2 1 2 . . 4 6 1 Treads 6 | . . 2 . . 4 . . Leg 7 | . . . . . . 6 1 Wheel 3 | 2 1 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 1 . 2 2 . 5 8 Device 8 | . . . . 1 . 2 5 Storage 7 | 1 1 . 2 . . 2 1 Processor 4 | . . . . 1 . 1 2 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 33 | 2 . 4 4 5 8 5 5 Energy Gun 6 | . . . 1 1 1 2 1 Energy Cannon 3 | . . . . . . 1 2 Ballistic Gun 11 | 2 . 4 3 1 . . 1 Ballistic Cannon 10 | . . . . 2 6 2 . Launcher 1 | . . . . . 1 . . Special Weapon 2 | . . . . 1 . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . 1 1 Parts Lost 17 | . . . 1 . 8 8 . Power 3 | . . . . . 1 2 . Propulsion 2 | . . . . . 2 . . Utility 1 | . . . . . . 1 . Weapon 11 | . . . 1 . 5 5 . Highest Loss Streak 4 | . . . 1 . 4 3 . Average Slot Usage (%) 95 | . 92 100 100 99 92 87 97 Engine 4 | . 14 11 . 1 9 1 4 Core 5 | . . . 10 9 . 5 5 Treads 13 | . . 11 22 22 20 3 . Leg 6 | . . . . . . 15 23 Wheel 1 | . 28 10 . . . . . Device 4 | . . . . 2 . 9 12 Storage 13 | . 20 22 22 11 11 12 11 Processor 9 | . . . . 8 11 12 14 Energy Gun 7 | . . . 2 12 7 4 10 Energy Cannon 1 | . . . . . . 1 4 Ballistic Gun 10 | . 28 44 41 9 . . . Ballistic Cannon 13 | . . . . 14 29 18 4 Special Weapon 2 | . . . . 7 . . . Naked Turns . | . . . . . . . . Heaviest Build 65 | 12 16 18 41 42 58 65 63 Greatest Support 80 | 26 32 44 44 44 50 60 80 Greatest Overweight (x) 3 | . . . . . 2 3 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 14 | 6 8 8 14 14 10 10 10 Average Capacity 9 | 4 6 8 8 10 10 10 10 Most Carried 10 | 1 7 8 9 10 10 10 10 Average Carried 8 | . 3 6 7 9 9 7 8 Final Capacity 14 | 6 8 8 14 10 10 10 10 Final Carried 10 | 1 7 8 9 10 10 8 9 Class Distribution -------------------- 29% | Gunner 21% | Scavenger-Gunner 14% | Skirmisher 12% | Derelict-Gunner 9% | Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Matter Collected 2454 | 181 125 188 267 99 557 799 238 Remotely . | . . . . . . . . Salvage Created 2735 | . 125 249 407 . 669 822 463 Parts 139 | . 13 20 29 . 33 23 21 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 30 | . . . . 3 27 . . Prevented 1 | . . . . . 1 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 66 | . 3 8 17 . 21 14 3 Guns 33 | . 3 8 15 . 2 3 2 Cannons 21 | . . . . . 9 11 1 AOE 12 | . . . 2 . 10 . . Classes Destroyed 10 | . 2 2 1 . 2 3 . Hauler 1 | . . . . . . 1 . Recycler 5 | . 1 . . . . 2 2 Mechanic 1 | . . . . . . 1 . Swarmer 24 | . 3 4 4 . 10 3 . Grunt 22 | . . 3 5 . 7 7 . Sentry 10 | . . 1 2 . 3 3 1 Hunter 1 | . . . . . 1 . . Programmer 3 | . . . . . . 1 2 Assembled 6 | . . . 6 . . . . Mutant 1 | . . . . . 1 . . Best Kill Streak 8 | . 4 5 5 . 8 4 2 Combat Bots Only 8 | . 3 5 5 . 8 4 2 Max Kills in Single Turn 3 | . 1 2 2 . 3 2 2 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . . 2 . 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Damage Taken 3421 | . 40 154 354 . 1242 1451 180 Core 405 | . 5 10 8 . 240 142 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 79 | 100 98 . . . 35 83 . Volleys Fired 138 | . 17 21 26 1 29 35 9 Largest 4 | . 2 4 4 4 4 4 4 Hottest 300 | . 40 80 114 114 300 250 270 Shots Fired 443 | . 34 84 104 4 80 103 34 Gun 284 | . 34 84 104 4 19 19 20 Cannon 148 | . . . . . 50 84 14 Launcher 11 | . . . . . 11 . . Special . | . . . . . . . . Kinetic 362 | . 34 84 98 3 50 82 11 Thermal 39 | . . . . . 12 19 8 Explosive 11 | . . . . . 11 . . Electromagnetic 31 | . . . 6 1 7 2 15 Robot Hit Streak 39 | . 6 15 15 . 10 39 14 Robot Miss Streak 8 | . 3 2 5 . 6 8 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 299 | . 21 59 59 . 52 85 23 Core Hits 199 | . 7 17 27 . 57 76 15 Critical Hits 9 | . 1 . . . 5 . 3 Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 7 | . 1 . . . 3 . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5947 | . 165 524 604 . 2115 1948 591 Guns 2046 | . 165 524 546 . 251 208 352 Cannons 2163 | . . . . . 585 1433 145 Explosions 1738 | . . . 58 . 1279 307 94 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3356 | . 165 524 492 . 585 1379 211 Thermal 989 | . . . 58 . 445 208 278 Explosive 1293 | . . . . . 986 307 . Electromagnetic 309 | . . . 54 . 99 54 102 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . 1 2 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Effects 2 | . . . . . . 1 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . Overload Shots 2 | . . . . . 2 . . Effects 1 | . . . . . 1 . . Heat Surge 1 | . . . . . 1 . . Overflow Damage 81 | . . . . . 58 23 . Projectiles 4 | . . . . . 4 . . Explosions 77 | . . . . . 54 23 . Melee . | . . . . . . . . Knockbacks 41 | . . . . . 5 36 . Impact . | . . . . . . . . Kinetic 40 | . . . . . 5 35 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 300 | . . . 39 . 96 133 32 Shots 7 | . . . 1 . 3 2 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 642 | . . 156 174 51 518 642 221 Average Temperature 137 | . . 62 66 28 166 189 101 Received Heat Transfer 1208 | . . 54 143 . 396 615 . Effects 34 | . . . . . 15 19 . Shutdowns 5 | . . . . . 3 2 . Energy Bleed 5 | . . . . . 1 4 . Interference 11 | . . . . . 7 4 . Matter Decay 3 | . . . . . 2 1 . Short Circuit 3 | . . . . . 1 2 . Damage (minor) 1 | . . . . . 1 . . Damage (major) 6 | . . . . . . 6 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1449 | . . . 100 . 583 407 359 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 1 . 1 . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Peak Influence 302 | . 150 277 301 . . 302 60 Initial 91 | . . 54 91 . . 84 38 Average 133 | . 106 213 197 . . 184 39 Maximum Alert Level 1 | . . 1 1 . . 1 . Low Security (%) 67 | 100 100 32 43 . . 50 100 Level 1 32 | . . 67 56 . . 49 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . . . . 5 1 Investigation . | . . . . . . . . Extermination 2 | . . . . . . 1 1 Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison 4 | . . . . . . 4 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Distress Signals 2 | . . . . . . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 90 | . 7 8 18 . 32 20 5 Peak Tracking Total 10 | . 4 5 5 . 10 4 2 Tactical Retreats 11 | . 1 . . . 8 2 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Disabled 4 | . . . . . 1 3 . Max in Single Turn 3 | . . . . . 1 3 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Accessed 4 | . 1 1 . 1 1 . . Terminals 3 | . 1 1 . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 16 | . 4 1 . 5 6 . . Successful 13 | . 1 1 . 5 6 . . Failed 3 | . 3 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . . . . 1 . . 3 Terminals 11 | . 4 1 . . 6 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 1 1 . 5 6 . . Record 7 | . . 1 . . 6 . . Part Schematic 5 | . . . . 5 . . . Dispatch Records 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . 1 . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 4 . . Highest-Rated Group 148 | . . . . 148 148 . . Highest-Rated Ally 38 | . . . . 38 38 . . Total Orders . | . . . . . . . . Ally Attacks 20 | . . . . . 20 . . Total Damage 267 | . . . . . 267 . . Kills 3 | . . . . . 3 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . . 1 2 3 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 31 | . . . . . . 11 20 Traps 19 | . . . . . . 4 15 Emergency Access 9 | . . . . . . 4 5 Garrisons 2 | . . . . . . 2 . Exits 1 | . . . . . . 1 . Zionite Intel Received 1 | . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Turns Passed 5819 | 45 166 253 593 1759 1161 865 977 Spaces Moved 3162 | 41 107 138 328 1139 621 336 452 Core 2 | 2 . . . . . . . Treads 2204 | . . 75 328 1139 621 41 . Legs 747 | . . . . . . 295 452 Wheels 209 | 39 107 63 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 100 145 145 145 120 127 Average Speed 142 | 87 95 124 145 145 161 148 127 Slowest Speed 210 | 90 100 145 145 145 185 210 127 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 19 14 69 91 68 9 10 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 6 | . . . . 3 3 . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 4 | . . . 3 1 . . . Spaces Dug 9 | . . . . . 9 . . Terrain Destroyed 112 | . . . 3 . 88 17 4 Melee . | . . . . . . . . Projectile 12 | . . . . . 12 . . AOE 100 | . . . 3 . 76 17 4 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total 4186 | 47 139 180 395 1248 719 624 834 Wait 721 | . 8 5 23 78 46 223 338 Move 3155 | 40 106 137 327 1138 620 335 452 Hop . | . . . . . . . . Pick Up 39 | 1 5 4 4 9 4 6 6 Fast Attach 34 | 6 2 2 3 4 5 5 7 Attach 22 | . . 2 1 3 4 9 3 Detach 9 | . 1 . 1 2 . 2 3 Swap 23 | . . 3 3 1 5 4 7 Drop 45 | . . 6 7 12 6 5 9 Fire 138 | . 17 21 26 1 29 35 9 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / Low / Ext) -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 3) 212 | -10/Materials | Entered another Materials area 212 | -9/Materials | Evolved 2 slots: Weapon x2 459 | -9/Materials | Discovered new exit (range 5) 465 | -9/Materials | Entered Mines 469 | -9/Mines | Met a Derelict bent on vengeance 509 | -9/Mines | Build established: Scavenger-Gunner 552 | -9/Mines | Discovered new exit (range 11) 662 | -9/Mines | Learned Materials stockpile data 690 | -9/Mines | Assembled infested the area 1052 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1058 | -9/Mines | Entered Zion 1148 | -7/Zion | Discovered new exit (range 14) 1152 | -7/Zion | Given A8's code to call for help 1246 | -7/Zion | Learned location of 1 exit from Factory 1319 | -7/Zion | Learned location of Warlord (-5) 1485 | -7/Zion | Found Prototype Processor 1487 | -7/Zion | Found Prototype Processor 1490 | -7/Zion | Found Prototype Processor 1492 | -7/Zion | Found Prototype Processor 1495 | -7/Zion | Identified Exp. Signal Interpreter 1530 | -7/Zion | Received a hallucinogenic algorithm 1784 | -7/Zion | Build established: Gunner 1822 | -7/Zion | Learned Factory fabricator intel 1832 | -7/Zion | Learned location of Recycling (-7) 1900 | -7/Zion | Learned Factory security intel 2387 | -7/Zion | Imprinted 2389 | -7/Zion | Declared Zion's savior 2664 | -7/Zion | Identified exit to Proximity Caves 2817 | -7/Zion | Entered Proximity Caves 2817 | -6/Proximity Caves | Accompanied by 4 allies 2896 | -6/Proximity Caves | Build established: Derelict-Gunner 3248 | -6/Proximity Caves | Learned location of Extension (-6) 3300 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3349 | -6/Proximity Caves | Lost 4 parts (4w) 3352 | -6/Proximity Caves | Destroyed 8 combat bots 3368 | -6/Proximity Caves | Identified exit to Factory 3368 | -6/Proximity Caves | Learned Factory terminal intel 3418 | -6/Proximity Caves | Core integrity fell below 50% 3448 | -6/Proximity Caves | Lost 3 parts (1p2n) 3747 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3755 | -6/Proximity Caves | Build established: Gunner 3978 | -6/Proximity Caves | Entered Factory 3978 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 3979 | -6/Factory | Identified exit to Factory 3979 | -6/Factory | Identified exit to Lower Caves 3982 | -6/Factory | Loaded intel: 22 terminal locations 3983 | -6/Factory | Loaded intel: 6 fabricator locations 4045 | -6/Factory | Garrison activated, responded to threat 4147 | -6/Factory | Lost 3 parts (3w) 4486 | -6/Factory | Identified exit to Extension 4563 | -6/Factory | Garrison activated, responded to threat 4795 | -6/Factory | Lost 3 parts (1p2w) 4843 | -6/Factory | Entered another Factory area 4843 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4995 | -5/Factory | Identified Exp. Melee Analysis Suite 5013 | -5/Factory | Identified Exp. Target Analyzer 5019 | -5/Factory | Identified Exp. Armor Integrity Analyzer 5309 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 5820 | -5/Factory | Self-destructed Last Messages --------------- 05792_ P-70 Sage suffers critical hit. 05792_ Destroyed Imp. Heat Sink. 05793_ Extracted 34 energy. 05795_ System corrupted: Energy discharge (-288). 05795_ Extracted 288 energy. 05795_ P-70 Sage suffers critical hit. 05795_ Destroyed Imp. Remote Datajack. 05795_ Slug penetrates P-70 Sage. 05795_ P-70 Sage destroyed. 05796_ Extracted 34 energy. 05799_ Acquired 46 matter. 05806_ >> DECODED: Emergency access location. 05808_ Slug penetrates P-70 Sage. 05808_ P-70 Sage destroyed. 05812_ Acquired Imp. Remote Datajack. 05816_ Acquired 17 matter. 05818_ Acquired 10 matter. 05818_ Dropped Hvy. Flak Cannon. 05820_ Acquired 10 matter. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?########### ####### ???????????? | | ???????????# ???????????? | | ???????????# ???????????? | | ???????????# ???????????? | | ???????????# ???????????? | | ???????????# ???????????? | | ????????####+#+######### ???????????? | | ????????# #?????????????????? | | ????????# """ """ #?????????????????? | | ????????# """ """ #?????????????????? | | ????????# """ """ #?????????????????? | | ????????# #?????????????????? | | ????????# """ """ #### ???? | | ????????# """ """ + ???? | | ????????# """ """ #### ???? | | ????????# #?????????????????? | | ????????# #?????????????????? | | ????????# #?????????????????? | | ????????# #?????????????????? | | ????????###+##########?????????????????? | | ??????????# #??????????????????????????? | | ??????????# #??????????????????????????? | | ########### #?#######??????????????????? | | # ## #?#[ #??????????????????? | | # ! ## ###![ ! #??????????????????# | | # # !!/@= #????????????????### | | # * # ##!] #???????????????? | | # ! * + ## """ #????????????????# | | # !* # ## """ #????????????????# | | # ** # ##^""" #????????????????# | | # # ##^^ #????????###+##### | | # # ##^""" #????????# # | | ########## ## """ ########?# ! # | | #!! =#???# ## """ ## """ #?# + | | #!! #??## ## ##""F""#?# """ # | | #!! ####! ##+#####"" ""### """ # | | # #### ] + """ # | | #= +%!% # #^^ | | # #### ! """ # # | | # ! #### !!! """" T" ######### | | # #??### !!! """" """ ######### | | # #????# """" | | ######????# | | ??????????# | | ?????######+##### | | ?????# ## | | ?????# ## ############ | | ?????# ## #??????????# | | ?????# ## #??????????# ## | | ?????# + #?????????##+## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 29 Energy Capacity 960 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Target Analysis 12 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed SwordMetafiberDisintegrator Manual? 0 Play Time 01:28:47 Cumulative 16.5 hours Start 2021.10.24 @ 21:26:20 End 2021.12.06 @ 01:28:08 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 36/X11 Map View 83x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7cd411da-2bbd-49b1-9b16-9e528a375e36