Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.10 @ 22:30:13 Player: Rowlands Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (27) 135 Value Destroyed (952) 952 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5867 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 763/850 Matter 197/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (1450) Ox28 Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Humpback Improved ECM Suite Power Shielding Utility Shielding Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (24) --- Light Ion Engine Light Fission Core Titanium Leg Improved Carbon-fiber Leg Armored Leg Flight Unit VTOL Module VTOL Module Improved Cesium-ion Thruster Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Matter Pod (200) Advanced Visual Processing Unit Targeting Computer Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer Improved Shield Generator Mini Grenade Launcher Heavy Missile Launcher Heavy Pick Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Potential Leg Potential Leg Improved Cesium-ion Thruster > --- UTILITY ---------- Humpback Improved ECM Suite Power Shielding Utility Shielding Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- EM Pulse Gun Advanced Assault Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Improved Hover Unit Gravmag System Flight Unit VTOL Module VTOL Module Large Storage Unit Large Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Targeting Computer Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer Improved Particle Charger Improved Shield Generator Mini Grenade Launcher Heavy Missile Launcher Heavy Pick [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Large Storage Unit Device Improved ECM Suite Storage Large Storage Unit Protection Power Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Slots Evolved 9 | . 1 . . . 4 2 . . 2 . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . 1 . . . 1 . . . . . Utility 5 | . . . . . 2 1 . . 2 . Weapon 1 | . . . . . 1 . . . . . Parts Attached 56 | 7 3 1 2 1 9 12 2 1 18 . Power 4 | 1 . . . . 1 2 . . . . Engine 3 | 1 . . . . . 2 . . . . Core 1 | . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 24 | 2 . 1 2 . 1 1 1 . 16 . Treads . | . . . . . . . . . . . Leg 15 | 2 . . 2 . 1 1 1 . 8 . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . Flight 8 | . . 1 . . . . . . 7 . Utility 13 | 2 1 . . 1 4 2 . 1 2 . Device 2 | . . . . . 2 . . . . . Storage 4 | 1 1 . . . 1 . . 1 . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 7 | 1 . . . 1 1 2 . . 2 . Artifact . | . . . . . . . . . . . Weapon 15 | 2 2 . . . 3 7 1 . . . Energy Gun 5 | 2 . . . . 2 . 1 . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | . 2 . . . . 3 . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . Launcher 3 | . . . . . 1 2 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . Unidentified Prototypes 2 | . . . 1 . . . . . 1 . Parts Lost 11 | . . . . 1 . 5 1 . . 4 Power 2 | . . . . . . 1 . . . 1 Propulsion 4 | . . . . . . 2 . . . 2 Utility 2 | . . . . 1 . 1 . . . . Weapon 3 | . . . . . . 1 1 . . 1 Highest Loss Streak 4 | . . . . 1 . 2 1 . . 4 Average Slot Usage (%) 96 | . 86 95 99 100 100 98 99 92 93 70 Engine 10 | . 12 12 12 12 4 7 14 14 12 8 Core 1 | . . . . . 3 6 . . . . Leg 27 | . 25 25 26 37 33 26 27 28 24 16 Flight 2 | . . 7 10 . . . . . . . Device 4 | . . . . . 7 7 7 7 6 6 Storage 11 | . 11 12 12 12 16 14 14 7 6 6 Protection 13 | . 12 12 12 12 8 13 14 14 25 22 Energy Gun 4 | . 18 . . . 4 1 6 7 6 4 Ballistic Gun 10 | . 6 25 25 25 11 7 . . . . Ballistic Cannon 2 | . . . . . . 3 7 7 6 3 Launcher 4 | . . . . . 7 7 7 7 6 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 112 | 18 26 25 25 25 45 65 63 110 112 112 Greatest Support 80 | 20 20 20 70 70 80 80 80 80 80 80 Greatest Overweight (x) 28 | 3 1 1 1 . . . . 1 1 28 Average Overweight (x) . | . . 1 . . . . . . 1 3 Largest Inventory Capacity 24 | 8 10 10 10 10 16 16 16 24 24 24 Average Capacity 15 | 7 9 10 10 10 15 16 16 23 24 24 Most Carried 22 | 7 10 10 10 10 16 16 15 22 22 21 Average Carried 13 | 4 9 9 9 9 9 15 14 20 20 21 Final Capacity 24 | 8 10 10 10 10 16 16 16 24 24 24 Final Carried 22 | 7 10 9 10 9 16 15 14 22 21 21 Class Distribution -------------------- 55% | Hacker-Mutant 20% | Hauler-Mutant 14% | Hacker-Tank 7% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Hacker-Tank | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Matter Collected 1385 | 195 82 61 . 60 80 572 116 56 163 . Remotely . | . . . . . . . . . . . Salvage Created 810 | . . 48 . 60 128 427 70 39 38 . Parts 55 | . . 6 . . 12 29 1 3 4 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Combat Hostiles Destroyed 30 | . . 3 . 4 2 16 2 2 1 . Guns 14 | . . 3 . 4 1 5 1 . . . Cannons 7 | . . . . . . 4 . 2 1 . AOE 9 | . . . . . 1 7 1 . . . Classes Destroyed 11 | . . 1 . 1 3 6 . . . . Worker 1 | . . . . . . 1 . . . . Builder 4 | . . . . . 1 3 . . . . Tunneler 1 | . . . . . . 1 . . . . Watcher 1 | . . . . . 1 . . . . . Swarmer 5 | . . 3 . . . . . 2 . . Grunt 4 | . . . . . . 2 2 . . . Sentry 4 | . . . . . 2 2 . . . . Demolisher 2 | . . . . . . 2 . . . . Hunter 2 | . . . . . . 2 . . . . Programmer 3 | . . . . . . 2 . . 1 . Assembled 10 | . . . . 4 . 6 . . . . Best Kill Streak 8 | . . 2 . 4 2 8 2 2 1 . Combat Bots Only 7 | . . 2 . 4 2 7 2 2 1 . Max Kills in Single Turn 3 | . . 1 . 1 2 3 1 1 1 . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 1 3 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Damage Taken 1568 | . 85 45 . 164 18 953 39 18 19 227 Core 253 | . 10 . . 30 . 115 11 . . 87 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 91 | 100 . . . 84 100 . . 82 . . Volleys Fired 67 | . . 7 1 9 5 34 3 3 1 4 Largest 3 | . . 2 2 2 3 3 3 2 2 3 Hottest 127 | . . 40 40 40 90 112 127 88 88 127 Shots Fired 142 | . . 14 2 18 12 68 8 6 2 12 Gun 89 | . . 14 2 18 8 37 2 3 1 4 Cannon 24 | . . . . . . 13 3 3 1 4 Launcher 29 | . . . . . 4 18 3 . . 4 Special . | . . . . . . . . . . . Kinetic 100 | . . 14 2 18 4 50 4 3 1 4 Thermal . | . . . . . . . . . . . Explosive 29 | . . . . . 4 18 3 . . 4 Electromagnetic 13 | . . . . . 4 . 1 3 1 4 Robot Hit Streak 21 | . . 5 . 15 8 21 19 6 2 14 Robot Miss Streak 1 | . . 1 . 1 1 1 1 1 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . Shots Hit Robots 110 | . . 11 . 17 8 52 6 3 1 12 Core Hits 79 | . . 5 . 8 8 49 4 2 1 2 Critical Hits 1 | . . . . . . 1 . . . . Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 2 | . . . . . . 2 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3735 | . . 89 . 189 205 1889 223 84 38 1018 Guns 851 | . . 89 . 189 65 476 28 . . 4 Cannons 604 | . . . . . . 305 75 84 38 102 Explosions 2280 | . . . . . 140 1108 120 . . 912 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1396 | . . 89 . 189 23 781 90 84 38 102 Thermal . | . . . . . . . . . . . Explosive 2113 | . . . . . 140 941 120 . . 912 Electromagnetic 226 | . . . . . 42 167 13 . . 4 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . 2 2 2 . 6 Average Corruption 2 | . . . . . . 1 2 2 . 6 Corruption Purged . | . . . . . . . . . . . Effects 16 | . . . . . . 4 2 7 . 3 Message Errors 6 | . . . . . . 1 2 2 . 1 Heat Flow Errors 2 | . . . . . . . . 2 . . Energy Discharges 3 | . . . . . . 1 . 1 . 1 Data Loss (minor) 4 | . . . . . . 2 . 2 . . Targeting Errors 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 14 | . . . . . . 9 . 5 . . Projectiles 5 | . . . . . . . . 5 . . Explosions 9 | . . . . . . 9 . . . . Melee . | . . . . . . . . . . . Knockbacks 4 | . . . . . . 4 . . . . Impact . | . . . . . . . . . . . Kinetic 4 | . . . . . . 4 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 35 | . . . . . . 6 16 . . 13 Shots 4 | . . . . . . 2 1 . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 216 | . . 12 6 12 33 193 111 171 15 216 Average Temperature 58 | . . 5 4 5 15 67 56 60 10 114 Received Heat Transfer 113 | . . . . . 9 86 18 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Peak Influence 237 | . 15 50 . 15 75 237 . . 30 29 Initial 12 | . . . . . 1 12 . . 7 7 Average 33 | . 8 28 . 7 14 71 . . 16 8 Maximum Alert Level 1 | . . . . . . 1 . . . . Low Security (%) 96 | 100 100 100 . 100 100 89 . . 100 100 Level 1 3 | . . . . . . 10 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . . . . . . 5 . . 1 . Investigation 1 | . . . . . . 1 . . . . Extermination 2 | . . . . . . 1 . . 1 . Reinforcement 3 | . . . . . . 3 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Distress Signals 4 | . . . . . 2 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 57 | . 4 4 . 6 4 28 2 3 1 5 Peak Tracking Total 12 | . 3 2 . 12 3 11 2 2 1 6 Tactical Retreats 3 | . . 1 . . . 1 . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Traps Triggered 1 | . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Machines Disabled 3 | . . . . . . 3 . . . . Max in Single Turn 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Machines Accessed 9 | . . . 5 . 1 1 . 1 1 . Terminals 3 | . . . . . 1 1 . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 55 | . . . 48 . 1 1 . 1 4 . Successful 55 | . . . 48 . 1 1 . 1 4 . Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . 2 . . . . . . . Terminals 6 | . . . . . 1 1 . . 4 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 55 | . . . 48 . 1 1 . 1 4 . Record 51 | . . . 47 . . 1 . . 3 . Open Door 1 | . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . . . . 1 1 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . parse_system 1 | . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Turns Passed 5996 | 119 427 550 1037 182 681 1231 358 666 668 77 Spaces Moved 4013 | 78 279 335 717 156 312 856 331 469 451 29 Core 9 | 8 . . . . . . . . . 1 Treads . | . . . . . . . . . . . Legs 4004 | 70 279 335 717 156 312 856 331 469 451 28 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 150 100 100 105 100 100 105 140 140 Average Speed 126 | 122 149 150 142 100 105 103 104 135 140 220 Slowest Speed 1450 | 200 150 150 150 100 105 105 105 140 140 1450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 4 44 67 93 57 26 28 57 46 14 31 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 1 | . . . . . . . 1 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 153 | . . . . . 33 63 20 . . 37 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 153 | . . . . . 33 63 20 . . 37 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Was Total 4795 | 97 290 370 731 165 655 1146 335 492 481 33 Wait 584 | 6 . 25 10 . 317 226 . . . . Move 4004 | 77 278 334 716 155 311 855 330 468 451 29 Hop . | . . . . . . . . . . . Pick Up 58 | 7 6 1 . . 10 10 . 18 6 . Fast Attach 17 | 7 3 1 1 . 1 2 1 1 . . Attach 15 | . . . . 1 6 5 1 . 2 . Detach 4 | . . . 1 . 3 . . . . . Swap 24 | . . . 1 . 2 5 . . 16 . Drop 20 | . 3 2 1 . . 7 . 2 5 . Fire 67 | . . 7 1 9 5 34 3 3 1 4 Melee 2 | . . . . . . 2 . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: Sto / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac x2) -6/Waste History --------- Turn | Location | Event 29 | -11/Scrapyard | Identified exit to Materials 29 | -11/Scrapyard | Discovered exit to Materials (range 16) 120 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Evolved 1 slot: Propulsion x1 304 | -10/Materials | Build established: Hacker-Mutant 418 | -10/Materials | Identified exit to Materials 418 | -10/Materials | Discovered exit to Materials (range 16) 517 | -10/Materials | Identified exit to Mines 517 | -10/Materials | Discovered exit to Mines (range 14) 547 | -10/Materials | Entered Mines 563 | -10/Mines | Met a Derelict bent on vengeance 968 | -10/Mines | Discovered exit to Materials (range 7) 1089 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1089 | -10/Mines | Identified exit to Exiles 1089 | -10/Mines | Discovered exit to Exiles (range 5) 1097 | -10/Mines | Entered Exiles 1118 | -10/Exiles | Identified exit to Mines 1118 | -10/Exiles | Discovered exit to Mines (range 15) 1156 | -10/Exiles | Met 8R-AWN 1183 | -10/Exiles | Met EX-HEX 1231 | -10/Exiles | Met EX-BIN 1253 | -10/Exiles | Aligned with FarCom system 1255 | -10/Exiles | Given EX-Vault access code 1487 | -10/Exiles | Met EX-DEC 1501 | -10/Exiles | Learned location of Zion (-7) 1567 | -10/Exiles | Discovered exit to Mines (range 11) 1692 | -10/Exiles | Visited The Gauntlet 2003 | -10/Exiles | Opened EX-Vault 2012 | -10/Exiles | Found Prototype Leg 2012 | -10/Exiles | Identified Potential Leg 2014 | -10/Exiles | Found Potential Leg 2041 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2051 | -10/Exiles | Exiles lab attacked by MAIN.C 2134 | -10/Exiles | Left Exiles lab with Potential Leg 2134 | -10/Exiles | Entered Mines 2135 | -9/Mines | Assembled infested the area 2311 | -9/Mines | Identified exit to Materials 2311 | -9/Mines | Discovered exit to Materials (range 5) 2316 | -9/Mines | Entered Materials 2316 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2928 | -8/Materials | Build established: Hacker-Skirmisher 2992 | -8/Materials | Identified exit to Factory 2992 | -8/Materials | Discovered exit to Factory (range 6) 2997 | -8/Materials | Entered Factory 2997 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2998 | -7/Factory | Identified exit to Storage 3497 | -7/Factory | Build established: Hacker-Mutant 3572 | -7/Factory | Destroyed 7 combat bots 4211 | -7/Factory | Identified exit to Lower Caves 4211 | -7/Factory | Discovered exit to Lower Caves (range 10) 4228 | -7/Factory | Entered Lower Caves 4231 | -7/Lower Caves | Learned location of 2 exits from Factory 4443 | -7/Lower Caves | Build established: Hacker-Tank 4544 | -7/Lower Caves | Identified exit to Lower Caves 4544 | -7/Lower Caves | Discovered exit to Lower Caves (range 12) 4546 | -7/Lower Caves | Encountered a Warlord checkpoint 4586 | -7/Lower Caves | Entered another Lower Caves area 4801 | -7/Lower Caves | Spotted B-75 Beast 5028 | -7/Lower Caves | Build established: Hauler-Mutant 5032 | -7/Lower Caves | Identified exit to Factory 5032 | -7/Lower Caves | Discovered exit to Factory (range 7) 5252 | -7/Lower Caves | Entered Factory 5252 | -6/Factory | Evolved 2 slots: Utility x2 5253 | -6/Factory | Identified exit to Factory 5920 | -6/Factory | Sucked down chute 5920 | -6/Factory | Entered Waste 5934 | -6/Waste | Spotted C-40 Crusher 5935 | -6/Waste | EMP discharged 5939 | -6/Waste | Spotted C-40 Crusher 5946 | -6/Waste | Spotted C-40 Crusher 5956 | -6/Waste | Spotted C-40 Crusher 5966 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5969 | -6/Waste | Spotted C-40 Crusher 5969 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5978 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5983 | -6/Waste | Crushed by Compactor (1 part destroyed) 5997 | -6/Waste | Self-destructed Last Messages --------------- 05953_ System corrupted: Hvy. Rocket Launcher targeting data glitched. 05956_ System corrupted: Energy discharge (-49). 05958_ The unstable cave ceiling collapses. 05966_ Potential Leg crushed. 05966_ Aluminum Leg crushed. 05966_ Potential Leg crushed. 05969_ The unstable cave ceiling collapses. 05969_ Adv. Assault Cannon crushed. 05969_ Hvy. Rocket Launcher crushed. 05969_ Imp. Light Armor Plating crushed. 05974_ Aluminum Leg crushed. 05976_ N&FQW IHGQ2CQY3 %VEHZFB4BRIN1DA C>OKE 05976_ Hvy. Rocket Launcher crushed. 05978_ Imp. Light Armor Plating crushed. 05978_ Lgt. Deuterium Engine crushed. 05978_ Lgt. Ion Engine crushed. 05978_ EM Pulse Gun crushed. 05981_ Potential Leg crushed. 05983_ Lgt. Ion Engine crushed. 05983_ Aluminum Leg crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????######??????######?????????????? | | ??????????????????# #??????# #?????????????? | | ????############??# #??????# #?????????????? | | ????# #??# #??????# #?????????????? | | ????# #??# #????### ##????????????? | | ????# #### ###### ##???????????? | | ????# [ #???????????? | | ????# CC CC #???????????? | | ????# @CCCCCC #???????????? | | ????# CC #???????????? | | ????# #### ##### CC #???????????? | | ????# #??# #???# CCCC #???????????? | | ????# #??# #???# CC #???????????? | | ????############??# #???# # #???????????? | | ??????????????????# #???# #???????????? | | ?????????????????? ??? ???????????? | | ????????????????? ?? ??????????? | | ????????????????# ?????????? | | ????????????????# ?????????? | | ????????????????### ######## ###???????????? | | ??????????????????# #??????? ??????????????? | | ??????????????????? ???????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 185 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Utility Shielding 33 Evasion (%) 40 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed ChainGodStabilizer Manual? 0 Play Time 01:13:33 Cumulative 11.6 hours Start 2021.10.06 @ 22:44:20 End 2021.10.10 @ 22:30:13 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 17 Rogue 12 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 18 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7b9fd17-f8d1-4ed9-bb2d-b6fc32e18554