Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.21 @ 11:25:41 Player: Jason Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (125) 625 Value Destroyed (3811) 3811 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (346) 346 TOTAL SCORE: 9182 Bonus ------- High Alert Combat Kills 46 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 199/300 Energy 305/310 System Corruption 10% Temperature Cool (9) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (6) --- Compact Wheel Armored Huge Wheel Improved Cesium-ion Thruster > --- UTILITY (6) ------ Large Storage Unit Structural Scanner Improved Signal Interpreter Core Analyzer Transmission Jammer (fused) Improved Light Armor Plating > --- WEAPON (2) ------- Chainsword > --- INVENTORY (15) --- Micro Nuclear Core Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Improved Heat Sink Medium Storage Unit Experimental Sensor Array Target Analyzer Improved Propulsion Shielding Improved Propulsion Shielding Skeleton Box Improved Trap Extractor (0/6) Coil Gun Coil Gun Proton Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Huge Wheel Improved Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Structural Scanner Core Analyzer Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Coil Gun Chainsword > --- INVENTORY -------- Micro Nuclear Core Cooled Cesium-ion Thruster Medium Storage Unit Matter Compressor Experimental Sensor Array Improved Signal Interpreter Target Analyzer Improved Propulsion Shielding Improved Propulsion Shielding Skeleton Box Improved Trap Extractor Coil Gun Coil Gun Proton Missile Launcher Heavy Missile Launcher [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Slots Evolved 8 | . . . . . 4 2 . . 2 Power . | . . . . . . . . . . Propulsion 4 | . . . . . 2 1 . . 1 Utility 4 | . . . . . 2 1 . . 1 Weapon . | . . . . . . . . . . Parts Attached 177 | 10 14 8 1 1 31 7 . 25 80 Power 16 | 2 1 . . . 2 1 . 2 8 Engine 8 | 2 1 . . . 1 . . 2 2 Core 8 | . . . . . 1 1 . . 6 Reactor . | . . . . . . . . . . Propulsion 61 | 3 4 2 . . 14 1 . 11 26 Treads 2 | 1 . . . . . . . 1 . Leg 36 | 2 4 2 . . 14 1 . 6 7 Wheel 18 | . . . . . . . . 4 14 Hover . | . . . . . . . . . . Flight 5 | . . . . . . . . . 5 Utility 40 | 3 1 1 . . 9 3 . 4 19 Device 14 | 2 . 1 . . 1 1 . 1 8 Storage 5 | 1 1 . . . 1 . . . 2 Processor 8 | . . . . . 3 1 . 2 2 Hackware 2 | . . . . . . . . 1 1 Protection 11 | . . . . . 4 1 . . 6 Artifact . | . . . . . . . . . . Weapon 60 | 2 8 5 1 1 6 2 . 8 27 Energy Gun 10 | 1 . . . . . . . 3 6 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 22 | 1 6 2 . 1 4 . . 2 6 Ballistic Cannon 6 | . . . . . . 1 . 1 4 Launcher 5 | . . 2 1 . 1 . . 1 . Special Weapon 4 | . 2 1 . . 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 12 | . . . . . . 1 . 1 10 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 3 Parts Lost 41 | . 2 1 . . 5 . . 11 22 Power 6 | . 1 . . . 1 . . 2 2 Propulsion 20 | . . 1 . . 3 . . 5 11 Utility 9 | . 1 . . . 1 . . 1 6 Weapon 6 | . . . . . . . . 3 3 Highest Loss Streak 11 | . 1 1 . . 2 . . 5 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 97 97 100 100 95 99 100 94 85 Engine 6 | . 13 14 14 14 7 4 . 5 2 Core 1 | . . . . . . 2 7 1 2 Leg 22 | . 28 28 28 28 34 37 38 27 11 Wheel 5 | . . . . . . . . 4 11 Device 6 | . 12 11 14 14 3 . . 1 6 Storage 8 | . 14 14 14 14 9 7 7 7 5 Processor 12 | . . . . . 10 21 23 23 16 Hackware 3 | . . . . . . . . . 7 Protection 3 | . . . . . 12 7 7 5 1 Energy Gun 1 | . . . . . . . . 5 1 Ballistic Gun 11 | . 25 26 28 27 17 7 . . 3 Ballistic Cannon 1 | . . . . . . 5 7 5 1 Slashing Weapon 1 | . . . . . . . 7 1 3 Naked Turns . | . . . . . . . . . . Heaviest Build 52 | 14 21 22 22 22 46 46 38 43 52 Greatest Support 90 | 20 20 20 20 20 60 63 63 69 90 Greatest Overweight (x) 11 | 2 1 1 1 1 . . . 11 8 Average Overweight (x) . | . . 1 1 1 . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 Average Capacity 13 | 7 9 10 10 10 14 15 15 15 14 Most Carried 15 | 7 10 10 10 10 15 15 15 15 15 Average Carried 12 | 4 9 9 9 10 13 14 15 14 13 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 Final Carried 15 | 7 10 10 10 10 15 15 15 15 15 Class Distribution -------------------- 59% | Mutant 29% | Scavenger-Mutant 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Matter Collected 4071 | 317 255 240 52 . 1038 23 . 645 1501 Remotely . | . . . . . . . . . . Salvage Created 4587 | 132 341 143 . . 1405 23 . 1070 1473 Parts 254 | 9 21 19 . . 67 6 . 48 84 Haulers Intercepted 4 | . 1 . . . 2 . . . 1 Recyclers Shooed 6 | . 1 . . . 1 . . 4 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 82 | . 9 6 . . 26 . . 18 23 Melee 1 | . . . . . . . . . 1 Guns 52 | . 9 2 . . 24 . . 9 8 Cannons 20 | . . . . . . . . 7 13 AOE 8 | . . 4 . . 2 . . 2 . Classes Destroyed 14 | 2 3 3 . . 4 1 . 1 . Worker 17 | . . 1 . . 3 . . 6 7 Builder 7 | . . 1 . . 1 1 . . 4 Tunneler 5 | 3 . 1 . . . . . . 1 Hauler 4 | . 1 . . . 2 . . . 1 Recycler 9 | 1 . . . . 1 . . 4 3 Watcher 2 | . . . . . . 1 . 1 . Swarmer 16 | . 2 3 . . 2 . . 6 3 Grunt 41 | . 7 2 . . 19 . . 5 8 Duelist 3 | . . . . . 1 . . 1 1 Sentry 5 | . . . . . 2 . . 3 . Specialist 3 | . . . . . 1 . . . 2 Hunter 2 | . . . . . 1 . . 1 . Programmer 11 | . . . . . . . . 2 9 Assembled 1 | . . 1 . . . . . . . Best Kill Streak 8 | 2 3 4 . . 8 2 . 6 5 Combat Bots Only 5 | . 3 3 . . 5 . . 5 3 Max Kills in Single Turn 2 | 1 1 2 . . 2 1 . 2 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 . . 2 . . 1 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Hostile Shots Fired 798 | . 57 20 . . 163 . 1 228 329 Missed 235 | . 15 6 . . 47 . 1 79 87 Damage Taken 8038 | . 451 273 . . 1595 . . 2065 3654 Core 1472 | . 44 11 . . 145 . . 407 865 Absorbed by Shields 10 | . . . . . . . . . 10 Redirected to Shielding 99 | . . . . . . . . . 99 Ignored by Resistances 119 | . . . . . 119 . . . . Regen/Repaired (Parts) 206 | . . . . . 43 . . . 163 Core Remaining (%) 73 | 100 . . . 78 73 . . 41 . Volleys Fired 305 | 8 37 20 . . 100 6 . 49 85 Largest 2 | 2 2 2 . . 2 2 . 2 2 Hottest 175 | 60 120 46 . . 56 73 . 128 175 Shots Fired 578 | 16 70 30 . . 197 12 1 88 164 Gun 427 | 16 65 20 . . 193 6 . 52 75 Cannon 129 | . . . . . . 6 1 33 89 Launcher 16 | . . 9 . . 4 . . 3 . Special 6 | . 5 1 . . . . . . . Kinetic 460 | 8 65 20 . . 193 12 1 38 123 Thermal 94 | . 5 1 . . . . . 47 41 Explosive 16 | . . 9 . . 4 . . 3 . Electromagnetic 8 | 8 . . . . . . . . . Robot Hit Streak 22 | 4 14 11 . . 17 3 . 18 22 Robot Miss Streak 5 | 1 3 1 . . 3 4 1 5 5 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 . . . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . Shots Hit Robots 427 | 9 49 18 . . 148 6 . 63 134 Core Hits 296 | 5 16 13 . . 64 2 . 67 129 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 3 | . 1 . . . . . . . 2 Critical Strikes 8 | . 1 . . . . 1 . 1 5 Burn 2 | . . . . . . . . . 2 Meltdown 1 | . . . . . . . . . 1 Destroy 3 | . 1 . . . . . . . 2 Blast 2 | . . . . . . 1 . 1 . Melee Attacks 73 | . . . . . . 1 . 5 67 Impact . | . . . . . . . . . . Slashing 73 | . . . . . . 1 . 5 67 Piercing . | . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . . 10 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9758 | 128 637 508 . . 2642 137 . 1709 3997 Guns 5492 | 120 631 212 . . 2336 31 . 916 1246 Cannons 2660 | . . . . . . 106 . 628 1926 Explosions 757 | . . 293 . . 306 . . 158 . Melee 825 | . . . . . . . . . 825 Ramming 24 | 8 6 3 . . . . . 7 . Kinetic 6608 | 64 631 212 . . 2336 137 . 739 2489 Thermal 1488 | . . . . . . . . 805 683 Explosive 757 | . . 293 . . 306 . . 158 . Electromagnetic 56 | 56 . . . . . . . . . Impact . | . . . . . . . . . . Slashing 825 | . . . . . . . . . 825 Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . . . . . 13 17 10 Average Corruption 9 | . . . . . . . 7 14 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 161 | . . . . . . . 4 65 92 Message Errors 37 | . . . . . . . 1 18 18 Matter Fused 38 | . . . . . . . . 12 26 Heat Flow Errors 16 | . . . . . . . . 7 9 Energy Discharges 16 | . . . . . . . 1 8 7 Parts Rejected 5 | . . . . . . . . 2 3 Parts Fused 6 | . . . . . . . . 1 5 Data Loss (minor) 15 | . . . . . . . 1 5 9 Data Loss (major) 10 | . . . . . . . . 4 6 Misfires 8 | . . . . . . . 1 4 3 Alerts 7 | . . . . . . . . 3 4 Misdirections 3 | . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . Overflow Damage 296 | . . 8 . . . 15 . 113 160 Projectiles 36 | . . . . . . 15 . 6 15 Explosions 115 | . . 8 . . . . . 107 . Melee 145 | . . . . . . . . . 145 Knockbacks 49 | . . . . . . 3 . 6 40 Impact . | . . . . . . . . . . Kinetic 44 | . . . . . . 3 . 6 35 Secondary 5 | . . . . . . . . . 5 Self-Inflicted Damage 569 | . . 140 . . 16 . . 413 . Shots 12 | . . 6 . . 1 . . 5 . Rammed . | . . . . . . . . . . Targets Rammed 6 | 2 2 1 . . . . . 1 . Kicked 6 | 2 2 1 . . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 635 | . 110 1 . . 73 68 9 356 635 Average Temperature 77 | . 45 1 . . 27 25 5 111 98 Received Heat Transfer 2254 | . 228 36 . . 756 . . 279 955 Effects 7 | . . . . . . . . 1 6 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . 1 1 Interference 2 | . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 3 | . . . . . . . . 1 2 Heat Transferred 3081 | . . . . . . . . 1825 1256 Parts Sabotaged 4 | . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Peak Influence 479 | 20 159 116 . . 479 231 52 366 433 Initial 217 | . 13 15 . . . 217 21 36 179 Average 166 | 6 93 41 . . 217 167 39 170 225 Maximum Alert Level 2 | . . . . . 2 1 . 1 2 Low Security (%) 59 | 100 100 100 . 100 40 33 100 61 43 Level 1 35 | . . . . . 46 66 . 38 50 Level 2 4 | . . . . . 13 . . . 5 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 33 | . 4 . . . 9 . . 4 16 Investigation 11 | . 3 . . . 5 . . . 3 Extermination 8 | . . . . . . . . 2 6 Reinforcement 13 | . 1 . . . 4 . . 2 6 Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Distress Signals 8 | . . . . . 4 . . 2 2 Communications Jammed 11 | . . . . . . . . . 11 Distress Signals 11 | . . . . . . . . . 11 Times Spotted 169 | . 16 6 . . 53 2 6 30 56 Peak Tracking Total 8 | . 3 3 . . 8 2 6 6 8 Tactical Retreats 22 | . 4 . . . 4 . 1 4 9 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Traps Triggered 8 | . . . . . 1 1 . 1 5 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . Reused 2 | . . . . . 2 . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Machines Disabled 8 | . . . . . . . . 7 1 Max in Single Turn 5 | . . . . . . . . 5 1 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Machines Accessed 45 | . 7 . 2 1 7 3 . 7 18 Terminals 25 | . 5 . . . 5 1 . 4 10 Fabricators 2 | . . . . . . 1 . . 1 Repair Stations 3 | . . . . . 1 . . . 2 Recycling Units 7 | . 2 . . . 1 1 . . 3 Scanalyzers 3 | . . . . . . . . 2 1 Garrison Access 2 | . . . . . . . . 1 1 Total Hacks 106 | . 20 . 7 1 21 6 . 15 36 Successful 43 | . 5 . 7 1 10 2 . 6 12 Failed 63 | . 15 . . . 11 4 . 9 24 Catastrophic 13 | . 3 . . . 2 . . 2 6 Database Lockouts . | . . . . . . . . . . Manual 32 | . 12 . 1 . 2 1 . 6 10 Terminals 62 | . 14 . . . 16 2 . 10 20 Fabricators 5 | . . . . . . 3 . . 2 Repair Stations 9 | . . . . . 3 . . . 6 Recycling Units 13 | . 6 . . . 2 1 . . 4 Scanalyzers 7 | . . . . . . . . 4 3 Garrison Access 2 | . . . . . . . . 1 1 Terminal Hacks 19 | . 2 . 7 1 5 . . 3 1 Record 6 | . . . 6 . . . . . . Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . Alert Level 5 | . 1 . . . 1 . . 2 1 Reprogram Traps 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . 1 Network Status 1 | . . . . . . . . . 1 Build 1 | . . . . . . 1 . . . Repair Station Hacks 7 | . . . . . 3 . . . 4 Scan Component 4 | . . . . . 2 . . . 2 Repair 3 | . . . . . 1 . . . 2 Recycling Unit Hacks 4 | . 2 . . . 1 . . . 1 Retrieve Components 4 | . 2 . . . 1 . . . 1 Scanalyzer 3 | . . . . . . . . 2 1 Insert Component 3 | . . . . . . . . 2 1 Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 7 | . 1 . . . 1 1 . 1 3 Terminals 7 | . 1 . . . 1 1 . 1 3 Assimilate 1 | . . . . . . . . . 1 Botnet 6 | . 1 . . . 1 1 . 1 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 37 | . 6 . . . 6 3 . 7 15 Full Trace Events 10 | . 4 . . . 4 . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 42 | . . . . . . 42 . . . Total Part Build Rating 8 | . . . . . . 8 . . . Parts Repaired 3 | . . . . . 1 . . . 2 Time 120 | . . . . . 32 . . . 88 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 30 | . 18 . . . 10 . . . 2 Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Turns Passed 11334 | 154 885 990 554 666 1466 599 129 1552 4339 Spaces Moved 6631 | 88 550 483 291 347 704 421 108 1026 2613 Core 182 | 12 . . . . . . . 8 162 Treads . | . . . . . . . . . . Legs 4101 | 76 550 483 291 347 704 421 108 769 352 Wheels 2348 | . . . . . . . . 249 2099 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 120 120 85 50 Average Speed 126 | 120 122 190 190 190 120 120 120 117 107 Slowest Speed 600 | 190 190 190 190 190 120 120 120 600 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 6 79 68 64 80 44 10 79 25 50 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 71 | . 5 . . . . 1 . 5 60 Terrain Destroyed 229 | . 5 59 . . 34 1 1 66 63 Melee 57 | . . . . . . 1 . 5 51 Projectile 21 | . 5 . . . . . 1 3 12 AOE 151 | . . 59 . . 34 . . 58 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Total 8879 | 116 689 523 293 354 1149 505 107 1273 3870 Wait 1493 | . 58 6 . 5 295 58 . 136 935 Move 6623 | 87 549 482 290 346 703 421 107 1025 2613 Hop . | . . . . . . . . . . Pick Up 80 | 5 11 3 1 1 8 5 . 15 31 Fast Attach 60 | 10 2 1 . . 3 1 . 9 34 Attach 30 | . 1 1 . . 7 2 . 5 14 Detach 15 | 3 1 . . . 1 1 . 1 8 Swap 87 | . 11 6 1 1 21 4 . 11 32 Drop 90 | 1 17 3 1 1 11 6 . 15 35 Fire 305 | 8 37 20 . . 100 6 . 49 85 Melee 73 | . . . . . . 1 . 5 67 Ram 1 | . . . . . . . . 1 . Kick 6 | 2 2 1 . . . . . 1 . Crush . | . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . 16 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: [*Fac] / *Low) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 155 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 9) 629 | -10/Materials | Discovered new exit (range 13) 821 | -10/Materials | Identified exit to Mines 953 | -10/Materials | Discovered new exit (range 8) 1040 | -10/Materials | Entered Mines 1122 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1161 | -10/Mines | Discovered new exit (range 16) 1343 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1345 | -10/Mines | Discovered new exit (range 5) 1505 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1509 | -10/Mines | Found Prototype Device 1808 | -10/Mines | Excavation squad dispatched 1808 | -10/Mines | A large section of the Mines collapsed 2030 | -10/Mines | Entered Exiles 2061 | -10/Exiles | Discovered new exit (range 15) 2082 | -10/Exiles | Met 8R-AWN 2116 | -10/Exiles | Met EX-HEX 2175 | -10/Exiles | Met EX-BIN 2203 | -10/Exiles | Aligned with FarCom system 2205 | -10/Exiles | Given EX-Vault access code 2262 | -10/Exiles | Opened EX-Vault 2282 | -10/Exiles | Found Skeleton Box 2319 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2383 | -10/Exiles | Met EX-DEC 2427 | -10/Exiles | Learned location of Zion (-6) 2558 | -10/Exiles | Discovered new exit (range 10) 2584 | -10/Exiles | Left Exiles lab with Skeleton Box 2584 | -10/Exiles | Entered Mines 2620 | -9/Mines | Discovered new exit (range 5) 2642 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2708 | -9/Mines | Met a Derelict bent on vengeance 3183 | -9/Mines | Discovered new exit (range 6) 3186 | -9/Mines | Learned location of Storage (-8) 3250 | -9/Mines | Entered Materials 3250 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3251 | -8/Materials | Identified exit to Storage 3919 | -8/Materials | Discovered new exit (range 11) 4424 | -8/Materials | Repaired Rocket Launcher 4716 | -8/Materials | Entered Factory 4716 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4898 | -7/Factory | Fabricated Chainsword (x2) 5051 | -7/Factory | Discovered new exit (range 11) 5315 | -7/Factory | Sucked down chute 5315 | -7/Factory | Entered Waste 5324 | -7/Waste | Spotted C-40 Crusher 5330 | -7/Waste | EMP discharged 5335 | -7/Waste | Spotted C-40 Crusher 5337 | -7/Waste | Spotted C-40 Crusher 5342 | -7/Waste | Spotted C-40 Crusher 5362 | -7/Waste | Spotted C-40 Crusher 5378 | -7/Waste | Spotted C-40 Crusher 5430 | -7/Waste | EMP discharged 5430 | -7/Waste | System corruption reached 10% 5432 | -7/Waste | Discovered new exit (range 11) 5444 | -7/Waste | Entered Factory 5827 | -7/Factory | Identified Exp. Sensor Array 6612 | -7/Factory | Lost 3 parts (2n1u) 6652 | -7/Factory | Core integrity fell below 50% 6680 | -7/Factory | Lost 5 parts (1p2n2w) 6926 | -7/Factory | Discovered new exit (range 5) 6996 | -7/Factory | Entered another Factory area 6996 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7007 | -6/Factory | Build established: Scavenger-Mutant 7514 | -6/Factory | Repaired Gatling Laser 9580 | -6/Factory | Core integrity fell below 50% 9620 | -6/Factory | Lost 11 parts (1p4n3u3w) 9850 | -6/Factory | Build established: Mutant 10077 | -6/Factory | System corruption reached 10% 10369 | -6/Factory | Build established: Scavenger-Assassin 10384 | -6/Factory | Spotted B-75 Beast 10704 | -6/Factory | Repaired Arm. Huge Wheel 10856 | -6/Factory | Core integrity fell below 20% 11126 | -6/Factory | Discovered new exit (range 8) 11135 | -6/Factory | Identified exit to Lower Caves 11196 | -6/Factory | First assault squad dispatched 11329 | -6/Factory | Discovered new exit (range 16) 11335 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11294_ System corrupted: Matter fused (-6). 11305_ C-30 ARC bursts open, deploying its payload. 11305_ G-67 Veteran unfolds itself. 11305_ G-50 Soldier unfolds itself. 11305_ E-15 Imp unfolds itself. 11308_ Chainsword blown off. 11308_ Coil Gun blown off. 11308_ Imp. Light Armor Plating blown off. 11308_ Com. Wheel blown off. 11308_ E-15 Imp destroyed. 11308_ Acquired Chainsword. 11312_ Acquired Imp. Light Armor Plating. 11313_ W-25 Informer distress signal jammed. 11315_ R-10 Processor collects Com. Wheel. 11316_ W-25 Informer distress signal jammed. 11318_ System corrupted: Matter fused (-7). 11318_ W-25 Informer distress signal jammed. 11321_ R-10 Processor collects Cesium-ion Thruster. 11324_ Wheel destroyed. 11329_ EXIT=FOUND Map ----- +----------------------------------------------------+ | # """"""" ##???????????????????????? | | # """"""" ##???????????????????????? | | # """"""" ##???????????????????????? | | # """"""" ##???????????????????????? | | # #########????????????????? | | ##################/##############????????????????? | | % ##????????????????? | | ##????????????????? | | ##????????????????? | | ##????????????????? | | ##????????????????? | | ##????????????????? | | """""" ##????????????????? | | ####### ###### g ##????????????????? | | """""" ####### ######g ##????????????????? | | #????## #??### ###???????????????? | | """""" #????## #??### g ###???????????????? | | #????## #??## ##???????????????? | | """""" #????## #??## g #######???###????? | | #????## #??## ###### ##????? | | #????## #??## "" ##????? | | #????## #??## T ######! T ????? | | #########?????# #??## ###### ??????????? | | ??????????????# #??## ##???????????????? | | ??????????????# #??## ##???????????????? | | ??????????????# #??## @ ##???????????????? | | ????########### #??#### ####???????????????? | | ????# # #??#### ## ???????????????? | | ????# """S""" # #????## ##?????????????????? | | ????# """ """ # #????## ##?????????????????? | | ????# / #????##u ##?????????????????? | | ????# # #????## ##?????????????????? | | ????# # #????## ##?????????????????? | | ????# # #????## ##?????????????????? | | ????# [ # #????## ##?????????????????? | | ????########### #????# #?????????????????? | | ############### #????? Y ??????????????????? | | # #????? ?????????????????? | | """ """" """" # #????? < ?????????????????? | | """ """" """" # #?????? t ??????????????????? | | """ """" """"*# #?????? ?????????????????????? | | """ """" """"*# #??????????????????????????????? | | """ """" """"%# #??????????????????????????????? | | """ """" """"%# #??????????????????????????????? | | """ """" """" + #??????????????????????????????? | | %=! =*# #??????????????????????????????? | | ##+############ #??????????????????????????????? | | ?# #??????????# #??????????????????????????????? | | ?# #??????????# #??????????????????????????????? | | ?# #??????????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: TH 15 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Chainsword | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneStructuralTerminator Manual? 0 Play Time 02:06:24 Cumulative 104.9 hours Start 2024.06.14 @ 22:35:04 End 2024.06.21 @ 11:25:41 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 48 Achievement% 36 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90d19560-f0ff-42bc-a734-6d76ebe10a7c