Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.16 @ 21:40:06

Player: McSaucyNugget

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (42)      210
Value Destroyed (1110)     1110
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (44)                 44
              TOTAL SCORE: 3384

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      33

 Cogmind 
---------
Core Integrity             379/550
Matter                     267/300
Energy                     43/100
System Corruption          0%
Temperature                Warm (142)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                Carbon-fiber Leg
>               --- UTILITY (4) ------
       Improved Heat Sink
         Medium Storage Unit
       Improved Sensor Array
       Improved Terrain Scanner
>               --- WEAPON (3) -------
                Field Laser
                Field Laser
                Rocket Launcher
>               --- INVENTORY (10) ---
          Light Nuclear Core
                Aluminum Leg
                Aluminum Leg
       Improved Heat Sink
  High-capacity Matter Pod (200)
       Hardened Light Armor Plating
                Hardlight Generator
          Heavy Particle Gun
                EM Pulse Cannon
          Heavy Particle Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
       Improved Sensor Array
       Improved Terrain Scanner
>               --- WEAPON -----------
                Field Laser
          Heavy Particle Gun
          Heavy Particle Cannon
>               --- INVENTORY --------
          Light Nuclear Core
                Aluminum Leg
                Aluminum Leg
       Improved Heat Sink
  High-capacity Matter Pod
       Hardened Light Armor Plating
                Hardlight Generator
                Field Laser
          Heavy Assault Rifle
                Rocket Launcher
[Rating: 30]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             46   | 7   7   5   .   6   21  
  Power                    6    | 2   1   .   .   1   2   
    Engine                 3    | 2   1   .   .   .   .   
    Core                   3    | .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   2   .   .   1   3   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    6    | .   2   .   .   1   3   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 2   1   .   .   1   4   
    Device                 5    | 1   .   .   .   1   3   
    Storage                2    | 1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 1   3   5   .   3   12  
    Energy Gun             5    | .   .   .   .   .   5   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          12   | 1   3   3   .   3   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               5    | .   .   2   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 5    | .   1   .   .   1   3   
  Power                    2    | .   1   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      3    | .   1   .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   96  100 100 99  99  
  Engine                   9    | .   11  14  14  2   .   
  Core                     3    | .   .   .   .   11  9   
  Treads                   7    | .   27  .   .   .   .   
  Leg                      20   | .   .   28  28  28  27  
  Device                   15   | .   14  14  14  13  24  
  Storage                  13   | .   14  14  14  14  9   
  Energy Gun               1    | .   .   .   .   .   11  
  Ballistic Gun            20   | .   27  18  14  26  8   
  Launcher                 5    | .   .   9   14  1   .   
Peak Build Rating          30   | 7   8   9   8   14  30  
  Average Rating           10   | 3   7   8   8   12  26  
  On Entrance              7    | .   7   8   8   8   14  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             31   | 12  19  18  18  22  31  
  Greatest Support         40   | 40  40  20  20  20  35  
  Greatest Overweight (x)  1    | .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  10  
  Most Carried             10   | 8   10  10  10  10  10  
  Average Carried          9    | 3   8   9   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 8   10  10  10  10  10  

 Class Distribution 
--------------------
 74% | Mutant
 15% | Scavenger-Mutant
  9% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1143 | 276 245 126 86  115 295 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1405 | 120 334 104 .   185 662 
  Parts                    85   | 6   25  14  .   14  26  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  42   | .   11  14  .   6   11  
  Guns                     22   | .   11  1   .   6   4   
  Cannons                  3    | .   .   .   .   .   3   
  AOE                      17   | .   .   13  .   .   4   
Classes Destroyed          8    | 2   3   2   .   .   1   
  Worker                   1    | .   1   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   1   .   
  Recycler                 4    | 1   .   .   .   .   3   
  Swarmer                  15   | .   6   6   .   3   .   
  Grunt                    17   | .   5   .   .   3   9   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   2    | .   .   1   .   .   1   
  Assembled                7    | .   .   7   .   .   .   
Best Kill Streak           7    | 1   4   7   .   3   4   
  Combat Bots Only         7    | .   4   7   .   3   3   
Max Kills in Single Turn   3    | 1   1   3   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        189  | .    77   21   .    24   67   
  Missed                   48   | .    17   4    .    6    21   
Damage Taken               1773 | 5    598  231  .    226  713  
  Core                     368  | 5    86   66   .    40   171  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         59   | 98   .    .    .    21   .    
Volleys Fired              110  | 6    39   15   .    20   30   
  Largest                  3    | 1    2    2    .    2    3    
  Hottest                  193  | 20   40   40   .    46   193  
Shots Fired                210  | 6    78   18   .    40   68   
  Gun                      175  | 6    78   6    .    40   45   
  Cannon                   14   | .    .    .    .    .    14   
  Launcher                 21   | .    .    12   .    .    9    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  136  | 6    78   6    .    40   6    
  Thermal                  51   | .    .    .    .    .    51   
  Explosive                21   | .    .    12   .    .    9    
  Electromagnetic          2    | .    .    .    .    .    2    
  Robot Hit Streak         15   | 3    9    4    .    12   15   
  Robot Miss Streak        6    | 1    2    4    .    6    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    2    1    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    
Shots Hit Robots           120  | 5    50   5    .    27   33   
  Core Hits                90   | 3    22   23   .    11   31   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    2    
    Burn                   2    | .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2734 | 53   533  627  .    324  1197 
  Guns                     1406 | 42   523  27   .    317  497  
  Cannons                  178  | .    .    .    .    .    178  
  Explosions               1119 | .    .    600  .    .    519  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  31   | 11   10   .    .    7    3    
  Kinetic                  958  | 42   523  27   .    317  49   
  Thermal                  573  | .    .    .    .    .    573  
  Explosive                1119 | .    .    600  .    .    519  
  Electromagnetic          53   | .    .    .    .    .    53   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            10   | .    .    .    .    .    10   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               10   | .    .    .    .    .    10   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      55   | 5    .    50   .    .    .    
  Shots                    2    | .    .    2    .    .    .    
  Rammed                   7    | 1    6    .    .    .    .    
Targets Rammed             11   | 1    7    .    .    2    1    
  Kicked                   3    | .    .    .    .    2    1    
  Crushed                  1    | .    1    .    .    .    .    
Highest Temperature        252  | .    18   9    .    29   252  
  Average Temperature      55   | .    7    9    .    9    77   
  Received Heat Transfer   717  | .    153  27   .    114  423  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    3    
  Heat Transferred         1258 | .    .    .    .    .    1258 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             435  | 10  215 202 .   150 435 
  Initial                  83   | .   6   83  .   .   .   
  Average                  94   | 5   77  122 .   58  155 
Maximum Alert Level        2    | .   1   1   .   .   2   
  Low Security (%)         80   | 100 81  68  .   100 67  
  Level 1                  18   | .   18  31  .   .   27  
  Level 2                  .    | .   .   .   .   .   5   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   .   3   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           6    | .   1   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              63   | .   16  16  .   6   25  
  Peak Tracking Total      12   | .   6   12  .   2   6   
  Tactical Retreats        3    | .   3   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          5    | .   .   .   .   .   5   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          6    | .   3   .   1   .   2   
  Terminals                4    | .   2   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                35   | .   9   .   23  .   3   
  Successful               26   | .   3   .   23  .   .   
  Failed                   9    | .   6   .   .   .   3   
    Catastrophic           2    | .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   3   .   .   .   2   
  Terminals                8    | .   5   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             25   | .   2   .   23  .   .   
  Record                   23   | .   .   .   23  .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   
  Highest-Rated Group      42   | .   .   42  39  .   .   
  Highest-Rated Ally       31   | .   .   31  28  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               2    | .   .   2   .   .   .   
  Total Damage             42   | .   .   42  .   .   .   
  Kills                    1    | .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               2728 | 120 677 627 498 462 344 
Spaces Moved               1758 | 82  321 470 413 299 173 
  Core                     36   | 36  .   .   .   .   .   
  Treads                   355  | 46  309 .   .   .   .   
  Legs                     1367 | .   12  470 413 299 173 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 
  Average Speed            128  | 111 158 120 120 129 120 
  Slowest Speed            190  | 160 160 120 120 190 120 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       49   | 4   58  87  81  50  16  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .   .   1   1   1   .   
  Known Exits Taken        1    | .   1   .   .   .   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   
Spaces Dug                 5    | .   .   5   .   .   .   
Terrain Destroyed          144  | .   .   84  .   .   60  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               5    | .   .   .   .   .   5   
  AOE                      139  | .   .   84  .   .   55  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      2040 | 103 418 516 416 336 251 
  Wait                     67   | .   34  19  .   4   10  
  Move                     1753 | 81  320 469 412 298 173 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  25   | 8   6   3   2   1   5   
  Fast Attach              12   | 5   .   1   .   2   4   
  Attach                   8    | 1   4   .   .   .   3   
  Detach                   2    | .   .   .   .   .   2   
  Swap                     26   | 1   3   4   .   4   14  
  Drop                     26   | .   5   5   2   5   9   
  Fire                     110  | 6   39  15  .   20  30  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | 1   .   .   .   .   .   
  Kick                     3    | .   .   .   .   2   1   
  Crush                    7    | .   7   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    3 | -11/Scrapyard | Discovered new exit (range 15)
  121 | -11/Scrapyard | Entered Materials
  164 | -10/Materials | Identified exit to Mines
  281 | -10/Materials | Discovered new exit (range 16)
  350 | -10/Materials | Build established: Mutant
  798 | -10/Materials | Entered Mines
  865 | -10/Mines     | Assembled infested the area
  899 | -10/Mines     | Destroyed 7 combat bots
  959 | -10/Mines     | Learned location of Zion (-6)
  995 | -10/Mines     | Discovered new exit (range 16)
  999 | -10/Mines     | Core integrity fell below 50%
 1209 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1230 | -10/Mines     | Discovered new exit (range 7)
 1401 | -10/Mines     | Discovered new exit (range 5)
 1425 | -10/Mines     | Entered Exiles
 1425 | -10/Exiles    | Accompanied by 2 allies
 1445 | -10/Exiles    | Discovered new exit (range 14)
 1455 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1471 | -10/Exiles    | Met 8R-AWN
 1491 | -10/Exiles    | Met EX-HEX
 1538 | -10/Exiles    | Met EX-DEC
 1664 | -10/Exiles    | Visited The Gauntlet
 1908 | -10/Exiles    | Discovered new exit (range 14)
 1923 | -10/Exiles    | Entered Mines
 2048 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2307 | -9/Mines      | Build established: Scavenger-Mutant
 2339 | -9/Mines      | Discovered new exit (range 16)
 2385 | -9/Mines      | Entered Materials
 2385 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2717 | -8/Materials  | Garrison activated, responded to threat
 2729 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02693_ G-47 Trooper destroyed.
02693_ Switching to secondary target: G-47 Trooper.
02693_ G-47 Trooper suffers critical hit (Burn).
02693_ U-05 Engineer builds a Wall. <x2>
02699_ Acquired 60 matter.
02703_ G-47 Trooper heat damages Lgt. Nuclear Core.
02704_ W-25 Informer sends out distress signal.
02711_ Critical hit (Burn: +37).
02711_ G-47 Trooper destroyed.
02711_ Destroyed Lgt. Nuclear Core.
02711_ Hadron Collector disabled.
02717_ G-47 Trooper calls for garrison reinforcements.
02717_ ALERT: Activating Garrison Access M001.
02724_ Aluminum Leg destroyed.
02725_ U-05 Engineer lays Concrete. <x2>
02726_ Aluminum Leg destroyed.
02726_ Slug penetrates Fusion Modulator.
02727_ Lgt. Nuclear Core destroyed.
02727_ U-05 Engineer lays Concrete.
02728_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????###+#########   # ###???????????? |
| ???????????????###              k    ##??????????? |
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| ##################%*  """%g ""   #???????????????? |
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|           =%[   * ?              #?  ????????????? |
| ####+######+######+ ####### ##   #?? ????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlatingSystemOptics
  Manual?         0
Play Time         00:23:18
  Cumulative      10.0 hours
  Start           2025.04.16 @ 19:49:21
  End             2025.04.16 @ 21:40:06
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          18
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2863908a-9556-4480-aae6-ba0b1efb8e1a