Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.01 @ 20:55:49 Player: Dewz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (420) 420 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 2500 Bonus ------- Pacifist 200 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 92/290 System Corruption 0% Temperature Cool (9) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Assault Cannon CR-A16's Pointy Stick > --- INVENTORY (10) --- Terrain Scan Processor Improved Weapon Shielding Hacking Drone Bay Lightning Gun Assault Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Signal Interpreter Targeting Computer > --- WEAPON ----------- Lightning Gun Makeshift Spear > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Terrain Scan Processor Improved Weapon Shielding Improved Medium Armor Plating Hacking Drone Bay Assault Rifle Assault Cannon CR-A16's Pointy Stick [Rating: 23] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Lightning Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 32 | 7 5 7 6 3 4 Power 8 | 1 1 1 3 . 2 Engine 6 | 1 . 1 3 . 1 Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 4 | 2 . 2 . . . Treads 2 | 2 . . . . . Leg 2 | . . 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 3 1 2 . 1 Device 2 | . 1 . 1 . . Storage 2 | 1 1 . . . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 12 | 3 1 3 1 3 1 Energy Gun 3 | 1 . 1 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 1 2 1 . . Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 2 | . . . . 2 . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . . 6 1 . 6 Power 3 | . . 1 . . 2 Propulsion 3 | . . 1 1 . 1 Utility 4 | . . 2 . . 2 Weapon 3 | . . 2 . . 1 Highest Loss Streak 6 | . . 6 1 . 4 To Critical Strikes . | . . . . . . Average Backups 6 | 1 7 7 2 7 8 Power 1 | . 1 1 1 1 1 Propulsion . | . 2 1 . . . Utility 2 | . 1 1 . 2 3 Weapon 2 | . 1 2 1 2 3 Tool/Special . | . . . . . . Unused Backups 5 | . . . . 2 3 Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 3 | . . . . . 3 Weapon 1 | . . . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 98 95 86 88 72 Engine 9 | . 1 7 11 11 6 Core 2 | . 12 3 . . 3 Treads 5 | . 28 19 . . . Leg 9 | . . 2 14 11 4 Device 9 | . 1 10 9 11 4 Storage 11 | . 14 11 11 11 11 Processor 19 | . 11 11 19 22 22 Energy Gun 4 | . 1 7 . 6 . Ballistic Gun 13 | . 26 13 21 8 . Piercing Weapon 5 | . . . . 7 14 Peak Build Rating 23 | 6 10 14 14 23 23 Average Rating 16 | 4 9 12 11 20 18 On Entrance 9 | . 6 10 5 14 23 Naked Turns . | . . . . . . Heaviest Build 27 | 12 19 27 24 26 27 Greatest Support 40 | 40 40 40 20 10 10 Greatest Overweight (x) 8 | 2 . . 2 2 8 Average Overweight (x) 1 | . . . . 2 4 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 4 9 8 4 10 9 Average Carried 6 | 1 7 7 2 7 7 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 9 | 4 9 4 4 9 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 708 | 237 121 141 179 30 . Remotely . | . . . . . . Salvage Created 524 | . . 372 68 . 84 Parts 36 | . . 27 6 . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . . 10 5 . 1 Melee 1 | . . . . . 1 Guns 15 | . . 10 5 . . Classes Destroyed 3 | . . 3 . . . Swarmer 8 | . . 3 5 . . Grunt 6 | . . 5 . . 1 Sentry 2 | . . 2 . . . Best Kill Streak 4 | . . 4 4 . 1 Combat Bots Only 4 | . . 4 4 . 1 Max Kills in Single Turn 1 | . . 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 177 | . . 107 19 . 51 Missed 49 | . . 33 6 . 10 Damage Taken 1964 | . . 1072 105 . 787 Core 414 | . . 180 7 . 227 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 38 | . . . . 38 . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 37 | . . 25 12 . . Largest 2 | . . 2 2 . . Hottest 79 | . . 79 40 . . Shots Fired 75 | . 1 50 24 . . Gun 75 | . 1 50 24 . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 60 | . 1 35 24 . . Thermal 15 | . . 15 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 1 8 2 . . Robot Miss Streak 4 | . . 3 4 . . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 48 | . 1 30 11 . 6 Core Hits 27 | . . 20 5 . 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 12 | . . . . 1 11 Impact . | . . . . . . Slashing . | . . . . . . Piercing 12 | . . . . 1 11 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 860 | . 12 512 141 . 195 Guns 663 | . 12 510 141 . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 195 | . . . . . 195 Ramming 2 | . . 2 . . . Kinetic 502 | . 12 349 141 . . Thermal 161 | . . 161 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 195 | . . . . . 195 Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . 9 . . . . Message Errors 2 | . 2 . . . . Matter Fused 2 | . 2 . . . . Data Loss (minor) 3 | . 3 . . . . Data Loss (major) 1 | . 1 . . . . Misfires 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 150 | . . 150 . . 18 Average Temperature 59 | . . 60 . . 13 Received Heat Transfer 747 | . . 405 . . 342 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 407 | . . 407 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 137 | . 14 137 80 . . Initial 35 | . . . 35 . . Average 15 | . . 69 13 . . Influence Increases 440 | . 18 272 120 . 30 Destroy 0b10 Robot/C 320 | . . 200 100 . 20 Destroy Leader 70 | . . 40 20 . 10 Successful Hack 18 | . 18 . . . . Destroy Structure 2 | . . 2 . . . Lose Combat Pursuer 30 | . . 30 . . . Influence Decreases 383 | . 18 180 155 . 30 Time Decay 313 | . 18 120 155 . 20 Lost Part 70 | . . 60 . . 10 Squads Dispatched 1 | . 1 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 1 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 1 25 5 . 4 Peak Tracking Total 10 | . 1 10 4 . 4 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 6 1 . . . Terminals 7 | . 6 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 10 4 . . . Successful 7 | . 6 1 . . . Failed 7 | . 4 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 15 | . 10 5 . . . Terminals 14 | . 10 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 6 1 . . . Terminals 7 | . 6 1 . . . Skim 7 | . 6 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 6 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 13 | . . . . 13 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 315 | . 61 254 . . . Structural 315 | . 61 254 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5011 | 75 813 266 702 3078 77 Spaces Moved 2072 | 42 401 114 339 1167 9 Core 13 | 9 . . . . 4 Treads 532 | 33 401 98 . . . Legs 1527 | . . 16 339 1167 5 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 120 260 260 Average Speed 220 | 148 160 154 182 260 344 Slowest Speed 450 | 160 160 160 260 260 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 4 89 22 83 86 2 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . 2 . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 6 | . . . 1 5 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2420 | 51 571 156 399 1210 33 Wait 240 | . 156 8 40 27 9 Move 2067 | 41 400 113 338 1166 9 Hop . | . . . . . . Pick Up 19 | 3 5 . 2 9 . Fast Attach 10 | 6 3 . 1 . . Attach 13 | . . 6 3 . 4 Detach . | . . . . . . Swap 14 | 1 4 3 3 3 . Drop 7 | . 3 . . 4 . Fire 37 | . . 25 12 . . Melee 12 | . . . . 1 11 Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 13) 76 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Met a group of wandering Federalists 184 | -10/Materials | Discovered new exit (range 15) 206 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 16) 531 | -10/Materials | Learned location of 1 exit from Recycling 552 | -10/Materials | Identified exit to Materials 579 | -10/Materials | Learned Storage stockpile data 619 | -10/Materials | Learned 4 Recycling zone layouts 632 | -10/Materials | Discovered exit to Materials (range 16) 668 | -10/Materials | Learned 2 Mines zone layouts 675 | -10/Materials | Loaded intel: 1 repair station location 676 | -10/Materials | Learned 4 Subcaves zone layouts 682 | -10/Materials | Learned location of Subcaves (-10) 700 | -10/Materials | Learned 4 Recycling zone layouts 727 | -10/Materials | Learned location of Storage (-8) 889 | -10/Materials | Entered another Materials area 889 | -9/Materials | Evolved 2 slots: Utility x2 1133 | -9/Materials | Discovered new exit (range 9) 1151 | -9/Materials | Identified exit to Mines 1155 | -9/Materials | Entered Mines 1182 | -9/Mines | Lost 6 parts (1p1n2u2w) 1202 | -9/Mines | Met a Derelict bent on vengeance 1338 | -9/Mines | Discovered new exit (range 10) 1403 | -9/Mines | Identified exit to Materials 1473 | -9/Mines | Learned Materials stockpile data 1633 | -9/Mines | Discovered exit to Materials (range 7) 1759 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1769 | -9/Mines | Identified exit to Zion 1857 | -9/Mines | Entered Zion 2734 | -7/Zion | Found CR-A16's Pointy Stick 3068 | -7/Zion | Given the Hacking Drone Bay 3068 | -7/Zion | Found Prototype Device 3884 | -7/Zion | Met Imprinter 4750 | -7/Zion | Given A8's code to call for help 4896 | -7/Zion | Discovered new exit (range 16) 4932 | -7/Zion | Identified exit to Proximity Caves 4935 | -7/Zion | Entered Proximity Caves 4956 | -6/Proximity Caves | Core integrity fell below 50% 4988 | -6/Proximity Caves | Core integrity fell below 20% 5003 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 5012 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04932_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 04936_ A derelict emerges from the shadows: "Hey! In the mood for some fun?" 04948_ H5-0OM(c): "Looks like you're headed in the direction of 0b10." 04958_ Mak. Spear destroyed. 04959_ H5-0OM(c): "I've been working on a little something, and it might be of use to you." 04963_ Imp. Heat Sink destroyed. 04968_ Aluminum Leg destroyed. 04969_ G-67 Veteran destroyed. 04972_ Lgt. Angular Momentum Engine destroyed. 04976_ Critical hit (Burn: +37). 04979_ Plasma Rifle fries itself beyond repair. 04981_ Field Laser fries itself beyond repair. 04987_ Critical hit (Burn: +37). 05008_ Nuclear Core destroyed. 05010_ Imp. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###?????????????????????????????? | | ????????????????## ##???????????????????????????? | | ????????????????# ##?????????????????????????? | | ???????????????## #####?????????????????????? | | ???????????????# g @g#?????????????????????? | | ??????????????# %g###%#?????????????????????? | | ??????????????# ### ##?# #?????????????????????? | | ??????????????##????# ???# ?????????????????????? | | ????????????????????# ???# ????????????????????? | | ????????????????????# ???## #???????????????????? | | ???????????????????? ?????? ???????????????????? | | ???????????????????? ?????? ??????????????????? | | ????????????????????#??????# ###?????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Gatling Laser | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RapidScatterWings Manual? 0 Play Time 00:41:37 Cumulative 49.7 hours Start 2025.03.01 @ 20:01:31 End 2025.03.01 @ 20:55:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 37 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3347304-6d56-4c1c-9f59-a3bb980676f3