Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 18:34:27 Player: Bbrou Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (865) 865 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3240 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 78/300 Energy 33/100 System Corruption 5% Temperature Cool (9) Movement Core (250) Ox4 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Heavy Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Salvage Targeting Computer Recalibrator > --- WEAPON ----------- Plasma Cannon Flak Gun Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Advanced ECM Suite Heavy Armor Plating [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Advanced ECM Suite Storage Medium Storage Unit Processor Salvage Targeting Computer Protection Heavy Armor Plating Weapon Plasma Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 59 | 6 5 12 9 20 7 Power 15 | 1 1 3 2 6 2 Engine 10 | 1 1 3 2 3 . Core 5 | . . . . 3 2 Reactor . | . . . . . . Propulsion 10 | 2 . . 3 4 1 Treads . | . . . . . . Leg 7 | . . . 2 4 1 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 15 | 1 3 2 2 4 3 Device 6 | . . . 1 3 2 Storage 7 | 1 3 1 1 1 . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 19 | 2 1 7 2 6 1 Energy Gun 4 | 1 1 1 . 1 . Energy Cannon 3 | . . 2 1 . . Ballistic Gun 7 | 1 . 3 1 1 1 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 3 | . . 1 . 2 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 28 | . 1 5 3 4 15 Power 8 | . 1 1 1 1 4 Propulsion 8 | . . 1 1 2 4 Utility 5 | . . 1 . . 4 Weapon 7 | . . 2 1 1 3 Highest Loss Streak 15 | . 1 4 2 2 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 99 85 84 96 63 Engine 10 | . 13 9 10 11 . Core 3 | . . . . 6 12 Leg 10 | . . . 1 24 16 Wheel 8 | . 28 14 2 . . Flight 1 | . . . 7 . . Device 4 | . . . 2 9 7 Storage 17 | . 28 28 19 9 7 Processor 6 | . . 1 11 9 7 Energy Gun 7 | . 18 11 4 1 . Energy Cannon 4 | . . 5 3 9 3 Ballistic Gun 7 | . 9 8 11 5 2 Ballistic Cannon 1 | . . . . 3 5 Impact Weapon 4 | . . 6 11 3 . Special Melee Weapon 1 | . . . . 3 . Naked Turns 6 | . . . . . 6 Heaviest Build 43 | 13 30 41 39 43 40 Greatest Support 35 | 32 32 32 20 35 35 Greatest Overweight (x) 11 | . . 2 11 4 7 Average Overweight (x) 1 | . . 1 4 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 9 Most Carried 10 | 2 3 5 7 10 9 Average Carried 3 | . 1 3 3 4 6 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 9 | . 3 4 2 9 1 Class Distribution -------------------- 44% | Mutant 41% | Scavenger-Mutant 7% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 799 | 258 79 148 111 197 6 Remotely . | . . . . . . Salvage Created 932 | . 79 201 124 516 12 Parts 48 | . 4 10 10 22 2 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 28 | . 2 4 9 11 2 Melee 1 | . . 1 . . . Guns 17 | . 2 3 8 4 . Cannons 9 | . . . . 7 2 Classes Destroyed 7 | . 1 2 2 2 . Worker 1 | . . . . 1 . Swarmer 9 | . . . 7 . 2 Grunt 12 | . 2 1 . 9 . Brawler 1 | . . 1 . . . Sentry 2 | . . 2 . . . Hunter 2 | . . . . 2 . Assembled 2 | . . . 2 . . Best Kill Streak 4 | . 2 2 4 4 2 Combat Bots Only 4 | . 2 2 4 4 2 Max Kills in Single Turn 2 | . 1 1 2 2 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 271 | . 18 28 65 72 88 Missed 53 | . 2 5 18 18 10 Damage Taken 3428 | . 270 539 485 844 1290 Core 886 | . 78 134 116 136 422 Absorbed by Shields 9 | . . . . . 9 Core Remaining (%) 68 | 100 68 . 37 . . Volleys Fired 85 | . 10 11 17 35 12 Largest 3 | . 2 3 2 3 3 Hottest 189 | . 70 189 73 173 152 Shots Fired 165 | . 20 22 34 63 26 Gun 97 | . 20 11 34 26 6 Cannon 68 | . . 11 . 37 20 Launcher . | . . . . . . Special . | . . . . . . Kinetic 85 | . 10 6 17 35 17 Thermal 74 | . 10 10 17 28 9 Explosive . | . . . . . . Electromagnetic 6 | . . 6 . . . Robot Hit Streak 11 | . 11 4 4 8 2 Robot Miss Streak 6 | . 1 2 6 5 5 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 95 | . 15 14 19 42 5 Core Hits 58 | . 6 4 9 34 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . 1 . . Burn 1 | . . . 1 . . Melee Attacks 10 | . . 2 7 1 . Impact 10 | . . 2 7 1 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1766 | . 152 239 343 831 201 Guns 861 | . 152 78 275 339 17 Cannons 704 | . . 119 . 463 122 Explosions . | . . . . . . Melee 139 | . . 42 68 29 . Ramming 62 | . . . . . 62 Kinetic 797 | . 63 45 151 399 139 Thermal 710 | . 89 94 124 403 . Explosive . | . . . . . . Electromagnetic 58 | . . 58 . . . Impact 139 | . . 42 68 29 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 36 | . . 12 8 . 16 Projectiles 28 | . . 12 . . 16 Explosions . | . . . . . . Melee 8 | . . . 8 . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 19 | . . . . . 19 Shots . | . . . . . . Rammed 16 | . . . . . 16 Targets Rammed 24 | . . . . . 24 Kicked 8 | . . . . . 8 Crushed . | . . . . . . Highest Temperature 627 | . 199 627 120 528 581 Average Temperature 202 | . 127 300 40 199 312 Received Heat Transfer 1432 | . 132 135 . 468 697 Effects 47 | . . 14 . 16 17 Shutdowns 14 | . . . . 7 7 Energy Bleed 1 | . . . . . 1 Interference 6 | . . 1 . 2 3 Matter Decay 3 | . . 1 . 1 1 Short Circuit 5 | . . 1 . 2 2 Damage (minor) 2 | . . . . . 2 Damage (major) 13 | . . 9 . 4 . Damage (core) 3 | . . 2 . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . . 2 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 1 . Heat Transferred 1699 | . 259 185 444 811 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Peak Influence 203 | . 72 95 181 203 196 Initial 131 | . . 5 36 . 131 Average 82 | . 24 53 155 83 135 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 99 | 100 100 100 100 99 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 1 1 2 . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 3 | . . 1 . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 4 | . . 1 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 5 7 14 19 7 Peak Tracking Total 8 | . 2 5 8 4 5 Tactical Retreats 8 | . . 1 2 3 2 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 5 | . 1 1 1 2 . Terminals 2 | . 1 . . 1 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 8 | . 2 1 1 4 . Successful 8 | . 2 1 1 4 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 2 . . 3 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 6 | . 2 . 1 3 . Record 5 | . 2 . . 3 . Open Door 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 1 . 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 2203 | 52 437 358 419 774 163 Spaces Moved 1089 | 43 374 241 82 308 41 Core 14 | 5 . . 1 . 8 Treads . | . . . . . . Legs 354 | . . . 13 308 33 Wheels 681 | 38 374 241 28 . . Hover . | . . . . . . Flight 40 | . . . 40 . . Fastest Speed 50 | 50 100 115 130 120 50 Average Speed 158 | 94 100 125 401 196 195 Slowest Speed 760 | 100 100 130 760 400 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 48 16 20 29 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 11 | . . . . 11 . Melee . | . . . . . . Projectile 11 | . . . . 11 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 1371 | 54 418 274 127 412 86 Wait 45 | . 23 2 1 18 1 Move 1085 | 42 373 240 81 308 41 Hop . | . . . . . . Pick Up 46 | 6 6 7 7 20 . Fast Attach 1 | . . . . . 1 Attach 31 | 6 2 6 5 6 6 Detach 1 | . . . . . 1 Swap 28 | . 3 6 4 15 . Drop 15 | . 1 . 5 9 . Fire 85 | . 10 11 17 35 12 Melee 10 | . . 2 7 1 . Ram 16 | . . . . . 16 Kick 8 | . . . . . 8 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 16) 490 | -10/Materials | Entered another Materials area 490 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 660 | -9/Materials | Lost 4 parts (1p1n2w) 817 | -9/Materials | Discovered new exit (range 3) 848 | -9/Materials | Entered Mines 876 | -9/Mines | Assembled infested the area 925 | -9/Mines | Core integrity fell below 50% 1119 | -9/Mines | Met a Derelict shopkeep closing up shop 1252 | -9/Mines | Discovered new exit (range 8) 1267 | -9/Mines | Entered Materials 1267 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1943 | -8/Materials | Build established: Scavenger-Mutant 2041 | -8/Materials | Identified exit to Garrison 2041 | -8/Materials | Entered Garrison 2101 | -8/Garrison | Triggered checkpoint 2123 | -8/Garrison | Core integrity fell below 50% 2178 | -8/Garrison | Core integrity fell below 20% 2204 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Aluminum Leg destroyed. Slammed into G-47 Trooper. Salvage Targeting Computer broken. Destabilizing: Short circuit. Slammed into G-47 Trooper. Destabilizing: Core damaged (-27). Slammed into G-47 Trooper. Med. Storage Unit destroyed. Slammed into G-47 Trooper. Destabilizing: System corrupted (+2). Slammed into G-47 Trooper. Broken Salvage Targeting Computer destroyed. System corrupted by crushing effect (+3). Slammed into G-47 Trooper. Acquired Lgt. Nuclear Core. Critical hit (Burn: +37). Slammed into G-47 Trooper. Lgt. Nuclear Core destroyed. Adv. ECM Suite destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????######?????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# ###?????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???############# #???????????????????????????? | | # ^ #???????????????????????????? | | # #?????###???????????????????? | | ????########## #### ##### ###?????????????????? | | ?????????????# #??# +g#"#?????????????????? | | ?????????????# #??# #####g "#?????????????????? | | ?????????????# #????????# "#?????????????????? | | ?????????????# #?#####??#@ "#?????????????????? | | ?????????????# #?# #??# #"#?????????????????? | | ?????????????#=### #### ###?????????????????? | | ?????????????#%* #???????????????????? | | ?????????????##############???????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 26 Energy Capacity 430 Matter Stores 325 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Evasion (%) 45 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessDiametricDiverter Manual? 0 Play Time 00:33:54 Cumulative 14.1 hours Start 2024.05.16 @ 18:02:38 End 2024.05.16 @ 18:34:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 455b92b8-9464-4231-b813-ee1b6421ebef