Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 17:18:58 Player: Bulbasornado Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (969) 969 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2899 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 253/300 Energy 125/125 System Corruption 0% Temperature Cool (9) Movement Rolling (110) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (2) ------ High-capacity Storage Unit Core Shielding > --- WEAPON (2) ------- Light Assault Rifle Grenade Launcher > --- INVENTORY (20) --- Light Treads Aluminum Leg Aluminum Leg Wheel Wheel Wheel Wheel Medium Storage Unit Large Battery (200) High-capacity Matter Pod (200) Weight Redist. System Structural Scanner Signal Interpreter Cloak of Protection Core Shielding Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Wheel Wheel Wheel Wheel Wheel Hover Unit Medium Storage Unit Large Battery Weight Redist. System Signal Interpreter Seismic Detector Transport Network Coupler Core Shielding Light Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 39 | 9 21 4 . 5 Power 4 | 1 3 . . . Engine 4 | 1 3 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 5 3 . . Treads 2 | 2 . . . . Leg 4 | . 4 . . . Wheel 4 | . 1 3 . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 3 7 . . 1 Device 2 | 2 . . . . Storage 3 | 1 2 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 5 | . 4 . . 1 Artifact . | . . . . . Weapon 14 | 3 6 1 . 4 Energy Gun 4 | 3 1 . . . Energy Cannon . | . . . . . Ballistic Gun 8 | . 5 . . 3 Ballistic Cannon . | . . . . . Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . 3 . . 1 Power . | . . . . . Propulsion 1 | . 1 . . . Utility 2 | . 1 . . 1 Weapon 1 | . 1 . . . Highest Loss Streak 2 | . 2 . . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 99 100 100 99 Engine 13 | . 13 14 14 14 Treads 5 | . 7 . . . Leg 14 | . 20 3 . . Wheel 7 | . . 24 28 28 Storage 14 | . 14 14 14 14 Protection 12 | . 12 14 14 13 Energy Gun 1 | . 2 . . . Ballistic Gun 22 | . 25 17 14 14 Launcher 3 | . . 10 14 13 Naked Turns . | . . . . . Heaviest Build 50 | 13 48 50 50 50 Greatest Support 40 | 40 40 20 20 20 Greatest Overweight (x) 4 | 2 4 2 2 2 Average Overweight (x) 1 | 1 1 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 19 20 20 20 Most Carried 20 | 8 20 20 20 20 Average Carried 18 | 5 18 19 20 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 8 20 20 20 20 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 955 | 290 507 107 . 51 Remotely . | . . . . . Salvage Created 1263 | 217 768 181 . 97 Parts 93 | 19 55 10 . 9 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 2 | 1 . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 29 | . 17 6 . 6 Guns 16 | . 16 . . . AOE 13 | . 1 6 . 6 Classes Destroyed 8 | 3 5 . . . Worker 4 | 2 . 2 . . Tunneler 5 | 5 . . . . Hauler 2 | . 2 . . . Recycler 2 | 1 . . . 1 Operator 1 | . 1 . . . Watcher 3 | . 3 . . . Swarmer 12 | . 6 . . 6 Grunt 17 | . 11 6 . . Best Kill Streak 4 | 4 3 3 . 4 Combat Bots Only 3 | . 3 2 . 3 Max Kills in Single Turn 3 | 1 1 3 . 3 Gunslinging . | . . . . . Exploded 3 | . 1 2 . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 98 | . 77 4 . 17 Missed 21 | . 17 1 . 3 Damage Taken 1135 | 14 791 42 . 288 Core 256 | . 149 . . 107 Absorbed by Shields . | . . . . . Redirected to Shielding 17 | . 10 . . 7 Core Remaining (%) 100 | 100 . . . . Volleys Fired 100 | 17 65 11 . 7 Largest 2 | 2 2 2 . 2 Hottest 90 | 90 90 50 . 50 Shots Fired 181 | 30 130 13 . 8 Gun 170 | 30 130 7 . 3 Cannon . | . . . . . Launcher 11 | . . 6 . 5 Special . | . . . . . Kinetic 116 | . 106 7 . 3 Thermal 28 | 17 11 . . . Explosive 11 | . . 6 . 5 Electromagnetic 26 | 13 13 . . . Robot Hit Streak 9 | 7 9 8 . 1 Robot Miss Streak 3 | 2 3 2 . 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 118 | 19 92 6 . 1 Core Hits 80 | 10 45 14 . 11 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . 2 1 . . Critical Strikes 4 | 1 2 1 . . Burn 1 | 1 . . . . Destroy 3 | . 2 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2219 | 378 1024 507 . 310 Guns 1115 | 248 826 31 . 10 Cannons . | . . . . . Explosions 1104 | 130 198 476 . 300 Melee . | . . . . . Ramming . | . . . . . Kinetic 702 | . 661 31 . 10 Thermal 703 | 268 276 159 . . Explosive 617 | . . 317 . 300 Electromagnetic 197 | 110 87 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 79 | . 79 . . . Projectiles . | . . . . . Explosions 79 | . 79 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 298 | 14 187 . . 97 Shots 8 | 1 3 . . 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 246 | 60 246 29 . 16 Average Temperature 34 | 21 42 10 . 8 Received Heat Transfer 309 | . 225 21 . 63 Effects 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | 2 . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | 1 . . . . Heat Transferred 1153 | 631 372 150 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | 2 1 . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Peak Influence 313 | 40 313 173 . 196 Initial 26 | . 26 . . . Average 95 | 22 106 80 . 84 Maximum Alert Level 1 | . 1 . . . Low Security (%) 89 | 100 86 100 . 100 Level 1 10 | . 13 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 4 . . . Investigation 3 | . 3 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 34 | . 23 5 . 6 Peak Tracking Total 5 | . 3 2 . 5 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled 10 | . 4 6 . . Max in Single Turn 4 | . 4 2 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 10 | . 7 . 2 1 Terminals 7 | . 6 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 32 | . 23 . 5 4 Successful 22 | . 16 . 5 1 Failed 9 | . 6 . . 3 Catastrophic 2 | . 1 . . 1 Database Lockouts 1 | . 1 . . . Manual 16 | . 11 . 1 4 Terminals 24 | . 20 . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 17 | . 11 . 5 1 Record 4 | . . . 4 . Robot Analysis 3 | . 2 . . 1 Prototype ID Bank 5 | . 5 . . . Unreport Threat 1 | . 1 . . . Locate Traps 2 | . 2 . . . Transport Status 1 | . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 3 . . . Terminals 2 | . 2 . . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Reject 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 7 . . 1 Full Trace Events 5 | . 5 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Robot Analysis Total 3 | . 2 . . 1 Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 3691 | 229 2448 517 350 147 Spaces Moved 1780 | 107 832 412 317 112 Core 65 | 65 . . . . Treads 274 | 42 232 . . . Legs 609 | . 589 20 . . Wheels 832 | . 11 392 317 112 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 140 110 110 110 Average Speed 177 | 145 246 117 110 110 Slowest Speed 260 | 160 260 260 110 110 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 59 | 6 98 98 69 24 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 Spaces Dug 8 | . . . . 8 Terrain Destroyed 103 | 6 39 17 . 41 Melee . | . . . . . Projectile . | . . . . . AOE 103 | 6 39 17 . 41 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 2166 | 151 1135 435 318 127 Wait 179 | 5 170 2 . 2 Move 1776 | 106 831 411 316 112 Hop . | . . . . . Pick Up 40 | 11 25 3 1 . Fast Attach 9 | 5 4 . . . Attach 7 | 2 4 . . 1 Detach . | . . . . . Swap 23 | 2 13 4 . 4 Drop 32 | 3 23 4 1 1 Fire 100 | 17 65 11 . 7 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 230 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 628 | -10/Materials | Discovered new exit (range 11) 760 | -10/Materials | Discovered new exit (range 5) 948 | -10/Materials | Discovered new exit (range 16) 1179 | -10/Materials | Central database locked down 1385 | -10/Materials | Discovered new exit (range 14) 1599 | -10/Materials | Discovered new exit (range 16) 1849 | -10/Materials | Core integrity fell below 50% 2170 | -10/Materials | Build established: Scavenger-Mutant 2678 | -10/Materials | Entered Mines 2686 | -10/Mines | Met a Derelict bent on vengeance 2900 | -10/Mines | Learned Materials security intel 2901 | -10/Mines | Learned location of Storage (-8) 2975 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3080 | -10/Mines | Discovered new exit (range 10) 3155 | -10/Mines | Discovered new exit (range 14) 3190 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3190 | -10/Mines | Discovered new exit (range 5) 3195 | -10/Mines | Entered Exiles 3223 | -10/Exiles | Met 8R-AWN 3241 | -10/Exiles | Met EX-HEX 3288 | -10/Exiles | Met EX-DEC 3309 | -10/Exiles | Learned location of Zion (-6) 3393 | -10/Exiles | Met EX-BIN 3409 | -10/Exiles | Aligned with FarCom system 3410 | -10/Exiles | Given EX-Vault access code 3435 | -10/Exiles | Opened EX-Vault 3441 | -10/Exiles | Found Cloak of Protection 3466 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3535 | -10/Exiles | Discovered new exit (range 10) 3545 | -10/Exiles | Left Exiles lab with Cloak of Protection 3545 | -10/Exiles | Entered Mines 3596 | -9/Mines | Discovered new exit (range 15) 3666 | -9/Mines | Core integrity fell below 20% 3692 | -9/Mines | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03613_ Connecting with Terminal... >>Analysis(Y-45 Defender) Downloading analysis... Y-45 Defender Tier: 2 Y-series armored sentries are equipped with a mix of thermal and kinetic weaponry. The Y-45 guards important locations and vital machinery, and remains at its station unless they identify a hostile robot or are alerted to the presence of one nearby. 03620_ R-06 Scavenger collects Lgt. Assault Rifle. 03623_ R-06 Scavenger collects Lgt. Ion Engine. 03632_ Acquired 2 matter. 03634_ U-05 Engineer builds a Wall. 03634_ R-06 Scavenger collects Flight Unit. 03660_ Lgt. Armor Plating destroyed. 03667_ S-10 Pest destroyed. 03671_ Acquired 12 matter. 03673_ Acquired 6 matter. 03680_ The unstable cave ceiling collapses. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?# #???????????# < #???????????????????????? | | ??# #???????????# #???????????????????????? | | ??# #???????????# #???????????????????????? | | ??# ###?????????# #???????????????????????? | | ??# ####??????# #???????????????????????? | | ?## ####???### ####???????????????????????? | | ?# ####??# #??????????????????????????? | | ?# ##?# #??????????????????????????? | | ?## ## #?# #??????????????????????????? | | ??## ##### #?# #??????????????????????????? | | ???##!%!##???# ##?# #??????????????????????????? | | ????#! ##????# #??# #??????????????????????????? | | ????# #?????# #### #??????????????????????????? | | ????# #?????# #### #??????????????????????????? | | ????# #?????# ## ##?????????????????????????? | | ????# #?????# # % #?????????????????????????? | | ????# #?????## #?????????????????????????? | | ????# #??????# # #?????????????????????????? | | ????# #??????# #?????????????????????????? | | ????# #??????## #####?????????????????????????? | | ????# #???????# #?????????????????????????????? | | ????# #???????# #?????????????????????????????? | | ????# #???????# #?????????????????????????????? | | ????# #???????# #?????????????????????????????? | | ????? ????????# ####### #??????????????????? | | ????? ????????# @ #??????????????????? | | ????? ????????# Y #########??????????????????? | | ????? ????????# Y ###??????????????????????????? | | ????# #???### % #????????????????????????????? | | ????# ?# #?######?????????????????????? | | ?? ## #?#" "##????????????????????? | | ?? = ##[/ !!#????????????????????? | | ???# = =#]! [!#????????????????????? | | ???## # #?????????????????????? | | ????# ###????????????????????? | | ????# ######## #????????????????????? | | ????# ????????#### #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????## # ##???????????????????? | | ??????????????????#### # #????????????????????? | | ?????????????????????# ## #????????????????????? | | ?????????????????????# #? #????????????????????? | | ?????????????????????# ?? #????????????????????? | | ?????????????????????###?? #????????????????????? | | ?????????????????????????? #????????????????????? | | ???????????????????????????#????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed ImpulseDeliveryMediator Manual? 0 Play Time 00:40:09 Cumulative 48.4 hours Start 2024.04.07 @ 12:50:55 End 2024.04.07 @ 17:18:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 22 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 30 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b41f5a15-0751-46ad-9bf9-5a923b723d95