Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 23:45:30 Player: kopo Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (97) 485 Value Destroyed (2666) 2666 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5951 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 160/160 System Corruption 24% Temperature Cool (0) Movement Walking (330) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core (fused) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- Heavy Laser Plasma Cannon Scythe > --- INVENTORY (15) --- Tactical Coordination Suite Gauss Rifle Heavy Battle Rifle Gauss Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Microactuators Advanced ECM Suite Long-range Tractor Beam > --- WEAPON ----------- Advanced Assault Cannon Greatsword > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Treads Light Treads Light Treads Carbon-fiber Leg Improved Heat Sink Small Storage Unit Trap Scanner Minigun Minigun Gauss Rifle Gauss Cannon Precision Grenade Launcher Heavy Flail [Rating: 49] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Long-range Tractor Beam Device Long-range Tractor Beam Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . . 2 . . Utility 2 | . . . 2 . . . Weapon 1 | . . . . . 1 . Parts Attached 83 | 7 3 15 10 11 17 20 Power 11 | 1 1 1 1 1 3 3 Engine 7 | 1 1 . . . 3 2 Core 4 | . . 1 1 1 . 1 Reactor . | . . . . . . . Propulsion 24 | 2 . 6 2 7 1 6 Treads 8 | 2 . 2 . . . 4 Leg 7 | . . . . 4 1 2 Wheel 9 | . . 4 2 3 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 2 . 4 6 . 6 3 Device 12 | 1 . 2 4 . 5 . Storage 6 | 1 . . 2 . 1 2 Processor 2 | . . 2 . . . . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 27 | 2 2 4 1 3 7 8 Energy Gun 2 | . . . . . . 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 9 | 2 . 1 1 2 2 1 Ballistic Cannon 7 | . 2 2 . 1 2 . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon 3 | . . 1 . . 1 1 Slashing Weapon 4 | . . . . . 1 3 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . 1 . . . 2 . Corrupted Parts 1 | . . . . . . 1 System Corruption 9 | . . . . . . 9 Parts Lost 36 | . . 5 1 5 2 23 Power 5 | . . . . 1 . 4 Propulsion 15 | . . 3 . 3 . 9 Utility 8 | . . . 1 . 2 5 Weapon 8 | . . 2 . 1 . 5 Highest Loss Streak 13 | . . 2 1 3 2 13 To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 91 | . 100 97 96 97 92 71 Engine 9 | . 14 13 . . 12 12 Core 3 | . . . 10 8 2 . Treads 7 | . 28 14 . . . 2 Leg 9 | . . . . 4 30 15 Wheel 8 | . . 11 22 30 . . Device 15 | . 14 5 25 18 17 13 Storage 9 | . 14 13 4 9 7 9 Processor 5 | . . 9 11 9 3 . Ballistic Gun 6 | . 11 . 10 7 8 . Ballistic Cannon 9 | . 16 26 . 4 4 3 Impact Weapon 2 | . . . 11 6 . 2 Slashing Weapon 1 | . . . . . 4 5 Naked Turns . | . . . . . . . Heaviest Build 96 | 15 22 22 96 37 56 58 Greatest Support 71 | 40 40 40 24 66 71 71 Greatest Overweight (x) 14 | . . 1 3 . . 14 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 8 8 25 15 15 15 Average Capacity 12 | 7 8 7 12 15 15 15 Most Carried 15 | 7 8 8 9 15 15 15 Average Carried 8 | 4 7 5 5 9 11 11 Final Capacity 15 | 8 8 5 15 15 15 15 Final Carried 14 | 7 7 5 9 10 14 4 Class Distribution -------------------- 74% | Mutant 18% | Gladiator 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Matter Collected 2100 | 328 273 401 393 281 256 168 Remotely 942 | . . 4 393 281 256 8 Salvage Created 3351 | 112 462 143 751 412 727 744 Parts 176 | 9 40 17 38 19 26 27 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 4 | . 1 . 1 . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 24 | . . . . . . 24 Prevented 3 | . . . . . . 3 Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 65 | . 13 11 14 5 8 14 Melee 23 | . . . 5 1 6 11 Guns 12 | . 4 . 5 2 1 . Cannons 21 | . 9 11 . . 1 . Classes Destroyed 13 | 3 3 . 3 1 2 1 Worker 6 | 1 1 . 4 . . . Builder 3 | . . . 1 1 1 . Tunneler 5 | 2 . 3 . . . . Hauler 1 | . . . 1 . . . Recycler 9 | 1 2 . 1 1 4 . Watcher 8 | . 2 . 3 3 . . Swarmer 16 | . 6 5 4 . . 1 Grunt 33 | . 7 6 7 1 6 6 Brawler 1 | . . . . . 1 . Duelist 2 | . . . . . . 2 Sentry 7 | . . . 3 2 . 2 Hunter 3 | . . . . 2 . 1 Programmer 3 | . . . . . 1 2 Best Kill Streak 7 | 3 7 3 7 3 6 5 Combat Bots Only 6 | . 6 3 3 1 2 5 Max Kills in Single Turn 2 | 1 2 1 1 2 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Hostile Shots Fired 526 | . 60 89 65 51 46 215 Missed 119 | . 13 28 16 8 10 44 Damage Taken 5876 | . 456 713 414 634 632 3027 Core 1088 | . 60 116 124 85 96 607 Absorbed by Shields 137 | . . . 137 . . . Regen/Repaired (Parts) 182 | . . . 110 . 72 . Core Remaining (%) 70 | 100 . 29 69 84 . . Volleys Fired 193 | 11 39 47 46 28 12 10 Largest 3 | 2 2 2 1 2 3 2 Hottest 138 | 40 78 78 25 50 78 138 Shots Fired 312 | 22 78 89 46 44 16 17 Gun 181 | 22 48 . 46 42 6 17 Cannon 131 | . 30 89 . 2 10 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 296 | 22 78 89 46 44 16 1 Thermal 16 | . . . . . . 16 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | 9 6 6 7 6 7 9 Robot Miss Streak 4 | 2 4 3 4 4 2 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 287 | 15 38 54 49 38 32 61 Core Hits 103 | 5 23 18 16 11 14 16 Critical Kills 3 | . . . 2 1 . . Critical Parts Destroyed 7 | . . . 4 1 . 2 Critical Strikes 19 | . 1 2 6 2 4 4 Destroy 1 | . . . 1 . . . Blast 5 | . 1 2 . . 2 . Smash 9 | . . . 5 2 . 2 Sever 4 | . . . . . 2 2 Melee Attacks 135 | . . . 33 17 27 58 Impact 68 | . . . 33 17 . 18 Slashing 67 | . . . . . 27 40 Piercing . | . . . . . . . Sneak Attacks 11 | . . . 5 . 6 . Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 8676 | 194 673 1216 1780 909 1648 2256 Guns 1568 | 194 251 . 452 378 62 231 Cannons 1888 | . 420 1216 . . 252 . Explosions . | . . . . . . . Melee 5218 | . . . 1328 531 1334 2025 Ramming 2 | . 2 . . . . . Kinetic 3225 | 194 671 1216 452 378 314 . Thermal 231 | . . . . . . 231 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 2607 | . . . 1328 531 . 748 Slashing 2611 | . . . . . 1334 1277 Piercing . | . . . . . . . Highest Corruption 24 | . . . . . 9 24 Average Corruption 11 | . . . . . 7 13 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 52 | . . . . . 23 29 Message Errors 11 | . . . . . 8 3 Matter Fused 9 | . . . . . 2 7 Heat Flow Errors 8 | . . . . . 4 4 Energy Discharges 8 | . . . . . 4 4 Parts Fused 2 | . . . . . 1 1 Data Loss (minor) 11 | . . . . . 4 7 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 1070 | . 12 13 465 64 251 265 Projectiles 25 | . 12 13 . . . . Explosions . | . . . . . . . Melee 1045 | . . . 465 64 251 265 Knockbacks 36 | . 3 20 7 3 2 1 Impact 9 | . . . 5 3 . 1 Kinetic 23 | . 3 18 . . 2 . Secondary 4 | . . 2 2 . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 493 | . 150 230 28 22 247 493 Average Temperature 71 | . 46 65 6 4 68 190 Received Heat Transfer 2007 | . 138 318 192 117 306 936 Effects 2 | . . . . . . 2 Shutdowns 1 | . . . . . . 1 Damage (major) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 11 | . . . 7 3 . 1 Impact Corruptions 29 | . . . 16 5 . 8 Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 1 | . . . . . . 1 Heat Transferred 407 | . . . . . . 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Peak Influence 396 | 20 217 266 367 396 141 . Initial 154 | . 13 84 65 154 88 . Average 152 | 7 133 157 194 278 99 . Maximum Alert Level 1 | . 1 1 1 1 . . Low Security (%) 76 | 100 77 91 51 23 100 . Level 1 23 | . 22 8 48 76 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 . 2 1 3 . Investigation 4 | . 1 . 1 . 2 . Extermination 1 | . . . . . 1 . Reinforcement 3 | . 1 . 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Distress Signals 6 | . 1 . 2 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 106 | . 18 14 26 15 12 21 Peak Tracking Total 6 | . 6 3 4 3 3 6 Tactical Retreats 13 | . . 1 . 1 4 7 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . 4 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Machines Disabled 2 | . . 1 . 1 . . Max in Single Turn 1 | . . 1 . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Machines Accessed 13 | . 3 1 4 . 4 1 Terminals 5 | . 2 . 2 . 1 . Fabricators . | . . . . . . . Repair Stations 4 | . . . 2 . 2 . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 43 | . 10 1 14 . 17 1 Successful 24 | . 6 1 10 . 6 1 Failed 19 | . 4 . 4 . 11 . Catastrophic 3 | . . . 1 . 2 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 18 | . 7 . 8 . 3 . Fabricators . | . . . . . . . Repair Stations 16 | . . . 6 . 10 . Recycling Units 3 | . 3 . . . . . Scanalyzers 4 | . . . . . 4 . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 4 1 4 . . 1 Prototype ID Bank 1 | . . . 1 . . . Open Door 2 | . . 1 . . . 1 Alert Level 1 | . 1 . . . . . Locate Traps 1 | . . . 1 . . . Disarm Traps 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . . . 6 . 3 . Scan Component 5 | . . . 3 . 2 . Repair 4 | . . . 3 . 1 . Recycling Unit Hacks 2 | . 2 . . . . . Recycle Component 1 | . 1 . . . . . Process 1 | . 1 . . . . . Scanalyzer 3 | . . . . . 3 . Insert Component 1 | . . . . . 1 . Analyze 2 | . . . . . 2 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 2 . 2 . 4 . Full Trace Events 4 | . 1 . 1 . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 3 . 1 . Time 127 | . . . 108 . 19 . Parts Recycled 1 | . 1 . . . . . Recycled Matter 436 | . 436 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Turns Passed 4561 | 152 701 796 738 418 948 808 Spaces Moved 2546 | 70 348 479 448 280 566 355 Core 16 | 12 . . . . . 4 Treads 686 | 58 348 204 . . . 76 Legs 872 | . . . . 31 566 275 Wheels 972 | . . 275 448 249 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 80 80 85 127 126 Average Speed 130 | 141 160 125 98 89 129 176 Slowest Speed 750 | 160 160 240 135 130 130 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 5 55 91 49 20 9 53 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 4 | . . 1 . . . 3 Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . . 3 . . 2 . Melee . | . . . . . . . Projectile 5 | . . 3 . . 2 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Total 3333 | 101 416 589 659 387 722 459 Wait 237 | . 11 24 98 37 61 6 Move 2540 | 69 347 478 447 279 565 355 Hop . | . . . . . . . Pick Up 89 | 14 8 12 17 10 20 8 Fast Attach 1 | . . . 1 . . . Attach 66 | 7 . 10 6 10 13 20 Detach 19 | . . 5 . 3 8 3 Swap 16 | . 3 5 3 1 4 . Drop 38 | . 7 8 8 2 12 1 Fire 193 | 11 39 47 46 28 12 10 Melee 133 | . . . 33 17 27 56 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 153 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 13) 784 | -10/Materials | Discovered new exit (range 15) 843 | -10/Materials | Discovered new exit (range 8) 854 | -10/Materials | Entered Mines 1118 | -10/Mines | Discovered new exit (range 7) 1124 | -10/Mines | Identified exit to Materials 1227 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1243 | -10/Mines | Learned location of Mines (-9) 1448 | -10/Mines | Discovered exit to Materials (range 11) 1477 | -10/Mines | Core integrity fell below 50% 1571 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1650 | -10/Mines | Entered Materials 1650 | -9/Materials | Evolved 2 slots: Utility x2 1691 | -9/Materials | Repaired Imp. Light Cannon 2144 | -9/Materials | Discovered new exit (range 15) 2236 | -9/Materials | Repaired Minigun 2274 | -9/Materials | Repaired Nuclear Core 2342 | -9/Materials | Discovered new exit (range 14) 2388 | -9/Materials | Entered another Materials area 2388 | -8/Materials | Evolved 2 slots: Propulsion x2 2677 | -8/Materials | Discovered new exit (range 14) 2770 | -8/Materials | Lost 3 parts (1p2n) 2806 | -8/Materials | Entered Factory 2806 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3008 | -7/Factory | Discovered new exit (range 15) 3075 | -7/Factory | Repaired Minigun 3662 | -7/Factory | Build established: Gladiator 3754 | -7/Factory | Entered Lower Caves 4143 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4221 | -7/Lower Caves | System corruption reached 10% 4241 | -7/Lower Caves | Lost 13 parts (2p7n1u3w) 4459 | -7/Lower Caves | Core integrity fell below 50% 4491 | -7/Lower Caves | Core integrity fell below 20% 4538 | -7/Lower Caves | Build established: Mutant 4557 | -7/Lower Caves | Lost 8 parts (2p1n3u2w) 4562 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04515_ Overheating: Lgt. Nuclear Core damaged (-11). 04518_ Power failure, Lgt. Nuclear Core shutdown. 04518_ System corrupted: Heat flow error (+138). 04518_ Acquired 39 matter. 04519_ P-60 Hacker heat damages Target Analyzer. 04523_ P-60 Hacker heat damages Shock Rifle. 04526_ Sml. Storage Unit destroyed. 04526_ Acquired 15 matter. 04530_ P-60 Hacker heat spikes uncontrollably. 04531_ P-60 Hacker heat damages Gravmag System. 04532_ Destroyed Shock Rifle. 04533_ System corrupted: Matter fused (-10). 04533_ Acquired 10 matter. 04534_ P-60 Hacker heat short circuits Target Analyzer. 04541_ Acquired Aluminum Leg. 04550_ System corrupted: Component data lost. 04557_ Acquired Tactical Coordination Suite. 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Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicRiotCutter Manual? 0 Play Time 01:19:33 Cumulative 4.9 hours Start 2024.04.03 @ 17:57:37 End 2024.04.03 @ 23:45:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x22 Zoom Use 14% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c425ef36-dc17-49b9-98bd-7ccc502bdb1b