Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 16:47:41 Player: ShortcutIntoDCImprint Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (240) 1200 Value Destroyed (16087) 16087 Prototype IDs (237) 4740 Alien Tech Used (15) 3000 Bonus (46759) 46759 TOTAL SCORE: 82886 Bonus ------- High Alert Combat Kills 2772 Follower Combat Kills 2796 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 94 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -3903 Cogmind --------- Core Integrity 743/1850 Matter 103/300 Energy 349/350 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Experimental Biometal Heavy Treads Improved Potential Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Experimental Coolant Injector Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Experimental Energy Well Experimental Targeting Computer Experimental Targeting Computer Experimental Armor Integrity Analyzer Quantum Capacitor SHELL Armor AEGIS Remote Shield > --- WEAPON ----------- Improved Potential Cannon Sigix Broadsword > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Energy Well Experimental Matter Compressor Experimental Armor Integrity Analyzer Precision Energy Filter Precision Energy Filter Zionite Weapon Casing AEGIS Remote Shield Integrity Redistributor HERF Cannon Enhanced Nova Cannon Potential Cannon Graviton Cannon Graviton Cannon Advanced Remote Datajack AD-0RF's Magmablaster CR-A16's Behemoth Slayer Gamma Refractor [Rating: 242] Favorites ----------- Power Vortex Chain Reactor Engine Improved Ion Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg I Wheel Armored Huge Wheel Utility Large Storage Unit Device Makeshift Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Quantum Router Protection Experimental Propulsion Shielding Artifact Phase Redirector Weapon Heavy Flak Cannon Energy Gun Heavy Riot Gun Energy Cannon Heavy Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon AD-0RF's Magmablaster Impact Weapon Makeshift Hammer Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 6 . . . . . . 2 . . . . 2 . . . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . 1 . . . 4 . . . . . . 2 . . . . 2 . . . . . . 2 . . 1 . 1 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Parts Attached 476 | 8 5 13 18 12 8 3 21 16 14 9 3 13 21 20 8 14 15 1 21 6 2 5 4 4 . 6 14 62 22 28 4 50 26 Power 24 | 1 1 2 1 2 . . 1 . . 2 . 2 1 1 . . 1 . . . . . . . . . . 1 3 . . 5 . Engine 12 | 1 1 2 1 2 . . 1 . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Reactor 10 | . . . . . . . . . . . . 1 . 1 . . 1 . . . . . . . . . . 1 3 . . 3 . Propulsion 40 | 2 . . 6 4 . . 3 3 2 . . . 4 2 . . 3 . 3 1 . . 1 . . . . 3 . . . 2 1 Treads 23 | 2 . . 3 4 . . 3 3 2 . . . . . . . . . . . . . . . . . . 3 . . . 2 1 Leg 12 | . . . 3 . . . . . . . . . 4 2 . . 3 . . . . . . . . . . . . . . . . Wheel 5 | . . . . . . . . . . . . . . . . . . . 3 1 . . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 220 | 2 2 2 5 2 6 . 7 11 7 7 3 7 2 8 4 8 6 1 9 3 1 2 1 1 . 5 13 38 14 14 3 21 5 Device 133 | 1 1 . 3 1 2 . 2 9 5 7 3 3 1 5 4 7 4 1 7 1 1 1 1 1 . 3 8 21 7 10 3 7 3 Storage 29 | . . 1 1 . 3 . 1 1 1 . . 2 . . . 1 1 . . . . . . . . 1 2 4 1 2 . 5 2 Processor 17 | 1 1 . . . . . 4 . . . . . . 2 . . . . 2 1 . 1 . . . . . 1 1 . . 3 . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protection 39 | . . 1 1 1 1 . . 1 1 . . 2 1 1 . . 1 . . 1 . . . . . 1 2 12 4 2 . 6 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Weapon 192 | 3 2 9 6 4 2 3 10 2 5 . . 4 14 9 4 6 5 . 9 2 1 3 2 3 . 1 1 20 5 14 1 22 20 Energy Gun 25 | 1 1 1 . 1 . 1 4 . . . . 3 5 . . . 2 . 1 1 . . . . . . . 1 . . . 3 . Energy Cannon 69 | . . . 1 1 . . . . . . . . . 2 2 2 . . 4 1 . 2 1 2 . 1 1 12 4 13 1 7 12 Ballistic Gun 13 | 2 . 6 2 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Ballistic Cannon 17 | . . . . . . . 2 . 4 . . . 4 . . . 1 . . . . . . . . . . . . . . 4 2 Launcher 21 | . . 2 2 1 . 2 3 1 . . . . 4 3 . . 1 . . . . 1 . . . . . . . . . 1 . Special Weapon 12 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . 4 4 Impact Weapon 3 | . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 6 . 1 . . 2 Piercing Weapon 21 | . . . . . 1 . . . . . . 1 1 4 2 3 1 . 3 . 1 . . 1 . . . . . . . 3 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . . . 2 . 1 . . . . . . 3 . . 3 . . . . . 1 1 . . 2 8 . 2 . 5 . Parts Lost 25 | . . . 1 2 . 1 . . 1 . . . 7 3 . . . 1 . . . . . . . . . 4 . . . 1 4 Power 4 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 Utility 9 | . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . 4 . . . . 1 Weapon 8 | . . . 1 1 . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . . . . 1 1 Highest Loss Streak 7 | . . . 1 2 . 1 . . 1 . . . 7 3 . . . 1 . . . . . . . . . 1 . . . 1 3 Average Slot Usage (%) 86 | . 87 98 99 96 95 100 93 97 92 92 93 84 87 91 94 94 89 94 85 84 84 84 82 78 78 79 78 70 71 73 68 68 64 Engine 5 | . 2 13 10 11 11 11 9 13 13 12 13 10 5 4 . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . 2 4 1 5 5 4 5 5 5 5 5 5 5 5 4 4 4 4 8 4 6 3 Treads 13 | . 28 28 24 33 33 33 26 23 20 20 20 20 14 . . . . . . . . . . . . . . 7 8 8 8 8 7 Leg 3 | . . . 8 . . . . . . . . . 6 22 23 23 23 23 3 . . . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . . . . . . . . . . 12 15 15 15 14 10 10 9 9 1 . . . . . Device 11 | . 14 1 8 3 5 . 1 6 7 13 13 13 9 17 11 11 9 11 12 20 19 20 21 26 26 26 20 13 10 7 12 8 14 Storage 17 | . . 9 11 11 15 22 18 20 20 20 20 13 20 17 17 17 20 23 21 21 21 21 21 21 21 19 19 21 17 15 12 17 15 Processor 7 | . 14 4 . . . . 17 20 13 13 13 7 6 13 17 17 12 11 15 10 6 5 5 5 5 4 4 8 13 13 12 7 11 Protection 5 | . . 12 13 15 7 11 4 . 4 . . 2 6 . 5 5 6 5 5 . 5 5 3 . . 4 5 4 3 5 4 6 3 Energy Gun 1 | . 7 . 7 . . . 2 . . . . 9 8 . . . 3 5 . 4 . . . . . . . . . . . . . Energy Cannon 3 | . . . 2 10 . . . . . . . . . 1 . . . . 1 5 9 9 9 9 10 9 9 1 3 4 8 1 2 Ballistic Gun 1 | . 14 27 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 12 8 13 13 2 2 . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . 8 11 11 11 4 . 1 . . . . 6 5 5 . 5 5 . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . 8 . . . . . . . . 2 4 4 2 . 1 . . . . . . . . . . . . . . Naked Turns 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Heaviest Build 242 | 9 8 22 35 39 52 53 96 123 123 105 103 122 150 130 118 124 164 163 173 174 177 177 179 178 178 181 227 227 189 215 169 242 207 Greatest Support 170 | 40 3 40 60 60 60 60 98 128 128 110 110 110 110 91 91 91 102 101 101 60 60 60 60 56 56 56 56 170 170 170 170 170 170 Greatest Overweight (x) 5 | . 2 . . . . . . 1 1 . . 1 5 1 1 1 1 1 3 2 2 2 3 3 3 3 4 4 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . 1 1 1 1 . 1 1 2 2 2 2 3 3 3 3 . . . . . . Largest Inventory Capacity 32 | 4 4 8 10 10 16 16 24 26 26 24 24 26 26 26 26 26 32 32 32 32 32 32 32 32 32 32 32 32 32 26 26 26 26 Average Capacity 23 | 4 4 6 9 10 12 16 22 24 24 24 24 18 26 26 26 25 28 32 32 32 32 32 32 32 32 32 32 32 26 26 26 26 25 Most Carried 32 | 4 4 8 10 10 16 16 24 25 24 24 24 24 25 24 26 26 29 31 32 32 31 32 32 32 32 32 32 32 29 26 26 26 26 Average Carried 22 | . 3 6 7 9 11 15 21 23 23 23 23 15 22 20 24 25 25 29 31 28 29 30 30 31 31 31 30 30 24 25 25 24 21 Final Capacity 32 | 4 4 8 10 10 16 16 24 26 24 24 24 26 26 26 26 24 32 32 32 32 32 32 32 32 32 32 32 32 26 26 26 26 4 Final Carried 32 | 4 4 8 10 10 16 15 23 24 22 24 22 23 21 23 26 24 27 31 28 28 31 31 32 32 32 32 31 30 26 26 26 24 4 Class Distribution -------------------- 49% | Hauler-Mutant 43% | Scavenger-Mutant 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Hauler-Mutant | -5/Warlord Hauler-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Waste Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Zhirov Hauler-Mutant | -3/Proximity Caves Hauler-Mutant | -3/Research Hauler-Mutant | -3/Quarantine Hauler-Mutant | -3/Section 7 Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Testing Hauler-Mutant | -1/Access Scavenger-Mutant | -1/Command Hauler-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 8783 | 284 . 214 214 213 1311 159 424 363 699 243 30 110 356 386 77 190 191 40 162 110 . 152 40 40 10 60 140 766 262 158 206 970 203 Remotely 239 | . . . . . . . . 239 . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13102 | 98 . 116 653 332 . 218 364 967 616 51 . 378 577 8 108 109 60 . 396 815 155 120 231 118 161 6 279 2113 528 711 304 1723 787 Parts 532 | 8 . 10 34 21 . 14 16 3 17 3 . 6 28 3 8 10 5 . 8 8 7 5 12 1 8 2 18 98 26 32 9 93 19 Haulers Intercepted 4 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recyclers Shooed 5 | . . . 2 . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 144 | . . . . . 1 15 . . . 2 . . 15 . 8 7 61 . . . . 9 9 1 16 . . . . . . . . Prevented 18 | . . . . . . 2 . . . . . . 6 . . . 7 . . . . . 3 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 199 | . . 7 13 10 . 7 6 4 13 1 . 4 19 1 2 6 1 . 3 3 . 4 2 . 2 . 6 25 6 8 3 20 23 Melee 16 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 13 . 1 . 1 . Guns 27 | . . 5 8 1 . . 5 . . . . 2 2 . . 1 1 . . 1 . . . . . . . . . . . 1 . Cannons 65 | . . . 3 4 . . . 4 12 1 . . 3 . . . . . . 2 . . 2 . 2 . 5 2 4 4 1 9 7 AOE 52 | . . 2 2 5 . 7 . . 1 . . . 11 1 2 5 . . 3 . . 4 . . . . . . . . . . 9 Classes Destroyed 20 | 2 . 2 3 1 . 1 . 1 2 . . . . 1 1 . 1 . 1 . 1 . . . . . . 1 . . . 2 . Worker 6 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . 1 . 2 . Builder 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Tunneler 4 | 2 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 4 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycler 7 | 1 . . . . . . . . 3 . . . . . . . . . 2 . . . . . . . . . . . . 1 . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Watcher 5 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . 1 . . 1 . . . Swarmer 36 | . . 5 . 2 . 3 . . 5 . . . 9 1 . 5 . . . . . 3 1 . 2 . . . . . . . . Grunt 43 | . . 2 9 5 . 3 3 . 5 . . . 5 . 2 . . . 2 . . 1 1 . . . . . 1 4 . . . Brawler 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Sentry 20 | . . . 2 1 . . . . 1 1 . . . . . 1 . . 1 . . . . . 1 . . 5 2 . 3 2 . Hunter 8 | . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . 2 . . . 3 . Programmer 39 | . . . . . . 1 2 . 1 . . . 3 . . . . . . . . . . . . . 4 11 3 4 . 10 . Compactor 7 | . . . . . . . . 4 . . . . . . . . . . . 3 . . . . . . . . . . . . . S7 Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 14 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 10 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Programmer 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Tracker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . Combat Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 2 . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Wasp 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 9 | 2 . 3 4 3 . 2 3 2 3 1 . 1 9 2 2 5 1 . 4 2 1 4 1 . 2 1 2 6 3 4 2 6 6 Combat Bots Only 9 | . . 3 3 2 . 2 3 2 3 1 . 1 9 1 2 5 1 . 3 2 . 4 1 . 2 . 2 5 3 4 2 5 6 Max Kills in Single Turn 3 | 1 . 2 3 1 . 2 1 1 1 1 . 1 3 1 1 2 1 . 2 1 1 3 1 . 1 1 1 1 1 1 1 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 1 1 . 2 . . 1 . . . 3 1 1 2 . . 2 . . 3 . . . . . . . . . . 2 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 2 1 Data Miner (-6/Data Miner) AD-0RF (-4/Upper Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 21010 | . . 250 233 394 . 329 121 . 1119 15 . 452 1502 544 14 123 24 58 172 . 14 123 30 . 19 81 656 3674 72 420 1569 1449 7553 Core 1706 | . . 37 49 44 . 20 29 . 31 . . 46 206 112 14 34 . . 76 . . 12 12 . . . 125 150 . 29 53 4 623 Absorbed by Shields 5960 | . . . . 94 . . . . . . . . . . . . 8 18 56 . 4 38 9 . 6 24 194 152 . . . 674 4683 Reduced by Siege Mode 499 | . . . . . . . . . 65 . . 9 15 . . . . . . . . . . . . . . 23 1 . . 34 352 Redirected to Core 134 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 24 . . . . . Core Remaining (%) 78 | 100 . 85 . . . 71 . . . . . . 63 . . . . 84 . . . . . . 91 . . 84 . 91 . . 40 Volleys Fired 959 | 4 4 19 43 29 . 16 11 14 41 1 . 10 44 12 7 14 5 . 14 17 18 22 15 . 7 10 76 111 51 65 30 111 138 Largest 2 | 2 1 2 2 2 . 1 1 2 2 2 . 2 2 1 1 2 1 . 1 1 1 1 1 . 1 1 1 1 1 1 1 2 1 Hottest 220 | 40 100 60 75 98 . 60 80 106 106 106 . 120 120 98 98 98 45 . 110 110 110 110 88 . 110 110 110 105 105 105 105 220 220 Shots Fired 1073 | 8 4 35 44 35 . 16 11 28 81 2 . 20 63 12 7 15 5 . 14 17 18 22 15 . 7 10 76 112 51 65 30 112 138 Gun 183 | 8 . 32 36 3 . 1 11 . . . . 20 39 . . 3 5 . . 9 . . . . . . . . . . . 16 . Cannon 777 | . . . 5 18 . . . 28 81 2 . . 13 7 5 8 . . 11 8 18 19 15 . 7 10 76 112 51 65 30 82 106 Launcher 63 | . . 3 3 14 . 15 . . . . . . 11 5 2 4 . . 3 . . 3 . . . . . . . . . . . Special 50 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 32 Kinetic 173 | 8 . 27 2 3 . . . 28 81 2 . . 13 . . 3 . . . . . . . . . . . . . . . 6 . Thermal 580 | . 4 5 39 18 . . 9 . . . . . . 7 5 8 . . 11 8 14 6 . . 1 6 64 60 44 53 18 74 126 Explosive 63 | . . 3 3 14 . 15 . . . . . . 11 5 2 4 . . 3 . . 3 . . . . . . . . . . . Electromagnetic 223 | . . . . . . 1 2 . . . . 20 39 . . . . . . . 4 13 15 . 6 4 12 52 7 12 12 16 8 Entropic 30 | . . . . . . . . . . . . . . . . . 5 . . 9 . . . . . . . . . . . 16 . Robot Hit Streak 60 | 3 . 15 11 6 . 3 7 12 15 17 . 21 28 4 6 24 2 . 4 5 4 3 4 . 2 4 6 21 29 51 53 60 33 Robot Miss Streak 6 | 2 . 3 2 2 . 2 1 6 4 . . 1 4 . . 2 1 . 1 2 1 3 2 . 2 1 4 4 1 . 1 2 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 515 | . . . . . . . . . . . . . . . . . . . . 17 18 19 15 . 7 10 45 96 44 26 30 82 106 Shots Hit Robots 724 | 4 . 24 34 13 . 4 10 27 75 2 . 20 54 5 3 4 4 . 6 10 5 8 10 2 2 4 21 111 31 24 10 80 117 Core Hits 593 | 4 . 11 21 14 . 22 7 37 74 5 . 20 48 8 5 16 3 . 13 6 5 21 3 . 3 1 11 40 12 13 4 64 102 Critical Hits 49 | . . 1 . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 11 . 1 . 5 27 Critical Kills 14 | . . 1 . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 2 . . . 2 6 Critical Parts Destroyed 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 1 . 1 14 Melee Attacks 172 | . . . 3 . . . 3 . 1 . . 8 4 6 3 5 1 . 6 . 3 . . 2 . . . 87 11 13 . 16 . Impact 4 | . . . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 124 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 87 11 13 . 10 . Piercing 36 | . . . . . . . . . . . . 8 4 6 3 5 . . 5 . 3 . . 2 . . . . . . . . . Entropic 7 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 6 . Sneak Attacks 13 | . . . . . . . . . 1 . . 1 . . 1 . . . 2 . 3 . . . . . . 1 1 1 . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 50881 | 58 . 553 981 864 . 863 269 1082 1951 85 . 335 2364 669 297 492 312 . 794 611 682 1103 229 108 107 149 1045 6806 1613 1704 368 6217 18170 Guns 4168 | 58 . 193 634 30 . 11 249 . . . . 264 699 . . 85 312 . . 394 . . . . . . . . . . . 1239 . Cannons 22752 | . . . 81 288 . . . 1082 1636 85 . . 421 . . . . . 225 217 112 101 229 . 107 149 1045 2108 1259 1302 368 2684 9253 Explosions 15944 | . . 349 256 524 . 852 . . 185 . . . 1210 623 193 407 . . 467 . 245 1002 . . . . . 306 . . . 1022 8303 Melee 6584 | . . . . . . . . . 69 . . 71 34 46 104 . . . 102 . 325 . . 108 . . . 4392 354 380 . 599 . Ramming 185 | . . 11 10 22 . . 20 . 61 . . . . . . . . . . . . . . . . . . . . 22 . 39 . Kinetic 3569 | 58 . 155 17 30 . . . 1082 1636 85 . . 421 . . 85 . . . . . . . . . . . . . . . . . Thermal 28670 | . . 38 698 288 . . 237 . 185 . . . 161 . . . . . 225 217 326 557 . . . 42 869 1152 1028 622 . 4010 18015 Explosive 5304 | . . 349 256 524 . 852 . . . . . . 1049 623 193 407 . . 467 . . 445 . . . . . 139 . . . . . Electromagnetic 4624 | . . . . . . 11 12 . . . . 264 699 . . . . . . . 31 101 229 . 107 107 176 1123 231 680 368 330 155 Impact 69 | . . . . . . . . . 69 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5725 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4392 354 380 . 599 . Piercing 790 | . . . . . . . . . . . . 71 34 46 104 . . . 102 . 325 . . 108 . . . . . . . . . Entropic 1945 | . . . . . . . . . . . . . . . . . 312 . . 394 . . . . . . . . . . . 1239 . Highest Corruption 14 | . . . 2 2 2 . . . . . . . 2 . . . 5 . . . . . . . . . . 14 . . . . . Average Corruption 5 | . . . 2 2 2 . . . . . . . 1 . . . 3 . . . . . . . . . . 10 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 97 | . . . . 9 4 . . . . . . . 4 . . . 1 . . . . . . . . . . 79 . . . . . Message Errors 17 | . . . . 3 . . . . . . . . 1 . . . . . . . . . . . . . . 13 . . . . . Matter Fused 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . Heat Flow Errors 9 | . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . 6 . . . . . Energy Discharges 11 | . . . . 2 2 . . . . . . . 1 . . . . . . . . . . . . . . 6 . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 16 | . . . . 3 . . . . . . . . . . . . 1 . . . . . . . . . . 12 . . . . . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Targeting Errors 18 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . Weapon Failures 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2009 | . . 3 . 37 . 19 . . 35 . . . 25 45 . 17 . . 70 . 155 . . . . . 42 191 51 32 . 306 981 Projectiles 1153 | . . . . 11 . . . . . . . . . . . . . . 51 . . . . . . . 42 42 50 32 . 54 871 Explosions 430 | . . 3 . 26 . 19 . . 6 . . . 25 45 . 17 . . 19 . 155 . . . . . . . . . . 5 110 Melee 426 | . . . . . . . . . 29 . . . . . . . . . . . . . . . . . . 149 1 . . 247 . Knockbacks 41 | . . . . . . . 1 . 34 . . . 6 . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 37 | . . . . . . . . . 31 . . . 6 . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 682 | . . . 36 72 . . . . 76 . . . 24 61 . 9 . . . . . 72 . . . . . 100 . . 76 100 56 Shots 15 | . . . 1 3 . . . . 1 . . . 1 2 . 1 . . . . . 1 . . . . . 1 . . 1 1 2 Rammed 19 | . 1 4 4 2 . . 2 . 3 . . . . . . . . . . . . . . . . . . . . 1 . 2 . Targets Rammed 21 | . 1 4 4 2 . . 3 . 4 . . . . . . . . . . . . . . . . . . . . 1 . 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 324 | . 40 20 246 269 224 20 180 234 240 6 . 239 286 78 312 156 . . 144 232 324 260 236 . 52 64 195 224 . . . 184 160 Average Temperature 77 | . 17 6 59 96 112 9 62 91 90 4 . 71 109 33 78 55 . . 48 115 109 99 101 . 29 36 66 91 . . . 26 56 Received Heat Transfer 1715 | . . 21 99 88 . 87 12 . 162 6 . 66 309 9 9 9 . 7 27 . . . . . . 14 32 415 9 45 36 61 192 Effects 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 32 | . . . . . . . . . 5 1 . 4 4 . . . . . . . . . . . . . . 2 1 1 . 6 8 Total Turns 478 | . . . . . . . . . 109 15 . 44 19 . . . . . . . . . . . . . . 30 6 11 . 97 147 Longest Duration 53 | . . . . . . . . . 53 15 . 15 7 . . . . . . . . . . . . . . 25 6 11 . 27 47 Robots Corrupted 29 | . . . . . . . . . . . . 2 3 . . . . . . . . 1 . . . . 1 10 1 4 2 3 2 Combat Hostiles 27 | . . . . . . . . . . . . 2 3 . . . . . . . . . . . . . 1 10 1 3 2 3 2 Parts Fried 55 | . . . . . . . . . 2 . . 5 6 . . . . . . . 1 . 9 . . . 1 13 1 9 3 5 . Impact Corruptions 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 6 5 Combat Hostiles 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 6 5 Parts Melted 40 | . . 1 . 3 . . 2 . . . . . . . . . . . . . . . . . . . . 1 5 3 . 23 2 Heat Transferred 23229 | . . 75 1221 518 . . 333 . 100 . . . 150 . . . . . 125 100 193 407 . . . 25 666 827 814 481 . 5109 12085 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 952 | 15 40 175 246 290 . . 546 162 253 . . . . 638 . . . . 483 176 952 . . . . 480 332 723 585 661 579 728 . Initial 370 | . 9 15 . 95 . . 192 160 113 . . . . 113 . . . . . 115 123 . . . . . 158 102 350 244 321 370 . Average 283 | 8 20 78 114 92 . . 437 161 114 . . . . 330 . . . . 292 160 399 . . . . 192 227 511 428 459 388 573 . Maximum Alert Level 3 | . . . 1 1 . . 2 . 1 . . . . 2 . . . . 2 . 3 . . . . 2 1 3 2 2 2 3 . Low Security (%) 46 | 100 100 100 84 89 . . 2 100 84 . . . . 47 . . . . 29 100 20 . . . . 54 44 9 . . . . . Level 1 19 | . . . 15 10 . . 38 . 15 . . . . 9 . . . . 41 . 31 . . . . 25 55 12 35 30 76 3 . Level 2 31 | . . . . . . . 58 . . . . . . 43 . . . . 28 . 34 . . . . 20 . 73 64 69 23 79 . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . 4 . . . 17 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . . . 1 . . . 3 . 4 . . . . 3 . . . . 1 . 4 . . . . 1 4 10 3 3 . 1 . Investigation 4 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . Extermination 14 | . . . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . 1 2 3 2 1 . 1 . Reinforcement 7 | . . . 1 . . . . . 3 . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . Assault 5 | . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . 2 . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intercept 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 . . . . . Construction Impeded 3 | . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 41 | . 1 . . . . . . . 2 . . . . . . . 1 . 2 . 4 . . . . 1 . 4 . . . 26 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 386 | . . 13 18 15 . 18 13 5 23 1 . 4 21 16 1 6 15 1 9 4 14 10 8 . 6 1 11 55 7 12 7 26 46 Peak Tracking Total 10 | . 3 3 5 3 . 5 4 2 4 1 . 1 5 5 1 5 10 1 5 2 5 7 4 . 4 1 2 6 3 4 4 4 7 Tactical Retreats 25 | . . 2 1 3 . 1 . . 4 . . . 2 . . . 1 . . . . . . . . . 1 7 . 1 . 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 12 | . . . 1 . . . 1 . 2 . . . . 2 . . . . 2 . . . . . . . 1 2 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . 1 . . 2 . 2 . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . . . 8 . . . . . 1 . . . . . . . . . . Fabricated Traps 23 | . . . . . 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 71 | . 1 . 2 4 . . . . 4 . . . . 4 . . 1 . 5 . 7 . . . . . 9 15 1 4 3 7 4 Max in Single Turn 4 | . 1 . 1 4 . . . . 4 . . . . 4 . . 1 . . . 2 . . . . . 1 1 1 1 1 1 1 Garrison Access 3 | . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 28 | . 4 . 2 . . . 2 . . 1 1 3 . . 1 . 4 . 1 . 1 . . 4 . 1 1 1 1 . . . . Terminals 5 | . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 83 | . 14 . 6 . . . 3 . . 1 1 15 . . 1 . 8 . 3 . 5 . . 11 . 5 4 2 4 . . . . Successful 65 | . 8 . 4 . . . 2 . . 1 1 15 . . 1 . 8 . 1 . 2 . . 11 . 3 4 1 3 . . . . Failed 18 | . 6 . 2 . . . 1 . . . . . . . . . . . 2 . 3 . . . . 2 . 1 1 . . . . Catastrophic 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 137 | . 7 . . . . . 15 . 9 . . . . 11 . . . . 8 . 16 . . . . 1 25 17 3 11 . 14 . Terminals 18 | . 12 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 13 | . . . . . . . . . . . . . . . . . . . 3 . 5 . . . . 5 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 4 . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 46 | . 5 . 4 . . . . . . 1 1 15 . . 1 . 8 . . . . . . 11 . . . . . . . . . Record 7 | . . . . . . . . . . . . 2 . . 1 . 1 . . . . . . 3 . . . . . . . . . Part Schematic 10 | . . . . . . . . . . . . 6 . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 13 | . . . 1 . . . . . . . . 3 . . . . 5 . . . . . . 4 . . . . . . . . . Open Door 4 | . . . . . . . . . . 1 1 . . . . . 2 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . 2 . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 3 . . . . Insert Component 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 3 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 3 . 2 . . . 2 . . . . . . . . . . . 1 . 1 . . . . . 1 1 1 . . . . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 24 | . . . . . . . 5 . . . . 4 . . . . . . . . . . . . . . 3 8 . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter 318 | . . . . . . . . . . . . . . . . . . . . . 318 . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . . . . . . . 169 . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . 6 . . . . . . . . . . . 4 . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Matter 285 | . . . . . . . . . . . . . . . . . . . . . . . . . . 285 . . . . . . . Time 76 | . . . . . . . . . . . . . . . . . . . . . . . . . . 76 . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Non-combat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Relay Couplers Released 4 | . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . Machine Destruction 4 | . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 60 | . . 1 . . 4 . 4 . . . . . . 8 . . . . 10 19 1 2 . . . . . . . . . 11 . Largest Group 26 | . . 1 . . 4 4 4 2 2 . . . . 7 . . . . 9 26 26 20 16 12 12 2 1 . . . . 11 . Highest-Rated Group 1192 | . . 31 . . 148 148 210 140 140 . . . . 309 . . . . 473 1092 1192 992 801 557 557 84 46 . . . . 953 . Highest-Rated Ally 125 | . . 31 . . 38 38 70 70 70 . . . . 85 . . . . 103 103 125 125 120 91 91 46 46 . . . . 114 . Zionite Dispatches 18 | . . . . . . . 2 . 2 . . . . 4 . . . . 3 . 2 . . . . . . . . . . 5 . Heavy 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Light 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Recon 3 | . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . Fire 3 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Resource Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 33 | . . . . . . . 1 . 4 . . . . 1 . . . . 3 . 9 1 . 1 1 7 . . . . . 5 . STAY 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 2 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . DROP 5 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . EXPLORE 17 | . . . . . . . . . 4 . . . . . . . . . 2 . 6 1 . . . 4 . . . . . . . RETURN 6 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . 3 . . . . . . . Ally Attacks 565 | . . 2 . . . 36 50 26 8 . . . . 40 . . . . 30 39 101 50 38 . 43 6 1 . . . . 95 . Total Damage 18501 | . . 41 . . . 1643 1184 548 170 . . . . 1583 . . . . 2243 1616 2633 1409 801 . 1071 244 27 . . . . 3288 . Kills 84 | . . 2 . . . 11 5 1 . . . . . 10 . . . . 5 3 16 9 6 . 7 1 . . . . . 8 . Allies Corrupted 6 | . . . . . . . . . . . . . . 1 . . . . . . 1 1 1 . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 116 | . 1 . . . . . . . . . . 115 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 1 1 . . . 1 . . 2 . 2 . . 1 . . . 1 . . . . . . . . . . . Drone Launches 16 | . . . . . . . . . 4 . . . . . . . . . 2 . 6 1 . . . 3 . . . . . . . Drone Recoveries 9 | . . . . . . . . . . . . . . . . . . . . . 6 1 . . . 2 . . . . . . . Decoded 0b10 Intel 68 | . . . . . . . 9 . 12 . . . . 9 . . . . 15 . 2 . . . . . . . 8 6 4 3 . Traps 24 | . . . . . . . 3 . . . . . . . . . . . 7 . . . . . . . . . 5 4 4 1 . Emergency Access 11 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 3 2 . 2 . Garrisons 4 | . . . . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Patrols 13 | . . . . . . . 3 . 5 . . . . 2 . . . . 2 . 1 . . . . . . . . . . . . Investigations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcements 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Guards 13 | . . . . . . . 1 . 2 . . . . 7 . . . . 2 . 1 . . . . . . . . . . . . Zionite Intel Received 20 | . . . . . . . 2 . 1 . . . . . . . . . . . 1 . . . . . 7 5 . 3 . 1 . Main Access 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unaware Schematics 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 2 . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Trap Installations 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 24812 | 131 185 888 595 1428 2783 454 689 217 1212 790 365 738 670 525 937 736 831 590 562 301 505 968 596 313 797 539 860 1696 508 492 167 1211 533 Spaces Moved 13554 | 83 280 548 277 676 1295 258 376 84 551 447 213 327 292 254 556 408 555 380 360 219 389 783 439 220 601 228 464 756 233 193 94 552 163 Core 396 | 26 280 79 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Treads 7047 | 57 . 469 214 676 1295 258 376 84 551 447 213 327 204 . . . . . . . . . . . . . . 652 233 193 94 552 152 Legs 2351 | . . . 63 . . . . . . . . . 88 254 556 408 555 380 47 . . . . . . . . . . . . . . Wheels 3760 | . . . . . . . . . . . . . . . . . . . 313 219 389 783 439 220 601 228 464 104 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 120 160 160 160 160 160 160 166 166 166 150 150 160 160 115 154 116 113 113 113 113 130 130 130 130 120 135 135 135 135 50 Average Speed 144 | 125 53 144 150 160 160 160 160 169 172 166 166 174 177 151 160 160 136 154 121 115 113 113 114 130 130 130 133 143 137 146 135 150 145 Slowest Speed 270 | 160 150 160 160 160 160 160 160 185 186 166 166 186 270 160 160 160 160 154 154 116 113 113 130 130 130 130 140 155 155 155 135 155 155 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 1 Exploration Rate (%) 49 | 5 49 98 28 93 89 54 15 69 26 59 44 82 63 11 65 57 88 61 13 89 33 88 53 60 74 8 55 50 12 35 4 22 18 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 36 | . . 2 . . 2 . . . . . . 25 1 . . . . . . . . 1 . 2 . . 3 . . . . . . Known Exits Taken 16 | . . . . . . . . . . . . . 1 1 1 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 . . 1 1 1 1 . . . . 1 . . . . . . . . . . . . . . 1 . Scrap Searched 19 | . . 1 . 1 2 2 . . . . . . . . 3 . . 3 . . . 2 1 . 4 . . . . . . . . Spaces Dug 262 | . 3 14 7 16 . 23 3 . . . . . . 5 3 19 . . 7 . 6 3 . . 1 3 9 20 17 19 5 4 75 Terrain Destroyed 1475 | . 3 37 32 97 . 83 3 . 27 . . . 80 105 18 57 1 . 31 22 52 47 . . 1 5 30 47 30 46 40 20 561 Melee 54 | . . . 3 . . . 3 . . . . . . 3 2 5 . . 4 . . . . . . . . 15 9 9 . 1 . Projectile 230 | . 3 . . 1 . . . . . . . . . 6 5 8 1 . 6 22 9 6 . . 1 5 30 23 21 37 12 19 15 AOE 1191 | . . 37 29 96 . 83 . . 27 . . . 80 96 11 44 . . 21 . 43 41 . . . . . 9 . . 28 . 546 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 17911 | 98 303 614 403 990 2014 284 446 132 742 492 226 474 385 370 589 464 624 384 461 269 447 860 538 243 617 470 679 1184 394 333 135 876 371 Wait 2104 | . 9 17 38 254 664 2 5 8 123 30 1 82 21 59 6 16 21 . 40 20 32 39 62 7 8 223 90 92 56 8 1 51 19 Move 13522 | 82 279 547 276 675 1294 257 376 83 550 446 212 326 291 253 555 407 554 379 360 218 388 782 438 219 600 227 463 755 232 192 93 551 162 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 272 | 3 1 7 10 8 29 3 19 3 3 3 4 20 . 6 7 4 10 4 7 2 4 2 8 5 1 2 17 21 8 8 3 38 2 Fast Attach 80 | 7 2 2 3 . 4 . 2 1 2 1 . 4 4 5 . . 6 . 4 1 . . 1 2 . 1 . 10 2 5 . 10 1 Attach 194 | . 1 4 7 5 2 1 7 3 3 1 . 4 5 5 1 . 2 . 7 2 . . 1 . . 2 7 45 16 5 3 30 25 Detach 87 | 1 2 2 2 . . . 1 1 . . . 1 3 1 . . 4 . 3 2 . . 1 . . . 1 23 6 2 1 13 17 Swap 224 | 1 2 7 8 7 2 2 12 12 9 7 3 5 12 10 7 14 7 1 10 3 2 5 2 3 . 3 8 18 6 22 1 11 2 Drop 250 | . 2 5 9 10 19 3 7 7 6 3 6 13 1 3 1 4 12 . 9 4 . 1 10 5 1 2 17 22 6 12 3 42 5 Fire 959 | 4 4 19 43 29 . 16 11 14 41 1 . 10 44 12 7 14 5 . 14 17 18 22 15 . 7 10 76 111 51 65 30 111 138 Melee 172 | . . . 3 . . . 3 . 1 . . 8 4 6 3 5 1 . 6 . 3 . . 2 . . . 87 11 13 . 16 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 21 | . 1 4 4 2 . . 3 . 4 . . . . . . . . . . . . . . . . . . . . 1 . 2 . Escape Stasis 10 | . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . Rewire 11 | . . . . . . . . . . . . . . . . . . . 1 . . 9 . . . . . . . . . 1 . Trap 5 | . . . . . . . . . . . . 1 . . 2 . 2 . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x2 / *Upp / [*Arm]) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 15) 213 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered Mines 318 | -10/Mines | Assembled infested the area 323 | -10/Mines | Assisted by a Guerilla fighting off Assembled 571 | -10/Mines | Escorted by a lone wolf Derelict 591 | -10/Mines | Learned location of Storage (-8) 858 | -10/Mines | Discovered new exit (range 6) 1106 | -10/Mines | Discovered new exit (range 4) 1205 | -10/Mines | Entered Materials 1205 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1486 | -9/Materials | Build established: Scavenger-Mutant 1699 | -9/Materials | Discovered new exit (range 10) 1800 | -9/Materials | Entered Mines 1807 | -9/Mines | Learned 2 Materials zone layouts 1901 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1996 | -9/Mines | Discovered new exit (range 6) 2003 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2060 | -9/Mines | Discovered new exit (range 9) 2111 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2867 | -9/Mines | Discovered new exit (range 13) 2871 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3178 | -9/Mines | Found a hidden stash of uninstalled traps 3228 | -9/Mines | Entered Zion 3328 | -7/Zion | Discovered new exit (range 9) 3399 | -7/Zion | System corruption cleaned by Quarantine Array 3436 | -7/Zion | Learned Factory emergency access door positions 3473 | -7/Zion | Found CR-A16's Pointy Stick 3510 | -7/Zion | Learned location of Data Miner (-6) 3823 | -7/Zion | Found Prototype Device 4515 | -7/Zion | Identified Bomb Factory No. 2 4592 | -7/Zion | Found Prototype Device 4592 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5708 | -7/Zion | Imprinted 5711 | -7/Zion | Declared Zion's savior 6011 | -7/Zion | Entered Proximity Caves 6011 | -6/Proximity Caves | Accompanied by 4 allies 6150 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6429 | -6/Proximity Caves | Discovered new exit (range 16) 6465 | -6/Proximity Caves | Entered Factory 6465 | -6/Factory | Accompanied by 3 allies 6465 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 6638 | -6/Factory | Zion Infowar Resupply teleported in 6768 | -6/Factory | Retrieved Zion intel report: Trap Installations 6815 | -6/Factory | First assault squad dispatched 6968 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6969 | -6/Factory | Zion Light squad teleported in 7154 | -6/Factory | Sucked down chute 7154 | -6/Factory | Entered Waste 7186 | -6/Waste | Spotted C-40 Crusher 7195 | -6/Waste | Spotted C-40 Crusher 7202 | -6/Waste | Destroyed C-40 Crusher 7215 | -6/Waste | Destroyed C-40 Crusher 7220 | -6/Waste | 2 allies followed down the chute 7228 | -6/Waste | Spotted C-40 Crusher 7232 | -6/Waste | Allies destroyed C-40 Crusher 7243 | -6/Waste | Spotted C-40 Crusher 7247 | -6/Waste | Spotted C-40 Crusher 7249 | -6/Waste | Destroyed C-40 Crusher 7256 | -6/Waste | Destroyed C-40 Crusher 7280 | -6/Waste | Found Damper Plating 7290 | -6/Waste | Found Damper Plating 7342 | -6/Waste | Found Adv. Powered Armor 7351 | -6/Waste | Discovered new exit (range 10) 7371 | -6/Waste | Entered Factory 7371 | -6/Factory | Accompanied by 2 allies 7573 | -6/Factory | Build established: Hauler-Mutant 7891 | -6/Factory | Zion Recon squad teleported in 8069 | -6/Factory | Discovered new exit (range 4) 8431 | -6/Factory | Retrieved Zion intel report: Main Access 8431 | -6/Factory | Identified exit to Factory 8432 | -6/Factory | Zion Recon squad teleported in 8559 | -6/Factory | Discovered new exit (range 9) 8583 | -6/Factory | Entered Lower Caves 8856 | -6/Lower Caves | Encountered a Warlord checkpoint 8981 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9186 | -6/Lower Caves | Learned 4 Factory zone layouts 9310 | -6/Lower Caves | Discovered new exit (range 6) 9373 | -6/Lower Caves | Entered another Lower Caves area 9645 | -6/Lower Caves | Discovered new exit (range 5) 9738 | -6/Lower Caves | Entered Data Miner 9738 | -6/Data Miner | Discovered new exit (range 6) 9760 | -6/Data Miner | Met Data Miner 9800 | -6/Data Miner | Learned location of Section 7 (-3) 9826 | -6/Data Miner | Received God Mode back door access code from Data Miner 9965 | -6/Data Miner | Destroyed Data Miner 9967 | -6/Data Miner | Found Prototype Hackware 9970 | -6/Data Miner | Interfaced with the Data Conduit 10026 | -6/Data Miner | Found Exp. Thermal Shield 10182 | -6/Data Miner | Build established: Scavenger-Mutant 10476 | -6/Data Miner | Entered Proximity Caves 10534 | -5/Proximity Caves | Build established: Hauler-Mutant 10987 | -5/Proximity Caves | Destroyed 9 combat bots 10999 | -5/Proximity Caves | Lost 7 parts (2p3n2w) 11128 | -5/Proximity Caves | Discovered exit to Factory (range 10) 11130 | -5/Proximity Caves | Learned Factory emergency access door positions 11146 | -5/Proximity Caves | Entered Factory 11146 | -5/Factory | Evolved 2 slots: Utility x2 11147 | -5/Factory | Identified exit to Upper Caves 11148 | -5/Factory | Identified exit to Factory 11150 | -5/Factory | Loaded intel: 241 machine locations 11215 | -5/Factory | Zion Heavy squad teleported in 11266 | -5/Factory | Zion Fire squad teleported in 11273 | -5/Factory | Build established: Scavenger-Mutant 11332 | -5/Factory | Zion Resource Resupply teleported in 11453 | -5/Factory | Found Exp. Signal Interpreter 11472 | -5/Factory | Found Exp. Signal Interpreter 11563 | -5/Factory | Found Prototype Protection 11605 | -5/Factory | Zion Demo squad teleported in 11630 | -5/Factory | Identified Zio. Weapon Casing 11671 | -5/Factory | Entered Upper Caves 11697 | -5/Upper Caves | Lost 3 parts (1p2u) 11848 | -5/Upper Caves | Learned Factory security intel 11976 | -5/Upper Caves | Learned Factory stockpile data 12570 | -5/Upper Caves | Discovered new exit (range 13) 12605 | -5/Upper Caves | Identified exit to Upper Caves 12608 | -5/Upper Caves | Entered another Upper Caves area 13022 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13200 | -5/Upper Caves | Discovered new exit (range 10) 13327 | -5/Upper Caves | Identified exit to Warlord 13344 | -5/Upper Caves | Entered Warlord 13396 | -5/Warlord | System corruption cleaned by Quarantine Array 13661 | -5/Warlord | Visited the Vortex Lab 13665 | -5/Warlord | Found Prototype Energy Gun 13665 | -5/Warlord | Identified Vortex Rail 13668 | -5/Warlord | Found Vortex Rail 13674 | -5/Warlord | Found Prototype Energy Gun 13674 | -5/Warlord | Identified Vortex Shotgun 13677 | -5/Warlord | Warlord's base attacked by MAIN.C 13678 | -5/Warlord | Found Vortex Shotgun 13682 | -5/Warlord | Found Prototype Piercing Weapon 13685 | -5/Warlord | Found Prototype Piercing Weapon 13685 | -5/Warlord | Identified Vortex Lance (x2) 13778 | -5/Warlord | Rebuked by Warlord 13800 | -5/Warlord | Found Vortex Chain Reactor 13970 | -5/Warlord | Build established: Hauler-Mutant 13992 | -5/Warlord | Spotted B-86 Titan 13993 | -5/Warlord | Spotted B-75 Beast 13999 | -5/Warlord | Spotted Striker 14005 | -5/Warlord | Spotted Executioner 14027 | -5/Warlord | Warlord forces counterattacked 14106 | -5/Warlord | Opened side exit 14134 | -5/Warlord | Discovered new exit (range 9) 14175 | -5/Warlord | Entered Proximity Caves 14686 | -4/Proximity Caves | Learned Research emergency access door positions 14746 | -4/Proximity Caves | Discovered exit to Factory (range 10) 14757 | -4/Proximity Caves | Spotted B-86 Titan 14765 | -4/Proximity Caves | Entered Factory 14765 | -4/Factory | Evolved 2 slots: Utility x2 14768 | -4/Factory | Loaded intel: 261 machine locations 14796 | -4/Factory | Zion Heavy squad teleported in 14857 | -4/Factory | Zion Fire squad teleported in 14933 | -4/Factory | Found Quantum Capacitor 15273 | -4/Factory | Zion Fire squad teleported in 15327 | -4/Factory | Sucked down chute 15327 | -4/Factory | Entered Waste 15362 | -4/Waste | Spotted C-40 Crusher 15373 | -4/Waste | Destroyed C-40 Crusher 15388 | -4/Waste | Spotted C-40 Crusher 15390 | -4/Waste | Destroyed C-40 Crusher 15397 | -4/Waste | Allies destroyed C-40 Crusher 15408 | -4/Waste | Spotted C-40 Crusher 15417 | -4/Waste | Destroyed C-40 Crusher 15420 | -4/Waste | 9 allies followed down the chute 15426 | -4/Waste | Warlord forces began an assault 15438 | -4/Waste | Spotted C-40 Crusher 15438 | -4/Waste | Allies destroyed C-40 Crusher 15439 | -4/Waste | Spotted C-40 Crusher 15444 | -4/Waste | Allies destroyed C-40 Crusher 15469 | -4/Waste | Found Damper Plating 15472 | -4/Waste | Found Damper Plating 15561 | -4/Waste | Discovered new exit (range 14) 15616 | -4/Waste | Identified exit to Factory 15628 | -4/Waste | Entered Factory 15628 | -4/Factory | Accompanied by 26 allies 15629 | -4/Factory | Loaded intel: 275 machine locations 15683 | -4/Factory | Zion hero teleported in (AD-0RF) 15754 | -4/Factory | Retrieved Zion intel report: Trap Installations 15755 | -4/Factory | Zion Recon squad teleported in 15822 | -4/Factory | Discovered new exit (range 44) 15825 | -4/Factory | Discovered new exit (range 136) 15901 | -4/Factory | Discovered new exit (range 25) 15926 | -4/Factory | Identified exit to Research 16057 | -4/Factory | Garrison activated, responded to threat 16102 | -4/Factory | Discovered new exit (range 15) 16117 | -4/Factory | Identified exit to Upper Caves 16133 | -4/Factory | Entered Upper Caves 16133 | -4/Upper Caves | Accompanied by 20 allies (AD-0RF) 16859 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 17050 | -4/Upper Caves | Discovered new exit (range 10) 17059 | -4/Upper Caves | Identified exit to Upper Caves 17101 | -4/Upper Caves | Entered another Upper Caves area 17101 | -4/Upper Caves | Accompanied by 16 allies (AD-0RF) 17372 | -4/Upper Caves | Discovered new exit (range 11) 17386 | -4/Upper Caves | Identified exit to Zhirov 17636 | -4/Upper Caves | Destroyed AD-0RF 17653 | -4/Upper Caves | Found Prototype Special Weapon 17654 | -4/Upper Caves | Identified AD-0RF's Magmablaster 17697 | -4/Upper Caves | Entered Zhirov 17697 | -4/Zhirov | Accompanied by 12 allies 17699 | -4/Zhirov | Discovered new exit (range 3) 17722 | -4/Zhirov | Met Zhirov 17751 | -4/Zhirov | Found Alien Artifact 17751 | -4/Zhirov | Identified Integrated Dissipator 17751 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17795 | -4/Zhirov | Found Alien Artifact 17836 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17872 | -4/Zhirov | Identified exit to Proximity Caves 17931 | -4/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 18010 | -4/Zhirov | Entered Proximity Caves 18010 | -3/Proximity Caves | Accompanied by 12 allies 18453 | -3/Proximity Caves | Discovered exit to Research (range 12) 18807 | -3/Proximity Caves | Entered Research 18807 | -3/Research | Accompanied by 2 allies 18807 | -3/Research | Evolved 2 slots: Utility x2 18809 | -3/Research | Loaded intel: 110 machine locations 18890 | -3/Research | Discovered new exit (range 10) 18909 | -3/Research | Identified exit to Quarantine 19016 | -3/Research | Found Faulty Exp. Shield Generator 19081 | -3/Research | Fabricated Exp. Sensor Array (x1) 19099 | -3/Research | Local fabrication network quarantined 19346 | -3/Research | Entered Quarantine 19346 | -3/Quarantine | Accompanied by 1 ally 19347 | -3/Quarantine | Loaded intel: 80 machine locations 19369 | -3/Quarantine | Found Alien Artifact 19390 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 19416 | -3/Quarantine | Identified Transdimensional Reconstructor 19416 | -3/Quarantine | Identified Core Reset Matrix 19416 | -3/Quarantine | Identified Quantum Router 19482 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 19496 | -3/Quarantine | Cryocooling Duct disabled 19510 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 19511 | -3/Quarantine | Ambient heat levels rising (+20) 19511 | -3/Quarantine | Non-combat units ordered to evacuate 19533 | -3/Quarantine | Found Alien Artifact 19534 | -3/Quarantine | Identified Subatomic Replicator 19537 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 19551 | -3/Quarantine | Found Vibroblade 19553 | -3/Quarantine | Found Faulty Vibroblade 19578 | -3/Quarantine | Found Alien Artifact 19598 | -3/Quarantine | Identified Phase Redirector 19688 | -3/Quarantine | Found Alien Slashing Weapon 19692 | -3/Quarantine | Discovered new exit (range 14) 19711 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 19715 | -3/Quarantine | Found Transdimensional Reconstructor 19720 | -3/Quarantine | Found Alien Artifact 19722 | -3/Quarantine | Found Alien Artifact 19724 | -3/Quarantine | Found Transdimensional Reconstructor 19735 | -3/Quarantine | Found Alien Artifact 19737 | -3/Quarantine | Found Alien Artifact 19748 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 19753 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 19805 | -3/Quarantine | Intercept squad dispatched 19810 | -3/Quarantine | Spotted Tracker 19819 | -3/Quarantine | Destroyed Tracker 19832 | -3/Quarantine | Found Exp. Targeting Computer 19861 | -3/Quarantine | Spotted Combat Programmer 19880 | -3/Quarantine | Destroyed Combat Programmer 20035 | -3/Quarantine | Spotted Fortress 20131 | -3/Quarantine | Discovered new exit (range 5) 20135 | -3/Quarantine | Identified exit to Section 7 20206 | -3/Quarantine | Entered Section 7 20207 | -3/Section 7 | Loaded intel: 151 machine locations 20243 | -3/Section 7 | Found Integrated Dissipator 20243 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 20257 | -3/Section 7 | Spotted S7 Guard 20272 | -3/Section 7 | Destroyed S7 Guard 20275 | -3/Section 7 | Found Alien Artifact 20279 | -3/Section 7 | Found Prototype Protection 20279 | -3/Section 7 | Identified Hvy. Regenerative Plating 20298 | -3/Section 7 | Identified Dimensional Node Initializer (x2) 20298 | -3/Section 7 | Initialized slip node 20355 | -3/Section 7 | Spotted S7 Guard 20428 | -3/Section 7 | Destroyed S7 Guard 20473 | -3/Section 7 | Identified Sigix Broadsword 20482 | -3/Section 7 | Found Alien Artifact 20587 | -3/Section 7 | Spotted S7 Guard 20599 | -3/Section 7 | Found Alien Artifact 20624 | -3/Section 7 | Destroyed S7 Guard 20736 | -3/Section 7 | Found Integrated Dissipator 20736 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 20790 | -3/Section 7 | System corruption reached 10% 20817 | -3/Section 7 | Found Alien Artifact 20896 | -3/Section 7 | Identified Hpw. Transdimensional Reconstructor (x2) 20903 | -3/Section 7 | Intercept squad dispatched 20910 | -3/Section 7 | Spotted Tracker 20923 | -3/Section 7 | Destroyed Tracker 20923 | -3/Section 7 | Spotted Tracker 20931 | -3/Section 7 | Destroyed Tracker 20939 | -3/Section 7 | Spotted Combat Programmer 20949 | -3/Section 7 | Spotted Combat Programmer 20983 | -3/Section 7 | Destroyed Combat Programmer 20998 | -3/Section 7 | Destroyed Combat Programmer 21076 | -3/Section 7 | Retrieved Zion intel report: Main Access 21076 | -3/Section 7 | Identified exit to Research 21164 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 21181 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 21237 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 21262 | -3/Section 7 | Spotted B-99 Colossus 21343 | -3/Section 7 | Found Alien Artifact 21343 | -3/Section 7 | Identified Integrated Reactor (x2) 21343 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21344 | -3/Section 7 | Identified Core Regenerator 21344 | -3/Section 7 | Used Core Regenerator, restored core integrity (+271) 21345 | -3/Section 7 | Identified Integrated Heat Negator 21345 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 21348 | -3/Section 7 | Found Integrated Reactor 21348 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21394 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 21408 | -3/Section 7 | Found Alien Artifact 21408 | -3/Section 7 | Identified LRC Energy Well 21408 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 21416 | -3/Section 7 | Found Alien Artifact 21416 | -3/Section 7 | Identified LRC Armor 21416 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 21505 | -3/Section 7 | First assault squad dispatched 21565 | -3/Section 7 | Terminal network hard line cut 21624 | -3/Section 7 | Intercept squad dispatched 21638 | -3/Section 7 | Spotted Tracker 21649 | -3/Section 7 | Spotted Tracker 21652 | -3/Section 7 | Warped through subspace to slip node 21734 | -3/Section 7 | Spotted S7 Guard 21756 | -3/Section 7 | Found Alien Artifact 21840 | -3/Section 7 | Found Alien Artifact 21841 | -3/Section 7 | Warped through subspace to slip node 21902 | -3/Section 7 | Entered Research 21902 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 21903 | -2/Research | Loaded intel: 96 machine locations 21936 | -2/Research | Identified Integrity Redistributor 21936 | -2/Research | Identified Integrated Singularity Reactor 21936 | -2/Research | Identified Core Membrane 21936 | -2/Research | Installed Integrated Reactor, increased core energy generation (+10) 21937 | -2/Research | Installed Core Membrane, gained immunity to corruption 22200 | -2/Research | Build established: Scavenger-Mutant 22326 | -2/Research | Discovered new exit (range 11) 22350 | -2/Research | Identified exit to Testing 22410 | -2/Research | Entered Testing 22411 | -2/Testing | Loaded intel: 76 machine locations 22441 | -2/Testing | Found Prototype Energy Cannon 22441 | -2/Testing | Identified Hpw. Disruptor Cannon 22466 | -2/Testing | Warped through subspace 22538 | -2/Testing | Retrieved Zion intel report: Emergency Access 22579 | -2/Testing | Retrieved Zion intel report: Active Terminals 22608 | -2/Testing | Found Prototype Protection 22608 | -2/Testing | Identified SHELL Armor 22656 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 22852 | -2/Testing | Used Subatomic Replicator to replicate Integrated Singularity Reactor 22853 | -2/Testing | Installed Integrated Singularity Reactor, increased core energy generation (+20) 22856 | -2/Testing | Installed Integrated Singularity Reactor, increased core energy generation (+20) 22862 | -2/Testing | Found Prototype Energy Cannon 22866 | -2/Testing | Found Prototype Energy Cannon 22879 | -2/Testing | Discovered new exit (range 5) 22884 | -2/Testing | Identified exit to Access 22902 | -2/Testing | Entered Access 22902 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 22903 | -1/Access | Loaded intel: 118 machine locations 23035 | -1/Access | Spotted B-99 Colossus 23056 | -1/Access | Spotted B-99 Colossus 23064 | -1/Access | Discovered new exit (range 3) 23066 | -1/Access | Identified exit to Command 23069 | -1/Access | Entered Command 23070 | -1/Command | Loaded intel: 54 machine locations 23280 | -1/Command | Spotted M Guard 23280 | -1/Command | Spotted M Guard 23280 | -1/Command | Spotted Combat Programmer 23281 | -1/Command | Spotted Combat Programmer 23287 | -1/Command | Destroyed M Guard 23293 | -1/Command | Destroyed M Guard 23303 | -1/Command | Destroyed Combat Programmer 23311 | -1/Command | Destroyed Combat Programmer 23311 | -1/Command | All MAIN.C guards destroyed 23341 | -1/Command | Found Zero-point Reactor 23344 | -1/Command | Found Prototype Device 23344 | -1/Command | Identified AEGIS Remote Shield 23347 | -1/Command | Found Zero-point Reactor 23358 | -1/Command | Found Thermal Barrier 23362 | -1/Command | Found AEGIS Remote Shield 23392 | -1/Command | Found Hellfire Missile Launcher 23395 | -1/Command | Retrieved Zion intel report: Active Terminals 23443 | -1/Command | Met MAIN.C 23451 | -1/Command | 0b10 Conduit disabled 23503 | -1/Command | Identified Imp. Potential Cannon 23616 | -1/Command | Zion Light squad teleported in 23625 | -1/Command | Zion Light squad teleported in 23668 | -1/Command | Discovered new exit (range 12) 23670 | -1/Command | Zion Zionite Resupply teleported in 23679 | -1/Command | Found Zio. Weapon Casing 23757 | -1/Command | Zion Hacker squad teleported in 23794 | -1/Command | Found Gamma Refractor 23798 | -1/Command | Found Exp. Armor Integrity Analyzer 23805 | -1/Command | Found Exp. Targeting Computer 23807 | -1/Command | Found Exp. Armor Integrity Analyzer 23827 | -1/Command | Zion Thermal Resupply teleported in 23892 | -1/Command | Identified Potential Cannon 23923 | -1/Command | Allies destroyed MAIN.C Shell 23924 | -1/Command | MAIN.C activated Command garrisons 23945 | -1/Command | Destroyed MAIN.C 23954 | -1/Command | Found Zio. Weapon Casing 23962 | -1/Command | Found Zio. Weapon Casing 24244 | -1/Command | Found Vortex Chain Reactor 24247 | -1/Command | Found Zero-point Reactor 24270 | -1/Command | Warped through subspace to slip node 24270 | -1/Command | Discovered new exit (range 5) 24280 | -1/Command | Entered Access_0 24281 | -1/Access_0 | Loaded intel: 51 machine locations 24281 | -1/Access_0 | Met Architect 24281 | -1/Access_0 | Destroyed A8 with decrypted code from the hidden lab 24285 | -1/Access_0 | Architect warped through subspace 24313 | -1/Access_0 | Architect warped through subspace 24337 | -1/Access_0 | Architect warped through subspace 24374 | -1/Access_0 | Architect warped through subspace 24393 | -1/Access_0 | Spotted Enhanced Programmer 24411 | -1/Access_0 | Spotted Enhanced Programmer 24413 | -1/Access_0 | Spotted Enhanced Programmer 24415 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-237) 24417 | -1/Access_0 | Spotted Enhanced Programmer 24421 | -1/Access_0 | Architect warped through subspace 24450 | -1/Access_0 | Destroyed Enhanced Programmer 24462 | -1/Access_0 | Destroyed Enhanced Programmer 24478 | -1/Access_0 | Destroyed Enhanced Programmer 24490 | -1/Access_0 | Destroyed Enhanced Programmer 24499 | -1/Access_0 | Spotted Enhanced Programmer 24506 | -1/Access_0 | Architect warped through subspace 24511 | -1/Access_0 | Spotted Enhanced Programmer 24536 | -1/Access_0 | Architect warped through subspace 24540 | -1/Access_0 | Destroyed Enhanced Programmer 24549 | -1/Access_0 | Destroyed Enhanced Programmer 24553 | -1/Access_0 | Subspace Access Node disabled 24562 | -1/Access_0 | Architect warped through subspace 24587 | -1/Access_0 | Subspace Access Node disabled 24590 | -1/Access_0 | Architect warped through subspace 24619 | -1/Access_0 | Architect warped through subspace 24637 | -1/Access_0 | Spotted Enhanced Programmer 24641 | -1/Access_0 | Architect warped through subspace 24646 | -1/Access_0 | Destroyed Enhanced Programmer 24661 | -1/Access_0 | Architect warped through subspace 24677 | -1/Access_0 | Architect warped through subspace 24692 | -1/Access_0 | Architect warped through subspace 24697 | -1/Access_0 | Spotted Enhanced Programmer 24702 | -1/Access_0 | Destroyed Enhanced Programmer 24706 | -1/Access_0 | Architect warped through subspace 24711 | -1/Access_0 | Spotted Enhanced Programmer 24713 | -1/Access_0 | A6 warped into view 24716 | -1/Access_0 | Destroyed A6 with decrypted code from the hidden lab 24729 | -1/Access_0 | Architect warped through subspace 24734 | -1/Access_0 | Destroyed Enhanced Programmer 24735 | -1/Access_0 | Subspace Access Node disabled 24760 | -1/Access_0 | Architect warped through subspace 24765 | -1/Access_0 | Architect warped through subspace 24783 | -1/Access_0 | Subspace Access Node disabled 24795 | -1/Access_0 | Core integrity fell below 50% 24805 | -1/Access_0 | Destroyed Architect 24806 | -1/Access_0 | Architect triggered a singularity event 24806 | -1/Access_0 | Released all parts (16) 24808 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 24808 | -1/Access_0 | Warped through subspace to slip node 24808 | -1/Access_0 | Discovered new exit (range 8) 24813 | *** | Escaped singularity! Last Messages --------------- 24806_ Released Lrg. Storage Unit. 24806_ Released Hcp. Storage Unit. 24806_ Released Exp. Biometal Heavy Treads. 24806_ Released SHELL Armor. 24806_ Released Exp. Armor Integrity Analyzer. 24806_ Released Quantum Capacitor. 24806_ Released Exp. Targeting Computer. 24806_ Released Exp. Energy Well. 24806_ Released Graviton Cannon. 24807_ A0_COM: 10. 24807_ Penetrated by HV Slug. 24808_ A0_COM: 9. 24808_ Acquired Hpw. Transdimensional Reconstructor. 24808_ Warped through subspace, drawn to slip node. 24808_ EXIT=FOUND 24809_ A0_COM: 8. 24810_ A0_COM: 7. 24811_ A0_COM: 6. 24812_ A0_COM: 5. 24813_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Coolant Potential 120 Energy Generation 131 Energy Capacity 2950 Matter Stores 590 Matter Capacity 600 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 60 Power Amplification 30 Armor Coverage 4200 Resistance: KI 25 Resistance: TH 50 Resistance: EX 50 Resistance: EM 90 Power Shielding 90 Propulsion Shielding 90 Weapon Shielding 100 Weapon Cycling 20 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 24 Launcher Accuracy 30 Target Analysis 8 Armor Integrity Analysis 90 Recoil Reduction 4 Energy Filtering 50 Particle Charging 30 Defensive Hacking 25 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel Y-54 Guardian | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel G-50 Soldier | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free R-06 Scavenger | -3/Quarantine | Z-intel A-02 Transporter | -3/Quarantine | Z-intel A-15 Conveyor | -3/Quarantine | Z-intel S-43 Plague | -3/Section 7 | Z-intel K-01 Serf | -3/Section 7 | Z-intel R-10 Processor | -3/Section 7 | Z-intel L-61 Swordsman | -3/Section 7 | Z-intel B-60 Warrior | -3/Section 7 | Z-intel W-44 Eye | -3/Section 7 | Z-intel B-74 Champion | -3/Section 7 | Z-intel H-77 Assassin | -3/Section 7 | Z-intel H-88 Terminator | -2/Testing | Z-intel G-73 Enforcer | -2/Testing | Z-intel M-36 Artificer | -2/Testing | Z-intel C-65 Expert | -2/Testing | Z-intel Fabricated ------------ Exp. Sensor Array | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Subatomic Replicator Phase Redirector Dimensional Node Initializer Sigix Broadsword Integrated Reactor Core Regenerator Integrated Heat Negator LRC Energy Well LRC Armor Transdimensional Reconstructor Core Membrane High-powered Transdimensional Reconstructor Integrated Singularity Reactor Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingDynamicNukerbomber Manual? 0 Play Time 04:43:01 Cumulative 1645.8 hours Start 2020.10.03 @ 14:57:33 End 2020.10.04 @ 16:47:41 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2476 Rogue 2469 Adventurer 0 Explorer 7 Win Type 6 Total 153 Types 41/21/58/3/3/5/20/1/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94d2da49-f922-46dd-b329-69a9e2e125a7