Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 02:42:52 Player: K.Ioz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (6) 30 Value Destroyed (117) 117 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2507 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 240/300 Energy 154/250 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Kinecellerator > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Improved Heat Sink Cooling System Small Storage Unit Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Kinecellerator > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Cooling System Small Storage Unit [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Improved Terrain Scan Processor Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 4 | . . 1 1 2 Weapon . | . . . . . Parts Attached 22 | 6 6 1 9 . Power 5 | 1 1 . 3 . Engine 5 | 1 1 . 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 3 . 4 . Treads . | . . . . . Leg 6 | 2 . . 4 . Wheel . | . . . . . Hover . | . . . . . Flight 3 | . 3 . . . Utility 4 | 1 1 . 2 . Device 2 | . 1 . 1 . Storage 1 | 1 . . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 4 | 2 1 1 . . Energy Gun 1 | . 1 . . . Energy Cannon . | . . . . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 7 | . 2 . 5 . Power 2 | . 1 . 1 . Propulsion 3 | . 1 . 2 . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Highest Loss Streak 2 | . 2 . 2 . To Critical Strikes . | . . . . . Average Slot Usage (%) 56 | . 79 66 39 46 Engine 8 | . 10 11 7 7 Leg 9 | . 13 . 2 30 Flight 11 | . 12 22 12 . Device 4 | . 3 11 3 7 Storage 3 | . 10 . . . Energy Gun 3 | . 8 2 . . Ballistic Gun 11 | . 19 11 6 . Special Weapon 3 | . . 8 5 . Peak Build Rating 21 | 6 6 6 21 21 Average Rating 6 | 5 5 6 5 21 On Entrance 7 | . 6 6 6 21 Naked Turns 40 | . . . 40 . Heaviest Build 12 | 12 12 7 9 9 Greatest Support 80 | 20 20 8 80 80 Greatest Overweight (x) 1 | 1 1 . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 6 | 7 7 5 5 5 Most Carried 5 | 2 5 5 5 4 Average Carried 3 | 1 3 4 4 4 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 2 5 5 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 402 | 200 117 . 85 . Remotely . | . . . . . Salvage Created 222 | . 222 . . . Parts 11 | . 11 . . . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 5 | . 5 . . . Guns 5 | . 5 . . . Classes Destroyed 3 | . 3 . . . Recycler 1 | . 1 . . . Swarmer 3 | . 3 . . . Grunt 2 | . 2 . . . Best Kill Streak 4 | . 4 . . . Combat Bots Only 3 | . 3 . . . Max Kills in Single Turn 1 | . 1 . . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 94 | . 47 2 45 . Missed 35 | . 11 1 23 . Damage Taken 1021 | . 495 15 511 . Core 454 | . 154 . 300 . Absorbed by Shields . | . . . . . Core Remaining (%) 70 | 100 38 100 45 . Volleys Fired 33 | . 25 . 8 . Largest 2 | . 2 . 2 . Hottest 120 | . 60 . 120 . Shots Fired 64 | . 49 . 15 . Gun 57 | . 49 . 8 . Cannon . | . . . . . Launcher . | . . . . . Special 7 | . . . 7 . Kinetic 46 | . 38 . 8 . Thermal 18 | . 11 . 7 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | . 14 . . . Robot Miss Streak 3 | . 3 . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 36 | . 36 . . . Core Hits 12 | . 12 . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 324 | . 324 . . . Guns 324 | . 324 . . . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 212 | . 212 . . . Thermal 112 | . 112 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 1 . 5 . Average Corruption 3 | . 1 . 5 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . 4 . 4 . Message Errors 1 | . . . 1 . Matter Fused 2 | . 1 . 1 . Energy Discharges 1 | . . . 1 . Parts Rejected 1 | . 1 . . . Data Loss (minor) 1 | . 1 . . . Data Loss (major) 2 | . 1 . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 103 | . 103 . 48 . Average Temperature 24 | . 29 . 17 . Received Heat Transfer 363 | . 237 9 117 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 250 | . 250 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 308 | . 165 118 308 140 Initial 140 | . . 69 49 140 Average 65 | . 87 102 101 140 Maximum Alert Level 1 | . . . 1 . Low Security (%) 93 | 100 100 100 80 100 Level 1 6 | . . . 20 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 36 | . 9 6 21 . Peak Tracking Total 8 | . 3 7 8 . Tactical Retreats 10 | . 1 2 7 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 4 | . 1 1 2 . Terminals 4 | . 1 1 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 4 3 5 . Successful 5 | . . 2 3 . Failed 7 | . 4 1 2 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . 4 3 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . . 2 3 . Prototype ID Bank 1 | . . 1 . . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . 1 . . Dispatch Records 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 3 | . 1 1 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1048 | 361 251 47 315 74 Spaces Moved 1084 | 84 252 120 576 52 Core 93 | 10 . . 83 . Treads . | . . . . . Legs 198 | 74 61 . 11 52 Wheels . | . . . . . Hover . | . . . . . Flight 793 | . 191 120 482 . Fastest Speed 37 | 50 37 37 37 130 Average Speed 56 | 113 65 37 41 130 Slowest Speed 130 | 120 120 37 130 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 11 | . 4 . 7 . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 30 | 9 56 26 61 1 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 7 | . . . 7 . Terrain Destroyed 7 | . . . 7 . Melee . | . . . . . Projectile 7 | . . . 7 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1434 | 346 291 122 617 58 Wait 290 | 255 3 . 26 6 Move 1057 | 83 243 119 560 52 Hop 11 | . 4 . 7 . Pick Up 9 | 2 5 1 1 . Fast Attach 17 | 6 3 . 8 . Attach 5 | . 3 1 1 . Detach 3 | . 3 . . . Swap . | . . . . . Drop 8 | . 2 1 5 . Fire 33 | . 25 . 8 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 1 | . . . 1 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 362 | -11/Scrapyard | Entered Materials 363 | -10/Materials | Build established: Mutant 469 | -10/Materials | Core integrity fell below 50% 560 | -10/Materials | Discovered new exit (range 9) 595 | -10/Materials | Discovered new exit (range 3) 613 | -10/Materials | Entered another Materials area 613 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 655 | -9/Materials | Discovered new exit (range 11) 660 | -9/Materials | Entered another Materials area 660 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 705 | -8/Materials | Crushed by falling debris 789 | -8/Materials | Discovered new exit (range 8) 834 | -8/Materials | Met 7R-MNS 930 | -8/Materials | Core integrity fell below 50% 975 | -8/Materials | Entered Factory 975 | -7/Factory | Evolved 2 slots: Utility x2 976 | -7/Factory | Caught up to 7R-MNS 1049 | -7/Factory | Self-destructed Last Messages --------------- 00867_ Flight Unit destroyed. 00869_ K-01 Serf collects debris. 00890_ C-30 ARC bursts open, deploying its payload. 00890_ B-36 Bruiser unfolds itself. 00890_ G-47 Trooper unfolds itself. 00899_ Flight Unit destroyed. 00899_ Critical hit (Burn: +37). 00901_ Dropped Lgt. Assault Rifle. 00902_ Lgt. Ion Engine destroyed. 00942_ Acquired Imp. Titanium Leg. 00957_ Acquired Kinecellerator. 00959_ System corrupted: Substantial component data lost. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 00977_ 7R-MNS: "Keep up the pace, but if you're feeling sluggish just hang back and I'll take care of all the fun parts. Destroying everything, that is." Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????##############????????????????????? | | ????????????# #????????????????????? | | ????????????# ^ #????????????????????? | | ????????????# ! #????????????????????? | | ????????????# ]] #????????????????????? | | ????????????# ]] #????????????????????? | | ????????????# ] #????????????????????? | | ????????????# @ #????????????????????? | | ????????????#= #????????????????????? | | ????????????# ! #????????????????????? | | ????????????# #????????????????????? | | ????????????# #????????????????????? | | ????????????# #????????????????????? | | ????????################+#######+###??????????? | | ????????# ??????? | | ????????# #??????????? | | ????????# #??????????? | | ????????# #??????????? | | ????????# #??????????? | | ????????# ##########+###########??????????? | | ????????# #???????????????????????????????? | | ????????#######???????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 ECM Strength 1 Evasion (%) 62 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlatingCloakingLaser Manual? 0 Play Time 00:15:00 Cumulative 187.2 hours Start 2024.08.13 @ 01:46:49 End 2024.08.17 @ 02:42:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 108 Adventurer 0 Explorer 33 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 58 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: efaa6758-329e-4756-b69d-112d661dba3e