Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.03 @ 10:08:15 Player: Plexion Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (616) 616 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2526 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ Small Storage Unit Large Storage Unit Light Armor Plating Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (12) --- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Armor Plating Heavy Assault Rifle Autogun Grenade Launcher Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Large Storage Unit Light Armor Plating Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Armor Plating Heavy Assault Rifle Grenade Launcher Rocket Launcher Plasma Cutter [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Storage Small Storage Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 30 | 6 2 1 21 . Power 5 | 1 . . 4 . Engine 5 | 1 . . 4 . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . . 6 . Treads 8 | 2 . . 6 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 1 . 6 . Device . | . . . . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 6 | . . . 6 . Artifact . | . . . . . Weapon 9 | 2 1 1 5 . Energy Gun 5 | 1 . 1 3 . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . . 2 . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . . . 4 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 2 | . . . 2 . Highest Loss Streak 2 | . . . 2 . Average Slot Usage (%) 94 | . 91 100 92 . Engine 12 | . 14 14 10 . Treads 24 | . 28 28 21 . Storage 23 | . 20 28 22 . Protection 8 | . . . 16 . Energy Gun 12 | . 12 12 12 . Ballistic Gun 11 | . 14 14 8 . Naked Turns . | . . . . . Heaviest Build 39 | 10 27 27 39 . Greatest Support 40 | 40 40 40 40 . Greatest Overweight (x) 1 | 1 . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 12 12 12 . Average Capacity 11 | 5 8 12 12 . Most Carried 12 | 2 4 7 12 . Average Carried 7 | . 3 6 10 . Final Capacity 12 | 6 12 12 12 12 Final Carried 12 | 2 4 7 12 12 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 593 | 258 17 57 261 . Remotely . | . . . . . Salvage Created 881 | . 120 65 696 . Parts 56 | . 11 3 42 . Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 16 | . 5 2 9 . Guns 12 | . 1 2 9 . AOE 4 | . 4 . . . Classes Destroyed 8 | . 4 . 4 . Worker 2 | . . . 2 . Builder 1 | . 1 . . . Hauler 1 | . . . 1 . Recycler 1 | . . . 1 . Watcher 1 | . 1 . . . Swarmer 3 | . 3 . . . Grunt 6 | . 2 2 2 . Sentry 7 | . . . 7 . Best Kill Streak 7 | . 7 2 2 . Combat Bots Only 5 | . 5 2 1 . Max Kills in Single Turn 2 | . 2 1 2 . Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 749 | . 125 60 564 . Core 67 | . . 11 56 . Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 . 95 86 . Volleys Fired 53 | . 9 4 40 . Largest 2 | . 2 2 2 . Hottest 80 | . 60 60 80 . Shots Fired 94 | . 14 6 74 . Gun 88 | . 10 4 74 . Cannon . | . . . . . Launcher 6 | . 4 2 . . Special . | . . . . . Kinetic 27 | . 5 2 20 . Thermal . | . . . . . Explosive 6 | . 4 2 . . Electromagnetic 61 | . 5 2 54 . Robot Hit Streak 11 | . 6 6 11 . Robot Miss Streak 3 | . 1 . 3 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 70 | . 9 5 56 . Core Hits 42 | . 12 5 25 . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1335 | . 321 185 829 . Guns 800 | . 75 27 698 . Cannons . | . . . . . Explosions 535 | . 246 158 131 . Melee . | . . . . . Ramming . | . . . . . Kinetic 215 | . 19 14 182 . Thermal 131 | . . . 131 . Explosive 404 | . 246 158 . . Electromagnetic 585 | . 56 13 516 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 3 | . 1 2 . . Projectiles . | . . . . . Explosions 3 | . 1 2 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 75 | . 26 13 36 . Shots 4 | . 2 1 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 132 | . 76 20 132 . Average Temperature 43 | . 40 9 45 . Received Heat Transfer 267 | . 42 27 198 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 200 | . . . 200 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 3 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 207 | . 153 139 207 . Initial 59 | . . 59 . 24 Average 71 | . 19 82 82 . Maximum Alert Level 1 | . . . 1 . Low Security (%) 97 | 100 100 100 94 . Level 1 2 | . . . 5 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 23 | . 8 2 13 . Peak Tracking Total 5 | . 5 2 3 . Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 5 | . . . 5 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 3 | . 1 . 2 . Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 4 . 4 . Successful 4 | . 2 . 2 . Failed 4 | . 2 . 2 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 8 | . 4 . 4 . Terminals 8 | . 4 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Robot Analysis 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 . 2 . Terminals 3 | . 1 . 2 . Track 2 | . 1 . 1 . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1835 | 68 244 592 931 . Spaces Moved 989 | 42 136 362 449 . Core 10 | 10 . . . . Treads 979 | 32 136 362 449 . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 . Average Speed 159 | 138 160 160 160 . Slowest Speed 180 | 160 160 160 180 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 4 35 91 40 1 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 52 | . 26 17 9 . Melee . | . . . . . Projectile . | . . . . . AOE 52 | . 26 17 9 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1159 | 49 149 369 592 . Wait 55 | . 1 . 54 . Move 985 | 41 135 361 448 . Hop . | . . . . . Pick Up 23 | 2 2 3 16 . Fast Attach 18 | 6 1 . 11 . Attach 4 | . . . 4 . Detach . | . . . . . Swap 8 | . 1 1 6 . Drop 13 | . . . 13 . Fire 53 | . 9 4 40 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 313 | -10/Materials | Entered Mines 539 | -10/Mines | Learned location of Zion (-7) 604 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 732 | -10/Mines | Discovered new exit (range 16) 905 | -10/Mines | Entered Materials 905 | -9/Materials | Evolved 2 slots: Utility x2 1245 | -9/Materials | Discovered new exit (range 11) 1302 | -9/Materials | Discovered new exit (range 10) 1836 | -9/Materials | Entered another Materials area 1836 | -8/Materials | Evolved 2 slots: Utility x2 1836 | -8/Materials | Self-destructed Last Messages --------------- 01600_ G-34 Mercenary destroyed. 01615_ A-02 Transporter destroyed. 01620_ U-05 Engineer builds a Door. 01652_ Lgt. Armor Plating destroyed. 01652_ EM Pulse Gun destroyed. 01658_ Y-45 Defender destroyed. 01663_ Acquired Hvy. Assault Rifle. 01666_ Acquired Lgt. Armor Plating. 01671_ Acquired 60 matter. 01674_ Dropped Lgt. Ion Engine. 01674_ Acquired Imp. Ion Engine. 01687_ Dropped Hvy. Assault Rifle. 01687_ Acquired Autogun. 01692_ Dropped Lgt. Treads. 01693_ Acquired Hvy. Assault Rifle. 01719_ Acquired 47 matter. 01745_ Acquired 26 matter. PARAMETERS=UTILITY_2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????###+###########???????????? | | ?????????? #???????????? | | ?????????? @ #???????????? | | ?????????? #???????????? | | ?????????????###############???????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlProcessingGenerator Manual? 0 Play Time 00:08:06 Cumulative 194.8 hours Start 2021.07.03 @ 09:59:57 End 2021.07.03 @ 10:08:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 247 Rogue 160 Adventurer 87 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 68 Gallery% 76 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92de9aff-718a-4bd2-af82-ac5dbbedfd5d