Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.01 @ 17:24:33 Player: Punished Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (261) 1305 Value Destroyed (11450) 11450 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (854) 854 TOTAL SCORE: 18769 Bonus ------- High Alert Combat Kills 853 Follower Combat Kills 171 Friendly Fire -170 Cogmind --------- Core Integrity 0/1150 Matter 279/300 Energy 350/350 System Corruption 4% Temperature Critical (621) Movement Walking (120) Location -4/Armory Parts ------- > --- POWER (4) -------- Quantum Reactor > --- PROPULSION (4) --- Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Targeting Computer Improved Target Analyzer Core Analyzer Graphene Brace > --- WEAPON (4) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- Centrium Leg Centrium Leg Centrium Leg Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Targeting Computer Improved Target Analyzer Core Analyzer Graphene Brace Advanced Hardlight Generator > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Railgun Railgun > --- INVENTORY -------- Centrium Leg Centrium Leg Centrium Leg Enhanced Quantum Rifle Heavy Rocket Launcher [Rating: 143] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Hover Unit Improved Hover Unit Utility Advanced Heat Sink Device Advanced Heat Sink Processor Improved Targeting Computer Protection Core Shielding Weapon Railgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Slots Evolved 12 | . . 2 2 2 2 2 . . 2 . Power 3 | . . . 1 . 2 . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 5 | . . 1 1 . . 1 . . 2 . Weapon 2 | . . . . 1 . 1 . . . . Parts Attached 198 | 7 10 28 6 22 22 14 2 5 49 33 Power 38 | 1 2 2 2 . 7 2 1 1 11 9 Engine 11 | 1 2 1 2 . 3 2 . . . . Core 9 | . . 1 . . 3 . . 1 3 1 Reactor 18 | . . . . . 1 . 1 . 8 8 Propulsion 46 | 2 3 5 . 7 6 1 1 . 12 9 Treads 3 | 2 . . . . . . . . 1 . Leg 38 | . . 4 . 7 6 1 1 . 10 9 Wheel 1 | . . . . . . . . . 1 . Hover 4 | . 3 1 . . . . . . . . Flight . | . . . . . . . . . . . Utility 66 | 2 2 13 4 9 5 5 . 1 16 9 Device 49 | 2 2 8 3 5 4 4 . 1 12 8 Storage . | . . . . . . . . . . . Processor 8 | . . 1 1 1 1 1 . . 2 1 Hackware . | . . . . . . . . . . . Protection 9 | . . 4 . 3 . . . . 2 . Artifact . | . . . . . . . . . . . Weapon 48 | 2 3 8 . 6 4 6 . 3 10 6 Energy Gun 13 | 1 . 5 . 1 4 . . . 1 1 Energy Cannon 8 | . . 3 . 2 . . . . . 3 Ballistic Gun 19 | 1 3 . . 1 . 4 . 1 7 2 Ballistic Cannon 7 | . . . . 1 . 2 . 2 2 . Launcher 1 | . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . . . . Parts Lost 61 | . . 7 . 3 5 3 3 1 26 13 Power 20 | . . 1 . . 2 1 1 1 8 6 Propulsion 12 | . . 3 . 2 . 1 2 . 4 . Utility 16 | . . 3 . 1 . 1 . . 8 3 Weapon 13 | . . . . . 3 . . . 6 4 Highest Loss Streak 19 | . . 4 . 1 2 1 1 1 19 7 To Critical Strikes 2 | . . . . . . . . . 2 . Average Slot Usage (%) 92 | . 99 90 97 95 91 97 97 87 84 96 Engine 10 | . 13 6 17 15 12 16 12 11 4 . Core 3 | . . 4 . . 5 5 5 4 3 1 Reactor 4 | . . . . . 2 . 3 5 7 18 Treads 2 | . 25 . . . . . . . . . Leg 17 | . . 17 27 26 25 21 20 11 14 21 Hover 1 | . 2 10 . . . . . . . . Device 18 | . 27 25 17 14 17 16 17 17 15 18 Processor 9 | . . 1 8 7 8 11 11 11 13 15 Protection 1 | . . 3 9 7 . . . . . . Energy Gun 4 | . 12 12 18 7 4 2 . . 1 1 Energy Cannon 2 | . . 3 . 8 4 . . . . 7 Ballistic Gun 7 | . 15 6 . . . 6 11 11 10 10 Ballistic Cannon 5 | . . . . 3 6 12 11 11 6 . Naked Turns . | . . . . . . . . . . . Heaviest Build 121 | 11 13 20 33 48 63 85 85 91 101 121 Greatest Support 120 | 40 40 33 33 69 76 76 73 33 93 120 Greatest Overweight (x) 5 | . 3 5 . 1 . 1 2 2 5 1 Average Overweight (x) . | . . . . . . . 1 2 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 1 3 4 4 4 4 5 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 5 4 5 5 5 5 5 3 4 Class Distribution -------------------- 58% | Scavenger-Gunner 12% | Mutant 11% | Scavenger-Mutant 10% | Generator-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Generator-Gunner | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Matter Collected 6884 | 127 356 463 50 535 668 929 791 320 1341 1304 Remotely . | . . . . . . . . . . . Salvage Created 11957 | 30 630 1335 401 1112 1628 1299 769 495 2085 2173 Parts 591 | 2 47 83 26 60 78 79 25 18 87 86 Haulers Intercepted 9 | . 2 5 1 . 1 . . . . . Recyclers Shooed 2 | . . 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . 28 21 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Combat Hostiles Destroyed 205 | . 13 21 6 23 27 22 18 9 29 37 Guns 109 | . 13 15 6 9 5 7 7 2 20 25 Cannons 90 | . . 5 . 12 20 15 11 7 9 11 AOE 3 | . . . . 1 2 . . . . . Classes Destroyed 20 | 1 6 4 . 4 4 . . . . 1 Worker 8 | . 2 2 . 1 2 1 . . . . Builder 11 | . 1 1 . 3 3 1 . . 2 . Tunneler 2 | 1 . . . . . 1 . . . . Hauler 9 | . 2 5 1 . 1 . . . . . Recycler 4 | . . 1 . . 1 . . . 2 . Mechanic 1 | . . . . . 1 . . . . . Operator 4 | . . 1 . 1 . 2 . . . . Watcher 16 | . 2 2 3 . 3 2 . . 3 1 Swarmer 32 | . 6 3 3 1 2 . 6 1 6 4 Saboteur 2 | . . . . . 1 . . . . 1 Grunt 89 | . 7 9 . 11 14 12 12 2 8 14 Brawler 3 | . . . . . 2 . . 1 . . Duelist 10 | . . 1 . 2 2 . . 3 . 2 Protector 1 | . . . . . 1 . . . . . Sentry 32 | . . 8 3 3 2 2 . 2 8 4 Demolisher 6 | . . . . . . . . . . 6 Specialist 3 | . . . . 2 . . . . . 1 Hunter 8 | . . . . 1 . 3 . . 4 . Programmer 19 | . . . . 2 3 5 . . 4 5 Heavy 1 | . . . . 1 . . . . . . Best Kill Streak 7 | 1 5 7 6 5 7 5 5 5 6 5 Combat Bots Only 6 | . 3 5 4 4 6 5 5 5 5 5 Max Kills in Single Turn 3 | 1 2 1 1 2 2 2 1 2 2 3 Gunslinging 2 | . . . . . . . . . 1 2 Exploded 1 | . . . . 1 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Hostile Shots Fired 1129 | . 40 77 22 147 105 76 100 11 324 227 Missed 285 | . 12 19 11 35 27 24 22 3 85 47 Damage Taken 12259 | . 258 685 90 1001 1175 515 1069 152 3757 3557 Core 2122 | . 36 91 18 151 263 57 124 37 450 895 Absorbed by Shields 1041 | . . . 52 320 115 187 . . . 367 Redirected to Shielding 31 | . . . 3 28 . . . . . . Ignored by Resistances 3959 | . 78 200 40 390 313 306 304 41 1355 932 Regen/Repaired (Parts) 132 | . 33 . . . . . . . . 99 Core Remaining (%) 83 | 100 85 77 96 78 69 . . 78 . . Volleys Fired 483 | 4 42 62 13 51 71 42 34 7 73 84 Largest 4 | 2 2 2 2 3 3 4 4 4 4 4 Hottest 340 | 60 60 136 90 196 208 237 182 190 199 340 Shots Fired 1299 | 8 84 115 26 137 161 163 106 31 222 246 Gun 779 | 8 84 79 26 43 53 74 52 15 172 173 Cannon 516 | . . 36 . 90 108 89 54 16 50 73 Launcher 4 | . . . . 4 . . . . . . Special . | . . . . . . . . . . . Kinetic 848 | 4 43 42 . 45 68 153 106 31 199 157 Thermal 309 | . . 36 . 77 74 10 . . 23 89 Explosive 4 | . . . . 4 . . . . . . Electromagnetic 138 | 4 41 37 26 11 19 . . . . . Robot Hit Streak 73 | 7 11 24 9 19 23 18 30 10 24 73 Robot Miss Streak 5 | . 2 5 2 4 5 5 4 3 3 3 Penetration Max 2 | . . . . . 1 2 1 1 1 1 Secondary Targets 13 | . 3 . . . . . . . 5 5 Max Gunslinging Chain 2 | . 1 . . . . . . . 2 2 Shots Hit Robots 893 | 7 57 96 19 91 116 94 69 19 155 170 Core Hits 501 | 1 28 54 17 62 80 55 29 13 81 81 Critical Kills 31 | . . 1 . . . 10 5 1 6 8 Critical Parts Destroyed 31 | . . . . . . 6 8 2 7 8 Critical Strikes 116 | . . 1 . 5 13 28 21 9 21 18 Burn 3 | . . . . . 1 2 . . . . Meltdown 2 | . . 1 . . . . . . . 1 Destroy 66 | . . . . . . 16 13 3 17 17 Blast 45 | . . . . 5 12 10 8 6 4 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 25191 | 87 856 1953 437 2557 3642 2718 1882 930 4765 5364 Guns 12455 | 87 791 1182 363 803 1050 805 634 425 3433 2882 Cannons 11286 | . . 611 . 1334 2268 1773 1248 505 1065 2482 Explosions 1113 | . 65 160 74 396 174 121 . . 123 . Melee . | . . . . . . . . . . . Ramming 337 | . . . . 24 150 19 . . 144 . Kinetic 14906 | 35 350 572 . 681 1600 2379 1882 930 4010 2467 Thermal 7465 | . 65 771 74 1410 1561 199 . . 488 2897 Explosive 519 | . . . . 275 . 121 . . 123 . Electromagnetic 1964 | 52 441 610 363 167 331 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . 1 1 . 5 5 5 . 4 Average Corruption 4 | . . . 1 1 . 4 5 5 . 3 Corruption Purged 1 | . . . . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 114 | . . . . 2 . 11 26 61 . 14 Message Errors 24 | . . . . 1 . 3 8 11 . 1 Matter Fused 22 | . . . . . . 3 4 13 . 2 Heat Flow Errors 17 | . . . . . . . 4 10 . 3 Energy Discharges 13 | . . . . . . . 3 7 . 3 Parts Rejected 1 | . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 15 | . . . . 1 . 1 1 8 . 4 Data Loss (major) 6 | . . . . . . 1 1 4 . . Misfires 4 | . . . . . . . . 3 . 1 Alerts 7 | . . . . . . 1 2 4 . . Weapon Failures 4 | . . . . . . 1 3 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 261 | . . 12 . 18 74 36 46 39 33 3 Projectiles 145 | . . . . . 17 36 46 39 4 3 Explosions 100 | . . 12 . 18 41 . . . 29 . Melee 16 | . . . . . 16 . . . . . Knockbacks 63 | . . . . 6 15 20 11 2 9 . Impact 1 | . . . . . 1 . . . . . Kinetic 58 | . . . . 6 12 19 11 2 8 . Secondary 4 | . . . . . 2 1 . . 1 . Self-Inflicted Damage 470 | . . 95 32 104 54 . . . 185 . Shots 11 | . . 3 1 3 1 . . . 3 . Rammed . | . . . . . . . . . . . Targets Rammed 40 | . . . . 2 10 2 . . 26 . Kicked 40 | . . . . 2 10 2 . . 26 . Crushed . | . . . . . . . . . . . Highest Temperature 1094 | . 18 458 114 571 627 491 240 242 527 1094 Average Temperature 175 | . 11 197 41 156 213 157 47 74 162 268 Received Heat Transfer 2921 | . 81 321 17 149 363 213 409 36 907 425 Effects 162 | . . 11 . 17 41 8 3 . 10 72 Shutdowns 67 | . . 1 . 4 20 6 . . 6 30 Energy Bleed 14 | . . 1 . 1 3 2 . . 2 5 Interference 37 | . . 2 . 7 10 . 3 . 1 14 Matter Decay 10 | . . . . 1 1 . . . 1 7 Short Circuit 6 | . . . . 3 . . . . . 3 Damage (minor) 9 | . . 1 . 1 6 . . . . 1 Damage (major) 14 | . . 6 . . . . . . . 8 Damage (core) 5 | . . . . . 1 . . . . 4 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . 1 . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried 12 | . . 2 7 2 1 . . . . . Impact Corruptions 2 | . . . . . 1 . . . 1 . Robots Melted 3 | . . 2 . . . . . . . 1 Combat Hostiles 2 | . . 1 . . . . . . . 1 Parts Melted 16 | . . 2 . 2 4 . . . 2 6 Heat Transferred 10643 | . 100 1410 50 2561 2864 650 . . 629 2379 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 10 | . 1 4 2 2 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Peak Influence 799 | 5 219 346 348 271 640 799 . . 480 607 Initial 202 | . 2 37 52 57 78 202 . . . 118 Average 227 | 1 68 155 192 136 320 454 . . 175 403 Maximum Alert Level 3 | . 1 1 1 1 2 3 . . 2 2 Low Security (%) 51 | 100 93 64 53 82 36 . . . 55 3 Level 1 29 | . 6 35 46 17 21 51 . . 39 37 Level 2 17 | . . . . . 41 35 . . 4 59 Level 3 . | . . . . . . 13 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 38 | . 1 4 . 7 10 5 . 1 5 5 Investigation 7 | . 1 3 . 1 . 1 . . . 1 Extermination 10 | . . . . 2 2 2 . . 2 2 Reinforcement 12 | . . 1 . 4 3 2 . . 2 . Assault 7 | . . . . . 4 . . 1 . 2 Garrison 2 | . . . . . 1 . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . 1 1 . . . 2 . Haulers Reinforced 2 | . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Distress Signals 11 | . 3 1 . 1 3 . . . 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 281 | . 22 29 11 23 39 31 25 8 34 59 Peak Tracking Total 9 | . 5 7 4 4 7 4 5 9 6 8 Tactical Retreats 14 | . 2 1 1 . 2 . 5 2 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Traps Triggered 11 | . 5 1 . 3 1 . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Machines Disabled 31 | . . 1 . 6 2 3 1 . 11 7 Max in Single Turn 3 | . . 1 . 1 2 2 1 . 3 1 Garrison Access 2 | . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Machines Accessed 35 | . 5 9 3 2 4 4 1 1 2 4 Terminals 19 | . 4 6 2 2 . 2 1 . . 2 Fabricators 2 | . . . . . 2 . . . . . Repair Stations 5 | . 1 . . . 1 . . . 1 2 Recycling Units 2 | . . 1 . . 1 . . . . . Scanalyzers 5 | . . 2 1 . . 1 . . 1 . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 95 | . 10 32 8 5 6 9 6 1 5 13 Successful 60 | . 8 25 6 2 3 2 6 1 2 5 Failed 35 | . 2 7 2 3 3 7 . . 3 8 Catastrophic 4 | . 1 . 1 . . . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 57 | . 8 19 5 5 . 6 6 . . 8 Fabricators 3 | . . . . . 3 . . . . . Repair Stations 11 | . 2 . . . 2 . . . 2 5 Recycling Units 4 | . . 3 . . 1 . . . . . Scanalyzers 17 | . . 10 3 . . 1 . . 3 . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 35 | . 6 14 3 2 . 1 6 1 . 2 Record 9 | . . 2 . 1 . . 6 . . . Robot Analysis 3 | . 1 2 . . . . . . . . Prototype ID Bank 3 | . 1 1 . . . . . . . 1 Open Door 1 | . . . . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . Alert Level 3 | . . 3 . . . . . . . . Unreport Threat 2 | . . 2 . . . . . . . . Locate Traps 6 | . 2 . 1 1 . 1 . . . 1 Dispatch Records 1 | . . 1 . . . . . . . . Security Status 1 | . 1 . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . Build 2 | . . . . . 2 . . . . . Repair Station Hacks 5 | . 2 . . . . . . . . 3 Scan Component 3 | . 1 . . . . . . . . 2 Repair 2 | . 1 . . . . . . . . 1 Recycling Unit Hacks 2 | . . 1 . . 1 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . . . . Scanalyzer 15 | . . 10 3 . . . . . 2 . Insert Component 8 | . . 5 2 . . . . . 1 . Analyze 7 | . . 5 1 . . . . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 29 | . 3 8 3 2 3 3 1 . 2 4 Full Trace Events 8 | . . 3 1 1 . 1 1 . . 1 Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . 5 1 . . . . . 1 . Parts Built 4 | . . . . . 4 . . . . . Authchips . | . . . . . . . . . . . Time 164 | . . . . . 164 . . . . . Total Part Build Rating 26 | . . . . . 26 . . . . . Parts Repaired 2 | . 1 . . . . . . . . 1 Time 100 | . 26 . . . . . . . . 74 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . 9 . . . . . . . . Parts Scanalyzed 7 | . . 5 1 . . . . . 1 . Part Schematics Acquired 7 | . . 5 1 . . . . . 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 5 | . . . . . 5 . . . . . Machine Destruction 1 | . . . . . 1 . . . . . Programmers 4 | . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 1 . 3 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Total Allies 4 | . . . . . . . . 1 . 3 Largest Group 3 | . . . . . . . . 1 1 3 Highest-Rated Group 168 | . . . . . . . . 49 49 168 Highest-Rated Ally 56 | . . . . . . . . 49 49 56 Total Orders 1 | . . . . . 1 . . . . . EXPLORE 1 | . . . . . 1 . . . . . Ally Attacks 35 | . . . . . . . . . 3 32 Total Damage 1409 | . . . . . . . . . 47 1362 Kills 6 | . . . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Robot Analysis Total 3 | . 1 2 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 3 . . Drone Launches 2 | . . . . . 2 . . . . . Drone Recoveries 1 | . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Turns Passed 13816 | 81 1152 1187 488 1777 1217 724 1410 2593 1637 1550 Spaces Moved 6308 | 38 553 839 322 740 562 310 632 957 720 635 Core 13 | 8 3 2 . . . . . . . . Treads 552 | 30 480 . . . . . . . 42 . Legs 5180 | . . 481 322 740 562 310 632 957 541 635 Wheels 137 | . . . . . . . . . 137 . Hover 426 | . 70 356 . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 56 52 120 113 97 105 112 265 112 120 Average Speed 164 | 136 147 93 120 165 108 169 197 265 177 149 Slowest Speed 300 | 160 200 300 120 190 115 187 265 265 265 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 4 81 70 35 16 14 8 78 95 18 39 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . 1 1 . . Known Exits Taken 3 | . . 1 1 . . . . 1 . . Unknown Exits Taken 7 | 1 1 . . 1 1 1 1 . 1 . Scrap Searched 5 | . . . . . . . 1 4 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 429 | . 3 12 5 97 50 60 37 17 124 24 Melee . | . . . . . . . . . . . Projectile 205 | . . . . 17 14 35 37 17 63 22 AOE 222 | . 3 12 5 80 36 25 . . 61 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Arm Total 8742 | 59 810 1129 399 1182 1064 403 721 999 919 1057 Wait 1470 | 4 188 164 50 339 372 23 53 22 14 241 Move 6298 | 37 552 838 321 739 561 309 631 956 719 635 Hop . | . . . . . . . . . . . Pick Up 106 | 7 12 23 3 14 13 5 . 1 20 8 Fast Attach 61 | . . 5 2 6 6 7 2 1 18 14 Attach 74 | 7 10 15 2 8 8 4 . . 17 3 Detach 1 | . . . 1 . . . . . . . Swap 63 | . . 8 2 8 8 3 . 4 14 16 Drop 113 | . 6 14 5 15 15 8 1 4 18 27 Fire 483 | 4 42 62 13 51 71 42 34 7 73 84 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 40 | . . . . 2 10 2 . . 26 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 33 | . . . . . . . . 4 . 29 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*Zhi]) -4/Factory (discovered 2 exits: Upp / *Arm) -4/Armory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 15) 577 | -10/Materials | Repaired Ion Engine 597 | -10/Materials | Discovered new exit (range 15) 925 | -10/Materials | Discovered new exit (range 7) 1081 | -10/Materials | Discovered new exit (range 15) 1110 | -10/Materials | Discovered new exit (range 13) 1234 | -10/Materials | Entered another Materials area 1234 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1683 | -9/Materials | Lost 4 parts (3n1u) 1875 | -9/Materials | Discovered new exit (range 13) 1995 | -9/Materials | Build established: Scavenger-Mutant 2061 | -9/Materials | Lost 3 parts (1p2u) 2112 | -9/Materials | Discovered new exit (range 15) 2420 | -9/Materials | Identified exit to Materials 2421 | -9/Materials | Entered another Materials area 2421 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2421 | -8/Materials | Discovered new exit (range 5) 2482 | -8/Materials | Identified exit to Factory 2909 | -8/Materials | Entered Factory 2909 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2975 | -7/Factory | Discovered new exit (range 13) 3196 | -7/Factory | Build established: Scavenger-Gunner 3405 | -7/Factory | Discovered new exit (range 11) 4150 | -7/Factory | Cargo convoy interrupted 4377 | -7/Factory | Found Powered Armor 4435 | -7/Factory | Build established: Scavenger-Tank 4686 | -7/Factory | Entered another Factory area 4686 | -6/Factory | Evolved 2 slots: Power x2 4906 | -6/Factory | Build established: Scavenger-Gunner 5120 | -6/Factory | Garrison activated, responded to threat 5280 | -6/Factory | Fabricated Adv. VSS Leg (x2) 5438 | -6/Factory | Build established: Scavenger-Mutant 5684 | -6/Factory | Fabricated Imp. Thermal Shield (x2) 5732 | -6/Factory | Discovered new exit (range 12) 5736 | -6/Factory | First assault squad dispatched 5903 | -6/Factory | Entered another Factory area 5903 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6292 | -5/Factory | Build established: Scavenger-Gunner 6495 | -5/Factory | Discovered new exit (range 13) 6627 | -5/Factory | Entered Upper Caves 7698 | -5/Upper Caves | Discovered new exit (range 9) 7743 | -5/Upper Caves | Learned Extension trap positions 7743 | -5/Upper Caves | Learned Armory trap positions 7743 | -5/Upper Caves | Learned Armory terminal intel 7744 | -5/Upper Caves | Attracted the attention of an 0b10 base 8037 | -5/Upper Caves | Entered another Upper Caves area 8038 | -5/Upper Caves | Identified exit to Factory 8234 | -5/Upper Caves | Learned location of Armory (-4) 8649 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9412 | -5/Upper Caves | Discovered new exit (range 16) 9540 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10145 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 10630 | -5/Upper Caves | Entered Factory 10630 | -4/Factory | Accompanied by 1 ally 10630 | -4/Factory | Evolved 2 slots: Utility x2 10631 | -4/Factory | Identified exit to Upper Caves 11641 | -4/Factory | Lost 3 parts (1p2u) 11642 | -4/Factory | Discovered new exit (range 8) 11826 | -4/Factory | Lost 19 parts (5p4n4u6w) 12152 | -4/Factory | Garrison activated, responded to threat 12267 | -4/Factory | Entered Armory 12268 | -4/Armory | Loaded intel: 37 trap records 12269 | -4/Armory | Loaded intel: 14 terminal locations 12687 | -4/Armory | Lost 3 allies 12868 | -4/Armory | Build established: Generator-Gunner 13017 | -4/Armory | First assault squad dispatched 13087 | -4/Armory | Core integrity fell below 50% 13146 | -4/Armory | Lost 4 parts (2p2u) 13353 | -4/Armory | Repaired Enh. Nova Cannon 13766 | -4/Armory | Spotted B-86 Titan 13812 | -4/Armory | Core integrity fell below 20% 13818 | -4/Armory | Core destroyed Last Messages --------------- Railgun destroyed. Slug penetrates Terminal. Slug penetrates Wall. Acquired 50 matter. Power failure, Quantum Reactor shutdown. Power failure, Lgt. Quantum Reactor shutdown. Overheating: Core damaged (-115). Overheating: Matter decay (-36). Penetrated by Slug. Enh. Nova Cannon destroyed. Lgt. Quantum Reactor destroyed. Overheating: Enh. Quantum Rifle damaged (-3). Overheating: Centrium Leg damaged (-60). Overheating: Imp. Target Analyzer damaged (-18). Overheating: Enh. Nova Cannon damaged (-10). Overheating: Core damaged (-126). Transfer Shaft disabled. Enh. Quantum Rifle destroyed. Power failure, Quantum Reactor shutdown. Overheating: Core damaged (-207). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????"""? | | ?????????????????????????????????????^????????"T"? | | ??????????????????????????????????????????????"?"? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ????????????????????????????? ###### ???????????? | | ????????????????????????????? ???????????? | | ???????????????????????????? ????????????? | | ???????????????????????????"" !! #?????????????? | | ??????????????????????????#"" !! %#?????????????? | | ??????????????????????????#" #?????????????? | | ??????????????????????????#" #?????????????? | | ????????????????########### #?????????????? | | ????????????????+ !! # #?????????????? | | ????????????????# w !! ! ; BB #?????????????? | | ????????????????# !! #! BB #?????????????? | | ????????????????# Y%g[ #?????????????? | | ????????????????# " " """l; #?????????????# | | ????????????????# "Y" "" ; #?????????????# | | ????????????????+ """ """@# #?????????????# | | ????????????????# i #% #?????????????# | | ????????????????########### #?????????????+ | | ??????????????????????????# """ #?????????????# | | ??????????????????????????# """" #?????????????# | | ??????????????????????????# """" #?????????????# | | ??????????????????????????# " #?????????????# | | ??????????????????????????# " #?????????????# | | ?????????????????????????##! #?????????????# | | ?????????????????????????#] = #???????????### | | ?????????????????????????#[%[ #????????#### | | ????????????????????????##%== #????????? [#! | | ????????????????#########" *####+##############%[ | | ????????????????# ^ ^^ # !%! = """!# | | ????????????????# ^ ^ # """=""[ """ ""R" # | | ???????????????## ^^^ ^^ # """ """=""" "" " # | | ???????????????# ^ ^ # """["!" ="" ### | | ??????????###### " !!%![!! = # | | ??????????# == # !!!! !!* # | | ??????????# =* + !!! !*| *# | | ??????????# == # !!! [ # | | ??????????# ###+##"########"###### ## | | ??????????# ## #???# #????#### " | | ??????????# # ## #???# #???????# " | | ??????????############# " """""""#???# #???????# " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 50 Energy Generation 85 Energy Capacity 780 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 50 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Hyp. Coil Gun | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. VSS Leg | x2 | -6/Factory | Preloaded Imp. Thermal Shield | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Gunslinger More Power To You Respectable Loadout Challenges ------------ None Game ------ Seed LaserChipAxe Manual? 0 Play Time 01:50:04 Cumulative 18.7 hours Start 2024.06.01 @ 15:35:27 End 2024.06.01 @ 17:24:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 00490e95-cfa7-4df9-8ba5-39a6a1e07069