Cogmind - Beta 13 X1 *** ADVENTURER MODE // 2023.07.31 @ 15:35:17 Player: Minty Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1219) 1219 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 3170 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 105/550 Matter 103/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Machine Analyzer > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (5) ---- Deuterium Engine Small Storage Unit Missile Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Small Storage Unit Machine Analyzer Sensor Array System Shield > --- WEAPON ----------- Minigun Shock Bomb Launcher > --- INVENTORY -------- Deuterium Engine Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Minigun Missile Launcher Missile Launcher Missile Launcher [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion VTOL Module Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Machine Analyzer Hackware System Shield Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 64 | . 23 19 22 Power 10 | . 3 4 3 Engine 10 | . 3 4 3 Core . | . . . . Reactor . | . . . . Propulsion 11 | . 6 3 2 Treads . | . . . . Leg 2 | . 2 . . Wheel . | . . . . Hover 2 | . 2 . . Flight 7 | . 2 3 2 Utility 10 | . 3 4 3 Device 2 | . 1 . 1 Storage 3 | . . 3 . Processor 3 | . 1 1 1 Hackware 1 | . . . 1 Protection 1 | . 1 . . Artifact . | . . . . Weapon 33 | . 11 8 14 Energy Gun 6 | . 6 . . Energy Cannon 1 | . . 1 . Ballistic Gun 21 | . 3 7 11 Ballistic Cannon 2 | . 2 . . Launcher 3 | . . . 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Corrupted Parts 2 | . 2 . . System Corruption 8 | . 8 . . Parts Lost 13 | . . 2 11 Power 1 | . . . 1 Propulsion 5 | . . 2 3 Utility 1 | . . . 1 Weapon 6 | . . . 6 Highest Loss Streak 10 | . . 1 10 To Critical Strikes . | . . . . Average Slot Usage (%) 86 | . 92 92 69 Engine 11 | . 14 10 7 Leg 7 | . 19 . . Hover 2 | . 5 . . Flight 19 | . 3 38 17 Device 3 | . 5 . 6 Storage 11 | . 14 11 8 Processor 8 | . 1 11 14 Energy Gun 6 | . 17 . . Ballistic Gun 14 | . 8 21 14 Naked Turns . | . . . . Heaviest Build 17 | 11 15 16 17 Greatest Support 20 | 20 20 16 12 Greatest Overweight (x) 5 | . 2 1 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | . 8 25 8 Average Capacity 7 | . 8 8 7 Most Carried 8 | . 8 8 8 Average Carried 7 | . 7 7 6 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 6 8 8 3 Class Distribution -------------------- 67% | Mutant 20% | Sprinter 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1223 | 200 182 523 318 Remotely . | . . . . Salvage Created 1752 | . 353 725 674 Parts 116 | . 22 54 40 Haulers Intercepted 3 | . 2 . 1 Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 30 | . 6 14 10 Guns 25 | . 5 14 6 AOE 4 | . . . 4 Classes Destroyed 9 | . 6 2 1 Worker 7 | . 1 2 4 Builder 2 | . 1 . 1 Hauler 3 | . 2 . 1 Recycler 2 | . . 1 1 Watcher 5 | . 1 3 1 Swarmer 6 | . 2 4 . Grunt 16 | . 4 6 6 Sentry 6 | . . 4 2 Hunter 2 | . . . 2 Best Kill Streak 11 | . 3 10 11 Combat Bots Only 6 | . 2 6 6 Max Kills in Single Turn 4 | . 1 1 4 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1974 | . 234 380 1360 Core 548 | . 25 78 445 Absorbed by Shields . | . . . . Ignored by Resistances 580 | . 72 120 388 Regen/Repaired (Parts) 118 | . 27 56 35 Core Remaining (%) 90 | 100 90 80 . Volleys Fired 123 | . 34 44 45 Largest 2 | . 2 2 2 Hottest 105 | . 105 46 72 Shots Fired 228 | . 68 89 71 Gun 211 | . 58 89 64 Cannon 10 | . 10 . . Launcher 7 | . . . 7 Special . | . . . . Kinetic 177 | . 24 89 64 Thermal 6 | . 6 . . Explosive 7 | . . . 7 Electromagnetic 38 | . 38 . . Robot Hit Streak 22 | . 14 22 15 Robot Miss Streak 3 | . 3 3 2 Penetration Max . | . . . . Secondary Targets 5 | . 2 1 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 178 | . 56 68 54 Core Hits 81 | . 15 31 35 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3253 | . 809 939 1505 Guns 2343 | . 632 939 772 Cannons 121 | . 121 . . Explosions 777 | . 51 . 726 Melee . | . . . . Ramming 12 | . 5 . 7 Kinetic 1916 | . 205 939 772 Thermal 138 | . 138 . . Explosive 726 | . . . 726 Electromagnetic 461 | . 461 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 8 | . 8 5 . Average Corruption 6 | . 7 5 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 24 | . 13 11 . Message Errors 2 | . 2 . . Matter Fused 7 | . 4 3 . Heat Flow Errors 4 | . 2 2 . Energy Discharges 2 | . . 2 . Data Loss (minor) 5 | . 3 2 . Data Loss (major) 1 | . 1 . . Misfires 2 | . 1 1 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 42 | . . . 42 Projectiles . | . . . . Explosions 42 | . . . 42 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 27 | . . . 27 Shots 2 | . . . 2 Rammed 2 | . . . 2 Targets Rammed 4 | . 2 . 2 Kicked 2 | . 2 . . Crushed . | . . . . Highest Temperature 321 | . 321 245 24 Average Temperature 49 | . 74 36 6 Received Heat Transfer 969 | . 102 192 675 Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Fried 3 | . 3 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 322 | . 322 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 480 | . 158 480 404 Initial 119 | . . 23 119 Average 178 | . 65 278 216 Maximum Alert Level 2 | . . 2 2 Low Security (%) 61 | . 100 20 58 Level 1 29 | . . 60 31 Level 2 9 | . . 19 9 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 2 2 Investigation 3 | . . 1 2 Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | . 12 26 18 Peak Tracking Total 12 | . 3 8 12 Tactical Retreats 4 | . 1 2 1 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . 6 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 12 | . 4 4 4 Terminals 7 | . 3 2 2 Fabricators . | . . . . Repair Stations 3 | . 1 1 1 Recycling Units . | . . . . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 60 | . 21 17 22 Successful 33 | . 8 11 14 Failed 27 | . 13 6 8 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 24 | . 12 8 4 Terminals 32 | . 17 7 8 Fabricators . | . . . . Repair Stations 19 | . 4 7 8 Recycling Units . | . . . . Scanalyzers 9 | . . 3 6 Garrison Access . | . . . . Terminal Hacks 6 | . 3 1 2 Part Schematic 1 | . . 1 . Prototype ID Bank 1 | . . . 1 Emergency Access Points 1 | . 1 . . Locate Traps 2 | . 1 . 1 Reprogram Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 11 | . 2 5 4 Scan Component 6 | . 1 3 2 Repair 5 | . 1 2 2 Recycling Unit Hacks . | . . . . Scanalyzer 8 | . . 2 6 Insert Component 4 | . . 1 3 Analyze 4 | . . 1 3 Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 3 3 2 Terminals 7 | . 3 2 2 Botnet 7 | . 3 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Extract 1 | . . 1 . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 4 3 4 Full Trace Events 7 | . 2 3 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 6 | . . 3 3 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 5 | . 1 2 2 Time 148 | . 32 52 64 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 4 | . . 1 3 Part Schematics Acquired 4 | . . 1 3 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1588 | . 630 573 385 Spaces Moved 1202 | 1 422 581 198 Core 31 | . . . 31 Treads . | . . . . Legs 255 | 1 254 . . Wheels . | . . . . Hover 111 | . 111 . . Flight 805 | . 57 581 167 Fastest Speed 26 | 120 56 26 29 Average Speed 76 | 120 102 55 81 Slowest Speed 300 | 120 195 109 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 7 | . . 7 . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 2 62 30 28 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 42 | . 3 . 39 Melee . | . . . . Projectile . | . . . . AOE 42 | . 3 . 39 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1670 | . 565 747 358 Wait 195 | . 39 82 74 Move 1186 | . 421 567 198 Hop 6 | . . 6 . Pick Up 27 | . 12 9 6 Fast Attach 29 | . 16 8 5 Attach 13 | . 1 2 10 Detach 10 | . 5 1 4 Swap 22 | . 6 9 7 Drop 55 | . 29 19 7 Fire 123 | . 34 44 45 Melee . | . . . . Ram 2 | . . . 2 Kick 2 | . 2 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 316 | -10/Materials | Build established: Mutant 515 | -10/Materials | Repaired EM Shotgun 548 | -10/Materials | Discovered new exit (range 9) 624 | -10/Materials | Discovered new exit (range 4) 631 | -10/Materials | Entered another Materials area 631 | -9/Materials | Evolved 2 slots: Propulsion x2 667 | -9/Materials | Repaired Lgt. Assault Rifle 695 | -9/Materials | Repaired Lgt. Ion Engine 920 | -9/Materials | Build established: Sprinter 962 | -9/Materials | Discovered new exit (range 18) 1204 | -9/Materials | Entered another Materials area 1204 | -8/Materials | Evolved 2 slots: Utility x2 1226 | -8/Materials | Build established: Mutant 1341 | -8/Materials | Repaired VTOL Module 1378 | -8/Materials | Repaired VTOL Module 1539 | -8/Materials | Core integrity fell below 50% 1577 | -8/Materials | Lost 10 parts (1p3n1u5w) 1589 | -8/Materials | Self-destructed Last Messages --------------- 01530_ The unstable cave ceiling collapses. 01531_ R-06 Scavenger collects Aluminum Leg. 01533_ The unstable cave ceiling collapses. 01537_ G-47 Trooper destroyed. 01537_ Switching to secondary target: Y-45 Defender. 01542_ U-05 Engineer lays Concrete. 01546_ G-47 Trooper destroyed. 01546_ Switching to secondary target: Y-45 Defender. 01546_ Hvy. Assault Rifle destroyed. 01546_ U-05 Engineer lays Concrete. 01549_ The unstable cave ceiling collapses. 01550_ U-05 Engineer builds a Wall. 01551_ U-05 Engineer destroyed. 01577_ Hvy. Assault Rifle severed. 01577_ Acquired Hvy. Assault Rifle. 01582_ Hvy. Assault Rifle destroyed. 01587_ Slammed into L-31 Rogue. 01588_ Slammed into G-47 Trooper. 01588_ Machine Analyzer broken. 01588_ Destabilizing: Short circuit. Map ----- +----------------------------------------------------+ | ????????????????????? ""S????? """????????????? | | ????????????????????? ""????? ""????????????? | | ?????????????????????? ???? ?????????????? | | ??????????????????????? ??### ???????????## | | ?????????????????????###+## # ""?????????? | | ?????????????????????? 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Assault Rifle | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstShadeArchive Manual? 0 Play Time 00:13:36 Cumulative 532.8 hours Start 2023.07.31 @ 15:22:10 End 2023.07.31 @ 15:35:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 406 Rogue 167 Adventurer 96 Explorer 143 Win Type - Total 23 Types 19/0/3/0/0/0/0/1/0 Lore% 74 Gallery% 89 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6d035e2-62ca-4cac-8f46-c4ba6aa50ab2