Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.06 @ 21:58:20 Player: ZergFTW Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (154) 770 Value Destroyed (3309) 3309 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (860) 860 TOTAL SCORE: 8819 Bonus ------- Follower Combat Kills 60 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 214/300 Energy 280/280 System Corruption 0% Temperature Critical (2917) Movement Treading (545) Ox5 Location -7/DSF Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Advanced Treads Advanced Treads > --- UTILITY (6) ------ Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced ECM Suite Medium Armor Plating Medium Armor Plating > --- WEAPON (3) ------- Improved Assault Rifle Minigun Enhanced Autogun > --- INVENTORY (25) --- Improved Deuterium Engine Light Treads Light Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Huge Storage Unit High-capacity Matter Pod (200) Medium Armor Plating Medium Armor Plating Medium Armor Plating Reflective Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Gauss Rifle Gauss Cannon Rocket Launcher Improved Grenade Launcher Plasma Cutter Heavy Flail Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced ECM Suite Medium Armor Plating Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Minigun Enhanced Autogun > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Huge Storage Unit High-capacity Matter Pod Medium Armor Plating Medium Armor Plating Medium Armor Plating Reflective Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Cannon Rocket Launcher Improved Grenade Launcher Plasma Cutter Heavy Flail [Rating: 40] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 4 | . . . 1 . . . 1 2 . Weapon 1 | . . . . . . . 1 . . Parts Attached 138 | 7 17 2 47 10 . 10 38 2 5 Power 13 | 1 2 1 5 . . . 3 . 1 Engine 12 | 1 2 1 5 . . . 2 . 1 Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 36 | 2 6 1 15 2 . . 10 . . Treads 32 | 2 2 1 15 2 . . 10 . . Leg . | . . . . . . . . . . Wheel 4 | . 4 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 40 | 2 3 . 11 6 . 3 10 2 3 Device 13 | 1 1 . 4 2 . 2 1 . 2 Storage 6 | 1 2 . 1 1 . . 1 . . Processor 4 | . . . 1 1 . . 1 1 . Hackware 1 | . . . 1 . . . . . . Protection 16 | . . . 4 2 . 1 7 1 1 Artifact . | . . . . . . . . . . Weapon 49 | 2 6 . 16 2 . 7 15 . 1 Energy Gun 3 | 1 1 . 1 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 31 | 1 3 . 11 1 . 4 10 . 1 Ballistic Cannon 3 | . . . . . . 2 1 . . Launcher 4 | . 1 . 2 . . 1 . . . Special Weapon 2 | . 1 . . . . . 1 . . Impact Weapon 4 | . . . 2 . . . 2 . . Slashing Weapon 2 | . . . . 1 . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 3 . . Parts Lost 9 | . . 1 5 . . . 2 . 1 Power 2 | . . . . . . . 1 . 1 Propulsion 3 | . . 1 2 . . . . . . Utility 1 | . . . . . . . 1 . . Weapon 3 | . . . 3 . . . . . . Highest Loss Streak 3 | . . 1 3 . . . 1 . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 99 | . 99 99 99 100 100 100 99 100 99 Engine 11 | . 14 14 10 11 11 11 8 7 6 Treads 28 | . 18 26 32 33 33 33 26 23 23 Wheel 1 | . 9 1 . . . . . . . Device 6 | . 14 14 6 3 11 3 1 . 6 Storage 11 | . 14 14 11 11 11 11 9 7 7 Processor 6 | . . . 6 11 11 11 9 15 15 Hackware 1 | . . . 4 . . . . . . Protection 6 | . . . 5 7 . 7 16 23 15 Ballistic Gun 22 | . 24 28 21 21 22 17 26 23 23 Naked Turns . | . . . . . . . . . . Heaviest Build 115 | 15 90 90 101 101 95 105 111 115 114 Greatest Support 72 | 40 40 40 63 68 68 68 72 64 64 Greatest Overweight (x) 8 | . 8 8 2 1 1 1 1 1 5 Average Overweight (x) 1 | . 5 2 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 25 25 25 25 25 Most Carried 25 | 5 25 25 25 25 25 25 25 24 25 Average Carried 23 | 2 17 24 24 24 24 24 24 23 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 24 25 25 25 25 25 25 23 25 Class Distribution -------------------- 71% | Mutant 11% | Tank 9% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Tank | -8/Materials Tank | -7/Factory Gunner | -7/DSF Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Matter Collected 4873 | 311 666 111 1662 269 . 280 860 . 714 Remotely . | . . . . . . . . . . Salvage Created 5195 | 163 906 176 2112 289 . 276 917 . 356 Parts 354 | 17 63 12 139 30 . 16 59 . 18 Haulers Intercepted 11 | . 2 . 6 . . . 3 . . Recyclers Shooed 3 | . 2 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Combat Hostiles Destroyed 93 | . 11 5 35 12 . 7 14 . 9 Guns 85 | . 11 5 32 12 . 3 13 . 9 Cannons 1 | . . . . . . . 1 . . AOE 7 | . . . 3 . . 4 . . . Classes Destroyed 15 | 3 6 . 2 1 . . 1 . 2 Worker 11 | 2 3 1 4 1 . . . . . Builder 6 | . 2 . 3 . . 1 . . . Tunneler 8 | 2 3 . 2 . . . 1 . . Hauler 11 | . 2 . 6 . . . 3 . . Recycler 8 | 1 3 . 2 . . 1 1 . . Mechanic 1 | . . . 1 . . . . . . Operator 5 | . 1 . 3 . . . 1 . . Watcher 11 | . 3 . 5 . . . 3 . . Swarmer 36 | . 3 3 10 9 . 4 3 . 4 Grunt 37 | . 8 2 15 2 . 3 5 . 2 Brawler 1 | . . . . 1 . . . . . Duelist 1 | . . . . . . . . . 1 Sentry 15 | . . . 10 . . . 5 . . Hunter 2 | . . . . . . . 1 . 1 Heavy 1 | . . . . . . . . . 1 Best Kill Streak 5 | 2 5 3 5 5 . 5 4 . 5 Combat Bots Only 5 | . 3 3 4 5 . 4 3 . 5 Max Kills in Single Turn 5 | 2 2 1 4 1 . 5 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . 3 . . 4 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Hostile Shots Fired 468 | . 60 26 211 31 . 23 74 . 43 Missed 120 | . 12 7 45 11 . 9 18 . 18 Damage Taken 5245 | . 512 178 2104 242 . 225 788 . 1196 Core 1298 | . 81 22 339 27 . 32 51 . 746 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 38 | . . . . . . . 18 . 20 Regen/Repaired (Parts) 452 | . 121 . 255 . . . 76 . . Core Remaining (%) 62 | 100 . 58 . . . . 90 . . Volleys Fired 377 | 7 76 16 145 21 . 25 66 . 21 Largest 3 | 2 2 2 2 2 . 2 3 . 3 Hottest 120 | 70 120 40 70 46 . 71 94 . 73 Shots Fired 777 | 14 149 32 283 40 . 40 156 . 63 Gun 744 | 14 143 32 281 40 . 25 146 . 63 Cannon 24 | . . . . . . 14 10 . . Launcher 5 | . 2 . 2 . . 1 . . . Special 4 | . 4 . . . . . . . . Kinetic 720 | 7 114 32 269 40 . 39 156 . 63 Thermal 52 | 7 33 . 12 . . . . . . Explosive 5 | . 2 . 2 . . 1 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 19 | 3 10 16 17 8 . 12 18 . 19 Robot Miss Streak 11 | 1 11 3 5 2 . 2 3 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 11 | . . . 4 1 . 1 2 . 3 Max Gunslinging Chain 1 | . . . 1 1 . 1 1 . 1 Shots Hit Robots 511 | 8 85 20 195 28 . 22 105 . 48 Core Hits 242 | 6 47 9 88 14 . 13 41 . 24 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . 2 . . . 1 . . Critical Strikes 12 | 1 4 . 3 . . 1 3 . . Burn 6 | 1 4 . 1 . . . . . . Destroy 3 | . . . 2 . . . 1 . . Blast 3 | . . . . . . 1 2 . . Melee Attacks 8 | . . . 3 2 . . 3 . . Impact 5 | . . . 3 . . . 2 . . Slashing 3 | . . . . 2 . . 1 . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8244 | 118 1158 278 3055 431 . 632 1817 . 755 Guns 7412 | 118 1100 278 2806 431 . 330 1594 . 755 Cannons 251 | . . . . . . 28 223 . . Explosions 528 | . 58 . 201 . . 269 . . . Melee 48 | . . . 48 . . . . . . Ramming 5 | . . . . . . 5 . . . Kinetic 7271 | 55 876 278 2701 431 . 358 1817 . 755 Thermal 392 | 63 224 . 105 . . . . . . Explosive 528 | . 58 . 201 . . 269 . . . Electromagnetic . | . . . . . . . . . . Impact 48 | . . . 48 . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . 2 2 2 2 . . . Average Corruption 1 | . . . 1 2 2 2 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 101 | . . . 43 24 8 26 . . . Message Errors 29 | . . . 12 4 3 10 . . . Matter Fused 23 | . . . 9 8 . 6 . . . Heat Flow Errors 10 | . . . 4 2 2 2 . . . Energy Discharges 8 | . . . 3 3 1 1 . . . Parts Fused 2 | . . . 2 . . . . . . Data Loss (minor) 11 | . . . 3 4 . 4 . . . Data Loss (major) 7 | . . . 3 2 1 1 . . . Misfires 3 | . . . 1 1 . 1 . . . Alerts 4 | . . . 2 . 1 1 . . . Weapon Failures 4 | . . . 4 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 31 | . . . 23 . . . 8 . . Projectiles 8 | . . . . . . . 8 . . Explosions . | . . . . . . . . . . Melee 23 | . . . 23 . . . . . . Knockbacks 7 | . . . . . . 2 5 . . Impact . | . . . . . . . . . . Kinetic 6 | . . . . . . 1 5 . . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 8 | . 8 . . . . . . . . Shots 1 | . 1 . . . . . . . . Rammed 1 | . . . . . . 1 . . . Targets Rammed 1 | . . . . . . 1 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 2917 | 36 80 2 203 267 245 236 239 . 2917 Average Temperature 195 | 13 25 2 40 101 108 51 50 . 1050 Received Heat Transfer 1710 | . 192 63 849 12 . 144 342 . 108 Effects 57 | . . . . . . . 2 . 55 Shutdowns 7 | . . . . . . . . . 7 Energy Bleed 2 | . . . . . . . . . 2 Interference 8 | . . . . . . . 2 . 6 Matter Decay 4 | . . . . . . . . . 4 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 4 | . . . . . . . . . 4 Damage (major) 23 | . . . . . . . . . 23 Damage (core) 7 | . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . 4 . . . . . . . 3 Heat Transferred 1591 | 259 962 . 370 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Peak Influence 372 | 25 217 134 372 265 . 184 211 45 246 Initial 130 | . 16 24 23 130 . . 9 45 31 Average 114 | 7 72 66 206 65 . 28 85 45 96 Maximum Alert Level 1 | . 1 . 1 1 . . 1 . 1 Low Security (%) 77 | 100 99 100 41 96 . 100 94 100 78 Level 1 22 | . . . 58 3 . . 5 . 21 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 Squads Dispatched 14 | . 3 . 5 1 . . 2 1 2 Investigation 7 | . 1 . 3 1 . . 1 1 . Extermination . | . . . . . . . . . . Reinforcement 7 | . 2 . 2 . . . 1 . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Distress Signals 5 | . 1 . 2 . . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 135 | . 29 6 48 13 . 8 21 . 10 Peak Tracking Total 5 | . 3 3 4 3 . 5 4 . 4 Tactical Retreats 7 | . 2 . 1 . . 2 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Traps Triggered 4 | . . . 3 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Machines Disabled 4 | . . . 1 2 . . 1 . . Max in Single Turn 1 | . . . 1 1 . . 1 . . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Machines Accessed 39 | . 10 . 13 3 2 . 10 1 . Terminals 23 | . 7 . 8 . . . 7 1 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 . 2 . . . 1 . . Recycling Units 5 | . 2 . 2 . . . 1 . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 112 | . 32 . 41 3 2 . 31 3 . Successful 60 | . 15 . 23 3 2 . 16 1 . Failed 51 | . 17 . 17 . . . 15 2 . Catastrophic 9 | . 1 . 3 . . . 5 . . Database Lockouts 1 | . . . 1 . . . . . . Manual 72 | . 26 . 23 . 1 . 22 . . Terminals 80 | . 26 . 24 . . . 27 3 . Fabricators . | . . . . . . . . . . Repair Stations 15 | . 2 . 11 . . . 2 . . Recycling Units 7 | . 4 . 2 . . . 1 . . Scanalyzers 4 | . . . 4 . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 29 | . 8 . 8 3 2 . 7 1 . Record 2 | . . . . . 1 . 1 . . Robot Analysis 8 | . 5 . 2 . . . 1 . . Prototype ID Bank 1 | . . . . . . . 1 . . Open Door 3 | . . . . 3 . . . . . Open DSF 1 | . . . . . . . . 1 . Level Access Points 1 | . . . . . . . 1 . . Branch Access Points 3 | . 1 . 1 . . . 1 . . Terminal Index 1 | . . . 1 . . . . . . Repair Station Index 1 | . . . 1 . . . . . . Unreport Threat 2 | . . . 2 . . . . . . Locate Traps 4 | . 2 . . . . . 2 . . Registered Components 1 | . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 12 | . 2 . 8 . . . 2 . . Scan Component 7 | . 1 . 5 . . . 1 . . Repair 5 | . 1 . 3 . . . 1 . . Recycling Unit Hacks 5 | . 3 . 2 . . . . . . Report Inventory 3 | . 2 . 1 . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . Scanalyzer 1 | . . . 1 . . . . . . Insert Component 1 | . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 12 | . 2 . 4 . . . 6 . . Terminals 12 | . 2 . 4 . . . 6 . . Assimilate 1 | . . . . . . . 1 . . Botnet 11 | . 2 . 4 . . . 5 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 28 | . 8 . 10 . . . 9 1 . Full Trace Events 5 | . 1 . 2 . . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . 1 . 3 . . . 1 . . Time 146 | . 26 . 88 . . . 32 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . 2 . 5 . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Total Allies 4 | . . 3 . 1 . . . . . Largest Group 3 | . . 3 2 1 1 . . . . Highest-Rated Group 40 | . . 40 24 31 31 . . . . Highest-Rated Ally 31 | . . 16 16 31 31 . . . . Total Orders 3 | . . . 1 . . 2 . . . AID 1 | . . . 1 . . . . . . EXPLORE 2 | . . . . . . 2 . . . Ally Attacks 20 | . . 10 8 2 . . . . . Total Damage 214 | . . 130 63 21 . . . . . Kills 3 | . . 2 1 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Robot Analysis Total 8 | . 5 . 2 . . . 1 . . Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches 2 | . . . . . . 2 . . . Drone Recoveries 1 | . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Turns Passed 17199 | 154 3020 670 5507 1984 782 1719 2521 53 789 Spaces Moved 6322 | 77 1250 201 2006 760 326 643 862 23 174 Core 5 | 5 . . . . . . . . . Treads 5443 | 72 402 175 2006 760 326 643 862 23 174 Legs . | . . . . . . . . . . Wheels 874 | . 848 26 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 140 200 240 240 240 240 230 230 230 Average Speed 234 | 152 214 304 240 240 240 240 231 230 241 Slowest Speed 545 | 160 320 320 320 240 240 240 240 230 545 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 70 | 6 99 49 99 100 76 92 46 . 68 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 4 | . 1 . 1 . . . 1 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . Scrap Searched 4 | . . 1 . 2 . 1 . . . Spaces Dug 16 | . 1 . 2 1 . 9 3 . . Terrain Destroyed 71 | . 20 . 10 1 . 34 6 . . Melee 6 | . . . 2 1 . . 3 . . Projectile 24 | . 3 . . . . 18 3 . . AOE 41 | . 17 . 8 . . 16 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Total 7963 | 96 1436 229 2414 879 327 777 1273 24 508 Wait 921 | . 48 5 137 75 . 97 256 . 303 Move 6313 | 76 1249 200 2005 759 325 642 861 22 174 Hop . | . . . . . . . . . . Pick Up 101 | 6 30 4 34 4 1 1 17 . 4 Fast Attach 24 | 6 1 . 8 1 . . 8 . . Attach 24 | 1 3 1 8 . . . 8 2 1 Detach 3 | . 1 . . 1 . . 1 . . Swap 91 | . 13 1 31 9 . 10 23 . 4 Drop 100 | . 15 2 43 7 1 1 30 . 1 Fire 377 | 7 76 16 145 21 . 25 66 . 21 Melee 8 | . . . 3 2 . . 3 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [Sub]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 419 | -10/Materials | Identified exit to Mines 883 | -10/Materials | Discovered new exit (range 8) 1544 | -10/Materials | Repaired Lgt. Treads 1634 | -10/Materials | Discovered new exit (range 12) 2206 | -10/Materials | Discovered new exit (range 15) 2468 | -10/Materials | Discovered new exit (range 12) 3175 | -10/Materials | Entered Mines 3182 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3488 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3732 | -10/Mines | Discovered new exit (range 12) 3812 | -10/Mines | Discovered new exit (range 9) 3845 | -10/Mines | Entered Materials 3845 | -9/Materials | Accompanied by 2 allies 3845 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4141 | -9/Materials | Discovered new exit (range 4) 4321 | -9/Materials | Identified exit to Mines 4321 | -9/Materials | Identified exit to Storage 4697 | -9/Materials | Lost 3 parts (2n1w) 4838 | -9/Materials | Core integrity fell below 50% 4940 | -9/Materials | Build established: Scavenger-Mutant 5181 | -9/Materials | Central database locked down 5425 | -9/Materials | Discovered new exit (range 5) 5717 | -9/Materials | Repaired Lgt. Treads 5755 | -9/Materials | Repaired Broken Assault Rifle 5782 | -9/Materials | Repaired Lgt. Treads 6191 | -9/Materials | Build established: Mutant 6913 | -9/Materials | Discovered new exit (range 7) 7628 | -9/Materials | Core integrity fell below 20% 8390 | -9/Materials | Discovered new exit (range 5) 9352 | -9/Materials | Entered Mines 9365 | -9/Mines | Met a Derelict shopkeep closing up shop 9492 | -9/Mines | Learned location of 1 exit from Proximity Caves 9503 | -9/Mines | Found the Drone Emporium 9928 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 10106 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 10574 | -9/Mines | Discovered new exit (range 6) 10575 | -9/Mines | Escorted by a lone wolf Derelict 10795 | -9/Mines | Found a hidden stash of uninstalled traps 11144 | -9/Mines | Discovered new exit (range 12) 11166 | -9/Mines | Learned 4 Materials zone layouts 11326 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 11326 | -9/Mines | Discovered new exit (range 5) 11336 | -9/Mines | Entered Exiles 11336 | -9/Exiles | Accompanied by 1 ally 11372 | -9/Exiles | Discovered new exit (range 15) 11401 | -9/Exiles | Met 8R-AWN 11440 | -9/Exiles | Met EX-HEX 11509 | -9/Exiles | Met EX-BIN 11538 | -9/Exiles | Aligned with FarCom system 11540 | -9/Exiles | Given EX-Vault access code 11596 | -9/Exiles | Opened EX-Vault 11613 | -9/Exiles | Found Supersonic Drone Bay 11660 | -9/Exiles | Warned to stay clear of 0b10 Research branches 11732 | -9/Exiles | Met EX-DEC 11748 | -9/Exiles | Learned location of Zion (-6) 11857 | -9/Exiles | Visited The Gauntlet 12087 | -9/Exiles | Discovered new exit (range 14) 12118 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 12118 | -9/Exiles | Entered Mines 13814 | -8/Mines | Discovered new exit (range 12) 13837 | -8/Mines | Entered Materials 13837 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 13838 | -8/Materials | Identified exit to Factory 14165 | -8/Materials | Build established: Skirmisher 14528 | -8/Materials | Build established: Tank 15775 | -8/Materials | Repaired Med. Armor Plating 16358 | -8/Materials | Entered Factory 16358 | -7/Factory | Evolved 2 slots: Utility x2 16411 | -7/Factory | Identified exit to DSF 16411 | -7/Factory | Entered DSF 16516 | -7/DSF | Additional patrols routed to DSF 16700 | -7/DSF | Build established: Gunner 17046 | -7/DSF | Sterilization system engaged 17066 | -7/DSF | Ambient heat levels rising (+10) 17081 | -7/DSF | Ambient heat levels rising (+10) 17096 | -7/DSF | Ambient heat levels rising (+10) 17111 | -7/DSF | Ambient heat levels rising (+10) 17126 | -7/DSF | Ambient heat levels rising (+10) 17141 | -7/DSF | Ambient heat levels rising (+10) 17156 | -7/DSF | Ambient heat levels rising (+10) 17168 | -7/DSF | Core integrity fell below 50% 17170 | -7/DSF | Core integrity fell below 20% 17171 | -7/DSF | Ambient heat levels rising (+10) 17186 | -7/DSF | Ambient heat levels rising (+10) 17201 | -7/DSF | Core destroyed Last Messages --------------- 17171_ Overheating: Minigun damaged (-5). 17171_ ALERT: Ambient heat levels +10. 17172_ Power failure, Cld. Ion Engine shutdown. 17172_ Overheating: System interference. 17172_ Adv. Targeting Computer temporarily disabled. 17173_ Overheating: Core damaged (-77). 17179_ Overheating: Adv. Targeting Computer damaged (-2). 17182_ Power failure, Cld. Ion Engine shutdown. 17184_ Adv. Treads broken. 17184_ Overheating: Short circuit. 17186_ ALERT: Ambient heat levels +10. 17188_ Overheating: Cld. Ion Engine damaged (-14). 17188_ Overheating: Broken Adv. Treads damaged (-87). 17188_ Overheating: Med. Armor Plating damaged (-4). 17188_ Overheating: Adv. Treads damaged (-3). 17192_ Power failure, Cld. Ion Engine shutdown. 17195_ Overheating: Matter decay (-26). 17200_ Power failure, Cld. Ion Engine shutdown. 17200_ Overheating: Broken Lgt. Treads damaged (-3). 17201_ Overheating: Core damaged (-84). Map ----- +----------------------------------------------------+ | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????????? ?????????????? | | ??????????????????????? #?????????????? | | ??????????????????????# ##????????????? | | ?????????????????????? ]]????????????? | | ?????????????????????? ]?????????????? | | ?????????????????????? ]?????????????? | | ??????????????????????# ###???????????? | | ??????????????????????! !!#???????????? | | ??????????????????????! !!#???????????? | | ??????????????????????! !!????????????? | | ????????????#########?# #???#####??#### | | ??????#!????# #!!!### ###***#]]]## ] | | ??????#!! ## #!!!##% %##***#]]]## ] | | ??????#!! ^^ | | ??????#!! @ ^^ | | ??????#!! % ^^ | | ??????# ##!!!#===## ##!!!#!!!## | | ??????# ????#!!!#===### ##?????????# | | ????????????########### ###??????### # | | ????????????????????#!! **#??????#[[ [ | | ????????????????????#!! **#??????#[[ [ | | ????????????????????#!! **#??????#[[[=[ | | ????????????????????#"" "##??????###%"# | | ????????????????????# #??????#= "=[ | | ????????????????????# #??????# [ | | ????????????????????# ##########= # | | ????????????????????#%# "## #[[### "# | | ????????????????????### ### = #[[## =!" | | ????????????????????# "%" [ * !! " | | ????????????????????# [ ! / " | | ????????????????????# !!! #]]]#[[##"""" | | ????????????????????# !!! #########"""" | | ????????????????????####"####???????##"## | | ???????????????????????? #???????????#"#? | | ????????????????????????##???????????#""? | | ??????????????????????????????????????##? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Resistance: TH 10 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageSpreadPrototype Manual? 0 Play Time 01:53:27 Cumulative 60.9 hours Start 2024.07.06 @ 19:41:24 End 2024.07.06 @ 21:58:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 44 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 32 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6cbb1b45-adc6-4a1a-9341-a4e4d4c814db