Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.19 @ 02:03:51 Player: BEEEEES Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (42) 210 Value Destroyed (1101) 1101 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (971) 971 TOTAL SCORE: 7942 Bonus ------- Follower Combat Kills 506 Entered DSFs 500 Friendly Fire -35 Cogmind --------- Core Integrity 0/1150 Matter 249/300 Energy 99/100 System Corruption 0% Temperature Cool (33) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Medium Treads Mining Laser Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Antimatter Reactor > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Antigrav System > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scanner Core Shielding Improved Propulsion Shielding > --- WEAPON ----------- Shotgun Shotgun Minigun Minigun > --- INVENTORY -------- Light Nuclear Core Airjet Airjet Airjet Improved Gravmag System Experimental Matter Compressor Advanced Terrain Scan Processor Improved Field Recycling Unit EM Pulse Cannon Mining Laser [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Airjet Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Impulse Thruster Utility Visual Processing Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Shotgun Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Enhanced Gauss Cannon Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac DSF Fac Was Fac Fac Slots Evolved 12 | . . 2 2 . 2 . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . 1 . . . Propulsion 3 | . . . 2 . . . . 1 . . . . . Utility 6 | . . 2 . . . . . 1 . 1 . . 2 Weapon 2 | . . . . . 2 . . . . . . . . Parts Attached 105 | . 8 18 28 5 13 1 1 3 3 9 1 10 5 Power 17 | . 3 2 3 . . . 1 . . 3 1 2 2 Engine 6 | . 3 2 1 . . . . . . . . . . Core 10 | . . . 2 . . . 1 . . 3 . 2 2 Reactor 1 | . . . . . . . . . . . 1 . . Propulsion 33 | . 1 3 14 1 2 . . 1 2 4 . 3 2 Treads 4 | . . 1 2 . . . . . . . . . 1 Leg 4 | . 1 1 2 . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . . Hover 23 | . . . 10 1 2 . . 1 2 4 . 3 . Flight 1 | . . . . . . . . . . . . . 1 Utility 31 | . 2 5 7 2 7 1 . 2 1 2 . 1 1 Device 16 | . 1 3 2 1 5 1 . 1 . 1 . 1 . Storage 2 | . . . 2 . . . . . . . . . . Processor 5 | . . . 2 . 1 . . . . 1 . . 1 Hackware . | . . . . . . . . . . . . . . Protection 8 | . 1 2 1 1 1 . . 1 1 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 24 | . 2 8 4 2 4 . . . . . . 4 . Energy Gun 1 | . . 1 . . . . . . . . . . . Energy Cannon 4 | . . . . . 1 . . . . . . 3 . Ballistic Gun 13 | . 2 5 1 2 3 . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 . Launcher . | . . . . . . . . . . . . . . Special Weapon 4 | . . 2 2 . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . 1 . . . . . . Parts Lost 30 | . . 2 3 1 . . . . . 2 . 18 4 Power 6 | . . 1 1 . . . . . . 1 . 1 2 Propulsion 12 | . . . 2 1 . . . . . . . 7 2 Utility 7 | . . 1 . . . . . . . 1 . 5 . Weapon 5 | . . . . . . . . . . . . 5 . Highest Loss Streak 18 | . . 1 2 1 . . . . . 2 . 18 4 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 98 87 90 97 100 100 97 100 95 94 80 12 Engine 4 | . 14 10 3 . . . . . . . . . . Core 4 | . . . 3 9 7 7 7 6 6 10 10 3 3 Treads 1 | . . 2 7 . . . . . . . . . . Leg 7 | . 27 17 3 . . . . . . . . . . Hover 16 | . . . 17 36 30 30 30 33 33 29 29 24 1 Device 9 | . 3 29 16 5 6 7 7 10 3 1 . 2 . Storage 8 | . 14 11 8 9 7 7 7 6 6 5 5 4 . Processor 7 | . . . 6 9 14 15 15 13 13 11 11 10 6 Protection 4 | . 9 3 1 9 1 . . . 9 11 11 8 . Ballistic Gun 19 | . 27 18 10 7 28 30 30 26 26 23 23 18 . Peak Build Rating 68 | 7 8 15 27 28 36 36 36 42 47 61 63 68 28 Average Rating 27 | 6 7 12 19 25 33 34 35 40 45 57 61 54 9 On Entrance 29 | 6 7 8 14 25 28 36 34 36 41 47 61 63 6 Naked Turns 86 | . . . 2 . . . . . . . . . 84 Heaviest Build 50 | 12 13 19 26 25 39 39 31 43 33 47 49 50 28 Greatest Support 51 | 20 20 20 40 32 32 32 32 40 44 51 51 51 8 Greatest Overweight (x) 9 | . . 1 6 . 1 1 . 1 . . . 3 9 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 8 | 8 8 8 8 10 10 10 10 10 10 10 10 9 5 Most Carried 10 | 8 8 8 10 10 10 9 10 8 10 10 10 10 3 Average Carried 7 | 6 7 7 7 9 8 9 9 7 9 8 9 8 1 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 8 8 8 10 8 9 9 9 7 10 9 10 4 2 Class Distribution -------------------- 39% | Mutant 20% | Scout 12% | Tank 12% | Scavenger-Mutant 7% | Scavenger-Skirmisher 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -8/Storage Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -6/Factory Scout | -6/DSF Tank | -5/Factory Tank | -5/Waste Skirmisher | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac DSF Fac Was Fac Fac Matter Collected 1415 | 214 108 247 132 191 52 . . . 139 140 20 172 . Remotely . | . . . . . . . . . . . . . . Salvage Created 1478 | 112 162 401 132 191 52 . 23 . . 93 . 312 . Parts 90 | 5 16 32 9 4 3 . 1 . . 5 . 15 . Haulers Intercepted 1 | . . . . 1 . . . . . . . . . Recyclers Shooed 3 | 1 . . 2 . . . . . . . . . . Parts Field Recycled 23 | . . . . . 21 . . 2 . . . . . Retrieved Matter 335 | . . . . . 257 . . 78 . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac DSF Fac Was Fac Fac Combat Hostiles Destroyed 32 | . 7 11 3 1 1 . 1 . . 4 . 4 . Guns 29 | . 7 11 3 . 1 . 1 . . 4 . 2 . Cannons 2 | . . . . . . . . . . . . 2 . Classes Destroyed 9 | 2 2 2 . 2 . . . . . . . 1 . Builder 2 | . . . . 1 . . . . . . . 1 . Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . Recycler 3 | 1 . . . 1 . . . . . . . 1 . Watcher 3 | . . 1 . . . . . . . . . 2 . Swarmer 14 | . 5 4 . . . . 1 . . 4 . . . Cutter 2 | . . . . . . . . . . . . 2 . Grunt 11 | . 2 4 3 . . . . . . . . 2 . Sentry 5 | . . 3 . 1 1 . . . . . . . . Best Kill Streak 5 | 2 3 5 2 2 1 . 1 . . 4 . 3 . Combat Bots Only 4 | . 3 4 2 1 1 . 1 . . 4 . 2 . Max Kills in Single Turn 1 | 1 1 1 1 1 1 . 1 . . 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac DSF Fac Was Fac Fac Hostile Shots Fired 426 | . 34 68 19 42 36 . 5 . . 11 . 73 138 Missed 153 | . 11 20 4 14 20 . 3 . . 2 . 23 56 Damage Taken 5179 | . 218 554 232 407 199 . 34 . 20 144 46 1902 1423 Core 1935 | . 18 65 15 74 33 . . . . 14 . 554 1162 Absorbed by Shields 34 | . . . . . . . . . . . . . 34 Redirected to Shielding 183 | . 3 . . 20 14 . . . . 22 19 105 . Regen/Repaired (Parts) 284 | . 42 49 . 17 51 . . . . . 125 . . Core Remaining (%) 85 | 100 92 83 . 83 . . 95 . 100 . . 43 . Volleys Fired 117 | 7 14 41 22 2 6 . 1 . . 5 1 18 . Largest 4 | 2 2 2 2 2 4 . 4 . . 4 4 4 . Hottest 100 | 40 40 100 100 46 96 . 96 . . 96 96 96 . Shots Fired 255 | 14 28 75 37 4 24 . 4 . . 20 4 45 . Gun 241 | 14 28 70 34 4 24 . 4 . . 20 4 39 . Cannon 6 | . . . . . . . . . . . . 6 . Launcher . | . . . . . . . . . . . . . . Special 8 | . . 5 3 . . . . . . . . . . Kinetic 240 | 14 28 67 34 4 24 . 4 . . 20 4 41 . Thermal 11 | . . 8 3 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 4 | . . . . . . . . . . . . 4 . Robot Hit Streak 11 | 7 11 8 5 5 6 . 1 . . 3 3 3 . Robot Miss Streak 7 | 1 1 7 3 . 4 . 4 . . 3 4 6 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . . . 1 . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . 1 . . . Shots Hit Robots 161 | 10 21 43 25 7 14 . 2 . . 10 3 26 . Core Hits 79 | 4 11 21 8 3 4 . 1 . . 8 1 18 . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . . . . . Critical Strikes 2 | . . . . 2 . . . . . . . . . Smash 2 | . . . . 2 . . . . . . . . . Melee Attacks 8 | . . . 2 6 . . . . . . . . . Impact 8 | . . . 2 6 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . 2 2 . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 2672 | 85 204 504 553 297 231 . 31 . . 130 83 540 14 Guns 1980 | 85 174 491 339 57 231 . 31 . . 130 83 359 . Cannons 101 | . . . . . . . . . . . . 101 . Explosions . | . . . . . . . . . . . . . . Melee 454 | . . . 214 240 . . . . . . . . . Ramming 137 | . 30 13 . . . . . . . . . 80 14 Kinetic 2025 | 85 174 477 339 57 231 . 31 . . 130 83 418 . Thermal 14 | . . 14 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 42 | . . . . . . . . . . . . 42 . Impact 454 | . . . 214 240 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . . 1 . Average Corruption 1 | . . . . . . . . . . . . 1 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . 2 . Message Errors 1 | . . . . . . . . . . . . 1 . Matter Fused 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 207 | . . . . 168 . . . . . . . 39 . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 207 | . . . . 168 . . . . . . . 39 . Knockbacks 2 | . . . 1 . . . . . . . . 1 . Impact 1 | . . . 1 . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 46 | . . . . . . . . . . . . 39 7 Shots . | . . . . . . . . . . . . . . Rammed 6 | . . . . . . . . . . . . 4 2 Targets Rammed 14 | . 6 2 . . . . . . . . . 4 2 Kicked 8 | . 6 2 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 253 | . 6 24 7 18 132 . 34 . . 90 44 253 . Average Temperature 46 | . 6 8 3 7 61 . 18 . . 49 26 76 . Received Heat Transfer 947 | . 42 204 135 171 42 . . . . . 9 99 245 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . . . . . 1 . Combat Hostiles 1 | . . . . 1 . . . . . . . . . Parts Fried 10 | . . . . 6 . . . . . . . 4 . Impact Corruptions 7 | . . . . 5 . . . . . . . 2 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 37 | . . 37 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac DSF Fac Was Fac Fac Peak Influence 371 | 10 211 195 198 244 164 87 154 74 55 113 77 371 342 Initial 117 | . 6 5 81 12 117 57 60 74 55 28 39 11 52 Average 107 | 4 59 97 129 98 148 75 70 74 55 80 41 218 134 Maximum Alert Level 1 | . 1 . . 1 . . . . . . . 1 1 Low Security (%) 90 | 100 98 100 100 89 100 100 100 100 100 100 100 40 70 Level 1 9 | . 1 . . 10 . . . . . . . 59 29 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 17 | . 2 2 1 2 2 . . . . . . 6 2 Investigation 5 | . 1 . . . 2 . . . . . . 2 . Extermination . | . . . . . . . . . . . . . . Reinforcement 8 | . 1 2 1 2 . . . . . . . 1 1 Assault 1 | . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac DSF Fac Was Fac Fac Distress Signals 12 | . . 3 1 1 . . . . . . . 2 5 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 151 | . 14 25 14 12 3 6 4 . 6 5 6 21 35 Peak Tracking Total 14 | . 3 6 4 7 2 6 5 . 5 4 3 7 14 Tactical Retreats 17 | . 1 1 1 4 . . 1 . . 1 . 2 6 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac DSF Fac Was Fac Fac Traps Triggered 12 | . 2 . . . 3 . 2 . . 1 . 1 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac DSF Fac Was Fac Fac Machines Disabled 2 | . . . . . . . . . . . . 2 . Max in Single Turn 1 | . . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac DSF Fac Was Fac Fac Machines Accessed 18 | . 4 1 1 2 2 . 3 1 . 1 . 3 . Terminals 12 | . 3 . 1 1 1 . 2 1 . 1 . 2 . Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations 5 | . 1 1 . 1 1 . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 37 | . 9 2 2 3 6 . 5 1 . 2 . 7 . Successful 19 | . 4 2 . 2 5 . 2 1 . . . 3 . Failed 18 | . 5 . 2 1 1 . 3 . . 2 . 4 . Catastrophic 4 | . 1 . . . . . 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 13 | . 6 . 2 1 . . 2 . . . . 2 . Terminals 23 | . 7 . 2 1 2 . 4 1 . 2 . 4 . Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations 13 | . 2 2 . 2 4 . . . . . . 3 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 4 | . . . . . 1 . . 1 . . . 2 . Open DSF 2 | . . . . . 1 . . 1 . . . . . Dispatch Records 1 | . . . . . . . . . . . . 1 . Recall Investigation 1 | . . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . Repair Station Hacks 11 | . 2 2 . 2 4 . . . . . . 1 . Scan Component 6 | . 1 1 . 1 2 . . . . . . 1 . Repair 5 | . 1 1 . 1 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 2 . . . . . 1 . . . . . . Terminals 3 | . 2 . . . . . 1 . . . . . . Botnet 3 | . 2 . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . 2 1 1 . 2 . 2 . . 1 . 2 . Full Trace Events 2 | . . . . . 1 . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 5 | . 1 1 . 1 2 . . . . . . . . Time 154 | . 26 26 . 26 76 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac DSF Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac DSF Fac Was Fac Fac Total Allies 25 | . . . . . . . . . . . 19 6 . Largest Group 19 | . . . . . . . . . . . 19 10 . Highest-Rated Group 684 | . . . . . . . . . . . 684 363 . Highest-Rated Ally 50 | . . . . . . . . . . . 50 46 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 271 | . . . . . . . . . . . 199 72 . Total Damage 7716 | . . . . . . . . . . . 6189 1527 . Kills 21 | . . . . . . . . . . . 9 12 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac DSF Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac DSF Fac Was Fac Fac Turns Passed 3889 | 58 593 618 477 227 355 80 371 58 38 148 177 435 254 Spaces Moved 4116 | 31 408 361 266 325 295 157 566 89 66 263 299 678 312 Core 315 | . . . 26 . . . . . . . . . 289 Treads 30 | . . . 30 . . . . . . . . . . Legs 741 | 31 408 281 21 . . . . . . . . . . Wheels 178 | . . 80 98 . . . . . . . . . . Hover 2852 | . . . 91 325 295 157 566 89 66 263 299 678 23 Flight . | . . . . . . . . . . . . . . Fastest Speed 44 | 120 120 95 48 48 48 48 48 44 44 44 44 44 50 Average Speed 66 | 120 120 115 102 48 55 49 48 61 44 44 44 47 70 Slowest Speed 500 | 120 120 190 350 48 108 108 48 104 44 44 44 240 500 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 49 27 17 44 11 82 17 2 71 7 84 26 13 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 7 | . . 5 2 . . . . . . . . . . Terrain Destroyed 7 | . . 5 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile 7 | . . 5 2 . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac DSF Fac Was Fac Fac Total 4993 | 41 488 479 418 381 470 157 664 92 73 282 341 762 345 Wait 525 | . 45 44 84 43 151 . 64 . . 4 39 51 . Move 4106 | 30 408 360 265 324 295 156 565 88 65 263 298 677 312 Hop . | . . . . . . . . . . . . . . Pick Up 25 | 3 2 6 5 . 2 . 3 . 3 . 1 . . Fast Attach 50 | . 5 5 22 2 3 . 1 . 2 1 1 6 2 Attach 21 | . . 4 1 2 2 . . 3 . 2 . 4 3 Detach 7 | . . . 1 . 2 . . 1 . . . 2 1 Swap 34 | . 3 9 5 1 8 1 . . 1 6 . . . Drop 36 | 1 6 8 11 1 1 . 4 . 2 1 1 . . Fire 117 | 7 14 41 22 2 6 . 1 . . 5 1 18 . Melee 8 | . . . 2 6 . . . . . . . . . Ram 6 | . . . . . . . . . . . . 4 2 Kick 7 | . 5 2 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 51 | . . . . . . . 26 . . . . . 25 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 3) 59 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Discovered new exit (range 16) 321 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 13) 551 | -10/Materials | Repaired Aluminum Leg 652 | -10/Materials | Entered another Materials area 652 | -9/Materials | Evolved 2 slots: Utility x2 708 | -9/Materials | Repaired Aluminum Leg 1053 | -9/Materials | Discovered new exit (range 15) 1138 | -9/Materials | Discovered new exit (range 14) 1270 | -9/Materials | Entered another Materials area 1270 | -8/Materials | Evolved 2 slots: Propulsion x2 1528 | -8/Materials | Discovered new exit (range 14) 1625 | -8/Materials | Released all parts (9) 1700 | -8/Materials | Discovered new exit (range 16) 1747 | -8/Materials | Entered Storage 1782 | -8/Storage | Repaired Sensor Array 1937 | -8/Storage | Discovered new exit (range 7) 1974 | -8/Storage | Entered Factory 1974 | -7/Factory | Evolved 2 slots: Weapon x2 1985 | -7/Factory | Identified exit to DSF 2168 | -7/Factory | Repaired Airjet 2207 | -7/Factory | Repaired Imp. Terrain Scanner? 2329 | -7/Factory | Sucked down chute 2329 | -7/Factory | Entered Waste 2337 | -7/Waste | Spotted C-40 Crusher 2339 | -7/Waste | Spotted C-40 Crusher 2354 | -7/Waste | Spotted C-40 Crusher 2359 | -7/Waste | Spotted C-40 Crusher 2359 | -7/Waste | Spotted C-40 Crusher 2390 | -7/Waste | Spotted C-40 Crusher 2402 | -7/Waste | Discovered new exit (range 13) 2408 | -7/Waste | Identified exit to Factory 2409 | -7/Waste | Entered Factory 2524 | -7/Factory | Build established: Scout 2665 | -7/Factory | Discovered new exit (range 14) 2777 | -7/Factory | Identified exit to Factory 2780 | -7/Factory | Entered another Factory area 2780 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2838 | -6/Factory | Identified exit to DSF 2838 | -6/Factory | Entered DSF 2838 | -6/DSF | Encountered a pitched battle between 0b10 and Warlord forces 2870 | -6/DSF | Discovered new exit (range 14) 2875 | -6/DSF | Identified exit to Factory 2875 | -6/DSF | Spotted Executioner 2876 | -6/DSF | Entered Factory 2876 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2900 | -5/Factory | Lost 9 allies 3024 | -5/Factory | Sucked down chute 3024 | -5/Factory | Entered Waste 3033 | -5/Waste | Spotted C-40 Crusher 3044 | -5/Waste | Spotted C-40 Crusher 3047 | -5/Waste | Warlord forces began an assault 3061 | -5/Waste | Spotted C-40 Crusher 3063 | -5/Waste | Allies destroyed C-40 Crusher 3066 | -5/Waste | Spotted C-40 Crusher 3070 | -5/Waste | Allies destroyed C-40 Crusher 3079 | -5/Waste | Spotted C-40 Crusher 3095 | -5/Waste | Allies destroyed C-40 Crusher 3107 | -5/Waste | Spotted C-40 Crusher 3117 | -5/Waste | Lost 4 allies 3128 | -5/Waste | Discovered new exit (range 10) 3146 | -5/Waste | Identified exit to Factory 3163 | -5/Waste | Lost 3 allies 3182 | -5/Waste | Allies destroyed C-40 Crusher 3201 | -5/Waste | Entered Factory 3201 | -5/Factory | Accompanied by 9 allies 3226 | -5/Factory | Build established: Tank 3250 | -5/Factory | Garrison activated, responded to threat 3291 | -5/Factory | Lost 4 allies 3300 | -5/Factory | Allied Derelicts emerged from ambush trap array 3398 | -5/Factory | Discovered new exit (range 10) 3437 | -5/Factory | Lost 3 allies 3611 | -5/Factory | Lost 18 parts (1p7n5u5w) 3612 | -5/Factory | Discovered new exit (range 4) 3630 | -5/Factory | Core integrity fell below 50% 3636 | -5/Factory | Entered another Factory area 3636 | -4/Factory | Evolved 2 slots: Utility x2 3695 | -4/Factory | Spotted B-86 Titan 3753 | -4/Factory | Lost 4 parts (2p2n) 3863 | -4/Factory | Core integrity fell below 50% 3866 | -4/Factory | Build established: Mutant 3885 | -4/Factory | Core integrity fell below 20% 3890 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 03804_ Triggered Blade Trap. 03804_ Massive razor-sharp blades shoot up from within the floor. 03804_ Adv. Terrain Scan Processor severed. 03804_ Visual Processing Unit severed. 03843_ Acquired Imp. Medium Treads. 03851_ C-30 ARC bursts open, deploying its payload. 03851_ S-27 Virus unfolds itself. 03853_ U-05 Engineer destroyed. 03853_ R-10 Processor collects Wheel. 03862_ W-44 Eye sends out distress signal. 03864_ T-07 Excavator destroyed. 03865_ K-01 Serf collects debris. 03873_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 03873_ K-01 Serf collects debris. 03882_ R-10 Processor collects Lgt. Ion Engine. 03885_ K-01 Serf collects debris. 03889_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ? ???????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ? #??????????????????????????????????????????????? | | ? #??????????????????????????????????????????????? | | # ####???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #?????????????????##############????????????? | | #?????????????????# #????????????? | | #?????????????????# #????????????? | | #?????????????????# ! #????????????? | | #?????????????????# #????????????? | | #?????????????????# #????????????? | | #####+#########???# #????????????? | | #???# ! #????????????? | | #???# #????????????? | | #???# s #????????????? | | #???# s g #????????????? | | #???# sg k #????????????? | | ###+########## #???# @ *gg #????????????? | | ??? ???????# ###########x######????????????? | | ??? ! ??????# #???????????????? | | ??? #?????# #???????????????? | | ??? #?????# ! #??######???????? | | ??? #?????# |% #?[ ????????? | | ??? #?????# * #? ????????? | | ???? #?????############### # """ ""????????? | | ???? #??????????# # # """ ""????????? | | ???? ??#??????????#[ ""G"" # + """ ""????????? | | ??????????????????# " " # # #?????? | | ??????????????????# # # #?????? | | ??????????????????# / +? #?????? | | ??????????????????# """ # #?#########?????? | | ??????????????????# """ ] # #???????????????? | | ??????????????????# """ # #???????????????? | | ??????????????????# # ^#???????????????? | | ??????????????????#####/#### #?????????#?????? | | ??????????????????????# #??# #???????? #?????? | | ??????????????????????# #??# #??????? #?????? | | ??????????????????????# #??# #?????? ! ??????? | | ??????????????????????# #??# #????? ????????? | | ????????????????????### #### #####/#######???? | | ????????????????????# %= "%" ??? | | ????????????????????# " ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 150 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 56 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Below GoHome() Challenges ------------ None Game ------ Seed SpectralQuantumMachine Manual? 0 Play Time 01:37:07 Cumulative 19.1 hours Start 2024.11.19 @ 00:25:13 End 2024.11.19 @ 02:03:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 33 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 48/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 0117bf9a-4d28-4353-b892-1b8283a7da6d