Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.12 @ 13:36:49 Player: CreepyD Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (203) 1015 Value Destroyed (10228) 10228 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (558) 558 TOTAL SCORE: 19181 Bonus ------- High Alert Combat Kills 646 Follower Combat Kills 249 Friendly Fire -337 Cogmind --------- Core Integrity 0/1600 Matter 292/300 Energy 100/100 System Corruption 54% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Micro Fission Core Quantum Reactor Gamma Rifle Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Targeting Computer Advanced Target Analyzer Advanced Transmission Jammer Improved Focal Shield Advanced Component Analysis Suite System Backup Module > --- WEAPON ----------- Gamma Rifle Enhanced Nova Cannon Enhanced Nova Cannon Railgun Linear Accelerator > --- INVENTORY -------- Enhanced Armored Medium Treads Improved Targeting Computer Gamma Rifle [Rating: 182] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Medium Treads Treads Medium Treads Hover Unit Improved Antigrav System Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Gamma Rifle Energy Gun Gamma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Railgun Ballistic Cannon Hardcell Cannon Launcher Gamma Bomb Array Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 . . 2 2 2 Power 4 | . . . . 1 . 1 . . . . 1 . 1 Propulsion 2 | . . . . . . . 1 . . . . 1 . Utility 9 | . . 2 . 1 2 . 1 1 . . 1 1 . Weapon 3 | . . . . . . 1 . 1 . . . . 1 Parts Attached 271 | 6 4 12 10 30 2 3 3 17 1 2 101 35 45 Power 55 | 1 1 1 1 10 . 1 . 2 . 1 19 9 9 Engine 14 | 1 1 1 1 7 . 1 . . . . 1 . 1 Core 7 | . . . . 3 . . . . . . 2 1 1 Reactor 34 | . . . . . . . . 2 . 1 16 8 7 Propulsion 34 | 2 . 2 1 7 . . 1 2 . . 7 5 7 Treads 30 | 2 . 2 1 7 . . 1 2 . . 7 5 3 Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . Utility 117 | 1 2 6 3 10 2 . 2 6 1 1 53 11 19 Device 78 | . . 2 2 3 . . . 6 1 . 40 9 15 Storage 4 | 1 1 2 . . . . . . . . . . . Processor 12 | . . . 1 4 1 . . . . . 3 . 3 Hackware . | . . . . . . . . . . . . . . Protection 23 | . 1 2 . 3 1 . 2 . . 1 10 2 1 Artifact . | . . . . . . . . . . . . . . Weapon 65 | 2 1 3 5 3 . 2 . 7 . . 22 10 10 Energy Gun 30 | 2 . . 3 1 . . . 2 . . 12 3 7 Energy Cannon 11 | . . . . . . . . 2 . . 3 5 1 Ballistic Gun 12 | . . . . 2 . 1 . 2 . . 4 2 1 Ballistic Cannon 7 | . 1 1 . . . 1 . 1 . . 2 . 1 Launcher 5 | . . 2 2 . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . . . 3 . . 1 1 . Parts Lost 109 | . . 3 10 2 . . 1 5 . 2 36 9 41 Power 15 | . . 1 1 1 . . . . . . 4 1 7 Propulsion 14 | . . . 2 . . . . . . . 3 1 8 Utility 49 | . . 2 3 1 . . 1 3 . 2 18 3 16 Weapon 31 | . . . 4 . . . . 2 . . 11 4 10 Highest Loss Streak 30 | . . 2 9 2 . . 1 3 . 2 8 6 30 Average Slot Usage (%) 89 | . 99 95 83 95 100 98 94 92 94 89 87 90 77 Engine 6 | . 14 8 8 10 15 20 17 10 10 10 2 . . Core 1 | . . . . 4 . . . . . . 1 . . Reactor 8 | . . . . . . . . 4 5 5 13 16 15 Treads 11 | . 28 22 18 17 15 13 11 10 10 10 8 12 7 Device 22 | . . 7 10 8 23 20 16 17 31 24 27 31 25 Storage 1 | . 14 12 11 . . . . . . . . . . Processor 11 | . . . 1 28 23 20 17 12 10 10 9 8 11 Protection 6 | . 13 22 14 6 7 6 11 13 5 7 3 3 1 Energy Gun 5 | . 19 1 1 1 7 3 . . 5 5 9 4 4 Energy Cannon 2 | . . . . . . . . 4 5 5 2 5 5 Ballistic Gun 5 | . . . . 16 7 11 11 5 5 5 3 4 3 Ballistic Cannon 2 | . 8 8 8 . . 2 5 8 5 5 1 . 1 Naked Turns 44 | . . . . . . . . . . . . . 44 Heaviest Build 143 | 10 16 36 39 29 29 45 55 81 73 75 112 124 143 Greatest Support 155 | 40 40 40 40 42 40 40 90 93 93 93 103 155 155 Greatest Overweight (x) 4 | 1 . . 1 1 . 1 1 1 . . 4 3 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 4 9 10 4 4 4 4 4 4 4 4 4 4 Most Carried 9 | 5 4 9 9 6 3 2 4 4 4 4 4 4 4 Average Carried 3 | . 2 5 6 3 2 1 2 3 4 4 3 2 3 Final Capacity 10 | 6 4 10 10 4 4 4 4 4 4 4 4 4 4 Final Carried 8 | . 3 8 3 4 2 2 3 4 4 4 3 3 4 Class Distribution -------------------- 44% | Scavenger-Gunner 21% | Mutant 13% | Scavenger-Tank 7% | Tank 5% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Tank | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Matter Collected 6483 | 231 186 207 192 691 . 17 195 981 30 107 2112 663 871 Remotely 361 | . . . . 135 . 17 155 . . . 54 . . Salvage Created 11050 | . 186 440 140 583 . 17 165 1279 . 279 3913 2080 1968 Parts 612 | . 13 35 7 37 . 3 11 54 . 11 263 94 84 Haulers Intercepted 7 | . . 1 . 4 . . . . . . . . 2 Recyclers Shooed 5 | . . . . . . . . . . . 4 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 1 9 . . . Prevented 6 | . . . . . . . . . . 6 . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 156 | . 4 9 9 13 . . 3 22 . 4 45 25 22 Melee 4 | . . 1 . . . . . . . . 2 . 1 Guns 74 | . 3 . . 13 . . 3 5 . 2 26 14 8 Cannons 56 | . 1 2 . . . . . 15 . 2 13 10 13 AOE 14 | . . 5 9 . . . . . . . . . . Classes Destroyed 16 | . 2 6 2 2 . . 1 1 . 1 1 . . Worker 12 | . . 1 . . . . 2 . . . 5 4 . Builder 5 | . . 1 . . . . . 1 . . 2 1 . Hauler 7 | . . 1 . 4 . . . . . . . . 2 Recycler 6 | . . . . . . . . . . . 5 . 1 Operator 6 | . 1 . . 2 . 1 . . . . 1 1 . Drone 2 | . . . . . . . . 2 . . . . . Watcher 9 | . . 1 . 1 . . . 1 . . 2 3 1 Swarmer 22 | . . 3 . 4 . . . 4 . . 7 4 . Grunt 44 | . 4 3 1 4 . . 1 6 . 3 8 5 9 Brawler 2 | . . . . . . . . . . 1 . 1 . Duelist 2 | . . . . 1 . . . . . . . . 1 Sentry 21 | . . 3 . 3 . . 1 . . . 6 6 2 Demolisher 2 | . . . 2 . . . . . . . . . . Hunter 9 | . . . . 1 . . . 6 . . 2 . . Programmer 48 | . . . . . . . 1 6 . . 22 9 10 Assembled 6 | . . . 6 . . . . . . . . . . Best Kill Streak 10 | . 3 5 9 4 . 1 2 6 . 4 5 10 4 Combat Bots Only 9 | . 3 4 9 4 . . 1 6 . 4 4 7 4 Max Kills in Single Turn 3 | . 1 3 2 2 . 1 2 2 . 1 3 2 1 Gunslinging 2 | . . . . 1 . . . . . . 2 . . Exploded 2 | . . 2 2 . . . . . . . . . . Melee 1 | . . 1 . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Damage Taken 21037 | . 131 456 868 678 . . 223 2042 . 208 7681 2516 6234 Core 3107 | . 22 46 129 68 . . 19 201 . . 814 199 1609 Absorbed by Shields 487 | . . . 27 . . . . . . . 40 . 420 Core Remaining (%) 83 | 100 91 . 56 87 100 100 98 . . 82 37 86 . Volleys Fired 448 | . 14 14 15 46 1 1 8 52 . 8 160 66 63 Largest 5 | . 2 2 2 2 2 3 3 4 . 4 4 4 5 Hottest 435 | . 80 68 75 50 88 99 99 248 . 200 356 369 435 Shots Fired 1420 | . 28 23 20 92 2 3 24 199 . 33 522 236 238 Gun 846 | . 16 . 2 92 2 2 16 58 . 17 364 149 128 Cannon 534 | . 12 11 5 . . 1 8 141 . 16 143 87 110 Launcher 40 | . . 12 13 . . . . . . . 15 . . Special . | . . . . . . . . . . . . . . Kinetic 612 | . 12 11 5 92 1 3 24 148 . 16 142 75 83 Thermal 382 | . 2 . . . 1 . . 4 . 9 117 138 111 Explosive 10 | . . . 10 . . . . . . . . . . Electromagnetic 416 | . 14 12 5 . . . . 47 . 8 263 23 44 Robot Hit Streak 28 | . 4 7 4 15 15 1 17 17 . 25 27 28 18 Robot Miss Streak 6 | . 3 5 2 3 1 2 4 6 . . 4 3 2 Penetration Max 2 | . . . . . . . 1 1 . . 1 2 1 Secondary Targets 6 | . . . . 1 . . . . . . 2 3 . Max Gunslinging Chain 2 | . . . . 1 . . . . . . 2 1 . Shots Hit Robots 1022 | . 14 13 13 75 2 1 18 150 . 24 373 170 169 Core Hits 479 | . 7 15 19 39 1 1 22 75 . 9 152 67 72 Critical Hits 57 | . . . . 1 . . 1 4 . 1 31 11 8 Critical Kills 19 | . . . . 1 . . . 1 . . 10 4 3 Critical Parts Destroyed 32 | . . . . . . . 1 2 . 1 18 5 5 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 28010 | . 202 601 602 1491 30 17 654 3964 . 726 9206 5557 4960 Guns 14551 | . 105 . 12 1491 30 17 459 1130 . 309 5745 2944 2309 Cannons 11424 | . 51 104 67 . . . 194 2742 . 417 2752 2516 2581 Explosions 1818 | . 46 476 523 . . . . 92 . . 584 97 . Melee . | . . . . . . . . . . . . . . Ramming 217 | . . 21 . . . . 1 . . . 125 . 70 Kinetic 10537 | . 51 104 67 1491 13 17 653 2538 . 282 2602 1292 1427 Thermal 10403 | . 57 99 12 . 17 . . 214 . 190 2949 3898 2967 Explosive 418 | . . . 418 . . . . . . . . . . Electromagnetic 6435 | . 94 377 105 . . . . 1212 . 254 3530 367 496 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 53 | . . . . 3 3 . . 3 3 8 46 7 53 Average Corruption 13 | . . . . 3 2 . . 2 3 5 21 3 12 Corruption Purged 24 | . . . . . . . . . . . 15 4 5 Effects 396 | . . . . 3 2 . . 16 8 4 285 26 52 Message Errors 56 | . . . . . 1 . . 3 3 1 36 5 7 Matter Fused 67 | . . . . 1 1 . . 2 . 1 54 5 3 Heat Flow Errors 25 | . . . . . . . . 2 3 . 13 2 5 Energy Discharges 23 | . . . . 2 . . . 1 1 . 16 1 2 Parts Rejected 5 | . . . . . . . . . . . 4 1 . Data Loss (minor) 29 | . . . . . . . . 3 1 . 20 2 3 Data Loss (major) 3 | . . . . . . . . . . . 2 1 . Misfires 16 | . . . . . . . . . . 1 12 1 2 Alerts 4 | . . . . . . . . . . . 4 . . Misdirections 40 | . . . . . . . . . . . 27 . 13 Targeting Errors 95 | . . . . . . . . 4 . 1 72 6 12 Weapon Failures 33 | . . . . . . . . 1 . . 25 2 5 Overload Shots 2 | . . . . . . . . 2 . . . . . Overflow Damage 699 | . . 20 3 . . . . 152 . 21 226 63 214 Projectiles 654 | . . . . . . . . 152 . 21 204 63 214 Explosions 45 | . . 20 3 . . . . . . . 22 . . Melee . | . . . . . . . . . . . . . . Knockbacks 59 | . 1 1 . . . . 5 29 . 2 10 . 11 Impact 1 | . . . . . . . . . . . . . 1 Kinetic 50 | . 1 1 . . . . 5 25 . 2 8 . 8 Secondary 8 | . . . . . . . . 4 . . 2 . 2 Self-Inflicted Damage 342 | . . 1 48 . . . . . . . 218 72 3 Shots 25 | . . 1 1 . . . . . . . 22 1 . Rammed 61 | . . 12 . . . . 1 . . . 28 . 20 Targets Rammed 65 | . . 13 . . . . 1 . . . 30 . 21 Kicked . | . . . . . . . . . . . . . . Crushed 4 | . . 1 . . . . . . . . 2 . 1 Highest Temperature 808 | . 180 84 39 84 18 30 81 599 218 39 808 336 417 Average Temperature 84 | . 68 32 18 23 12 17 40 108 113 15 95 93 108 Received Heat Transfer 1642 | . 72 147 36 162 . . 63 138 . 78 355 162 429 Effects 24 | . . . . . . . . 7 . . 15 1 1 Shutdowns 10 | . . . . . . . . 3 . . 7 . . Energy Bleed 2 | . . . . . . . . 1 . . . 1 . Interference 1 | . . . . . . . . . . . . . 1 Matter Decay 3 | . . . . . . . . 1 . . 2 . . Short Circuit 4 | . . . . . . . . 2 . . 2 . . Damage (minor) 1 | . . . . . . . . . . . 1 . . Damage (major) 3 | . . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 7 | . . 1 . . . . . 2 . . 4 . . Combat Hostiles 6 | . . 1 . . . . . 2 . . 3 . . Parts Fried 38 | . . 1 . . . . . 5 . 1 26 2 3 Impact Corruptions 2 | . . . . . . . . . . . 1 . 1 Robots Melted 2 | . . . . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . . 1 1 . Parts Melted 39 | . . 1 . . . . . 1 . . 10 18 9 Heat Transferred 11484 | . 75 100 50 . 37 . . 260 . 400 3846 3811 2905 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 8 | . 1 2 1 . . . . 1 . . 2 1 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Peak Influence 679 | . 194 373 155 298 103 55 172 416 . . 421 679 665 Average Influence 264 | . 94 202 138 171 94 50 70 208 . . 272 433 497 Maximum Alert Level 2 | . . 1 . 1 . . . 2 . . 2 2 2 Low Security (%) 37 | 100 100 39 100 61 100 100 100 55 . . 20 . . Level 1 43 | . . 60 . 38 . . . 38 . . 72 41 16 Level 2 18 | . . . . . . . . 5 . . 6 58 83 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 34 | . 2 . 1 1 . . . 6 . . 15 3 6 Investigation 2 | . 1 . . . . . . . . . 1 . . Extermination 17 | . . . . . . . . 3 . . 8 3 3 Reinforcement 11 | . 1 . 1 1 . . . 3 . . 3 . 2 Assault 1 | . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . 2 . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Distress Signals 7 | . . 2 . . . . . 1 . . 2 1 1 Communications Jammed 66 | . . . . 6 . . . 48 . . 1 11 . Distress Signals 64 | . . . . 6 . . . 48 . . 1 9 . Times Spotted 251 | . 6 19 14 19 1 1 9 35 . 5 56 36 50 Peak Tracking Total 18 | . 4 6 7 5 1 1 5 6 . 4 5 7 18 Tactical Retreats 11 | . . 1 1 1 . . . 1 . 1 2 2 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 11 | . . . . . 2 . . 2 . . 5 1 1 Indirectly 3 | . . . . . . . . . . . 3 . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Machines Disabled 15 | . 3 2 . 1 . . . 5 . . 2 1 1 Max in Single Turn 2 | . 2 1 . 1 . . . 1 . . 1 1 1 Garrison Access 1 | . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 25 | . 2 1 . 5 2 1 . 4 . . 6 2 2 Terminals 16 | . 2 1 . 5 1 . . 2 . . 3 . 2 Fabricators 6 | . . . . . 1 1 . 2 . . 2 . . Repair Stations 1 | . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . 1 . Total Hacks 57 | . 8 2 . 15 6 3 . 6 . . 9 4 4 Successful 23 | . 4 1 . 6 2 . . 3 . . 2 3 2 Failed 34 | . 4 1 . 9 4 3 . 3 . . 7 1 2 Catastrophic 7 | . . . . 2 1 1 . . . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 17 | . . 2 . 10 5 . . . . . . . . Terminals 40 | . 8 2 . 15 5 . . 3 . . 3 . 4 Fabricators 10 | . . . . . 1 3 . 3 . . 3 . . Repair Stations 3 | . . . . . . . . . . . 3 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . 3 . Garrison Access 1 | . . . . . . . . . . . . 1 . Terminal Hacks 16 | . 4 1 . 6 1 . . 2 . . . . 2 Record 3 | . . . . . . . . 1 . . . . 2 Robot Analysis 2 | . 1 . . 1 . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . Zone Layout 2 | . . . . 2 . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . 1 . . . . . Network Status 1 | . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 21 | . 2 . . 4 2 1 . 4 . . 5 1 2 Full Trace Events 1 | . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . Parts Built 2 | . . . . . . . . 2 . . . . . Matter 278 | . . . . . . . . 278 . . . . . Time 46 | . . . . . . . . 46 . . . . . Total Part Build Rating 18 | . . . . . . . . 18 . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . Time 38 | . . . . . . . . . . . 38 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Total Allies 3 | . . . . . . . 3 . . . . . . Largest Group 3 | . . . . . . . 3 1 . . . . . Highest-Rated Group 110 | . . . . . . . 110 49 . . . . . Highest-Rated Ally 49 | . . . . . . . 49 49 . . . . . Total Orders 2 | . . . . . . . 1 1 . . . . . GUARD 2 | . . . . . . . 1 1 . . . . . Ally Attacks 29 | . . . . . . . 13 16 . . . . . Total Damage 768 | . . . . . . . 317 451 . . . . . Kills 9 | . . . . . . . 3 6 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Robot Analysis Total 2 | . 1 . . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . . Drone Launches 5 | . . . . . . . . 2 . . . 3 . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Turns Passed 11227 | 66 384 356 229 861 322 343 415 1380 598 148 3764 1256 1105 Spaces Moved 4686 | 41 178 158 109 382 186 115 187 619 303 74 1214 542 578 Core 135 | 15 . . . . . . . . . . . . 120 Treads 4545 | 26 178 158 109 382 186 115 187 619 303 74 1214 542 452 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . 6 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 152 170 170 165 160 160 160 152 152 50 Average Speed 162 | 135 160 160 164 157 170 184 180 165 160 160 170 172 125 Slowest Speed 240 | 160 160 160 180 180 170 190 190 180 160 160 240 220 155 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . 1 . 1 Exploration Rate (%) 19 | 4 26 26 34 42 6 5 6 19 42 12 22 16 15 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 8 | . . 1 . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 . 1 . . . . . . . 1 1 . Scrap Searched 2 | . . . 1 . . . . . 1 . . . . Spaces Dug 1 | . . . . . . . . . . . 1 . . Terrain Destroyed 191 | . 4 7 62 . . . . 27 . 4 28 33 26 Melee . | . . . . . . . . . . . . . . Projectile 93 | . . . . . . . . 21 . 4 18 24 26 AOE 98 | . 4 7 62 . . . . 6 . . 10 9 . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Total 7272 | 52 248 228 138 552 190 244 246 851 416 84 2514 711 798 Wait 1449 | . 47 17 2 54 . 124 7 137 110 . 898 9 44 Move 4674 | 40 177 157 108 381 185 114 186 618 302 73 1214 541 578 Hop . | . . . . . . . . . . . . . . Pick Up 168 | 6 5 12 3 18 . 2 4 14 . . 49 33 22 Fast Attach 75 | . . . . 6 . . . 2 1 1 42 3 20 Attach 94 | 6 1 4 8 7 2 2 3 6 . . 25 17 13 Detach 5 | . . . . . . . . . . . 1 1 3 Swap 103 | . 3 8 2 17 . 1 . 10 . 1 34 15 12 Drop 146 | . 1 3 . 23 . . 1 11 1 1 58 25 22 Fire 448 | . 14 14 15 46 1 1 8 52 . 8 160 66 63 Melee . | . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . Crush 59 | . . 13 . . . . 1 . . . 29 . 16 Escape Stasis . | . . . . . . . . . . . . . . Rewire 44 | . . . . . 2 . 36 . 2 . 4 . . Trap . | . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . 1 . . . 1 . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 3) 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Utility x2 669 | -9/Materials | Identified exit to Mines 807 | -9/Materials | Entered Mines 892 | -9/Mines | Discovered new exit (range 6) 918 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 942 | -9/Mines | Assembled infested the area 1004 | -9/Mines | Lost 9 parts (1p2n3u3w) 1006 | -9/Mines | Destroyed 9 combat bots 1036 | -9/Mines | Entered Materials 1036 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1611 | -8/Materials | Identified exit to Factory 1897 | -8/Materials | Entered Factory 1897 | -7/Factory | Evolved 2 slots: Utility x2 2192 | -7/Factory | Discovered new exit (range 6) 2200 | -7/Factory | Identified exit to Factory 2219 | -7/Factory | Entered another Factory area 2219 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2519 | -6/Factory | Discovered new exit (range 5) 2560 | -6/Factory | Identified exit to Factory 2562 | -6/Factory | Entered another Factory area 2562 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2583 | -5/Factory | Build established: Gunner 2723 | -5/Factory | Rewired Cogmind 2731 | -5/Factory | Rewired Cogmind 2738 | -5/Factory | Rewired Cogmind 2931 | -5/Factory | Discovered new exit (range 13) 2957 | -5/Factory | Identified exit to Factory 2977 | -5/Factory | Entered another Factory area 2977 | -4/Factory | Accompanied by 1 ally 2977 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3248 | -4/Factory | Build established: Tank 4186 | -4/Factory | Build established: Scavenger-Tank 4257 | -4/Factory | Lost 3 parts (1u2w) 4330 | -4/Factory | Fabricated Enh. Quantum Rifle (x2) 4348 | -4/Factory | Discovered new exit (range 7) 4356 | -4/Factory | Identified exit to Upper Caves 4357 | -4/Factory | Entered Upper Caves 4510 | -4/Upper Caves | Build established: Scavenger-Gunner 4821 | -4/Upper Caves | Learned Research non-interactive machine intel 4942 | -4/Upper Caves | Discovered new exit (range 11) 4953 | -4/Upper Caves | Identified exit to Upper Caves 4955 | -4/Upper Caves | Entered another Upper Caves area 5098 | -4/Upper Caves | Discovered new exit (range 4) 5102 | -4/Upper Caves | Identified exit to Research 5103 | -4/Upper Caves | Entered Research 5103 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5104 | -3/Research | Loaded intel: 47 non-interactive machine locations 5213 | -3/Research | Crushed by falling debris 5428 | -3/Research | System corruption reached 10% 5793 | -3/Research | Repaired Hvy. Armor Plating 6188 | -3/Research | Garrison activated, responded to threat 6243 | -3/Research | Lost 4 parts (1p2u1w) 6523 | -3/Research | Lost 3 parts (1n1u1w) 6623 | -3/Research | Build established: Scavenger-Tank 6684 | -3/Research | Lost 7 parts (1p4u2w) 6967 | -3/Research | Build established: Scavenger-Gunner 6981 | -3/Research | Spotted B-86 Titan 8176 | -3/Research | Lost 4 parts (1p2u1w) 8306 | -3/Research | Found Gamma Bomb Array 8391 | -3/Research | Found Prototype Processor 8401 | -3/Research | Identified Exp. Melee Analysis Suite 8485 | -3/Research | Core integrity fell below 50% 8502 | -3/Research | System corruption reached 30% 8580 | -3/Research | Lost 8 parts (1p1n3u3w) 8862 | -3/Research | Discovered new exit (range 3) 8867 | -3/Research | Entered another Research area 8867 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8971 | -2/Research | Lost 6 parts (1p1n1u3w) 8986 | -2/Research | Destroyed 7 combat bots 9917 | -2/Research | Found Prototype Launcher 9919 | -2/Research | Identified Hellfire Missile Launcher 10103 | -2/Research | Discovered new exit (range 10) 10123 | -2/Research | Entered Access 10123 | -1/Access | Accompanied by 3 allies 10123 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 10346 | -1/Access | Crushed by falling debris 10768 | -1/Access | Lost 4 parts (2p2w) 10873 | -1/Access | First assault squad dispatched 10957 | -1/Access | System corruption reached 10% 11026 | -1/Access | Lost 3 parts (1u2w) 11134 | -1/Access | System corruption reached 30% 11182 | -1/Access | Spotted B-99 Colossus 11191 | -1/Access | Core integrity fell below 50% 11225 | -1/Access | Core integrity fell below 20% 11228 | -1/Access | Lost 30 parts (5p8n13u4w) 11228 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 11194_ Penetrated by Slug. 11194_ Imp. Antigrav System destroyed. 11194_ Penetrated by Slug. 11197_ A-15 Conveyor collects Med. Storage Unit. 11197_ Penetrated by Slug. 11197_ Slug penetrates Recycling Unit. 11197_ Penetrated by Slug. 11197_ Imp. Antigrav System destroyed. 11197_ Penetrated by Slug. 11197_ Slug penetrates Recycling Unit. 11201_ P-80 Master resets P-80 Master, system corruption cleaned. 11202_ P-80 Master resets K-01 Serf, system corruption cleaned. 11204_ U-05 Engineer lays Concrete. 11212_ System corrupted: Energy discharge (-39). 11225_ Slammed into S-43 Plague. 11225_ W-44 Eye sends out distress signal. 11226_ Slammed into S-43 Plague. 11227_ System corrupted: Component data lost. 11227_ Slammed into S-43 Plague. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????########?????????????? | | ????????????????????????????# #?????????????? | | ????????????????????????????# ! #?????????????? | | ????????????????????????????# #?????????????? | | ?????????????????????######## #?????????????? | | ?????????????????????# ! + = ??????????????? | | ?????????????????????# ! p# ????????????????? | | ?????????????????????# ##+################### | | ?????????????????????# p | | ?????????????????????# ss ## | | ?????????????????????#| @s ## ################### | | ?????????????????????####s### ?????????????????? | | ??????????????????????? p #????????????????? | | ????????????????????? s s #! #????????????????? | | ??????????????????? k####?????????????????? | | ????????????????? #????????????????????? | | ??????????????? #????????????????????? | | ????????????? ! +????????????????????? | | ????????????####### ! #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# w ????????????????????? | | ??????????????????# ????????????????????? | | ??????????????????# ????????????????????? | | ????????????????????? ###????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 149 Energy Generation 107 Energy Capacity 990 Matter Stores 369 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 30 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 53 Targeting Accuracy 32 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Particle Charging 25 Kinecelleration 40 Item Schematics ----------------- Hvy. Disruptor Cannon | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Quantum Rifle | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Achiever Gunslinger I Survived The Infestation More Power To You Rockin' Loadout Use The Force Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed StorageTerrainAutohacker Manual? 0 Play Time 03:14:03 Cumulative 23.0 hours Start 2020.04.12 @ 00:52:33 End 2020.04.12 @ 13:36:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 18 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 32 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30ed96f7-212e-4927-9a3a-4ee8ec512a6b