Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.25 @ 17:24:07 Player: Padwiz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (43) 215 Value Destroyed (1602) 1602 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1285) 1285 TOTAL SCORE: 7402 Bonus ------- Follower Combat Kills 401 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/850 Matter 279/300 Energy 100/100 System Corruption 2% Temperature Cool (11) Movement Flying (35) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (6) ------ 0b10 Decoder Chip [Skirmisher] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Armored Leg Energy Well (261) Advanced Energy Well Heavy Laser Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Advanced Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Energy Well Improved Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Thief Drone Bay > --- WEAPON ----------- Plasma Rifle Flak Gun Flak Gun > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Light Treads Carbon-fiber Leg VTOL Module VTOL Module VTOL Module Large Storage Unit Advanced Terrain Scanner Component Analysis Suite System Guard Shock Rifle Heavy Laser Heavy Laser Heavy Laser Gatling Laser Proton Cannon Phase Cannon [Rating: 72] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility 0b10 Decoder Chip [Skirmisher] Device Thief Drone Bay Storage Small Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Flak Gun Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . 2 . . . . . . . Utility 4 | . . . . . . . 4 . . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 107 | 7 4 6 5 . . 22 31 2 . 30 Power 14 | 1 . . . . . 3 4 1 . 5 Engine 8 | 1 . . . . . 1 1 1 . 4 Core 6 | . . . . . . 2 3 . . 1 Reactor . | . . . . . . . . . . . Propulsion 44 | 2 2 4 3 . . 9 9 . . 15 Treads 16 | . . . . . . 6 9 . . 1 Leg 8 | . . 2 . . . 2 . . . 4 Wheel 2 | 2 . . . . . . . . . . Hover 8 | . 2 2 3 . . 1 . . . . Flight 10 | . . . . . . . . . . 10 Utility 24 | 1 1 . 1 . . 3 14 1 . 3 Device 12 | . 1 . 1 . . 2 6 1 . 1 Storage 7 | 1 . . . . . . 5 . . 1 Processor 3 | . . . . . . 1 2 . . . Hackware . | . . . . . . . . . . . Protection 2 | . . . . . . . 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 25 | 3 1 2 1 . . 7 4 . . 7 Energy Gun 13 | 1 . . . . . 6 1 . . 5 Energy Cannon 2 | . . . . . . . . . . 2 Ballistic Gun 10 | 2 1 2 1 . . 1 3 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 45 | . . . . . . 16 5 1 . 23 Power 8 | . . . . . . 2 1 1 . 4 Propulsion 17 | . . . . . . 8 1 . . 8 Utility 6 | . . . . . . 1 1 . . 4 Weapon 14 | . . . . . . 5 2 . . 7 Highest Loss Streak 15 | . . . . . . 7 4 1 . 15 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 89 100 100 100 100 91 97 100 100 84 Engine 7 | . 14 14 11 11 11 10 1 4 6 5 Core 3 | . . . . . . . 10 7 6 5 Treads 15 | . . . . . . 16 25 26 26 8 Leg 5 | . . 7 . . . 10 . . . 9 Hover 9 | . 24 20 44 44 44 9 . . . . Device 7 | . 4 14 11 11 11 2 15 13 13 4 Storage 11 | . 14 14 11 11 11 10 9 13 13 12 Processor 8 | . . . . . . 7 10 13 13 12 Protection 1 | . . . . . . . 2 . . 3 Energy Gun 9 | . 14 14 11 11 11 11 11 6 6 5 Energy Cannon 1 | . . . . . . . . . . 10 Ballistic Gun 8 | . 14 14 11 11 11 10 7 13 13 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 85 | 12 13 12 13 13 13 20 79 85 82 82 Greatest Support 118 | 20 20 20 24 24 24 84 118 112 112 112 Greatest Overweight (x) 5 | . 1 . . . . 5 . . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 20 20 20 20 Average Capacity 12 | 6 8 8 8 8 8 7 17 20 20 15 Most Carried 20 | 6 8 8 8 8 8 8 20 20 19 19 Average Carried 11 | 3 7 7 7 7 7 6 14 19 19 15 Final Capacity 20 | 8 8 8 8 8 8 5 20 20 20 5 Final Carried 20 | 6 8 8 8 8 8 5 20 19 19 5 Class Distribution -------------------- 34% | Mutant 18% | Scavenger-Mutant 15% | Scavenger-Tank 14% | Gunner 6% | Scavenger-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Gunner | -6/Lower Caves Skirmisher | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Matter Collected 1623 | 223 19 126 . . 18 253 335 200 . 449 Remotely . | . . . . . . . . . . . Salvage Created 1562 | . 19 130 . . . 535 382 89 . 407 Parts 80 | . 3 10 . . . 25 22 9 . 11 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . 33 . 8 . 12 Prevented 16 | . . . . . . 10 . . . 6 Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Combat Hostiles Destroyed 42 | . . 5 . . . 13 13 3 . 8 Guns 35 | . . 4 . . . 13 13 3 . 2 Cannons 3 | . . . . . . . . . . 3 AOE 2 | . . 1 . . . . . . . 1 Classes Destroyed 8 | . 1 2 . . . 1 1 1 . 2 Operator 1 | . 1 . . . . . . . . . Drone 2 | . . . . . . . . . . 2 Swarmer 21 | . . 3 . . . 8 8 2 . . Grunt 10 | . . 2 . . . 3 3 . . 2 Brawler 3 | . . . . . . . . . . 3 Sentry 2 | . . . . . . 2 . . . . Hunter 2 | . . . . . . . . 1 . 1 Programmer 2 | . . . . . . . 2 . . . Best Kill Streak 4 | . 1 3 . . . 3 4 2 . 2 Combat Bots Only 4 | . . 3 . . . 3 4 2 . 2 Max Kills in Single Turn 3 | . 1 1 . . . 1 3 1 . 1 Gunslinging 2 | . . . . . . . 2 . . . Exploded 1 | . . 1 . . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Hostile Shots Fired 430 | . . 13 . . . 150 120 10 . 137 Missed 102 | . . 2 . . . 37 29 2 . 32 Damage Taken 6277 | . . 123 . . . 1774 1559 121 . 2700 Core 1257 | . . 27 . . . 366 59 . . 805 Absorbed by Shields 50 | . . . . . . . 50 . . . Regen/Repaired (Parts) 126 | . . . . . 48 . 78 . . . Core Remaining (%) 65 | 100 . 89 . . . 8 . . . . Volleys Fired 122 | . 3 9 . . . 44 24 5 . 37 Largest 3 | . 2 2 . . . 2 3 3 . 3 Hottest 240 | . 60 60 . . . 138 166 131 . 240 Shots Fired 297 | . 6 18 . . . 85 72 15 . 101 Gun 246 | . 6 18 . . . 85 72 15 . 50 Cannon 51 | . . . . . . . . . . 51 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 107 | . 3 9 . . . 32 39 10 . 14 Thermal 143 | . . . . . . 41 33 5 . 64 Explosive . | . . . . . . . . . . . Electromagnetic 47 | . 3 9 . . . 12 . . . 23 Robot Hit Streak 14 | . 1 10 . . . 14 5 8 . 13 Robot Miss Streak 18 | . 2 2 . . . 3 8 5 . 18 Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . . . . . . 1 5 . . 1 Max Gunslinging Chain 2 | . . . . . . 1 2 . . 1 Shots Hit Robots 183 | . 3 13 . . . 55 52 9 . 51 Core Hits 114 | . 2 5 . . . 25 45 9 . 28 Critical Kills 2 | . . 1 . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 6 | . . 1 . . . 1 2 . . 2 Burn 4 | . . . . . . 1 2 . . 1 Meltdown 1 | . . . . . . . . . . 1 Destroy 1 | . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3531 | . 46 228 . . . 786 876 130 . 1465 Guns 2651 | . 46 152 . . . 786 860 130 . 677 Cannons 727 | . . . . . . . . . . 727 Explosions 137 | . . 76 . . . . . . . 61 Melee . | . . . . . . . . . . . Ramming 16 | . . . . . . . 16 . . . Kinetic 1098 | . 28 41 . . . 159 464 85 . 321 Thermal 1850 | . . 76 . . . 514 396 45 . 819 Explosive . | . . . . . . . . . . . Electromagnetic 567 | . 18 111 . . . 113 . . . 325 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . 7 . . . 2 Average Corruption 4 | . . . . . . 7 . . . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 4 | . . . . . . 2 . . . 2 Matter Fused 1 | . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 73 | . . . . . . . 1 . . 72 Projectiles 46 | . . . . . . . . . . 46 Explosions 27 | . . . . . . . 1 . . 26 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 163 | . . 24 . . . . 139 . . . Shots 4 | . . 2 . . . . 2 . . . Rammed 1 | . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 1018 | . 18 56 . . . 288 381 24 . 1018 Average Temperature 198 | . 9 25 . . . 99 137 16 . 344 Received Heat Transfer 1239 | . . 33 . . . 255 288 . . 663 Effects 63 | . . . . . . 1 2 . . 60 Shutdowns 18 | . . . . . . . . . . 18 Energy Bleed 4 | . . . . . . 1 1 . . 2 Interference 10 | . . . . . . . . . . 10 Matter Decay 5 | . . . . . . . . . . 5 Short Circuit 3 | . . . . . . . 1 . . 2 Damage (minor) 6 | . . . . . . . . . . 6 Damage (major) 13 | . . . . . . . . . . 13 Damage (core) 4 | . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Melted 5 | . . . . . . 2 . . . 3 Heat Transferred 3462 | . . 100 . . . 1073 888 100 . 1301 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . 2 . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Peak Influence 344 | . 28 133 81 31 . . 344 . . . Initial 51 | . . 10 51 31 . . 35 . . . Average 97 | . 10 98 59 31 . . 116 . . . Maximum Alert Level 1 | . . . . . . . 1 . . . Low Security (%) 82 | 100 100 100 100 100 . . 74 . . . Level 1 17 | . . . . . . . 25 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . . . 1 . . . 3 . . 1 Investigation 1 | . . . 1 . . . . . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 2 | . . . . . . . 2 . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Distress Signals 1 | . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 103 | . 1 6 3 . . 33 33 3 . 24 Peak Tracking Total 11 | . 1 3 3 . . 10 11 2 . 7 Tactical Retreats 18 | . . 1 . . . 9 6 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Traps Triggered 1 | . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Machines Disabled 2 | . . . . . . . 2 . . . Max in Single Turn 2 | . . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Machines Accessed 14 | . 2 1 2 1 . 1 3 . 4 . Terminals 7 | . 2 1 1 . . 1 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 62 | . 8 2 8 1 . 6 7 . 30 . Successful 51 | . 4 1 6 1 . 6 3 . 30 . Failed 11 | . 4 1 2 . . . 4 . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 6 | . . . . . . . 6 . . . Terminals 21 | . 8 2 2 . . 6 3 . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . . 6 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 45 | . 4 1 2 1 . 6 1 . 30 . Record 19 | . 1 1 . . . 6 . . 11 . Part Schematic 10 | . . . . . . . . . 10 . Robot Schematic 6 | . . . . . . . . . 6 . Prototype ID Bank 4 | . . . 1 . . . . . 3 . Open Door 1 | . . . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 1 1 2 . . . 2 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . . 2 . 1 . . . 10 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 70 | . . . . . . . 70 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Total Allies 7 | . . 2 . . 4 . . . . 1 Largest Group 4 | . . 2 . . 4 4 . . . 1 Highest-Rated Group 156 | . . 42 . . 156 156 . . . 96 Highest-Rated Ally 96 | . . 31 . . 40 40 . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 114 | . . 5 . . . 48 41 7 . 13 Total Damage 2140 | . . 85 . . . 1389 172 30 . 464 Kills 13 | . . . . . . 9 . 1 . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 3 2 . 1 . . Drone Launches 18 | . . . . . . 6 11 1 . . Drone Recoveries 15 | . . . . . . 4 11 . . . Decoded 0b10 Intel 18 | . . . . . . . 18 . . . Patrols 8 | . . . . . . . 8 . . . Reinforcements 10 | . . . . . . . 10 . . . Zionite Intel Received 1 | . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Turns Passed 6812 | 55 155 271 87 73 453 2533 1421 434 132 1198 Spaces Moved 4797 | 50 219 341 123 147 772 1485 699 264 85 612 Core 6 | 1 . . . . . 5 . . . . Treads 1903 | . . . . . . 766 699 264 85 89 Legs 926 | . . 34 . . . 479 . . . 413 Wheels 67 | 49 18 . . . . . . . . . Hover 1785 | . 201 307 123 147 772 235 . . . . Flight 110 | . . . . . . . . . . 110 Fastest Speed 29 | 50 56 56 48 48 48 48 155 156 156 29 Average Speed 117 | 79 58 62 48 48 48 145 156 156 156 158 Slowest Speed 300 | 80 116 120 52 48 48 300 160 156 156 195 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 4 33 53 13 39 82 94 18 43 71 49 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 6 | . . . . . 2 2 . 1 1 . Known Exits Taken 2 | . . 1 . . 1 . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 . 1 1 1 1 . Scrap Searched 6 | . . 2 . 1 1 1 . . . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 80 | . . 13 . . . . 46 . . 21 Melee . | . . . . . . . . . . . Projectile 14 | . . . . . . . . . . 14 AOE 66 | . . 13 . . . . 46 . . 7 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Total 5726 | 61 242 385 152 149 854 1774 975 277 84 773 Wait 552 | . 1 16 12 1 79 193 183 1 . 66 Move 4787 | 49 218 340 122 146 771 1484 698 263 84 612 Hop . | . . . . . . . . . . . Pick Up 79 | 5 9 7 7 1 2 19 21 3 . 5 Fast Attach 16 | 6 1 . . . . 3 4 . . 2 Attach 79 | . 3 5 4 . . 17 20 2 . 28 Detach 27 | . . . 1 . . 2 9 . . 15 Swap 12 | 1 . 1 1 . . 2 7 . . . Drop 51 | . 7 7 5 1 2 10 8 3 . 8 Fire 122 | . 3 9 . . . 44 24 5 . 37 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac / [*Low] / Ext x2) -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 13) 56 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 8) 153 | -10/Materials | Identified exit to Materials 202 | -10/Materials | Discovered new exit (range 15) 211 | -10/Materials | Entered Mines 302 | -10/Mines | Assembled infested the area 311 | -10/Mines | Build established: Mutant 368 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 448 | -10/Mines | Discovered exit to Materials (range 6) 482 | -10/Mines | Entered Materials 482 | -9/Materials | Evolved 2 slots: Propulsion x2 561 | -9/Materials | Discovered new exit (range 9) 569 | -9/Materials | Entered Mines 578 | -9/Mines | Found the Drone Emporium 582 | -9/Mines | Found Prototype Device 634 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 642 | -9/Mines | Entered Zion 720 | -7/Zion | Learned location of Quarantine (-3) 758 | -7/Zion | Visited the Megawrench Repair Shop 758 | -7/Zion | Megawrench repaired 3 parts 844 | -7/Zion | Imprinted 846 | -7/Zion | Declared Zion's savior 908 | -7/Zion | Learned location of 1 exit from Factory 942 | -7/Zion | Learned Factory fabricator intel 943 | -7/Zion | Learned Factory interactive machine intel 951 | -7/Zion | Identified exit to Proximity Caves 1095 | -7/Zion | Entered Proximity Caves 1095 | -6/Proximity Caves | Accompanied by 4 allies 1103 | -6/Proximity Caves | Learned location of 1 exit from Factory 1327 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1390 | -6/Proximity Caves | Lost 5 allies 1405 | -6/Proximity Caves | Lost 4 parts (2n2w) 1677 | -6/Proximity Caves | Lost 5 parts (3n1u1w) 1802 | -6/Proximity Caves | Identified Thief Drone Bay 1934 | -6/Proximity Caves | Spotted B-75 Beast 2357 | -6/Proximity Caves | Learned 6 Lower Caves zone layouts 2357 | -6/Proximity Caves | Learned Armory emergency access door positions 2357 | -6/Proximity Caves | Learned Research stockpile data 2357 | -6/Proximity Caves | Learned Extension security intel 2357 | -6/Proximity Caves | Learned Research garrison access intel 2598 | -6/Proximity Caves | Build established: Scavenger-Mutant 3521 | -6/Proximity Caves | Discovered new exit (range 5) 3523 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3543 | -6/Proximity Caves | Core integrity fell below 50% 3552 | -6/Proximity Caves | Core integrity fell below 20% 3598 | -6/Proximity Caves | Lost 7 parts (2p3n2w) 3628 | -6/Proximity Caves | Entered Factory 3628 | -6/Factory | Accompanied by 2 allies 3628 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 3629 | -6/Factory | Identified exit to Factory 3629 | -6/Factory | Identified exit to Extension 3630 | -6/Factory | Loaded intel: 54 interactive machine locations 3631 | -6/Factory | Loaded intel: 6 fabricator locations 4016 | -6/Factory | Retrieved Zion intel report: Emergency Access 4027 | -6/Factory | Build established: Scavenger-Tank 4273 | -6/Factory | Discovered exit to Extension (range 19) 4520 | -6/Factory | Build established: Scavenger-Skirmisher 4651 | -6/Factory | Discovered new exit (range 13) 4723 | -6/Factory | Lost 4 parts (1p1u2w) 4973 | -6/Factory | Repaired Broken Imp. Medium Treads 4977 | -6/Factory | Build established: Gunner 5049 | -6/Factory | Entered Lower Caves 5050 | -6/Lower Caves | Identified exit to Lower Caves 5477 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5483 | -6/Lower Caves | Entered Data Miner 5483 | -6/Data Miner | Discovered new exit (range 6) 5513 | -6/Data Miner | Met Data Miner 5551 | -6/Data Miner | Learned location of Section 7 (-3) 5551 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5579 | -6/Data Miner | Received God Mode back door access code from Data Miner 5615 | -6/Data Miner | Entered Proximity Caves 5692 | -5/Proximity Caves | Build established: Skirmisher 5789 | -5/Proximity Caves | Escorted by Enhanced Grunt 5838 | -5/Proximity Caves | Lost 8 parts (3n2u3w) 6185 | -5/Proximity Caves | Spotter reported a threat 6244 | -5/Proximity Caves | Spotter reported a threat 6297 | -5/Proximity Caves | Spotter reported a threat 6350 | -5/Proximity Caves | Spotter reported a threat 6403 | -5/Proximity Caves | Spotter reported a threat 6456 | -5/Proximity Caves | Spotter reported a threat 6457 | -5/Proximity Caves | Build established: Scavenger-Tank 6561 | -5/Proximity Caves | Spotter reported a threat 6710 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6746 | -5/Proximity Caves | Core integrity fell below 50% 6760 | -5/Proximity Caves | Core integrity fell below 20% 6813 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 90 matter. Penetrated by Slug. VTOL Module destroyed. Slug penetrates Wall. Power failure, Lgt. Ion Engine shutdown. Overheating: Energy Well damaged (-3). System corrupted: Heat flow error (+143). Overheating: VTOL Module damaged (-13). VTOL Module destroyed. Lgt. Ion Engine destroyed. Dropped Lgt. Angular Momentum Engine. Searching scrap... Found Hyp. Gauss Rifle. Found Arm. Leg. Found Imp. Particle Charger. Found Focal Shield. Found 20 Matter. Dropped Hcp. Storage Unit. Acquired Arm. Leg. Acquired 20 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?###???########??????????????????????????????????? | | ?# ??## #?#####????????????????????????????? | | ?# ### ### ##???????????????????????????? | | ?# ### #???????????????????????????? | | ??# ### #???????????????????????????? | | #??# ## #?###????????????????????????? | | #??# # ### ##???????????????????????? | | #??# ### ### ###?????????????????????? | | #??# #?# ### ### ##????????????????????? | | #??# *### ##???## #????????????????????? | | ?### #??#### ! ##????????????????????? | | ?# ##?# [ ! #?????????????????????? | | ?# #### ### ! @ #?????????????????????? | | ?## #??# g g #????????????????????? | | #?# #??# g #?????????????????? | | ### ##?# ### #????????????????? | | #?# #?## ??????????????? | | ## ## #??#### ?????????????? | | ## #?????## ### ???????????? | | #### ##??????####??# ### ??????????? | | #??#### ##??????????????##??# ???????????? | | ??????# #???????????????????? ???????????? | | ??????## #????????????????????? ????????????? | | ???????## ????????????????????? ????????????? | | ????????? ###??????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????## #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 225 Resistance: EM 25 Evasion (%) 63 Recoil Reduction 4 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Hover Unit | -9/Materials | Scanalyzed Remote Datajack | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Close Call Gunslinger I'm Back, Baby! More Dakka Please Omniscient Cartographer Robot Respite Serviceable Loadout The One The Oracle Tourist Universal Adapter Challenges ------------ None Game ------ Seed RefineryExperimentalMinigun Manual? 0 Play Time 02:01:49 Cumulative 5.6 hours Start 2024.03.23 @ 09:56:41 End 2024.03.25 @ 17:24:07 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b9f7cbdb-6c89-4437-924b-3602228aedaa