Cogmind - Beta 11 X4 --- EXPLORER MODE // 2021.05.22 @ 00:58:41 Player: jfk Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (122) 610 Value Destroyed (4617) 4617 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (324) 324 TOTAL SCORE: 9871 Bonus ------- High Alert Combat Kills 3 Follower Combat Kills 21 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 221/300 Energy 83/100 System Corruption 6% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (8) ------ Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY (5) ---- Matter Compressor (91) Skeleton Box Trap Reconfigurator Latent Energy Streamer Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Matter Compressor Advanced Visual Processing Unit Targeting Computer Advanced Targeting Computer Improved Power Shielding Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Matter Compressor Skeleton Box Trap Reconfigurator Latent Energy Streamer Minigun Minigun Advanced EMP Blaster Heavy Missile Launcher [Rating: 62] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Long-range Tractor Beam Storage Medium Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Gauss Cannon Energy Gun Improved Medium Laser Energy Cannon Latent Energy Streamer Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 9 | . 1 . 2 . . . 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 1 | . . . . . . . . 1 . Utility 6 | . 1 . 2 . . . 1 1 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 95 | 8 . 3 17 4 1 . 8 18 36 Power 14 | 1 . . 3 1 . . 3 2 4 Engine 9 | 1 . . 3 . . . 1 . 4 Core 5 | . . . . 1 . . 2 2 . Reactor . | . . . . . . . . . . Propulsion 27 | 2 . 1 7 2 . . 3 1 11 Treads 17 | . . 1 7 2 . . 3 1 3 Leg 10 | 2 . . . . . . . . 8 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 3 . . 4 1 . . 2 7 8 Device 5 | . . . . . . . . 1 4 Storage 3 | 1 . . . . . . . 1 1 Processor 4 | 1 . . 1 . . . . 1 1 Hackware . | . . . . . . . . . . Protection 13 | 1 . . 3 1 . . 2 4 2 Artifact . | . . . . . . . . . . Weapon 29 | 2 . 2 3 . 1 . . 8 13 Energy Gun 1 | . . . . . . . . 1 . Energy Cannon 2 | . . . . . 1 . . . 1 Ballistic Gun 14 | 2 . 1 1 . . . . 1 9 Ballistic Cannon 8 | . . . 1 . . . . 5 2 Launcher 4 | . . 1 1 . . . . 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 3 . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . 3 Parts Lost 43 | . . 5 1 2 . . . 1 34 Power 6 | . . 1 . . . . . . 5 Propulsion 9 | . . 1 . 1 . . . . 7 Utility 13 | . . . . 1 . . . 1 11 Weapon 15 | . . 3 1 . . . . . 11 Highest Loss Streak 19 | . . 3 1 2 . . . 1 19 Average Slot Usage (%) 91 | . 87 69 82 99 100 100 97 99 89 Engine 3 | . 12 1 9 2 . . 7 . 4 Core 7 | . . . . 7 10 10 8 13 5 Treads 16 | . . 10 18 19 20 20 16 21 10 Leg 3 | . 25 13 . . . . . . 4 Device 1 | . . . . . . . . 1 5 Storage 8 | . 12 12 10 10 10 10 8 7 7 Processor 11 | . 12 12 9 10 10 10 8 13 13 Protection 21 | . . . 17 29 30 30 31 27 18 Energy Cannon 1 | . . . . . 4 10 8 1 . Ballistic Gun 4 | . 25 8 5 10 5 . . . 5 Ballistic Cannon 8 | . . . 8 10 10 10 8 8 11 Launcher 2 | . . 9 2 . . . . 3 . Naked Turns . | . . . . . . . . . . Heaviest Build 67 | 17 17 17 29 29 32 32 42 53 67 Greatest Support 63 | 20 20 20 43 43 40 40 43 63 63 Greatest Overweight (x) 4 | . . 1 4 . . . . . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 10 10 10 10 9 Most Carried 10 | 7 7 8 10 10 10 10 10 10 10 Average Carried 8 | 2 7 6 5 9 9 10 9 9 8 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 7 7 6 10 10 10 10 10 10 5 Class Distribution -------------------- 84% | Hacker-Mutant 9% | Hacker-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 3570 | 226 . 166 187 223 . . 244 809 1715 Remotely 638 | . . . . . . . . . 638 Salvage Created 4346 | . 19 15 327 152 . . 789 1182 1862 Parts 225 | . . 1 26 9 . . 40 51 98 Haulers Intercepted 1 | . . . . . . . . 1 . Recyclers Shooed 4 | . . . . . . . . 2 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 100 | . 1 6 12 5 . . 11 22 43 Guns 30 | . 1 3 6 1 . . . . 19 Cannons 44 | . . . 6 4 . . 2 11 21 AOE 25 | . . 3 . . . . 8 11 3 Classes Destroyed 20 | . 1 2 2 1 . . 5 4 5 Worker 4 | . . . . . . . 3 1 . Builder 7 | . . . . 1 . . . 2 4 Tunneler 1 | . . . . . . . 1 . . Hauler 1 | . . . . . . . . 1 . Recycler 5 | . . . . . . . 2 2 1 Mechanic 2 | . . . . . . . . 1 1 Operator 1 | . . . . . . . . 1 . Watcher 2 | . . . . . . . 1 1 . Swarmer 21 | . 1 2 3 1 . . 3 5 6 Saboteur 2 | . . . . . . . . . 2 Grunt 36 | . . . 4 4 . . 5 10 13 Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . . . . . . . . 1 Protector 1 | . . . . . . . . . 1 Sentry 16 | . . . 5 . . . 2 5 4 Demolisher 2 | . . 2 . . . . . . . Specialist 5 | . . . . . . . . . 5 Hunter 7 | . . . . . . . . . 7 Programmer 6 | . . . . . . . . 2 4 Assembled 1 | . . 1 . . . . . . . Best Kill Streak 13 | . 1 3 5 2 . . 13 5 12 Combat Bots Only 11 | . 1 3 5 2 . . 7 4 11 Max Kills in Single Turn 4 | . 1 1 1 1 . . 4 4 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 . . . . 2 3 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Damage Taken 7673 | . 17 813 582 121 . . 234 886 5020 Core 1217 | . . 167 86 20 . . 17 71 856 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 78 | 100 . 33 . . . 73 96 89 . Volleys Fired 252 | . 1 16 40 13 . . 23 57 102 Largest 3 | . 2 2 2 2 . . 2 2 3 Hottest 144 | . 40 50 62 62 . . 99 96 144 Shots Fired 500 | . 2 29 49 26 . . 25 91 278 Gun 171 | . 2 24 9 13 . . . . 123 Cannon 306 | . . . 40 13 . . 25 74 154 Launcher 23 | . . 5 . . . . . 17 1 Special . | . . . . . . . . . . Kinetic 465 | . 2 24 49 26 . . 15 72 277 Thermal . | . . . . . . . . . . Explosive 5 | . . 5 . . . . . . . Electromagnetic 30 | . . . . . . . 10 19 1 Robot Hit Streak 75 | . 1 16 21 11 . . 8 75 57 Robot Miss Streak 3 | . 1 3 1 1 . . 1 1 3 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 4 | . . 2 . . . . . . 2 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 Shots Hit Robots 411 | . 1 22 41 21 . . 17 76 233 Core Hits 260 | . 1 13 14 9 . . 36 48 139 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 25 | . . . 2 . . . . 5 18 Blast 25 | . . . 2 . . . . 5 18 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11544 | . 10 316 813 411 . 16 1287 2940 5751 Guns 2882 | . 10 176 129 156 . . . . 2411 Cannons 5841 | . . . 684 243 . . 287 1689 2938 Explosions 2774 | . . 138 . . . . 996 1248 392 Melee . | . . . . . . . . . . Ramming 47 | . . 2 . 12 . 16 4 3 10 Kinetic 8678 | . 10 176 813 399 . . 252 1679 5349 Thermal 189 | . . . . . . . . 189 . Explosive 370 | . . 138 . . . . . . 232 Electromagnetic 2260 | . . . . . . . 1031 1069 160 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 20 | . . . . . . . 20 5 6 Average Corruption 5 | . . . . . . . 12 4 1 Corruption Purged . | . . . . . . . . . . Effects 59 | . . . . . . . 20 34 5 Message Errors 17 | . . . . . . . 2 14 1 Matter Fused 12 | . . . . . . . 3 9 . Heat Flow Errors 6 | . . . . . . . 4 1 1 Energy Discharges 5 | . . . . . . . 1 2 2 Parts Rejected 2 | . . . . . . . 1 1 . Data Loss (minor) 3 | . . . . . . . 2 1 . Data Loss (major) 2 | . . . . . . . 1 1 . Misfires 4 | . . . . . . . . 3 1 Alerts 1 | . . . . . . . 1 . . Misdirections 5 | . . . . . . . 5 . . Weapon Failures 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 178 | . . 1 17 . . . 46 65 49 Projectiles 119 | . . . 17 . . . 21 32 49 Explosions 59 | . . 1 . . . . 25 33 . Melee . | . . . . . . . . . . Knockbacks 42 | . . . 1 5 . . 3 7 26 Impact . | . . . . . . . . . . Kinetic 38 | . . . 1 4 . . 3 7 23 Secondary 4 | . . . . 1 . . . . 3 Self-Inflicted Damage 293 | . . 43 . . . . 73 8 169 Shots 9 | . . 2 . . . . 2 1 4 Rammed 9 | . . 1 . 3 . 1 1 1 2 Targets Rammed 12 | . . 1 . 4 . 1 1 1 4 Kicked 2 | . . . . . . . . . 2 Crushed 1 | . . . . 1 . . . . . Highest Temperature 424 | . . . 148 21 . . 284 328 424 Average Temperature 107 | . . . 66 5 . . 81 88 153 Received Heat Transfer 2004 | . . . 339 84 . . 117 462 1002 Effects 14 | . . . . . . . 3 1 10 Shutdowns 7 | . . . . . . . . . 7 Energy Bleed 3 | . . . . . . . 2 1 . Interference 4 | . . . . . . . 1 . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 7 | . . . . . . . 4 3 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 200 | . . . . . . . . 200 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . Latent Energy Used 1335 | . . . . . . . 1042 293 . LE Corruption 25 | . . . . . . . 20 5 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 402 | . 41 80 240 146 . . 378 279 402 Initial 42 | . . 11 . 42 . . . 40 . Average 77 | . 19 16 94 51 . . 114 76 139 Maximum Alert Level 2 | . . . 1 . . . 1 1 2 Low Security (%) 91 | 100 100 100 87 100 . 100 86 97 72 Level 1 8 | . . . 12 . . . 13 2 27 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . . . 1 . . . 2 9 8 Investigation 1 | . . . . . . . . 1 . Extermination 4 | . . . . . . . . 2 2 Reinforcement 10 | . . . 1 . . . 2 4 3 Assault . | . . . . . . . . . . Garrison 5 | . . . . . . . . 2 3 Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 2 Haulers Reinforced 2 | . . . . . . . . 1 1 Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 10 | . 1 . 2 . . . 3 2 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 146 | . 2 10 23 7 . . 18 29 57 Peak Tracking Total 11 | . 2 9 7 3 . . 5 4 11 Tactical Retreats 7 | . . 1 . 1 . . 2 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 12 | . 1 . 4 . . . 3 4 . Indirectly 1 | . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 16 | . . . . 1 . . 6 2 7 Max in Single Turn 3 | . . . . . . . 2 1 3 Garrison Access 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 8 | . 1 . 2 . 1 . . 2 2 Terminals 4 | . 1 . 2 . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Total Hacks 20 | . 6 . 4 . 1 . . 5 4 Successful 8 | . 3 . 1 . 1 . . 1 2 Failed 12 | . 3 . 3 . . . . 4 2 Catastrophic 3 | . . . 1 . . . . 1 1 Database Lockouts . | . . . . . . . . . . Manual 10 | . 3 . 4 . 1 . . . 2 Terminals 12 | . 6 . 4 . . . . . 2 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . . . . . 5 . Terminal Hacks 5 | . 3 . 1 . 1 . . . . Record 2 | . 2 . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 6 | . . . 2 . . . . 2 2 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 Time 19 | . . . . . . . . . 19 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 1 . . . . Highest-Rated Group 45 | . . . . 45 31 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 15 | . . . . 15 . . . . . Total Damage 180 | . . . . 180 . . . . . Kills 3 | . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 7116 | 93 71 1052 587 859 375 148 500 2087 1344 Spaces Moved 3733 | 66 50 625 285 505 232 92 247 1158 473 Core 16 | 6 . . 3 . . . . . 7 Treads 3383 | . . 538 282 505 232 92 247 1158 329 Legs 334 | 60 50 87 . . . . . . 137 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 160 163 50 Average Speed 163 | 113 120 155 160 160 160 160 164 163 195 Slowest Speed 270 | 120 120 200 250 160 160 160 165 163 270 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 4 16 98 34 92 60 29 29 40 14 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 50 | . . . . . . . 50 . . Terrain Destroyed 197 | . . 41 1 . . . 96 27 32 Melee . | . . . . . . . . . . Projectile 27 | . . . 1 . . . . 7 19 AOE 170 | . . 41 . . . . 96 20 13 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total 4287 | 80 59 681 366 527 237 92 314 1270 661 Wait 118 | . 9 35 . . . . 28 10 36 Move 3724 | 65 49 624 284 504 231 91 246 1157 473 Hop . | . . . . . . . . . . Pick Up 48 | 6 . 2 21 2 2 . 2 8 5 Fast Attach 44 | 8 . . . . 1 . 4 11 20 Attach 38 | . . 3 15 2 . . 2 3 13 Detach 5 | 1 . . . . . . 1 2 1 Swap 13 | . . . 2 2 . . 2 4 3 Drop 32 | . . . 4 . 3 . 4 17 4 Fire 252 | . 1 16 40 13 . . 23 57 102 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . 1 . . Kick 2 | . . . . . . . . . 2 Crush 10 | . . 1 . 4 . 1 1 1 2 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 94 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Evolved 1 slot: Utility x1 108 | -10/Materials | Identified exit to Mines 165 | -10/Materials | Entered Mines 211 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 245 | -10/Mines | Assembled infested the area 311 | -10/Mines | Core integrity fell below 50% 318 | -10/Mines | Build established: Hacker-Mutant 321 | -10/Mines | Destroyed YI-UF0 349 | -10/Mines | Lost 3 parts (1p1n1w) 407 | -10/Mines | Identified exit to Materials 407 | -10/Mines | Discovered exit to Materials (range 11) 593 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 692 | -10/Mines | Discovered exit to Materials (range 15) 1217 | -10/Mines | Entered Materials 1217 | -9/Materials | Evolved 2 slots: Utility x2 1543 | -9/Materials | Identified exit to Materials 1543 | -9/Materials | Discovered exit to Materials (range 4) 1646 | -9/Materials | Identified exit to Mines 1646 | -9/Materials | Identified exit to Storage 1804 | -9/Materials | Entered Mines 1824 | -9/Mines | Discovered exit to Materials (range 5) 1875 | -9/Mines | Met a Derelict bent on vengeance 1938 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2093 | -9/Mines | Discovered exit to Materials (range 4) 2172 | -9/Mines | Found a hidden stash of uninstalled traps 2655 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2657 | -9/Mines | Identified exit to Exiles 2657 | -9/Mines | Discovered exit to Exiles (range 5) 2663 | -9/Mines | Entered Exiles 2663 | -9/Exiles | Accompanied by 1 ally 2693 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2702 | -9/Exiles | Met 8R-AWN 2729 | -9/Exiles | Met EX-HEX 2777 | -9/Exiles | Met EX-BIN 2827 | -9/Exiles | Aligned with FarCom system 2828 | -9/Exiles | Given EX-Vault access code 2865 | -9/Exiles | Opened EX-Vault 2876 | -9/Exiles | Found Trap Reconfigurator 2881 | -9/Exiles | Found Skeleton Box 2886 | -9/Exiles | Found Latent Energy Streamer 2920 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2961 | -9/Exiles | Met EX-DEC 3020 | -9/Exiles | Identified exit to Mines 3020 | -9/Exiles | Discovered exit to Mines (range 10) 3038 | -9/Exiles | Stole three prototypes: Latent Energy Streamer, Skeleton Box, Trap Reconfigurator 3038 | -9/Exiles | Entered Mines 3173 | -8/Mines | Discovered exit to Materials (range 7) 3186 | -8/Mines | Entered Materials 3186 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3443 | -8/Materials | System corruption reached 10% 3565 | -8/Materials | Destroyed 7 combat bots 3668 | -8/Materials | Identified exit to Factory 3668 | -8/Materials | Discovered exit to Factory (range 12) 3686 | -8/Materials | Entered Factory 3686 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3688 | -7/Factory | FarCom data flow suspended 5731 | -7/Factory | Identified exit to Factory 5731 | -7/Factory | Discovered exit to Factory (range 8) 5773 | -7/Factory | Entered another Factory area 5773 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5980 | -6/Factory | Identified exit to Factory 5980 | -6/Factory | Discovered exit to Factory (range 15) 6250 | -6/Factory | Repaired Arm. Treads 6328 | -6/Factory | Build established: Hacker-Tank 6475 | -6/Factory | Garrison activated, responded to threat 6594 | -6/Factory | Lost 4 parts (4u) 6675 | -6/Factory | Destroyed 11 combat bots 7016 | -6/Factory | Core integrity fell below 50% 7032 | -6/Factory | Core integrity fell below 20% 7075 | -6/Factory | Lost 19 parts (3p4n4u8w) 7117 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07083_ System corrupted: Energy discharge (-31). 07084_ R-10 Processor collects Matter Compressor. 07085_ Slug penetrates G-50 Soldier. 07090_ Critical hit (Burn: +37). 07090_ R-10 Processor collects Imp. Heat Sink. 07091_ Slug penetrates G-50 Soldier. 07093_ R-10 Processor collects Gravmag System. 07094_ Slug penetrates G-50 Soldier. 07097_ G-50 Soldier destroyed. 07097_ R-10 Processor collects Imp. Heat Sink. 07100_ R-10 Processor collects Mic. Nuclear Core. 07101_ Acquired Flexi-carbon Leg. 07103_ R-10 Processor collects Gravmag System. 07105_ Acquired Carbon-fiber Leg. 07106_ System corrupted: FCS attempts to trigger Gauss Rifle. 07106_ System corrupted: Gauss Rifle misfires. 07106_ Slug penetrates Door. 07107_ ALERT: Rogue bot located, Programmers report to Factory Zone 8C. 07108_ Acquired 51 matter. 07115_ Slug penetrates P-60 Hacker. Map ----- +----------------------------------------------------+ | ????????????# ?????????""" ?????????????????????? | | ????????????# ?????????? ?????????????????????? | | ????????????# ????????? ?????????????????????? | | ????????????# ????????? ?????????????????????? | | ????????????# ????????? ?????????????????????? | | ????????????# #########/####??????????######## | | ????????????# =#% #??????????# | | ??????????????? *%%= #??????????# #? | | ??????????????????#% #??????????# #? | | ??????????????????# %/ ###????????# ## | | ??????????????????# #????????# | | ??????????????????# #########+## | | ??????????????????# %*% | | ??????????????????# ######### | | ??????????????????# #???????# | | ??????????????????# #???????# ! | | ??????????????????# #???????# | | ??????????????????# #???????# [ ## | | ??????????????????##### ##### ##???????# #? | | ?????????????#????????# #???# #????????# #? | | ?????????????# ????## ##?## ########## !!! %#? | | ?????????????# ### ### ^ !! ## | | ?????????????+ ==* !! | | ???????????????# ### !###[ | | ??????????????#########;#### | | ??????????????# !p@%# % ################### | | ??????????????#"S "" %%#%%!/ ?????????? | | ??????????????#""" ! R /% #????????????????? | | ??????????????# " ""! # #????????????????? | | ??????????????# "" #! #????????????????? | | ??????????????# " " # #????????????????? | | ??????????????# " " %# ????????????????# | | ??????????????# """ # # R???????????????? | | ??????????????# + # ??????????????? | | ??????????????# #####?###?????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????##############?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 29 Energy Capacity 405 Matter Stores 550 Matter Capacity 550 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 66 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 13 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalSensorCarapace Manual? 0 Play Time 00:56:43 Cumulative 244.3 hours Start 2021.05.12 @ 19:40:33 End 2021.05.22 @ 00:58:41 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 69 Rogue 0 Adventurer 0 Explorer 69 Win Type - Total 25 Types 14/3/1/1/1/2/1/2/0 Lore% 70 Gallery% 85 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64ec2274-a231-465b-b4da-ba43aa86286d