Cogmind - Beta 11 X4 --- EXPLORER MODE // 2021.05.22 @ 00:58:41

Player: jfk

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (122)     610
Value Destroyed (4617)     4617
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (324)                324
              TOTAL SCORE: 9871

 Bonus
-------
High Alert Combat Kills    3
Follower Combat Kills      21
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     221/300
Energy                     83/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY (8) ------
           Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON (3) -------
     Heavy Assault Rifle
           Gauss Rifle
>          --- INVENTORY (5) ----
           Matter Compressor (91)
           Skeleton Box
           Trap Reconfigurator
           Latent Energy Streamer
     Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Matter Compressor
  Advanced Visual Processing Unit
           Targeting Computer
  Advanced Targeting Computer
  Improved Power Shielding
   Layered Light Armor Plating
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Cannon
           Gauss Cannon
>          --- INVENTORY --------
  Improved Deuterium Engine
           Carbon-fiber Leg
           Matter Compressor
           Skeleton Box
           Trap Reconfigurator
           Latent Energy Streamer
           Minigun
           Minigun
  Advanced EMP Blaster
     Heavy Missile Launcher
[Rating: 62]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Long-range Tractor Beam
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Core Shielding
Weapon                     Gauss Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Slots Evolved              9    | .   1   .   2   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   .   
  Utility                  6    | .   1   .   2   .   .   .   1   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   
Parts Attached             95   | 8   .   3   17  4   1   .   8   18  36  
  Power                    14   | 1   .   .   3   1   .   .   3   2   4   
    Engine                 9    | 1   .   .   3   .   .   .   1   .   4   
    Core                   5    | .   .   .   .   1   .   .   2   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   .   1   7   2   .   .   3   1   11  
    Treads                 17   | .   .   1   7   2   .   .   3   1   3   
    Leg                    10   | 2   .   .   .   .   .   .   .   .   8   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | 3   .   .   4   1   .   .   2   7   8   
    Device                 5    | .   .   .   .   .   .   .   .   1   4   
    Storage                3    | 1   .   .   .   .   .   .   .   1   1   
    Processor              4    | 1   .   .   1   .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             13   | 1   .   .   3   1   .   .   2   4   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   .   2   3   .   1   .   .   8   13  
    Energy Gun             1    | .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          2    | .   .   .   .   .   1   .   .   .   1   
    Ballistic Gun          14   | 2   .   1   1   .   .   .   .   1   9   
    Ballistic Cannon       8    | .   .   .   1   .   .   .   .   5   2   
    Launcher               4    | .   .   1   1   .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   3   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   3   
Parts Lost                 43   | .   .   5   1   2   .   .   .   1   34  
  Power                    6    | .   .   1   .   .   .   .   .   .   5   
  Propulsion               9    | .   .   1   .   1   .   .   .   .   7   
  Utility                  13   | .   .   .   .   1   .   .   .   1   11  
  Weapon                   15   | .   .   3   1   .   .   .   .   .   11  
  Highest Loss Streak      19   | .   .   3   1   2   .   .   .   1   19  
Average Slot Usage (%)     91   | .   87  69  82  99  100 100 97  99  89  
  Engine                   3    | .   12  1   9   2   .   .   7   .   4   
  Core                     7    | .   .   .   .   7   10  10  8   13  5   
  Treads                   16   | .   .   10  18  19  20  20  16  21  10  
  Leg                      3    | .   25  13  .   .   .   .   .   .   4   
  Device                   1    | .   .   .   .   .   .   .   .   1   5   
  Storage                  8    | .   12  12  10  10  10  10  8   7   7   
  Processor                11   | .   12  12  9   10  10  10  8   13  13  
  Protection               21   | .   .   .   17  29  30  30  31  27  18  
  Energy Cannon            1    | .   .   .   .   .   4   10  8   1   .   
  Ballistic Gun            4    | .   25  8   5   10  5   .   .   .   5   
  Ballistic Cannon         8    | .   .   .   8   10  10  10  8   8   11  
  Launcher                 2    | .   .   9   2   .   .   .   .   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             67   | 17  17  17  29  29  32  32  42  53  67  
  Greatest Support         63   | 20  20  20  43  43  40  40  43  63  63  
  Greatest Overweight (x)  4    | .   .   1   4   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 8   10  10  10  10  10  10  10  10  9   
  Most Carried             10   | 7   7   8   10  10  10  10  10  10  10  
  Average Carried          8    | 2   7   6   5   9   9   10  9   9   8   
  Final Capacity           10   | 10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 7   7   6   10  10  10  10  10  10  5   

 Class Distribution 
--------------------
 84% | Hacker-Mutant
  9% | Hacker-Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -9/Exiles
 Hacker-Mutant | -8/Mines
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
   Hacker-Tank | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  
Matter Collected           3570 | 226  .    166  187  223  .    .    244  809  1715 
  Remotely                 638  | .    .    .    .    .    .    .    .    .    638  
Salvage Created            4346 | .    19   15   327  152  .    .    789  1182 1862 
  Parts                    225  | .    .    1    26   9    .    .    40   51   98   
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           4    | .    .    .    .    .    .    .    .    2    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  100  | .   1   6   12  5   .   .   11  22  43  
  Guns                     30   | .   1   3   6   1   .   .   .   .   19  
  Cannons                  44   | .   .   .   6   4   .   .   2   11  21  
  AOE                      25   | .   .   3   .   .   .   .   8   11  3   
Classes Destroyed          20   | .   1   2   2   1   .   .   5   4   5   
  Worker                   4    | .   .   .   .   .   .   .   3   1   .   
  Builder                  7    | .   .   .   .   1   .   .   .   2   4   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   1   .   
  Recycler                 5    | .   .   .   .   .   .   .   2   2   1   
  Mechanic                 2    | .   .   .   .   .   .   .   .   1   1   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   
  Watcher                  2    | .   .   .   .   .   .   .   1   1   .   
  Swarmer                  21   | .   1   2   3   1   .   .   3   5   6   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   2   
  Grunt                    36   | .   .   .   4   4   .   .   5   10  13  
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   
  Sentry                   16   | .   .   .   5   .   .   .   2   5   4   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   
  Specialist               5    | .   .   .   .   .   .   .   .   .   5   
  Hunter                   7    | .   .   .   .   .   .   .   .   .   7   
  Programmer               6    | .   .   .   .   .   .   .   .   2   4   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   1   3   5   2   .   .   13  5   12  
  Combat Bots Only         11   | .   1   3   5   2   .   .   7   4   11  
Max Kills in Single Turn   4    | .   1   1   1   1   .   .   4   4   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   .   .   .   2   3   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  
Damage Taken               7673  | .    17   813  582  121  .    .    234  886  5020 
  Core                     1217  | .    .    167  86   20   .    .    17   71   856  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78    | 100  .    33   .    .    .    73   96   89   .    
Volleys Fired              252   | .    1    16   40   13   .    .    23   57   102  
  Largest                  3     | .    2    2    2    2    .    .    2    2    3    
  Hottest                  144   | .    40   50   62   62   .    .    99   96   144  
Shots Fired                500   | .    2    29   49   26   .    .    25   91   278  
  Gun                      171   | .    2    24   9    13   .    .    .    .    123  
  Cannon                   306   | .    .    .    40   13   .    .    25   74   154  
  Launcher                 23    | .    .    5    .    .    .    .    .    17   1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  465   | .    2    24   49   26   .    .    15   72   277  
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    
  Explosive                5     | .    .    5    .    .    .    .    .    .    .    
  Electromagnetic          30    | .    .    .    .    .    .    .    10   19   1    
  Robot Hit Streak         75    | .    1    16   21   11   .    .    8    75   57   
  Robot Miss Streak        3     | .    1    3    1    1    .    .    1    1    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        4     | .    .    2    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    1    
Shots Hit Robots           411   | .    1    22   41   21   .    .    17   76   233  
  Core Hits                260   | .    1    13   14   9    .    .    36   48   139  
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         25    | .    .    .    2    .    .    .    .    5    18   
    Blast                  25    | .    .    .    2    .    .    .    .    5    18   
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11544 | .    10   316  813  411  .    16   1287 2940 5751 
  Guns                     2882  | .    10   176  129  156  .    .    .    .    2411 
  Cannons                  5841  | .    .    .    684  243  .    .    287  1689 2938 
  Explosions               2774  | .    .    138  .    .    .    .    996  1248 392  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  47    | .    .    2    .    12   .    16   4    3    10   
  Kinetic                  8678  | .    10   176  813  399  .    .    252  1679 5349 
  Thermal                  189   | .    .    .    .    .    .    .    .    189  .    
  Explosive                370   | .    .    138  .    .    .    .    .    .    232  
  Electromagnetic          2260  | .    .    .    .    .    .    .    1031 1069 160  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         20    | .    .    .    .    .    .    .    20   5    6    
  Average Corruption       5     | .    .    .    .    .    .    .    12   4    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  59    | .    .    .    .    .    .    .    20   34   5    
    Message Errors         17    | .    .    .    .    .    .    .    2    14   1    
    Matter Fused           12    | .    .    .    .    .    .    .    3    9    .    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    4    1    1    
    Energy Discharges      5     | .    .    .    .    .    .    .    1    2    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    1    1    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    2    1    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    1    1    .    
    Misfires               4     | .    .    .    .    .    .    .    .    3    1    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    .    
    Misdirections          5     | .    .    .    .    .    .    .    5    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            178   | .    .    1    17   .    .    .    46   65   49   
  Projectiles              119   | .    .    .    17   .    .    .    21   32   49   
  Explosions               59    | .    .    1    .    .    .    .    25   33   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 42    | .    .    .    1    5    .    .    3    7    26   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  38    | .    .    .    1    4    .    .    3    7    23   
  Secondary                4     | .    .    .    .    1    .    .    .    .    3    
Self-Inflicted Damage      293   | .    .    43   .    .    .    .    73   8    169  
  Shots                    9     | .    .    2    .    .    .    .    2    1    4    
  Rammed                   9     | .    .    1    .    3    .    1    1    1    2    
Targets Rammed             12    | .    .    1    .    4    .    1    1    1    4    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    2    
  Crushed                  1     | .    .    .    .    1    .    .    .    .    .    
Highest Temperature        424   | .    .    .    148  21   .    .    284  328  424  
  Average Temperature      107   | .    .    .    66   5    .    .    81   88   153  
  Received Heat Transfer   2004  | .    .    .    339  84   .    .    117  462  1002 
  Effects                  14    | .    .    .    .    .    .    .    3    1    10   
    Shutdowns              7     | .    .    .    .    .    .    .    .    .    7    
    Energy Bleed           3     | .    .    .    .    .    .    .    2    1    .    
    Interference           4     | .    .    .    .    .    .    .    1    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    2    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    
  Parts Fried              7     | .    .    .    .    .    .    .    4    3    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         200   | .    .    .    .    .    .    .    .    200  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    
Latent Energy Used         1335  | .    .    .    .    .    .    .    1042 293  .    
  LE Corruption            25    | .    .    .    .    .    .    .    20   5    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Peak Influence             402  | .   41  80  240 146 .   .   378 279 402 
  Initial                  42   | .   .   11  .   42  .   .   .   40  .   
  Average                  77   | .   19  16  94  51  .   .   114 76  139 
Maximum Alert Level        2    | .   .   .   1   .   .   .   1   1   2   
  Low Security (%)         91   | 100 100 100 87  100 .   100 86  97  72  
  Level 1                  8    | .   .   .   12  .   .   .   13  2   27  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   .   .   1   .   .   .   2   9   8   
  Investigation            1    | .   .   .   .   .   .   .   .   1   .   
  Extermination            4    | .   .   .   .   .   .   .   .   2   2   
  Reinforcement            10   | .   .   .   1   .   .   .   2   4   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   .   .   2   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   1   2   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   1   1   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Distress Signals           10   | .   1   .   2   .   .   .   3   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              146  | .   2   10  23  7   .   .   18  29  57  
  Peak Tracking Total      11   | .   2   9   7   3   .   .   5   4   11  
  Tactical Retreats        7    | .   .   1   .   1   .   .   2   1   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Traps Triggered            12   | .   1   .   4   .   .   .   3   4   .   
  Indirectly               1    | .   .   .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Machines Disabled          16   | .   .   .   .   1   .   .   6   2   7   
  Max in Single Turn       3    | .   .   .   .   .   .   .   2   1   3   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Machines Accessed          8    | .   1   .   2   .   1   .   .   2   2   
  Terminals                4    | .   1   .   2   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   
Total Hacks                20   | .   6   .   4   .   1   .   .   5   4   
  Successful               8    | .   3   .   1   .   1   .   .   1   2   
  Failed                   12   | .   3   .   3   .   .   .   .   4   2   
    Catastrophic           3    | .   .   .   1   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   3   .   4   .   1   .   .   .   2   
  Terminals                12   | .   6   .   4   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   5   .   
Terminal Hacks             5    | .   3   .   1   .   1   .   .   .   .   
  Record                   2    | .   2   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   2   .   .   .   .   2   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   
  Time                     19   | .   .   .   .   .   .   .   .   .   19  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Total Allies               2    | .   .   .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   1   .   .   .   .   
  Highest-Rated Group      45   | .   .   .   .   45  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   15  .   .   .   .   .   
  Total Damage             180  | .   .   .   .   180 .   .   .   .   .   
  Kills                    3    | .   .   .   .   3   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               7116 | 93   71   1052 587  859  375  148  500  2087 1344 
Spaces Moved               3733 | 66   50   625  285  505  232  92   247  1158 473  
  Core                     16   | 6    .    .    3    .    .    .    .    .    7    
  Treads                   3383 | .    .    538  282  505  232  92   247  1158 329  
  Legs                     334  | 60   50   87   .    .    .    .    .    .    137  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  160  160  160  160  163  50   
  Average Speed            163  | 113  120  155  160  160  160  160  164  163  195  
  Slowest Speed            270  | 120  120  200  250  160  160  160  165  163  270  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    16   98   34   92   60   29   29   40   14   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9    | 1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 50   | .    .    .    .    .    .    .    50   .    .    
Terrain Destroyed          197  | .    .    41   1    .    .    .    96   27   32   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               27   | .    .    .    1    .    .    .    .    7    19   
  AOE                      170  | .    .    41   .    .    .    .    96   20   13   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      4287 | 80   59   681  366  527  237  92   314  1270 661  
  Wait                     118  | .    9    35   .    .    .    .    28   10   36   
  Move                     3724 | 65   49   624  284  504  231  91   246  1157 473  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  48   | 6    .    2    21   2    2    .    2    8    5    
  Fast Attach              44   | 8    .    .    .    .    1    .    4    11   20   
  Attach                   38   | .    .    3    15   2    .    .    2    3    13   
  Detach                   5    | 1    .    .    .    .    .    .    1    2    1    
  Swap                     13   | .    .    .    2    2    .    .    2    4    3    
  Drop                     32   | .    .    .    4    .    3    .    4    17   4    
  Fire                     252  | .    1    16   40   13   .    .    23   57   102  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    1    .    .    
  Kick                     2    | .    .    .    .    .    .    .    .    .    2    
  Crush                    10   | .    .    1    .    4    .    1    1    1    2    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Identified exit to Materials
    3 | -11/Scrapyard | Discovered exit to Materials (range 15)
   94 | -11/Scrapyard | Entered Materials
   94 | -10/Materials | Evolved 1 slot: Utility x1
  108 | -10/Materials | Identified exit to Mines
  165 | -10/Materials | Entered Mines
  211 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  245 | -10/Mines     | Assembled infested the area
  311 | -10/Mines     | Core integrity fell below 50%
  318 | -10/Mines     | Build established: Hacker-Mutant
  321 | -10/Mines     | Destroyed YI-UF0
  349 | -10/Mines     | Lost 3 parts (1p1n1w)
  407 | -10/Mines     | Identified exit to Materials
  407 | -10/Mines     | Discovered exit to Materials (range 11)
  593 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  692 | -10/Mines     | Discovered exit to Materials (range 15)
 1217 | -10/Mines     | Entered Materials
 1217 | -9/Materials  | Evolved 2 slots: Utility x2
 1543 | -9/Materials  | Identified exit to Materials
 1543 | -9/Materials  | Discovered exit to Materials (range 4)
 1646 | -9/Materials  | Identified exit to Mines
 1646 | -9/Materials  | Identified exit to Storage
 1804 | -9/Materials  | Entered Mines
 1824 | -9/Mines      | Discovered exit to Materials (range 5)
 1875 | -9/Mines      | Met a Derelict bent on vengeance
 1938 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2093 | -9/Mines      | Discovered exit to Materials (range 4)
 2172 | -9/Mines      | Found a hidden stash of uninstalled traps
 2655 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2657 | -9/Mines      | Identified exit to Exiles
 2657 | -9/Mines      | Discovered exit to Exiles (range 5)
 2663 | -9/Mines      | Entered Exiles
 2663 | -9/Exiles     | Accompanied by 1 ally
 2693 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 2702 | -9/Exiles     | Met 8R-AWN
 2729 | -9/Exiles     | Met EX-HEX
 2777 | -9/Exiles     | Met EX-BIN
 2827 | -9/Exiles     | Aligned with FarCom system
 2828 | -9/Exiles     | Given EX-Vault access code
 2865 | -9/Exiles     | Opened EX-Vault
 2876 | -9/Exiles     | Found Trap Reconfigurator
 2881 | -9/Exiles     | Found Skeleton Box
 2886 | -9/Exiles     | Found Latent Energy Streamer
 2920 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2961 | -9/Exiles     | Met EX-DEC
 3020 | -9/Exiles     | Identified exit to Mines
 3020 | -9/Exiles     | Discovered exit to Mines (range 10)
 3038 | -9/Exiles     | Stole three prototypes: Latent Energy Streamer, Skeleton Box, Trap Reconfigurator
 3038 | -9/Exiles     | Entered Mines
 3173 | -8/Mines      | Discovered exit to Materials (range 7)
 3186 | -8/Mines      | Entered Materials
 3186 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 3443 | -8/Materials  | System corruption reached 10%
 3565 | -8/Materials  | Destroyed 7 combat bots
 3668 | -8/Materials  | Identified exit to Factory
 3668 | -8/Materials  | Discovered exit to Factory (range 12)
 3686 | -8/Materials  | Entered Factory
 3686 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3688 | -7/Factory    | FarCom data flow suspended
 5731 | -7/Factory    | Identified exit to Factory
 5731 | -7/Factory    | Discovered exit to Factory (range 8)
 5773 | -7/Factory    | Entered another Factory area
 5773 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5980 | -6/Factory    | Identified exit to Factory
 5980 | -6/Factory    | Discovered exit to Factory (range 15)
 6250 | -6/Factory    | Repaired Arm. Treads
 6328 | -6/Factory    | Build established: Hacker-Tank
 6475 | -6/Factory    | Garrison activated, responded to threat
 6594 | -6/Factory    | Lost 4 parts (4u)
 6675 | -6/Factory    | Destroyed 11 combat bots
 7016 | -6/Factory    | Core integrity fell below 50%
 7032 | -6/Factory    | Core integrity fell below 20%
 7075 | -6/Factory    | Lost 19 parts (3p4n4u8w)
 7117 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
07083_ System corrupted: Energy discharge (-31).
07084_ R-10 Processor collects Matter Compressor.
07085_ Slug penetrates G-50 Soldier.
07090_ Critical hit (Burn: +37).
07090_ R-10 Processor collects Imp. Heat Sink.
07091_ Slug penetrates G-50 Soldier.
07093_ R-10 Processor collects Gravmag System.
07094_ Slug penetrates G-50 Soldier. <x2>
07097_ G-50 Soldier destroyed.
07097_ R-10 Processor collects Imp. Heat Sink.
07100_ R-10 Processor collects Mic. Nuclear Core.
07101_ Acquired Flexi-carbon Leg.
07103_ R-10 Processor collects Gravmag System.
07105_ Acquired Carbon-fiber Leg.
07106_ System corrupted: FCS attempts to trigger Gauss Rifle.
07106_ System corrupted: Gauss Rifle misfires.
07106_ Slug penetrates Door.
07107_ ALERT: Rogue bot located, Programmers report to Factory Zone 8C.
07108_ Acquired 51 matter.
07115_ Slug penetrates P-60 Hacker.

 Map 
-----
+----------------------------------------------------+
| ????????????#  ?????????""" ?????????????????????? |
| ????????????#  ??????????   ?????????????????????? |
| ????????????#   ?????????   ?????????????????????? |
| ????????????#    ?????????  ?????????????????????? |
| ????????????#    ?????????  ?????????????????????? |
| ????????????#     #########/####??????????######## |
| ????????????#    =#%           #??????????#        |
| ??????????????? *%%=           #??????????#     #? |
| ??????????????????#%           #??????????#     #? |
| ??????????????????#       %/   ###????????#     ## |
| ??????????????????#              #????????#        |
| ??????????????????#            #########+##        |
| ??????????????????#             %*%                |
| ??????????????????#            #########           |
| ??????????????????#            #???????#           |
| ??????????????????#            #???????# !         |
| ??????????????????#            #???????#           |
| ??????????????????#            #???????#     [  ## |
| ??????????????????##### ##### ##???????#        #? |
| ?????????????#????????# #???# #????????#        #? |
| ?????????????#   ????## ##?## ##########  !!!  %#? |
| ?????????????#     ###   ###        ^     !!    ## |
| ?????????????+        ==*                 !!       |
| ???????????????#   ###  !###[                      |
| ??????????????#########;####                       |
| ??????????????#        !p@%# % ################### |
| ??????????????#"S     "" %%#%%!/       ??????????  |
| ??????????????#"""     ! R /%  #?????????????????  |
| ??????????????# "     ""!  #   #?????????????????  |
| ??????????????#       ""   #!  #?????????????????  |
| ??????????????#       " "  #   #?????????????????  |
| ??????????????#       " " %#     ????????????????# |
| ??????????????#       """  #   # R???????????????? |
| ??????????????#            +   #   ??????????????? |
| ??????????????#            #####?###?????????????? |
| ??????????????#            #?????????????????????? |
| ??????????????#            #?????????????????????? |
| ??????????????##############?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          29
Energy Capacity            405
Matter Stores              550
Matter Capacity            550
Sight Range                20
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Power Shielding            66
Propulsion Shielding       33
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         13
Recoil Reduction           3
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SignalSensorCarapace
  Manual?         0
Play Time         00:56:43
  Cumulative      244.3 hours
  Start           2021.05.12 @ 19:40:33
  End             2021.05.22 @ 00:58:41
Sessions          7
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          69
  Rogue           0
  Adventurer      0
  Explorer        69
Win Type          -
  Total           25
  Types           14/3/1/1/1/2/1/2/0
Lore%             70
Gallery%          85
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64ec2274-a231-465b-b4da-ba43aa86286d